I agree. I'm close to beating Super Mario Galaxy 2 for the second time but still have trouble with Super Mario Bros. 3 and haven't beaten it once, even with warp whistles.
And don't get me started with the first few Zelda games...
I agree. I'm close to beating Super Mario Galaxy 2 for the second time but still have trouble with Super Mario Bros. 3 and haven't beaten it once, even with warp whistles.
And don't get me started with the first few Zelda games...
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Cool read. I'd love to see this as a chapter of a book that dealt with more game mechanics than just transversal movement. The abstract is also a little misleading: the article doesn't prove that the games themselves are hard to play but rather select mechanics that underlie these titles have the potential to make plotting speed runs difficult. There's sort of a massive difference there. I still really enjoyed it, though.
I also love how all the overworld sprites are Super Nerds. I guess the researchers picked a Trainer class they felt the could relate to?