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Thread: RL vs Eragam (ref:BTPoke)

  1. #41
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    Default Re: RL vs Eragam (ref:BTPoke)

    Quote Originally Posted by BTPoke View Post
    I don't know what you mean by the lose get poison damage thing, but that first thing is my bad. Consider it Fix'd
    Sorry, I meant get, not lose get.

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    Default Re: RL vs Eragam (ref:BTPoke)

    eh, I've seen refs do it once per turn, and some do it once per round. I was thinking i'd do it once per turn.

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    Default Re: RL vs Eragam (ref:BTPoke)

    Oh, okay then.

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    Default Re: RL vs Eragam (ref:BTPoke)

    Return until you're knocked out.


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    Default Re: RL vs Eragam (ref:BTPoke)

    Me first until he`s down.

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    Default Re: RL vs Eragam (ref:BTPoke)

    now, I'm facing kind of a dilemma, here. In the games, Me First only works if the pokemon is faster than the opponent. Problem is, Slothella is slower than Curacao, so under the circumstances of the game, Me first won't work. However, I could kind of throw that little bit out the window and have Slothella use Me first successfully anyway. Would you be ok with that, Razor?

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    Default Re: RL vs Eragam (ref:BTPoke)

    I've got 2HP, so it wont last long anyway, let's just get the round out of the way.


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    Default Re: RL vs Eragam (ref:BTPoke)

    RaZoR LeAf vs. Eragam
    Arena: De-Generator
    Similar to the Elements of Change arena, you and your pokémon are suspended on a platform high into the air.
    Unlike Elements, however, your pokémon's types don't change every round. Instead, your pokémon are locked out of their traditional abilities and are linked to the abilities of the arena.
    Every three rounds, a RNG will issue an different ability for the arena that both pokémon are subject to. This ability can be any of the abilities released so far, even abilities exclusive to legendary and banned pokémon.




    Team RazorLeaf
    oooo


    Curaçao f
    Cloud 9

    [][][][][][][][][][] 2% HP
    [][][][][][][][][][] 16% EP
    Please, I want to win...


    Team Eragam
    oooo


    Slothella f
    Cloud 9

    [][][][][][][][][][] 34% HP
    [][][][][][][][][][] 0% EP
    -2 Sp. Def
    Badly Poisoned (stage 3)
    I can't... go on... much longer...

    Round 7


    We continue this verry sad and depressing battle with Curacao rushing toward Slothella in a fit of determination and tears, and Slothella simply saying "No! I'm doing that first!" and using the same attack, except more determination and more tears. The two pokemon collide in a dirt cloud filled with kicking and screaming, but as the cloud clears, Slothella is revealed to be towering over the fainted Curacao, albeit while swaying on those feet in exhaustion. That poison, however, increases once more in intensity, and I don't know how long Slothella can last.
    [Curacao: *Fainted* ¦ Slothella: -6 health; -4 health (fatigue); -4 health (Poison)]





    Team RazorLeaf
    oooo


    Curaçao f
    Cloud 9

    [][][][][][][][][][] 0% HP
    [][][][][][][][][] 0% EP
    I'm... sorry... *faint*


    Team Eragam
    oooo


    Slothella f
    Cloud 9

    [][][][][][][][][][] 20% HP
    [][][][][][][][][][] 0% EP
    -2 Sp. Def
    Badly Poisoned (stage 4)
    So... tired....


    Razor Leaf, you release next. Eragam, you command next.

    -In the face of fatigue, a pokemon loses 1 hp for every 2 energy used.
    -under bad poison, the pokemon takes 1 hit from the poison each turn, but the poison increases in intensity by 1 each round.

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    Default Re: RL vs Eragam (ref:BTPoke)

    K, I'll send out Dromaeos (m) Archen w/ Defeatist, who I've never had a chance to battle with.


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    Default Re: RL vs Eragam (ref:BTPoke)

    Surf facade water pulse, if he protects, rest.

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    Default Re: RL vs Eragam (ref:BTPoke)

    Crunch followed by Shadow Claw should be enough to finish him off, throw in a 3rd Shadow Claw if it's still standing.


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    Default Re: RL vs Eragam (ref:BTPoke)

    RaZoR LeAf vs. Eragam
    Arena: De-Generator
    Similar to the Elements of Change arena, you and your pokémon are suspended on a platform high into the air.
    Unlike Elements, however, your pokémon's types don't change every round. Instead, your pokémon are locked out of their traditional abilities and are linked to the abilities of the arena.
    Every three rounds, a RNG will issue an different ability for the arena that both pokémon are subject to. This ability can be any of the abilities released so far, even abilities exclusive to legendary and banned pokémon.




    Team RazorLeaf
    oooo



    Dromaeos M
    Cloud 9

    [][][][][][][][][][] 100% HP
    [][][][][][][][][][] 100% EP
    Yeah, let's RAWK! (Lol a paper mario 2 reference and a pun at the same time. I impress myself sometimes)
    Crunch~Shadow Claw~Shadow Claw


    Team Eragam
    oooo


    Slothella f
    Cloud 9

    [][][][][][][][][][] 20% HP
    [][][][][][][][][][] 0% EP
    -2 Sp. Def
    Badly Poisoned (stage 4)
    So... tired....
    Surf~Facade~Water Pulse

    Round 8 (Last Round for Cloud 9)

    Oh boy, look what we have here! Razor has brought out an archen, my favorite fossil pokemon AND my favorite flying type! What a treat! And considering its ability is no longer an issue, this pokemon is the perfect choice for this battle (weird, I have an archen and I never would've thought of that).

    Anyway, Dromaeos goes in, Mouth (err... beak?) wide open, teeth crackling with a dark energy, in preparation for an attack, while Slothella is slowly preparing a mass of water around herself. Compared to this speedy Archen, however, Slothella is way too slow to stop him from chomping on her with a mighty crunch attack, ripping into her multiple times before she can shove him away with a wall of water shooting from the water gathered around her, both attacks doing super effective damage. Slothella's attack, however, seems to do a bit more damage.
    [Dromaeos: -14 Health; -10 energy ¦ Slothella: -12 Health; -6 health (fatigue)]

    However, The attacks have done a number on Slothella, and the poison Sets in and finishes her.
    [Slothella: -4 health (toxic); Fainted]




    Team RazorLeaf
    oooo



    Dromaeos M
    Cloud 9

    [][][][][][][][][][] 86% HP
    [][][][][][][][][][] 90% EP
    You, my friend, have just been RAWKED! (seriously, though, that's kind of clever!)


    Team Eragam
    oooo


    Slothella f
    Cloud 9

    [][][][][][][][][][] 0% HP
    [][][][][][][][][][] 0% EP
    At least I'm done fighting... *fainted*


    Eragam, Send out next, then Razor command next.


    Ref Notes:
    -With the Cloud nine abilities, Weather Effects are instantly dispelled.

  13. #53
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    Default Re: RL vs Eragam (ref:BTPoke)

    Last Round for Cloud 9? What`s the new ability we get?
    I`ll be using
    Soak - Buizel (f) Swift swim

  14. #54
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    Default Re: RL vs Eragam (ref:BTPoke)

    that will be revealed at the Beginning of next round, after you both post your moves. kind of adds that special kind of unpredictability to this match, don't ya think?

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    Default Re: RL vs Eragam (ref:BTPoke)

    Well, I`m not really a fan of suprises heh

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    Default Re: RL vs Eragam (ref:BTPoke)

    Imagine if the next ability's drought.
    That would suck for you xD

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    Default Re: RL vs Eragam (ref:BTPoke)

    Well, yeah that`s why I wanted to know the ability before sending out...
    Wait, you`re not implying anything here, right?

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    Default Re: RL vs Eragam (ref:BTPoke)

    well, I don't roll for the ability until I actually start reffing the round, so for now you're good.
    You never know, though...

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    Default Re: RL vs Eragam (ref:BTPoke)

    Rock Tomb - Bull Doze - Dragon Claw


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    Default Re: RL vs Eragam (ref:BTPoke)

    Counter with a watefall and send the stones flying, then lift of the groumd with an aqua jet and hit him, finally use toxic

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    Default Re: RL vs Eragam (ref:BTPoke)

    RaZoR LeAf vs. Eragam
    Arena: De-Generator
    Similar to the Elements of Change arena, you and your pokémon are suspended on a platform high into the air.
    Unlike Elements, however, your pokémon's types don't change every round. Instead, your pokémon are locked out of their traditional abilities and are linked to the abilities of the arena.
    Every three rounds, a RNG will issue an different ability for the arena that both pokémon are subject to. This ability can be any of the abilities released so far, even abilities exclusive to legendary and banned pokémon.




    Team RazorLeaf
    oooo

    Dromaeos M
    Cloud 9

    [][][][][][][][][][] 86% HP
    [][][][][][][][][][] 90% EP
    You, my friend, have just been RAWKED!
    Rock Tomb ~ Bulldoze ~ Dragon Claw



    Team Eragam
    oooo

    Soak F
    Cloud 9

    [][][][][][][][][][] 100% HP
    [][][][][][][][][][] 100% EP
    Let's get dis party STARTED!
    Waterfall ~ Aqua Jet ~ Toxic

    Round 9

    Yes, folks, it's time again for that lovely RNG to choose our next ability!
    Folks, I cannot believe the stroke of luck that Eragam has just gotten, because the ability is:
    Ability #25: Freakin' WONDER GUARD
    This ability, usually exclusive to Shedinja, only allows super effective moves to hit. *looks up archen's moveset* So yeah, that means archen is pretty much screwed.
    Let's begin this one-sided fight, shall we?


    Soak begins the round by spawning a column of water out of nowhere right where Dromaeos is standing.
    Dromaeos floats up to the top of the column where he starts throwing rather large rocks at Soak.
    Soak simply seems to fade out of existence for enough time to dodge the rocks while she starts swimming up the column of water to eventually tackle Dromaeos off of the column with a powerful waterfall attack.
    [Dromaeos: -14 Health; -6 energy ¦ Soak: -12 Energy]


    Dromaeos tries to Stomp his feet in order to shake up the ground, but it seems Soak isn't affected as she Swoops in with aqua jet to slam into him once more.
    [Dromaeos: -10 health; -4 energy ¦ Soak: -8 energy]

    Dromaeos Runs toward Soak, his claw glowing with a Dark-blue energy, but Soak simply Fades around it while she spits an acidic wad of spit at his back while passing by.
    Dromaeos also takes the first hit of the poison.
    [Dromaeos: Badly Poisoned; -1 HP(toxic); -6 energy ¦ Soak: -5 energy]



    Team RazorLeaf
    oooo

    Dromaeos M
    Wonder Guard

    [][][][][][][][][][] 61% HP
    [][][][][][][][][][] 74% EP
    -Badly Poisoned (stage 0)
    umm... you've been... rawked?



    Team Eragam
    oooo

    Soak F
    Wonder Guard

    [][][][][][][][][][] 100% HP
    [][][][][][][][][][] 85% EP
    Can't touch this! *daaa nanana*

    Eragam posts next

    Ref notes:
    -Honestly, I was hoping for a Drought to come along so I could see the RNG troll Era xD I was just as surprised as anyone when wonderguard came along.
    -Under the effects of wonder guard, pokemon can only be hit by super-effective moves (status moves and the such also hit).
    Last edited by BTPoke; 19th June 2012 at 09:10 AM.

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    Default Re: RL vs Eragam (ref:BTPoke)

    okay, does archen even ha e any grass/electfic moves?
    Rain dance, surf, scald
    Double team if he tries to afflict you with a status (but onlty once at most)

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    Default Re: RL vs Eragam (ref:BTPoke)

    No it doesn't, which is why I'm going to switch to Dargniesi (f) Lileep w/ Storm Drain and use Ingrain followed by Seed Bomb


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    Default Re: RL vs Eragam (ref:BTPoke)

    RaZoR LeAf vs. Eragam
    Arena: De-Generator
    Similar to the Elements of Change arena, you and your pokémon are suspended on a platform high into the air.
    Unlike Elements, however, your pokémon's types don't change every round. Instead, your pokémon are locked out of their traditional abilities and are linked to the abilities of the arena.
    Every three rounds, a RNG will issue an different ability for the arena that both pokémon are subject to. This ability can be any of the abilities released so far, even abilities exclusive to legendary and banned pokémon.



    Team RazorLeaf
    oooo

    Dromaeos M
    Wonder Guard

    [][][][][][][][][][] 61% HP
    [][][][][][][][][][] 74% EP
    -Badly Poisoned (stage 0)
    umm... you've been... rawked?
    Switch (Dargniesi) ~ Ingrain ~ Seed Bomb


    Team Eragam
    oooo

    Soak F
    Wonder Guard

    [][][][][][][][][][] 100% HP
    [][][][][][][][][][] 85% EP
    Can't touch this! *daaa nanana*
    Rain Dance ~ Surf ~ Scald

    Round 10

    Considering Dromaeos isn't going to be any good here, Razor recalls his fossilized bird in favor of a fossilized plant instead! Razor sends out his lileep he hath named Dragniesi (? Man, you have some weird names for your pokemon). Soak, happy to see something that could give it a challenge, happily starts dancing, which causes some rain to start falling.
    [Soak: -4 energy; Rain (5 turns)¦ Dragniesi sent out]


    Soak begins this next round by spawning a mound of water around her, which she sends toward Dragniesi in the form of a giant wave! Dragniesi, being the plant that she is, simply forces her roots into the ground, and watches as all the water simply goes around her.
    [Dragniesi: Ingrained; -4 energy ¦ Soak: -9 energy; Rain (4 turns)]


    Frustrated that she can't land a hit, Soak fires off a highly-pressurized spray of Scalding hot water at Dragniesi, but once again, the water goes around her, seemingly not even wanting to touch her. I'd take that as an insult, but apparently she doesn't. She "retaliates" by throwing a seed at Soak, which starts smoking. Soak would've been smart to knock it away or something, but instead, she picks it up. The seeds starts flashing red, and then it blows up in soak's face, knocking her back.
    [Dragniesi: -12 energy ¦ Soak: -14 health; -6 energy; Rain (3 turns)]


    After that rather flawless round for Dragniesi, she reaps the benefits of forcing her roots into the earth. [+5 health (not that it matters)]



    Team RazorLeaf
    oooo

    Dragniesi F
    Wonder Guard

    [][][][][][][][][][] 100% HP
    [][][][][][][][][][] 84% EP
    ~Ingrained~
    I'm standing still and you can't even hit me



    Team Eragam
    oooo

    Soak F
    Wonder Guard

    [][][][][][][][][][] 86% HP
    [][][][][][][][][][] 66% EP
    Aww man, this was supposed to be easy!


    Field Effects:
    Rain (3 more turns)

    Razor Leaf commands next


    Ref notes:
    -Dromaeos Locked in with 61/74 and Bad Poison(stage 0)
    -The way I see it, ingrain is in effect as long as the pokemon using it stays planted firmly in the ground, and they gain 5% health per round.
    Seem reasonable, Razor? I've never really seen Ingrain be used in ASB, so you might know how others ref it.

  25. #65
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    Default Re: RL vs Eragam (ref:BTPoke)

    Sounds about right, but I it's a little bit of the other way round. The pokemon cannot move anywhere whilst it is ingrained, and will only be able to move if it releases the ingrain.

    OK Darg, the easy bit is over. Hit Soak with a Confuse Ray and trip her up with a Grass Knot then finish up with another Seed Bomb


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    Default Re: RL vs Eragam (ref:BTPoke)

    First quickly set up a small substitute, make him attack it, not you. Then whip up a blizzard to freeze the grass and damage him. Finish with ice beam.

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    Default Re: RL vs Eragam (ref:BTPoke)

    Lol, i've been reading some Pokemon Adventures (just finished up the Yellow Arc), so the way they use substitute in there might influence the way I do it in here.

    RaZoR LeAf vs. Eragam
    Arena: De-Generator
    Similar to the Elements of Change arena, you and your pokémon are suspended on a platform high into the air.
    Unlike Elements, however, your pokémon's types don't change every round. Instead, your pokémon are locked out of their traditional abilities and are linked to the abilities of the arena.
    Every three rounds, a RNG will issue an different ability for the arena that both pokémon are subject to. This ability can be any of the abilities released so far, even abilities exclusive to legendary and banned pokémon.



    Team RazorLeaf
    oooo

    Dragniesi F
    Wonder Guard

    [][][][][][][][][][] 100% HP
    [][][][][][][][][][] 84% EP
    ~Ingrained~
    I'm standing still and you can't even hit me
    Confuse ray ~ Grass knot ~ Seed Bomb


    Team Eragam
    oooo

    Soak F
    Wonder Guard

    [][][][][][][][][][] 86% HP
    [][][][][][][][][][] 66% EP
    Aww man, this was supposed to be easy!
    Substitute ~ Blizzard ~ Ice Beam

    Field Effects:
    Rain (3 more turns)


    Round 11 (Last round for Wonder Guard)


    Starting out the last round with this oh so entertaining wonder guard, Soak shreds off a tiny piece of her being to create a near transparent, almost-exact double of herself. Best part, IT MOVES! It looks rather flimsy, but it still manages to fool Dragniesi, who tries to lock eyes with the clone to confuse it. That doesn't really do anything, but at least she tried.
    [Dragniesi: -3 energy ¦ Soak: -5 health; Substitute: 5 health; -5 energy; Rain Dance 2 more turns]

    Dragniesi utilizes them roots she has stuck in the ground to throw up roots in Soak's (or at least her substitute) path. The copy of Soak's, Apparition without a mind that it is, simply walks into the grass. The grass reaches up and completely encompasses the substitute, crushing it in the grasses' grasp. Soak whips up a blizzard to freeze the grass and do some damage, and it works, but she also manages to take out anything that might have remained from her substitute. It's a wonder how that blizzard didn't freeze any of the rain.
    [Dragniesi: -12 health; -3 energy ¦ Soak: substitute; -10 energy; Rain Dance 1 more turn]

    Soak deftly shoots an ice beam at Dragniesi, who gets the full force of it, not bothering to get out of the way due to the ingrain. Even with her being wet from the rain, and getting the full force of an ice beam, Dragniesi somehow manages to not get frozen. Meanwhile, Dragniesi retaliates by throwing a seed, which explodes in Soak's face. Where does Dragniesi get those things, anyway?
    And with that, the rain trickles to the stop, and the sky becomes clear once more.
    [Dragniesi: -11 health; -12 energy ¦ Soak: -14 health; -9 energy; Rain Ended]

    Speaking of the ingrain, Dragniesi once more reaps the benefits of ingrain, sapping the soil of some nutrients.[Dragniesi: +5 health]


    ¦ Post Round ¦

    Team RazorLeaf
    oooo

    Dragniesi F
    Wonder Guard

    [][][][][][][][][][] 72% HP
    [][][][][][][][][][] 66% EP
    ~Ingrained~
    Ow... that actually hurt a bit.



    Team Eragam
    oooo

    Soak F
    Wonder Guard

    [][][][][][][][][][] 67% HP
    [][][][][][][][][][] 42% EP
    hehe, how does it feel? cold, I assume.


    Field Effects:
    None

    Eragam Commands next


    Ref Notes:
    -Dromaeos Locked in with 61/74 and Bad Poison(stage 0)
    -Ingrain heals the user for 5 hp each round as long as they stay rooted to one spot.

  28. #68
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    Default Re: RL vs Eragam (ref:BTPoke)

    Aqua ring, ice punch, ice punch. If he protects, relax, if he goes with a status move, use focus punch.

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    Default Re: RL vs Eragam (ref:BTPoke)

    Sunny Day - Amnesia the Ice Punch - Solar Beam


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    Default Re: RL vs Eragam (ref:BTPoke)

    You do know amnesia is a status move?

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    Default Re: RL vs Eragam (ref:BTPoke)

    Check the Move List:

    Amnesia: -PSY- The victim forgets whatever attack they’ve just used and can’t use it until Amnesia wears off. The user can only make a victim forget one attack at a time; if they attempt to Amnesia another move the first is remembered again.
    Fatigue: Moderate
    Accuracy: Good
    Amnesia has always worked like this in ASB, since it was established early on in the anime that the move worked this way.


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    Default Re: RL vs Eragam (ref:BTPoke)

    I know how how it works, but isn't it still just a status move?
    Don't want to argue, just asking, you probably know better.

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    Default Re: RL vs Eragam (ref:BTPoke)

    Ref's decision.


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    Default Re: RL vs Eragam (ref:BTPoke)

    Well, the exact definition for "Status move," according to bulbapedia, is a move that, in the Pokémon games, does no direct damage, but instead causes a weather condition, status ailment, or raises and/or lowers the stats of a Pokémon during battle. Would forgetting a move count as a status ailment? I'm not too sure.
    It also says: This includes also other attacks which cannot be categorized under physical moves and special moves because of their unique or nearly-unique effects, such as Destiny Bond, Splash, Charge, and Recover.

    So basically, according to bulbapedia, a status move is one that doesn't do damage. I don't know if that's how it works in here, though.

    Knowing this, now, Razor, you can change your moves, if you want. You're choosing second this round, anyway.

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    Default Re: RL vs Eragam (ref:BTPoke)

    I'll stick by my moves thanks.


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    Default Re: RL vs Eragam (ref:BTPoke)

    In that case, I'll try to get the next round out by tomorrow.
    Just a little reminder to myself

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    Default Re: RL vs Eragam (ref:BTPoke)

    Alright, a few heart attacks has made me empowered to do this reffing now! let's do this!

    RaZoR LeAf vs. Eragam
    Arena: De-Generator
    Similar to the Elements of Change arena, you and your pokémon are suspended on a platform high into the air.
    Unlike Elements, however, your pokémon's types don't change every round. Instead, your pokémon are locked out of their traditional abilities and are linked to the abilities of the arena.
    Every three rounds, a RNG will issue an different ability for the arena that both pokémon are subject to. This ability can be any of the abilities released so far, even abilities exclusive to legendary and banned pokémon.



    Team RazorLeaf
    oooo

    Dragniesi F
    Wonder Guard

    [][][][][][][][][][] 72% HP
    [][][][][][][][][][] 66% EP
    ~Ingrained~
    Ow... that actually hurt a bit.
    Sunny Day ~ Amnesia (Ice punch) ~ Solarbeam.



    Team Eragam
    oooo

    Soak F
    Wonder Guard

    [][][][][][][][][][] 67% HP
    [][][][][][][][][][] 42% EP
    hehe, how does it feel? cold, I assume.
    Aqua Ring ~ Ice Punch ~ Ice Punch

    Field Effects:
    None


    Alright folks, sadly, it's time for wonder guard to leave us (such a fun ability to work with, too). Time to choose the next ability!
    Alright, folks. You know the drill. The next ability, out of 164 abilities, is...
    Ability #156: Magic Bounce!
    This ability reflects most non-damaging moves back to their user.



    With wonder guard gone, our fighters are most likely ready to go full force (well, sort of) with all of their attacks. Soak begins by gathering water around the area to form rings of water around her body. These rings will begin to heal her each round's end.
    Meanwhile, Dragniesi charges up a ball of light. She shoots this ball of light into the air and dispels all of the clouds that were around the area, making the sunlight more intense.
    [Dragniesi: -5 energy; Sunny for 5 turns ¦ Soak: -5 energy; Aqua Ring for 5 Rounds]


    Soak doesn't really like the sun. It's not like she's hindered by it much, but she still doesn't like it. Soak speeds in with an Ice punch, grabbing Dragniesi's stem, attempting to freeze her with her cold hands. However, due to the intensity of the sun, there's no chance of freezing Dragniesi solid.
    Dragniesi has another plan for little Soak. She grabs Soak with her vines, looks deep into her eyes, and attempts to make her forget Ice punch. However, an invisible shield protects Soak's mind from the Amnesia, and instead bounces it right back at Dragniesi's mind, making herself forget how to use Ice punch. Though, since Dragniesi doesn't even learn ice punch, she's not even affected.
    [Dragniesi: -10 health; -4 energy; Sunny Day 4 turns ¦ Soak: -8 energy]


    Soak uses her free arm to grab Dragniesi, in another attempt to freeze her. However, once again, due to the sun, There'll be no freezing here.
    Dragniesi simply tosses Soak away and begins to charge up solar energy. Due to the intensity of the sun, this charging period is greatly shortened, and Dragniesi shoots off a beam of solar energy directly into Soak, sending her flying while doing incredible damage.
    [Dragniesi: -10 health; -15 energy; Sunny Day 3 turns ¦ Soak: -17 health; -8 energy]

    Some of the pain is taken away from our battlers, however, as the aqua ring and ingrain take effect. [Dragniesi & soak: +5 health]


    ¦ Post Battle ¦


    Team RazorLeaf
    oooo

    Dragniesi F
    Magic Bounce

    [][][][][][][][][][] 52% HP
    [][][][][][][][][][] 42% EP
    ~Ingrained~
    Ah... it's nice and hot here.



    Team Eragam
    oooo

    Soak F
    Magic Bounce

    [][][][][][][][][][] 50% HP
    [][][][][][][][][][] 21% EP
    ~Aqua Ring~ (4 rounds)
    Ugh, it's too hot here!


    Field Effects:
    Sunny Day: Fire type moves: +50%;
    Water Type moves: -50%;
    Solar beam: -1 turn charge.

    Razor Leaf to command next.

    Ref notes:
    -Aqua Ring, like ingrain, heals the user for 5 health per round.
    -Dromaeos Locked in with 61/74 and Bad Poison(stage 0)
    Last edited by BTPoke; 28th June 2012 at 12:19 PM.

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    Default Re: RL vs Eragam (ref:BTPoke)

    Grass Knot - Solar Beam - Solar Beam

    If it decides to change the weather, use Giga Drain instead of Solar Beam


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    Default Re: RL vs Eragam (ref:BTPoke)

    Hail, Ice punch blizzard.

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    Default Re: RL vs Eragam (ref:BTPoke)

    RaZoR LeAf vs. Eragam
    Arena: De-Generator
    Similar to the Elements of Change arena, you and your pokémon are suspended on a platform high into the air.
    Unlike Elements, however, your pokémon's types don't change every round. Instead, your pokémon are locked out of their traditional abilities and are linked to the abilities of the arena.
    Every three rounds, a RNG will issue an different ability for the arena that both pokémon are subject to. This ability can be any of the abilities released so far, even abilities exclusive to legendary and banned pokémon.



    Team RazorLeaf
    oooo

    Dragniesi F
    Magic Bounce

    [][][][][][][][][][] 52% HP
    [][][][][][][][][][] 42% EP
    ~Ingrained~
    Ah... it's nice and hot here.
    Grass Knot ~ Giga Drain ~ Giga Drain


    Team Eragam
    oooo

    Soak F
    Magic Bounce

    [][][][][][][][][][] 50% HP
    [][][][][][][][][][] 21% EP
    ~Aqua Ring~ (4 rounds)
    Ugh, it's too hot here!
    Hail ~ Ice Punch ~ Blizzard


    Field Effects:
    Sunny Day: Fire type moves: +50%;
    Water Type moves: -50%;
    Solar beam: -1 turn charge.

    Round 13


    Soak starts out the next round by shooting a mixed beam of water and ice into the air. This beam dissipates in the hot afternoon sun, and clouds begin to form. These clouds start raining painful ice upon the battlers.
    Soak then starts walking back a bit before being tripped by a small rope of grass that inexplicably appeared out of nowhere.
    [Dragniesi: -5 energy ¦ Soak: -7 health; Hail (5 Turns); -6 energy]


    After getting herself out of that nasty knot, Soak speeds towards Dragniesi and grabs her stem, Ice spreading from her fist to Dragniesi's stem.
    However, Dragniesi Wraps a vine around Soak's feet and causes a considerable amount of pain that causes her to recoil in pain, making her go of the stem as she feels her health being stolen from her.
    That Ice punch really made Dragniesi feel cold. With the absence of the sun, it's gonna be hard for her to warm up.
    It doesn't help that the hail is just now beginning to hurt our battlers.
    [Dragniesi: -10 health; -3 health (Hail 4 turns); -10 energy; +6 health ¦ Soak: -12 health; -3 health (Hail 4 turns); -8 energy]


    Still having her vine wrapped around Soak's foot, Dragniesi Sucks up some more health from Soak before Soak summons up a powerful Icy wind, Causing Dragniesi's vine to recede from her foot in pain as Dragniesi slowly gets even colder. Soak also begins to feel the full extent of her exhaustion, and the hail's only making it worse.
    [Dragniesi: -14 health; -3 health (hail 3 turns) -8 energy; +5 health ¦ Soak: -10 health; -3 health (hail 3 turns) -7 energy; -2 health (exhaustion)]

    Our battlers heal some more health, but that is all but forgotten due to the harsh hail.
    [Soak & Dragniesi: +5 health (AR & Ingrain)]


    ¦ Post Battle ¦


    Team RazorLeaf
    oooo

    Dragniesi F
    Magic Bounce

    [][][][][][][][][][] 38% HP
    [][][][][][][][][][] 19% EP
    ~Ingrained~
    Ugh, I hate the cold...



    Team Eragam
    oooo

    Soak F
    Magic Bounce

    [][][][][][][][][][] 18% HP
    [][][][][][][][][][] 0% EP
    ~Aqua Ring~ (4 rounds)
    Phew, it's nice and cold, now.


    Field Effects:
    Hail
    Ice type moves +10% chance to freeze
    Non-Ice Types -3 health per turn


    Eragam to command next.

    Ref Notes:
    -I don't know whether or not I should do hail once per turn or once per round. And if so, then how much damage would it be? I haven't seen hail in action yet, so I'm going to go with once per turn for -3 health. I also decided to throw in the +10% chance to freeze thing, since it would make sense, but Eragam's still not getting lucky with that xD
    -Exhausted pokemon take -1% health for every 2% energy they use.
    Last edited by BTPoke; 28th June 2012 at 12:20 PM.

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