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Thread: [SZ Ref Thread] Oslo's Ostensibly Outrageous Outings! v. 2.0

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  1. #1
    Jump, little Snorlax, jump! Master Trainer
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    Default Re: [SZ Ref Thread] Oslo's Ostensibly Outrageous Outings! v. 2.0 (RL, Ash0011, BTPoke

    Still gonna ask that you run it by the Head Refs. I just don't understand why you need to be the one sensing Aura when Ricario is obviously equipped to do that himself? Also, you need to be more specific when you issue commands to be Sketched; you can't just ask Leo to use Lucky Chant, since that's not one of her moves.

    TEAM ASH0011'S SAFARI ADVENTCHA!

    Grave's Yard
    A frightening place where all the worst stories originate. Home to Ghost and Dark type pokemon, you may find a rare Psychic type, but only the bravest dare tread here.

    ‡ Round 8 ‡

    Ricario shoots off an Aura Sphere at Larvitar, but the little green Pokemon throws up a Protective barrier to ward off the strike. Sticking out its tongue, Larvitar then lets its barrier fall... which is probably not the best decision. You hurl your Pokeball at Larvitar, which turns into red light that is then contained in the ball's chamber.

    Wiggle.

    Wiggle.

    Wiggle.

    Click.


    Woohoo! Pokemon caught!

    The ball teleports away to the front desk.

    How do you proceed?

    > Take a breather
    > Keep going


    ‡ Post-Round ‡

    Acquisitions

    Available


  2. #2
    Jump, little Snorlax, jump! Master Trainer
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    Default Re: [SZ Ref Thread] Oslo's Ostensibly Outrageous Outings! v. 2.0 (RL, Ash0011, BTPoke

    TEAM BTPOKE'S SAFARI ADVENTCHA!

    The Old Village
    An abandoned part of the village that is set for refurbishment some time in the future. Who knows what you can find here, pokemon seem to flock to it from wherever they are. There's also rumours of places hidden beneath the old village..

    ‡ Round 15 ‡



    Though he's looking awfully tremulous, the shiny Grimer agrees to lead you and your Pokemon toward the Monster's chamber. You walk in silence for a while, your shoes growing damper and damper by the minute. Eurgh. Besides your footsteps, all you can hear is the sound of the stream of water running gently beside you. However, as the minutes wear on, the water begins to rise and rush with increased ferocity. Grimer pauses, looking at the stream. He looks concerned.

    "This can happen at this time of year," he explains. "Spring thaw. Melting snow and increased downpours can sometimes lead to unpredictable surges of--"

    He stops as his eyes go wide, pointing behind you. You turn and see a massive wave of water, large enough to fill the entire tunnel, gushing toward you.

    How do you proceed?

    > Run!
    > Fight the water


    ‡ Post-Round ‡

    Acquisitions
    n/a
    Available
    n/a

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