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12th January 2010, 09:42 AM
#5
exit stage Crowley

Elite Trainer
Re: The Rising Age [invite only]
Am I the only one who finds it near-impossible to read such dark text? BE LESS DARK, PLX.
Anyway. This is long. I have no apologies.
Name: Leeryl Kkaht Rylkk
Age: 27
Gender: Female
Race: Umbra
Religion: Shalyss
Magic Speciality: Invoker
Appearance: Looking at Leeryl, the first thing that would come to mind is “insubstantial.” She stands at an exceptionally tall 7' 2”, and any bared flesh is the colour of smoke – with the intense feeling that, should you wish it, you could pass your hand right through her. You can't, though. And if you should try, Leeryl will probably punch you in the face with her whip handle. Though she is so tall, she doesn't look ungainly with it – her figure is slender enough to be beautiful, but not thin enough so that she looks gangly and clumsy. She has knotted muscles at her arms and legs, and her stomach is as hard as starmetal. But as for her outward appearance, she looks somewhat like an approximation of a chimera: her feet are clawed like a big cat, her hands taloned like an eagle; her hair resembles that of a lion and her legs and arms are scaled like a reptile, tapering off and blending together until nubs of feathers start to form – as such, her elbows, ankles and any protruding bones are feathered long, elegant and flexible. Her eyes are like stars, too bright to look directly at if she is in a rage or intensely happy, and dimming to grey when pensive or at peace. Her nose is sharp, with a tinge of eagle about it, and there are feathers flecked throughout her leonine hair, which reaches down to the back of her knees – it surrounds her face as a lion's mane does, only longer, and is attached to her spine until it reaches the bottom and tapers like a ponytail.
Her scales are flashing silver and smoke, near blinding when they catch the light; her feathers are all colours imaginable, red, magenta, royal blue, and all the brightest shades; her hair is white like the light of a star, and the fine, wispy parts silver to brightness (the feathers in her hair are the same as the others – varying in colour); her claws and talons are blackest pitch.
She wears scraps of clothing as so-called “modesty” requires, but she cares not whether her breasts are showing or whether she looks “indecent.” Her skirt is short and makeshift, nothing but a broad silver belt about her slender waist with scraps of coloured material interspersed with smoke-colour dangling from it. None of the scraps is the same length as another, and they are all raggedly cut. On her top half, Leeryl wears a hood/mini-cloak thing. It falls about her shoulders (and not much lower), with a gathered hood that she barely ever puts up – the material is insubstantial and gauzy, and of a similar pale silver colour to her belt. On her feet, she wears nothing. How can you get shoes to fit clawed feet? Her skirt-belt contains loops for her Evoking dirks on her left and right hips, and she carries her whip tucked into it, next to her skin.
Personality: Leeryl is sort of a terror. She is proud to a fault, haughty and will not hesitate to chastise anyone she does not like. She is quick-tempered, completely asexual save for her “starlord,” whom she will not mention except for the times before her Evocations, when she utters a breathy prayer to him, whoever he may be.
Though quick to temper, she is also quick to laugh – she feels her emotions deeply, though she will never divulge their precise nature. Leeryl is defiant of orders she finds stupid, and openly disdainful to those she counts as fools. She is strikingly intelligent, and certainly not afraid to argue a point.
She has no forced-upon ideals about how one should look when travelling outside Umbra-territory, and so she cares not a jot about people's reactions to her outlandish form. When met with stares, she will stare right back, her head held high and her eyes piercing until the rude one is subdued.
During the night, she is in her element, and she can often be found looking upwards, searching for the stars she calls her friends.
History: Leeryl has spent the majority of her life studying the magic of Evoking, and her knowledge of it is deep. Her childhood was not out of the ordinary. And I hate histories, so I will reveal as the RPG goes on. ^_^;;
Weapon: Primary - Whip. It's pure, black-as-pitch and made of a material that is unknown. Leeryl might claim that it's the hairs of a star-lord, plucked from a fallen and plaited, but you shouldn't believe her. What you should believe is that it's harder than leather has any right to be, and would hurt like a bitch if it hit you. It also is quite capable of taking off a limb. The whip is three metres in length, and Leeryl is extremely deft with it. The handle is of the same polished wood as her Evoking dirks, and is very hefty. Good for smacking people with, should they come too close.
Secondary – Leeryl needs a sharp weapon for her Evoking-work, and this comes in the form of a small dirk (size between a knife and a shortsword). Spirits are demanding folk, and they will not be satisfied with any old dirk; as such, Leeryl must have one per spirit, for fear of something going wrong and her control slipping. At the moment, she has the ability to Evoke two spirits, who will be described below, and so she carries two of these dirks at her waist. Their blades are long and twisted (similar to a narwhal's tusk – mostly, they look a mess), each one is different as blown glass, and as it is, fairly impossible to injure anyone with by slashing. The tip is the only dangerous part, as with the rapier and épée. Now, on a quick glance, the blades would look to be of a strange, swirling design, darkest red in colour, but closer inspection reveals that they are actually filled with blood – the blades are hollow. An Umbra's blood is much darker than any other race's, and it seems to shine from within with unholy light. If you ever saw the dirks before Leeryl begins her first joining, you would see that they're made of a strange material similar to glass, with a blackish tinge. The hilts are sturdy and fit perfectly to Leeryl's hands; made of smooth black wood, polished and smoothed to perfection. They feel warm to the touch, and where they join the blades, there is a deep groove, into which a thread is fitted with a dangling charm to signify which spirit it belongs to. Each charm is different, and will be described in the section below.
Spirits: (1) Castevaris. He is Leeryl's first spirit-deal, and her fondest as far as one can be fond of a spirit bound to you by blood. He matches her for height, and is similar in his chimera appearance, the main differences being that Castevaris is white-winged as a pegasus. His specialisations are aerial reconnaissance, being as eagle-eyed as his origins state, and he can spot an enemy from miles away. His talons are sharp as metal, though he is a spirit, and he excels in scout combat – attacking from the air and diving away before he can be hit. His personality is bird-like, and he is quick to insult. His dirk's glass is whiter than the second, and his charm is a single wing on white thread.
(2) Firrenar. She is Leeryl's second spirit-deal, and her dirk is purer black and nearly opaque. Her spirit-form is that of a panther, as smoke-insubstantial as Leeryl's skin and green-eyed as emeralds. She is as good as Castevaris as spotting enemies, but she works best on the ground. Her fighting style is subtle; she stalks her enemy and brings them down with a tackle. Her charm is an emerald caught in a pitch claw, dangling from green thread.
Home: Polaris – a small eyrie-type Shade deep within the mountains. It is star-linked to its namesake, Polaris.
Mount: None. Leeryl is a firm believer in using what you were born with to live by, and so she is firmly supported by her legs.
Other: A note on pronunciation: if you think you've got it right, you probably haven't. Umbra language is incomprehensible to both humans and elves, but a close approximation could be reckoned at “Lee-rill Kuh-kat Rill-kuh-kuh,” with much emphasis on the italicised parts.
A note on Evoking: to begin an Evocation, Leeryl must first make a new dirk for the ritual. This process is secret to those who do not follow the magic of Evoking. Once the dirk is made, it requires a blood-sacrifice to fill it, hence the sharpened point, which contains a hidden hole. The point must be stabbed into a place of power on the body – a place where blood runs freely. The blade must be kept in the artery til it is completely full, and then, near-fainting from blood-loss, the Evoker must draw a specific symbol on the ground with her sacrificed blood. This is the spirit-circle, and as long as there is blood within the dirk, the summoned cannot leave. Each spirit-circle is different, and unique to whichever spirit is required, and so research must be done to determine which would be best for the Evoker's needs.
Last edited by Weasel Overlord; 12th January 2010 at 03:06 PM.
Reason: longsword =/= shortsword. Eedjit.
this is hell
we have a little something called integrity
Weasel Overlord says:
spanner cock?
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