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Thread: 2007 TPM D/P Monotype Challenge

  1. #1

    Default 2007 TPM D/P Monotype Challenge

    NOTE: All credit for the original idea goes to Razor Leaf, as he started the original one in RBY. However, seeing as Razor Leaf doesn't come on as often anymore, Crazy (Jim Crill) started up the R/S Monotype Challenge, and I got permission from him to start this, seeing as he doesnt have enough time.


    Seeing as alot of people have beaten Diamond and Pearl, and may already be getting bored of it (as I have) I figure that we as well start up a new monotype challenge, however, this time on Diamond and Pearl!

    The Rules are simple: (Thanks to Razor Leaf/Jim Crill once again for the rules)

    * You play through Diamond/Pearl using pokemon of only one type (including Dual types who must share the chosen type)
    * If your chosen starter is not of the type you picked, you are forbidden to use it(Except to catch your 1st type.)
    * No matter how stuck you get you must not use any other types.
    * You are allowed to use only ONE set of TMs. This includes trading between other versions.
    * Trades are allowed as long as they are of that type.
    * After you pass certain events or feel the need to update, you reply to the topic with details on how your progress is going, the status of your team, how hard it is, etc.
    * You may have only ONE member of a family in your team. That means no duplicating a pokemon to fill your spots. No having two Pikachus to fill out your team.
    * HM Slaves are allowed
    * The Challenge is truly completed once you have defeated the Elite Four.

    I don't think I left much out, so without further ado, let's start it up! *Cuts Rope*

    As for me, I think I'm gonna have to do something easy to begin so... Electric Types?

    Name:Bill
    Type:Electric

    Just before I go, I should ask... do you feel we should be able to trade for our starting pokemon or should we stick with just catching them in the wild? For example, I could get a Chinchou or something as my starter via a trade, or should I just catch a Shinx?

  2. #2
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    Default Re: 2007 TPM D/P Monotype Challenge

    Catch a Shinx you cheap, lazy SOB.

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    Default Re: 2007 TPM D/P Monotype Challenge

    I've been planning to do a Ghost MTC on Pearl, but I need to force myself to finish my Ruby MTC first. I'm actually making progress on the EV training; I've got two team members with the Effort Ribbon now.


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    Default Re: 2007 TPM D/P Monotype Challenge

    YAYYY!!

    I wish I had the time, I'd be down for this >>

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    Default Re: 2007 TPM D/P Monotype Challenge

    I already did a Ghost MTC with Diamond and completed it. And I have a large number of other monoteams in my Pearl version.

  6. #6

    Default Re: 2007 TPM D/P Monotype Challenge

    Ill catch the Shinx but i'm going to get a Mareep and Chinchou eventually ffs.

    This electric type is gonna be hard on the first gym ><

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    Default Re: 2007 TPM D/P Monotype Challenge

    Yay, I've started my next Monotype Challenge! I'll try not to let EV training bog me down this time. ^_^;;
    I took a look at what pokémon are available in the relatively early game, and thus which types are feasible for this...I didn't find much. ¬_¬ Ghost looked promising, though, thanks to the fact that I'm playing Pearl Version. So here I go!



    Name: Rita
    Type: Ghost

    The name Rita is based on spirit. As for why I'm playing a girl again, there are two reasons. First, I've been tending to name my monotype trainers after the Gym Leaders in an old forum RPG, and the Ghost-type Leader was an old woman named Rita; second, I like going through the game as both a male and a female to see what the differences are like (mainly the personalities of the other-gender rivals), I was male in my first playthrough and this is only my second.
    The opposite of the spirit is the body, the corporeal, from the Latin corpus...so I named by rival Corey. (And if he keeps running into me like that, I'm going to rename him Corpse. )
    I picked up Turtwig, and after much delaying and detouring, nicknamed him Army. This is something I do every so often; when I end up with three HMers on a team at once, I'll sometimes nickname them Army, Navy and Air Force; Navy is the one with the water HMs, Air Force is the one with Fly, and Army is whichever one's left over. (What about the Marines? some might say. The Marines are my battlers. Heh.)
    I bought a few Pokéballs in Sandgem and caught Air Force: a Starly. Then, not long after, Lucas gave me five more Pokéballs. Yeah, whatever.
    I battled my way to Jubilife and called it a night.

    Team:

    ARMY L10
    Tackle, Withdraw, Absorb, —
    Battler for now, soon to be HMer.

    AIR FORCE L2
    Tackle, Growl, —, —
    The obligatory Miniscule Bird That Will Somehow Support My Weight.

    Next: My Third HMer and First Badge await in Oreburgh!
    Last edited by Poryhedron; 29th August 2007 at 10:10 PM.


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    Default Re: 2007 TPM D/P Monotype Challenge

    Im going to do a normal mono

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    Default Re: 2007 TPM D/P Monotype Challenge

    well i just caught 2 pokemon and turned of the game i caught

    Ace/Starly
    bashful
    likes to relax

    Ray/Bidoof
    relaxed
    scatters things often

    i cant wait till i get the happiny egg
    btw wich tree has more change to get a muchlax and a aipom?.

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    Default Re: 2007 TPM D/P Monotype Challenge

    I would TOTALLY do this if I didn't want to start over my game D: D: D: I had a part bug team when I beat the game the first time...?


    Oh btw when it says no duplicates, does that mean I can't have the three different forms of wormadams, or would each wormadam count as a different pokemon?
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    Default Re: 2007 TPM D/P Monotype Challenge

    Hi, killerpenguin. Welcome to TPM!

    In the future, if you could make sure your posts have something to do with the topic, I'd appreciate it. While I know you have a Bidoof on your team, it'd be nice to know what it did rather than just seeing its name followed by a frustrated smiley.

    I know you're new, so don't worry too much about it; you're not "in big trouble" or anything like that. Just wanted to let you know. ^_^ Anyway, I'll see you around!
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    Default Re: 2007 TPM D/P Monotype Challenge

    ok

    well last night i was up intill 2 AM beating..er.. i mean traning my bidoof to lv 15 and ignored my starly. I went back to the gym and won with 4 water guns,
    Ray(Bibarel) finally got a point in speed when he reached lvl 16.

    Ray(Bibarel)
    lvl16
    relaxed
    scatters things often

    tackle
    rollout
    water gun
    rock smash


    Ace(starly)
    lvl11
    bashful
    likes to relax

    tackle
    growl
    quick attack
    wing attack

    play time:3:49

    badges 1
    Last edited by killerpenguin; 1st September 2007 at 05:48 PM.

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    Default Re: 2007 TPM D/P Monotype Challenge

    Normal mono is way to easy
    im thinking of restarting and i need help chossing a mono, its psychic or bug
    wich would give me a challenge?

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    Default Re: 2007 TPM D/P Monotype Challenge

    If anyone cares I chose bugs
    Mothim
    lvl29
    lonely,thorughly cunning
    tackle
    hidden power
    confusion
    gust

    Dustox
    lvl26
    relaxed,likes to thrash about
    poison sting
    gust
    moonlight
    psybeam

    Vespiquen
    lvl27
    naive,good endurance

    Beautifly
    lvl29
    naive,likes to fight
    gust
    stun spore
    morning sun
    mega drain

    Badges; 3 (im in front of the fighting gym leader now)
    play time 14:18 (kinda hard to play since i get out of school at 5)

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    Default Re: 2007 TPM D/P Monotype Challenge

    Name: Rita
    Type: Ghost

    I picked up the Pokétch and headed for Oreburgh. I'd forgotten, though, that Corey was waiting to battle me down that road. I was ill-prepared for this battle and ended up reverting to save. I headed up Route 204, battling the trainers there, and peeking into Ravaged Path to battle some Zubat and Geodude. When Army learned Razor Leaf, I went back, battled Corey again and won handily.
    With that obstacle dealt with, I battled my way down Route 203 and entered Oreburgh Gate. I recieved the Rock Smash HM (while grumbling about how ridiculously easy to obtain HMs are these days; why on Earth NOA insists on still calling them Hidden Machines is beyond me) and taught it to Army, but couldn't use it to explore the lower area of this cave yet, so I just marched straight through to Oreburgh and battled Roark. While I was in Oreburgh Gym, Army evolved from Turtwig to Grotle!
    Coal Badge in hand little case-thing, I went back to Oreburgh Gate and Rock Smashed my way to the basement. There I found and caught a Psyduck, nicknaming it Navy to complete my HMer set. I also found HM70 Flash, which I used on Navy.
    I headed back to Jubilife and defeated Team Galactic goons with Lucas' help. With the TV Building and GTS Trade Center now open, I poked around everywhere trying to find the TM 10 that's supposedly to be found in this city. I finally had to use Google to find out that you get it by battling kids in the Trainer's School. I went down there, flicked the two School Kids away with shameful ease, and picked up my TM 10.
    See, I have a slight problem with this Ghost MTC. I have no access to Sableye or Spiritomb, so my entire team is going to be weak against Dark-type attacks...I'll need attacks that are strong against Dark-types to compensate, and the only ones I can reliably get are Fighting attacks with only 5 PP, that only one team member can use and only when it's reached its final evolved form. I'm going to try TM 10 on each of my party members as I catch them, and hope one has a Fighting or Bug Hidden Power with a decent base power.

    Team:

    ARMY L20
    Razor Leaf, Absorb, Tackle, Rock Smash
    Battler for now, soon to be HMer.

    AIR FORCE L2
    Tackle, Growl, —, —
    The obligatory Miniscule Bird That Will Somehow Support My Weight.

    NAVY L8
    Water Sport, Scratch, Tail Whip, Flash
    You don't have to be Psychic-type to see Water HMs in this guy's future.

    Next: The Answer Is Blowin' In The Wind!


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    Default Re: 2007 TPM D/P Monotype Challenge

    Well the rival fight was easy.

    Starly used quick attack
    Duxtox used psybeam
    Duxtox used psybeam
    Starly fainted
    Duxtox grew to level 31!
    Pkmn Trainer Juan sent out Monfererno
    Go Vespiquen
    VespiQuen used Power Gem
    Monferno used Mach punch
    Vespiquen used Power gem
    Monferno fainted
    Pkmn trainer sent out buizel
    GO Beatifly
    Beautifly used mega drain
    Buizel used growl
    Beautifly used gust
    Buizel fainted
    Pkmn trainer Juan sent out roselia
    Go Mothim
    Mothim used gust
    Roselia used poison sting
    mothim used confusion
    Roselia fainted
    I win



    drifblim killed my duxtox,drifblim killed my vespi,drifblim killed mothim,driftblim got healed,drifblim must die.
    Does anyone know moves that are super affective agaist ghost?

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    Default Re: 2007 TPM D/P Monotype Challenge

    Quote Originally Posted by killerpenguin View Post
    Does anyone know moves that are super affective agaist ghost?
    Ice, Rock, Electric, Ghost, and Dark attacks kill Drifblim. Vespiquen's Power Gem is your best bet for taking Drif down fast.

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    Default Re: 2007 TPM D/P Monotype Challenge

    Well thanks now the problem is misdrevious(or how ever you spell it)
    she attacked with shadow ball 3 times in a row I did not get to attack>_<


    Edit:This is getting ******
    foe misdrevous(or something like that) used shadow ball
    Vispi used Power gem
    foe misdrevous used shadow ball
    foe misdrevous used shadow ball
    Vespi fainted
    Foe misdreavous used shadow ball
    foe misdreavous used shadow ball
    foe misdreavous used psybeam
    buetifly fainted
    and it goes like that for all my pokemon
    arg!!
    Last edited by killerpenguin; 8th September 2007 at 09:17 PM.

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    Default Re: 2007 TPM D/P Monotype Challenge

    As a Pure Ghost-type, Misdreavus is only weak against Ghost and Dark.

    Because your posts are so sparse, I can't tell where in the game you are, but there's a Shadow Ball TM on Route 210. Someone on your team should be able to learn it in order to fight back. I don't understand how Misdreavus is getting multiple attacks in a row, though...that makes no sense at all. Are your pokémon getting paralyzed or infatuated or something?


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    Default Re: 2007 TPM D/P Monotype Challenge

    Or are they all ironically at the same speed? That happened to me once, I had a Pokemon squad of Pidgey, Raticate and something else, all at like 90 speed,..along with the Pokemon I fought-and the Pokemon kept getting the better deal of the tie speed card!

    I doubt that's yer problem, I think that Missy is just trying to beat your butt back until you train a bit higher before tangoing up there with her.

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    Default Re: 2007 TPM D/P Monotype Challenge

    Name: Rita
    Type: Ghost

    I went back up Route 204, and this time Rock Smashed my way through Ravaged Path to finish the trip, battling the trainers between Ravaged Path and Floaroma Town. I was caught off-guard by the Double-Battle Twins there and wound up sending out Army and Air Force against two Pachirisu; had I actually prepared for this I would have used Navy, who was four times Air Force's level.
    Both Pachirisu used Quick Attack. The first hit Air Force and nearly KOed it, but the second hit Army. Then Army used Razor Leaf and fainted both Pachirisu in one shot. Air Force grew five levels and learned a move.
    I reached Floaroma, picked up some Berries, healed and headed to the Valley Windworks. I went through the bit with saving the Honey Guy, getting the Works Key and whupping Mars, and was informed that now the balloon pokémon would start visiting again.
    Good for the balloon pokémon. And just my luck that I'd accomplish this on a Monday. Well, at least I've got some time to find a good nickname for my first official battler.

    Team:

    ARMY L22
    Razor Leaf, Absorb, Bite, Rock Smash
    Battler for now, soon to be HMer.

    AIR FORCE L7
    Tackle, Growl, Quick Attack, —
    The obligatory Miniscule Bird That Will Somehow Support My Weight.

    NAVY L8
    Water Sport, Scratch, Tail Whip, Flash
    You don't have to be Psychic-type to see Water HMs in this guy's future.

    Next: TGIF!


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    Default Re: 2007 TPM D/P Monotype Challenge

    Name: Rita
    Type: Ghost

    Friday. I marched down to the Valley Windworks, spied the balloon pokémon floating there and approached.
    Thanks to the Quick Claw, Army opened with Razor Leaf. As I'd hoped, it took off only a quarter of the Flying-type's HP. Drifloon used Stockpile, gathering energy to boost its own defenses. Then, being naturally faster than Army, it promptly used Stockpile again, boosting its defenses further. Army's second Razor Leaf dealt only a tiny dent.
    Drifloon spent the third turn using Focus Energy, while Army finally got it down to half HP. Then Drifloon finally made an attack: Payback, which proved fairly weak as Drifloon was still faster.
    Army used another Razor Leaf and scored a critical hit. Completely ignoring Drifloon's Defense boosts, the hit took off all of Drifloon's remaining HP. Army grew to level 23, I grumbled and reverted to save.

    Friday. I marched down to the Valley Windworks, spied the balloon pokémon floating there and approached.
    Thanks to the Quick Claw, Army opened with Razor Leaf. As I'd hoped, it took off only a quarter of the Flying-type's HP. Drifloon replied with a Payback, but even boosted by Razor Leaf's damage it wasn't enough to worry me.
    Being naturally faster, Drifloon then used Stockpile, gathering energy to boost its own defenses. Army used another Razor Leaf and whittled a bit more off Drifloon's HP, but didn't get it all the way down to half.
    Drifloon chose to attack then, this time striking with Gust. The super-effective move knocked Army down almost to half HP. Army's answering Razor Leaf, however, took Drifloon down to below half.
    The Quick Claw kicked in again and Army got a second Razor Leaf in a row, taking Drifloon almost-but not quite-into the red. Drifloon responded with Payback again, but it was still less impressive than the Gust had been.
    Fearing a critical hit, I tried a Pokéball now. Drifloon broke out after only one shake, and used another Stockpile. Needing to weaken it further, I decided to have Army switch to the weaker Absorb. It did so promptly, thanks to the Quick Claw, but I'd underestimated just how weak Absorb was and how high Drifloon had gotten its Special Defense. The attack took off only a pixel of damage...and then Drifloon used Payback again.
    I grabbed the Super Potion in my pack and used it on Army, bringing Army almost all the way back to full health. Drifloon used its free turn to strike with Gust. Crossing my fingers and hoping for a non-critical, I ordered another Razor Leaf while the faster Drifloon used Gust a second time. Thankfully, the critical didn't happen, and Army's attack left Drifloon fairly deep in the red.
    I threw a second Pokéball. This time, though, it didn't even shake. Drifloon just popped right back out of it, and elected to use Focus Energy. Realizing a critical Gust would faint Army and a single non-crit would faint each of my other party members, I threw another Pokéball, desperately hoping to end this. Drifloon broke out after one shake, but went with Stockpile, earning a sigh of relief from me. Another turn to live.
    I threw one more Pokéball and it held. Cheering, I nicknamed my Drifloon Zephyr and then checked its stats. To my horror, it had the Special Ability Aftermath. I had wanted Unburden and told myself I'd reset if I got Aftermath, but having been through the battle I'd just been through, did I really want to go through it again?
    I finally decided yes, having Unburden for my League Challenge would be worth the inconvenience now, and reset again.

    Friday. I stopped to buy more Super Potions, marched down to the Valley Windworks, spied the balloon pokémon floating there and approached.
    Drifloon opened with Focus Energy, improving its chances of scoring a hard hit later. Ironically, Army's opening Razor Leaf was a critical, taking Drifloon almost-but not quite-down to half HP. Then Army's Quick Claw kicked in and it used Razor Leaf again, taking Drifloon down to some 30% of its HP.
    In the face of this assault, Drifloon used Stockpile to boost its defenses. Then Army (again with the Quick Claw) used a third Razor Leaf, chipping off just enough HP to put Drifloon in the red. Drifloon used Stockpile a second time.
    Since Drifloon had proven a fair hand at resisting Pokéballs while in the red before, I opted for a slow, controlled whittling to get it as low as I could, and told Army to start Absorbing. Meanwhile, the normal turn order finally reasserted itself and Drifloon got in a third Stockpile, which made Army's first Absorb downright ignorable. That was okay; I had enough Super Potions to put up with several Gusts now if I had to.
    Drifloon struck with Payback, but it was weak without a Quick Claw-enhanced attack from Army first. Army continued sucking away. Drifloon switched to Gust and dealt a fair amount of damage with it. Army kept sucking. Then the Quick Claw activated, letting Army Absorb first, and Drifloon got a lucky Payback that took Army down to only 1 HP.
    I used my first Super Potion of the battle. Luckily for me, Drifloon promptly wasted its free turn by trying to use Focus Energy in a battle in which it had already done so before. I set Army back to Absorbing while Drifloon tried Focus Energy again, apparently mystified as to why it hadn't worked. Then it tried another Stockpile, but it had already Stockpiled as much energy as it could hold at once. This, too, was a waste of a turn.
    Drifloon had five pixels of life at this point. Deciding not to press my luck, I tried a Pokéball now. It held! Cheering, I nicknamed my Drifloon Zephyr and then checked its stats. To my relief, it had Unburden. I went back to the Pokémon Center, saved and called it a day.

    Team:

    Zephyr L22
    Gust, Stockpile, Payback, Focus Energy
    My first Ghost-type!

    ARMY L22
    Razor Leaf, Absorb, Bite, Rock Smash
    Its first task over, Army is now relegated to an HMer role.

    NAVY L8
    Water Sport, Scratch, Tail Whip, Flash
    You don't have to be Psychic-type to see Water HMs in this guy's future.

    AIR FORCE L7
    Tackle, Growl, Quick Attack, —
    The obligatory Miniscule Bird That Will Somehow Support My Weight.

    Next: Into the Forest! My Second Battler Awaits!
    Last edited by Poryhedron; 14th September 2007 at 01:54 PM.


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    Default Re: 2007 TPM D/P Monotype Challenge

    Name: Maggie
    Type: Flying
    Reason: I like em?
    Badges: 0
    Progress:

    So I started out, picked Turtwig, went back home, went to Rowan, back home, obtained Runningshoes, blablabla. Received 5 pokeballs from Lucas and captured a l.4 male Starly. Trained it up to l.10 and then fought the first trainer. Battled my way up to Jublife where I obtained Poketch after I stole some coupons from three clowns, oh and TM10.

    Left Jublife, defeated rival and other trainers. Starly evolved at l.14, hurray. Trained some more through Oreburgh Gate, picked up the items in Oreburgh itself and stopped before the mines. I'll search for Roark tonight.

    Pokemon

    Staravia | l.15
    Wing attack | Growl | Quick attack | Double Team
    (Basic flyer, I never used it, seems like fun. Staravia is ugly though.)

    HM/TM pkmn (Turtwig)
    Tackle | Growl | ---- | ----
    (Future HM'er)

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    Default Re: 2007 TPM D/P Monotype Challenge

    Name: Rita
    Type: Ghost

    With Zephyr now on my team, I made my way north to Eterna Forest. There were a couple of points where I found myself wishing I wasn't stuck with only one eligible battler with low Defense, but I perservered. The fact that Gust is now a special attack came in handy against the several Geodude I encountered.

    Eterna Forest itself, with Cheryl's help, was a cakewalk, especially thanks to Zephyr's Gust. Then, after we'd made it through, I hung around the Eterna City exit until nightfall, went back in and caught myself another battler: a Misdreavus that I named Arcanum. (I'm looking forward to trying out Mismagius.)

    The next place I wanted to go was back toward Jubilife, but I wanted to be able to train Arcanum on the way...so I went to Eterna City to bring Arcanum to the Pokémon Center. I avoided the lady who gives you the Happiness Checker Pokétch App; since the only way to switch apps is to cycle through them all, I save myself some frustration by skipping the Apps I know I'll never use. With Arcanum healed, I backtracked through Eterna Forest, Route 205, Floaroma Town and half of Route 204, to Ravaged Path. Here, I saved...and then taught Hidden Power to Zephyr (I should have done this before going up Route 205; I simply forgot.)

    Used HIDDEN POWER on ZUBAT.
    It's super effective!
    Possible types: ELC ICE PSY RCK
    Used HIDDEN POWER on GEODUDE.
    ...
    ...ahem.

    Yeah, yeah, gimme a minute, they're here somewhere...maybe they're all asleep or something...
    Used HIDDEN POWER on GEODUDE.
    It dealt standard damage!
    HIDDEN POWER type isolated. Your HIDDEN POWER type is PSYCHIC.


    Good to know. Not what I was hoping for, but then Zephyr doesn't have the defenses to handle Dark-types anyway. I reverted to save, used the same TM 10 on Arcanum and repeated the process.

    Used HIDDEN POWER on ZUBAT.
    It dealt standard damage!
    Possible types: DRK DRG FIR FLY GHO STL WTR
    Used HIDDEN POWER on GEODUDE.
    It dealt standard damage!
    Possible types: DRK DRG GHO
    Travelled to ROUTE 202.
    Used HIDDEN POWER on BIDOOF.
    The attack failed!
    HIDDEN POWER type isolated. Your HIDDEN POWER type is GHOST.


    Gee, thanks. That's so very useful to have on a Ghost-type. (fume.) I reverted to save again; I'll go through this one more time when I catch my third and final battler. In the meantime, it's back to Eterna to advance the plot!

    Team:

    Arcanum L12
    Astonish, Spite, Psywave, Growl
    No idea what moveset I want yet...though Magical Leaf is a real possibility.

    Zephyr L26
    Gust, Stockpile, Payback, Focus Energy
    My first Ghost-type!

    ARMY L22
    Razor Leaf, Absorb, Bite, Rock Smash
    Its first task over, Army is now relegated to an HMer role.

    NAVY L8
    Water Sport, Scratch, Tail Whip, Flash
    You don't have to be Psychic-type to see Water HMs in this guy's future.

    AIR FORCE L7
    Tackle, Growl, Quick Attack, —
    The obligatory Miniscule Bird That Will Somehow Support My Weight.

    Next: My First Team Galactic Base!


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    Default Re: 2007 TPM D/P Monotype Challenge

    It should work out, when somebody evolves. And I never really did get the chance to try out mismagius, I'm eager to see this continue.

  26. #26
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    Default Re: 2007 TPM D/P Monotype Challenge

    Yes, Mismagius is a joy :O. You'll have fun with it for this MTC

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    Default Re: 2007 TPM D/P Monotype Challenge

    Name: Rita
    Type: Ghost

    As I was returning to Eterna City, I recieved a message unexpectedly. Fellow TPMer Fai D. Flowright, who had previously discussed a new team with me, needed to raise a Mismagius for his team...and was playing Diamond. I caught a spare female Misdreavus for him, and told him it didn't really matter what he sent me since I didn't want my Gastly to be an outsider and I didn't really need any other pokémon.

    He was determined to send me something useful, though, and came up with the idea of sending me a Gastly Egg so that I would be the Gastly's Original Trainer when it hatched. I conceded that this would be fine, and after wrestling with my WiFi settings a bit, the trade was complete and I found myself with what would eventually be my third and final battler, earlier than expected.

    With the Gastly Egg in my possession (what exactly does an egg that hatches into a gaseous undead creature look like, anyway?) I went back to raising Arcanum before taking on Team Galactic in their Eterna City building. I very quickly found myself less than impressed with Arcanum's starting moveset, and looked up its natural moves to discover it wouldn't learn a better damaging attack until level 23. I didn't want to use up my Hidden Power TM on the off chance Gastly would have a useful Hidden Power, and none of my other TMs looked appealing, so I started to keep an eye out for any other TMs I could find.

    Approaching the Team Galactic Building, I saw that it was blocked by saplings; just then, however, a *ahem* COMPLETELY NORMAL TRAINER WHO IS TYPICAL IN EVERY WAY AND CERTAINLY ISN'T THE SINNOH LEAGUE CHAMPION walked by and gifted me with the Cut HM. I promptly taught this to Army, but couldn't use it on the Saplings yet...so I made my way to Eterna Gym to earn my second Badge.

    I battled mostly with Arcanum to raise it, with Zephyr's Gust as backup. Arcanum reached Level 19 by the time Gardenia's last pokémon had fainted and I had earned the Forest Badge. With that done, I stopped at the Pokémon Center and then went to the Team Galactic building. The Galactic Grunts proved little to no problem (Team Galactic has easily the weakest grunts of any game so far. It's pathetic how many of them have basic early-game Bug-types.) Commander Jupiter was another story...she had a decently high-level Skuntank, a Poison/Dark-type. With only Astonish and Psywave for damaging attacks, Misdreavus proved unable to deal meaningful damage to it, so I Confused and Spited it as much as I could. Oddly enough, it beat around the bush for several turns, leading me to wonder if it was in the same situation I was; was its main attack Normal-type? But no, after whittling with Poison Sting for a while it finally pulled out Night Slash and wiped out Arcanum with one hit. Luckily, after the damage Skuntank had dealt itself under Confuse Ray, Zephyr was able to bring it down with a couple of Gusts.

    I rescued the Bike Shop owner's Clefairy and all of the other pokémon, got a free Bike for my heroics, and headed for Cycling Road.

    Team:

    ??? L?
    , , ,
    It hasn't hatched yet.

    Arcanum L21
    Astonish, Confuse Ray, Psywave, Spite
    No idea what moveset I want yet...though Magical Leaf is a real possibility.

    Zephyr L27
    Gust, Stockpile, Payback, Spit Up
    My first Ghost-type!

    ARMY L22
    Razor Leaf, Absorb, Cut, Rock Smash
    I'm giving this guy the next Rare Candy I find. He's almost at levelup and I'm sick of seeing his Pokéball wobble in battle.

    NAVY L8
    Water Sport, Scratch, Tail Whip, Flash
    You don't have to be Psychic-type to see Water HMs in this guy's future.

    AIR FORCE L7
    Tackle, Growl, Quick Attack, —
    The obligatory Miniscule Bird That Will Somehow Support My Weight.

    Next: ...I need what?


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    Default Re: 2007 TPM D/P Monotype Challenge

    ...HAY GUIZ!

    ...I know I'm not the only one who was doing one of these...where's everyone else, huh?

    ...In any case, I finally got around to taking care of the problem holding me up. Thus, here's the update I've been sitting on nearly all this time...

    Name: Rita
    Type: Ghost

    I headed for Cycling Road...only to be stopped by a woman who was scandalized that I hadn't gotten myself the ultra-cool, unbelievably hip, no-trainer-should-be-without-one Explorer Kit. As much addictive fun as excavating can be, I really didn't see how it contributed to my aboveground gaming experience save for the occasional semi-useful Hold Item, so I wasn't really interested this time around, but apparently you're not allowed to pass it up. Grumbling, I visited the Underground Man, got the Explorer Kit and did a couple of his missions and excavated some stuff. I scored a Red Shard, a Blue Shard and a Revive. Then I went back south and continued through to Cycling Road.

    I got the Exp. Share from Lucas' father, and gave it to Army. One battle later, Army's pokéball on the Battle screen finally stopped wobbling. I took back the EXP. Share; I'd be giving it to my baby Gastly next. Then, in the very next battle, Zephyr hit level 28...and evolved from Drifloon to Drifblim! After that, I decided to pedal back and forth a bit (well, really just pedal back; gravity took care of the forth for me) until my Egg hatched. I nicknamed the tyke Shadow and gave it the Exp. Share for now. Then I proceeded to defeat the rest of the Cycling Road trainers. Shadow grew six levels from its first battle and was level 13 by the time I reached the south end. Sigh...they grow up so fast...

    I continued south, and ran into Lucas, who gifted me with the Vs. Seeker (eh, okay,) and the Dowsing Machine Pokétch App (yay!) Then I kept going down to Oreburgh, and turned west to go back to Jubilife. On the way through Oreburgh Gate, I recalled seeing an item ball that could only be reached with a bike, so I stopped and grabbed that. It proved to be a TM for the Fighting attack Brick Break. Too bad that, of my entire team, only Navy could use it...

    I crossed west to Jubilife, then north to Ravaged Path, saved and taught Shadow Hidden Power.

    Used HIDDEN POWER on ZUBAT.
    It dealt standard damage!
    Possible types: DRK DRG FIR FLY GHO STL WTR
    Used HIDDEN POWER on GEODUDE.
    It dealt standard damage!
    Possible types: DRK DRG GHO
    Travelled to ROUTE 202.
    Used HIDDEN POWER on BIDOOF.
    The attack failed!
    HIDDEN POWER type isolated. Your HIDDEN POWER type is GHOST.


    Oh, come on! Twice in a row I get a Ghost-type with a Ghost-type Hidden Power...hrm...maybe I'll go ahead and teach it to one of them anyway. It might be more useful than Arcanum's Astonish or Shadow's Lick.

    Team:

    Shadow L14
    Lick, Mean Look, Spite, Curse
    Aw, what a cute little baby soul devourer.

    Arcanum L22
    Astonish, Confuse Ray, Psywave, Spite
    No idea what moveset I want yet...though Magical Leaf is a real possibility.

    Zephyr L28
    Gust, Stockpile, Payback, Spit Up
    Would you like to riiide...in my, phantasmal, balloooon...

    ARMY L23
    Razor Leaf, Absorb, Cut, Rock Smash
    A one-time battler, now retired to HMer status.

    NAVY L8
    Water Sport, Scratch, Tail Whip, Flash
    You don't have to be Psychic-type to see Water HMs in this guy's future.

    AIR FORCE L7
    Tackle, Growl, Quick Attack, —
    The obligatory Miniscule Bird That Will Somehow Support My Weight.

    Next: Across the Great Divide!


    Poryhedron's Monotype Challenges
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  29. #29

    Default Re: 2007 TPM D/P Monotype Challenge

    Yeah, unfortunately i've been really busy as of late and haven't been able to play D/P much.

    I'll try and get some more progress on my game though.

  30. #30
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    Default Re: 2007 TPM D/P Monotype Challenge

    Name: Rita
    Type: Ghost

    I took a look at Arcanum's and Shadow's natural move lists, and decided to teach Hidden Power to Shadow. Then I headed down Route 207, meaning to continue on to Hearthome. The first trainer battle was quite unkind to the still-lower-level Shadow, though. I pulled out and explored Route 206 underneath Cycling Road instead, and then battled the trainers on this side of Route 211. After that, I discovered that I had left most of the Fishermen on eastern Route 205 unchallenged, so I beat them too.

    After gathering that EXP, Shadow was ready for the trainers on Route 207. I cleaned them out, then entered Mt. Coronet and met some creepy guy talking about how glorious and problem-free a newly-created world is. Oh, yeah, I'll definitely be kicking his butt later.

    After clearing the trainers in Route 208, I arrived in Hearthome, explored for a bit, and then randomly ran into Corey again! I was caught off guard once again, but this time I beat him handily on the first go, and Shadow evolved into Haunter!

    With the path to Route 212 blocked, I shrugged and headed for Route 209. Solaceon Town had pretty much nothing of interest, so I randomly poked around the Ruins, grabbed all of the items from there, and moved on northward. I got as far as the Café before saving and calling it a night.

    Team:

    Shadow L27
    Hidden Power, Confuse Ray, Shadow Punch, Night Shade
    Needs trade evolution! I'm posting in the Trading Thread now.

    Arcanum L28
    Astonish, Confuse Ray, Psybeam, Spite
    No idea what moveset I want yet...though Magical Leaf is a real possibility.

    Zephyr L29
    Gust, Stockpile, Payback, Spit Up
    Would you like to riiide...in my, phantasmal, balloooon...

    ARMY L23
    Razor Leaf, Absorb, Cut, Rock Smash
    A one-time battler, now retired to HMer status.

    NAVY L8
    Water Sport, Scratch, Tail Whip, Flash
    You don't have to be Psychic-type to see Water HMs in this guy's future.

    AIR FORCE L7
    Tackle, Growl, Quick Attack, —
    The obligatory Miniscule Bird That Will Somehow Support My Weight.

    Next: Oh, shoot, I forgot Lost Tower and HM04. That, I guess.


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    Default Re: 2007 TPM D/P Monotype Challenge

    Name: Rita
    Type: Ghost

    With the help of another fellow TPMer, Shadow evolved again into Gengar before I accomplished anything else. I dug into my pack and happily saw that Gengar could learn Brick Break, so I taught it to Shadow then and there. Not only will Brick Break be useful against Dark-types, it'll also be useful against the Normal-types that are immune to Ghost-type attacks.
    That done, I entered Lost Tower and made my way up to the top floor and HM04. I taught Strength to Army, then went back north again to continue on my merry way to Veilstone.
    I defeated all of the trainers on Route 215, and then explored Veilstone City for a bit before heading to the Gym. A Ghost team made this Gym more laughable than it already was ("Hiyah, teeeeeeeaaaaaaaars!") and I scored the Cobble Badge without much fuss. It was hilarious being able to use Brick Break on Maylene's Lucario!
    After that, I helped Lucas get his Pokédex back, and then picked up HM0 screw it. I picked up RM02. I'm calling them Reusable Machines from now on, because they aren't hidden. (fume.) I taught Fly to Air Force, then flew to a few out-of-the way places to explore. Navy and I picked up some items from Amity Square, I explored the Old Chateau, and I visited the Pokétch Company, where I grudgingly accepted the Memo Pad app from the president so that I could then obtain the Marking Map app.
    With that done, I flew back to Hearthome and headed south toward Pastoria. I beat up many many trainers, used the Dowsing Machine app to pick up many many items, finally reached Pastoria and took on Wak-..ahem. Crasher. Wake. in his Gym. Again, I cleared out the place with little to no fuss.
    After that, I stopped in the Great Marsh, picked up Defog and made two trips in order to pick up all of the items. I also caught a Croagunk for the heck of it; I tried for a Skorupi, but it ran.

    Team:

    Zephyr L34
    Gust, Stockpile, Ominous Wind, Spit Up
    Would you like to riiide...in my, phantasmal, balloooon...

    Shadow L35
    Shadow Punch, Confuse Ray, Shadow Ball, Brick Break
    With a FTG attack and the team's best physical Defense, this guy's my Anti-Dark personnel.

    Arcanum L35
    Psybeam, Confuse Ray, Astonish, Spite
    No idea what moveset I want yet...though Magical Leaf is a real possibility.

    ARMY L23
    Razor Leaf, Strength, Cut, Rock Smash
    A one-time battler, now retired to RMer status.

    NAVY L8
    Water Sport, Scratch, Tail Whip, Flash
    You don't have to be Psychic-type to see Water RMs in this guy's future.

    AIR FORCE L7
    Tackle, Defog, Quick Attack, Fly
    The obligatory Miniscule Bird That Somehow Supports My Weight.

    Next: Someone set up Lake Valor the bomb!


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  32. #32
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    Default Re: 2007 TPM D/P Monotype Challenge

    Name: Rita
    Type: Ghost

    I left the Great Marsh and set off after the Team Galactic member I'd seen earlier. I got held up by Corey along the way (not a tough battle by this point), and then stopped to battle every single trainer on Route 213, but I still managed to keep up with the Galactic goon and beat him in a painfully anticlimactic battle that ended with him reaching Lake Valor anyway. :/ Wow, that was an accomplishment...
    I got the SecretPotion from Cynthia and then proceeded to clear Route 214, picking up TM28 on the way. I taught Dig to Navy, and then Flew to Solaceon to deliver the SecretPotion. After curing the Psyduck, I was given a mission by Cynthia to deliver an item to Celestic Town, so off I went. Along the way, I kept a lookout for the Shadow Ball TM I remembered reading was here; Arcanum very much needed that TM. As I was doing that, however, Arcanum hit level 37 and learned that exact move naturally! I chuckled at the irony and kept looking for the TM; if Arcanum didn't need it, Zephyr did. ...right? I quickly checked Drifblim's move list and saw that Zephyr would learn the move at level 44. Well, I was here now and no one else needed the TM, so I decided there'd be no harm in giving Zephyr the move a few levels early.
    I had Air Force blow the annoying fog away, beat all of the Route 210 trainers and found the Shadow Ball TM, which I used on Zephyr. I saved Celestic Town from a spiteful moron, recieved Cynthia's old RM03 (you think I'm kidding about this, don't you? hmph!) and taught Surf to Navy. Then, after the broad hint from the town elder that I should go to Canalave next, I Flew to Hearthome to earn the ability to use Surf outside of battle.
    In Hearthome Gym, I studied each of the posted questions carefully, so that I would know which door to enter last. I laughed off the two trainers who complained about me deliberately throwing the quiz for more battle EXP. I finally reached Fantina, overpowered her Ghost team with my own, and earned the Relic Badge and a TM for Shadow Claw. I compared Shadow Claw with Shadow's Shadow Punch, and decided I liked Shadow Punch better; sure, it had 10 less base power, but it had 5 more PP, and I value S.Punch's perfect accuracy more than S.Claw's critical hit rate.

    Team:

    Zephyr L39
    Shadow Ball, Ominous Wind, Gust, Stockpile
    Would you like to riiide...in my, phantasmal, balloooon...

    Arcanum L39
    Shadow Ball, Confuse Ray, Psybeam, Spite
    Pretty much just generic special sweeping at this point. Magical Leaf after evolution.

    Shadow L41
    Shadow Punch, Confuse Ray, Shadow Ball, Brick Break
    With a FTG attack and the team's best physical Defense, this guy's my Anti-Dark personnel.

    ARMY L23
    Razor Leaf, Strength, Cut, Rock Smash
    A one-time battler, now retired to RMer status.

    NAVY L8
    Dig, Flash, Surf, Tail Whip
    One more Water RM to go.

    AIR FORCE L7
    Fly, Defog, Quick Attack, Tackle
    The obligatory Miniscule Bird That Somehow Supports My Weight.

    Next: Someone set up Lake Valor the bomb! ...possibly for real this time!


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    Default Re: 2007 TPM D/P Monotype Challenge

    Name: Rita
    Type: Ghost

    The first thing I did with my Surf RM and the Relic Badge was poke around Routes 220 and 221, beating trainers and collecting items. Then I went to Canalave City, ready to earn the right to use Strength outside of Battle.
    I met Corey again on the Canalave Drawbridge; we were darned lucky no ships came passing through during that battle. Actually, I was luckier that way than Corey was; I beat him handily enough that interruption via schooner would have been a reprieve. After that, I put Shadow in the lead and got ready to Brick Break the competition in Canalave Gym. The Gym trainers were quite fond of Onix and Steelix, though, and their physical Defense was strong enough that I actually got a lot more use out of Shadow Ball than Brick Break. By the time I reached Byron, Shadow was tired enough that I just finished off Byron's Steelix with Arcanum's Perish Song.
    After I won the Mine Badge, Corey caught me and delivered me to the Library where Prof. Rowan gave me the mission to investigate Lake Valor. Right on cue, the Galactic Bomb went off, and I flew over to Pastoria to play damage control. I soundly whupped every Galactic Grunt in the area, then faced off against Commander Saturn and slapped him silly. After that, I flew to Twinleaf, healed at home, and investigated Lake Verity. After two double battles with Grunts, I reminded Commander Mars why she cowers at my name. With that victory came bad news, though...not only were the Legends of Lakes Valor and Verity captured, but apparently the Legend of Lake Acuity had been taken as well. And so I flew to Celestic Town to begin my search for Corey!

    Team:

    Zephyr L44
    Shadow Ball, Ominous Wind, Gust, Stockpile
    Would you like to riiide...in my, phantasmal, balloooon...

    Arcanum L44
    Shadow Ball, Confuse Ray, Psybeam, Perish Song
    Pretty much just generic special sweeping at this point. Magical Leaf after evolution.

    Shadow L45
    Shadow Punch, Dark Pulse, Shadow Ball, Brick Break
    With a FTG attack and the team's best physical Defense, this guy's my Anti-Dark personnel.

    ARMY L23
    Razor Leaf, Strength, Cut, Rock Smash
    A one-time battler, now retired to RMer status.

    NAVY L8
    Dig, Flash, Surf, Tail Whip
    One more Water RM to go.

    AIR FORCE L7
    Fly, Defog, Quick Attack, Tackle
    The obligatory Miniscule Bird That Somehow Supports My Weight.

    Next: Geez, not even Death's Embrace is this cold...and my team would know!


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  34. #34
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    Default Re: 2007 TPM D/P Monotype Challenge

    You're really blazing through it this time, seeing that you had a 4 months hiatus between two updates before.

  35. #35
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    Default Re: 2007 TPM D/P Monotype Challenge

    Yeesh yeah I 'm like "What already through the lakes? Ok.

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  36. #36
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    Default Re: 2007 TPM D/P Monotype Challenge

    Name: Rita
    Type: Ghost

    I battled my way west along Route 211 and into Mt. Coronet. Venturing into the northward passage, I stopped in the large room to collect every item ball and Dowsing Machine item that I could reach without using Surf, and then continued north and emerged into the blinding white glare of Route 216.
    The parts with deep snow that slow you down quickly became annoying, but I slogged through and defeated every trainer in Route 216. Route 217 proved even more annoying because it was so widely open; I had to zigzag back and forth a lot to cover the whole place with the Dowsing Machine (and yes, there is a lot of stuff buried in the snow of that route!) but I finally got all the way through that as well, picking up...eeh...all right, I'll go ahead and call this one HM08. It's at least possible to get confused as to where it is. I taught Rock Climb to Army, rounding out my first pokémon's final moveset.
    In Snowpoint City, I poked around everywhere before finally entering the Gym to earn the right to ride a tortoise with shrubbery on its back up some steep inclines. I slid around the place, broke all of the snow boulders I could, battled all of the Gym Trainers and then took on Candice. Shadow Brick Broke most of her team and Shadow Balled the one out-of-place Medicham for the Icicle Badge.
    With that done, I visited Lake Acuity and saw the cut scene with Corey failing, then Surfed across the lake to pick up some items on the opposite shore. I then Flew over to Lake Verity and did the same there, then went to a bunch of places with Rock Climb slops and picked up items and fought trainers that I couldn't access before. Finally, after all of that was done, I went back to Veilstone to further the plot. I grabbed the Storage Key from the idiot Team Galactic Member (but I repeat myself), opened the door in the Warehouse and grabbed the item lying just inside: a Dusk Stone! I promptly used it on Arcanum, getting my very own Mismagius!
    At this point I Flew back to Pastoria and taught Arcanum Magical Leaf; now two members of my party have never-miss moves, and Arcanum can hit a broader range of enemies with super-effective attacks. Then I flew back to Veilstone and re-entered the Warehouse, ready to clean out this place.

    Team:

    Zephyr L49
    Shadow Ball, Ominous Wind, Gust, Stockpile
    I'm hoping to get a better Flying attack for this guy. Unfortunately, it can't learn Aerial Ace, and I'm iffy about Fly in-battle.

    Arcanum L49
    Shadow Ball, Magical Leaf, Psychic, Perish Song
    Pretty much just generic special sweeping. Perish Song for a trump card.

    Shadow L49
    Shadow Punch, Dark Pulse, Shadow Ball, Brick Break
    With a FTG attack and the team's best physical Defense, this guy's my Anti-Dark personnel.

    ARMY L23
    Rock Climb, Strength, Cut, Rock Smash
    A one-time battler, now retired to RMer status.

    NAVY L8
    Dig, Flash, Surf, Tail Whip
    One more Water RM to go.

    AIR FORCE L7
    Fly, Defog, Quick Attack, Tackle
    The obligatory Miniscule Bird That Somehow Supports My Weight.

    Next: A good old-fashioned Criminal-Base-Storming!


    Poryhedron's Monotype Challenges
    Winner of the 2007 Pokéhelper Unown Award! Glad I could be of help!
    Pokémon GO: Level 37, Team Mystic

  37. #37
    Ultimate Virtual Pokémon Advanced Trainer
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    Default Re: 2007 TPM D/P Monotype Challenge

    Name: Rita
    Type: Ghost

    Down I went into Team Galactic HQ. I navigated the route to the Galactic Key, grabbing all of the item balls and hidden items along the way and smacking around all of the Team Galactic goons. Using the key, I got into the main complex and worked my way around to Cyrus' office. Cyrus probably should have been tough, with two of his three pokémon Dark-type, but I was too high-level and too strategically move-equipped to balk at what he had to offer.
    I was a little wierded out at what he had to offer after the battle. The game's ultimate bad guy just gave me the Master Ball!? Oookay...after reading the reports on Cyrus' laptop in his office, I headed down to the secret lab, ground Commander Saturn into the floor and released the three Pokémon of the Lakes.
    With that place cleared out, I next Flew to Oreburgh and entered Mt. Coronet. The multiple paths going up the mountain were confusing enough that I had to write out a guide as I went, but eventually I reached Spear Pillar. Commander Jupiter's Skuntank proved a serious obstacle for me, especially with Corey playing at less than optimum. I lost both Shadow and Arcanum to it before Corey's Staraptor finally finished it. I was dreading taking on Cyrus again after that, until Corey healed my team after the battle. Then the three Spirit Pokémon shut down Palkia, and Cyrus and I met for a final showdown.
    Cyrus opened with Honchkrow; I, unfortunately, had Zephyr in the lead. I used up a turn switching to Shadow, and Honchkrow got in a Drill Peck that almost took Shadow down to half HP. Shadow's Brick Break did about the same to Honchkrow, and then Honchkrow used Dark Pulse and fainted Shadow. I cursed and sent in Arcanum. Cyrus used a Super Potion while I struck with Shadow Ball; Honchkrow came out of that turn with only a tiny bit fewer HP. Next turn, a second Shadow Ball nearly fainted Honchkrow, while Honchkrow's answering Drill Peck took Arcanum down to half. One more Shadow Ball took down Honchkrow.
    Cyrus sent out Weavile next. This would have been a great time to have Shadow conscious...in fact, I spent the turn using a Max Revive on Shadow. Weavile, strangely, opted for X-Scissor, a Bug-type move that was ineffective against Arcanum; this gave Arcanum a chance to peg Weavile with a Magical Leaf before fainting to a Night Slash. In went Shadow, and one Brick Break later, down went Weavile.
    Naturally, Cyrus followed Weavile with Crobat, a great pokémon to use Arcanum against. I gritted my teeth and stuck with Shadow. A Shadow Ball took Crobat down to half health, while Crobat made the monumentally stupid choice of using Cross Poison, which did next to nothing to Shadow. A second Shadow Ball polished off Crobat.
    Cyrus' final pokémon was a Gyarados. I crossed my fingers, stuck with Shadow and launched yet another Shadow Ball. A critical hit put Gyarados well in the red, while Gyarados' answering Aqua Tail took Shadow only a little past half. Cyrus used a Full Restore while Shadow Shadow Balled again. This time I didn't score a crit, leaving Gyarados with a little more than half health. The next turn, another Shadow Ball put Gyarados back in the red, and then I lucked out enormously when Gyarados opted for Ice Fang instead of another Aqua Tail. The Ice Fang hurt a lot, but barely failed to polish off Shadow. One more Shadow Ball ended the battle.
    Prof. Rowan and Lucas encouraged me to face Palkia and bring it back under control. I was not in any mood to fool around by this point, so I simply chucked Cyrus' Master Ball on Turn 1, and the Master of Space and Dimensions was brought under control. I picked up the Lustrous Orb for the heck of it, and then stepped into the nearby cave mouth and used Dig to wind up back in Route 207.

    Team:

    Zephyr L52
    Shadow Ball, Ominous Wind, Gust, Stockpile
    I'm hoping to get a better Flying attack for this guy. Unfortunately, it can't learn Aerial Ace, and I'm iffy about Fly in-battle.

    Arcanum L53
    Shadow Ball, Magical Leaf, Psychic, Perish Song
    Pretty much just generic special sweeping. Perish Song for a trump card.

    Shadow L53
    Shadow Punch, Dark Pulse, Shadow Ball, Brick Break
    With a FTG attack and the team's best physical Defense, this guy's my Anti-Dark personnel.

    ARMY L23
    Rock Climb, Strength, Cut, Rock Smash
    A one-time battler, now retired to RMer status.

    NAVY L8
    Dig, Flash, Surf, Tail Whip
    One more Water RM to go.

    AIR FORCE L7
    Fly, Defog, Quick Attack, Tackle
    The obligatory Miniscule Bird That Somehow Supports My Weight.

    Next: Nothing cheers up Gym Leaders like getting whupped, amirite!?
    Last edited by Poryhedron; 19th April 2008 at 03:45 AM.


    Poryhedron's Monotype Challenges
    Winner of the 2007 Pokéhelper Unown Award! Glad I could be of help!
    Pokémon GO: Level 37, Team Mystic

  38. #38
    2 hot to hold, 2 cold to fold Veteran Trainer
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    Default Re: 2007 TPM D/P Monotype Challenge

    Yeah, take that Palkia, you overgrown great white you.

    i Judge your entertainment!
    Entertaining quotes!
    From textsfromlastnight.com:

    (518): I legitimately just tried to piss above my head. I got to my chest at highest. There's piss everywhere.

    (801): I can't help but be optimistic. I'm like a ball of slutty sunshine.




  39. #39
    You crook! Ya CRIMINAL!! Veteran Trainer
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    Blademaster's Avatar
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    Default Re: 2007 TPM D/P Monotype Challenge

    I'm considering starting an MTC of my own. Not positive yet, but if I do, dibs on Steel.

    (Nintendo) 4 Lyfe





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  40. #40
    You crook! Ya CRIMINAL!! Veteran Trainer
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    Default Re: 2007 TPM D/P Monotype Challenge

    Right, I'm in. Traded my Pearl Pokemon to Diamond, deleted my old file, and the Steel Monotype Challenge is... GO!






    Name: Blade
    Type: Steel
    Reason: Take a guess, retard.
    Rival's Name: n00blet
    Reason: Again, take a guess. Retard.
    Badges: 0
    Progress:



    Alright, so I listened to the obligatory introductory BS, Rowan going on and on flapping his trap while I ignored him, playing with the Wii in my bedroom (Ever notice how the game's home console counterpart is featured in each game? RBY had NES's, GSC had SNES's, RSE and FrLg had GameCubes, and DP has Wiis. Subliminal advertising, anyone?).

    After Rowan finally shut up, I went downstairs and was thrown outside to play by my bitch of a mother. I went over to n00blet's place, where he proceeded to rush out the door and hit me. I paid him back by punching him senseless and dragging his unconscious body down to Lake Verity, but there were two witnesses around. They booked it when they saw me trying to dump a body in the lake; they left behind a briefcase. I figured I could use it to blackmail them, when suddenly, OH NOES! DEATH FROM ABOVE!

    I chucked the briefcase at my attacker, which was... a foot-tall bird. Peachy. Ten minutes into the game and I've already commited two felonies.

    The briefcase popped open, and out tumbled a PokeBall that beaned n00blet in the head, then burst open and released a Turtwig. The impact and the noise woke him up; he demanded to know where he was and why he was missing a tooth. Thinking fast, I said that a wild Pokemon had attacked him and that the Turtwig had saved him. He bought it and walked away with his stolen Pokemon; I figured I'd say "Screw it." and I grabbed one, too: a Piplup.

    As we left the Lake, we saw those two witnesses from earlier. Shit! Fortunately, n00blet relayed our 'adventure,' successfully covering for me. Nice job, n00blet! Maybe he's not so useless after all...

    One of the witnesses - Rowan, of course - seemed suspicious, but once he saw his precious empty briefcase, he scoffed it and ran; his granddaughter or whoever she was followed him, and n00blet and I went back to Twinleaf Town.

    One time lapse later, n00blet had vanished and I was at Rowan's lab one town over. He evidently hadn't noticed that two of his three Pokemon were missing from his briefcase, so I swiped a Pokedex from him, too. He didn't even notice. That girl that was with him followed my example and swiped his last PokeBall and Pokedex. Stupid old coot.

    After the girl introduced herself as 'Dawn' and gave me a tour, she sent me back home. Good. I had business to attend to: I went to the Poke Mart and bought some PokeBalls and Potions and whatnot, then i returned to Lake Verity and caught the 'knocked-out' Starly that I pwned with Rowan's briefcase. Yay, me. I named the corpse Tradebait, went back to Twinleaf, and told my mom I was gonna leave home and go travel around the continent on a potentially fatal mission to battle fierce beasts and evil cults of Pokemon thieves and-

    "Yes, yes, that's nice." she cut in, shoving a pair of Running Shoes in my hands. "Take these and go play in traffic."

    Bitch. Whatever. I put the Shoes on and returned to Sandgem, where I traded between my DS's - my 'sleeping' Starly in Pearl for my Riolu in Diamond, where I proceeded to dump the Starly back in the wild (AKA, in a plastic bag in a dumpster behind the Hearthome Poke Mart). Disposing with evidence FTW.

    So, with two Pokemon in hand, I headed north, where Dawn was waiting to teach me how to catch Pokemon... WHICH I ALREADY KNOW HOW TO DO. Stuck-up bitch, she followed my example and swiped her PokeBall AFTER I got mine, and then she's gonna lecture me on half-assed Pokemon-catching?

    I was ready to give her a black eye, but she gave me some free Poke Balls, so I let her head off on her merry way. Good for her. Me on the other hand, I hung around and beat the shit out of the Route 202 Trainers, leveled my team up, and finally headed north to Jubilife City and, after more Dawnservice (I'm gonna belt that bitch sooner or later, I promise you.), saved for the night.



    Pokemon

    Pennington, LV7 Piplup (M)
    -Pound
    -Growl
    -???
    -???
    Future anti-Fire and anti-Ground personnel, he needs a good amount of work before he'll be able to hold his own in battle.


    Koopinator, LV8 Riolu (M)
    -Quick Attack
    -Foresight
    -Endure
    -Counter
    I've always wanted to try out Lucario; since he's gonna be the last Pokemon I'd naturally get, I traded for him early. So far, he's the stronger of the team.






    Coming up next: ...Stuff. Stay tuned.

    ~Blade

    (Nintendo) 4 Lyfe





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