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Thread: The De-Generator Battle, Ash vs Mikachu, Sub-Ref DL

  1. #41
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    Default Re: The De-Generator Battle, Ash vs Mikachu, Ref Puma

    /trollface
    destiny bond away

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    Default Re: The De-Generator Battle, Ash vs Mikachu, Ref Puma


    TEAM
    Mikachu vs. Ash0011
    These two adventurous combatants duke it out under the following conditions! You might want to read them, people are rumoring they contain helpful information!

    Arena
    => The De-generator
    [Suspended on a high, indestructible plattform in the air, the trainers and Pokémon duke it out under changing circumstances.
    The ability of both Pokémon changes all 3 rounds, so be aware, your advantage might turn into a disadvantage at any time.]


    DQ Time
    => 7 days by default.
    => Note that DQ Time only comes into effect, when one of the combatants call it.


    Rules
    => Banned Moves: None.
    => Three Pokemon are in use, the battle is over when all Pokémon of a trainer fainted.
    => No damage cap has been set, I assume you don't want one.


    Additions
    => The opponents stand on even ground. At least it looks like it for now.
    => The use of Dig is not advised. *cough* I wonder why.
    => Moves that throw the target off the plattform, make them lose an action.


    ...Preparations...

    ------------------------------------------
    Ability: Healer
    Sunny Day in effect! (4 Actions)
    ♣ROUND 8♣

    As the Pokémon get moving again, Ash starts smiling. Everything is going according to his plan, as Gallade burns all the energy it has left to prepare a bond between him and the Skarmory. Heviva didn't see that coming, and slowly moves over to him, pecking him in the forehead. Psyshock falls down defeated, but the mysterious Energy tore Heviva down to the ground as well, completely knocking him out.
    [ Heviva | -0 HP | -4 EP | One Hit - KO | Fainted ] - [ Psyshock | -1 HP | -35 EP | Fainted ]
    ------------------------------------------

    ...Afterwards...

    Referee Notes
    • Ash0011 will release his Pokémon next, Mikachu will release his Pokémon afterwards. Then Ash will command, followed by Mikachu.
    • If the Energy of a Pokémon happens to reach 0, it will lose 1 HP for every 2 EP consumed. Also, it's action pool is reduced to two per round. However, the effect of "Relax" is doubled.


    Last edited by Puma; 8th August 2013 at 03:10 AM. Reason: Gallade had Energy left. Whoops!
    Avatar drawn by the wonderful Cynder in reference to this! Go check her other art out! ^-^

  3. #43
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    Default Re: The De-Generator Battle, Ash vs Mikachu, Ref Puma

    Lucario
    male
    Ricario
    steadfast
    Learned magnet bomb

  4. #44
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    Default Re: The De-Generator Battle, Ash vs Mikachu, Ref Puma

    Oh, didn't see that one coming! Okay, I guess the best that I can do is to try to bring that Lucario down. So go my final Pokemon, Appetite, the Male Gible with Sand Veil!

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    Default Re: The De-Generator Battle, Ash vs Mikachu, Ref Puma

    magnet rise~agility~dragon pulse

  6. #46
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    Default Re: The De-Generator Battle, Ash vs Mikachu, Ref Puma

    All right what about some Fire moves, then. Sunny Day!
    Then try to hit that agile Lucario with Flamethrower.
    And another Flamethrower!

  7. #47
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    Default Re: The De-Generator Battle, Ash vs Mikachu, Ref Puma

    Sorry for the delay. I've been working on something else intensively. Also Ash, it would be nice if you would make your custom sprites the same size the Pokémon ones are usually. I resized it this time, but it would be way more comfortable for the referee, y'know? (:

    TEAM
    Mikachu vs. Ash0011
    These two adventurous combatants duke it out under the following conditions! You might want to read them, people are rumoring they contain helpful information!

    Arena
    => The De-generator
    [Suspended on a high, indestructible plattform in the air, the trainers and Pokémon duke it out under changing circumstances.
    The ability of both Pokémon changes all 3 rounds, so be aware, your advantage might turn into a disadvantage at any time.]


    DQ Time
    => 7 days by default.
    => Note that DQ Time only comes into effect, when one of the combatants call it.


    Rules
    => Banned Moves: None.
    => Three Pokemon are in use, the battle is over when all Pokémon of a trainer fainted.
    => No damage cap has been set, I assume you don't want one.


    Additions
    => The opponents stand on even ground. At least it looks like it for now.
    => The use of Dig is not advised. *cough* I wonder why.
    => Moves that throw the target off the plattform, make them lose an action.


    ...Preparations...

    ------------------------------------------
    Ability: Healer
    Sunny Day in effect! (3 Actions)
    ♣ROUND 9♣

    Both Pokémon knocked out at the same time! This sure was an interesting round! Both trainer release new Pokémon, let' see. We have a tiny little dragon like... thing with a gigantic mouth and I'm sure as hell that it's nickname fits, while Ash sends out his Lucario with a pretty sick hat, who instantly starts flying. Typical boaster, instantly showing off. The little Gible doesn't want the sun to end that soon, so he just renews the energy his predecessor sent out.
    [ Appetite | -0 HP | -6 EP | ~ ] - [ Ricario | -0 HP | -5 EP | Floating ]

    As if that wasn't enough boasting already, Ricario continues to showing everything he's got by moving around at extreme speeds. Yeah. You can run too. We got it. You can stop now. Gible is not all that impressed and burns him with a steady stream of flames.
    [ Appetite | -0 HP | -8 EP | ~ ] - [ Ricario | -19 HP | -6 EP | Agility Stage One ]

    Rikario decides that it's finally time to attack, and shoots a strong pulse of draconic energy in the Gible's direction. Fighting fire with fire seems like a good approach. Now that I mention fire, Gible continues to burn the Lucario with strong flames.
    [ Appetite | -14 HP | -8 EP | ~ ] - [ Ricario | -19 HP | -9 EP | ~ ]

    And guess what! A new ability! Both Pokémon are now subject to the effects of Sticky Hold! Not advisable to go into melee now.
    ------------------------------------------

    ...Afterwards...

    Referee Notes
    • Mikachu Yukitatsu will issue his commands next!
    • Agility is a bit tricky. You have 3 stages of agility that work as follows:
      Stage 1 raises your speed by 2, your accuracy by 1 and the chance to miss you by 20%.
      Stage 2 raises speed by 3, accuracy by 2 and the chance to miss by 30%.
      Stage 3 raises speed by 5, accuracy by 3 and the chance to miss by 40%.

      The stage goes down by one every 2 actions. To get to a higher stage, Agility must be used consecutively. If you use it once every 2 actions, you will remain on the same stage.
    • Lucario will get back on the ground after the next 2 rounds!
    • If the Energy of a Pokémon happens to reach 0, it will lose 1 HP for every 2 EP consumed. Also, it's action pool is reduced to two per round. However, the effect of "Relax" is doubled.


    Last edited by Puma; 15th August 2013 at 11:21 AM.
    Avatar drawn by the wonderful Cynder in reference to this! Go check her other art out! ^-^

  8. #48
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    Default Re: The De-Generator Battle, Ash vs Mikachu, Ref Puma

    While the weather's still on its side, Fire Blast!
    Continue with Flamethrower.
    Finish with Fire Blast.

    If he Rain Dances at any point, Sunny Day again.

  9. #49
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    Default Re: The De-Generator Battle, Ash vs Mikachu, Ref Puma

    hmmm sticky hold eh? start by using extremespeed to grab him from behind then spam dragon pulses while he flames at nothing

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    Default Re: The De-Generator Battle, Ash vs Mikachu, Ref Puma

    bumping

  11. #51
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    Default Re: The De-Generator Battle, Ash vs Mikachu, Ref Puma

    There's absolutely no need for bumping. I'm aware that this battle exists, I just couldn't do it because of the downtimes of the forum, + taking into account that tables don't work AT ALL with the new layout it seems. If I use the old ones I can't center them, if I use the new ones, they just disappear in the message itself. >_>
    Avatar drawn by the wonderful Cynder in reference to this! Go check her other art out! ^-^

  12. #52
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    Default Re: The De-Generator Battle, Ash vs Mikachu, Ref Puma

    yes but its been awhile I was just making sure nobody forgets and making sure its still on the front page, I generally bump topics if they've been idle for about a week just to be sure of things

  13. #53
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    Default Re: The De-Generator Battle, Ash vs Mikachu, Ref Puma

    Bump for myself. The old tables have disappeared, which sucks, and I will have to fix this today. Gonna ref it soon!
    Avatar drawn by the wonderful Cynder in reference to this! Go check her other art out! ^-^

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    Default Re: The De-Generator Battle, Ash vs Mikachu, Ref Puma

    Please tell me I'm not the only one pissed because the outlines are visible. Ah, whatever. At least I can finally go back to reffing! I'm once again sorry for the delay, but I don't want my layout to be screwed up in a fight.

    TEAM
    Mikachu vs. Ash0011
    These two adventurous combatants duke it out under the following conditions! You might want to read them, people are rumoring they contain helpful information!


    Arena
    => The De-generator
    [Suspended on a high, indestructible plattform in the air, the trainers and Pokémon duke it out under changing circumstances.
    The ability of both Pokémon changes all 3 rounds, so be aware, your advantage might turn into a disadvantage at any time.]



    DQ Time
    => 7 days by default.
    => Note that DQ Time only comes into effect, when one of the combatants call it.



    Rules
    => Banned Moves: None.
    => Three Pokemon are in use, the battle is over when all Pokémon of a trainer fainted.
    => No damage cap has been set, I assume you don't want one.



    Additions
    => The opponents stand on even ground. At least it looks like it for now.
    => The use of Dig is not advised. *cough* I wonder why.
    => Moves that throw the target off the plattform, make them lose an action.



    ...Preparations...

    Team Mikachu

    Appetite
    ♂ Gible
    @Sticky Hold

    ♥♥♥♥♥♥♥♥♥[86]♥♥♥♥♥♥♥♥♥♥
    □□■■■■■■■■[78]■■■■■■■□□□
    Status Effects
    -None-


    Fire Blast
    Flamethrower
    Fire Blast

    Team Ash

    Ricario
    ♂ Lucario
    @Sticky Hold

    ♥♥♥♥♥♥♥♥♥♥[62]♥♥♥♥♥♥♥♥♥♥
    □□■■■■■■■■[80]■■■■■■■■□□
    Status Effects
    -Floating, Agility Stage One-


    Extreme Speed
    Dragon Pulse
    Dragon Pulse



    ------------------------------------------
    Ability: Sticky Hold
    ♣ROUND 10♣


    Welcome back to the Degenerator! I have been a bit... exhausted, probably because of vertigo, but I'm totally up to continue this battle now! Go on! Issue!
    The commands are issued, and the Pokémon start moving. Ricario, the Lucario with most creative name in history instantly moves behind our little dragon friend, and grabs him, instantly sticking his arms to his body. There's no escape! Appetite has some troubles aiming, but by blast-burning the ground underneath him he... still doesn't hit Ricario, as he's floating in the air. Great.
    [ 443.pngAppetite | -0 HP | -11 EP | Sticky Hold ] - [ 448.pngRicario | -0 HP | -5 EP | Agility no more | Sticky Hold ]


    Well, somehow I think Ricario's masterplan backfired. He isn't able to get off the dragon pulse, as his arms are completely stuck at the little Gible. On the other hand, Appetite isn't all that victorious either, as he can't seem to hit his opponent with a flame thrower. Exciting round!
    [ 443.pngAppetite | -0 HP | -8 EP | ~ ] - [ 448.pngRicario | -0 HP | -0 EP | ~ ]


    Finally, Ricario manages to escape his own clutches, and instantly shoots a well aimed hadouken like projectile at the Gible, who counters the attack with a well-misplaced fire blast into the sky. Damn! Hot move!
    [ 443.pngAppetite | -14 HP | -11 EP | Sticky no more ] - [ 448.pngRicario | -0 HP | -9 EP | Sticky no more ]

    ------------------------------------------


    ...Afterwards...
    Team Mikachu

    Appetite
    ♂ Gible
    @Sticky Hold

    ♥♥​♥♥♥♥♥♥♥♥[72]♥♥♥♥♥♥♥♥♥♥
    □□□□□■■■■[48]■■■■□□□□□□
    Status Effects
    -None-
    Team Ash

    Ricario
    ♂ Lucario
    @Sticky Hold

    ♥♥♥♥♥♥♥♥♥♥[62]♥♥♥♥♥♥♥♥♥♥
    □□□■■■■■■■[66]■■■■■■□□□□
    Status Effects
    -None-


    Referee Notes

    • Ash0011 will issue his commands next!
    • Lucario will get back on the ground after the next round!
    • If the Energy of a Pokémon happens to reach 0, it will lose 1 HP for every 2 EP consumed. Also, it's action pool is reduced to two per round. However, the effect of "Relax" is doubled.




    Avatar drawn by the wonderful Cynder in reference to this! Go check her other art out! ^-^

  15. #55
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    Default Re: The De-Generator Battle, Ash vs Mikachu, Ref Puma

    use another agility then spam dragon pulse

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    Default Re: The De-Generator Battle, Ash vs Mikachu, Ref Puma

    Appetite, one more Flamethrower.
    Protect against the first Dragon Pulse.
    Finish with Aerial Ace.

  17. #57
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    Default Re: The De-Generator Battle, Ash vs Mikachu, Ref Puma

    bumping

  18. #58
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    Default Re: The De-Generator Battle, Ash vs Mikachu, Ref Puma

    Puma is on a hiatus, why not call a sub-ref?

  19. #59
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    Default Re: The De-Generator Battle, Ash vs Mikachu, Ref Puma

    sounds good to me

  20. #60
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    Default Re: The De-Generator Battle, Ash vs Mikachu, Ref Puma

    Is this the third Pokemon for each of you?

    i Judge your entertainment!
    Entertaining quotes!
    From textsfromlastnight.com:

    (518): I legitimately just tried to piss above my head. I got to my chest at highest. There's piss everywhere.

    (801): I can't help but be optimistic. I'm like a ball of slutty sunshine.




  21. #61
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    Default Re: The De-Generator Battle, Ash vs Mikachu, Ref Puma

    second for me, third for Mik I believe

  22. #62
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    Default Re: The De-Generator Battle, Ash vs Mikachu, Ref Puma

    Confirmed. I'm in a bad situation, but not a quitter.

  23. #63
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    Default Re: The De-Generator Battle, Ash vs Mikachu, Ref Puma

    Ill pick this up. Emulating Puma for it all

    i Judge your entertainment!
    Entertaining quotes!
    From textsfromlastnight.com:

    (518): I legitimately just tried to piss above my head. I got to my chest at highest. There's piss everywhere.

    (801): I can't help but be optimistic. I'm like a ball of slutty sunshine.




  24. #64
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    Default Re: The De-Generator Battle, Ash vs Mikachu, Sub-Ref DL


    TEAM
    Mikachu vs. Ash0011
    These two adventurous combatants duke it out under the following conditions! You might want to read them, people are rumoring they contain helpful information!


    Arena
    => The De-generator
    [Suspended on a high, indestructible plattform in the air, the trainers and Pokémon duke it out under changing circumstances.
    The ability of both Pokémon changes all 3 rounds, so be aware, your advantage might turn into a disadvantage at any time.]



    DQ Time
    => 7 days by default.
    => Note that DQ Time only comes into effect, when one of the combatants call it.



    Rules
    => Banned Moves: None.
    => Three Pokemon are in use, the battle is over when all Pokémon of a trainer fainted.
    => No damage cap has been set, I assume you don't want one.



    Additions
    => The opponents stand on even ground. At least it looks like it for now.
    => The use of Dig is not advised. *cough* I wonder why.
    => Moves that throw the target off the plattform, make them lose an action.



    ...Preparations...
    Team Mikachu

    Appetite
    ♂ Gible
    @Sticky Hold

    ♥♥​♥♥♥♥♥♥♥♥[72]♥♥♥♥♥♥♥♥♥♥
    □□□□□■■■■[48]■■■■□□□□□□
    Status Effects
    -None-


    Flamethrower
    Dragon Pulse
    Aerial Ace

    Team Ash

    Ricario
    ♂ Lucario
    @Sticky Hold

    ♥♥♥♥♥♥♥♥♥♥[62]♥♥♥♥♥♥♥♥♥♥
    □□□■■■■■■■[66]■■■■■■□□□□
    Status Effects
    -None-


    Agility
    Dragon Pulse
    Dragon Pulse



    ------------------------------------------
    Ability: Sticky Hold
    ♣ROUND 11♣


    Filling in for the unmistakable Puma, it is I, the grandmaster of disaster, DL. Sure, I got alot of things to do, but I can ft in a few reffings a week in order to keep hope alive for a more active time. But that's neither here nor there. Ricario is trying to stay afloat long enough to put the hurt on this Gible, and begins zipping around the platform. Appetite tries for a flambe de Lucario, but the stream of fire does not catch up with the fleet footed beast.
    [ 443.pngAppetite | -0 HP | -8 EP | Sticky Hold ] - [ 448.pngRicario | -0 HP | -5 EP | Agility 6 Act. | Sticky Hold ]


    Feeling better about his chances, Ricario wells up a hefty amount of energy. Appetite does the same, and manages to fire his off at the stalling jackelmon. The wall of energy flushes with strength as Ricario watches the Dragon Pulse buffer against the barrier. Try again next time?
    [ 443.pngAppetite | -0 HP | -8 EP | ~ ] - [ 448.pngRicario | -0 HP | -10 EP | ~ ]


    The wall of energy went down, and Ricario welled up its own sphere of draconic discharge. Appetite grunted and charged at the offending steel type. The swifter blast was able to make short work of Appetite's incoming strike, knocking him over and to the left. Appetite stopped its wayward travel with a grinding of its claws and thrust itself forward, hammering the knees of its assailant. Unfortunately now...it was stuck to Ricario's knees. And just like that, Ricario lands, the magnetizing field eliminated.
    [ 443.pngAppetite | -18 HP | -5 EP | Sticky Hold ] - [ 448.pngRicario | -4 HP | -9 EP | Sticky Hold ]

    ------------------------------------------


    ...Afterwards...
    Team Mikachu

    Appetite
    ♂ Gible
    @Sticky Hold

    ♥♥​♥♥♥♥♥♥♥♥[54]♥♥♥♥♥♥♥♥♥♥
    □□□□□□□□■■[27]■■□□□□□□□□
    Status Effects
    -None-
    Team Ash

    Ricario
    ♂ Lucario
    @Sticky Hold

    ♥♥♥♥♥♥♥♥♥♥[58]♥♥♥♥♥♥♥♥♥♥
    □□□□□□■■■■[42]■■■■□□□□□□
    Status Effects
    Agility Stage 1: 3 act


    Referee Notes


    • Mikachu will issue his commands next!
    • Appetite is stuck to Ricario for 2 more actions unless he gets free!
    • If the Energy of a Pokémon happens to reach 0, it will lose 1 HP for every 2 EP consumed. Also, it's action pool is reduced to two per round. However, the effect of "Relax" is doubled.




    Last edited by DarkestLight; 3rd November 2013 at 08:16 AM.

    i Judge your entertainment!
    Entertaining quotes!
    From textsfromlastnight.com:

    (518): I legitimately just tried to piss above my head. I got to my chest at highest. There's piss everywhere.

    (801): I can't help but be optimistic. I'm like a ball of slutty sunshine.




  25. #65
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    Default Re: The De-Generator Battle, Ash vs Mikachu, Sub-Ref DL

    Appetite, if you're stuck to him he's stuck to you! Bulldoze! But if he Protects, then Sunny Day!
    Use the second turn for a Fire Blast.
    End with Fire Blast.

  26. #66
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    Default Re: The De-Generator Battle, Ash vs Mikachu, Sub-Ref DL

    hmmm lets not give him purchase with a magnet rise, follow it up with two vacuum waves to disrupt the flamethrowers

  27. #67
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    Default Re: The De-Generator Battle, Ash vs Mikachu, Sub-Ref DL


    TEAM
    Mikachu vs. Ash0011
    These two adventurous combatants duke it out under the following conditions! You might want to read them, people are rumoring they contain helpful information!


    Arena
    => The De-generator
    [Suspended on a high, indestructible plattform in the air, the trainers and Pokémon duke it out under changing circumstances.
    The ability of both Pokémon changes all 3 rounds, so be aware, your advantage might turn into a disadvantage at any time.]



    DQ Time
    => 7 days by default.
    => Note that DQ Time only comes into effect, when one of the combatants call it.



    Rules
    => Banned Moves: None.
    => Three Pokemon are in use, the battle is over when all Pokémon of a trainer fainted.
    => No damage cap has been set, I assume you don't want one.



    Additions
    => The opponents stand on even ground. At least it looks like it for now.
    => The use of Dig is not advised. *cough* I wonder why.
    => Moves that throw the target off the plattform, make them lose an action.



    ...Preparations...
    Team Mikachu

    Appetite
    ♂ Gible
    @Sticky Hold

    ♥♥​♥♥♥♥♥♥♥♥[54]♥♥♥♥♥♥♥♥♥♥
    □□□□□□□□■■[27]■■□□□□□□□□
    Status Effects
    -None-

    Bulldoze
    Fire Blast
    Fire Blast

    Team Ash

    Ricario
    ♂ Lucario
    @Sticky Hold

    ♥♥♥♥♥♥♥♥♥♥[58]♥♥♥♥♥♥♥♥♥♥
    □□□□□□■■■■[42]■■■■□□□□□□
    Status Effects
    Agility Stage 1: 3 act


    Magnet Rise
    Vacumn Wave
    Vacumn Wave



    ------------------------------------------
    Ability: Sticky Hold
    ♣ROUND 11♣


    Well. That was a weird weekend. While I was gone, this battle was reffed and then it was deleted by lawn gnomes. The grassy bastards. But anyweay, ere's the replacement reffing. Appetite was ticked off at the fact that it was stuck to Rickario, and tries to throw a tantrum. Being stuck to one's knees would suck...for the jumper. Ricario tried to levitate almost instantly, and while the fields were manipulate, Gibles weight made it a bit trickier this time. But Ricario did manage to avoid the ground breaking ceremony.
    [ 443.pngAppetite | -0 HP | -7 EP | Sticky Hold ] - [ 448.pngRicario | -0 HP | -5 EP | Agility 2 Act. | Sticky Hold | Magnet Rise: 3 act.]


    Seeing that it was above the ground due to Ricario's apparent intervention, Gible looked up, only to receive a fist to the face. That hurt. One hand popped free, and Appetite took a minute to figure out that it wasn't falling to the ground. An immense flame erupted from its mouth and Ricario blocked its face as the flames engulfed them both. Being that close did nothing but bathe the pair in fire.
    [ 443.pngAppetite | -10 HP | -10 EP | ~ ] - [ 448.pngRicario | -18 HP | -5 EP | ~ ]


    See all that stuff I typed last round. Yeah that happened this round too. No burns were acquired, but the Magnet Rise was already showing signs of giving way. Ricario was none too happy with this Appetite goiter weighing his legs down. At the end however, Appetite felt his other arm free and down he went, landing as Ricario rose up a other foot or so.
    [ 443.pngAppetite | -10 HP | -10 EP | Sticky Hold ] - [ 448.pngRicario | -18 HP | -5 EP | Sticky Hold ]

    ------------------------------------------


    ...Afterwards...
    Team Mikachu

    Appetite
    ♂ Gible
    @Sticky Hold

    ♥♥​♥♥♥♥♥♥♥♥[34]♥♥♥♥♥♥♥♥♥♥
    □□□□□□□□□□[0]□□□□□□□□□□
    Status Effects
    -None-
    Team Ash

    Ricario
    ♂ Lucario
    @Sticky Hold

    ♥♥♥♥♥♥♥♥♥♥[22]♥♥♥♥♥♥♥♥♥♥
    □□□□□□□□■■[27]■■□□□□□□□□
    Status Effects
    MR: 1 action


    Referee Notes



    • ASH will issue his commands next!
    • The next ability to encapsulate both Pokemon is...Strong Jaw!!
    • If the Energy of a Pokémon happens to reach 0, it will lose 1 HP for every 2 EP consumed. Also, it's action pool is reduced to two per round. However, the effect of "Relax" is doubled.





    Last edited by DarkestLight; 18th November 2013 at 10:22 PM.

    i Judge your entertainment!
    Entertaining quotes!
    From textsfromlastnight.com:

    (518): I legitimately just tried to piss above my head. I got to my chest at highest. There's piss everywhere.

    (801): I can't help but be optimistic. I'm like a ball of slutty sunshine.




  28. #68
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    Default Re: The De-Generator Battle, Ash vs Mikachu, Sub-Ref DL

    sorry for not posting things have been hectic around here
    alright, taunt magnet rise dragon pulse

  29. #69
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    Default Re: The De-Generator Battle, Ash vs Mikachu, Sub-Ref DL

    That's OK, I needed a break myself.

    Appetite, see if you can paralyze him with Dragon Breath.
    Then, go with double Flamethrower.

  30. #70
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    Default Re: The De-Generator Battle, Ash vs Mikachu, Sub-Ref DL

    bumping

  31. #71
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    Default Re: The De-Generator Battle, Ash vs Mikachu, Sub-Ref DL

    Will have this up NOW!


    TEAM
    Mikachu vs. Ash0011
    These two adventurous combatants duke it out under the following conditions! You might want to read them, people are rumoring they contain helpful information!


    Arena
    => The De-generator
    [Suspended on a high, indestructible plattform in the air, the trainers and Pokémon duke it out under changing circumstances.
    The ability of both Pokémon changes all 3 rounds, so be aware, your advantage might turn into a disadvantage at any time.]



    DQ Time
    => 7 days by default.
    => Note that DQ Time only comes into effect, when one of the combatants call it.



    Rules
    => Banned Moves: None.
    => Three Pokemon are in use, the battle is over when all Pokémon of a trainer fainted.
    => No damage cap has been set, I assume you don't want one.



    Additions
    => The opponents stand on even ground. At least it looks like it for now.
    => The use of Dig is not advised. *cough* I wonder why.
    => Moves that throw the target off the plattform, make them lose an action.



    ...Preparations...
    Team Mikachu

    Appetite
    ♂ Gible
    @Strong Jaw

    ♥♥​♥♥♥♥♥♥♥♥[34]♥♥♥♥♥♥♥♥♥♥
    □□□□□□□□□□[0]□□□□□□□□□□
    Status Effects
    -None-


    Dragon breath
    Flamethrower
    Flamethrower

    Team Ash

    Ricario
    ♂ Lucario
    @Strong Jaw

    ♥♥♥♥♥♥♥♥♥♥[22]♥♥♥♥♥♥♥♥♥♥
    □□□□□□□□■■[27]■■□□□□□□□□
    Status Effects
    MR: 1 action


    Taunt
    Magnet Rise
    Dragon Pulse



    ------------------------------------------
    Ability: Sticky Hold
    ♣ROUND 11♣


    And we have an ability switch in the form of Strong Jaw's for the pair of them. Both Pokemon's mandibles seemed to swell a bit with this new advancement, and the match continues! Appetite turns to try and get a good bead on his opponent, and manages to see Ricario right before eyes flush with anger.

    Yeah, Ricario knows how to talk some smack. Called him a poor man's land Sharpedo. OH HELL NO! Appetite wasn't having that. He ran at the offensive creature, and fired off a stream of fiery obscenities. By that, I mean the flames burned the heck out of Ricario. Steel type or not, that stuff stings....and cripples , from the looks of it.

    [ 443.pngAppetite | -0 HP | -5 EP(2 HP) | Strong Jaw | Taunted: End of round ] - [ 448.pngRicario | -6 HP | -2 EP | Strong Jaw ]

    Appetite was torn. One one hand, he just wanted to rip Ricario to shreds. On the other hand, he wanted to take a break. But neither was an option, as he was forced to spit flames at the now landed Lucario. Ric flipped backwards and punched the ground in order to give him lift as the flames shot under his body. Using the magnetic energies from before, he cast himself skyward once more! Right ..until Appetite lifted his head. Flambe, anyone?
    [ 443.pngAppetite | -0 HP | -9 EP(5 HP) | Strong Jaw ] - [ 448.pngRicario | -14 HP | -2 EP | MR: 5 actions ]


    Chomping at the bit, Appetite felt he could really win if he would just stop missing all the time. Like now, when his body just shut down and would not let him attack. Fortunately, Ricario was undergoing a nasty seizure himself, so there was a sliver lining after all.
    [ 443.pngAppetite | -0 HP | -0 EP | Strong Jaw ] - [ 448.pngRicario | -0 HP | -0 EP | Par ]

    ------------------------------------------


    ...Afterwards...
    Team Mikachu

    Appetite
    ♂ Gible
    @Strong Jaw

    ♥♥​♥♥♥♥♥♥♥♥[27]♥♥♥♥♥♥♥♥♥♥
    □□□□□□□□□□[0]□□□□□□□□□□
    Status Effects
    -None-
    Team Ash

    Ricario
    ♂ Lucario
    @Strong Jaw

    ♥♥♥♥♥♥♥♥♥[2]♥♥♥♥♥♥♥♥♥
    □□□□□□□□■■[23]■■□□□□□□□□
    Status Effects
    MR: 4 action
    Paralyzed


    Referee Notes



    • Mikachu will issue his commands next!
    • The next ability to encapsulate both Pokemon is...Adaptibility!!
    • If the Energy of a Pokémon happens to reach 0, it will lose 1 HP for every 2 EP consumed. Also, it's action pool is reduced to two per round. However, the effect of "Relax" is doubled.





    Last edited by DarkestLight; 17th January 2014 at 04:27 PM.

    i Judge your entertainment!
    Entertaining quotes!
    From textsfromlastnight.com:

    (518): I legitimately just tried to piss above my head. I got to my chest at highest. There's piss everywhere.

    (801): I can't help but be optimistic. I'm like a ball of slutty sunshine.




  32. #72
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    Default Re: The De-Generator Battle, Ash vs Mikachu, Sub-Ref DL

    Ash0011, bring forth your final Pokemon already!

    Appetite, stick up till the bitter end and Outrage!

  33. #73
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    Default Re: The De-Generator Battle, Ash vs Mikachu, Sub-Ref DL

    giga impact extremespeed close combat combo (meld them into 1 super fast fighting-type hard hitting attack)

  34. #74
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    Default Re: The De-Generator Battle, Ash vs Mikachu, Sub-Ref DL

    Will have this up NOW!


    TEAM
    Mikachu vs. Ash0011
    These two adventurous combatants duke it out under the following conditions! You might want to read them, people are rumoring they contain helpful information!


    Arena
    => The De-generator
    [Suspended on a high, indestructible plattform in the air, the trainers and Pokémon duke it out under changing circumstances.
    The ability of both Pokémon changes all 3 rounds, so be aware, your advantage might turn into a disadvantage at any time.]



    DQ Time
    => 7 days by default.
    => Note that DQ Time only comes into effect, when one of the combatants call it.



    Rules
    => Banned Moves: None.
    => Three Pokemon are in use, the battle is over when all Pokémon of a trainer fainted.
    => No damage cap has been set, I assume you don't want one.



    Additions
    => The opponents stand on even ground. At least it looks like it for now.
    => The use of Dig is not advised. *cough* I wonder why.
    => Moves that throw the target off the plattform, make them lose an action.



    ...Preparations...
    Team Mikachu

    Appetite
    ♂ Gible
    @Adaptibility

    ♥♥​♥♥♥♥♥♥♥♥[27]♥♥♥♥♥♥♥♥♥♥
    □□□□□□□□□□[0]□□□□□□□□□□
    Status Effects
    Status Effects


    Outrage

    Team Ash

    Ricario
    ♂ Lucario
    @Strong Jaw

    ♥♥♥♥♥♥♥♥♥[2]♥♥♥♥♥♥♥♥♥
    □□□□□□□□■■[23]■■□□□□□□□□
    Status Effects
    MR 4 act, PAR


    Giga Impact+
    Extremespeed+
    Close Combat



    ------------------------------------------
    Ability: Adaptibility
    ♣ROUND 11♣


    Adaptable. Ever ready. Both Pokemon seem to have seen more than their share of fighters. In an instant, the lurching and churning of the two fighters turned into a slugfest of Outrageous slashes. Each punch and jab and elbow and spur strike was felt deeply, and by the end of the collision course these two were on, they both fell on their back, exhausted.

    [ 443.pngAppetite | -33 HP | (3 HP) | Adaptability | ] - [ 448.pngRicario | -10 HP | -24 EP | Adaptability ]


    ------------------------------------------


    ...Afterwards...
    Team Mikachu

    Appetite
    ♂ Gible
    @Strong Jaw

    ♥♥​♥♥♥♥♥♥♥♥[0]♥♥♥♥♥♥♥♥♥♥
    □□□□□□□□□□[0]□□□□□□□□□□
    Status Effects
    -None-
    Team Ash

    Ricario
    ♂ Lucario
    @Strong Jaw

    ♥♥♥♥♥♥♥♥♥[0]♥♥♥♥♥♥♥♥♥
    □□□□□□□□■■[0]■■□□□□□□□□
    Status Effects
    MR: 3 action
    Paralyzed


    Referee Notes

    Huh. Ends in a draw!
    But no. Ash still had one Pokemon left to use, do by default, he is the winner of the match!
    Mikachu gets 3 points
    Ash gets 6 points.
    I get my ...PROLLY NONE SINCE I ONLY REFFED LIKE A FEW ROUNDS! Done with another.




    • Mikachu will issue his commands next!
    • The next ability to encapsulate both Pokemon is...Adaptibility!!
    • If the Energy of a Pokémon happens to reach 0, it will lose 1 HP for every 2 EP consumed. Also, it's action pool is reduced to two per round. However, the effect of "Relax" is doubled.







    i Judge your entertainment!
    Entertaining quotes!
    From textsfromlastnight.com:

    (518): I legitimately just tried to piss above my head. I got to my chest at highest. There's piss everywhere.

    (801): I can't help but be optimistic. I'm like a ball of slutty sunshine.




  35. #75
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    Default Re: The De-Generator Battle, Ash vs Mikachu, Sub-Ref DL

    Thanks for the battle, Ash0011. Ash vs Mikkachu lol

    Hopefully I was able to bring on at least some challenge.

  36. #76
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    Default Re: The De-Generator Battle, Ash vs Mikachu, Sub-Ref DL

    yeah, good game.
    you just need to remember the power of db

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