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Thread: Shadowchasers: Power Primordial

  1. #81
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    Default Re: Shadowchasers: Power Primordial

    Continued from last post:


    “You think that scares me?” said Louie, as he made a draw. “Did you forget what Destructotron can do to Spells and Traps?

    “Destructotron, wipe out that card!”

    “Not if I activate it before it can do so!” shouted Jinx, as it shot up. “The Trap Card, Reinforce Truth!

    “I have to skip my Battle Phase to activate this card, but since it’s your turn, that doesn’t matter. I now get to Special Summon a Level 2 or lower Warrior from my deck.

    “X-Saber Passiul, appear!”

    Passiul materialized, crouching behind his sword. (0 DEF)

    “And he can’t be destroyed by battle. Since your Master Gig can’t destroy it with its effect, he’ll make an effective shield.”

    Louie growled.

    “I’ll just augment my forces, then...” he said. “I summon Pandaborg...”

    He played a card, and a large panda covered with cybernetics materialized next to the other two Psychics. (1,700 ATK)

    “...and I end my turn.”

    Jinx paused.

    Passiul will only protect me for one more turn, she thought. Due to his effect, if two of his Standby Phases go by, I lose...

    She drew a card.

    She smiled slightly.

    “Summoning Pandaborg was a mistake,” she said.

    “That’s your opinion,” said Louie.

    “No, I mean it,” said Jinx.

    She played the Spell Card she had just drawn.

    “I can only play Urbellum’s Urgent Request when I control an X-Saber, and he’s outnumbered by at least three to one. I now get to make two draws.

    “The catch is, I have to discard any Monsters that I draw.”

    She drew two cards.

    “Look at that!” she said, turning them forward. “Two Spell Cards!

    “First I’ll play one... The Warrior Returning Alive.”

    She played the card, and Bronze Warrior slipped out of her discard slot.

    “Now, I’ll summon him.”

    Bronze Warrior appeared again. (500 ATK)

    “Next, I’ll use his effect, to add a Beast-Warrior to my hand.”

    A card slipped out of her deck, and she took it.

    “But I’ll save him for later...”

    She quickly played the other Spell Card.

    “Now, I play Level Mirroring! It works as follows. I choose one of your Monsters, and I think I’ll choose... Let’s see... Master Gig!

    “Then, the Level of one of my Monsters, like Bronze Warrior, becomes the Level of your Monster.”

    “I know what you’re trying to do,” sneered Louie. “You’re trying to Synchro Summon XX-Saber Gatmuz. Well, you failed! You made the mistake of thinking that Master Gig is Level 7. Well guess what? It’s Level 8! So your two Monsters now overshoot the Level requirements by one!”

    “I was well-aware that Master Gig was Level 8,” said Jinx. “Gatmuz is not the Synchro Monster I intend to summon.”

    “Wait…” said Louie. “That means you’re going to Synchro Summon a… Level 10 Monster??”

    Then the computers and the sinister brain vanished. The sky turned dark, and the three blazing suns that had appeared when Shichiro summoned Trymus appeared again.

    Passiul and Bronze Warrior nodded to each other, and flew into the sky... Jinx started to chant...

    “Strength of legend, beauty beyond compare, entrusted by billions to carry their heritage, given the power unleashed at the moment of Creation! Mighty champion of a deceased race… Three suns aligned call forth an ancient force… Synchro Summon, Shannalla the Fierce!”

    The two Monsters dissolved into ten stars, and as the three suns vanished, a female Warrior leapt down onto the floor of the lab. She was dressed like an Amazoness, in a scanty fur bikini top, loincloth, and cloak, with long, chestnut hair down to her waist. She had richly tanned skin, and war paint on her torso and limbs that looked like the stripes of a tiger. She carried a nasty-looking scimitar. (2,600 ATK)

    A lot of catcalls came from the spectators, and she seemed a little annoyed.

    “A fat lot of good that bimbo will do you,” said Louie. “Her Attack Score is the same as Master Gig’s.”

    “Not for long,” said Jinx.

    X-Saber Urbellum’s card slipped out of her discard slot, and she pocketed it.

    “By removing from play a Warrior or Beast-Warrior in my Graveyard, Shannalla’s Attack Score increases by the Attack Score of the removed Monster.”

    (4,800 ATK)

    The catcalls suddenly stopped.

    “Attack Master Gig!” shouted Jinx. “Pouncing tiger rage!”

    Shannalla made a great leap across the room, bringing her blade down on the huge Psychic, and smashing it to pieces with a blow so solid that Louie was knocked off his feet. He screamed.

    “My Master Gig!” he wailed. “Blown to bits...”

    “I end my turn...” said Jinx. “And by the way... That bonus to Shannalla’s score won’t wear off until the end of your next turn.”

    The three suns faded, and the creepy laboratory returned to view.


    (J: 1,700) - - - - - - - - - - (L: 1,400)



    Louie snarled, and made a draw. He looked at it and the other card in his hand.

    Pandaborg knelt, and shielded itself in Defense Mode. (1,400 DEF) Destructotron crouched down, and its screen shut off. (400 DEF)

    “It’s your move...” he said, as Shanalla’s Attack Score fell back down to 2,600.

    Jinx drew a card.

    She looked at the two cards in her hand. One of them was the Monster she had searched for with Bronze Warrior’s effect.

    She was about to summon it, but then she changed her mind. She didn’t know what Pandaborg could do yet, and Louie still had his facedown card.

    “I hate to do this to an endangered species...” she said, “but... Shannalla, destroy Pandaborg!”

    Shannalla made a slash with her blade, and the cyborg panda burst into shards.

    “I activate Pandaborg’s effect!” shouted Louie. “When it gets totaled, I get to Special Summon a low-Level Psychic from my deck.

    “So, I’ll summon Telekinetic Shocker in Defense Mode.”

    In a burst of lightning, a new Psychic appeared. It looked like a man in a red spandex shirt and black pants, with a lightning bolt symbol on the front. A helmet shaped like a silver sphere covered its head completely.

    It knelt, and shielded itself. (700 DEF)

    “I end my turn,” said Jinx.

    “Then I draw...” said Louie.

    He made a draw.

    “Aw, I pass, I can’t do anything!” he shouted.

    “Then I’ll move!” said Jinx, drawing a card.

    A Trap Card... she thought, looking at it.

    She looked at the Monster in her hand.

    Now’s the time, fellah...

    “I summon Indomitable Fighter Lei Lei!” she shouted.

    With a growl, the hulking Beast-Warrior with the upper body of a muscular man, and the lower body of a bull appeared in front of her. (2,300 ATK)

    “Feelin’ frisky, Lei Lei?” she asked.

    Lei Lei growled its approval.

    “Then take out that Destructotron!” she shouted.

    The Indomitable Fighter dropped to all fours, and pounced on the robotic Psychic, blowing it into a mass of scrap metal.

    “Now, Shannalla will finish your last one!” shouted Jinx.

    The Titan made a swipe with her sword, and Telekinetic Shocker burst into an explosion of sparks.

    Lei Lei slumped down, moving into Defense Mode. (0 DEF)

    “I set a card facedown,” said Jinx, as a reversed card appeared, “and that will be all.”

    Louie frowned, and made a draw.

    He grinned an evil grin.

    “I use the effect of Teleport again,” he said. “I pay 800 Life Points to Special Summon Psychic Emperor!”

    In an eerie aura of purple energy, a strange old man with a great, white beard appeared. He wore an orange toga, and a cybernetic helmet with wires and tubes connected to it. (2,400 ATK)

    “Psychic Emperor’s effect doesn’t make me lose Life Points,” said Louie. “It lets me gain them. When he’s summoned, I gain 500 Life Points for every Psychic in my Graveyard.”

    The ghostly images of Doctor Cranium, Psychic Commander, Psychic Snail, Armored Axon Kicker, Power Injector, Master Gig, Destructotron, Pandaborg, and Telekinetic Shocker appeared behind Louie, and he glowed with the same eerie energy.


    (J: 1,700) - - - - - - - - - - (L: 5,100)



    “Now, my Trap Card,” he said, as his facedown card finally lifted. “Psychic Overload. I take three Psychic Monsters from my Graveyard...”

    Master Gig, Psychic Commander, and Power Injector slipped out of his discard slot.

    “...then shuffle them into my deck...”

    He shuffled his deck.

    “...and then make two draws...”

    He drew two cards.

    “Now to take care of that whore,” he said.

    Both Jinx and Shannalla gave him a dirty look.

    “Oh, sure,” he said, “we’ll see how defiant you both are once I play Solidarity!”

    He played a Continuous Spell card, and Psychic Emperor suddenly started to burn with rage.

    “Solidarity lets my Monsters gain power from their fallen comrades, so long as they only consist of one Type of Monster,” explained Louie. “In other words, since my Graveyard only contains Psychics, the ones on the field all gain 800 Attack Points.”

    (3,200 ATK)

    “Psychic Emperor, attack Shannalla the Fierce with brain wave!”

    The Emperor’s helmet glowed with mental energy...

    “Not so fast, Louie!” shouted Jinx. “I have a Trap...”

    Her facedown card shot up.

    “Baton of the Hero! Now, I can choose the target of your Emperor’s attack! So instead of attacking Shannalla...”

    The Emperor’s bolt blasted forth, hitting Lei Lei and vaporizing him.

    “Thank you, Lei Lei...” said Jinx.

    She turned to Louie.

    “Your Emperor is dead meat on my turn,” she said. “When I use Shannalla’s effect...”

    “Not if she can’t attack,” replied Louie. “I haven’t Normal Summoned yet.

    “I’ll move to my second Main Phase, and summon Grapple Blocker.”

    A new Psychic appeared. This one looked like a professional wrestler with a purple jersey and mask, with four octopus tentacles on its back. (1,200 ATK) –> (2,000 ATK)

    Shannalla looked stunned as it glowed with green energy, and the glow covered her.

    “I have to pay 500 Life Points per round to keep this guy,” said Louie, “but so long as I do, one Monster I choose can’t attack. And I choose her.

    “And it’s still my turn...”

    He took another card.

    “You see, Shadowchaser,” he said, “since I played my Brain Research Lab, is has accumulated… Let’s see… uhm… Well, it has accumulated a lot of Counters. I’m pretty certain I would lose if I got rid of it no matter how many Life Points I could gain.

    “So, I’ll drop 500 Life Points to pay Counter Cleaner.”

    He played the card, and a large industrial size vacuum cleaner shaped like the Pot of Greed appeared. It turned on, and started sucking dust and grime though its nose.

    “Now, all Counters are removed from the Field Spell.”

    The appliance vanished.

    “I end my turn, and pay 500 Life Points to keep Grapple Blocker.”


    (J: 1,700) - - - - - - - - - - (L: 4,100)



    Jinx made a draw.

    I could trick him with this... she thought. But what if he manages to bring back Destructotron? I’d be risking Shannalla!

    Shannalla turned to Jinx. She nodded slightly.

    Okay... said Jinx, if you say so...

    She fit the card in her Disk, and it appeared facedown.

    “Your move...” she said.

    Louie chuckled as he made a draw.

    “You aren’t gonna fool me,” he said. “That card is nothing but a big bluff...”

    He paused.

    “Still... uh... I’ll move Grapple Blocker to Defense Mode... Just in case...”

    Grapple Blocker knelt, and covered itself with its tentacles. (2,000 DEF)

    “Then I think I’ll set a Monster...”

    A reversed Monster appeared.

    “Then I attack with Psychic Emperor!”

    Psychic Emperor’s brain wave started again...

    “Sorry, Louie,” said Jinx, “you thought I was bluffing, and that’s gonna cost you!”

    Her facedown card shot up.

    “I activate Klein’s Labyrinth! It causes your Emperor’s Attack Score and Defense Score to switch!

    “Sure, he’ll gain some more Attack Points due to Solidarity...”

    (1,000 ATK) –> (1,800 ATK)

    “...but it won’t be enough...”

    Shannalla swung her sword, and Psychic Emperor groaned, before exploding into particles.

    “Looks like your Emperor just blew a gasket,” said Jinx.

    “I end my turn!” shouted Louie. “And I’ll pay 500 Life Points to keep Grapple Blocker again...”


    (J: 1,700) - - - - - - - - - - (L: 3,000)



    He looked at the last card in his hand, and at his reversed Monster.

    [I]All I need to do,[I] he thought, is wait for her to attack my second Doctor Cranium. Then I can search for Master Gig again. Then, I can use this card, Psi-Impulse. It will let her exchange the one card in her hand for three, but it will get rid of Grapple Blocker, and I’ll be able to use Teleport to bring back Master Gig, this time with 800 more Attack Points.

    Jinx made a draw.

    She quickly set it in her Disk, and a reversed card appeared.

    “Mmm!” she said.

    Damn, thought Louie, as he made a draw.

    “I think I’ll pad my points even more,” he said. “I play Emergency Provisions.”

    He played the card, and Field Barrier and the entire Field Spell vanished into nothing.

    Jinx sighed in relief. She was very glad to see that creepy brain leave.

    “That’s all for now...” said Louie. “I’ll end my turn, and once again, I’ll pay 500 Life Points to keep Grapple Blocker.”


    (J: 1,700) - - - - - - - - - - (L: 4,500)



    “My move...” said Jinx.

    She drew a card.

    “Now, it’s time to end this, Louie,” she said. “I’m activating Shannalla’s effect again, and this time, I’m removing Lei Lei from play.”

    Lei Lei’s card slipped out of her discard slot, and she placed it with Urbellum. Shannalla glowed with a second aura. (4,900 ATK)

    “Big deal,” said Louie. “My Grapple Blocker still has her in a grapple, remember?”

    “We’ll see about that,” said Jinx. “I activate Limit Reverse.”

    Her facedown card lifted up, and Bronze Warrior appeared again. (500 ATK)

    “You see, Louie,” said Jinx, “I have a pretty good idea what the facedown Monster is, seeing as you didn’t get rid of Teleport when you used Emergency Provisions. If I’m right, its Defense is so weak, even Bronze Warrior can defeat it.

    “But first, I’m using Bronze Warrior’s effect to bring out someone who’ll get rid of Grapple Blocker...”

    A card slipped out of her discard slot. She played it quickly.

    “I summon Rampaging Rhynos!”

    With a snort and a bellow, a new Beast-Warrior appeared. This one looked like a humanoid rhinoceros, wearing armor and holding a battleaxe. (1,500 ATK)

    “What are you talking about?” said Louie. “That thing is too weak to beat Grapple Blocker’s Defense.”

    “But Bronze Warrior’s effect gives it 400 more Attack Points,” replied Jinx.

    (1,900 ATK)

    “Still not strong enough!” laughed Louie.

    “But it has an effect of its own,” said Jinx. “See, when a Monster is in the space in your Monster Zone that’s exactly in front of the space in my Monster Zone that Rampaging Rhynos is in, which Grapple Blocker is, Rampaging Rhynos gains 500 more Attack Points when attacking it.”

    “Hey, wait a minute!” shouted Louie.

    “CHARGE!” shouted Jinx.

    Rampaging Rhynos ran at full speed towards the Psychic, and its Attack Score rose to 2,400. Grapple Blocker was blown to bits. Shannalla lifted her arms as the sickly aura around her vanished.

    “Now, let’s see if I was right,” continued Jinx. “Bronze Warrior, attack!”

    Bronze Warrior charged at the reversed Monster, daggers flashing. Doctor Cranium appeared on the card, and shattered into bits.

    Louie turned and tried to run. However, the half-orc bartender, two orcs, and a bugbear were waiting behind him in case he tried to do so. The bugbear grabbed him and shoved him back towards Jinx.

    “You finish this duel,” growled the bartender, “or we’ll tell whoever they report to that you threatened them with a gun.”

    “Thanks for the support, people,” said Jinx. “Shannalla... End this!”

    Louie let out an unearthly scream as Shannalla the Fierce struck him hard with her sword, knocking him over.


    (J: 1,700) - - - - - - - - - - (L: 0)



    Jinx grabbed Louie by the collar, lifting him up.

    “On your feet!” she ordered.

    “I surrender!” shouted Louie.

    “Where’s Ember?” demanded Jinx.

    “I said I surrender!” repeated Louie. “Arrest me!”

    Jinx slapped him, hard.

    “Not interested!” she said. “Where’s Ember?”

    “But I surrendered!” gasped Louie. “This isn’t right!”

    “What is right, Louie?” shouted Jinx. “Selling poison to kids? Luring Ember into a trap so you could get this... this deck of cards?”

    She ripped the deck out of his Duel Disk, and threw the cards away.

    “HEY!” screamed Louie.

    “I know why you wanted those cards, Louie,” said Shichiro. “You thought they’d make you a successful criminal like Divine was.

    “Well, let me tell you something... Divine was no more successful than you are. Sure, he had more money. He had influence. He had a whole organization at his beck and call...

    “But the instant a criminal is caught and has to pay for everything he’s done, he’s no longer successful. Divine was caught, and he paid dearly for all his crimes.”

    “Now tell me where Ember is,” said Jinx, “or so help me, I’m sending you to Hell to meet him...”

    “All right! All right!” screamed Louie. “I’ll sing! Taramanda’s palace...”

    Then he gagged. He clutched his throat.

    He heard Taramanda’s voice in his head.

    Foolish human... she said. I told you when you swore loyalty to me that I wouldn’t tolerate betrayal. You’ve outlived your usefulness, Louie...

    Then he went limp.

    Gears ran up and felt his pulse.

    “He’s dead, people...” he said.

    He lifted up Louie’s hand. His fingernails were discolored.

    “Some sort of poison... It seems that the Empress is pretty adamant about keeping the location of her palace a secret...”

    They didn’t say anything for a minute.

    “Now what??” shouted Jinx. “He was our only lead!

    “For all we know, Ember may be dying... Maybe...”

    “Don’t give up hope yet,” said a deep voice.

    Everyone turned, and saw Trymus, more in focus than he was last time, not struggling as much as he was when he delivered the last message.

    “Trymus?” exclaimed Shichiro. “You can speak clearly now!”

    “For a few minutes at least,” replied Trymus. “My power has grown now that Shannalla is here. Jetta has gotten a message to me. Ember’s situation is dire, but hope still remains.”

    “Jetta?” said Gears. “She would be...”

    “The Titan who is trying to bond to Ember,” said Trymus. “She is in prison, so she cannot leave physically, but sometimes, when her jailers let their guard down, she can send her consciousness via the Astral Plane.”

    “So what do we do?” asked Jinx.

    “Jetta wants to try something...” said Trymus. “All that the rest of us can do while she does is hope...

    “...and pray...”

    None of them knew that Trueman was hiding in the shadows outside, waiting for the right moment to strike...


    * * * * * * * * * *



    The Temple, as it was called, was another shrine in Taramanda’s palace. It was where she held more social rituals. It was much larger, and not as decorated as her private one.

    The cocoon that held Ember prisoner was on the altar. Taramanda had chosen to put it here, hoping that this site would further enhance the divine magic of the spell.

    Sitting in the front pew, holding his sword down and leaning his head on his hand was the soldier whom Msskim had told to watch it, a young, low-ranking name Gsmith. As a new recruit to Taramanda’s staff, he tended to get guard duty more often. He was getting awfully bored.

    Good grief... he thought. I always get the worst jobs... If this thing is really escape-proof, why bother guarding it?

    He sighed. He hoped this thing did its job soon...



    * * * * * * * * * *




    LEVEL MIRRORING (Spell Card)

    Normal Spell

    Image:
    Five golden stars on a sky-blue background above five dark stars on a black background.

    Card Description: Select one face-up Monster you control, and one face-up Monster your opponent controls. The Monster you control becomes the Level of the Monster your opponent controls until the End Phase of the turn.

    Note: “Level Mirroring” was first used by Rua in the “Yu-Gi-Oh 5D’s” episode “Mark of the Monkey (Part 2)”. Creative credit goes to the writers of that episode.



    BATON OF THE HERO (Trap Card)

    Normal Trap

    Image:
    Freed the Brave Wanderer at the forefront a battalion of soldiers, who include Marauding Captain, Gaia the Fierce Knight, and Warrior Lady of the Wasteland.

    Card Description: Activate only during your opponent’s Battle Phase when your opponent declares an attack. Select one Monster you control. The selected Monster becomes the target of that attack.

    Note: “Baton of the Hero” was first used by Yusei in the “Yu-Gi-Oh 5D’s” episode “A Score to Settle (Part 2)”. Creative credit goes to the writers of that episode.



    URBELLUM’S URGENT REQUEST (Spell Card)

    Normal Spell

    Image:
    X-Saber Urbellum handing a sealed scroll to XX-Saber Fulhelmknight, who is astride a white horse. Both are on a battlefield under a cloudy sky.

    Card Description: You can activate this card when you control at least one “X-Saber” Monster and your opponent controls at least two more Monsters than you do. Draw two cards from your deck. Discard any Monsters drawn via this effect to the Graveyard.



    SHANNALLA THE FIERCE (Monster Card)

    Card Specs

    Type:
    Warrior/Synchro/Effect
    Attribute: Earth
    Level: 10
    ATK: 2,600
    DEF: 1,800

    Card Description: EARTH Tuner + 1 or more non-Tuner Warrior-Type or Beast-Warrior-Type Monsters

    This card cannot be Special Summoned except via Synchro Summon. Once per turn, you may remove from play one Warrior or Beast-Warrior-Type Monster in your Graveyard. Increase the ATK of this card by the base ATK of the removed Monster. This increase lasts until your opponent’s next End Phase. When this card attacks, your opponent cannot activate set Spell or Trap Cards until the end of the Damage Step.



    Next:

    Ember: The snakes... Thousands of them! I can’t get away!

    Help! Someone, please!


    Hebi-Na: No-one can help you now, little girl. Your fate is in our hands... You...

    Voice: Don’t listen to her, Michiko! Someone can help, there is someone who can get to you!

    In this deepest darkness, there is a light that can defeat the demons... But I can’t do it alone... Reach to me, and I’ll help...

    “Vanquishing Light” is coming soon. I hope it’s very soon, for Michiko’s sake...




    Shadowchaser Files

    Mulgo, Hobgoblin Visionary


    Okay, now here’s a stretch. Everyone knows that hobgoblins and bugbears are related to goblins in some way. Most people think of hobgoblins as simply bigger, smarter versions of regular goblins, and bugbears as even bigger versions with a lot more hair.

    But there is a legend that some hobgoblin shamans and witch doctors sometimes speak of that seems kind of farfetched. They say that countless ages ago, on the homeworld of Shadow, hobgoblins were the only goblins, and they had a grand empire. The story said that they were much smarter too, and had mighty sorcerers. These sorcerers experimented on their race, eventually creating two servitor races – the ones that would become common goblins, who were created to act as foot soldiers, and the ones that would become bugbears, who were created to be elite shock troops and bodyguards.

    But something happened, and this great empire collapsed. Maybe it was due to internal strife or interference from an otherworldly source (probably the fey, a group that goblins are known to despise.) The hobgoblins lost their powerful magic, and the three races grew apart.

    This story isn’t often believed, not even by most hobgoblins, because it seems so fanciful. But one hobgoblin on Earth named Mulgo is convinced that it is true, and seeks a way to become as powerful as the fabled hobgoblin wizards of old.

    Born on Earth and growing up in Chicago, Mulgo has done what most hobgoblins end up doing for a living – working as hired muscle. But the shaman in his clan told the aforementioned legend so many times when he was young, he started to believe it, and thought it possible to achieve such greatness. He has spent a great deal of time trying to find a way to learn actual wizardry. After all, he had heard of Rhul, the orcish battle mage; how hard could it be?

    Incredibly hard, in fact. Magic usually has to be learned from an experienced wizard, and very few of them believe that a hobgoblin is worth the time to attempt to teach it. He has yet to find a wizard who doesn’t believe that the legend is nonsense, or one who doesn’t think that teaching him would be a waste of time.

    Mulgo’s attempts to learn magic on his own as Rhul did have been laughable at best. He has tried stealing spellbooks, only to find that they are never written in English, or any other language he can translate. He still wonders how Rhul managed. (Rhul’s original spellbook came with a talisman that let him read the ancient script. Mulgo doesn’t even know how to identify such things.)

    Despite this, Mulgo won’t give up, and his attempts may pay off sooner than one may think. He has stopped searching among respectable wizards, and started looking among more shady ones. It may well be that a darker wizard might find enough use for him to find it worthwhile.


    Story Ideas: Mulgo is not main character material, but his quest to learn magic makes him ideal as a henchman for many characters mentioned in previous files. He could work for members of The Beloved, The Rat Lord, or The Sons of Kyuss. He might be convinced to work for Xideous or even Red Shroud, his desire to practice magic is so great.

    Of course, Mulgo has no idea what he will do if he ever fulfills his dream of becoming a sorcerer on par with the ones mentioned in the legend. His plans haven’t gotten that far yet. Most think that the empire mentioned in the legend is chimerical, and that anyone who actually tries to find any remnants of it is chasing rainbows.


    Deck Suggestions: It should come as no surprise that Mulgo uses Spellcasters. His particular strategy is a Spellcaster Lock Deck, which uses Secret Village of the Spellcasters along with Royal Decree to create a powerful lock. He dreams of someday owning a copy of Dark Magician and Dark Magician Girl, but those incredibly rare cards seem out of his reach.

  2. #82
    Banned
    Join Date
    Jan 2003
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    6,571

    Default Re: Shadowchasers: Power Primordial

    A quick reminder: This story uses the September 2009 List. I’m bringing this up because the duelist in this chapter uses a deck that would be illegal if the March 2010 List were being used, but is fine with the previous List.

    Just making sure everyone knows that.




    DUEL TWENTY-SEVEN






    Dinner time was a very social occasion for the ophidia palace. (At least it was if you were there to dine and not as one of the entrées.)

    All the ophidia soldiers in the compound except six, the ones currently on guard duty (including the one guarding the entrance hall and the one guarding Ember) were seated at the long banquet hall. The four members of Taramanda’s advisory panel were seated at the end nearest the head of the table. The comfortable chair at the head was reserved for Taramanda herself, of course.

    Four serving maids, who were not ophidia, but snakeblooded humans, were standing by the doors to the kitchen, waiting for their instructions. (They, along with the chef, would eat in the kitchen.)

    The banquet hall would likely make most humans lose their appetite. Like most important rooms in the complex, it was decorated with a snake theme, and was colored with unpleasant colors like red and purple.

    The serving maids were all nervous working here. Previously, their jobs involved washing dishes and scrubbing floors. They had gotten their promotions after their predecessors had wound up on the menu after doing something incredibly stupid.

    And Taramanda was about to remind everyone about that right now. The large double doors opened, and she slithered in.

    “What is the one transgression I never want to hear mentioned?” she asked.

    No-one answered. She sat in her chair.

    “What transgression among all transgressions do I never want to hear about?” she asked.

    She waited, but no-one answered.

    She smirked. They all knew she hated the word so much...

    “The transgression is... betrayal...” she said, softly. “That is the one crime against me that is unforgivable...

    “It was because of my sister’s... You know what... That no less than two dozen ophidia clan leaders are behind bars, and no matter how many hours I spend communing with our goddess, I can’t locate her!

    “I didn’t care about Louie’s faults, as numerous as they were... I didn’t care about his unpleasant body odor... Or the fact that he was a chain-smoker... Or even that he always stole sandwiches from the refrigerator when he came here...”

    Csimith seemed a little angry at this last statement, but he knew better than to interrupt.

    “You guys can just sit around in your underwear and drink beer when you’re off duty for all I care,” continued Taramanda, “so long as you remain loyal to me when you are.

    “Learn from Louie’s fate... And never do what he almost did, or his fate will be yours...”

    There was silence.

    Taramanda looked at the two serving maids.

    “You may start serving the food,” she said, “but nothing for me. I’ll be eating later...”

    It won’t be long now before our goddess gains her Tithe, she thought. What remains will be mine...


    * * * * * * * * * *



    Deep inside the cocoon, Ember was fast asleep. And she was in the middle of a nightmare. However, all other nightmares she had experienced up to now seemed like birthday parties compared to this one. She was wondering if Hebi-Na hadn’t actually killed her after their duel, and she was now in Hell.

    She was fleeing through a dark forest or jungle – it was hard to tell which, as she didn’t take time to look at the scenery. All she was really aware of were the snakes.

    They came at her in waves, dropping from the trees and swarming from the ground. Each time, they sank their fangs into her flesh and tried to knock her down. They hadn’t succeeded in doing so yet. Each time she had fought them off and continued running. But before she even got thirty feet, another wave was sure to attack. There seemed to be no end to them.

    She didn’t know how she was surviving the venom. She recognized some of the snakes as copperheads, coral snakes, and even asps. (This contributed to her belief that she was already dead.) But with each wave of attacks, she grew weaker, and her legs got number.

    She couldn’t fight them off forever.

    Even worse, she was watching. Out of the corner of her eye, she could see the shadowy form of Seghulerak watching her run. Now and then, the snake goddess’s sinister voice entered her mind, telling her to give up.

    She stumbled, and the next wave made its attack, this one more intense than before. She couldn’t keep standing this time. She collapsed, with the onslaught of serpents covering her…

    “Help!” she screamed, with tears pouring from her eyes. “Someone… anyone! Help!”

    One could only imagine her surprise when someone seemed to answer.

    A blinding light illuminated the forest, and the snakes covering her were reduced to dust. Ember looked up, and saw a beautiful Dragon, one that looked like it had descended from the lofty heights of Heaven.

    She recognized it. She had certainly seen it enough times.

    “Gragonith?” she gasped.

    The beautiful Dragon started to fade...

    “No, don’t go!” pleaded Ember.

    “Michiko!” shouted a voice. “Here, give me your hand...”

    Ember knew that voice... It was a voice she had trusted for a long time...

    She took the hand, and a young man, about five years older than she was, with a handsome, boyish face pulled her up and hugged her. Her strength started to come back.

    “Akira?” she gasped. “But... But... I thought you were in Hong Kong!”

    “You think that would stop me from helping my favorite cousin?” asked Akira.

    Ember panted for breath.

    “Do you know the way out of here?” she asked.

    “That’s a little easier said than done, Michiko,” replied Akira. “I’m here in spirit form, just like you are, and I don’t think you can leave the way I came.

    “I can’t really explain it, but I was napping in my hotel room, when a strange woman appeared before me. She had flaming red hair and bronze skin. I don’t mean bronze as in a really good tan, I mean bronze as in metallic. Anyway, she told me what happened, and asked me to help.

    “It was kind of a shock, learning about this whole Shadowchaser thing in five minutes, but she told me that once it was over, everything would be the way it was before. I just hope I can make a difference before then.

    “You’re in big trouble, and I don’t think your three friends are going to find you in time. I can’t keep those snakes away forever. My Dragon scared them off, but they’ll be back, and in bigger numbers.”

    “Where is this place?” asked Ember.

    “The cocoon has transferred your mind to the Venomous Tarns,” replied Akira. “Seghulerak’s home realm in the Abyss. She’s the unquestioned ruler here.”

    “So I’m not in Hell?” asked Ember.

    “This place is the ophidia version of Heaven, actually,” replied Akira. “Most of the time. But it’s Hell for anyone else.

    “This process you’re being treated to is a rare thing called Seghulerak’s Tithe. You see, most ophidia simply consume humans that they capture alive. Like snakes do to rats.

    “The Empress is a priestess of Seghulerak, so she can do that, but if she does, there’s nothing to give her goddess. She can’t send the soul of a victim that she devours to Seghulerak, unless it’s another ophidia. I don’t know why that is.

    “Now, if she sacrifices a human to Seghulerak in the usual ceremony, she has the opposite problem. Nothing for her. The ceremony kills the victim, and there’s no pleasure gained from devouring a dead human.”

    “So what is this?” asked Ember. “Some way to share?”

    “In a nutshell, yes,” said Akira. “Seghulerak is powerful, but one thing that no deity can do is force a mortal to serve her. She’s trying to use torture to convince you to do so willingly. Once she does that, the Empress can do whatever she wants to you, and her goddess will have what’s left over.”

    Ember shivered.

    “Okay, now that you’ve explained it...” she said. “Can you get me out of here??”

    “I can try…” replied Akira.

    A Duel Disk appeared on his arm, and he activated it.

    “You sure dueling is gonna help?” asked Ember.

    “Well, no…” replied Akira. “Honestly, I’m not sure. What you really need right now is a wizard who can undo the dark curse that’s holding you prisoner. But even if I knew where to find one, he’d never get into Taramanda’s palace before it was too late.

    “But you have a strong will… It was weakened a little when you lost that duel, and the fact that you surrendered made you even weaker.”

    “I should never have agreed to Hebi-Na’s terms...” muttered Ember. “That was probably the dumbest thing I ever did...”

    “I won’t argue,” said Akira. “But we’ve all done dumb things...”

    “Like the time you used Judgment Dragon against the guy who had two Dark Coffins and a Zombie Bed set?” asked Ember.

    Akira sighed.

    “Well, you haven’t lost your wit,” he said. “That’s good... And maybe if I build it back up along with your will, you can break the cocoon’s spell yourself.”

    “Don’t forget, you defeated Seghulerak once before… Very few mortals can ever honestly claim to have bested gods.”

    Ember moaned.

    Akira was the one duelist she had never been able to beat. She had tried so many times... But the cards had never turned out in her favor...

    “I guess I have no choice...” she said.

    Her own Duel Disk appeared on her arm with a flash of light.


    (Ember: 8,000) - - - - - - - - - - (Akira: 8,000)



    “Remember, Michiko,” said Akira, as he made his first draw, “I’m not holding anything back... We’ve dueled for fun so many times... Now it’s for real.

    “I summon Garoth, Lightsworn Warrior.”

    In a flash of light, a muscular, yet effeminate-looking male Warrior appeared, wearing a silvery breastplate and leggings, holding a halberd. (1,850 ATK)

    “I’ll set one card...”

    A reversed card appeared.

    “...and that will be all for now.”

    Okay Ember, deep breaths... thought Ember. Deep, cleansing breaths...

    She made a draw.

    “I summon Evocator Chevalier!” she shouted.

    In a flash of fire, Chevalier appeared with his blazing sword. (1,900 ATK)

    “Got a new one, I see,” said Akira.

    “That’s right,” said Ember. “And now he’s about to go ballistic on Garoth!”

    Chevalier slashed his blade downward, and a wave of flames shot towards Garoth. The Lightsworn Warrior groaned, and shattered.

    “First blood to me, coz,” said Ember. “It’s your move...”


    (E: 8,000) - - - - - - - - - - (A: 7,950)



    “First blood to you,” said Akira.

    He made a draw.

    “...but still a long way to go.”

    His Trap Card lifted up.

    “I activate Glorious Illusion, which lets me summon a Lightsworn from my Graveyard.”

    In a flash, Garoth appeared again. (1,850 ATK)

    “Next, I’ll sacrifice him...”

    Garoth turned into a globe of pure light...

    “...to summon Celestia, Lightsworn Angel!”

    Out of the light came a beautiful, angelic form. She had silvery armor with gold trim, lovely white, feathered wing, and long hair tied in a ponytail. She held a long scepter. (2,300 ATK)

    Terrific, thought Ember.

    “In case you forgot about her effect, here’s a refresher,” said Akira. “When she summoned, I send four cards from my deck to the Graveyard...”

    He quickly discarded four cards.

    “...in order to destroy up to two of yours.”

    Evocator Chevalier burst into pixilated shards.

    “Attack directly! Bolt from above!”

    Celestia spread her wings and flew over the field. Ember tried to brace herself as the bolts of pure light slammed into her, but they still knocked her down.

    She took a deep breath.

    You’d think I’d be used to that by now... she thought.


    (E: 5,700) - - - - - - - - - - (A: 7,950)



    “End turn...” said Akira, as Celestia landed.

    “All right... DRAW!” shouted Ember.

    I can do this... she thought.

    She played a Spell Card.

    “I play Fire Back,” she said. “So I’ll ditch one Fire Monster...”

    She discarded Neoflamvell Garuda.

    “...to bring Chevalier back.”

    Evocator Chevalier appeared once again. (1,900 ATK)

    “Next, I’ll use my Normal Summon to Gemini Summon him...”

    Chevalier burned with energy.

    “Then, Salamandra!”

    She played the Equip, and Chevalier burned even fiercer. (2,600 ATK)

    “Not bad...” said Akira. “He’s stronger than Celestia now...”

    “You don’t get off that easily,” said Ember. “I use his effect, and send Salamandra to the Graveyard to destroy Celestia!”

    Chevalier fell back down to an Attack Score of 1,900, and the Lightsworn Angel shattered into pixels.

    “Go!” shouted Ember. “Attack directly!”

    Akira grunted as Chevalier made a deep cut across his chest with his blade.

    He held his chest.

    “You are getting better...” he said.


    (E: 5,700) - - - - - - - - - - (A: 6,050)



    “I believe it’s my move...”

    He made a draw.

    “I summon Lumina, Lightsworn Summoner.”

    He played the card, and in another flash of light, another female appeared. She had tanned skin and short hair, and was dressed in a pure white halter top and skirt. (1,000 ATK)

    “Next, I use her effect, and discard one Lightsworn from my hand...”

    He discarded Aurkus, Lightsworn Druid.

    “...in order to Special Summon Jain, Lightsworn Paladin from my Graveyard.”

    Another Warrior appeared, this one looking androgynous, with slightly feminine traits. She was dressed in full plate with the same design as Celestia, with a scarlet cape, and held a longsword and shield. (1,800 ATK)

    “And when Jain attacks, she gains 300 extra Attack Points.”

    Jain made a rush at Evocator Chevalier, her Attack Score increasing to 2,100. She swung her sword, blasting him out of existence.

    The Lumina shot two bolts of brilliant energy from her hands, and Ember gasped as they hit her in the stomach.


    (E: 4,500) - - - - - - - - - - (A: 6,050)



    “I’m ending my turn now,” said Akira. “Which means I have to pay the costs for my two Lightsworns.

    “I send two cards from my deck to my Graveyard for Jain, and three for Lumina.”

    He discarded five cards.

    Ember paused to take a breath.

    Here goes... she thought.

    She made a draw.

    “I summon Flamvell Firedog!” she exclaimed.

    She played the card, and the fiery Beast appeared in a roaring bonfire. (1,900 ATK)

    “Incinerate his Paladin!” she shouted.

    Firedog howled. It breathed a burst of flame, and Jain gasped before she shattered.

    “I thought I taught you better,” said Akira. “Anyone could have seen that Lumina is the bigger threat.”

    “I know,” replied Ember. “I’ll get to her in a second!

    “You know how you always taught me how to combo? Well here’s one of my favorite combos.

    “I use Firedog’s effect to Special Summon Flamvell Gurnika!”

    In a blast of fire, the flaming Dragon appeared. (1,700 ATK)

    “Destroy Lumina!” she shouted.

    Gurnika blasted flame from its jaws, and Lumina screamed right before she was burned up.

    “Now, you lose 600 more Life Points,” said Ember, “200 for each Level that she had.”


    (E: 4,500) - - - - - - - - - - (A: 4,650)



    “Then it’s my move...” said Akira, softly.

    He made a draw.

    He played a Spell Card.

    Foolish Burial?? thought Ember. Oh no, not this...

    “That’s right, Michiko,” said Akira. “I’m sending Wulf, Lightsworn Beast from my deck to the Graveyard.

    “Which due to his effect, results in him being summoned to the field.”

    The Monster that appeared looked like a werewolf at first glance, but with a shiny, silvery, beautiful coat, wearing shoulder guards and a kilt of the same design as the rest of the Lightsworns, and carrying a halberd. (2,100 ATK)

    “Attack Flamvell Gurnika!”

    Wulf growled, and made a fierce chop with his weapon. Gurnika was blasted to shards.

    “I set a card facedown, and end my turn,” said Akira, as a reversed card appeared.


    (E: 4,100) - - - - - - - - - - (A: 4,650)



    Ember was very nervous. She was almost certain right now that Akira had enough Lightsworns in his Graveyard to summon... “it”. His most powerful Monster, the one she had never been able to dodge.

    She drew a card.

    I’ve got nothing that can beat Wulf... she thought. But maybe UFO Turtle will help me get someone who can...

    She set two cards in her Disk, and a reversed card and a reversed Monster appeared.

    She turned the other card on her Disk, and Firedog sat in Defense Mode. (200 DEF)

    “It’s your move...” she said.

    Akira made a draw.

    “I play Solar Recharge,” he said, playing a Spell Card. “First I send one Lightsworn in my hand to the Graveyard...”

    He discarded Rinyan, Lightsworn Rogue.

    “...then I draw two cards...”

    He made two draws.

    “Then I discard two more from my deck...”

    He discarded two more cards.

    “I summon Ehren, Lightsworn Monk.”

    He played the card, and another female Warrior appeared. She wasn’t clothed in armor; rather, her battle dress looked more designed for a martial artist. She held a long quarterstaff. (1,600 ATK)

    “Wulf, destroy Firedog!” he ordered.

    Wulf made another chop with his blade, and Firedog was eradicated.

    “Ehren, the other one!”

    Ehren leapt at the reversed Monster, spinning her weapon above her head. UFO Turtle appeared on the card, right before she clobbered it, and it dissolved into particles of light.

    “And when Ehren destroys a Monster that’s in Defense Mode,” said Akira, “that Monster goes back to your deck instead of going to the Graveyard.”

    Ember bowed her head. She didn’t know how to reply. Akira lifted an eyebrow.


    Continued...

  3. #83
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    Jan 2003
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    Default Re: Shadowchasers: Power Primordial

    Continued from last post:


    His facedown card lifted.

    “I activate Solar Ray,” he said.

    Ember screamed as a scorching ray of pure light blasted her.


    (E: 2,900) - - - - - - - - - - (A: 4,650)



    “Thought that would wake you up,” said Akira. “Come on, Michiko! You’ve got to fight back!”

    “I don’t want to fight back...” sobbed Ember. “I want to give up... No matter how hard I try, you’re the one duelist I can never beat...”

    “Don’t back out now, Michiko!” urged Akira. “If you lose here... We may never duel each other again...”

    “That’s supposed to encourage me?” asked Ember.

    “Michiko...” said Akira. “Remember the ceremony where you were formally inducted into the Shadowchasers? Your parents and I were there, remember? That bigwig who’s in charge of the group... What’s his name...”

    “Jalal,” said Ember.

    “Right,” said Akira. “He told us you were being admitted to some honor society, but we were all proud of you...”

    “And now that you know the truth?” asked Ember.

    “I’m more proud of you that I ever was!” replied Akira. “You’re living a life that people could only dream of.”

    “And it’s about to be cut short...” said Ember. “The most I can hope for now is to be remembered as someone who gave her life for the cause.”

    “Don’t talk like that!” said Akira. “Let me tell you something... They say that dying in the line of duty is honorable.... And maybe it is. A soldier who dies in combat gets a big funeral, gets awarded posthumous medals, and is remembered in engraved inscriptions.

    “But Ember... Even better than that is a heroic soldier who survives every trial put before him, and lives to pass on his experiences to future generations of heroes.

    “You can call a dead soldier a hero... You can say he made the ‘ultimate sacrifice’... You can even call him a martyr if you want... But that won’t change the fact that he’s dead. And as soon as he’s dead, he can’t be a hero any more.”

    Ember looked at him intently.

    “Judging by the look on your face,” said Akira, “I take it you understand... Now... When we left off, I was just about to end my turn... And I do so by sending three cards from my deck to the Graveyard to pay the cost for Ehren.”

    He discarded three cards.

    “My move...” said Ember.

    She made a draw.

    Flamvell Baby! she thought. Maybe I can turn this around!

    “I activate Call of the Haunted!” she shouted.

    Her facedown card lifted up, and Firedog appeared again. (1,900 ATK)

    “Him again...” said Akira.

    “But that’s not all,” continued Ember. “I’m also summoning Neoflamvell Shaman.”

    There was a blast of fire, and the flaming, masked witch doctor appeared, twirling his fiery baton. (1,700 ATK)

    “Another new one, I see,” said Akira.

    “You haven’t seen anything yet,” said Ember. “I’m sending Flamvell Baby to the Graveyard...”

    She discarded the Pyro.

    “...to increase Firedog’s Attack Score by 400 points.”

    (2,300 ATK)

    “Shaman, you first. Attack Ehren with Tiki torch!”

    The Shaman blew a stream of flames from the mouthpiece of its mask, and the Lightsworn Monk groan before she blew into shards.

    “Perfect!” said Ember. “Now Shaman’s effect kicks in. Since I have at least three Flamvell Monsters in my Graveyard, I get to remove one card in your Graveyard from play.

    “So... Let’s take a look...”

    All the cards in Akira’s Graveyard, which were a lot at this point, appeared in front of Ember. She noticed that both his copies of Judgment Dragon, the card of his that she was most afraid of, were there.

    It was tempting to remove one of them, but she saw a card that could foil her plans even more if she didn’t get rid of it right now.

    “I’m getting rid of your Necro Gardna, Akira,” said Ember, touching the card.

    “Smart...” said Akira, with a chuckle.

    “Now, let’s continue...” said Ember. “Firedog, attack his Lightsworn Beast!”

    Firedog roared, and exhaled its wave of flame. Wulf growled, and shattered into pixels.

    “Next, I use Firedog’s effect to summon Flamvell Archer,” said Ember.

    Archer appeared, aiming his burning bow. (1,000 ATK)

    “Attack directly! Flaming arrow!”

    The Archer fired his bow, and Akira gasped as it hit him in the chest.


    (E: 2,900) - - - - - - - - - - (A: 3,350)



    “I’m not done!” continued Ember. “I Tune together Archer and Shaman...”

    The two Monsters faded into six glowing stars. Ember started to chant as they flew into the dark sky of the Venomous Tarns.

    “Born in the fiery core, rage empowered by white hot flames, strength of an erupting volcano! Clustering stars form a spark to light a roaring fire!

    “Ignite… Flamvell Urquizas!”


    With a roar, Urquizas fell to the playing field, his fists burning with flames. (2,100 ATK)

    “Impressive...” said Akira.

    Ember took a deep breath.

    “It’s your move...” she said.

    Akira drew a card.

    He set a card on his Disk, and a reversed card appeared.

    He nodded.

    “No Monsters?” asked Ember. “Are you feeling all right?”

    “Your move...” said Akira.

    Ember quickly made a draw.

    What’s this? she thought, looking at the card.

    She thought for a minute.

    Then she recognized it. This Trap was usually in her Side Deck.

    How did it get in her Main Deck?

    If Akira’s facedown card was a bluff, it would hardly matter.

    “Urquizas, attack Akira directly with Fist of Flame!”

    Flamvell Urquizas lunged at Akira. He lifted his arm as the Synchro punched him with blow so solid that Ember could feel it.


    (E: 2,900) - - - - - - - - - - (A: 1,250)



    Urquizas’s Attack Score went up to 2,400.

    This is it! thought Ember. All I have to do is attack with Firedog, and I’ll have beaten Akira!

    “Firedog, finish him off!”

    Firedog prepared to attack...

    “Sorry, Michiko, but that’s all you get!” shouted Akira.

    His facedown card lifted up.

    “Beckoning Light! This Trap Card lets me send my whole hand to the Graveyard...”

    He discarded the three cards in his hand.

    “...and in return, recover three Light-Attribute Monsters from it.”

    Three cards slipped out of his discard slot.

    “It won’t stop the attack!” shouted Ember.

    “Yes it will!” replied Akira. “Because one of the cards I just discarded was my other Necro Gardna!”

    Necro Gardna appeared in front of Akira, blocking the blast of fire. Then it vanished into a ripple of light.

    Ember sighed. She had been so close!

    She took the Trap Card she had drawn, and set it in her Disk. A facedown card appeared.

    “It... It’s your move...” she said, more nervous than ever.

    Akira drew a card.

    “Then it’s time to test you like never before...” said Akira. “Get ready, Michiko...

    “There’s more than enough Lightsworn in my Graveyard now...”

    Ember started to tremble in fear as a huge creature started to materialize. It was beautiful and terrifying at the same time, a giant Dragon with scales of pure silver, radiating holy light.

    She was almost frozen with fear as Judgment Dragon let out a great roar... (3,000 ATK)

    “Now, I use Judgment Dragon’s effect!” exclaimed Akira. “I give up 1,000 Life Points, and it destroys every card on the field except itself!”

    Judgment Dragon started to glow like a beacon. Ember started to panic...

    Then she realized something...

    Her facedown card shot up...


    * * * * * * * * * *



    Gears was sitting on his D-Wheel, entering a program.

    “The failsafe is running, people,” he said. “If anyone in this city plays a card that Ember has in her deck, it will hone in on it.”

    “So what do we do in the meantime?” asked Jinx, angrily. “Stay here and watch drunks pass out on the street??”

    “Jinx, you have to calm down,” said Shichiro. “You seem to think that Ember is still your apprentice, but the truth is, she’s a full-fledged Shadowchaser now.”

    “I know...” said Jinx, with tears in her eyes, “but she’s so young... She’s like the sister I never had... She...”

    Then a strange look crossed her face. She held her chest.

    “What?” asked Shichiro. “Something bad?”

    “No...” said Jinx. “Something good...”

    She paused.

    “Like a surge of great power...

    “Wherever Ember is... I think she just made a big step towards getting out of it...”


    * * * * * * * * * *



    Ember panted for breath. Sweat poured down her forehead.


    (Ember: 2,900) - - - - - - - - - - (Akira: 250)



    She was safe... Her two Monsters were safe...

    Akira’s Dragon had not been so lucky. There was nothing left of it but a black, smoldering scorch on the ground.

    Had she done it?

    “I did it...” she whispered.

    “I did it! I beat Judgment Dragon!”

    Akira chuckled.

    “That you have...” he said.

    He took one of his other three cards.

    “But this duel is not over yet, coz...

    “I summon my second Judgment Dragon!”

    With a roar, Judgment Dragon appeared a second time. (3,000 ATK)

    “You had your second one??” shouted Ember, starting to panic.

    Then she realized something.

    “You... You don’t have enough Life Points to use its effect!” she said.

    “No, I do not,” replied Akira. “So it will just have to fight the old-fashioned way.

    “Attack! Ultimate divine light!”

    Ember braced herself as Judgment Dragon breathed a blast of pure, brilliant energy, vaporizing Flamvell Firedog.


    (E: 2,200) - - - - - - - - - - (A: 250)



    “I haven’t Normal Summoned yet,” continued Akira, “so I’ll set a Monster, and then set one card facedown.”

    He set his last two cards, and two reversed cards appeared.

    “I end my turn, which means I have to discard four cards from my deck due to Judgment Dragon.”

    He made four discards.

    Ember took a deep breath. She looked at the last card in her hand. Big Bang Shot. It could raise Urbellum’s Attack Score to 2,800, which was 200 less than what was enough to defeat Judgment Dragon.

    She did a quick survey of the situation. She had been keeping track, as she often did with Akira. His deck had forty-five cards in it total, which was not unusual for a Lightsworn deck. If her calculations were correct, he had twelve cards left, so it was unlikely that she could outlast him this time.

    She was also pretty certain that his reversed Monster was Ryko, Lightsworn Hunter, who’s Flip-Effect could destroy any card. But due to Urquizas’s trampling effect, that wouldn’t matter.

    But there was one problem. Akira knew about Urquizas’s effect. He had bought her the card, for pete’s sake. So the facedown card was obviously something that would stop her, like his Dimensional Prison.

    She looked at her deck.

    Here goes... she thought.

    She drew one card. She looked at it.

    She quickly set it in her Disk, and a facedown card appeared.

    “Your move, coz,” she said.

    Akira drew a card.

    “Hmm...” he said.

    “You lose, coz,” said Ember.

    “Huh?” said Akira.

    Ember’s facedown card lifted up.

    “I activate Spiritual Fire Art – Kurenai!” shouted Ember. “By sacrificing Urquizas, I can deal damage equal to his base Attack Score!”

    Urquizas’s eyes burned with fire. He flew at Akira, turning into a ball of flame. Akira braced himself as fire erupted around him.

    “Ergh...” he grunted.


    (E: 2,200) - - - - - - - - - - (A: 0)



    “I did it!!” cheered Ember. “I finally beat you! I...”

    Then she clutched her stomach...

    “Michiko?” asked Akira, as the holograms vanished.

    Ember grunted...

    Then some shadowy, black globs of pure darkness seemingly oozed out of her body, and faded into vapor.

    “Ugh...” said Ember.

    “Hey... That feels like a weight was just taken off my shoulders...”

    “It was, Michiko!” exclaimed Akira.

    He rushed up and hugged her.

    “You fought off the dark spell holding you prisoner! You forced it out! You did it!”

    She looked at him.

    “I can’t believe I finally beat you...” she said.

    “Oh, you sure did...” he said. “And it was close... Look at the card I drew on my last turn...”

    He showed her the card.

    “Supremacy Berry?” gasped Ember.

    “Which would have increased my Life Points by 2,000 since mine were less than yours,” said Akira.

    “Letting you use Judgment Dragon’s effect...” said Ember.

    “But... You won!” replied Akira.

    “But the bronze woman who sent you here...” said Ember. “She said she’d make everything the way it was before...

    “You won’t remember this... You’ll never know that I beat you!”

    “Don’t feel bad, Ember,” said Akira. “You’ll know. And I’ll bet you’ll be able to do it again when we duel in a better setting.”

    “You know coz...” said Ember. “You’d have made a great Shadowchaser...”

    “It’s nice of you to say that,” said Akira. “Now, we’d better flee this awful place. I can go back the way I came. As for you, now that Taramanda’s curse is no longer holding you down, you just have to wake up. Then all you have to do after that is escape the palace and make your way to safety.

    “It may be easier said than done, but I know you can do it...

    “And you’d best hurry, because it seems that Seghulerak is rallying her troops.”

    Ember turned her head, and saw the horde of snakes approaching, along with a battalion of demonic ophidia.

    “But wait!” she shouted. “How do I wake up??”

    “Why, you do what anyone does when they realize they’re asleep and want to wake up,” said Akira, as he started to fade. “You pinch yourself.”

    Then he vanished.

    Here goes nothing, thought Ember.

    She gave herself a pinch on the arm.


    * * * * * * * * * *



    In the Temple, Gsmith was startled as the cocoon started to wobble and shake.

    “What in the Abyss?” he said, getting up.

    He walked up to it, and prodded it with his finger...

    He only had a chance to gasp as Ember’s arm burst out, grabbing him by the neck.


    * * * * * * * * * *




    Next:

    Gears: There’s still no sign of Ember, but we have bigger problems. That pest Trueman appears again, and his deck seems stranger this time, with cards that seemingly, no sane duelist would use. What secret is he hiding in this bizarre strategy? If I can beat him, the third Titan may show himself, and another piece of the puzzle may be unraveled.

    “Grave Lure” is coming soon.



    Shadowchaser Files

    The Shadowchild


    Legend says that every five centuries, on the night of a blue moon (defined as a second full moon in a single month), a baby girl will be born to Shadowkind parents, who will be marked as the Shadowchild. This Shadowkind will develop incredible magical and martial abilities when she comes of age... But they can be utilized for either Good or Evil. Whether the Shadowchild chooses the Path of Light or Darkness when the time comes is ultimately up to her. Once the choice is made, a champion will be born, who will either become one of the greatest of heroes or one of the foulest of villains.

    Some dismiss this legend as merely a legend, but Jalal can attest that it is true. Jalal is a firm believer that sentient beings have free will, and that if fate exists, which he doubts, it is never written in stone. But he cannot deny the existence of the Shadowchild. Five-hundred years ago, the last Shadowchild chose the Path of Darkness, and could not be stopped until he defeated her personally.

    But what upset Jalal even more than the fact that she had turned to evil was the fact that she had been coerced and manipulated into making that choice by outside forces so much, that the choice had not truly been hers to make. Jalal has resolved not to let a similar situation arise.

    It has been sixteen years since the last blue moon where a Shadowchild would have been born, and because even the Shadowchild herself does not know her identity until the time comes, no-one is certain of who it is. Many priesthoods of Shadowkind deities, both benign ones like St. Cuthbert and Pelor, and sinister ones like Vecna and Tharizdun, are searching diligently for any clues as to the location of the Shadowchild, hoping to influence her decision. Jalal knows he cannot allow this, not by anyone.

    Thus, no-one has put more effort into finding her than Jalal. He has even found a very likely suspect: A sixteen-year-old elven girl named Sylvia Strongbreeze, a resident of Orlando. Sylvia was born on the right date, and exhibits many signs of conflict that most casual observers would miss; her slightly Goth-style clothing combined with her golden ankh necklace may seem like the trappings of a rebellious teenager, but it also shows a conflict between symbols of death and life in the same outfit.

    For now, Jalal keeps quiet about his suspicions about Sylvia. He wouldn’t want her to be the target of every group who is looking for the Shadowchild, and will only act once he is sure his hunch is certain.

    For now, Sylvia seems content to simply be a teenager. She just wants to go to school, hang out with friends, eat pizza and do all the things that girls her age usually do. If a conflict arises inside her, it likely will come out of the blue.


    Story Ideas: If Sylvia truly is the Shadowchild, any story revolving around this plot would not involve trying to recruit her or swaying her decision. As much as Jalal would love having the Shadowchild choose the Path of Light, he knows that the choice must be made by her alone. However, several other groups do not feel the same way, and would do anything to influence the Shadowchild’s decision. It is here where the Shadowchasers must step in, and keep that from happening.

    Again, this could be incredibly tricky. Fighting off the minions of Wee Jas and Hextor are easy, but dealing with St. Cuthbert’s missionaries will be a great deal harder. Negotiation might be a better alternative to fighting in some cases, and the Shadowchasers might well make a few people upset before it is over. But then, no-one ever said it would be easy.

    Then there will be the point where the Shadowchild finally does make her choice, at which point everyone will only be able to cross their fingers. Possibly, the choice will depend on just how well the heroes did in keeping outside influences away, and her general outlook towards life.

    It is entirely possible that Sylvia might reject both paths, and decide that she doesn’t want to be anyone’s champion. Jalal has considered this, as he knows that destinies are rarely written in stone. Not everyone has the desire to accomplish great acts, and if Sylvia simply desires to lead a normal life, she might be able to refuse the call entirely.


    Deck Suggestions: If Sylvia’s style of dress is not a clue, the deck that she uses in casual games with her friends may well be. She doesn’t use a Disk (yet), but she has been seen using a Sky Scourge Deck in friendly duels, relying on Enrise, Norleras, and Invicil as her aces. In this type of deck, Light Fairies and Dark Fiends struggle for dominance, possibly symbolizing the struggle between Good and Evil that will soon arise within her.

  4. #84
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    Default Re: Shadowchasers: Power Primordial

    Great job in these chapters, Brian. I knew a duel between Ember and her cousin would be on course for the par considering the history you gave those two, I didn't expect the Titan who is bound to Ember to use Akira as a tool for that. So she's okay now.

    And Louie got what he deserved thanks to Titan #2. All that's left to reveal is that last one, and I bet Gears will be the one who gets him. Four Titans, four Shadowchasers, it all falls into place.

    Those files are pretty interesting two. I might try something connected to one of the agents trying to influence the Shadowchild when I have free time. I will let you know about it. Yes, I promised something else, but writing fanfic is a time-sink and I have Heart Gold, Soul Silver, and The Sims to deal with, not to mention that my life will soon become dictated by various real-life activities once Easter's done with. Still, I will try.
    ~ Lord Almaz, #2 Honor Student of Evil Academy ~
    (Don't read TOO much into that, folks)

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    Default Re: Shadowchasers: Power Primordial

    DUEL TWENTY-EIGHT






    Ten minutes later, Taramanda and her advisory panel were inspecting the ripped-open cocoon, while Gsmith sat in a pew, holding a piece of raw meat against his eye.

    “What sort of guard are you?” shouted Msskim. “You were supposed to be watching her!”

    “I was watching her!” growled Gsmith, who was just as angry. “I watched as she busted out of the cocoon and grabbed me in a choke hold! Then I watched as she clocked me in the eye, stole my sword and my symbol, and high-tailed it out that way!”

    “I thought you said that there was no escape from the Venomous Tarns with the aid of a third party,” said Hebi-Na.

    “There’s no escape from any demon lord’s domain without help,” replied Taramanda. “Not even the goddess Waukeen was able to escape from Graz’zt’s realm on her own. Someone helped Ember, and it will take many hours of communing with our goddess for me to discover who it was.

    “In the meantime, we have bigger problems...”

    “Don’t worry...” said Csimith. “Xssim is guarding the entrance hall. One hit from that crossbow, and it’s game over for Ember.”

    “Uh, Csimith?” said Hssimim. “Didn’t you tell him to watch for people coming in?”

    “Yeah, so?” asked Csimith.

    Taramanda knocked him on the head.

    “It means he isn’t watching the way out, stupid!” she shouted.

    Csimith quickly turned on a communicator he kept on his belt.

    “Xssim, come in!” he shouted.

    “All clear, chief,” said a voice. “No-one’s getting in.”

    “Stop watching the way in!” shouted Csimith. “Start watching the way coming out!”

    “Coming out?” said the voice on the end. “Well, I...”

    Then his voice was cut short by a scream, and then sounds of a struggle.

    “Xssim, come in!” shouted Csimith.

    No answer.

    “Come in!” he repeated.

    “This is Xssim,” said the guard’s voice, sounding hurt. “I was jumped from behind.

    “Uh... I’m afraid that whoever you don’t want getting out... Just got out...”

    Csimith crushed the device in his hand.

    “If she gets to her pals,” shouted Hssimim, “we’ll have to evacuate this palace!”

    “I’m on it...” said Hebi-Na. “Without her D-Wheel, I can move faster than she can.”

    “Hebi-Na!” snapped Taramanda.

    Hebi-Na looked at the Empress.

    “No fancy stuff this time...” said Taramanda. “Kill her... Devour her yourself...

    “Finish that brat for good...”

    Hebi-Na nodded.

    She leapt and landed flat on the floor, and rushed along the hallway, moving via undulation, like a true snake. She could move at almost four times her usual speed this way, one of the benefits of having a snake’s trunk in place of legs. It took her only two minutes to exit the palace.

    Once there, her forked tongue flicked in and out a few times.

    She knew the direction the prey had gone. It was all a matter of bringing her down.


    * * * * * * * * * *



    It was now nine-thirty. The full moon shone in the sky.

    The D-Wheels were parked in front of a condemned theater. Shichiro could swear he had seen it somewhere before, but he couldn’t put his finger on it.

    “Still not a flicker,” said Gears, looking at his D-Wheel’s controls.

    “Man, this could not get worse...” said Jinx.

    “Kaede...” said a voice.

    The three Shadowchasers looked up, and saw Shannalla appear, faintly at first, then coming into focus.

    “You can talk too?” asked Jinx.

    “Our power is growing stronger,” replied Shannalla. “Our brother is in the area!”

    “Another Titan?” asked Gears, standing up.

    “Yes,” said Shannalla. “He was drawn to us like a beacon. He has both good news and bad news.

    “Jetta’s initial plan worked. Michiko is free from the bonds that were holding her.

    “But then there comes bad news. As she tries to flee the snake men, one is chasing her, one with murder on her mind.

    “Jetta can no longer help. She had to reunite her mind with her body before her jailers realized she was gone.”

    “Where’s Ember?” asked Shichiro. “We can help her! Just point us in the right direction!”

    “She’s...” started Shannalla.

    Then the Titan nervously looked back and forth.

    “No...” she said. “Evil draws near... He’s become stronger than before...”

    Then she vanished.

    “Don’t go!” shouted Jinx.

    A sense of dread all came over them. A cloud covered the moon. Gabriel squawked nervously.

    They saw a shadow in front of them on the empty street. The dark form of the man who called himself Trueman walked into the light.

    “Trying to save your comrade, Shadowchasers?” he asked. “That isn’t going to happen.”

    Gears angrily got off his bike, and stood up to the man in black.

    “I’m getting awfully tired of you, Trueman,” he said. “You always show up at the worst possible times.

    “So what nightmare do you have in your deck this time? Demise? Ruin? Reign-Beaux?”

    “You’re just going to have to duel me to find out,” said Trueman. “And might I add...”

    He snapped his fingers. The street became covered by darkness.

    “You don’t have a choice in the matter...”

    The darkness lifted, and the scenery had taken a turn for the worse. The three humans and the phoenix were now facing Trueman in a derelict cemetery, full of rotting headstones and dead trees, under a grey sky.

    “Where are we?” asked Jinx.

    “We’re in a pocket dimension that serves as a bridge between the mortal world and the Abyssal realm of Thanatos,” said Trueman.

    “Thanatos...” said Shichiro. “Wait... Jalal mentioned that once...”

    “It’s the realm ruled by Orcus,” said Gabriel, ominously. “One of the mightiest demon lords, and the Prince of Undead. Only Demogorgon is stronger, and Orcus would argue about that.”

    “The armies of Orcus are patrolling the nexuses of the Abyss,” said Trueman, “waiting for any sign of the Ship of Chaos. The armies of Demogorgon and Graz’zt are doing the same thing. He’s in a foul mood when a conflict this big happens, so no-one is likely to use this route and interrupt our duel.

    “Should you win, you’ll end up back in Satellite where we started.

    “Of course, you could just take your chances and try to find your way back to the mortal world yourself... But if you take the wrong path, you might wind up in Thanatos proper...

    “And like I said, Orcus is in a foul mood right now...”

    “People, he has us there,” said Gears. “Without my D-Wheel, finding the right way back is gonna be playing with fire.”

    “Just beat him quickly,” said Jinx. “Ember is being chased, remember?”

    “All right!” said Gears.

    He activated his Duel Disk.

    Trueman grinned as he activated his.


    (Gears: 8,000) - - - - - - - - - - (Trueman: 8,000)



    “Let’s do this,” said Trueman. “I’ll go first...”

    He made a draw.

    “Remember that card you helped me recover last time?” he said. “Allow me to introduce you all...”

    A shadowy aura of dark energy appeared in front of him.

    “...to Dark Archetype!”

    None of the three humans had seen the thing that appeared in front of Trueman before, but they knew right away, they didn’t like it. Crouching on all fours, it was a bizarre and ugly thing that looked like it had been made of several Fiends stitched together in a haphazard manner. (1,400 ATK)

    “Ugh!” said Gears.

    Trueman fit another card in his Disk, and a facedown card appeared.

    “It’s your move...” he said.

    Gears quickly made a draw.

    That reversed card is probably a Trap, he thought. But I’ve got to at least try to get rid of that... thing. I don’t know what it can do... And I have a feeling I don’t wanna know.

    “I summon Ally of Justice Garadholg!” he shouted.

    In a flash of dark fire, Garadholg appeared, holding its two energy blades. (1,600 ATK)

    “Garadholg, destroy that abomination!” he shouted.

    Garadholg rushed at Dark Archetype...

    “I activate... Zero Gazer!” shouted Trueman as his facedown card shot up.

    “Zero Gazer?” asked Jinx.

    “I never heard of it either,” said Shichiro.

    “Zero Gazer reduces the Attack Score of my Monster to zero,” said Trueman.

    Dark Archetype fell to zero Attack Points. Trueman cringed a little as Garadholg slashed it to ribbons.

    “But,” continued Trueman, “Zero Gazer also lets me draw one card...”

    He made a draw.


    (G: 8,000) - - - - - - - - - - (T: 6,400)



    “I’m guessing there’s more to this...” said Gears, ominously.

    “Indeed...” said Trueman. “When Dark Archetype is destroyed by battle, its effect activates.”

    He lifted his Disk.

    “I choose a Monster in my deck whose Attack Score is the same as the amount of damage I just took.

    “Then I send Monsters from my hand to the Graveyard whose combined Levels equal the Level of the Monster I chose.

    “So... I’ll send Zanki in my hand to the Graveyard...”

    He discarded the card.

    “In order to Special Summon Crawling Dragon in Defense Mode.”

    In a flash of light, an elderly, wingless Dragon with earthen-brown scales appeared, curled up in Defense Mode. (1,400 DEF)

    “Hold on...” said Gears. “Zanki? Crawling Dragon? Someone actually still uses those old cards?”

    Trueman glared at him.

    “And why did you summon it in Defense Mode? It’s Attack Score is higher.”

    No answer.

    “I uh...” said Gears. “I set a card, and end my turn...”

    A facedown card appeared behind Garadholg.

    “My move...” said Trueman, making a draw.

    “I set a Monster, and one facedown card, and end my turn.”

    Two set cards appeared, perpendicular to each other.

    “All right, here goes,” said Gears.

    He made a draw.

    This might be useful later, he thought, looking at the Monster.

    “I summon Mechanicalchaser!” he exclaimed, playing a card.

    In another burst of energy, the multi-limbed Machine appeared next to Garadholg. (1,850 ATK)

    “Garadholg, destroy Crawling Dragon!” he shouted.

    The Ally struck the Dragon with its blade, blasting it to pebbles.

    “Now, my Mechanicalchaser attacks your other Monster!”

    Mechanicalchaser flew at the reversed Monster, its blades spinning. A fat, ugly clown appeared on the card, crouching in Defense Mode. It was cut in half.

    “Crass Clown?” asked Gears. “And you made no attempt to stop me? Don’t you know that you have to move that one from Defense Mode to Attack Mode to use its effect?”

    Still no answer from Trueman.

    “Have it your way,” said Gears. “I end my turn...”

    “I draw...” said Trueman.

    “And now my true strategy can come to light, now that I have Crawling Dragon, Zanki, and Crass Clown in my Graveyard...”

    He played a Spell Card.

    “What is that?” asked Jinx.

    “It... It looks like Call of the Haunted,” said Shichiro. “But... It’s a Spell Card!”

    “This rarer Spell version of Call of the Haunted was around before the more common Trap version,” said Trueman. “It isn’t used much any more... It only works in certain decks, and since it has the same name as a card that’s Limited, you can’t use it and the Trap version in the same deck.

    “The only duelists who make a habit of collecting the rare copies are the
    Sons of Kyuss. It was very hard to get this one away from its... previous owner...

    “But anyway... Now that I’ve played it... I can remove those three Monsters from play to Special Summon three more.”

    The ground rumbled, and three hideous, rotting corpses crawled out of the ground. One was a rotting, undead dragon, its ribcage poking out through its decaying skin. (1,600 ATK) Another was a decayed corpse dressed in rusted Samurai armor, pierced with arrows, holding a rusted sword. (1,500 ATK) The third was a rotting, Zombie version of Crass Clown, balanced on a ball and holding a scythe. (1,350 ATK)

    “You ditched three useless Monsters to summon three other useless ones?” asked Gears.

    As he said that, the three Zombies glared at him, and their eyes glowed with evil light.

    “I end my turn,” said Trueman.

    Gears drew a card, now getting a little nervous.

    Shouldn’t be too hard... he thought.

    “First, I set a Monster,” he said, as a reversed Monster appeared.

    “Then, I attack with Mechanicalchaser!”

    The Machine hunter lunged at Dragon Zombie, ripping it to pieces.

    “Ha, that was easy,” he said. “Garadholg, destroy Armored Zombie!”

    Garadholg swung its energy blade, cutting the undead soldier in two. The remains shattered.


    (G: 8,000) - - - - - - - - - - (T: 6,150)



    “Your move, pal,” said Gears. “And all I’m getting from this new strategy of yours is a big laugh.”

    Trueman made a draw.

    “Oh?” he said.

    Then the ground burst open again. Dragon Zombie leapt out first. (1,760 ATK) Then Armored Zombie followed. (1,650 ATK)

    “They came back!” gasped Jinx.

    “And they’re stronger than they were before!” exclaimed Shichiro.

    “That’s the true power of my special Call of the Haunted,” said Trueman. “You Shadowchasers have fought enough undead beings and necromantic creations to know that killing something is difficult when it’s already dead.

    “When these three Zombies are destroyed, they rise from the dead again, with ten percent more Attack Points!”

    “Hold on...” said Shichiro. “Didn’t Katsuya Jonouchi mention something like this in his autobiography?”

    I was thinking the same thing, thought Gears.

    “Dragon Zombie,” ordered Trueman, “attack Ally Garadholg!”

    The Zombie took a deep breath...

    “I activate... Half or Nothing!” shouted Gears, as his facedown card shot up.

    Judge Man appeared, holding his two axes menacingly.

    “Make a choice,” he said.

    “I choose to end my Battle Phase,” said Trueman. “And now that the power of my Spell has been released, I play Dust Barrier.”

    A Continuous Spell Card appeared.

    “For as long as this card lasts, your Spell Cards don’t work on my Normal Monsters.

    “And I end my turn.”

    Gears made a draw. He looked at it.

    “You may be able to bring your Zombies back turn after turn,” he said, “but that just means I can chip away at your Life Points by attacking them turn after turn.

    “Mechanicalchaser, attack Dragon Zombie again!”

    The robot made a slash at the decayed corpse, ripping it to shards.

    “Garadholg, attack Clown Zombie!”

    The Ally made a slash with its energy blades, cutting the undead jester in two.

    “I’ll set a card facedown,” he continued, “and end my turn.”

    A reversed card appeared.


    (G: 8,000) - - - - - - - - - - (T: 5,810)



    “My move...” said Trueman, with a sinister smile.

    He drew a card.

    “And once again...”

    The ground cracked open. Clown Zombie emerged first. (1,485 ATK)

    Then, Dragon Zombie leapt out of the ground... But with its appearance came something Gears didn’t expect... (1,936 ATK)

    “Now wait just a minute!” shouted Gears. “You’re telling me that this Attack Score boosting effect stacks??”

    “Is this card even legal?” asked Jinx.

    “Don’t know, don’t care,” replied Trueman.

    He played a Spell Card.

    “And for my next move, I’m playing Tribute to the Doomed to destroy your Mechanicalchaser.”

    He discarded a second Zanki, and Mechanicalchaser sparked with bolts of energy before shattering into pixels.

    “Clown Zombie, attack his hidden Monster with acrobatic daggers attack!”

    Clown Zombie cackled, and three daggers formed in its hand. It did a handstand on its ball with its other hand, and hurled the daggers. Ally of Justice Unlimiter appeared on the card and exploded as the projectiles stabbed into it.

    “Armored Zombie, destroy Garadholg with revenant’s blade!”

    The undead bushi made a slash with its rusty katana, slicing Garadholg in two.

    “Dragon Zombie, attack directly with noxious zombie breath!”

    Dragon Zombie growled.

    “I activate Sakuretsu Armor!” shouted Gears, as his facedown card lifted up.

    “Not so fast,” said Trueman, as his own card lifted up. “I activate Seven Tools of the Bandit. It costs me 1,000 Life Points, but negating your Trap will cost you more.”

    Gears’s Trap Card shattered, and he cringed as a cloud of foul, corrosive gas covered him.

    For a minute, he felt sick. He almost threw up.

    “I end my turn,” said Trueman.


    (G: 6,014) - - - - - - - - - - (T: 4,810)



    Gears wiped his face.

    Something’s wrong here... he thought. He had that Counter Trap on the field when I activated Half or Nothing... So why didn’t he use it then?

    Of course! Dust Barrier... And a Counter Trap... That Spell of his can probably only revive those Zombies when they’re destroyed by battle... Card effects are a different story.



    Continued...

  6. #86
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    Default Re: Shadowchasers: Power Primordial

    Continued from last post:


    He drew a card.

    This might work... he thought.

    “Okay, pal,” he said, “I’m setting a Monster, and a facedown card.”

    Two set card appeared, one in his Monster Zone, one in his Spell Zone.

    “Do your worst...”

    “I draw...” said Trueman.

    He drew a card.

    “Unfortunately,” he said, “since it is now my second Standby Phase since I used Dust Barrier, its power is exhausted...”

    The Dust Barrier card shattered.

    “Not like I need it... Dragon Zombie, destroy his Monster!”

    Dragon Zombie breathed another cloud of its noxious breath...

    “I activate... DNA Transplant!” shouted Gears. “Now, all Monsters on the field are Light...”

    His Monster appeared on the card. It looked like a small, prototype version of Catastor, not nearly as fancy, with only two legs. (200 DEF)

    “I can still crush your Monster,” said Trueman.

    “No you can’t,” said Gears, with a grin, “because any Light Monster that battles Ally of Justice Core-Destroy is automatically destroyed, without any damage calculation.”

    Core-Destroy fired a blast of pure energy from its one optic sensor, and Dragon Zombie was vaporized.

    “Ha, ha!” laughed Gabriel. “Betcha didn’t expect that, sucker!”

    “And I’ll bet that if your Zombies are destroyed by card effects,” said Gears, “Call of the Haunted can’t bring them back. Am I right?”

    Trueman looked dumbfounded.

    He took one of his three remaining cards.

    “Yes, you are,” he said. “But I have a backup plan...

    “I play Nightmare’s Steelcage.”

    A ring of flames erupted around Gears and Core-Destroy, and an iron, domed cage studded with spikes formed around them.

    “Now you cannot attack for two full turns.”

    “Neither can you,” said Gears.

    “I’m well aware of that,” replied Trueman. “It’s your move.”

    Gears quickly made a draw.

    “In that case,” he said, “I pass for this turn...”

    Trueman drew. He fit a card in his Disk.

    “I set this card facedown,” said Trueman, as a reversed card appeared, “and end my turn.”

    “You’re up to something...” said Gears, making a draw.

    “Eh, this is no good...” he said. “I pass again.”

    “This could get tedious,” said Jinx.

    “Not for long,” said Shichiro. “Because now that Gears has ended his turn...”

    The Steelcage shattered into black shards.

    “...there. Didn’t get much out of your two free turns, did you, Trueman? Your Monsters still can’t attack Core-Destroy without being obliterated.”

    Trueman quickly made a draw.

    “Actually, I got just what I needed...” he said.

    His facedown card lifted up.

    “I activate Birthright,” he said. “Now I can bring a Normal Monster back from the Graveyard...”

    Dragon Zombie reappeared. (1,600 ATK)

    “It’s not under Call of the Haunted’s influence any more,” added Shichiro.

    “True,” replied Trueman. “So that’s why I’m playing Polymerization to fuse it with The Snake Hair.”

    Another Zombie appeared, this one resembling Reptilianne Medusa, but perhaps a bit younger. A vortex of energy appeared, and both it and Dragon Zombie were drawn through it.

    There was a loud trumpeting, and a colossal form stepped out of the vortex. It looked like a huge skeleton of an elephant, its bones bleached the color of gold.

    “The Great Mammoth of Goldfine,” said Trueman.

    (2,200 ATK)

    “It’s still pointless,” said Gears. “If you attack my Core-Destroy, it will destroy your Mammoth.”

    “Good point,” said Trueman, playing his last card. “So I’d best put that DNA Transplant card of yours out of commission. I play an Equip Spell.”

    “Eternal Reverse??” exclaimed Gears. “DaPen had that card!”

    “Then you remember how it works,” said Trueman. “It has two effects. So long as I have it Equipped to a Monster, I can return a face-up Spell or Trap to set position once per turn.”

    DNA Transplant slammed down.

    “And you aren’t allowed to activate it for the rest of the turn,” continued Trueman. “Which means it’s all over for your Core-Destroy.”

    Clown Zombie cackled, and threw its daggers at Core-Destroy, blowing it to pieces.

    Then Armored Zombie lunged at Gears, and slashed at him across the chest with its filthy blade. Gears gasped and staggered backwards.

    He barely had time to regain his balance before the Great Mammoth’s mighty foot crashed down on him, pinning him to the floor.

    “GEARS!!” shouted Jinx.

    “I’m all right...” said Gears, as he sat up.

    “Uhm...”

    He held his chest.

    “I will be so long as I don’t laugh or sneeze anytime soon...”


    (G: 2,164) - - - - - - - - - - (T: 4,810)



    “Oh, my tears can’t heal him...” moaned Gabriel. “I can only do that once a day... I should have saved it in case of a Shadow Duel like this one...”

    “You had no idea...” said Gears, getting up. “Don’t worry, I’ll figure something out.”

    I hope... he thought. Clown Zombie and Armored Zombie are still getting the benefits from his Call of the Haunted...

    “I think you also know about the second effect of Eternal Reverse,” said Trueman. “If my Mammoth is attacked, it can survive if I get rid of the Equip.

    “With that, I end my turn...”

    Gears drew a card.

    He looked at his hand. It consisted of Magic Planter, Synchro Magnetor, Ally of Justice Researcher, Big Bang Shot, Dark Tinker, and the card he had just drawn, Enemy Controller.

    Even if he reactivated DNA Transplant, it was of no use now. Neither of his two Monsters that he could summon benefited from it. Big Bang Shot could do some damage if he used Enemy Controller – those two Zombies had zero Defense Points, after all – but Call of the Haunted would bring the target back stronger.

    He looked at Magic Planter. It had been a gift from Mistle... Despite its name, it really had nothing to do with Plants.

    Might as well... he thought.

    DNA Transplant activated again.

    “Once again, I change all Monsters to Light,” he said. “But that won’t matter...

    “Because I’m playing Magic Planter.”

    The Spell Card appeared.

    “By sending a Continuous Trap to the Graveyard, I get to draw two cards.”

    DNA Transplant vanished, and he made two draws.

    “All right!” he shouted. “I summon Dark Tinker!”

    The creepy, spider-like Fiend appeared. (1,000 ATK)

    “Next,” he said, as he played another Spell Card, “I play my Double Summon. Now I get a second Normal Summon this turn.

    “Meet Ally of Justice Researcher.”

    With a roar of an engine, the armored all-terrain vehicle with robotic arms drove onto the field. (1,400 ATK)

    “Now, I Tune my Monsters together...”

    Dark Tinker and Researcher faded into five glowing stars... Gears chanted.

    “Power of the Healing Darkness, concentrated into a lethal energy beam, a weapon designed to deal death to minions of the Light of Ruin! Clustering stars form a path to bring this powerful tool to battle…

    “Synchro Summon… Ally of Justice Catastor!”


    There was a dark fog, and Catastor emerged, shining with an aura of energy. (2,200 ATK)

    “A lot of good that will do,” said Trueman. “Your DNA Transplant is gone, and all three of my Monsters are Dark.”

    “I’m just getting started,” said Gears. “Since I just made a Synchro Summon, I get to Special Summon Synchro Magnetor from my hand.”

    Another Machine materialized, hovering in the air. It was a small drone shaped like a refrigerator magnet with arms and eyes. (1,000 ATK)

    “And because Synchro Magnetor is also a Tuner,” continued Gears, “I can make another Synchro Summon!”

    Synchro Magnetor and Catastor flew into the sky, and faded into eight glowing stars. Gears started to chant again.

    “Wanderer of the spaceways, traveler of the flow! Weapon of the Healing Darkness, seeking out the minions of the Light Ruin where their evil beacons shine in the universe!

    “Synchro Summon, Ally of Justice Light Gazer!”


    Another larger robot slowly descended. It was a large droid, shaped like an inverted pear, with cannons for arms, surrounded by a metal ring. It hovered on repulsion jets on its underside. (2,400 ATK)

    “Next,” said Gears, “I play Enemy Controller.”

    He played the Spell Card, and Armored Zombie crouched in Defense Mode. (0 DEF)

    “You see, I figured out what I had to do,” said Gears. “I had to exploit the same weakness in that Spell Card that Katsuya Jonouchi did. To wit, it might be able to increase the Attack Score of those Zombies, but their Defense Scores remains zero.”

    “But my Monster is now defending,” replied Trueman. “So I’ll take no damage when you attack. And Armored Zombie will just come back stronger next turn.”

    “Wrong on both counts,” said Gears. “I Equip Light Gazer with Big Bang Shot.”

    He played the Equip Spell, and Light Gazer glowed with energy. (2,800 ATK)

    Trueman looked shocked.

    “I still have one card to play,” said Gears. “One that will take this duel home...”

    He threw his last card into his Disk.

    “I play Limiter Removal!”

    Light Gazer started to blaze with energy... (5,600 ATK)

    “Attack Armored Zombie!” he shouted. “Cosmic cannons!”

    Shichiro, Jinx, and Gabriel covered their eyes as a mighty blast from Light Gazer lit up the dark cemetery, blowing Armored Zombie to pieces...


    (G: 2,164) - - - - - - - - - - (T: 0)



    Then reality seemed to come undone. Trueman was gone, and the three Shadowchasers and the phoenix were falling through a void.

    Then they fell in a heap...

    They got up. They were now inside the theater they had been outside before.

    Gears stood up. A glowing orb was hovering in the air. A warm feeling was coming from it.

    He held out his hand, and it turned into a card. The card lowered into his hand.

    It was the third Titan.

    “Il Mathman the Artificer...” he said.

    “All that’s missing now is the one that Shannalla says is in prison,” said Jinx. “But we have to save Ember before we can save her.”

    As they started to leave, Shichiro lagged behind a little.

    He recognized this place now. Jack Atlas had used this theater as his throne room, back before he was the King of the Riding Duels... When he was a king with no kingdom. He had spent a lot of time here after Team Satisfaction broke up... Shichiro had come here when he had been trying to help the group (something that had been a complete failure in his eyes), and had found it depressing.

    He sighed, and followed Gears and Jinx out.

    As they walked out, they didn’t know that Hssimim was watching from across the street, his features concealed by a trenchcoat.

    He spoke into his cell phone.

    “Your excellence,” he said. “They just came out of Atlas’s old place...”


    * * * * * * * * * *



    “Roger on that, Hssimim,” said Taramanda.

    She hung up, and dialed another number.

    “It’s me,” she said. “They’re at Atlas’s old place. Go get them.”

    “Who you calling now?” asked Msskim.

    “A new ally of mine,” said Taramanda, hanging up.

    “Ember is expecting her three friends to rescue her, and they’re going to try...

    “But now... Who’s going to rescue the rescuers?”


    * * * * * * * * * *



    Ember was running for her life. She knew that Hebi-Na was chasing her. She had lost her a few times, but the ophidia had always picked up the chase.

    She was now in one of the most decrepit parts of Satellite, not far from the B.A.D. She saw a warehouse in front of her.

    It was the only place to hide right now, so she opened the door, which wasn’t locked, and ran in.

    Hebi-Na saw her enter...

    And she paused... Paused in fear.

    There were odd runes painted above the entrance. They were written in an archaic version of the ophidian tongue. If Ember had been able to read them, she’d have known that the strange runes said the following:

    There is no glory to be gained here. There is no treasure here. The only thing that awaits those who enter is death.

    This was a universal warning among the ophidia, placed on areas they knew to be cursed, and cursed so badly that even they could not survive what lay within. If an ophidia saw the warning, he would know to go the other way, fast, and would not worry about the details of the curse. He would know that it was too dangerous to risk investigating or exploring.

    Hebi-Na, however… She did know the details of the curse. She had almost been a victim of it, long ago. And she did not want to go in there after Ember.

    For a minute, she considered just going away, and let the danger inside take care of Ember for her…

    But then, she saw it clearly in her mind… The look of absolute terror that would be on Ember’s face before she met the most horrible doom imaginable…

    Something woke up inside Hebi-Na. It wasn’t exactly a conscience, nor was it any sense of morals or scruples, but it was as close to any of those that an ophidia was capable of having. She wanted Ember to die, but even she had a limit as to how that was to happen.

    But there was an even worse possibility if she left. What if, by some miracle, Ember escaped? It wasn’t impossible. Someone had clearly helped her escape the Venomous Tarns, after all. What if she brought a strike force of Shadowchasers to this place to deal with the threat, and they found out what created it? Could Jalal put the ophidia on an even worse status than outlaw race?

    Well, if he could, he would if he found out what was in that warehouse.

    So even though only the most insane ophidia would ever go near this horrible place, she followed Ember inside.


    * * * * * * * * * *




    DARK ARCHETYPE (Monster Card)

    Card Specs

    Type:
    Spellcaster/Effect
    Attribute: Dark
    Level: 4
    ATK: 1,400
    DEF: 400

    Card Description: When this card is destroyed by battle and you take damage, you may select 1 Monster in your deck with an ATK equal to the amount of damage you took. Send Monsters from your hand to the Graveyard whose combined Levels equal the selected Monster to Special Summon the selected Monster from your deck.



    ZERO GAZER (Trap Card)

    Normal Trap

    Image:
    Panther Warrior standing in front of a raging fire with two glaring eyes peering out of it.

    Card Description: Activate when your opponent declares an attack against one of your Monsters. Reduce the ATK of the attack target to zero. After damage calculation, draw one card.

    Note: “Dark Archetype” and “Zero Gazer” were first used by Trueman in the “Yu-Gi-Oh GX” Episode 157. Creative credit goes to the writers of those episodes.



    ETERNAL REVERSE (Spell Card)

    Equip Spell

    Image:
    Two rubbery, green hands hovering over a facedown Duel Monsters card, with strings connecting the fingers to the card.

    Card Description: Once per turn, the controller of the Equipped Monster can place a face-up Spell or Trap Card in set position. The controller of the set Spell or Trap Card cannot activate it in the same turn. If the Equipped Monster would be destroyed as a result of battle, you can negate the destruction by destroying this card.

    Note: “Eternal Reverse” was first used by Johan (possessed by Yubel) in the “Yu-Gi-Oh GX” episode “The Ultimate Face-Off (Part 1)”. Creative credit goes to the writers of that episode.



    CALL OF THE HAUNTED (Spell Card)

    Continuous Spell

    Image:
    The same as the Trap version.

    Card Description: Activate when you have 1 “Crass Clown”, 1 “Crawling Dragon”, and 1 “Zanki” in your Graveyard. Remove those three Monsters in your Graveyard from play to Special Summon 1 “Clown Zombie”, 1 “Dragon Zombie”, and 1 “Armored Zombie” from your hand or deck in Attack Position. If a Monster Special Summoned by this card is destroyed by battle and sent to the Graveyard, Special Summon it from your Graveyard in Attack Position during your next Standby Phase and increase its ATK by the amount gained by previous uses of this effect and then by 10%. If this card leaves the field, destroy the Monsters Special Summoned by its effect.

    Note: This is a fanfic version of the Spell version of “Call of the Haunted” used by “Ghost” Kotsuzuka in the multi-part original anime episode “Arena of Lost Souls”. Its effect has been altered a bit from what the episode suggested to make it more believable.



    Next:

    Ember: Here’s how it stands with Hebi-Na and me.

    I won the first time we dueled. Of course, I had known in advance that she was using a Venom Deck, and prepared my deck accordingly.

    Hebi-Na won the second duel. This time, she prepared in advance, and chose a theme designed with intimidation in mind.

    A third duel is needed for a tie breaker. My deck is not specifically prepared against hers, and her Spellcasters can’t intimidate me any more.

    Now, I have no idea why she even agreed to duel me here instead of just pouncing like the predatory beast she is. She seems just as nervous as I am for some reason...

    But whatever the case, we now have a chance for that tie-breaker... May the best duelist win...

    “Skull Lair” is coming soon.




    Shadowchaser Files

    Hepzibah, Tribal Scout


    Shadows exist in all cultures, in all regions. Native American cultures have had totemistic beliefs since ancient times, worshipping the spirits of animals. In actuality, these beliefs stem from a unique race of Shadowkind that appears unique to the North American continent.

    This species of spirits (which has no real name, as they do not use personal names in their culture) are shapeshifters. An individual can appear either human or as a normal animal, which is unique for each member. Some mistake them for lycanthropes, and since wolf spirits do exist among them, it is easy to do so. Changing forms cannot be done on a whim (they cannot cause clothes to magically appear when they assume human form or disappear when they assume animal form) so they tend to stay in the wild most of the time, and stay in animal form constantly when humans are nearby.

    The species is made up of five tribes: mammalian carnivores, mammalian herbivores, mammalian omnivores, birds, and reptiles. Each tribe stays away from civilization most of the time, except for one member of each tribe, appointed ever five years, whose job is to live among humans and find out whatever he or she can.

    Hepzibah is the most recent member of the mammalian omnivore tribe to have this duty. She had the bad luck of being a skunk spirit, the reflection of an animal that has gotten a bad reputation by almost everyone. To make matters worse, her tribe (which consists mostly of weasels, ferrets, badgers and the like) is not on good terms with any of the other tribes. Carnivorous mammals, some reptiles, and some birds prey on her kind, while they prey on some members of the herbivores. She especially hates wolf spirits, as her sister was killed by one of them. Overall, she considered it quite a relief to be chosen for this task.

    She chose the name “Hepzibah” after reading about the female skunk with the same name in Walt Kelly’s comic strip Pogo and quickly got a job as a secretary in Chicago. She has been doing her job as her tribe’s representative admirably for almost two years, staying in human form the whole time (her long, black hair with a bleached white streak the only reflection of her true nature), but has also come to like the human world. She has made many friends in this time, and even has a boyfriend. (She really doesn’t know how, if ever, she’d tell him that she’s a skunk spirit in disguise, thinking she’s going to cross that bridge when she comes to it.)

    For now, Hepzibah is doing what she is supposed to, gathering information for her tribe to present when she eventually returns. She isn’t looking forward to the end of her five-year stint, but she isn’t thinking of betraying her tribe – for now.


    Story Ideas: The fact that Hepizbah’s tribe has few friends and many enemies could serve as a plot device. A spat could develop if the representative from one of the other tribes shows up, especially if he’s after the same thing she’s after.

    Any disputes between these groups of spirits might well attract Red Feather, possibly the best Shadowchaser to act as a mediator. She isn’t truly Native American, but she is just as in touch with the natural world as the next one, and can help prevent any imbalance from happening.


    Deck Ideas: Hepzibah naturally plays a “Power Beast Deck”, a deck that uses several high-Level Beast-Type Monsters, and ways to summon them quickly. She uses Nimble Momonga and Playing Opossum to provide sacrifices and opportunities to Special Summon powerhouses like the Green and Yellow Baboons, Big Koala, and Behemoth the King of All Animals. She also uses Berserk Gorilla and Gyaku-Gire Panda as non-Tribute beatsticks. She uses the three Synchro Monsters Naturia Beast, Naturia Balkion, and Naturia Gaodrake for tough situations. (But not Naturia Landoise, as it’s a Rock.) She has a copy of Naturia Extrio, but she has not yet managed to summon this incredibly difficult-to-summon Fusion Monster yet.

  7. #87
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    Default Re: Shadowchasers: Power Primordial

    There is no glory to be gained here. There is no treasure here. The only thing that awaits those who enter is death.
    Bonetail. I knew you'd bring that character from your other fanfic into this one considering you made a Shadowchaser file of him.

    So here the Ophidia had a hand in the creation of Bonetail? No wonder Hebi-na doesn't want Jalal to find out about this place!

    That third duel with Trueman was very anti-climatic, but then again, you didn't want to draw out the duel too long considering the circumstances. And why is Dark Archetype so important to Trueman and needs two dark dragons to awaken it? I don't get it.
    ~ Lord Almaz, #2 Honor Student of Evil Academy ~
    (Don't read TOO much into that, folks)

  8. #88
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    Default Re: Shadowchasers: Power Primordial

    No, good guess, but it's not Bonetail. The warning on the door to the Pit of 100 Trials was much different, and was written in plain english.

    We shall see...

  9. #89
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    Default Re: Shadowchasers: Power Primordial

    DUEL TWENTY-NINE






    Ember looked around the interior of the crumbling, decaying warehouse. It was hard to tell what purpose it originally served. There were no crates, no old machinery, not even an old tire lying around. It seemed completely empty. The walls were cheap plasterboard, the floor was old-fashioned wood, and the beams holding up the ceiling were covered with rust.

    As she walked, the floor creaked and groaned. If she looked hard at the floor, she might have seen the odd symbols painted on it... Magical wards designed to keep the danger lurking here from getting outside.

    Then she saw a door on the other end. A back door, maybe?

    She rushed to it... Only for it to slam shut. She pulled on it, but it had locked with a deadbolt.

    Ember slowly turned around. She saw Hebi-Na next to a switch.

    “Trust me,” said the ophidia, “you didn’t want to go down there...”

    Ember lifted her sword. The sword she had stolen from the guard in the shrine. It wasn’t nearly of the quality of the dwarven-forged blade that Jalal had given her (which she presumed the ophidia still had) but at least it was a sword.

    “Then come and get me, bitch...” she said with a scowl. “Let’s end this between us once and for all...”

    Hebi-Na paused. She looked nervously back and forth.

    “Well?” asked Ember. “What are you waiting for? Aren’t you going to pounce like the beast you are? Try to tear me limb from limb?”

    Normally, Hebi-Na would have. But if a fight of swords broke out, blood might be spilled. That would be dangerous. Like a shark, the danger lurking below was attracted to blood...

    “Tell you what, Ember...” said Hebi-Na. “You think I’m so merciless... Well, we don’t have to fight that way... I’ll give you one last chance...”

    Then, she pushed a switch on her Duel Disk, and a grapple shot out of it, latching itself to Ember’s Disk.

    “What’s going on?” shouted Ember.

    “We’re going to duel using a little house rule that the Duel Gangs of Satellite used a few years ago,” said Hebi-Na. “Your friend who used to hang out with Team Satisfaction might have told you how this works...”

    “He’s very closemouthed about that,” replied Ember.

    “Then I’ll explain it,” said Hebi-Na. “This Duel Cuff won’t let go until we duel, and a winner is declared. When that happens, it will rip free of the loser’s Disk, destroying it.”

    “Your sadistic idea of fun, right?” asked Ember.

    No, that’s what I want you to think, thought Hebi-Na. I almost knocked you senseless in our last duel. If I do the same thing this time, I can finish you off with my venom, and not spill any blood.

    You’ll never understand, but it’s for your own good. It would be much worse if a real fight broke out...


    “All right, you’re on,” said Ember.

    She sighed.

    Guys... she thought. I hope you’re somewhere out there looking for me...

    “Duel!” they both shouted.


    (Ember: 8,000) - - - - - - - - - - (Hebi-Na: 8,000)



    “I’ll make the first move...” said Hebi-Na, making a draw.

    “Oh, look... Here’s a card you’ll remember...”

    She fit the card into her Field Slot, and once again, the towers of the Magical Citadel of Endymion rose around them.

    “Not this again!” shouted Ember.

    “Yes, this again,” said Hebi-Na. “Next, I’ll summon Skilled White Magician.”

    In a burst of light, a mage in a white robe and a hood, holding a scepter appeared. (1,700 ATK)

    “Having done that,” she said, as she played a Spell Card, “I’ll play Toon Table of Contents. This lets me take any card from my deck with the word ‘Toon’ in its name.

    “I’ll choose a second Toon Table of Contents, and play that one as well.”

    She played a second Spell Card.

    “And heck, why not do it a third time?”

    She took a third Toon Table of Contents, and played it. She took another card from her deck.

    “By playing those three Spells, both my Citadel and my Magician got three Counters apiece.

    “And with that, my turn is complete.”

    “Uhm,” said Ember, “you do know that when Skilled White Magician has three Spell Counters, you can sacrifice him to summon Buster Blader, right?”

    “I’m well aware of that,” replied Hebi-Na. “Maybe I have a reason for not doing so.”

    Ember quickly made a draw. She looked over the six cards in her hand.

    She was nervous. If she lost this duel, and as a result lost her Disk, she might well be defenseless. Of course, she didn’t know what Hebi-Na was planning for when the duel was over.

    “I summon Evocator Chevalier!” she shouted.

    In an aura of fire, Chevalier appeared, brandishing his burning blade. (1,900 ATK)

    “Destroy Skilled White Magician!” she shouted.

    Chevalier made a deep cut, and the sorcerer groaned before he shattered. Hebi-Na grinned.


    (E: 8,000) - - - - - - - - - - (H: 7,800)



    “I knew you’d attack, because you were afraid I’d summon Buster Blader,” said Hebi-Na, with an evil smile. “Truthfully, my deck has no Buster Blader. But now that you’ve destroyed my Magician, his three Spell Counters go to my Citadel.”

    Ember frowned.

    “I’ll end with a facedown card,” she said.

    A reversed card appeared.

    “My move...” said Hebi-Na.

    She made a draw.

    “I’ll summon the Monster I searched for with my last Toon Table of Contents,” she said. “Toon Masked Sorcerer.”

    In a burst of lights and colored streamers, a silly-looking goon with a blue face, orange hair with a flower in it, and a purple suit appeared. He balanced on one foot. (900 ATK)

    “I’ll throw down two facedowns, for later,” she said, as two reversed cards appeared. “And end my turn.”

    Ember made a draw.

    “I summon Blazing Inpachi!” she exclaimed.

    A bonfire appeared on her side of the field, and the large, burning, wooden effigy materialized. (1,850 ATK)

    “I activate my Trap Card!” laughed Hebi-Na, as one of her facedown cards lifted up.
    “Tower of Babel!”

    Another of Sonja’s cards! thought Ember.

    A huge, rickety Tower rose behind Hebi-Na, next to the main tower of Endymion.

    “And now, my Spell Card,” continued Hebi-Na, as her other facedown card lifted up. “Magical Dimension!

    “I’ll sacrifice Toon Masked Sorcerer...”

    The silly Toon vanished.

    “...and Special Summon Defender, the Magical Knight in Defense Mode.”

    Defender appeared, crouching behind his large shield. (2,000 DEF)

    “And as per the second effect of Magical Dimension, I can destroy Evocator Chevalier.”

    The Gemini Warrior shattered into pixels.

    “Plus, my Citadel gains another Spell Counter, and the Tower of Babel gets one.”

    “I end my turn!” said Ember, with a scowl.

    Hebi-Na quickly made a draw.

    “I summon Night’s End Sorcerer!” she shouted.

    She played the card, and the swarm of bats flew from the Citadel once again. The young mage in the ragged cloak with the scythe appeared again. (1,300 ATK)

    “You summon Tempest Magician now,” said Ember, “she won’t have enough juice to finish me.”

    “Tempest Magician isn’t the only Level 6 Synchro I have,” said Hebi-Na, as both of her Monsters faded into six glowing stars. “I want to at least treat you to as much of this deck as I can...”

    A column of light shot up in front of her.

    “I Synchro Summon... Explosive Magician!”

    The Spellcaster that appeared was dressed in a pure white robe and a conical hat, covered with golden designs. He held a golden staff, and sparks of energy surrounded him like glowing embers. (2,500 ATK)

    “Now, I use his effect,” continued Hebi-Na, “and remove two Spell Counters from my Citadel to destroy one Spell or Trap Card.”

    Explosive Magician blasted a bolt of burning light, vaporizing Ember’s Martyr’s Flame.

    “How unfortunate...” muttered Hebi-Na. “I would have enjoyed attacking you directly...

    “Oh well... Explosive Magician, attack Blazing Inpachi with burst blast!”

    The sorcerer fired another bolt of plasma, and the wicker man exploded into a burst of flaming timbers. Ember braced herself.


    (E: 7,350) - - - - - - - - - - (H: 7,800)



    “Don’t forget, Ember...” said Hebi-Na. “If Tower of Babel gets four Spell Counters, it will flatten whoever played the fourth spell, costing her 3,000 Life Points. It has one now.

    “It’s your move...”

    Ember took a deep breath, and made a draw.

    “Well, here’s two,” she said. “I play Fire Back.”

    She played the Spell Card, and discarded Molten Zombie. Evocator Chevalier reappeared. (1,900 ATK)

    “Then, I Gemini Summon him.”

    Chevalier flashed with energy.

    “Now, Salamandra!”

    Chevalier’s blade burned with fire. (2,600 ATK)

    “Next, I’ll ditch Salamandra to destroy Explosive Magician!”

    Chevalier’s Attack Score fell back down to 1,900, and Explosive Magician shattered into pixels.

    “Hey, wait a minute...” said Hebi-Na.

    “Next,” said Ember, “I discard Flamvell Baby to increase his Attack Score again.”

    She discarded the card. (2,300 ATK)

    “Now wait just a...” started Hebi-Na.

    Then she gasped, as Chevalier slashed at her with his blade.


    (E: 7,350) - - - - - - - - - - (H: 5,500)



    “It’s your move, snake...” growled Ember.

    Hebi-Na looked nervous. She stopped for a minute to listen.

    No, she hadn’t heard anything. They were safe for now.

    She drew a card.

    It was Pot of Avarice. The other card in her hand was Royal Magical Library.

    She had enough Monsters in her Graveyard to play Pot of Avarice, but if she did so, the Tower of Babel would fall on her! It would be too much of a risk.

    She set Royal Magical Library on her Disk, and the reversed Monster appeared.

    She glared at Ember.

    Ember drew a card.

    “I summon Little Chimera,” she said.

    She played the card, and the small, white cat with wings appeared. (600 ATK)

    “And it increases the Attack Scores of all Fire Monsters by 500 points.”

    Chevalier increased to 2,800 Attack Points, and Little Chimera to 1,100.

    “Chevalier, attack!”

    Evocator Chevalier swung his blade, and the bookshelf burst into a shower of burning paper.

    “Chimera, attack directly!”

    Hebi-Na grunted as the cat breathed a small fireball on her.


    (E: 7,350) - - - - - - - - - - (H: 4,400)



    Hebi-Na hissed angrily, and bore her fangs...

    No! she thought, calming down. I mustn’t get angry! If a real fight breaks out, the curse of this place will come down upon us, and we’ll both be killed!

    And our goddess will do who knows what to me in the afterlife for releasing it on the world...

    Calm... Must stay calm... As long as I stay calm, it won’t wake up...

    Probably...


    “It’s my move!” she shouted.

    She made a draw.

    “I summon Defender the Magical Knight!” she shouted.

    She played the card, and a second Defender appeared. (1,600 ATK)

    “Destroy Little Chimera!” she ordered.

    Defender shield-rushed the little Beast, crushing it.

    “And that will be all for now...”


    (E: 6,850) - - - - - - - - - - (H: 4,400)



    Ember drew a card. She looked at the two cards in her hand.

    “I set a Monster,” she said, as a reversed Monster appeared.

    “Then I attack your Defender!”

    Chevalier rushed at Defender...

    “He’s not called Defender for nothing,” said Hebi-Na. “Once per turn, I can remove a Spell Counter from any of my cards to prevent him from being destroyed in battle. So I’ll remove one from Tower of Babel.”

    Defender blocked the Warrior’s blow with his shield.

    “But you still take damage,” replied Hebi-Na.

    “Ergh...” muttered the ophidia.


    (E: 6,850) - - - - - - - - - - (H: 3,700)



    “It’s your move...” said Ember.

    Hebi-Na made a draw.

    “Now that it’s safe...” she said. “I play Pot of Avarice.”

    She played the card, and took Explosive Magician, Night’s End Sorcerer, her first Defender, Skilled White Magician, and Royal Magical Library from her discard slot, shuffled them into her deck, and made two draws.

    “I’ll set a facedown, and move Defender to Defense Mode, where he does better...”

    A reversed card appeared, and Defender knelt and covered himself with his shield. (2,000 DEF)

    “And it’s your move...”

    “Then I draw!” shouted Ember.

    She drew. She looked at the card.

    “I play Brain Control!” she shouted, playing it. “I’m paying 800 Life Points to take control of your Defender!”

    The sinister brain appeared, and two large arms pulled Defender over to Ember’s side.

    “Oh, Ember?” said Hebi-Na, in a sweet voice. “You just put the fourth Spell Counter on Tower of Babel!”

    Ember covered her head as the Tower started to topple. Stones and rubble rained down on her, and then the whole structure collapsed, sending her to the floor. Hebi-Na was almost pulled down as well by the Cuff.

    Ember slowly got up.


    (E: 3,050) - - - - - - - - - - (H: 3,700)



    “Not to rub salt on an open wound,” said Hebi-Na, “but since Tower of Babel was just destroyed, its Spell Counters all go to my Citadel.”

    Ember growled.

    “I sacrifice your Defender...” she said, as the Magical Knight vanished, “to summon Thestalos the Firestorm Monarch!”

    There was a huge bonfire, and Thestalos loomed over the field. (2,400 ATK)

    “Now, one card in your hand is destroyed, and if it’s a Monster, you lose 100 Life Points times its Level!”

    One of Hebi-Na’s two cards caught on fire.

    “Heh,” she chuckled, turning it around. “That’s Instant Fusion. It’s a Spell Card.”

    “Doesn’t matter!” shouted Ember. “Because now I’m gonna finish you!

    “Get her!”

    Chevalier and Thestalos rushed at the snake-woman...

    Hebi-Na’s Trap Card flipped up.

    “Mirror Force??” gasped Ember.

    Hebi-Na grinned as the two Monsters were blown to atoms.

    I don’t know where Hssimim got this deck, thought Hebi-Na, but it’s a good one...

    Ember sighed.

    “I have to end my turn...” she said.

    “I draw!” shouted Hebi-Na, whipping the next card off her Disk.

    “And I summon Skilled Dark Magician!”

    In an aura of shadow, a black-robed twin of Skilled White Magician appeared. (1,900 ATK)

    “Destroy her last Monster!” she commanded. “Black magic blast!”

    Skilled Dark Magician fired a bolt of black magic at the reversed Monster. Morphing Jar appeared on the card, and cackled before it burst into shards.

    Hebi-Na shrugged. She discarded the last card in her hand, and then they both made five draws.

    Hebi-Na gave her new hand a look-over.

    “I set one card, and end my turn,” she said.

    A reversed card appeared.

    “My move,” said Ember, drawing a sixth card.

    “I summon the Royal Firestorm Guards,” she exclaimed.

    In a burst of fiery energy, the strange, serpentine, reptilian Pyro with wing-like protrusions on its arms appeared. (1,700 ATK)

    “By summoning it, I get to take four Pyros from my Graveyard and shuffle them into my deck...”

    She took Thestalos, Molten Zombie, Blazing Inpachi, and Flamvell Baby from her Graveyard, and added them to her deck. The Disk shuffled it.

    “...then make two draws...”

    She drew twice.

    She was surprised when she saw what one of the cards was.

    This was the card I used to destroy Akira’s Judgment Dragon! she thought. Whoever put it in my spiritual deck must have put it in my real deck at the same time.

    She took another card from her hand.

    “I play Double Summon!” she shouted, playing a Spell Card. “I’ll use it to set a Monster.”

    A reversed Monster appeared next to Royal Firestorm Guards.

    “Then I’ll toss two cards facedown, and end my turn!”

    Two reversed cards appeared in flashes of light.

    “Every move you make just strengthens my Citadel,” said Hebi-Na, as she made a draw. “Playing Double Summon gave both it and Skilled Dark Magician a Spell Counter.

    “I summon Magical Exemplar.”

    In an aura of soft, gentle light, Exemplar appeared, with her usual serene expression. (1,700 ATK)

    “Skilled Dark Magician, attack Royal Firestorm Guards!”

    The sorcerer cast his dark Spell, and the Pyro exploded into a cloud of ash.

    “Exemplar, the other one!”

    Magical Exemplar, put her hands together, and threw a ball of light at the facedown Monster...

    But the Monster that appeared was a large, fiery, winged creature, resembling a cross between a condor and a pterodactyl, covering itself with its wings. (1,800 DEF) The blast glanced off.

    “Guess Neoflamvell Garuda was too much for her,” said Ember.

    “Humph,” said Hebi-Na. “I end my turn...”


    (E: 2,850) - - - - - - - - - - (H: 3,600)



    Ember quickly drew.

    “I summon Flamvell Archer!” she shouted.

    Flamvell Archer appeared, aiming his bow. (1,000 ATK)

    “Then, I Tune him and Garuda together...”

    The two Pyros dissolved into six glowing stars...

    With a roar, Flamvell Urquizas landed on the field. (2,100 ATK)

    “Attack Skilled Dark Magician!” she ordered. “Fist of flame!”

    Hebi-Na groaned as the Synchro socked the Spellcaster hard, blowing him to pieces.


    (E: 2,850) - - - - - - - - - - (H: 3,400)



    * * * * * * * * * *



    Outside the theater, Gears was startled as the computer on his D-Wheel started beeping. He looked at the controls.

    “People!” he shouted. “Someone in Satellite just summoned Flamvell Urquizas!

    “Ember is dueling!”

    “Then what are we waiting for?” asked Jinx.

    The three Shadowchasers got on their D-Wheels, and started them...

    But then, they were surprised as a mob of shadowy shapes started to appear on the street, blocking their path.

    Shichiro turned around, and saw that more of them were approaching. He recognized them as dark elves.

    “What’s going on?” he said. “Is there a party here that someone forgot to tell us about?”

    The dark elves laughed as dozens more started to appear...


    * * * * * * * * * *



    Flamvell Urquizas rose to an Attack Score of 2,400.

    “You may have destroyed Skilled Dark Magician,” said Hebi-Na, “but his Counter goes to the Citadel, giving it a total of fourteen.”

    “I’m so scared,” said Ember.

    “You will be,” said Hebi-Na, drawing a card.

    “I play Foolish Burial.”

    She played a Spell Card.

    “Now, not only does my Citadel gain another Counter, and Magical Exemplar gains two, but I get to send Night’s End Sorcerer to my Graveyard.

    “Next, I’ll remove the two Counters from Exemplar to summon Night’s End Sorcerer to the field.”

    Night’s End Sorcerer appeared again.

    “Then I’ll use its effect to remove Evocator Chevalier and Flamvell Archer from play.”

    The two cards fell out of Ember’s discard slot.

    “Now, I Tune both Monsters together!”

    Magical Exemplar and Night’s End Sorcerer faded into six glowing stars...

    Then, the swarm of bats flew down from the Citadel again, and Tempest Magician appeared. (2,200 ATK)

    “Now, I use her effect!” shouted Hebi-Na. “Tempest Magician, finish her!”

    Tempest Magician lifted her scythe, and made a great command...

    “Not this time!” shouted Ember, as one of her facedown cards lifted up.

    “Divine Wrath??” gasped Hebi-Na.

    “You bet!” said Ember, as she discarded a card. “As the name implies, this card uses power from divine sources, like the cosmic being that guided me to it. She helped me escape the Venomous Tarns, and she’ll help me defeat you!

    “For the cost of one card in my hand, Divine Wrath negates your Monster’s effect, and destroys your Monster!”

    Lightning struck, and Tempest Magician screamed...

    She was blown to pieces.

    Ember sighed a breath of relief.

    “I’m not through yet, little girl...” said Hebi-Na, with a scowl.

    Her facedown card lifted up, revealing Call of the Haunted. In a flash of energy, Tempest Magician reappeared. (2,200 ATK)

    “A fat lot of good she’ll do you now,” said Ember. “In your failed attempt to use her effect, you exhausted every last Spell Counter on the field.”

    “Then I’ll add a few more,” replied Hebi-Na, taking two of the three cards in her hand. “For each card that I discard, she gains a Spell Counter.”

    She discarded the two cards, and Tempest Magician glowed with a shadowy aura.

    “Then I’ll play Spell Power Grasp,” she said, as she played her last card. “Now, I can place one Counter on my Citadel, and it gains an additional one since a Spell Card was played.”

    “And you get a second Spell Power Grasp from your deck, I know,” said Ember.

    Hebi-Na took the card.

    “It’s your move, little girl,” she said.

    Ember made a draw.

    Her plan could not be more obvious, she thought. One of the cards she discarded was clearly Endymion the Master Magician. She wants me to destroy Tempest Magician. Once I do, the two Counters on Tempest Magician will go to the Citadel.

    Then on her turn, she’ll play the second Spell Power Grasp to give it a total of six. That’s exactly enough to Special Summon Endymion himself from the Graveyard, at which point she can recover a Spell Card from there, and discard it to destroy any card on the field.

    Well, it’s not gonna work...


    “I summon Flamvell Gurnika!”

    In another aura of flame, the winged Dragon-man appeared. He looked at Hebi-Na, and growled. (1,700 ATK)

    “I seem to remember you saying that ophidia and dragons didn’t like each other much,” said Ember. “Fitting I should use him to help finish you.

    “But first... Urquizas, destroy Tempest Magician! Fist of Flame!”

    Urquizas lunged at the dark sorceress and punched her in the gut. She screamed and dropped her scythe before shattering into bits.

    “You still haven’t finished me!” said Hebi-Na. “Next turn...”

    “Not gonna be a next turn,” said Ember, as her last facedown card lifted up. “I activate Synchro Destructor.

    “Since I just crushed your Monster using a Synchro Monster, you take damage equal to half your destroyed Monster’s Attack Points.”

    A ghostly shape resembling Tempest Magician appeared behind Ember.

    “AND, since the Monster I destroyed was also a Synchro Monster,” continued Ember, “you take the damage twice!”

    A second ghostly Tempest Magician appeared behind Ember. Then, both the ghosts turned into burning energy, and flew at Hebi-Na.

    “Wait, no!” she screamed.

    She hollered as they struck, and they struck with such force, the old, rotted floor under her feet started to crack...

    “Ember! Wait! Stop!” shouted Hebi-Na.

    “Gurnika!” ordered Ember. “Attack directly!”

    Hebi-Na screamed again, as the angry Dragon roasted her with his flame.


    (E: 2,850) - - - - - - - - - - (H: 0)



    The Field Spell vanished. Then the Duel Cuff rippled out of Hebi-Na’s Disk, causing it to spark and smoke as the circuitry inside was torn free.

    But then, the floor started to collapse in. Before Ember could do anything, it completely gave way, and the two of them fell into a basement level below.


    * * * * * * * * * *



    Hebi-Na could not believe how stupid she had been. All this time, she had been concentrating on dispatching Ember without spilling blood, so that the danger below would not be attracted to the surface.

    She had not considered for a minute that any sort of conflict might cause the rotted floor to collapse, sending them falling into the main complex.

    There was no risk of the danger coming to the surface now... But now they had fallen into its territory. Now they were both in even worse trouble.

    “Oof!” said Ember, as she landed on her behind.

    She wasn’t hurt, but she was in the dark, and she had landed in some cold, wet substance.

    “Hebi-Na?” she said, ominously.

    Then she heard a click, and the lights went on. She saw Hebi-Na only ten feet in front of her, by a light switch. They were in a long hallway, with metal walls.

    “How did you know there was a light switch there?” asked Ember.

    “Uh... Lucky guess,” said Hebi-Na.

    Ember noticed what she had landed in.

    “YUCK!” she said. “Leave it to me to land in a pool of slime!”

    “It isn’t slime, it’s…” said Hebi-Na.

    “Yes?” asked Ember.

    Hebi-Na sighed.

    “Never mind…” she said.

    “Why are you looking at me like that?” asked Ember.

    Truthfully, Hebi-Na was checking to see if Ember had been wounded in the fall. If she had an open cut, they were more than likely doomed. Fortunately, she didn’t.

    “Listen, Shadowchaser…” she said, not answering the question. “Getting out of here the way we came is out of the question… And I can’t call for help, either, because this building blocks all signals.

    “So… You want to fight, or do you want to call a truce until we figure out another way out?”

    Ember looked at her.

    “You aren’t telling me something, snake…” she said.

    “You’re better off not knowing…” said Hebi-Na. “This way…”

    “I don’t recall saying yes!” shouted Ember.

    “Oh?” said Hebi-Na. “Your other alternative is finding your way out of this abandoned research facility on your own. Truce?”

    Ember looked at her.

    “Fine,” she said. “Truce. But you’re going first. If you think I’m turning my back to you, you’re crazy.”


    * * * * * * * * * *



    “This is nuts,” said Jinx. “It looks like every dark elf in town is out tonight.”

    Indeed there were. There were too many to count. Not all of the dark elves that had come out of the dark alleys were on foot – some of them were mounted on steeders, fiendish creatures resembling giant spiders that dark elves bred like war horses.

    “And they don’t seem friendly...” replied Shichiro.

    Then the crowd of dark elves surrounding them went silent. Again, a cloud covered the moon.

    “I think we’re about to see what the big issue is now,” said Shichiro. “I just hope that wherever Ember is, she can hang on a little longer.”



    SYNCHRO DESTRUCTOR (Trap Card)

    Normal Trap

    Image:
    Colossal Fighter screaming in an aura of intense energy.

    Card Description:[/B] Activate when a Synchro Monster you control destroys an opposing Monster as a result of battle. Inflict direct damage to your opponent equal to half the destroyed Monster’s base ATK. If the destroyed Monster was a Synchro Monster, inflict the damage a second time.

    Note: “Synchro Destructor” was first used by Yusei in the “Yu-Gi-Oh 5D’s” episode “Dark Signs (Part 4)”. Creative credit goes to the writers of that episode.



    Next:

    Shichiro: The dark elves haven’t been a problem for months, so why have they decided to attack us now? My new deck hasn’t been tested, so I can only hope it will be enough in the Turbo Duel I’m forced into.

    “Spider Web” is coming soon. Turbo Duel, Acceleration!




    Shadowchaser Files

    Jemorille the Exile


    “If all darkness were to vanish, how would we know light?” You may have heard this saying before. It’s a means of saying that some things need their opposites to exist.

    No-one believes this more than the enigmatic race of extradimensional beings known as the rilmani. The rilmani are neither good nor evil, not creatures of Law nor Chaos, but exist to maintain equality between all philosophical ideas, preserving what they call a Balance. They reason, if Good were to completely eradicate Evil, how would we recognize Good? It would likely also cease to exist as well. Thus, when one side of any philosophical conflict gets too strong, the rilmani step in and help the losing side until it evens out.

    The rilmani don’t help in obvious ways. They don’t form armies or strike at powerful beings directly (although some of them are quite capable of doing so). Rather, they use disguise and deception to manipulate high levels of governments, kingdoms, and even the courts of deities to do their work. And when the Balance is achieved, they vanish, never to be seen again by the ones they aided or the ones they hindered.

    It is not known who – or what – rules the rilmani or gives them their assignments. But whatever does appointed Jemorille the Exile (as he calls himself) as the one in charge of maintaining the Balance on Earth roughly five-hundred years ago, and he has been doing that job ever since. Why is he an “exile”? No-one knows for sure. Possibly, he has been on Earth so long because rilmani are unable to leave this world once they are sent here.

    In his true form (almost never seen) Jemorille appears as a tall human with silvery skin, stark white hair and a beard, and eyes that look like liquid metal. Just as demons exude an aura of fear and terror and celestial beings an aura of light and power, rilmani radiate an aura of calmness and serenity.

    Jemorille is certainly powerful. The rilmani have powers that make them the equal of the mightiest demons. But Jemorille has acted behind the scenes most of the time in his career, as his kind often do. Time and again in the past five centuries, he has played a part in many conflicts, using subtle manipulation to bring equality to the struggles between good and evil.

    The Shadowchasers are always wary of anyone who might be Jemorille, as his disguises are hard to discern. Magic cannot detect the presence of a rilmani – it’s a trick they learned countless ages ago – so he can literally be anywhere at any time. It’s impossible to tell what the status of the Balance is the way a rilmani is able to, so one never knows if a rilmani is currently aiding the side of Good or opposing it. With contacts and influences that reach worldwide, Jemorille is a valuable ally, but a deadly enemy.

    Jemorille will use Duel Monsters when he has to, but his favorite game has always been chess. He sees playing the Game of Kings as an analogy to his job, the world being his game board. He is always ready to make the next move.


    Story Ideas: Jemorille is a mystery wrapped in a mystery. In the past, he has posed as government advisors, military officers, terrorist leaders, and has likely even been a Shadowchaser a few times. There are some who say that dealing with rilmani is even worse than dealing with demons. At least with them, you know what to expect.

    Rilmani realize that the greatest threat to the Balance would be if one of their own were ever captured and interrogated, so despite his personal power, Jemorille is never without an escape route and one or more backup routes. He likely has some sort of suicide pill (or the equivalent) that he’d use if he ever was captured anyway.

    Although very powerful, Jemorille only acts in accordance to his purpose, preserving the Balance among things like Good and Evil, Law and Chaos, and similar philosophical conflicts. He has already made a difference several times. (It is even possible he had something to do with Judai’s struggle against the Light of Ruin, who threatened to overwhelm the Healing Darkness.)


    Deck Ideas: When Jemorille must use Duel Monsters to solve a problem, no one deck defines him. He owns an enchanted Duel Disk that can create a deck of any cards he desires (except ones created by magic or possessed by magical beings, like the Signer Dragons). He is thus capable of devising nearly any strategy imaginable.

    However, Jemorille’s strategy is almost always one that directly opposes that of his opponent in some way. This does not mean his deck will be designed to exploit a weakness in the opponent’s deck (although that is a possibility). He might use a strategy that has a symbolic opposition.

    For example, against someone like Lightning who uses Divine Grace – Norsewemko, Jemorille might use a Ritual Deck that uses Norsewemko’s rival, Garlandolf, King of Destruction. Against someone like Heitmann who puts value only on high-Level Monsters, his deck would likely be Human Wave. By pitting a powerful deck against its opposite (and hopefully, winning), everything should even out.
    Last edited by Dark Sage; 2nd April 2010 at 05:01 AM.

  10. #90
    Banned
    Join Date
    Jan 2003
    Posts
    6,571

    Default Re: Shadowchasers: Power Primordial

    DUEL THIRTY






    Dark elves where not Shadowkind that anyone wanted to mess with. Like the spiders they admired, they struck fast and with lethal venom.

    In their society, males were subservient to females, but male dark elves were not expendable grunts. They were trained martial artists, swordsmen, and assassins, able to fight just as well as the greatest warriors among true elves.

    Females were most often spellcasters. Wizards among them knew powerful magic known only to them. It was dark magic, but they were very good at hiding this illegal use of sorcery. A dark elf sorceress in a battle of spells with another wizard was a sight to see... So long as you witnessed it from a safe distance.

    But the most dangerous type of dark elves were the members of their goddess’s clergy who were able to use divine magic. Their society was theocratic in addition to being matriarchal, with the priestesses of Lolth ultimately lording over the others and holding the most power.

    Be this as it may, the typical Shadowchaser could face up to a dark elf and emerge victorious if he tried his hardest...

    But there were only three Shadowchasers here... They were now facing a virtual army.

    Shichiro, Jinx, and Gears were standing with their backs to each other as the mob surrounding them glared at them, their eyes glowing in the darkness as those of dark elves often did.

    “So now what, people?” asked Shichiro. “You could have killed the three of us five times by now, so I’m assuming you want something else.”

    As if to answer, the crowd in front of him parted, and a lone D-Wheel drove towards Shichiro. It had a black, streamlined frame, with odd symbols painted on it, giving it an uncomfortable resemblance to the one used by Kiryu when he was a Dark Signer.

    It didn’t slow down as it sped towards Shichiro, but he stood his ground as it pulled to a stop, merely a foot away from him.

    The rider took her helmet off.

    “Drizzera...” said Shichiro. “I see one of your lackeys learned how to use a wrench.”

    “Built it myself,” replied Drizzera. “Or rather, I summoned it.”

    “You summoned a D-Wheel?” asked Shichiro, making a face.

    “I knew a spell that some Abyssal sorcerers used to summon demonic steeds,” replied Drizzera, “researched a new version, added a modern touch, and... Well, here it is.”

    Shichiro shook his head.

    “Drizzera, we had a truce for months,” he said. “We thought that you and your group might be able to stay out of trouble...”

    “I never got out of trouble,” said Drizzera, with an evil smile. “After you beat me the last time, I was waiting... Waiting for a sign from my goddess telling me that the time would be right to strike again...

    “I kept an eye out for any small clue that might have been an omen... Behavior of the spiders we kept as pets, positions of the moon and stars, any little clue that might have pointed to a sign from our goddess...

    “But I couldn’t ignore the big clues either.”

    “A big clue?” asked Shichiro.

    “Here’s the deal,” said Drizzera. “If you face me in a Turbo Duel and win, you and your two friends are free to leave unmolested.”

    “And if I lose?” asked Shichiro. “I suppose your troops will tear us apart?”

    Drizzera smiled again and donned her helmet.

    “No, that will only happen if you refuse,” she said. “Lose the duel and...

    “Well, maybe I shouldn’t tell you... Wouldn’t want you to get all nervous now, would I?

    “But what I will tell you is, this is what we dark elves call a Ritual by Challenge.”

    She started the engine again.

    But that alone tells me too much... thought Shichiro.

    He mounted his D-Wheel and donned his own helmet.

    “Fine, you’re on!” he shouted. “As if I’m scared of those stupid Ancient Gears...”

    The crowd surrounding them cheered as the two Duel Runners took off, and the Speed World Field Spell surrounded them.


    INTERLUDE



    “Just what sort of place is this, Hebi-Na?” asked Ember.

    “I’m as in the dark as you are, Eiko,” replied Hebi-Na, as they turned down a corridor.

    “Huh?” said Ember. “You’re using formalities now? Why did you suddenly decide to be polite?”

    “There was once a time when all ophidia were polite, Eiko,” sighed Hebi-Na. “A time when we were all of noble birth... We were always predators, but we didn’t always have to be so ruthless and cruel about it.

    “Humans were primitive back then, and we were simply filling the ecological niche that we were created to fill. Is a wolf evil because it preys on a sheep? It was the same thing to our point of view.

    “But humans evolved, became stronger and smarter. They became able to fight back against predators, and didn’t see it the same way. We became enemies in every sense of the word.”

    “The wolf is doing what instinct tells it to,” replied Ember. “Ophidia are sentient beings. They thus have free will, and can choose. They aren’t driven by instinct. And they should know that viewing other sentient beings as food is morally wrong.

    “You could get the nourishment you needed from pigs, hens, or like that wolf you mentioned, sheep.

    “But you choose to prey on humans because it’s pleasurable. I don’t see how that can be viewed as anything except sadistic.”

    Hebi-Na sighed again.

    “Eiko,” she said, “when an ophidia who is brought to trial for killing a human, he often tries to argue that he is acting within his nature. But the prosecutor always makes the same argument that you just made, and it always trumps the ophidia’s argument.

    “It’s like someone who murders an abortion provider, is brought to trial with overwhelming evidence, and tries to make a defense by outlining the immoral nature of abortion. It’s no defense at all. Judges and juries simply do not listen to such philosophical arguments when determining guilt. They only care about what the law says.

    “Which puts my people in a very bad situation.

    “Getting back to your original question, it seems to be some sort of abandoned laboratory. Probably something that was left behind after Zero Reverse.”

    They came to an intersection. Ember looked to the right, and Hebi-Na looked to the left.

    “This way!” they both said at once, pointing in the opposite directions.

    “No, this way...” said Hebi-Na, a little irked.

    “I still don’t trust you...” said Ember.

    “I don’t trust you, so we’re even,” said Hebi-Na, “but I think I can get us out of here if we don’t fight.”

    As they turned down the left corridor, Ember thought she heard a low moan coming from the other direction.

    Weird... she thought.


    END OF INTERLUDE



    The racetrack for the Turbo Duel was quite clear. Drizzera’s clan and the dark elves from two other clans had blockaded and cordoned off a four-block area, forming an arena in the Satellite slum.


    (Shichiro: 8,000, SPC: 0) - - - - - - - - - - (Drizzera: 8,000, SPC: 0)



    “Ladies first...” said Drizzera, making a draw.

    “I’ll throw out Giant Rat in Attack Mode.”

    A portal opened next to her, and an oversized rodent clutching a skull in one claw emerged, flying beside her bike. (1,400 ATK)

    Typical, thought Shichiro.

    “I’ll toss this facedown, and end my turn,” said Drizzera, as a reversed card appeared beside her bike, and then faded from view.

    “My move!” said Shichiro, as both Speed Counters went up to 1.

    Man, he thought, looking at his opening hand. I couldn’t have asked for better!

    “I summon The Six Samurai – Irou!” he shouted.

    The portal opened behind his bike, and a mysterious-looking Japanese Warrior flew out. He was dressed in a long, dark kimono, had a blindfold over his eyes, and had long, black hair. He carried a katana blade. (1,700 ATK)

    “A Samurai?” asked Drizzera.

    “That’s right,” said Shichiro, “and one thing you should know about these Warriors... You very rarely see them alone.

    “I’ll show you what I mean. Since I have one Samurai on the field, I get to Special Summon Grandmaster of the Six Samurai.”

    The portal opened again, and another Warrior emerged. It was an elderly sensei, with white hair and a short beard, wearing a grey kimono and an eyepatch. His arms appeared to be cybernetic, and he carried a longsword. (2,100 ATK)

    “And I’m still not done!” shouted Shichiro. “With two Samurai on the field, I can summon someone even stronger!

    “Come forth... Great Shogun Shien!”

    There was a powerful burst of energy, and an even more intimidating Warrior flew out of the portal. He wore crimson full-plate armor of feudal Japanese design, war paint on his face, and his eyes burned like smoldering coals. He carried a blazing katana. (2,500 ATK)

    No one had made any attempt to stop Jinx and Gears from entering the nearest building (it wouldn’t get them past the blockade, after all), so they had taken the opportunity to move to the roof, where they were watching the duel with binoculars.

    “Oh, Drizzera’s in trouble now!” laughed Gabriel.

    “Don’t jinx it,” muttered Gears.

    “Irou, smash that rat!” shouted Shichiro. “Setting sun strike!”

    Irou flew at the huge rodent, and made a deep swipe with his katana, blowing it to bits.

    “Not bad...” said Drizzera, “but now I can use Giant Rat’s effect to Special Summon another one...”

    A second Giant Rat appeared. (1,400 ATK)

    “Then my Grandmaster will destroy that one,” said Shichiro.

    Grandmaster stabbed the Rat with his blade, and it blew into pixels.

    “Once again...” said Drizzera.

    A third Rat appeared. (1,400 ATK)

    Shichiro paused.

    She’ll likely use that one’s effect to summon a Gadget, he thought. Or Ancient Gear Soldier.

    Well, nothing I can’t handle.


    “Shien, attack!” he shouted. “Sword of burning pride!”

    Shien rushed at the third rodent...

    “I activate... Realize Defense!” shouted Drizzera, as her facedown card spun around. “Since my Rat can defend better than it can attack, it moves to Defense Mode.”

    Giant Rat crossed its arms and shielded itself. (1,450 DEF) Shien made a slash with his mighty blade, eradicating it.

    “Now...” said Drizzera, “I use my third Rat’s effect to call out Ground Spider!”

    The portal opened again, and a large spider with one eye and an elongated abdomen appeared. (0 ATK)

    “EWW!” said Shichiro. “A spider! I hate spiders!”

    “Get used to them,” said Drizzera, with an ominous voice.

    Shichiro took one of his remaining three cards, and set it on his console.

    “I’ll set this, and end my turn,” he said.

    The reversed card appeared, and then faded.

    “My move...” said Drizzera, making a draw.


    (S: 8,000, SPC: 2) - - - - - - - - - - (D: 7,000, SPC: 2)



    “First, I’ll move Ground Spider to Defense Mode...”

    Ground Spider sat on its abdomen. (1,500 DEF)

    “Then I’ll throw this guy out in Attack Mode... Metabo Globster.”

    Appearing in front of Drizzera’s bike was a small and very ugly Fiend. It had a hairy body covered with slime, perched on four spindly legs, with a bulb-like head with two beady eyes. (800 ATK)

    “You think that little thing scares me?” asked Shichiro.

    “No...” said Drizzera.

    She set a card on her console, and a new facedown card appeared.

    “But that might. I end my turn.”

    Shichiro made a draw. He took another card from his gauntlet.

    “I summon Six Samurai – Zanji!” he shouted.

    The portal opened again, and a new Samurai leapt out. He was dressed in more traditional armor, colored orange, and carrying a glowing naginata. (1,800 ATK)

    “I activate the effect of Ground Spider!” shouted Drizzera. “When it’s in Defense Mode, it can switch one Monster you summon per round to Defense Mode.”

    Zanji crouched and shielded himself. (1,300 DEF)

    “I still have three other Monsters,” said Shichiro.

    “Then let me activate my Trap,” said Drizzera, as her facedown card spun around. “Threatening Roar! Seems my Monsters are safe this round.”

    She’s stalling for some reason, thought Shichiro. Well, she’s gonna need more than a few weak Monsters to crash through my Samurai.

    “I’ll throw a card facedown,” he said, as a reversed card appeared. “Then I’ll move to my End Phase, and activate this...”

    The card he had set last round spun around.

    “Feudal Tariff... I pay 1,000 Life Points, and as a result, get to draw one card for each Samurai I have.”

    He made three draws, and stashed the cards on his gauntlet.

    “And it’s your move...”

    “Gladly...” said Drizzera, making a draw.


    (S: 7,000, SPC: 4) - - - - - - - - - - (D: 7,000, SPC: 4)



    “I sacrifice Metabo Globster...”

    The ugly Fiend vanished into an orb of energy.

    “...to summon Dark Tuner Spider Cocoon!”

    In an aura of dark energy, the same creature that Hebi-Na had used against her appeared next to her bike. (0 ATK)

    “A Dark Tuner??” gasped Shichiro. “You and the ophidia are in cahoots?”

    Drizzera looked at him with a sinister grin.

    “Drizzera, you fool...” said Shichiro. “They hate your people almost as much as they hate humans!”

    “I know that,” replied Drizzera. “I’m more than certain that my goddess only made an alliance with theirs so that she could conquer the Venomous Tarns. Soon, Seghulerak will be her slave, and her pathetic race will bow before the dark elves.

    “But before then... I’ll use what I’ve been given in this Shadow Duel to send her a smaller offering...”

    Shichiro stopped short. She meant him. Ritual by Challenge? It was a sacrificial ritual.

    And he was the guest of honor...

    “I activate the effect of Metabo Globster,” continued Drizzera. “Since I sacrificed it to summon a Dark Monster, I get three Metabo Tokens.”

    Three smaller versions of Metabo Globster appeared next to Spider Cocoon. (0 DEF x3)

    “Now, with my Counters at four, I play Speed Spell – Tune-Up 123!” she shouted, as a Spell Card appeared. “This Spell is going to choose a number at random...”

    The numbers 1 through 6 started to flash at high speed on Drizzera’s dashboard. Then the number 3 appeared, and turned blue.

    “Three!” laughed Drizzera. “That means Spider Cocoon’s Level is increased by two!

    “Which means I can subtract it from one of my Metabo Tokens...”

    Spider Cocoon turned into seven glowing stars. One of the small Fiends squeaked as they burned into it.

    Then it burst, and six dark stars started spinning around Drizzera’s D-Wheel. She laughed.

    “When the Shadows are devoured by even darker Shadows, the curtain is pulled back to reveal a world without light!

    “Appear... Underground Arachne!”

    The dark elves watching cheered as the likeness of their goddess appeared, flying over Drizzera. She looked at Shichiro and his Warriors, with an expression that suggested a hungry man looking at a t-bone steak. (2,400 ATK)

    “All right, that’s very scary,” sneered Shichiro. “But Shien is stronger.”

    “I know...” said Drizzera.

    Then Underground Arachne shot a mass of webbing from its abdomen, wrapping Shien up in a cocoon, and pulling him over to Drizzera’s side of the field.

    “HEY!” shouted Shichiro.

    “Seems Shien is not an issue any more,” said Drizzera. “Now for your Grandmaster...

    “Attack! Hell thread!”

    Underground Arachne shot a strand of webbing from its jaws, blowing Grandmaster to particles.

    This isn’t good... thought Shichiro.


    (S: 6,700, SPC: 4) - - - - - - - - - - (D: 7,000, SPC: 4)



    INTERLUDE



    Ember and Hebi-Na were in what looked like a chemistry lab. Ember inspected the counters. Test tubes had been spilled, and some of the chemicals inside had evaporated, turning to granular salts.

    A clipboard had been dropped on the floor, along with pens. There was even a spilled cup of coffee on a table, the coffee having dried into a large stain.

    Hebi-Na picked up something on another counter. It was a deck case. She opened it, and looked at the cards.

    She quietly put them back in the case, and stashed it in her shoulder bag as Ember turned around.

    Ember inspected a table in the corner where playing cards and poker chips had been left haphazardly. It seemed a game had been being played, when the players had to rush off somewhere. There were even two soda cans that were still half full of soda that had gone flat long ago.

    “This place wasn’t abandoned,” she said. “It was evacuated! Everyone just dropped everything and ran.”

    “The lucky ones did...” muttered Hebi-Na.

    “What was that?” asked Ember.

    “Nothing,” replied Hebi-Na.

    “I want some answers, snake,” demanded Ember. “You knew exactly what that pool of goo was that we fell in, and I think you know more about this place than you’re leading on. Talk!”

    Hebi-Na sighed. She sat on her coils.

    “Remember Louis DaPen,” she asked, “the illithid crimelord you guys took down?”

    “Unfortunately, yes,” replied Ember.

    “This was his R&D lab,” continued Hebi-Na. “Let me explain something first… Do you know how illithids reproduce?”

    Ember looked at her.

    “I suppose a boy illithid and a girl illithid get together,” she said, “and then…”

    “No, no, it’s not like that at all,” said Hebi-Na. “Illithids usually identify themselves with a gender, but they’re actually hermaphroditic beings. Each one can spawn a brood of larvae twice in their lives. The larvae are called tadpoles, and they look like small slugs. From where I come from, communities of illithids raise these tadpoles in pools of briny fluid and feed them brains. Illithid culture has no concept of families.

    “Anyway, most of these tadpoles eventually die, but some of them reach a point where the illithids can evolve them into adult illithids using a process called ceremorphosis. This involves exposing the tadpole to the brain of a living, sentient creature, most often one of their brainwashed slaves. Usually, the tadpole is placed in the host’s ear. The tadpole quickly kills the host and eats its brain, absorbing the host's physical form entirely and becoming sentient itself, a mature, but still young, illithid.

    “Now, not just any host will do. The host usually has to be human or something close to human, like an elf, dwarf, orc, goblin… That sort of thing. Illithids have experimented with other races, often with ugly and messy results.”

    “Wait…” said Ember. “Was this place some breeding lab where DaPen was going to raise his young?”

    “Yes and no,” replied Hebi-Na. “He spawned a brood of tadpoles, but he had no interest in having them grow into actual illithids. He feared that any children would only be competition. But like I said, many illithids experiment with other races while performing ceremorphosis, and that was what DaPen decided to do.

    “So… When I was working for him on Sonja’s behalf, he thought that with the proper preparation, he might be able to create some sort of super-soldier that would be completely subservient.

    “As you might have guessed by now, my actions in the whole arrangement were dictated by the Empress. She heard about DaPen’s plans for this experiment, and suggested he try it on an ophidia. She would trade him an ex-employee who had made her so incredibly angry that she thought the usual punishment wasn’t enough. I think she got a case of fine sherry in return.

    “So he subjected the ophidia to a carefully prepared ceremorphosis... But, well… Halfway through the experiment, something happened… Something went… wrong...”

    “Something went wrong?” asked Ember.

    Then they heard a moan, somewhat louder than last time. They turned to the hallway that they entered, just in time to see a huge creature lumber in.

    Ember froze in fear. It was the size of a small bus! It looked like a huge, slimy cross between a snake and slug, with four barbed tentacles surrounding a lamprey-like mouth. It didn’t seem to have any eyes, but it clearly knew that the human and the ophidia were in front of it.

    “Let me guess…” exclaimed Ember. “THAT’S what went wrong!”

    She lifted her sword.

    “Run for your life, you stupid human!” shouted Hebi-Na. “That sword isn’t gonna scratch it!”

    Ember needed no prompting. She and Hebi-Na fled out the room’s other door, but the huge thing gave chase...


    END OF INTERLUDE



    “I seem to remember you saying you didn’t like spiders,” chuckled Drizzera.

    She set two cards on her dashboard, and two facedown cards appeared next to her bike.

    “Well, too bad... The Demonweb Pits are full of them...

    “I end my turn...”

    “Then it’s my move!” shouted Shichiro, drawing a card.

    He made a draw, and both Speed Counters went up to 5.

    “I summon Six Samurai – Nisashi!” he shouted.

    The portal opened, and a new Samurai appeared, wearing green armor and a hood, with very muscular biceps. He held the traditional weapons of the Samurai, the paired katana and wakisashi, and they glowed with energy. (1,400 ATK)

    “Ground Spider’s effect activates!” shouted Drizzera.

    Nisashi sheathed his swords, and shielded himself. (700 DEF)

    “Well, I can still destroy your Arachne,” said Shichiro.

    Zanji stood up, and lifted his weapon. (1,800 ATK)

    “You see, when Zanji attacks a Monster, and there’s at least one other Samurai on the field, that Monster is automatically destroyed. Zanji won’t survive...”

    “But my Monster won’t either!” shouted Drizzera. “Well, thanks for the warning...”

    One of her two facedown cards spun around.

    “I activate Windstorm of Etaqua! This forces your Monsters to switch modes!”

    Zanji crouched in Defense Mode again (1,300 DEF) and Irou did the same. (1,200 DEF) Nisashi stood back up in Attack Mode. (1,400 ATK)

    “Well, at least Nisashi can attack,” said Shichiro. “And since I have other Samurai on the field, he can do it twice!

    “Attack! Blades of the zephyr!”

    Nisashi leapt at the two Metabo Tokens, and with two slashes of his swords, the small fiends were cut into pieces.

    “Now for that Ground Spider,” said Shichiro, as his facedown card spun around. “Go, Call of the Haunted!”

    Grandmaster leapt back out in front of Shichiro’s bike. (2,100 ATK)

    “Good thing Ground Spider can only use its effect once per turn...” said Gears, as he and Jinx watched.

    Grandmaster stabbed the arachnid with his longsword, and Ground Spider shattered into pixels.

    “I toss this facedown,” said Shichiro, as a reverse card appeared next to his bike, “and that’s all for me...”

    “I’m drawing!” grumbled Drizzera.

    She chuckled when she saw what the card was. Her other facedown card spun around.

    “I activate the Continuous Spell Card, Samsara Dogma!” she exclaimed. “Now, I can make the Monsters in both Graveyards any Type I want.

    “I think I’ll choose Insects.

    “And now that I have no Monsters except Insects in my Graveyard, I get to sacrifice your two Monsters that are defending...”

    Shichiro gasped as both Irou and Zanji dissolved into grains of light.

    “...to Special Summon Mother Spider!”

    The portal opened, and the huge, monstrous spider with scythe-like legs emerged. (2,300 ATK)

    "I'll take care of your Grandmaster first..." she said. "And good luck trying to stop me with this facedown card. Traps and Spells can't be activated in response to Underground Arachne's attack."

    "Then I'd better activate it now!" shouted Shichiro, as his facedown card appeared. "I activate Invincible Hero! Now, you can't destroy my Grandmaster this round!"

    Drizzera growled a little.

    "But you'll still take damage," she said. "Underground Arachne... Attack!"

    The wicked Dark Synchro shot its Hell thread. Grandmaster grunted, but he stood his ground.

    "And another thing..." said Drizzera. "What's going to protect Nisashi?"

    Mother Spider lunged at Nisashi, and grabbed him in its mandibles. He screamed, and then was crushed into pixilated remains.

    “Your move...” she chuckled.

    Shichiro made a draw.


    (S: 5,500, SPC: 7) - - - - - - - - - - (D: 7,000, SPC: 7)



    “I summon Nitro Synchron!” he exclaimed.

    The portal opened, and the small, robotic propane tank flew out. (300 ATK)

    “Now, let’s bring them together...”

    The needle on Nitro Synchron’s gauge moved to the red, and both it and Grandmaster faded into seven glowing stars. They flew into the sky...

    “An engine fueled by high-octane and a spirit of blazing energy, waiting to be unleashed! Clustering stars form a fiery dynamo of power!

    “Synchro Summon... Nitro Warrior!”


    With a roar, the fiendish, high-octane Warrior landed, flying beside Shichiro’s bike. (2,800 ATK)

    “A big scary Monster...” said Drizzera, nonchalantly. “I’m so scared...”

    “You will be,” replied Shichiro. “Attack Underground Arachne! Dynamite knuckle!”

    Nitro Warrior flew at the Dark Synchro...

    But Underground Arachne shielded herself with the captive Shien, and he shattered.

    “What?” said Shichiro.

    “My Monster survived by using your Monster as a shield,” laughed Drizzera.

    Shichiro growled.

    “I end my turn!” he shouted.

    Drizzera chuckled like a lunatic as she made a draw. She stashed it on her gauntlet with the other one.


    (S: 5,500, SPC: 8) - - - - - - - - - - (D: 6,600, SPC: 8)



    “Since you got rid of Shien,” she said, “I’ll just get a replacement...”

    The Dark Synchro shot its strands again, wrapping up Nitro Warrior and pulling it over to her side of the field.

    “Now, Mother Spider, attack directly!”

    The dark elves watching cheered as Mother Spider charged at Shichiro’s D-Wheel, ramming into it. It shook from the impact.

    “And now, here another one from my other Monster!” laughed Drizzera.

    Shichiro screamed as Underground Arachne’s Hell thread slammed into him. His D-Wheel went into a tailspin, and then came to a stop.

    He paused to catch his breath. Drizzera stopped to wait for him, with her two Monsters watching him hungrily...


    (S: 800, SPC: 4) - - - - - - - - - - (D: 6,600, SPC: 8)




    Continued...
    Last edited by Dark Sage; 9th April 2010 at 08:09 PM.

  11. #91
    Banned
    Join Date
    Jan 2003
    Posts
    6,571

    Default Re: Shadowchasers: Power Primordial

    Continued from last post:



    “Osaka,” said Trymus’s voice.

    “Eh?” said Shichiro.

    He looked up, and saw the spiritual form of Trymus standing beside him.

    “We must hurry here, friend,” said Trymus. “Ember is in dire trouble. She is being chased by a savage beast that cannot be reasoned with, which is far too powerful for her to defeat. Do you know a way to win this duel?”

    Shichiro looked at the cards on his gauntlet.

    “Possibly...” he muttered. “But I know how dark elves work... They’re notorious for not keeping their word.

    “Drizzera may well order her men to kill us even if I win the duel.”

    “That is indeed a concern,” said Trymus. “Do these dark elves have any weakness that we can exploit?”

    “Well...” said Shichiro. “The only obvious weakness they have as a race is that they really hate sunlight...”

    “Hmm...” said Trymus, rubbing his chin.

    “Oh, come on,” said Shichiro. “It’s a quarter to midnight! Don’t tell me you can make the sun rise six hours early?”

    “No, I cannot,” replied Trymus. “But maybe I can do the second-best thing.

    “Keep dueling.”

    “What happened, did those direct attacks make you delirious?” asked Drizzera. “You’re talking to yourself.”

    “No...” said Shichiro, starting up his motor, “I’m just fine...”

    They sped down the track again.


    INTERLUDE



    In the lab, Ember and Hebi-Na had apparently lost the beast for now. They were leaning against a wall, catching their breath.

    “Are you certain our swords won’t hurt it?” gasped Ember.

    “More than certain,” replied Hebi-Na. “DaPen’s minions tried everything against that thing… First they tried ‘cop-killer’ bullets… Then sub-machine guns… Then real machine guns. Then grenades! Not even a flamethrower could slow it down!

    “DaPen himself used his mind blast, but that wouldn’t harm it either, because it seems to be almost mindless, driven only by some animalistic rage. Eventually, he had no choice but to order the place evacuated.

    “The Empress used the usual divinations and prayers to find a solution, but they told her nothing. Some ophidia thought that the gods had looked upon DaPen’s experiment as a blasphemy, and the creature was a punishment of some sort. Off the record, they named it Shwa-Sma, after a beast that appears in ophidia mythology, a creature that many gods used for divine retribution.

    “Knowing we were on our own, the Empress sent expeditions to kill it several times... They only caused casualties. Apparently, despite the fact that the thing was once an ophidia, it will eat ophidia as happily as it will eat any living creature.

    “If it makes you feel better, I’m in as much trouble as you are…

    “All of the expeditions failed. This most we could do was set up some wards by the front door to keep it from leaving... Which, by the way, were obviously broken when the floor up there collapsed!”

    “Great…” muttered Ember. “I’m gonna die with my arch-enemy… And I had hoped that even if had come to that, I would have scored a better arch-enemy!”

    “Hey, don’t blame me!” shouted Hebi-Na. “You’re the one who ran into that warehouse!”

    “If you snakes knew that it was dangerous,” replied Ember, “couldn’t you have posted a sign? Like one that said ‘Danger’? You could have kept people out, and…”

    “If we had posted ‘Keep Out’ signs, Sector Security would have investigated!” exclaimed Hebi-Na. “They’d have sent a squad in here, they’d have investigated, and they’d have been slaughtered!

    “And they likely would have broken the wards in the process. Then it would have gotten out of here, wanting more. Satellite would have turned into one big smorgasbord before you Shadowchasers found a way to kill it!”

    “So why didn’t you just let the thing starve?” asked Ember.

    Hebi-Na looked embarrassed. She didn’t answer.

    “Oh… my… God…” gasped Ember. “You kept it fed, didn’t you? You told people to come here, didn’t you?”

    Hebi-Na sighed.

    “There are some Shadowkind that ophidia won’t eat,” she replied. “Troglodytes, harpies, trolls… Trolls smell so bad because they’ve never taken a bath in their lives. We draw the line somewhere. But there was the question of what to do with members of those races that angered the Empress…

    “So yeah... We... suggested they come here...”

    “Of course...” said Ember, angrily. “What better way to appease the ‘wrathful gods’ who sent it in the first place??”

    “You should talk!” replied Hebi-Na. “You yourself claimed that a higher power helped you escape the Venomous Tarns and put that Trap Card in your deck!”

    Then they heard a loud moan. It was coming for them.

    “No more truce…” shouted Ember. “You’re on your own!”

    She ran down the hallway, and Hebi-Na slithered in another direction.


    END OF INTRLUDE



    “My move, Drizzera,” said Shichiro, making a draw.


    (S: 800, SPC: 5) - - - - - - - - - - (D: 6,600, SPC: 9)



    “I’ll set a Monster, and two facedown cards, and then end my turn.”

    Three set cards, one horizontal and two vertical, appeared in front of him, and then faded from view.

    “That’s it?” asked Drizzera, making a draw. “I expected you to end on a bang, not a whimper.

    “I summon Informer Spider.”

    The portal opened again, and a new arachnid leapt out. It looked like a big tarantula wearing night-vision goggles and radar equipment on its back. (500 ATK)

    “Sure, it’s not the strongest Monster...” she said, “but I’m willing to bet your Monster has pretty weak Defense.

    “Attack!”

    Informer Spider blasted a beam of energy from its goggles. The Monster that appeared in front of Shichiro looked like a monkey wearing leather armor and a helmet, holding a spear. It was blown to shards.

    “HA!” laughed Drizzera. “I was right! Mother Spider...”

    “Hold on, Drizzera!” shouted Shichiro. “Your Spider just destroyed Shien’s Footsoldier. As a result, I get to Special Summon a Samurai from my deck that’s Level 3 or lower.

    “So I’ll summon Six Samurai – Yaichi and have him defend me.”

    A new Samurai appeared, this one wearing grey armor with yellow trim, and a peaked helmet. He carried a bow and a quiver of arrows. He crouched in front of Shichiro’s bike. (800 DEF)

    “I’ll crush him too!” shouted Drizzera.

    Mother Spider leapt at Yaichi, and seized him in its mandibles, crushing him into pixels.

    “My Trap activates!” shouted Shichiro, as one of his facedown cards spun around. “Battlecry of the Six! Since you just destroyed one of my Samurai, I get to Special Summon another one, so long as its Level isn’t greater than the one you destroyed.

    “So come on out, Six Samurai – Kamon!”

    Another Samurai appeared, this one wearing leather armor, his face covered with soot. His armor was covered with an arsenal of primitive explosives. (1,000 DEF)

    “Okay...” said Drizzera. “Now you’re making me angry...”

    Underground Arachne blasted its Hell thread, and Kamon was eradicated.

    “Seems Shichiro got through that round intact,” said Gears.

    “He just has to worry about next round,” said Jinx.

    “Draw!” shouted Shichiro, making a draw.

    He looked at the card.

    This will do... he thought.

    His other facedown card spun around.

    “I activate Return of the Six Samurai!” he shouted. “By activating this Trap, I get to bring a Samurai back from the Graveyard. He can only stay for one turn, but that’s all I need...

    “Return, Grandmaster of the Six Samurai!”

    In a flash of light, Grandmaster appeared again. (2,100 ATK)

    “Next, I summon Turbo Synchron!”

    The portal opened, and the small, cute robot with a miniature car for a torso flew out. (100 ATK)

    “Time for another Synchro...”

    Turbo Synchron’s headlight’s flashed, and then it and Grandmaster flew into the sky. Shichiro chanted as they faded into six glowing stars.

    “A powerful force thunders down the highway. Clustering stars form a path, and shift into high gear!

    “Start your engine, Turbo Warrior!”


    Two headlights appeared behind Shichiro, and a large Warrior dashed from behind, who seemed to be part fighter and part semi-truck. It was colored fire engine red, and had sharp claws on its hands. (2,500 ATK)

    “Go on, attack!” laughed Drizzera. “I dare you!”

    “I dare!” replied Shichiro. “Attack Underground Arachne! Accel slash!”

    Turbo Warrior dashed towards the wicked creature, and made a slash with its claw. Once again, Underground Arachne shielded itself with the captive Nitro Warrior, and was unscathed.

    “Haven’t learned yet, have you?” asked Drizzera.

    Shichiro didn’t answer. He set a card on his console, and it appeared facedown.

    “Guess I’m gonna have to teach you,” continued Drizzera.

    She made a draw. Her engine ignited, as her Speed Counters hit the maximum. Her supporters cheered again.


    (S: 800, SPC: 8) - - - - - - - - - - (D: 6,500, SPC: 12)



    “Underground Arachne, take his Turbo Warrior!” she shouted.

    Arachne hissed, and shot her webbing at the Warrior...

    But to its surprise, and Drizzera’s as well, Turbo Warrior was not impressed. It simply swatted the threads away.

    “It didn’t work??” gasped Drizzera. “HOW?”

    “Because Turbo Warrior is immune to targeting effects from Monsters that are Level 6 or lower,” replied Shichiro. “Your Monster is Level –6. It’s way too low!”

    “I... I...” said Drizzera.

    “Yes?” said Shichiro.

    “I move Informer Spider to Defense Mode, and end my turn!” she said, quickly.

    Informer Spider shielded itself with its front legs. (1,800 DEF)

    “My move!” shouted Shichiro.

    He drew a card.

    He quickly set it on his console, and a second facedown card appeared.

    “Your Dark Synchro has nothing to protect it now,” he said. “Turbo Warrior... Destroy it!”

    Once again, Turbo Warrior dashed by Underground Arachne, and ripped across it with its Accel slash. The evil arachnid screamed, and shattered into shards.

    The dark elves started to boo. Some of the spectators on the corner ahead leapt out into the street.

    “Don’t you dare, you fools!” screamed Drizzera. “If anyone interferes, the challenge is void! I’ll be disqualified!”

    She pulled ahead, and the interlopers dove out of the way to avoid being run over.

    “So hard to find good help these days, huh?” asked Shichiro. “It’s your move...”


    (S: 800, SPC: 10) - - - - - - - - - - (D: 6,400, SPC: 12)



    Drizzera made a draw.

    “I activate Speed Spell – Accelerator Draw!” she shouted, as she played a Spell Card. “With my Counters maxed out, I get to make two draws.”

    She drew twice.

    She looked at the two Monsters. They were Relinquished Spider and Mask of Darkness.

    She took Mask of Darkness and quickly set it on her console. It appeared facedown. Then Mother Spider shielded itself with its front legs. (1,200 DEF)

    Once my Mask of Darkness is flipped, she thought, I can get back Windstorm of Etaqua. I can move Turbo Warrior and anything else he summons to Defense Mode.

    And then I can summon Relinquished Spider, and use its effect to destroy them. Its effect clearly doesn’t target.


    “Make your move...” she said.

    Shichiro made a draw.

    “First, I activate Dust Tornado,” he said, as one of his facedown cards spun around. “I’m taking out your Samsara Dogma.”

    The Tornado ripped across the street, and the Trap Card was blown to pieces.

    “Big deal!” said Drizzera. “Not like I need it any more.”

    “But it’s a big deal to me,” said Shichiro. “You’ll see why in a minute.

    “I activate my other Trap... Synchro Spirits.”

    His last facedown card spun around.

    “By eliminating Nitro Warrior from my Graveyard, I can bring back the Monsters I Tuned to summon it.”

    First Nitro Synchron appeared. (300 ATK) Then Grandmaster appeared again. (2,100 ATK)

    “Man, I’m getting so sick of that guy!” cursed Drizzera.

    “You’re about to hate him even more,” said Shichiro. “I summon Hand of the Six Samurai.”

    The portal opened again, and the Warrior that emerged this time was female; a woman dressed in a long purple and orange kimono with a shawl over her head. She held a long knife. (1,600 ATK)

    “Now, I activate her effect,” continued Shichiro. “When there are at least two Samurai on the field, I can sacrifice one of them, and destroy one Monster.

    “So I sacrifice the Hand...”

    Hand of the Six Samurai vanished into grains of light...

    Then, Drizzera’s reversed Mask of Darkness burst into shards.

    “HEY!” she shouted.

    “I’m not done!” continued Shichiro. “Next, I Tune together Nitro Synchron and Turbo Warrior...”

    The two Monsters faded into eight glowing stars. Shichiro chanted again.

    “Flesh and machinery combined, cybernetically enhanced muscles create the ultimate super soldier! Clustering stars combine to form one who is more than a man… One who can truly be called a giant!”

    “Synchro Summon... Colossal Fighter!”


    With a roar, the huge cybernetic brawler landed and flew in front of Shichiro’s bike. (2,800 ATK)

    “Colossal Fighter gains 100 Attack Points for each Warrior in my Graveyard,” said Shichiro.

    Phantom images of Zanji, Irou, Great Shogun Shien, Nisashi, Shien’s Footsoldier, Yaichi, Kamon, the Hand, and Turbo Warrior appeared behind Shichiro’s bike.

    Now do you see why I got rid of Samsara Dogma?”

    (3,700 ATK)

    “And I still have one card to play,” he said, as Speed Spell appeared in front of him. “I play Synchro Return! This lets me bring Nitro Warrior back for one round.”

    The portal opened, and Nitro Warrior leapt out. (2,800 ATK)

    “Let’s finish this!” shouted Shichiro. “Nitro Warrior, attack Mother Spider with dynamite knuckle!”

    Nitro Warrior’s engine ignited, and it socked Mother Spider hard, blowing it out of existence.

    “Now I activate its effect,” continued Shichiro, “which lets me move Informer Spider to Attack Mode, and attack again!”

    Informer Spider leapt up into Attack Mode. (500 ATK) Drizzera screamed as Nitro Warrior punched it, and flames surrounded her bike.


    (S: 800, SPC: 12) - - - - - - - - - - (D: 4,100, SPC: 10)



    “Now I attack with Colossal Fighter and Grandmaster!” shouted Shichiro. “Get her!”

    Drizzera screamed as the two Monsters charged the front of her bike. Grandmaster made a slash with his longsword, and then Colossal Fighter punched hard.


    (S: 800, SPC: 12) - - - - - - - - - - (D: 0, SPC: 0)



    Drizzera lost control of her bike. Then the engine exploded, it flipped over, and crashed. Drizzera collapsed on the ground, clearly landing hard.

    “DRIZZERA!” shouted Shichiro, pulling to a stop.

    “Dear God...”

    He ran over to her.

    “I didn’t mean to hit her that hard...”

    Drizzera coughed as he lifted her head up.

    “You didn’t, you fool...” she said, weakly. “My D-Wheel was a gift from my goddess... She just took it back...”

    An aura of dark energy surrounded her.

    “When one of Lolth’s priestesses promises a sacrifice to her, she has to deliver one... Since you’re no longer an option, and no other victim is prepared, I have only one other choice...

    “My only hope at this point is that the ophidia suffer even more than I’m going to... When my goddess subjugates theirs...”

    Then her body vanished with the dark aura, her clothes falling empty to the ground.

    “Drizzera is gone!” shouted one of the female dark elves.

    “Seems she wasn’t the chosen one after all,” said another female.

    “We’ll decide what to do later,” said a third. “For now... Slay the humans!”

    Shichiro got up.

    I knew it... he said, as they lifted their weapons.

    Then a blinding light lit up the street. Shichiro shielded his eyes and looked up, and saw Trymus and Shannalla standing by an orb of pure light.

    The dark elves screamed.

    “How??” screamed the first female. “How did they summon the sun??”

    “Retreat!” screamed the second female.

    The dark elves fled in fear, trying their hardest to get away from the hated light that burned their eyes and flesh. Jinx and Gears ran up to Shichiro as the last of them vanished into the darkness.

    The light went away, and the two Titans descended.

    “How did you do that?” asked Jinx.

    “It wasn’t the real sun,” replied Trymus. “We opened a portal to the Plane of Radiance, a realm of light at its purest.”

    “But we must hurry to save Ember,” added Shannalla. “She...”

    “Tell us on the way!” said Jinx.

    A minute later, they had mounted their D-Wheels, and sped towards the warehouse at full-speed.


    * * * * * * * * * *



    A toss of a coin, thought Ember, as she fled down the dark hallway. All down to the toss of a coin...

    She and Hebi-Na had fled in opposite directions. The beast had no eyes (she assumed it relied on scent and sound sensitivity), and if Hebi-Na had spoke the truth, it was nearly mindless, and had no preference in prey.

    So there was a fifty-fifty chance that it would choose to chase Hebi-Na and not her. A toss of a coin, thrown by the Lord of Fate... It seemed her only chance now...

    But as she heard the moan behind her, it was clear she had lost the toss...

    She saw a metal door ahead where the hall terminated. It was the only door. She ran in, and entered a room containing strange-looking consoles and a broken tank that apparently once held liquid.

    It came to her... This was where DaPen had raised his brood of tadpoles.

    She snapped out of it. She slammed the door shut, and latched the deadbolt on it.

    Then she looked around. To her horror, there was no other way out. She was trapped.

    And then she heard the creature slam against the door. It was trying to batter it down.

    Ember sat in the corner and closed her eyes.

    You did your best Akira... she thought. At least you saved my soul, if you couldn’t save my life...

    The door started to strain. Ember peeked as it crashed inward, and Shwa-Sma’s hideous form oozed in...

    Ember closed her eyes tightly...

    “Hey, gruesome!” shouted a voice.

    Ember’s eyes opened.

    “Jinx?” she gasped.

    Shwa-Sma paused. It turned what passed for a head slightly...

    “Good going, Jinx!” said Shichiro’s voice, “you got its attention!”

    Shwa-Sma moaned, and turned completely around.

    “Uh, guys?” said Gears’s voice. “What exactly did you plan on doing once you got its attention?”

    Ember stood up.

    “Guys, your swords aren’t going to hurt it!” she shouted. “Hebi-Na said that its hide can resist even machine gun shells!”

    Ironically, Shichiro, Jinx, and Gears already had their swords drawn. They backed up from the abomination as it let out its awful moan.

    “Well, that’s just great...” said Shichiro.

    Then Trymus and Shannalla materialized next to them.

    “Can you two kill this thing?” asked Jinx.

    “Normally, it would be no problem,” replied Shannalla, “but in our spiritual forms, we cannot face the beast directly.

    “However, it may be true that your weapons cannot pierce this thing’s hide as they are...

    “But if we if we imbue them with a small portion of our power... The Power Primordial...”

    “We’ll be able to cut through it like a hot knife through butter!” exclaimed Gears.

    Shwa-Sma roared, and lunged at Shichiro. As if on instinct, he swung his sword, making a cut across what passed for its face.

    Shwa-Sma roared again, this time in pain.

    “Wow, you guys work fast...” said Shichiro.

    Shwa-Sma may have been almost mindless, but it now realized on some base level, that for the first time, it was facing a foe that could actually hurt it. It let out another low moan...

    Then it slammed its huge bulk down, shaking the whole hallway. The three Shadowchasers struggled to keep their footing. The beast lashed at Gears with a tentacle, but he made a swing with his sword, cleaving it in twain. The abomination screamed as black ichor sprayed from the stump.

    But the rage only seemed to fuel it. A second tentacle coiled around Jinx’s waist, lifting her into the air. Jinx grunted, and hacked at the beast’s face, but it only seemed to enrage it more.

    Ember got up, having recovered.

    “Do the same thing to my sword!” she shouted, as she charged towards Shwa-Sma from behind.

    “As you wish,” said Trymus’s voice.

    As Shwa-Sma opened its jaws to bite Jinx in two, Ember stabbed her blade deep into the thing’s back. The mutant let out an unholy bellow, and dropped Jinx. It lashed its tail, knocking Ember over.

    Then it slammed against the wall, causing a tremor that knocked the rest of them down.

    Then, as they started to get up, it let out what sounded like a large gasp...

    It collapsed, and blood poured from its mouth.

    It was dead.

    Shichiro held his chest, which was pounding.

    “Looks like it was just too mean to know it was dead,” he gasped.

    “Ember?”

    Ember looked at them. Then she looked at Shwa-Sma’s body.

    Then she gulped. And she threw up.

    “Easy, Ember, easy...” said Shichiro, putting his arm around her. “It’s over...”

    Ember caught her breath.

    “Not yet it isn’t...” she said. “I know where the Empress’s palace is... We can get there before she...”

    “Ember, no...” said Gears. “As the Shadowchaser with the most seniority, I think you need medical attention. And we all need some rest.

    “A drug dealer is dead, Matron Drizzera is gone, and God knows what happened to her... Now this... We’ve seen too much death and dark magic tonight already to go waltzing into a snake nest. We’ll call a squad and have them investigate the palace. For now, let’s put this terrible night behind us...”

    It was the best thing any of them had heard all night, so they left the horrid thing behind, Ember leaning on Shichiro the whole way.

    She had no idea what had happened to Hebi-Na... Nor did she even care at this point...

    When Hebi-Na had told her about how ophidia were “acting within their nature” by preying on humans, maybe she felt a little sympathy towards them...

    But that sympathy had vanished after she had discovered the horror they had a hand in creating, and were hiding below the slums of Satellite... What they had started without thinking of the repercussions...

    All for a case of fine sherry? She hoped that the Empress had really enjoyed it...


    * * * * * * * * * *




    FEUDAL TARIFF (Trap Card)

    Normal Trap

    Image:
    The Goblin of Greed handing a bag of gold to Six Samurai – Zanji, who is accompanied by two retainers.

    Card Description: You may only activate this card during the End Phase of your turn. Pay 1,000 Life Points. Draw 1 card for each face-up “Six Samurai” Monster you control.



    BATTLECRY OF THE SIX (Trap Card)

    Normal Trap

    Image:
    Six Samurai – Irou and Six Samurai – Nisashi charging a Goblin Attack Force.

    Card Description: Activate when a “Six Samurai” or “Shien” Monster you control is destroyed as a result of battle. Special Summon a “Six Samurai” Monster from your hand or deck whose Level is equal to or less than that of the destroyed Monster. The Special Summoned Monster cannot use its effects this turn.



    SYNCHRO SPIRITS (Trap Card)

    Normal Trap

    Image:
    Junk Synchron and White Magician Pikeru in the foreground, with Junk Warrior in the background.

    Card Description: Select one Synchro Monster in your Graveyard that was previously summoned properly, and remove it from play. If the Monsters that were originally used in the Synchro Summon of the removed Monster are in your Graveyard, Special Summon them from your Graveyard.



    SPEED SPELL – SYNCHRO RETURN (Spell Card)

    Normal Spell

    Image:
    Junk Warrior in an aura of energy.

    Card Description: Activate when you have 5 or more Speed Counters. Special Summon one of your Synchro Monsters that was removed from play. Remove the Special Summoned Monster from play at the End Phase of the turn.

    Note: “Synchro Spirits” and “Speed Spell – Synchro Return” were first used by Yusei in the “Yu-Gi-Oh 5D’s” episode “Second Round Showdown (Part 2)” Creative credit goes to the writers of that episode.



    REALIZE DEFENSE (Trap Card)

    Normal Trap

    Image:
    Skull Guardian inside a sphere of pulsating energy.

    Card Description: Select one Attack Position Monster you control with a DEF higher than its ATK. Move that Monster to face-up Defense Position.

    Note: “Realize Defense” was first used by Yusei in the “Yu-Gi-Oh 5D’s” episode “Clash of the Dragons (Part 2)”. Creative credit goes to the writers of that episode.



    SAMSARA DOGMA (Trap Card)

    Continuous Trap

    Image:
    The face of a figure who is a handsome, young man on his left, and a mechanized android on his right.

    Card Description: When this card is activated, declare one Monster Type. All Monster Cards in both players’ Graveyards are considered the declared Type.

    Note: “Samsara Dogma” was first used by Hell Kaiser in the “Yu-Gi-Oh GX” episode “Tough Love”. Creative credit goes to the writers of that episode. (Note that this card was called “Rebirth Judgment” in the dub.)



    SPEED SPELL – TUNE-UP 123 (Spell Card)

    Normal Spell

    Image:
    An angelic form with a yellow, pink, and blue orb above it.

    Card Description: Activate when you have 4 or more Speed Counters. Roll one die, and select one face-up Monster you control. Increase the Level of the Monster by an amount according to the following results:
    * 1 or 2: 1
    * 3 or 4: 2
    * 5 or 6: 3

    Note: “Speed Spell – Tune-Up 123” was first used by Crow in the “Yu-Gi-Oh 5D’s” episode “Signs of Doom (Part 1)”. Creative credit goes to the writers of that episode.



    SPEED SPELL – ACCELERATOR DRAW (Spell Card)

    Normal Spell

    Image:
    The image on this card was unclear.

    Card Description: Activate when you have 12 Speed Counters. Draw two cards from your deck.

    Note: “Speed Spell – Accelerator Draw” was first used by Mukuro Enjo in the “Yu-Gi-Oh 5D’s” episode “Signs of Doom (Part 1)”. Creative credit goes to the writers of that episode.


    Next:

    Jinx: Ember is safe and sound, but our war against the ophidia is far from over, as Taramanda’s unholy alliance grows. Only the foolish would try to rob the Neo Domino Reserve, and when a gang of arcane golems do just that, I’m forced into a duel with their leader, who seems to be yet another ally of the snake men.

    Our troubles are far from over. “Burden of the Mighty” is coming soon.




    Shadowchaser Files

    Diado, Shadowchaser Elder


    In the world of Shadow, nothing is what it seems. Take Diado, a Shadowchaser who has been with the group for a long time. He appears as an old man with dark clay-red wrinkled skin draped in a green robe and a wooden walking stick. But mistake him for a meek, old geezer and you’ll likely regret it.

    Diado is the second-oldest member of the organization. Only Jalal himself is older. His age isn’t certain, because Diado is a Shadow-touched human of a type who can live longer than most humans. Diado is one of the rarest Shadow-touched, because the race of Shadows he is descended from is also incredibly rare. They are called antaens (Ahn-TAY-Enns), a race of earth-loving Shadows who claim to be descended from Antaeus, the giant offspring of Gaia.

    Like their supposed progenitor, antaens draw power from being in contact with the earth itself, which grants them incredible strength. Diado shares this ability, and he can increase his strength further by rubbing his bare skin with the soil from unpolluted ground. Doing so causes his muscles to expand to size unheard of for a man his age. He carries a vial of such soil with him at all times, as unpolluted ground has become scarcer in recent years.

    He is unlikely to even need this however, as he is also a powerful martial artist and boxer, able to beat most others in contests of strength. (Some Shadows have theorized that it might be possible to defeat an antaen, including Diado, the same way Heracles did with Antaeus, by separating him from the ground. If this is true, no-one is known to have succeeded.)

    In years past, he would be sent out to fight numerous powerful Shadows who would kill Mundanes without a second thought if not stopped. However, he is a person who dislikes things that are new, and his work in the field has decreased drastically since Duel Monsters became the most widely used form of combat among the Shadowchasers.

    This does not mean he cannot duel if he needs to. His walking stick carries a magical enchantment that lets him switch it for a Duel Disk that is stored in an extradimensional space. Because he’s been dueling since Battle City, very little surprises him in the game.


    Story Ideas: Diado doesn’t limit his activities to one group or one area, instead traveling wherever he is needed. He specializes in handling Shadows who are incredibly powerful who don’t fall under the Treaty, such as trolls, ogres, and some giants. If there were a serious threat on a global level, he would definitely be involved. Also, if Jalal was somehow incapacitated, his seniority would likely make him the best candidate for a temporary leader, even though he is not Jalal’s heir should a permanent replacement be needed. (That person will be covered later.)


    Deck Suggestions: Diado uses a Naturia deck when he is on duty. However this is a strange deck, as it contains no Naturia Synchros. In fact, Jalal the Dragonborn is the only Synchro in the deck, and even that is only because Jalal can no longer construct the original Effect Monster version of the card. He is, in fact, able to Turbo Duel if needed. A hobby of his is to create decks with odd themes for use in duels when he is off duty. Many of these decks are incredibly difficult to use. Some of them include a deck based around Level 5 and higher, low Attack Point Normal Monsters that were released when the game was first released, and another is a Skull Servant deck that does not use King of Skull Servants.

  12. #92
    Banned
    Join Date
    Jan 2003
    Posts
    6,571

    Default Re: Shadowchasers: Power Primordial

    DUEL THIRTY-ONE






    Early the next morning, while the four Neo Domino Shadowchasers were sleeping soundly with a doctor monitoring them (the doctor was one of a small group who worked exclusively for Jalal, and as a result, was one of the few in the world who made house calls), the ophidia’s palace was bustling with activity...

    But not with ophidia. A squad of Shadowchasers clothed in armor resembling that of a S.W.A.T. team, armed with special weaponry, had raided the place.

    But it seemed that there was nothing left for them to raid. The ophidia had not only moved out, they had taken everything with them. The place was cleaned out – belongings, furniture, even the rugs had gone with them.

    “I can understand them leaving...” said one member of the team as they entered what was once Taramanda’s throne room. “But how could they take everything but the kitchen sink with them?”

    A female member of the team entered.

    “They didn’t take everything,” she said. “I just found Ms. Eiko’s D-Wheel. She’ll be glad to know it’s still here.

    “Still... I have no idea why they left it behind when they managed to take everything else...”

    “I think I know exactly why,” said a gravely, raspy voice behind them.

    The Shadowchasers nervously turned to the Shadowkind that had come with them. No matter how many times they had worked with these powerful creatures, they simply could not get used to them. His name was Zoman, and he was an Incantifer.

    Like all Incantifers, Zoman resembled a very old and frail man with a tangled beard. These creatures did not die naturally, and they had incredible constitutions, but they did not waste their magic on spells to keep themselves looking physically young. After all, there were several spells that could make one appear youthful if that was ever needed.

    Like all Incantifers, he carried an arsenal of magical equipment on his person. His robe was covered with pouches, potion flasks, scroll tubes, sheaths for wands, and many other odd devices. Members of his species always kept their belongings close. (A word of advice for dealing with them – don’t laugh.)

    The thing about Incantifers was, they reeked of magic. They had long ago perfected their connection with something they called the Great Line, a mysterious power source that they believed was the source of all arcane magic. The energy that their bodies exuded as a result of it was impossible to hide.

    “What did you find out, Zoman?” asked the squad leader.

    “Clearly, this palace we are in now is a doppelganger,” replied the Incantifer. “It was modeled after another palace, located elsewhere.”

    “So they somehow moved everything to the other palace?” asked the female.

    “Correct,” replied Zoman. “Doppelganger strongholds often have some powerful focus included, which allows the residents to move from one to another in an instant, should the need arise.

    “Ms. Eiko’s D-Wheel was left behind because it was not under the same enchantment of the other items in this palace. The Empress clearly did not have time to enchant it before having to flee.”

    “So...” said the squad leader. “Any idea where this other palace is?”

    “I’m afraid I do not,” replied Zoman. “The focus, whatever it is, was taken with everything else. Tracing their route will take a while, if it can be done.

    “The other palace may be elsewhere on Earth, or may not be on Earth at all. It could be in another dimension...

    “But it likely is located at a site of power that holds significance to the ophidia and their dark goddess...”


    * * * * * * * * * *



    Snakeskin Island.

    Located somewhere in the middle of the South Pacific, it was a remote place not found on any nautical chart, forgotten by all but the oldest of cartographers, and even they never spoke of it. Rumor had it that this was the center of the ophidia’s power on Earth. The island was wild and deadly, filled with monsters of Shadow of incredible might and horror. The ophidia chose wisely to make a base here, for none but the bravest (or most foolhardy) would dare explore the haunted jungles, brave the forests of biting insects, or contend with the monstrous threats. Throughout the centuries, many had settled here, including pirates, soldiers, and savage tribes, but ruins filled with their bones were all that remained of them.

    At first glance, the island looked like any other tropical paradise, with high, mist-shrouded peaks and lush jungles buzzing with life. The forest canopy was home to several varieties of monkeys, birds whose plumage ran every color of the spectrum, insects of all varieties, and, of course, snakes. But beneath its breathtaking exterior lay rot, decay, and pulsating evil.

    Unlike its counterpart in Neo Domino, Taramanda’s fortress here was an above-ground structure, situated in the middle of the island. In Taramanda’s throne room, Hebi-Na was kneeling before her, while Hssimim was in his usual mood – a bad one.

    Taramanda stroked an idol she held in her hands, a large onyx carved in the shape of a cobra’s head. This was the focus, an item created in a ritual that allowed transport from this island to Neo Domino. It was powerful enough to transport all the contents of the palace if need be.

    It was formerly only supposed to be used for emergencies. It would be used far more often from now on.

    “Once again, this sorry excuse for an ophidia fails miserably,” shouted Hssimim, pointing to Hebi-Na, “and this time we are forced to abandon our Neo Domino headquarters because of it! I repeat my opinion… This slug does NOT deserve any reward but death!”

    Taramanda scowled. She put the focus aside.

    “Everyone except my advisory panel leave this room now...” she hissed.

    It took all of fifteen seconds for everyone except her four advisors to be gone.

    Taramanda got off her couch.

    “Your excellence,” continued Hssimim, “as your advisor…”

    “Wrong,” said Taramanda, interrupting.

    Hssimim stopped short.

    “Huh?” he said.

    “Hssimim,” said Taramanda, “your constant attempt to cast the blame on Hebi-Na might be amusing if it hadn’t cost us so much. Whose idea was it to lure a Shadowchaser to the palace to begin with?”

    “Uh… mine?” replied Hssimim.

    “Whose idea was it to give Hebi-Na that Spellcaster Deck to duel her with?” asked Taramanda.

    “Mine…” said Hssimim, softly.

    “And whose idea was it to try to offer Ember as Seghulerak’s Tithe, when we could have just finished her off?!” shouted the Empress.

    “Mine…” squeaked Hssimim, in fright.

    Hebi-Na couldn’t believe her luck. It seemed that not only might she escape punishment, but someone who she absolutely hated was going to be punished instead. Still, she was smart enough to keep quiet.

    “I can’t tolerate an advisor who does nothing but give bad advice, time after time,” continued Taramanda. “Hssimim, it was because of your stupid ideas that we had to abandon the Neo Domino headquarters, and I think you orchestrated it on purpose so you could blame Hebi-Na, simply because you don’t like her…”

    “No, your excellence!” pleaded Hssimim. “You alone have my loyalty, my servitude…”

    Taramanda grabbed him by the neck.

    “...my throat…” he gasped.

    Hebi-Na, Csimith, and Msskim slunk back in fright as Taramanda slowly started to assume her true form.

    “You’re fired, Hssimim,” she said. “From now on, I don’t listen to any advice but my own…”

    Hssimim closed his eyes. Then Taramanda paused. She didn’t strike. She noticed something right before he closed his eyes. Those eyes could see a great deal.

    “There’s a secret you aren’t telling me…” she said. “What is it, Hssimim?”

    He didn’t answer.

    “Tell me if you want any chance of seeing your next sunrise…” ordered Taramanda.

    “I don’t want to make you even angrier, your excellence!” he gasped.

    Taramanda reverted to her less threatening form.

    “Then I won’t send you to Seghulerak that way,” she said. “I’ll arrange for you to be sent to the Venomous Tarns alive.

    “A living ophidia would be worth more than a soul in some cases... Like when Seghulerak has to make a trade with someone like Demogorgon...

    “Or even Orcus...”

    “NO!” screamed Hssimim. “Mercy, please!”

    Being Seghulerak’s slave was a bad enough fate for an ophidia. Being a slave to another demon lord was thought to be far worse.

    “What... do... you... know?” demanded Taramanda.

    Hssimim took a deep breath.

    “Okay, okay…” he said. “I saw something when I was scouting out the other Shadowchasers. Someone was helping us while we had Ember. Someone tried to delay her three friends…

    “And, uh… He kinda looked like that guy who worked for Darkness… Trueman, I think his name was? Anyway, we didn’t ask him for help, but for some reason, he’s helping us.”

    Taramanda looked at him. Then she threw him to the floor.

    “I’m guessing that’s a bad thing?” asked Msskim.

    Taramanda sat back on her couch.

    “Maybe, maybe not...” she said. “Winston Churchill was known to be staunchly anti-Communist. But when Hitler invaded the Soviet Union, he was quoted as saying, ‘If Hitler invaded Hell, I would at least make a favorable reference to the Devil in the House of Commons’.”

    “What’s that supposed to mean?” asked Csimith.

    “It means the enemy of my enemy is my friend,” replied Taramanda, “at least most of the time. I just hope that is the case.”

    “Some good has come out of all this at least,” said Msskim. “Those four meddlers did us a favor, and slew Shwa-Sma.”

    “And I do believe that Jalal will find DaPen mostly accountable for that,” added Csimith. “This isn’t the first time an illithid’s experiment has gone bad. In fact, it isn’t even the first time a ceremorphosis experiment has gone bad.”

    “Mmm...” replied Hebi-Na. “They killed it all right... Although the fact that they managed to do so worries me. Clearly, they’re hiding something powerful.”

    “Plus, Drizzera may have lost that duel,” said Hebi-Na, holding up the box, “but the plan worked. Underground Arachne stole her fleeting power, and distributed it among the other Dark Synchros. They’re stronger than ever now.

    “And I just got word... Someone else is on board too... He’ll be ready in a matter of days...”

    Taramanda nodded.

    “As for you, Hssimim,” she said, “you have one more chance to get back into my good graces.

    “When we strike next, you will duel personally. Mess up again, and it will be the last time.”

    “Your excellence...” said Hebi-Na, with a sly smile.

    She handed something to her.

    “I know the perfect deck he can use. I found this in that lab... I have no idea how it got there, but it might fit him.”

    Taramanda looked at the cards.

    “Indeed...” she said.

    She handed the deck to Hssimim.

    “Uhm, uh...” said Hssimim, as he looked at the Monsters on the cards. “I, uh... I really don’t think it’s a good idea... These Monsters...”

    “You’ll use them and like them!” shouted Taramanda. “Remember, Hssimim, this is your last chance...”

    Hssimim looked at Hebi-Na and snarled...


    * * * * * * * * * *



    With one thing and another, two days went by. Ember slept most of the time, but the doctor said her apparent sickness was mostly psychosomatic. The other Shadowchasers stayed off their feet too, heeding the doctor’s word.

    It was a good thing that Neo Domino was quiet in terms of Shadow activity. It was as if the multiple Shadow Duels had caused the dark energy in the local area to exhaust itself, and lose its power for the time being. No troubles emerged that couldn’t be handled by the temp who was called in to patrol the streets.

    On the evening of the second day, the doctor gave them all a clean bill of health, and left. And the next morning, a very hungry Ember was in the kitchen devouring the pancakes and sausage that Boris had made.

    “You’re up with the sun,” said Jinx, as she and her teammates walked in.

    “The two-and-a-half day sleep was just what I needed,” said Ember. “I feel like I’m ready to take on Hebi-Na again.”

    Boris slid plates of pancakes and sausage in front of the others.

    “Don’t get cocky,” said Shichiro, reaching for the syrup. “We’re going to observe a new policy starting now... No-one follows a lead that Jeager gives him or her alone.”

    “And...” said Gears, with his mouth full, “we look into his leads with our own info before going after them. It seems his info is full of holes in the best of times.”

    “So what’s our next move?” asked Jinx.

    “Dunno,” said Shichiro. “The ophidia have vanished. The Empress and Hebi-Na may not even be our problem any more.”

    Gears held up a card.

    “I’ve got the third Titan,” he said, “and just like Trymus and Shannalla, his whisperings are becoming easier to understand. I think some major crisis might be needed for him to speak completely clearly.”

    “Then we can find the fourth Titan...” said Ember. “The one who saved me...”

    Shichiro nodded.

    “Trymus and Shannalla said she was in prison,” he replied. “She may not be able to come to you the way the others came to us... But if there is a way, they may help us find it...

    “Hopefully, getting all four of the Titans is the key to defeating the Dark Synchros... And keeping the Earthbound Gods buried...”


    * * * * * * * * * *



    As the four of them walked out to the living room where Gabriel was snoozing on the mantelpiece, a loud beeping suddenly came from the laptop.

    “WHA?” shouted Gabriel, waking up.

    Gears ran to the laptop.

    “Robbery...” he said. “Five arcane golems...”

    “Arcane golems?” asked Jinx. “Terrific. What are they robbing? A museum? A penthouse?”

    “No, it’s the...” started Gears.

    He gave a look of shock.

    “You gotta be kidding...” he said.

    “Where?” asked Shichiro.

    “They’re trying to bust into the Neo Domino Reserve...” replied Gears.


    * * * * * * * * * *



    No town would be complete without the bank. And banks came in a variety of shapes and sizes.

    From the small neighborhood bank where the average Joe went to deposit his paycheck, to the large institutions that handled the assets of big corporations, banks were synonymous with money, and were a fact of life in the modern world.

    No bank was bigger in this city than the Reserve. An institution that handled the finances of the government itself, it received money from the mint before distributing it to smaller banks, and the financial aspects of all trade deals made by the government were handled within its walls. Among other things.

    Someone would be pretty foolish to think that a bank this size could ever be robbed, even the arcane golems, sentient constructs that were mad for gemstones and other valuables. But the gang that the Shadowchasers had just caught apparently were that foolish.

    “XX-Saber Hyunlei, attack directly!” shouted Jinx.

    The golem grunted as Hyunlei slashed at it with her katana, reducing his Life Points to zero and knocking it down.

    Jinx caught her breath as Hyunlei vanished, and looked at the golem, along with the three other golems sprawled out on the street in front of the doors of the large building, which was as far as they had gotten before they four Shadowchasers had gotten there.

    “That seemed a little too easy,” said Ember, as she deactivated her Disk. “Their decks seemed barely better than Structure Decks.”

    “I know...” said Shichiro. “It worries me...”

    “Uh... Fellahs...” said Gabriel. “Didn’t that alert say that there were five golems?”

    They stopped short. He was right.

    They turned their heads...

    Another arcane golem was standing down the street a short difference, one that stood a head taller than the other ones. The red markings on his pebbly skin indicated that he controlled the element of fire, which was rare for an arcane golem. But one mark on his chest was blue – a long, blue, jagged line down his torso.

    “Blueslash...” said Jinx, narrowing his eyes.

    Blueslash was the leader of the arcane golems in this part of the world, mostly because he was the biggest and strongest, able to crush anyone who challenged him for the right to rule. He got his name from the mark on his chest, which was put there before he became the leader. Years ago, a human was working with the arcane golems, and this human found it difficult to tell them apart. So to make it easier, he marked the one he worked with the most with a blue laundry marker. The golem never found any reason to wash off the mark, so he never did.

    “So you’re behind this Blueslash?” asked Jinx. “I figured not even you would think that an attempt to rob the Reserve would succeed.”

    “No, I didn’t,” replied Blueslash. “No-one is that stupid...”

    He lifted his left arm, on which a Duel Disk was strapped.

    “I wanted to draw you out, Noriko... To get revenge for all the times you humiliated me and my men.”

    “Well, as much as I’d love to duel for your amusement,” said Jinx, sarcastically, “I’m afraid that the Shadowchasers frown on...

    “Uh... What the heck is that?”

    Arcane golems never needed Duel Disks. They could form them out of the stone of their bodies using magic. But for some reason, Blueslash was wearing one. And it was a big, complex, unfriendly looking device made of black metal, covered with lights, and wires that had their ends embedded in his arm.

    “A special Duel Disk I invented, Noriko,” replied Blueslash. “It doubles as a detonator.”

    The four Shadowchasers quickly drew their swords.

    “His four goons were a diversion!” shouted Gears. “He and some other golems were planting a bomb!”

    Four bombs, Gears,” replied Blueslash, “planted at sensitive points in the surrounding area, with enough power to level the Financial District. And keep your distance, because this is a type of detonator called a ‘dead man’s switch’. If I am killed, gassed, or otherwise incapacitated, the bombs will go off.

    “The bombs will also go off if I simply say a verbal password that is not written down anywhere. I have memorized it.

    “But... This device is also a Duel Disk, as you can plainly see... And if it is used in a duel, and the user loses, all four bombs will be disarmed.”

    “You’re bluffing!” shouted Gabriel. “Know how I know? Cause if you blow up this district, you’ll get blown up too!”

    Then Blueslash actually laughed. He hit himself on the chest with his right hand.

    “I’m a golem, you foolish bird!” he laughed. “I was carved from the hardest stone, which was then magically enhanced to a consistency harder than diamond!

    “I can easily survive the blast if it goes off.”

    “He may not be bluffing,” said Shichiro. “All arcane golems are tough... Blueslash is tougher than most. He’s consumed enough adamantine in his career to fill one of the smaller vaults in that place.”

    Trymus and Shannalla appeared in phantom form next to them.

    “He may be bluffing, he may not be,” said Shannalla. “That device is clearly putting out some sort of signal...

    “Il Mathman has almost reached the state where he can appear in spiritual form, and he’s the scientist of our group... Maybe he can find these explosives, if they exist.”

    “I’ll help him,” said Trymus. “In the meantime, you may have to duel him...”

    “Then I will,” said Jinx, lifting her Disk.

    “Fear not,” said Shannalla. “I’ll be with you the whole way.”

    Trymus vanished first. Then Shannalla faded, and Jinx’s Disk glowed.

    “So...” said Jinx. “Still using the same deck?”

    “No,” replied Blueslash. “I have something far more potent in store for you...”

    “DUEL!” they both shouted.


    (Jinx: 8,000) - - - - - - - - - - (Blueslash: 8,000)



    “I’ll go first,” said Jinx, making a draw.

    She looked at it. Indomitable Fighter Lei Lei.

    I’ll save him for later, she thought.

    “I summon X-Saber Airbellum!” she shouted.

    With a roar, the savage Beast Tuner appeared. (1,600 ATK)

    “And that will be all for now...”

    “My move...” said Blueslash, making a draw.

    “I will summon Mystic Tomato,” he said, as the silly-looking Dark Plant appeared. (1,400 ATK)

    “Then I will set two facedown cards,” he said, as two reversed appeared on his side of the field, “and I will end my turn.”

    Jinx made a draw.

    “I summon X-Saber Galahad!” she shouted.

    In a burst of energy, the toad-like Warrior appeared, holding his spear. (1,800 ATK)

    “I activate a Trap Card!” exclaimed Blueslash, as one of his facedown cards shot up.

    “Hidden Soldiers. Since you Normal Summoned a Monster, I get to Special Summon one from my hand.

    “Of course, it has to be a certain variety of Monster, but Spell Reactor RE fits the profile.”

    In an aura of digital circuitry, a Machine appeared. It looked like a blocky, legless device with clawed arms, and a snake-like head and tail, with a supply of missiles underneath. (1,200 ATK)

    “Spell Reactor RE?” gasped Ember. “That’s one of Bommer’s cards!”

    “I know...” said Shichiro. “And one piece of a puzzle...”

    “By the way...” said Blueslash, “the first time you play a Spell Card in a round, my Reactor will dish out 800 points of damage.”

    Oddly enough, thought Jinx, that’s the least of my worries...

    “I’m not done!” she shouted. “Because I have two X-Sabers on the field, I can Special Summon XX-Saber Faultroll!”

    In a burst of energy, the cybernetic X-Saber appeared, swinging his mighty sword. (2,400 ATK)

    “Faultroll, destroy that Reactor!” she shouted.

    Faultroll made a rush at the diabolic Machine...

    “I activate... Staunch Defender!” shouted Blueslash, as his other facedown card shot up. “Now, all your Monsters must attack, but they can only attack the Monster I choose. And I choose Mystic Tomato!”

    Faultroll made a swipe with his sword, blowing Mystic Tomato into paste.

    “I use Mystic Tomato’s effect, to Special Summon Trap Reactor Y FI,” continued Blueslash.

    Another Machine appeared, this one resembling an old-fashioned single-cockpit fighter plane, standing erect in a humanoid fashion. (800 ATK)

    “Terrific...” muttered Jinx.

    “He has two of his Reactors...” said Gears. “He needs a third... But fortunately, that one needs a sacrifice to summon.”

    “I... end my turn...” said Jinx.


    (J: 8,000) - - - - - - - - - - (B: 7,000)



    Blueslash made a draw.

    “I set a card, and then move my two Monsters to Defense Mode,” he said.

    A new facedown card appeared, and Spell Reactor RE covered itself with its claws. (900 DEF) Trap Reactor Y FI did the same. (1,800 DEF)

    “It’s your move...” he said.

    Jinx drew a card.

    “I set a Monster,” she said, as a reversed Monster appeared.

    “And then Faultroll attacks your Trap Reactor!”

    Faultroll charged at the robot, with his sword held high. He made a slash at it, and then shielded himself as a fiery explosion rocked the street.

    “HA!” laughed Jinx.

    Then the smoke started to clear.

    “Huh?”

    Not only was Trap Reactor still there, but a third Reactor was next to it. It was another robot shaped like an old fashioned fighter plane, but this one was bigger, with large propellers. (2,000 ATK)

    “You walked right into my trap,” said Blueslash. “The Trap Card, Fake Explosion. It not only renders my Monsters unbeatable by battle this round, but allowed me to Special Summon my Summon Reactor SK!”

    Jinx sighed.

    “All right...” she said. “I move Galahad and Airbellum to Defense Mode...”

    Airbellum knelt and crossed his arms. (200 DEF) Galahad knelt, and held his spear in his lap. (800 DEF)

    “...and I end my turn.”

    “Then it’s my move!” shouted Blueslash, drawing a card.

    “I activate Summon Reactor’s effect, sending it, along with Trap Reactor and Spell Reactor to the Graveyard...”

    The three Reactors vanished. The loud drone of propellers sounded over the street.

    “...to summon an unstoppable engine of destruction!”

    A huge shadow moved over the field, and a giant robot slowly flew into view. The model for this Monster’s design was obvious for anyone who had studied world history: It was based on the B-17 Flying Fortress, one of the greatest symbols of the American military during World War II.

    Flying Fortress SKY FIRE loomed over Jinx and her Monsters, looking down with cold eyes that seemed just as merciless as the war that had inspired the weapon it was based on... (3,000 ATK)

    “Now, I activate its effect,” continued Blueslash, as he discarded a card. “Once per round, I can ditch a card to destroy one of yours.”

    A volley of missiles flew from the Machine’s bomb bay, and Jinx shielded herself as Airbellum was blown to pieces.

    “Now to use its actual attack!” continued Blueslash. “Destroy XX-Saber Faultroll with blitzkrieg blast!”

    SKY FIRE let loose a burst of machine gun fire, blowing Faultroll to bits and knocking Jinx down.


    (J: 7,400) - - - - - - - - - - (B: 7,000)



    “Where did you learn history?” she said with a scowl. “On a cereal box? ‘Blitzkrieg’ is a German term. That thing was modeled after an American aircraft!”

    “I really don’t care,” said Blueslash. “It will still mean defeat for you.

    “Especially since I’m now playing this...”

    He placed a card into the Field Slot of his Disk, and the sky began to darken...

    The street vanished, and became covered with a knee-deep sea of cold, murky water. Behind Blueslash, what looked like the palace of A Legendary Ocean lay in ruins.

    “Welcome to the Sea of Sorrows,” said Blueslash. “In this Field Spell, a Monster cannot attack another Monster unless it is at least its equal in terms of Level.

    “But don’t think that means you’re free to attack me directly with Monsters that are below Level 8, because you aren’t.

    “And it’s your move...”

    “Jinx can beat that thing, right?” asked Gabriel, nervously.

    “I hope so,” said Jinx. “It has another effect that he didn’t mention. Once per turn, if Jinx summons a Monster or sets a card, that thing can destroy it, and inflict 800 points of damage in the process.”

    Jinx slowly made a draw.

    She looked at the cards in her hand.

    Bommer was a powerful duelist, she thought, and that thing made him even more powerful.

    But... If I remember correctly, his dueling style had a major flaw in it... And if Blueslash’s style has the same flaw, I might be able to exploit it...


    She took a card from her hand.

    Hate to do this, but...

    “I summon Indomitable Fighter Lei Lei!” she shouted.

    In a flash of light, Lei Lei appeared. (2,300 ATK)

    SKY FIRE let loose a volley of bombs again, and Jinx cringed as Lei Lei was blown to pieces.


    Continued...

  13. #93
    Banned
    Join Date
    Jan 2003
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    6,571

    Default Re: Shadowchasers: Power Primordial

    Continued from last post:


    “It didn’t seem so indomitable to me,” said Blueslash.


    (J: 6,600) - - - - - - - - - - (B: 7,000)



    “Heh, heh...” said Jinx. “Sucker...”

    Blueslash looked shocked.

    “Sucker?” he said. “But... Wait...

    “That Monster... It was a decoy, wasn’t it?”

    “You catch on fast,” said Jinx, with a grin. “And now that I’ve fooled you into using tall, dark, and rusty’s effect, I can take it down!

    “I flip X-Saber Passiul into Attack Mode!”

    Her facedown Monster flipped up, and Passiul appeared, holding his sword in front of him. (100 ATK)

    “Now, the Spell Card, Level Mirroring!” she exclaimed, as she played a Spell Card. “I choose one of your Monsters, like, say, your Flying Fortress SKY FIRE, and one of my Monsters assumes its Level.

    “That means that Galahad’s Level goes up from 4 to 8.

    “Then I can Tune together Passiul and Galahad!”

    Passiul and Galahad flew into the sky, and the three blazing suns appeared again...

    “Strength of legend, beauty beyond compare, entrusted by billions to carry their heritage, given the power unleashed at the moment of Creation! Mighty champion of a deceased race… Three suns aligned call forth an ancient force…

    “Synchro Summon, Shannalla the Fierce!”


    In a flourish, Shannalla appeared, striking a dramatic pose. She looked at Blueslash, and her eyes narrowed. (2,600 ATK)

    “And because she’s Level 10,” continued Jinx, “she can attack your big robot. And she will, once I use her effect...”

    Faultroll slipped out of her discard slot, and she pocketed it.

    “By removing one Warrior or Beast-Warrior from play, she gains its Attack Points until the end of your next turn.”

    (5,000 ATK)

    “ATTACK!” shouted Jinx. “Ground that behemoth!”

    Shanalla leapt at the huge mecha, and made a mighty slash with her blade. Flying Fortress SKY FIRE groaned, and then explosions started to erupt over its hull. Both duelists and the spectators covered their heads as it crashed into the sea.


    (J: 6,600) - - - - - - - - - - (B: 5,000)



    “All right!” squawked Gabriel. “She shot that overgrown action figure down!”

    “So why doesn’t Blueslash seem all too upset about it?” asked Gears.

    “I assure you,” said Blueslash, “you haven’t seen the last of my SKY FIRE.”

    “Oh?” said Jinx. “The only way to summon it from the Graveyard is to send all three of your Reactors to the Graveyard again. You have one card in your hand left, and since Shannalla prevents you from activating Spells and Traps when she attacks, your chances of setting them up again is very slim.”

    Blueslash chuckled softly.

    “Uh... Yeah...” said Jinx.

    “She looked at the three cards left in her hand.

    “Think I’ll be ending my turn now...

    “Don’t forget, due to your own Field Spell, you can’t attack Shannalla with Monsters that aren’t at least Level 10.”

    Blueslash drew a card. He looked at it. It was Trade-In. He couldn’t use that right now, but it really hadn’t mattered what card he had drawn.

    “Time for something new,” he said. “I’m going to activate the effect of the Monster I discarded when I activated SKY FIRE’s effect. It’s an effect that I’m only allowed to use once.

    “When I have no Monsters on my field, I can summon Dark Tuner Death Submarine from my Graveyard.”

    A new Machine rose from the depths of the Sea of Sorrows. It was a bizarre-shaped submarine with grasping arms, made of black and purple metal. (0 ATK)

    “A Dark Tuner!” shouted Ember.

    “Blueslash is allied with the ophidia too!” gasped Shichiro. “What is this, some sort of conspiracy?”

    “Wouldn’t you like to know,” replied Blueslash. “I summon Dark Sea Float.”

    A new Monster bobbed to the surface. It looked like a life raft with a zombie riding it. (0 ATK)

    “Now, I subtract my Death Submarine from my Dark Sea Float...”

    Death Submarine dissolved into nine glowing stars, that started to circle around the zombie in the life raft. It moaned as the stars bored into it...

    Then it burst into eight dark starts, that started spinning in a circle.

    “When the Shadows are devoured by even darker Shadows, the curtain is pulled back to reveal a world without light!

    “I call forth... Dark Flat Top!”

    A second enormous Machine loomed over the Sea of Sorrows. It was a giant aircraft carrier! Made of pitch-black metal, it exuded an aura of immovability and steadfastness. (3,000 DEF)

    “Now wait just one darn minute!” exclaimed Shichiro. “The Dark Synchros are supposed to be living creatures that draw their life essence from negative energy instead of positive!

    “How the Hell can a Machine be a Dark Synchro?? It isn’t even a living creature!”

    “As an old saying goes,” said Blueslash, “I don’t care how it works... I’m just glad that it works.

    “And it works as follows... Not only does it have an overwhelming Defense Score, but once per round, it lets me break the rules for Flying Fortress SKY FIRE, and summon it from my Graveyard.”

    An orb of crackling, dark energy formed on the top of Dark Flat Top. Jinx stepped back in shock, as SKY FIRE loomed over the field again. (3,000 DEF)

    “No...” she said.

    Blueslash discarded the last card in his hand, Trade-In, and the volley of missiles shot towards Shannalla. Jinx screamed in terror as she was incinerated in an explosion.

    “Shannalla!” she hollered.

    “Such concern for your Monsters,” said Blueslash, “when you should be thinking about yourself.”

    The giant aircraft dropped a single, larger bomb, and this time Jinx was the target. She screamed, and was thrown off her feet.


    (J: 3,600) - - - - - - - - - - (B: 5,000)



    “Jinx is in trouble!” shouted Ember.

    “No kidding...” said Gears. “With that overgrown tub supporting his offense, Jinx not only has to defeat SKY FIRE again...

    “She’ll have to defeat it every round...”

    “And I think now we know where this Field Spell came from...” added Shichiro. “Bommer had it when he was a Dark Signer. It was clearly what he would have used had he gotten into a regular duel.”

    “True,” said Blueslash, as Jinx struggled to get up. “And if you think my Field Spell makes Dark Flat Top easy to attack because it has a negative Level, think again.

    “If a Monster’s Level is below zero, Sea of Sorrows multiplies its Level by –1 for the purposes of its effect.”

    “No fair!” screamed Gabriel.

    “The Dark Signers used these cards,” said Shichiro. “They didn’t exactly play fair...”


    * * * * * * * * * *



    From a safe distance, Hssimim was watching, enjoying the spectacle immensely.

    Wow... he thought. The violence... The pain... Boy, they just don’t have duels like this anymore...

    Inside his toga, his cell phone rang.

    Figures, he thought, answering it. Just when I’m having a good time...

    “Hssimim!” shouted Taramanda’s voice. “Stop goofing off. Remember the plan.

    “Regardless of what happens, you take another one when it’s over.”

    Hssimim looked at the deck on his Disk.

    “Fine,” he replied, “but first, let me restate my formal protest, and remind you of the immense danger...”

    “I don’t care, Hssimim!” interrupted Taramanda. “You duel using that deck, and duel well, or I’ll turn you into a purse!”

    She hung up.

    Bitch, he thought.


    * * * * * * * * * *



    Jinx got up, and glared at Blueslash.

    She drew a card.

    Oh, why couldn’t I have drawn this one round sooner? she thought.

    She looked at her other three cards.

    What do I do? How can I stand up to that thing now that I’ve lost Shannalla?

    Then she felt a warm hand on her shoulder.

    “Don’t give up, child,” said Shannalla’s voice. “I can still help you...”

    “How?” whispered Jinx. “The conditions on your card... You can’t be summoned from the Graveyard...”

    “Nonsense,” replied Shannalla. “It merely says ‘can only be summoned by Synchro Summon.’ You have a card that can set me free once again.”

    Jinx looked at her deck.

    “Oh yeah...” she said. “But... Even if I draw it, it’s gonna be hard with those two behemoths over there...”

    “Have faith...” said Shannalla. “Blueslash’s strategy relies too much on strength and overwhelming tactics. You can outsmart him... If you simply don’t panic...”

    Jinx took a card from her hand.

    “I set a Monster...” she said.

    A reversed Monster appeared.

    “And my Monster’s effect activates!” shouted Blueslash.

    SKY FIRE prepared to fire.

    “Not this time!” shouted Jinx, as a Quickplay Spell appeared in front of her. “I activate My Body as a Shield!

    “It costs me 1,500 Life Points, but it causes your Monster’s effect to backfire against itself!”

    Explosions rocked over SKY FIRE’s hull again, and the huge robot crashed for the second time.

    “Ergh...” said Blueslash.

    “Continuing...” said Jinx. “I set two more cards, and end my turn...”

    Two reversed cards appeared behind her Monster with flashes of light.


    (J: 2,100) - - - - - - - - - - (B: 5,000)



    “I draw one card...” growled Blueslash.

    He made a draw.

    “Eh?” he said, looking at it.

    It was Mirror Force.

    He stared at it intently.

    “Uh...” he said. “I use Dark Flat Top’s effect to bring SKY FIRE back again...”

    The orb of dark energy appeared again, and once again, SKY FIRE loomed over the field. (3,000 ATK)

    “Now I’ll... Uhm...”

    “Yes?” said Jinx, as she stared him in the eye.

    Blueslash looked intently at the Trap in his hand, and then at Jinx’s hidden Monster. Then he looked at Jinx’s two facedown cards.

    If I discard this, he thought, I could destroy that Monster, and then attack directly and win...

    IF her Trap Cards don’t prevent it! If they do, I’ll be throwing away my most powerful Trap!


    He looked at the reversed Monster again.

    I wonder...

    He set the Mirror Force in his Disk.

    “I set a facedown,” he said, as it appeared, “and then I attack with SKY FIRE!”

    The huge mecha fired a burst of machine gun fire at the reversed Monster. Morphing Jar appeared on the card, right before it was blown to dust.

    “I knew it!” laughed Blueslash.

    Both he and Jinx made five draws. Blueslash looked his new hand over.

    “Now that I have five more cards...” he said, evilly, “I think I’ll use them...

    “I’ll discard this, in order to use SKY FIRE’s effect.”

    He discarded a copy of Cost Down.

    “Destroy the card on the left!”

    The huge robot blasted a round of bombs, and Jinx covered herself as her Klein’s Labyrinth was blown to pieces.

    “Next,” said Blueslash, “I’ll play Fiend’s Sanctuary.”

    The Spell Card appeared, and a sinister gargoyle appeared, followed by a small stickman made of metal beads. A Metal Fiend Token. (0 ATK)

    “Then, I’ll sacrifice it to summon another Summon Reactor SK.”

    The Token vanished into an orb of light, and then another of the larger Reactors appeared. (2,000 ATK)

    He fit his last two cards into his Disk, and two more facedown cards appeared in flashes of light.

    “That will do it for my turn,” he said. “And you will not, repeat, NOT fool me again, Noriko! I will not use my SKY FIRE’s effect until I see a Monster that is an actual threat.”

    Jinx looked at her cards. She took a deep breath.

    Here goes nothing... she thought.

    She drew a card, and held it high. Then she looked at it.

    Got it! she thought.

    She threw a card on her Disk.

    “I first summon XX-Saber Boggart Knight,” she said.

    The Beast-Warrior that appeared seemed to be some long-lost brother of Vorse Raider. The biggest differences were that he wore a scarlet cape, and held a glowing longsword instead of a glaive. (1,900 ATK)

    “Sorry, that doesn’t fit the bill,” said Blueslash. “But what I will do is activate Summon Reactor’s effect, which deals you 800 points of damage for summoning a Monster.”

    Jinx braced herself as the Reactor’s propellers spun, buffeting her with a stinging wind.


    (J: 1,300) - - - - - - - - - - (B: 5,000)



    “Boggart Knight has a useful effect of his own...” she said with a sneer. “When he’s Normal Summoned, I get to Special Summon a low-Level X-Saber from my hand.

    “So, I summon X-Saber Urz!”

    With a roar, the X-Saber Warrior with a demonic face, holding twin scimitars, leapt onto the field. (1,600 ATK)

    “Not gonna do it,” chuckled Blueslash, crossing his arms.

    Jinx lifted her arm, and her facedown card lifted up.

    “I activate Limit Reverse,” she said, to bring back X-Saber Passiul!”

    There was a flash of energy, and Passiul appeared again, holding his sword forward. (100 ATK)

    “Not even close!” laughed Blueslash. “What are you going to do, summon Hyunlei? She can’t help you now...”

    Because if she does... he thought, THEN will be the time to use my Monster’s effect...

    “Nope,” said Jinx, as she played the Spell Card she just drew. “I’m bringing back an old friend...

    “I play Shining Rebirth!”

    The card glowed with radiant light.

    “Shining Rebirth?” gasped Blueslash. “What does that do?”

    “It lets me make a Synchro Summon,” said Jinx, “when the Synchro Monster I want to summon is in my Graveyard, rather than my Extra Deck.”

    Boggart Knight, Urz, and Passiul all flew into the sky, and the three blazing suns appeared again. The three Monsters vanished into a flash of light...

    In a flourish, Shannalla landed once again, glaring at Blueslash and his Monsters looking a little pissed. (2,600 ATK)

    “SKY FIRE, now!” screamed Blueslash.

    Once again, the Flying Fortress SKY FIRE let loose its barrage of flaming death at Shannalla...

    But to Blueslash’s surprise, she simply shrugged it all off, and looked at him with an even angrier expression.

    “HOW?” shouted Blueslash.

    “Shining Rebirth has another effect,” said Jinx. “The Monster I summon with it cannot be destroyed by card effects this round.”

    “Fine...” growled Blueslash. “Destroy SKY FIRE again... There’s no limit to the amount of times my Dark Flat Top can revive it.”

    “Sorry, big guy,” said Jinx. “But I’m afraid that SKY FIRE is not my target.”

    She played another card in her hand.

    “Go, Enemy Controller!”

    Blueslash gasped as the huge video game control pad appeared, and Dark Flat Top moved to Attack Mode. (0 ATK)

    “Jinx moved it out of Defense Mode!” shouted Gabriel.

    “And in Attack Mode, it’s powerless!” added Ember.

    “Next,” said Jinx, as a card slipped out of her discard slot, “I activate Shannalla’s effect, and remove Indomitable Fighter Lei Lei from play...”

    Shannalla glowed with an aura of energy. (4,900 ATK)

    “I’m not through yet, Shadowchaser!” cursed Blueslash. “Go, Trap Cards!”

    Two of his facedown cards lifted up. They were two copies of the same card: Level Retuner.

    “Each of these Traps can lower the Level of one of my Monsters by up to 2. So I can lower Dark Flat Top’s Level from –8 to –12.”

    “Uh, I don’t get it...” said Gabriel.

    “It’s the effect of his Field Spell...” said Gears. “If Dark Flat Top’s Level is –12, Sea of Sorrows will register it as 12, which is higher than Shannalla’s Level.

    “That means Shannalla can’t attack it!”

    Jinx laughed softly.

    “Why are you laughing?” asked Blueslash.

    “That was a nice try...” replied Jinx, “but I’m still not done...”

    She played the last card in her hand.

    “I play Gaia Power!”

    Blueslash gasped as the Sea of Sorrows vanished, and the thick forest sprang up around them.

    “Your Field Spell is gone, Blueslash,” she said. “So now, not only can Shannalla attack your Dark Flat Top, she can do so with 500 more Attack Points.”

    (5,400 ATK)

    “Go!” shouted Jinx. “Sink that ship with pouncing tiger rage!”

    Shannalla made a running start across the forest floor, and leapt at the colossal craft. She literally burst through its hull, smashing through the front, and out the rear. Explosions erupted all over the seagoing Dark Synchro, and debris rained down as it started to go down in flames.

    “NOOO!” screamed Blueslash.


    (J: 1,300) - - - - - - - - - - (B: 0)



    Then the debris rained down on him, and he collapsed.

    Jinx caught her breath, as the forest and Flying Fortress SKY FIRE vanished.

    Trymus appeared next to Shannalla.

    “Trymus, the bombs...” said Shichiro.

    “Seems he was bluffing after all,” replied Trymus. “The fancy Duel Disk was nothing more than a device that let him communicate telepathically with someone.”

    “With who?” asked Gears.

    “We think the signal was being sent to somewhere in the South Pacific,” replied Trymus. “Exactly where, we don’t know. We can’t stray that far from our cards.”

    “I suppose you all want answers,” said a voice.

    The two Titans vanished as the four Shadowchasers turned around. Hssimim walked towards them.

    “Well, I can provide them...” he said. “But my answers don’t come easy...”



    DARK FLAT TOP (Monster Card)

    Card Specs

    Type:
    Machine/Dark Synchro/Effect
    Attribute: Dark
    Level: –8
    ATK: 0
    DEF: 3,000

    Card Description: 1 non-Tuner Monster – 1 Dark Tuner Monster

    To Special Summon this card, subtract the Level of the Dark Tuner Monster used as Synchro Material from the Level of the non-Tuner Monster used. The value must equal the Level of this card. Once per turn, you can Special Summon 1 “Flying Fortress SKY FIRE” from your Graveyard, disregarding its summoning conditions.



    DARK TUNER DEATH SUBMARINE (Monster Card)

    Card Specs

    Type:
    Machine/Dark Tuner/Effect
    Attribute: Dark
    Level: 9
    ATK: 0
    DEF: 300

    Card Description: If this card is in your Graveyard and you control no Monsters, you can Special Summon it from your Graveyard. This effect may only be used once per duel.

    Note: “Dark Flat Top” and Dark Tuner Death Submarine” were both used by Bommer in the multi-part “Yu-Gi-Oh 5D’s” episode “A Whale of a Duel”. Creative credit goes to the writer of that episode.



    SHINING REBIRTH (Spell Card)

    Normal Spell

    Image:
    Guardian Angel Joan holding a Hanewata in her hands, both of them slowly fading away, with Avenging Knight Parshath making a heroic pose in the background.

    Card Description: Select one Synchro Monster in your Graveyard. Send the Monsters required for the Synchro Summon of the selected Monster from your side of the field to the Graveyard, and Special Summon the selected Monster from your Graveyard. (This Special Summon is considered a Synchro Summon.) The Special Summoned Monster cannot be destroyed by card effects during the turn it is Special Summoned by this effect.

    Note: “Shining Rebirth” was first used by Aki in the “Yu-Gi-Oh 5D’s” episode “Truth and Consequences (Part 2)”. Creative credit goes to the writers of that episode.



    SEA OF SORROWS (Spell Card)

    Field Spell

    Image:
    “A Legendary Ocean”, with the palace in ruins and the water dark and murky.

    Card Description: Face-up Monsters cannot be targeted by attacks except by Monsters that are an equal or greater Level than their attack targets. If a Monster’s Level is lower than zero, its Level is considered to be multiplied by -1 for the purposes of this card.



    Next:

    Gears: Once they were vanquished... Then twice...

    But it seems they just won’t go away. This ophidia who has shown up brings them back once again...

    Well, fine. I expected this all along. My deck is ready, and this time I have a partner fighting alongside me. He can’t speak clearly yet, but maybe he will when this is over.

    Since he’s a being of Water, he knows that a drowning man surfaces twice before he goes down for the third time, and then he doesn’t come up. If I win this duel, hopefully, they won’t return again.

    “Gozen Match” is coming soon.




    Shadowchaser Files

    The Knightly Order of St. Bartholomew, Dark Knowledge Kept Dark


    Some secrets of Shadow are held by people who think it best they are kept secret. One of the greatest treasure troves of magical knowledge in the world is held by a monastic order called the Knightly Order of St. Bartholomew, but accessing this knowledge is difficult, even for members of the Order.

    The group can trace its roots back to the Middle Ages. Over the centuries, they invested wisely, spent frugally, and amassed an untold fortune that holds them in good stead even in today’s secular society. The organization has close ties to many royal families in Europe and good-standing relationships to the heads of most major western religions. They seem to be a group that is universally respected, and even genuinely liked.

    The Order is dedicated to collecting and preserving knowledge of unexplained and mystical phenomenon. This often means Shadowkind and its effects on the world. The group owns the most exhaustive collection of banned, suppressed, and otherwise forbidden literature. It contains descriptions of and dissertations on every psychic, magical, and otherwise unexplained phenomenon ever chronicled by Mundanes. This collection is stored in something called the Dark Library, but it is not a library in the conventional sense.

    People, the Order believes, especially Mundanes, were not meant to know these secrets. It is important that the information be preserved, in case it is needed to combat a greater threat, but it cannot be used frivolously. Therefore, each piece of information is broken up into discreet, incomplete portions, and each portion of each tract is kept at a separate monastery.

    If someone needed to research one epic-level spell kept in the Dark Library, he might have to find the first part of it at a monastery in France. Then he’d have to find out where the second piece is, which the monks at the French monastery wouldn’t know, and wouldn’t tell him if they did. If he did find it, perhaps in a second monastery in the Czech Republic, he would then have to find a third piece, then a fourth, and maybe even a fifth. And the monks at each monastery would do all they could to keep him from doing so.

    In this way, the information is preserved, but no-one, including the monks, are tempted by the power. Only a few of them are actually Aware, and realize the purpose of some of the information they keep. But the few Aware members of the Order are still committed to their task.


    Story Ideas: The Dark Library is the biggest trove of magical knowledge in the world. But getting the monks to bring even one dissertation together is a challenge. They are by no means selfish with what they have, only concerned. And they should be. It is rumored that the Dark Library contains some very potent books of evil magic. They may even have a copy of the dreaded Book of Vile Darkness divided among their vaults.

    Threatening them is dangerous. They have powerful friends, including the King of England, the Pope, and many other monarchs. Jalal also thinks highly of them, as his group defended them from numerous Shadow-related threats many centuries ago. (Their archives tell of a group of knights who defended their London monastery from a dark legion, but only a few members realize that the leader of these knights is still alive.) Jalal discourages anyone from pestering the members of the Order for undue cause.

    A more likely scenario would be to protect the Dark Library. Unscrupulous Shadows like Xideous and Red Shroud would love to spend five minutes in one of their vaults to find information on the Book of Keeping or the Book of Lies. They can’t, however, as demons cannot enter hallowed ground unaided. The properties owned by the Order are even more harmful than most to creatures of supernatural evil, due the special holy rites placed there centuries ago. But while such villains are forbidden to enter, their servants are not, and it might be necessary to repel such henchmen.


    Deck Ideas: The monks of the Knightly Order of St. Bartholomew are pacifists. They have sworn an oath of nonviolence, among other things, and would never fight another being in any way, including a duel. Still, they often have bodyguards with them who are not bound by such oaths, and it might be necessary for these protectors to duel if the need arises. A deck used by such a bodyguard might reflect the sanctified nature of the Order, using Counter Fairies or Lightsworn, or might use something completely unexpected.

  14. #94
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    Default Re: Shadowchasers: Power Primordial

    Nice updates. I liked the last duel as the current episodes are the Turbo Duel between Crow and Boomer(Geiger in the dub), so I am eager to watch the next episode this Saturday. ^_^

    Not to say that the last two duels were bad, they were neat.

    Oh, and it looks like Hissy-face is about to get his just desserts. I had a feeling he was the "incompetent advisor" character who just wanted to get rid of someone who had risen up from hated to blessed. Still, I don't expect Hebi-Na to get away scot-free by the end. All in all, the ophidia are going to be seriously endangered by the time this story ends. Can't wait to see the other Titans in action.
    ~ Lord Almaz, #2 Honor Student of Evil Academy ~
    (Don't read TOO much into that, folks)

  15. #95
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    Default Re: Shadowchasers: Power Primordial

    DUEL THIRTY-TWO





    Jinx’s gemstone flashed, and Blueslash disappeared. Then she turned to face Hssimim, as the others were doing.

    “Who are you, dare I ask?” asked Shichiro.

    “I am Hssimim,” replied Hssimim, “royal advisor to the Empress.”

    “You say that as if we’re supposed to be impressed,” said Gears, now a little angry. “If you’re an ophidia noble, you might have been involved in the decision to put Ember through Hell the other day.”

    “And then send her there,” growled Shichiro.

    If Hssimim were capable of sweating (he could not, as his entire epidermis was covered with reptilian scales) he would be doing so profusely. He quickly responded, although he hated making a boldfaced lie.

    “Only the Empress herself can decide when to use that ritual on a prisoner,” he said. “I had nothing to do with it.

    “But I am here on her behalf... You Shadowchasers could simply arrest me, in which case I will deny saying everything I’ve said up to now...”

    “Or?” asked Jinx.

    Hssimim took the deck from his Disk and shuffled it.

    “Or one of you can accept my challenge,” he said, “in which case I might be persuaded to tell you some things you want to know if I were to lose...

    “Like where everyone in that palace has gone... And where we got the Dark Synchros.”

    “And if I were to duel you and lose?” asked Shichiro. “What would we have to do then?”

    “Nothing...” replied Hssimim. “If I turn out the winner, someone else will provide the reward.”

    “In that case...” said Shichiro, lifting his Disk.

    “Hold on...” said Gears, raising his hand.

    “Gears?” said Shichiro.

    “Something about his deck worries me,” said Gears. “I’m getting a funny feeling from it standing here... It seems familiar... And not in a good way...”

    “My grandfather told me what that was like,” said Ember. “Like when the weather turned cold and he felt his rheumatism coming back.”

    “Yeah, kinda like that...” said Gears.

    He opened the chamber on his Disk where the Synchros were kept, and took out Il Mathman the Artificer. He gave the card a long look, and then slowly put it back in the chamber.

    “I think I’d better duel him.”

    “Good luck...” said Shichiro, backing away.

    Hssimim hit the shuffler on his Disk. As he did, he heard Taramanda’s telepathic voice in his head. His Disk, like Blueslash’s Disk, doubled as a device that let him communicate mentally with Taramanda, but his version was not as obvious.

    “Remember the plan, Hssimim,” said Taramanda. “You can win if your desire... You can even win and hurt him badly in the process.

    “But... Do not set any speed records. I want this duel to last long enough to keep them busy for at least a while.

    “Do that, and you’ll be welcome here again...

    “Fail... And you might as well not come back.”


    Gears and Hssimim looked at each other.

    “Duel!” they shouted.


    (Gears: 8,000) - - - - - - - - - - (Hssimim: 8,000)



    “The first move is yours,” said the ophidia.

    Gears drew a card.

    Nice... he thought.

    “I summon Ally of Justice Garadholg,” he said.

    In an aura of shadow, Garadholg appeared, holding its energy blades. (1,600 ATK)

    “Then I’ll set these, for later.”

    Two facedown cards appeared in two flashes of light.

    “Hmph,” said Hssimim. “One of those wouldn’t happen to be DNA Transplant, would it?”

    “Maybe, maybe not,” replied Gears.

    Truthfully, one of them was, but at least Hssimim didn’t know which one.

    “Well, if so, it’s pointless,” said Hssimim, making a draw.

    “How come?” asked Gears.

    “My Monsters are already Light,” replied Hssimim. “But they aren’t afraid of your Allies... In fact... They welcome the chance for revenge...”

    It can’t be... thought Gears.

    “I summon Worm Xex!” shouted Hssimim.

    There was an aura of light that could best be described as sickly. A thing that looked like a slim-covered tire appeared, with a toothy mouth making up the center, and four pseudopods extending from it, forming a rough X-shape, with an eye on the end of each. (1,800 ATK)

    “Worms??” shouted Gears. “This is Edmund’s deck!”

    “How did it survive?” gasped Ember.

    “I don’t even know myself,” replied Hssimim. “But anyway...”

    A card slipped out of his deck.

    “I use Worm Xex’s effect. By summoning it, I can send another Worm from my deck to the Graveyard.”

    He discarded the card.

    “The Monster I just discarded was its partner, Worm Yagan,” he continued. “Now I’ll activate its effect. When it’s in my Graveyard, and Worm Xex is on the field, I can Special Summon it in reversed position.”

    A facedown Monster appeared next to Worm Xex.

    “Anyway... I know that attacking with Xex would be pointless, since Garadholg gains 200 Attack Points when fighting a Light Monster, so I’ll just end my turn.”

    Gears nervously drew a card. He had fought Worms before... So had Shichiro and Ember... But Worm Xex and Worm Yagan were new ones to him. He assumed that there were twenty-six species of Worms, one for each letter of the English alphabet, and he had not yet catalogued all of them.

    “I summon Robotic Knight!” he shouted.

    In a digital burst, the android sergeant appeared. (1,600 ATK)

    Have to be careful... he thought. Worms are notorious for their Flip-Effects...

    “Robotic Knight,” he exclaimed, “attack the facedown Monster with gatling blast!”

    The android fired a volley of machine gun bullets from its left hand. The Monster that appeared on the card looked like a thick, slimy, fleshy tree shaped like a Y. (1,800 DEF)

    Robotic Knight stumbled backwards.

    “Not the brightest idea!” laughed Hssimim. “When Worm Yagan is flipped face-up, one of your cards is returned to your hand!”

    Garadholg vanished, and its card appeared back in Gears’s hand.

    “Wonderful...” he said.

    “That’s not all...” continued Hssimim. “You aren’t allowed to attack Worm Xex while Worm Yagan is on the field.”

    “I end my turn...” growled Gears.


    (G: 7,800) - - - - - - - - - - (H: 8,000)



    “My move!” shouted Hssimim, making a draw.

    “I move Yagan to Attack Mode...”

    Yagan bent forward. (1,000 ATK)

    “Worm Xex, attack Robotic Knight with criss-cross crush!”

    Worm Xex leapt at the robot, and wrapped its tendrils around it, crushing it like tinfoil.

    “Ugh...” said Gears.

    “Yagan, attack...” continued Hssimim.

    “I activate Call of the Haunted!” shouted Gears, as one of his facedown cards lifted up.

    I was gonna save this for later, he thought, as Robotic Knight appeared again, but Worm direct attacks aren’t pleasant...

    (1,600 ATK)

    “Then the attack is called off,” said Hssimim. “It’s your move...”


    (G: 7,600) - - - - - - - - - - (H: 8,000)



    Gears made a draw.

    “I summon Garadholg again!” he shouted.

    Garadholg appeared in the same aura of shadow. (1,600 ATK)

    “GO!” he shouted. “Chop down Worm Yagan!”

    Garadholg rushed at the disgusting tree, its Attack Score rising to 1,800. It made a slash down the middle, and Worm Yagan burst into globules of plasma.

    “But...” said Gabriel. “With Xex on the field, won’t he just use its effect to bring it back from the Graveyard?”

    “Unfortunately, no...” said Hssimim. “Since I summoned it using its effect, it is now removed from play.”

    “Yeah, I kinda hoped that would be the case,” said Gears. “I move Robotic Knight to Defense Mode...”

    Robotic Knight knelt and crossed its arms. (1,800 DEF)

    “And I end my turn...”


    (G: 7,600) - - - - - - - - - - (H: 7,400)



    Hssimim made a draw.

    “I set a Monster, and a facedown card,” he said.

    Two reversed cards appeared, one in his Spell Zone, and one in his Monster Zone.

    “...and that will do it...”

    “I draw!” said Gears.

    That’s the ticket... he said.

    “I summon Ally of Justice Unlimiter!” he exclaimed.

    In another shadowy aura, the small drone appeared. (600 ATK)

    “Now, by sacrificing it, Garadholg’s Attack Score is doubled for one round!”

    Unlimiter vanished, and Garadholg burned with black fire. (3,200 ATK)

    Robotic Knight stood up into Attack Mode. (1,600 ATK)

    “Garadholg... Annihilate Worm Xex!”

    Garadholg made a slash with its blade, cutting Worm Xex clean in half.

    “ERGH!” groaned Hssimim.

    “Robotic Knight, the other Monster!” shouted Gears.

    Robotic Knight fired its gatling blast. The Monster that appeared on the card looked like a humanoid earthworm, with rubbery tentacles for arms and legs. It was blown to pieces.

    “Worm Apocalypse!” gasped Gears.

    This one he had seen before. Worm Apocalypse were supposedly common footsoldiers that made up the bulk of the Worm hordes.

    “That’s right!” laughed Hssimim. “And due to its Flip-Effect, one Spell or Trap is now destroyed. I choose Call of the Haunted.”

    A spray of foul slime spewed on the Trap Card, melting it into sludge. Robotic Knight shattered into shards.


    (G: 7,600) - - - - - - - - - - (H: 5,600)



    Shichiro crossed his arms, and then rubbed his chin.

    Something’s clearly wrong here, he thought. Call me suspicious, but why would Hssimim agree to duel Gears when he knew that Gears had a deck that was especially effective against Light?

    Revenge? I don’t think so... With the stakes he placed, it seems foolish...


    Then his eyes opened wide.

    Unless...

    He ran to his D-Wheel.

    “What are you doing?” asked Jinx.

    Shichiro sat at the controls, and turned on the computer.

    “I’m running a scan of the Neo Domino area,” said Shichiro. “Looking for ophidia activity.

    “I have a feeling that both this guy and Blueslash were just meant to provide a diversion while some other ophidia are up to something at a site of true importance.”

    Hssimim nervously drew a card.

    “Your excellence,” he said, through the telepathic device, “they’re onto us! What do I do?”

    The reply came quickly.

    “Beat Gears within an inch of his life,” said Taramanda. “If he’s injured, they’ll be delayed even more.

    “Use the big one if you have to.”


    Hssimim sighed. He did not want to do that... The “big one” was something that even Edmund had been afraid to use.

    Looking at his cards, he thought he might be able to delay doing so for a while.

    His facedown card lifted up.

    “I activate Limit Reverse,” he said. “I’ll bring Worm Apocalypse back from the Graveyard.”

    Worm Apocalypse appeared once again. (300 ATK)

    “Then, I’ll sacrifice it...”

    Apocalypse vanished into an orb of light...

    “...to summon Worm Warlord!”

    With a loud roar, a hulking beast appeared in front of Hssimim. Its body was a headless, spherical, leathery torso, with a vertical, toothy mouth in the center, and an eye on either side. It had two muscular legs, each one connected to one of its sides, and had two equally muscular arms, one connected to the top of its torso, and the other connected to the bottom. Its knobbed fists had bony spurs jutting out of the knuckles. (2,350 ATK)

    Gears was shocked. This was another Worm that he had never even heard of.

    “Attack Garadholg with clobber-knocker!” shouted Hssimim.

    Moving with incredible speed for its bulk, Worm Warlord rushed at Garadholg. The first three punches made huge dents in its armor, and the fourth blew it to scrap.

    “Now I activate one of Warlord’s effects,” continued Hssimim. “When it destroys a Monster, it gets to attack a second time!”

    Gears almost screamed as the huge Worm rushed at him, and slugged him in the stomach, knocking him backwards five feet.


    (G: 4,700) - - - - - - - - - - (H: 5,600)



    “Not all too subtle,” he said with a chuckle, “but it works.”

    One of its effects?” exclaimed Ember. “It has another effect?”

    “We’ll cross that bridge when we come to it,” said Hssimim. “I end my turn...”

    Gears groaned as he got up.

    He drew a card.

    “I’ll set a Monster, and two facedown cards...” he groaned.

    Three reversed cards appeared.

    “...and that’ll do it for now...”

    Hssimim chuckled as he made a draw.

    “Want to know what Warlord’s other effect is?” he asked. “It negates the effects of Monsters that it destroys!

    “Crush his Monster!”

    Mechanicalchaser appeared on the card, as Worm Warlord’s fists slammed into it, blowing it to pieces.

    “Now, once again, attack directly!”

    “You triggered my Trap!” shouted Gears, as one of his cards shot up. “Hallowed Life Barrier!

    “The damage to me is reduced to zero...”

    Worm Warlord threw a punch at Gears, but Gears caught the punch with his hand, and the Worm backed off.

    “I simply have to toss one of my cards...” he continued.

    He looked at one of his two cards, nodded, and then discarded it.

    “Well then...” said Hssimim. “I guess Worm Warlord has outlived its usefulness...

    “This next Monster is Level 8, but I can summon it with one sacrifice if the Monster I’m sacrificing is another Worm.”

    Lovely... thought Gears. That could only mean one of two Monsters...

    “I sacrifice Worm Warlord...” said Hssimim.

    Worm Warlord vanished into a globe of energy.

    “...to summon Worm King!”

    With an even louder roar, a Worm that was twice as big as Warlord loomed over the field. It was centaurian in shape, muscular, with thick legs on its lower body, and four arms on its upper one. It had two faces, a demonic one on its head, and a bestial one on the front of its lower body.

    It roared in pure bloodlust. (2,700 ATK)

    Gabriel was on the ground, covering his head with his wings.

    “That’s the scariest one yet!” he squeaked.

    “Just pray you won’t have to see Worm Victory...” said Ember.

    “I don’t get it,” said Jinx. “Why would an ophidia use Worms? They’re Reptiles, but...

    “I just don’t see Seghulerak as an ally of the Light of Ruin.”

    “I think it fits,” answered Ember. “Edmund worked for Sonja. So did Hebi-Na, on her empress’s behalf.

    “And this guy is working for the same empress.”

    “So, Sonja’s surviving conspirators have access to the belongings of the ones who perished,” said Jinx, with a frown. “Terrific.”

    Be that as it may, thought Hssimim, I wouldn’t use this deck if I didn’t have to. Taramanda is a fool for using the Light of Ruin’s servants.

    After all, the ophidia only want to rule the world... If the Light got its way, there wouldn’t be any world left to rule!


    “Calm down, people,” said Shichiro, who was still watching the monitor. “Gears’s deck can handle those things. The Allies were designed specifically with the Worms in mind.”

    “We’ll see about that,” said Hssimim. “It’s your move...”

    Gears made a draw.

    This will do... he thought.

    “I summon Ally of Justice Unknown Crusher,” he said.

    In another burst of shadow, a large, robotic elephant with a glowing node on the end of its trunk appeared. (1,200 ATK)

    “Next,” he continued, as one of his facedown cards lifted up, “the Trap Card, Soul Resurrection. Now I can summon a Normal Monster from my Graveyard in Defense Mode.”

    “Bringing back Robotic Knight again?” asked Hssimim.

    “Nope,” said Gears. “I’m bringing back the Monster I discarded to use Hallowed Life Barrier.

    “I summon Ally Mind!”

    The Machine that appeared looked more like a computer part than a true robot. It was bulky, and roughly spherical in shape, covered with circuits, wires, and ports. (1,400 ATK)

    “And it’s also a Tuner, meaning I can Tune it together with Unknown Crusher...”

    An aura of electricity surrounded Ally Mind, and then the two Machines flew into the sky, where they faded into eight glowing stars...

    “Wanderer of the spaceways, traveler of the flow! Weapon of the Healing Darkness, seeking out the minions of the Light Ruin where their evil beacons shine in the universe!

    “Synchro Summon, Ally of Justice Light Gazer!”


    Light Gazer landed in a triumph. (2,400 ATK)

    “Light Gazer gains 200 Attack Points for each Light Monster in your Graveyard,” said Gears. “With Yagan, Apocalypse, and Warlord there, that’s three.”

    (3,000 ATK)

    “Light Gazer, destroy Worm King with cosmic cannon!”

    Light Gazer fired a powerful blast of plasma from its right arm, vaporizing the wicked Worm. Hssimim sweated a little.


    (G: 4,700) - - - - - - - - - - (H: 5,300)



    Light Gazer’s Attack Score went up to 3,200.

    “I end my turn, snake,” said Gears.

    Hssimim nervously drew a card.

    No choice... he thought.

    “I set a Monster, and three facedown cards,” he said.

    A reversed card appeared, and then three concealed cards appeared behind it.

    “Mmm!” he said.

    Probably Morphing Jar, thought Gears, as he made a draw.

    He looked at the card, and the one he already had.

    Well, why disappoint him?

    “I summon Nanobreaker!” he shouted.

    He played the card, and Jake appeared, holding the Nanobreaker blade aloft. (1,600 ATK)

    “Attack! Dice his Monster!”

    Jake rushed at the hidden Monster, which turned out to, indeed, be a Morphing Jar. She struck it with her blade, shredding it to bits.

    Gears discarded the one card left in his hand, while Hssimim discarded two, Soul Reversal and Worm Ugly. Light Gazer’s Attack Score went up a notch, to 3,400. They both made five draws.

    “Not very bright, are you?” asked Gears. “Light Gazer, attack him directly!”

    Everyone from three blocks away could see the explosion from the impact where Light Gazer’s blast hit Hssimim.

    Still, when the smoke cleared, Hssimim was merely breathing slowly, with his eyes closed.


    (G: 4,700) - - - - - - - - - - (H: 1,900)



    “Boy, that guy is tough!” exclaimed Ember. “Wouldn’t that be a little... painful?”

    Excruciating, actually, thought Hssimim. But I won’t give these humans the satisfaction of knowing they’ve hurt me...

    “Are you done?” he asked.

    “For now,” said Gears.

    “Then it’s my move...” said Hssimim, making a sixth draw.

    One of his three facedown cards lifted.

    “I play Snake Rain!” he said. “So, I ditch one card...”

    He discarded Worm Barses.

    “...and in return, I get to discard four Reptiles from my deck.”

    He took four cards from his deck, and discarded them to the Graveyard: Worm Cartaros, Worm Hope, Worm Gurus, and Worm Dimikles.

    “Now why the heck would he do that?” shouted Gabriel. “He just made Light Gazer a thousand points stronger!”

    (4,400 ATK)

    “I’m worried...” said Ember. “Edmund did the same thing right before he summoned Worm Victory.”

    “I’m not going to summon Worm Victory,” replied Hssimim. “I have a something far stronger than that.”

    Another of his facedown cards lifted up.

    “I activate the Trap Card, Snake Pit. This lets me Special Summon from my Graveyard as many Level 4 or lower Reptiles as possible.”

    Five Worms appeared in front of him. The first was Worm Apocalypse. (300 ATK) The second was a vaguely humanoid, oval-shaped creature with an exoskeleton and four arms. (1,400 ATK) The third was a faceless, humanoid creature that appeared to be made of pale gelatin. (800 ATK) The fourth was crouched on all fours, with a skull-like face, and covered with green, dripping slime. (1,500 ATK) And the final one was a small sphere floating in mid-air, covered with thick, disgusting mucous, with one eyes and a tiny mouth. (100 ATK)

    “Of course, this card comes with several conditions,” continued Hssimim. “They can’t attack or use their effects, I can’t use them for a Tribute Summon, and they’ll be destroyed when I end my turn.”

    “So what’s the point?” asked Gears.


    Continued...

  16. #96
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    Jan 2003
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    Default Re: Shadowchasers: Power Primordial

    Continued from last post:


    Hssimim’s last facedown card lifted up.

    “THIS is the point!” he laughed.

    “Polymerization??” gasped Gears.

    “For the Monster I want to Fusion Summon,” said Hssimim, evilly, “I technically only need to fuse two Worms. But in this case, the more the better.

    “So... I fuse together Worm Apocalypse, Worm Barses, Worm Hope, Worm Gurus, and Worm Ugly, along with Worm Queen from my hand...”

    The five Worms turned into orbs of light. They, along with a sixth orb flew into the sky, where they were swallowed by a glowing portal.

    There was silence for a minute. Dead silence.

    A shadow fell over the street. Everyone looked up. Shichiro stopped what he was doing, and looked up at the huge thing that was now looming over the street...

    Not even Ember, who had faced down Worm Victory, could have imagined this. It looked like a small moon of some sort, made not of rock, but of lumpy, grey flesh, pulsating with eerie energy. It was eclipsing the sun, turning the late morning into night.

    “Behold the final Worm in the alphabet!” shouted Hssimim. “Worm Zero!”

    “That thing is a Worm?” gasped Jinx.

    “Maybe...” said Shichiro. “But I doubt it’s a creature in the same way the other Worms are. What I think is, it’s a hive... A base of some sort where the Worms are bred.”

    “It may be a base,” replied Hssimim, “but it’s incredibly dangerous. First, there’s its Attack Score, which is 500 for each Worm I fused to summon it.”

    (3,000 ATK)

    “Don’t panic, Gears!” shouted Ember. “Light Gazer is still stronger than that thing!”

    Light Gazer looked defiantly at Worm Zero. (4,600 ATK)

    “Humph,” said Hssimim. “Your Light Gazer is no better than a piece of junk now. Worm Zero has three different effects. How many I get to use depend on how many Monsters I used in the Fusion. Like I said, the more the better.

    “First, since I used at least two Monsters, I can Special Summon a Reptile from my Graveyard in facedown Defense Mode every round.”

    A reversed Monster appeared in front of him.

    “Second, since I fused at least four, I can remove from play a Reptile in my Graveyard every round to send one of your Monsters packing.”

    Worm Barses slipped out of his discard slot, and he placed it inside his toga. Light Gazer shattered into pixels.

    “Ho boy...” said Gears.

    “And finally,” continued Hssimim, “since I fused six, I can draw one card every round.”

    He made a draw. He looked at it.

    “This will do nicely...

    “Before I attack, I’m playing a Field Spell...”

    He fit a card into his Field Slot, and the whole street became awash with painfully bright light.

    “Luminous Spark! Now, all my Light Monsters gain 500 Attack Points... At the cost of 400 Defense Points, of course, but who cares?”

    Worm Zero pulsated with energy. (3,500 ATK)

    “Worm Zero, attack Nanobreaker with Armageddon explosion!”

    Here it comes... thought Gears.

    The attack was like nothing Gears had ever seen. It was like a meteor shower falling to Earth. He braced himself as his Monster was blown to bits, but he was still knocked backwards.


    (G: 2,600) - - - - - - - - - - (H: 1,900)



    Hssimim fit two cards into his Disk, and two facedown cards appeared in two flashes of light.

    “That will do it...” he said.

    “Ooh, Gears is doomed...” said Gabriel.

    “Don’t lose hope yet,” said Ember. “Luke Skywalker only needed a one-man fighter craft to destroy the Death Star.”

    “Fine!!” shouted Gears, who was clearly angry. “Get me a one-man fighter craft!”

    He drew a card. He looked up at Worm Zero.

    Or a fleet of them... he thought. The Allies of Justice were designed to combat the Worms... But it would take an army of them to bring down that thing!

    “Having trouble deciding, Gears?” asked Hssimim. “Let me help you...”

    One of his facedown cards lifted up.

    “It’s a Continuous Trap called Cloak and Dagger. I get to name any Monster I can think of, and if that Monster is summoned, it’s removed from play...

    “Think I’ll name... Ally of Justice Decisive Arms.”

    “Clever,” said Jinx. “That’s the one Monster he has left that might be able to stand up to Worm Zero.”

    Gears looked at the card he had just drawn. Sakuretsu Armor.

    Seems pretty pathetic compared to that thing... he thought. One of his reversed cards is likely a Counter Trap anyway... But I might as well...

    “I throw two cards facedown,” he said, as two reversed cards appeared in a flash of light, “and then summon Ally of Justice Researcher.”

    With a rumble, the all-terrain robotic buggy drove onto the field. (1,400 ATK)

    “Eh?” said Hssimim.

    “Now I can use its effect,” said Gears, as he discarded Ally of Justice Cycle Leader into his discard slot. “I can flip your facedown Monster into Attack Mode, and negate its Flip-Effect.”

    Hssimim frowned as Worm Hope appeared where the card had been. (800 ATK) –> (1,300 ATK)

    “Nice try...” said Gears. “Researcher, destroy it.”

    The Ally blasted its laser guns, blowing Worm Hope into chunks of gelatin.

    “I may have negated its Flip-Effect,” said Gears, “but not its other effect. Since I destroyed it, you have to send one card in your hand to the Graveyard.”

    Hssimim hissed, and discarded his Rivalry of Warlords.

    “It’s your move...” said Gears.


    (G: 2,600) - - - - - - - - - - (H: 1,800)



    “I draw!” shouted Hssimim.

    He whipped a card off his deck.

    “First, I draw a second card due to Worm Zero’s effect...”

    He made another draw.

    He looked at it. Worm Erokin.

    “Then I use its effect to summon a Worm from my Graveyard...”

    Another reversed Monster appeared in front of him.

    “Now, I play this,” he said, as a Spell Card appeared. “Book of Taiyou!”

    The reversed Monster flipped into Attack Mode, revealing Worm Apocalypse. (300 ATK –> (800 ATK)

    A spray of slime doused the Sakuretsu Armor card, dissolving it into sludge.

    “Oh, well...” said Gears, as his other facedown card lifted up. “You didn’t get this one... Threatening Roar!”

    A bellow echoed over the field. Hssimim bore his fangs.

    “So I can’t attack...” he said. “Well then...

    “I play Monster Reincarnation...”

    Another Spell Card appeared. He discarded Worm Erokin, and took Worm King from his Graveyard.

    Then, Worm Apocalypse vanished in an orb of light...

    With a roar, Worm King reappeared in front of Hssimim. (2,700 ATK) –> (3,200 ATK)

    “Finally...” said Hssimim, “I’ll remove Worm Apocalypse from play so that Worm Zero can get rid of your Researcher.”

    Researcher shattered into pixels.

    “I end my turn...”

    I have it all planned out, he thought. His Decisive Arms is out of commission, my Destruction Jammer is set, and if he sets anything that Worm Zero can’t get rid of, Worm King can get rid of it if I sacrifice a Worm. Worm King can even sacrifice itself if need be.

    Gears drew a card.

    He pointed, and his facedown card, the one he had set on his first turn, lifted up. As Hssimim expected, it was DNA Transplant.

    “So what Attribute are you going to change my Monsters to?” asked Hssimim, trying hard not to laugh.

    “I’ll stay with Light,” said Gears, “but I only activated it so I could play this...”

    He played a Spell Card.

    “Magic Planter. By sending DNA Transplant to the Graveyard, I get to make two draws.”

    He drew twice. Then he played a card.

    “I summon Ally of Justice D.D. Checker,” he said.

    “Eh...” said Hssimim.

    Gears played the card, and an odd Machine appeared hovering in mid-air. It was six small drones arranged in a pattern, generating a portal shaped like a square bipyramid. Four of the drones were around it, one on each corner, one was at the peak, and one was at the bottom. (1,700 ATK)

    “What the sam-hill does that do?” asked Hssimim.

    “It prevents both players from Special Summoning Light Monsters,” replied Gears. “It would have been useful if I had drawn it sooner, but now, I’m going to use it to make a Synchro Summon...

    “Just as soon as play this Spell Card... Junk Dealer.”

    A Spell Card appeared in front of him.

    “By playing this, I’m able to summon up to two Warriors or Machines from my Graveyard in Attack Mode... So long as I cut their Attack Scores in half.”

    First, a large, robotic spider with spindly legs and one glowing optic sensor appeared. (1,000 ATK) –> (500 ATK) Then Researcher appeared again. (1,400 ATK) –> (700 ATK)

    Hssimim chuckled.

    “Ten Levels worth of Monsters, huh?” he said. “Be my guest...”

    “Your Cloak and Dagger is worthless, snake,” said Gears with a frown. “Decisive Arms isn’t the only Level 10 Synchro I have.

    “Cycle Leader... Researcher... D.D. Checker... Time to bring out the third one...”

    An aura of energy surrounded the three Allies. They flew into the dark sky, and once again, the three blazing suns appeared overhead.

    “What’s going on?” shouted Hssimim, as they burst into ten glowing stars.

    Gears chanted...

    “Whispered secrets from a race now extinct, trusted to hold the knowledge accumulated over millennia, given the raw power unleashed in the creation of the cosmos! Sage of the forgotten people… Three suns aligned call forth an ancient force…

    “Synchro Summon, Il Mathman the Artificer!”


    A humanoid form materialized in an aura of blue energy. He was tall, and lanky, not muscular like Trymus and Shannalla. He had blue skin and pale white hair, along with pointed ears that would be the envy of any elf. He was dressed in an old-fashioned leather doublet and breeches, and wore spectacles. (2,700 ATK)

    Hssimim put his hand on his hip.

    “That’s your secret weapon?” he asked. “He looks like something out of an animated movie...”

    “Want to know what his effect is?” asked Gears. “To put it bluntly, his effect can be the effect of any Machine-Type Monster in my Graveyard. So long as I remove that Machine from play...”

    A card slipped out of his discard slot.

    “In fact,” said Gears, holding up the card, which was Light Gazer, “since Il Mathman has a higher base Attack Score than Light Gazer, he can use its effect even better. And at last count, you had nine Light Monsters in your Graveyard!”

    (4,500 ATK)

    “Hey, hold on a minute!” shouted Hssimim.

    “Obliterate Worm Zero!” shouted Gears. “Attack with primordial pulse blast!”

    Il Mathman thrust his hand upwards, and blasted a beam of pure, pulsating, blue energy at the huge hive. It blasted right through Worm Zero, and the moon shuddered. Then explosions ripped through the whole base...

    Finally, the giant Worm exploded, sending a shower of burning embers down on the street that turned to smoke before landing.


    (G: 2,600) - - - - - - - - - - (H: 800)



    “By the way...” said Gears, “Il Mathman’s effect won’t wear off until the end of your turn.”

    “So be it...” said Hssimim. “You may have vanquished Worm Zero, but it’s a hollow victory. I still have the King, and his effect will destroy your Monster, even if I have to sacrifice him.”

    In response to this, Gears fit a card into his Disk, and a facedown card appeared.

    “It’s your move, snake,” said Gears.

    Probably Divine Wrath, thought Hssimim, looking at the card. Well, no problem. My Destruction Jammer is still set.

    He drew a card.

    “Well...” he said. “Seems I won’t have to sacrifice the King after all... I summon Worm Jeetrikups!”

    The Worm that appeared this time looked like a humanoid mass of black, tarry slime, with small arms, small legs, and the same alien face as the rest of the Worms. (1,200 ATK)

    “Now, I sacrifice it to use Worm King’s effect!”

    Worm Jeetrikups vanished into grains of Light, and Worm King hurled a ball of burning light at Il Mathman...

    But to Hssimim’s utter shock, Il Mathman simply caught it, and was unarmed.

    “Huh?” said Hssimim.

    Then he noticed that Gears had activated his Trap Card.

    “It’s called Ally Energy,” said Gears. “By paying 1,000 Life Points when I have a Level 5 or greater Ally of Justice on the field, this Trap renders my Monsters immune to the effects of Light Monsters for this round only.”

    “But you have NO Allies of Justice on the field!” screamed Hssimim.

    “Yes I do,” replied Gears. “When Il Mathman assumes the effects of a Monster, he also assumes its name. Until the effect wears off, Il Mathman is Ally of Justice Light Gazer, for all practical purposes.”

    “Then I end my turn,” said Hssimim, “which means the effect wears off now...”

    Il Mathman’s Attack Score fell back down to 2,700.

    “Due to my Field Spell,” said Hssimim, “Worm King is still 500 Attack Points stronger, and you’ve already removed Light Gazer from play.

    “On my next turn, even if you pull a trick like that again, Worm King will be able to smash him the old-fashioned way...”


    (G: 1,600) - - - - - - - - - - (H: 800)



    “We’ll see about that...” said Gears.

    He made a draw.

    “I summon Ally of Justice Blind Sucker!”

    In another aura of shadow, the robotic cockpit with arms and two cannons on top appeared. (1,600 ATK)

    “That’s worthless...” said Hssimim. “It can’t defeat my King...”

    “It isn’t going to...” said Gears. “Il Mathman is, once I use his effect again.

    “This time, I’m removing Ally of Justice Rudra from play.”

    The card fell out of his discard slot.

    “Hey, wait a minute!” shouted Hssimim. “I never sent that to your Graveyard!”

    “Yes you did,” replied Gears. “I tossed it when I flipped your Morphing Jar.

    “And now that Il Mathman has its effect, he gains 700 Attack Points whenever he attacks a Light Monster.”

    Il Mathman pointed at Worm King, and his Attack Score rose to 3,400. He blasted his primordial pulse blast, and the vile monarch was blown to atoms.

    Hssimim barely heard Gears when he ordered the direct attack with Blind Sucker. He was too busy thinking of the violent, bloody revenge he would enact upon Hebi-Na if he ever got the chance, as unlikely as it might be.

    Then Blind Sucker’s photon torpedoes hit him in the chest, and he toppled over.


    (G: 1,600) - - - - - - - - - - (H: 0)



    Il Mathman turned to Gears, and smiled as he peered over his spectacles. Then he slowly vanished.

    Gears and Shichiro walked up to Hssimim.

    “Okay, snake, start talking,” said Shichiro.

    “About what?” sneered Hssimim.

    “You said...” said Gears.

    “I don’t say anything without a lawyer present!” interrupted Hssimim.

    “He was lying,” said Jinx, in disgust. “Like this is a surprise.”

    Shichiro’s gemstone flashed, and the disgraced ophidia noble vanished.

    Shichiro sighed.

    Then everyone turned to his D-Wheel. The on-board computer was beeping.

    Shichiro ran to it and entered a command.

    “Seems we were right,” he said. “Blueslash and Hssimim were a distraction...

    “Two ophidia just broke into the Sea Breeze restaurant just outside of town... And...

    “Huh... One of them is Hebi-Na...”

    “Didn’t take her long to get back on her feet,” said Jinx.

    “I thought she didn’t have any feet,” replied Gabriel.

    “All jokes aside...” said Gears. “Why the heck would two ophidia be breaking into a seafood restaurant? That place doesn’t even open until four.”

    “Looks like we’re going to find out,” said Shichiro. “Whatever reason it is... I doubt it’s good...”

    The next minute, the four Shadowchasers were driving their D-Wheels towards the popular tourist destination called the Sea Breeze, a restaurant on the beachfront just outside of town.

    They had no idea what they would find there... But they would find out...



    JUNK DEALER (Spell Card)

    Normal Spell

    Image:
    A bald muscleman wearing armor with a cybernetic eye. (Apparently, this character is Nappa, from the Dragonball Z anime.)

    Card Description: Special Summon up to 2 Warrior and/or Machine-Type Monsters from your Graveyard in Attack Position. The ATK of the Special Summoned Monsters is halved, and they cannot be used as a Tribute for a Tribute Summon.

    Note: “Junk Dealer” was first used by Amelda in the original anime episode “Flight of Fear (Part 2)”. Creative credit goes to the writers of that episode.



    ALLY ENERGY (Trap Card)

    Normal Trap

    Image:
    Ally of Justice Light Gazer hovering in space in front of a burst of stellar energy.

    Card Description: Activate only when you control a face-up “Ally of Justice” Monster that is Level 5 or higher. Pay 1,000 Life Points. Until the End Phase of the turn, all Monsters you control are not affected by the effects of LIGHT Monsters controlled by your opponent.



    SNAKE PIT (Spell Card)

    Quickplay Spell

    Image:
    The two explorers from “Snake Rain” climbing a vine to escape from a swarm of snakes.

    Card Description: Special Summon as many Level 4 or less Reptile-Type Monsters from your Graveyard as possible. Monsters Special Summoned by this effect cannot attack or use their effects, and cannot be Tributed for a Tribute Summon. They are destroyed at the End Phase of the turn.



    IL MATHMAN THE ARTIFICER (Monster Card)

    Card Specs

    Type:
    Spellcaster/Synchro/Effect
    Attribute: Water
    Level: 10
    ATK: 2,700
    DEF: 2,000

    Card Description: Machine-Type Tuner + 1 or more non-Tuner Machine-Type Monsters

    This card cannot be Special Summoned except via Synchro Summon. Once per turn, you may remove from play one Machine-Type Effect Monster in your Graveyard. Until the End Phase of your opponent’s next turn, this card’s name is treated as that of the removed Monster and it gains the effect(s) of the removed Monster.



    Coming up next:

    Jinx: The Titans continue to grow in power, but so do the ophidia. Hebi-Na still has very little to lose, and she sets the stakes, forcing Shichiro and me into a two-on-two duel. She and her partner are prepared for it... The two of us had better adjust fast.

    “Two-Man Cell Battle” is coming soon.




    Shadowchaser Files

    Rudolph von Aubrecker, Famine Spirit


    With the exception of the lich, the transformation into an undead creature is almost never voluntary. Undeath is usually the result of a curse of some sort, inflicted due to some great evil, crime, or unfinished task in life on the part of the creature’s soul. One of the most dangerous undead that the Shadowchasers have to deal with is the famine spirit.

    Only an incurable glutton can become a famine spirit. Of course, overeating alone isn’t a serious enough sin to condemn a mortal – the gluttony must be accompanied by a dark evil of his own making – or even worse, someone else’s making – to cross over into undeath.

    Once that has happened, the famine spirit exists only to eat, and it selfishly does so, consuming everything edible that it finds. It can eat in one day what fifty men can eat in a week. The appearance of this corpulent horror can truly cause a famine in a small nation if not stopped.

    To make things worse, confronting a famine spirit is difficult. It radiates an aura of negative energy that causes incredible pain in any living creature that approaches it. Also, the thick layers of fat on their corpulent forms hide powerful muscles, making them as strong as ogres.

    The Shadowchasers have nonetheless destroyed every famine spirit that has appeared in their history... Except Rudolph von Aubrecker.

    A German nobleman in the Sixteenth Century when he was alive, Aubrecker’s love of food was matched only by his lust for power. He was a wizard of no small skill, and when his health started to deteriorate, no doubt due to his unhealthy love of rich food and heavy drinking, he prepared the unholy ritual that would transform himself into a lich.

    He might have succeeded, had not a dark presence noticed the experiment, the lich-devil Jalie Squarefoot (who will be detailed later). Deciding to use Aubrecker as a pawn for a scheme that mortals could not comprehend, he sabotaged the experiment. Aubrecker instead became a famine spirit, and a very powerful one at that, due to the devil prince’s influence. One word echoed through Aubrecker’s head at that point: “Consume”.

    Since that time, Aubrecker has fought several teams of Shadowchasers who seek to interrupt his feasting. He has been defeated several times, but never destroyed. Too dangerous to incarcerate in any normal institution, and unable to subject to the Coffin of Stone (because that cannot be used on beings that do not sleep) they have tried imprisoning him with a variety of restraints, like burying him in a lead coffin, or chaining him to the bottom of the sea. These restraints can hold him for a century or so, but he always escapes.

    He was last defeated in 1956, when the Shadowchasers froze him solid in a block of ice, and dropped him in a remote part of the Arctic. He hasn’t escaped yet, but Jalal is not naïve enough to believe it will hold him forever. Until a way to destroy him permanently is found, he is wary.


    Story Ideas: Aubrecker once enjoyed food. Now, eating is a compulsion – he does not enjoy it. Truth is, he hates everything. He even loathes himself. But if he doesn’t eat when he can, his eternal hunger gnaws at him, so when free, he eats nonstop. And that causes alarms to go off.

    Exactly why Jalie Squarefoot wanted to create this horror, no-one knows. The details of the Lich-Fiend’s plans are known only to him. Possibly, Aubrecker would feature in a story where Jalie was the main antagonist.

    Finding a way to defeat Aubrecker once and for all might be a challenge. Lifting the curse that created him would be very hard, considering the power of the one who bestowed it. Another path must be taken to end this threat.


    Deck Suggestions: Aubrecker was last imprisoned long before Duel Monsters was invented. It’s unlikely that he’d duel very often to solve a problem, and the aura of pain that he emits makes it a difficult concept anyway.

    Should he ever duel, he would likely play the sort of deck that summons very powerful Monsters easier, using cards like Nimble Momonga and Giant Germ to provide Tributes, and Mausoleum of the Emperor to avoid needing them entirely. Crushing with overwhelming force fits him.
    Last edited by Dark Sage; 17th April 2010 at 07:26 AM.

  17. #97
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    Jan 2003
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    Default Re: Shadowchasers: Power Primordial

    Author’s note: this chapter features a two-on-two duel. Like before, it will use the OCG rules for such duels set by Konami.



    DUEL THIRTY-THREE






    If you were a tourist visiting Neo Domino, the Sea Breeze was likely on your list of places to visit. It was a quaint seafood restaurant, located on the coast just outside of town, with a spectacular beachside view.

    Still, the place wouldn’t be open until four, and no employees would even be here until two. Hebi-Na and Msskim were rather clueless as to why they had been told to break into the place.

    Having jimmied open the lock on the front door, they slipped into the main dining room, both of them wearing Duel Disks (the one Hebi-Na had broken had been easy to replace) and Hebi-Na carrying one of Taramanda’s enchanted crossbows and a shoulder satchel.

    “I don’t get it,” said Msskim. “Why are we in some seafood joint?”

    “Because her highness wants us here...” muttered Hebi-Na, who was just as upset.

    “She could have at least told us to come when it was open,” muttered Msskim. “We could have grabbed some popcorn shrimp...”

    Hebi-Na’s bracelet beeped.

    “Maybe she’ll tell us now...” she said.

    She tapped the underside, and a hologram of Taramanda’s face appeared in front of them.

    “We’re here,” said Hebi-Na.

    “Good...” said Taramanda. “Do you have that card?”

    Hebi-Na reached into the pouch and took out a card. This would be one of the key cards in Taramanda’s ultimate deck. Taramanda still had its “partner” back in the palace on Snakeskin Island with her.

    “Yeah, I have it,” she said. “What do you want us to do with it?”

    “Listen closely,” said Taramanda. “These two cards are powerful on their own, but I’m going to make them even stronger by giving them something extra. To do that, I need to cast a very complex ritual involving two sites of Seghulerak’s power. The main altar at this palace will be one, that restaurant will be the other.”

    “Hold on...” said Msskim. “This shrimp shack is a site of Seghulerak’s power?”

    “NOW it’s a ‘shrimp shack’,” replied Taramanda. “Five centuries ago, a grand temple to our goddess stood on that site. It’s gone now, but she can still channel her power through the site. This will be the key to defeating Jalal once and for all.

    “Now, set the card on a flat surface, face-up.”

    Hebi-Na placed the card on a table.

    “Good,” continued Taramanda. “Listen closely you two... This ritual will take at least thirty minutes. Once I start, I cannot stop. If anyone gives you trouble, delay them.”

    She vanished, and the card started to glow with dark energy.

    “Kill Jalal, right...” said Hebi-Na, putting her hands on her hips. “Why doesn’t she just try to flap her arms and fly to the moon?”

    She paused.

    “Did you hear something?” she asked.

    “Uh, no...” said Msskim.

    He nervously looked back and forth.

    “Hold on...” he said. “I just didn’t hear it again...”

    They turned, and a shadow appeared by the door...

    Hebi-Na aimed her crossbow, and fired a bolt of black energy, blasting the door to splinters.

    As she strained to see through the smoke, she felt a tap on her shoulder.

    She spun around, but Shichiro quickly kicked the weapon out of her hand, and then punched her full in the face, knocking her backwards.

    Msskim backed up as the other Shadowchasers rushed in.

    “You guys ever hear of chivalry?” asked Hebi-Na, wiping blood off her nose.

    “Of course,” said Shichiro. “I’d never hit a lady. But you, Hebi-Na, certainly aren’t one.”

    “Well, well,” said Jinx, looking at Msskim, “if it isn’t my friend with the sake bottle... I’m guessing you two aren’t here for the all-you-can-eat buffet special.”

    “So why are you two here?” asked Gears.

    “That’s for us to know, and you to find out,” said Msskim.

    He lifted his Duel Disk.

    “Forget it,” said Ember. “You snakes gave up the right to the Fair Fight Clause.”

    “I had a feeling you folks might turn down our challenge,” said Hebi-Na, “so I brought some persuasion...”

    She pulled something out of the satchel.

    It looked like a box with digital numbers. It had a shoulder strap attached to it.

    “Is that supposed to be a bomb?” asked Gears.

    “HUH?” said Msskim.

    Hebi-Na hit a button and it set to 1:00. She slung it over her shoulder.

    “Yep...” said Hebi-Na. “One that will go off in an hour, or when I hit another button on it, and blow us all to kingdom come.

    “I’ve got another chance to get revenge on you humans, and the only way I’m going back with you Shadowchasers is in a box.”

    “Hey!” shouted Msskim. “Don’t I get a say in this?”

    “Calm down,” whispered Hebi-Na, “I’ve got this under control.”

    She spoke up.

    “So... Anyone up for a duel? Come to think of it... Just for fun, why don’t two of you make it two-on-two?”

    “Shichiro,” said Jinx, “if we fall for the same bluff twice in one day...”

    “It’s no bluff,” said a voice they had not heard before.

    They turned, and saw all three Titans standing next to them. Il Mathman was the one who had spoken.

    “You can speak now?” asked Gears, softly.

    “Yes, your duel with that other ophidia helped me do so,” replied the Artificer. “And I can tell that it’s a real bomb now.

    “If I had my real body, I could disarm it within seconds... I could still do so, but it might take some time...”

    “Osaka, Noriko,” said Trymus. “You two duel them while he’s working on that. Shannalla and I will be with you to the best of our abilities.”

    “You got it,” said Shichiro.

    The Titans vanished, and Shichiro and Jinx stepped forward.

    “Okay, you’re on,” said Jinx, “Nag, Nagaina...”

    “Hardy, har, har,” said Msskim. “And I get the reference, by the way. I’m not dumb.

    “Here’s how it will go... Jinx will go first... Then Hebi-Na, then Shichiro, then myself, and then back to Jinx.”

    “He wants to go last?” asked Gabriel, as he perched on Ember’s shoulder.

    “I’m guessing he has something planned,” replied Ember.

    “I’m game if you are,” said Shichiro.

    Four Disks activated. Jinx stepped up to face Msskim.

    “Let’s do this!” they all shouted at once.


    (Shichiro & Jinx: 8,000) - - - - - - - - - - (Heb-Na & Msskim: 8,000)



    Jinx drew a sixth card.

    Only one Monster, she thought, but he’ll do for now...

    “I summon X-Saber Urz!” she shouted.

    The fiendish-looking X-Saber appeared, holding aloft his scimitars. He snarled at the two ophidia. (1,600 ATK)

    Jinx threw two cards into her Disk, and two facedown cards appeared.

    “I end my turn...” she said.

    Hebi-Na grinned as she stepped forward. She made a draw.

    She opened the Field Slot on her Disk, and quickly played a card.

    “I play Future Visions!” she shouted.

    The whole room went dark...

    Before everyone knew it, they were in a void. Four rectangular portals were floating around them, one apparently leading to a mountainous area full of clouds, one to a rocky desert, one to an ocean, and one to a volcanic wasteland.

    “Where are we?” asked Jinx.

    “A place where my Monsters have the advantage,” said Hebi-Na. “Let me introduce you to one of them...

    “Meet Fortune Lady Light.”

    In a flash of light, a young woman appeared, one who looked sexy in a sinister sort of way. She was wearing a black bikini-leotard combination and knee-high boots, covered with a yellow, ragged skirt and halter. She had blonde hair with an odd, glowing symbol on the front. Most shocking, two horns shaped like bat wings (more than anything else) grew out of her temples. She held a fancy-looking staff with a curved blade on one end.

    “A Fortune Lady?” asked Jinx.

    “Yes,” said Hebi-Na. “A Fortune Lady’s Attack and Defense Score depends on her Level. Light here is only Level 1...”

    (200 ATK)

    “That’s pretty pathetic...” said Jinx.

    Fortune Lady Light smiled sweetly at Jinx...

    Then she vanished.

    “Huh??” said Jinx. “Where’d she go?”

    “That’s the effect of Future Visions,” said Hebi-Na. “It sends any Monster that’s Normal Summoned one round into the future.”

    “Of all the dumb...” said Jinx.

    “But this activates Light’s effect,” continued Hebi-Na. “When she leaves the field, I get to Special Summon another Fortune Lady from my deck.

    “Like Fortune Lady Fire!”

    In an aura of flame, another Fortune Lady appeared. This one looked similar to her sister, but had red hair, and her clothes were scarlet where Light’s had been yellow.

    “Fire is Level 2, so she’s slightly stronger than Light...”

    (400 ATK)

    “...which still, admittedly, isn’t much. But since she was summoned by another Fortune Lady’s effect, she gets to waste one Monster!

    “Do your stuff!”

    Fortune Lady Fire twirled her staff above her head, and shot a ball of fire at Urz. He screamed and was burned to ashes.

    “Good lord...” said Jinx.

    Then she screamed as an aura of flames surrounded her.

    “Forgot to mention,” said Hebi-Na. “You also take damage equal to that Monster’s Attack Score.

    “And I still have Fire’s regular attack...”

    Fire shot a smaller ball of flame, hitting Jinx in the stomach.

    “Ergh...” said Jinx.


    (S & J: 6,000) - - - - - - - - - - (H & M: 8,000)



    “They’ve lost 2,000 Life Points, and it’s only the second round!” exclaimed Ember.

    “I know these Monsters...” said Gears. “Before Carly was a Dark Signer, she owned a deck full of Fortune Telling Witches, cute little child Spellcasters. They were Normal Monsters that told your fortune when you drew them, not really meant to be used in a duel...

    “But when she became a Dark Signer, Aslla Piscu turned them into these creatures, older, more evil versions of their previous selves, which were far more deadly...”

    “To keep you guessing, I’ll set these...” said Hebi-Na, as two facedown cards appeared. “And I think it’s Shichiro’s turn...”

    Shichiro slowly drew a card.

    He looked over his hand, which consisted of Call of the Haunted, Quickdraw Synchron, The Six Samurai – Nisashi, The Six Samurai – Zanji, The Six Samurai Yaichi, and Tuningware.

    This Field Spell is trouble... he thought. If I summon any of these Samurai, they’ll be caught in its time warp...

    The only way to keep a Monster on the field is to Special Summon it...


    He looked at the two facedown cards in front of him.

    And with a little unintended help from Jinx, I think I can bring out one of my big guns!

    “I send one of my cards to the Graveyard...” he said.

    He discarded Tuningware.

    ...in order to Special Summon Quickdraw Synchron!”

    The cute robot cowboy appeared, drew its six-shooter, and gave it a twirl. (700 ATK)

    “Now, I use its effect...”

    Quickdraw Synchron’s projector flashed, and the other Synchron Tuners appeared in front of it in the odd shooting gallery. They started to spin around, and the little cowboy fired its weapon, shooting a hole through Nitro Synchron’s card.

    “...which lets it emulate any Tuner with the word ‘Synchron’ in its name,” continued Shichiro. “In this case, Nitro Synchron.

    “Next, I’ll activate my partner’s Trap Card...”

    A facedown card lifted up.

    “Limit Reverse. I can now bring a Monster with 1,000 Attack Points or less back from my Graveyard...”

    Tuningware appeared next to Quickdraw Synchron. (100 ATK)

    “Then, I activate Tuningware’s effect. When used for a Synchro Summon, it can count as a Level 2 Monster.

    “You like Fire? I’ll give you Fire!”

    Quickdraw Synchron and Tuningware faded into seven glowing stars, that flew into the void...

    “An engine fueled by high-octane and a spirit of blazing energy, waiting to be unleashed! Clustering stars form a fiery dynamo of power!

    “Synchro Summon... Nitro Warrior!”


    Nitro Warrior landed, and glared at Fortune Lady Fire. She gulped. (2,800 ATK)

    “Now, I use Tuningware’s other effect, to draw one card...”

    He made a draw.

    “Attack!” shouted Shichiro. “Dynamite fist!”

    The Synchro rushed at the Fortune Lady, and she screamed as its fists slammed into her. She blew into shards.

    “Ergh...” grunted Hebi-Na.


    (S & J: 6,000) - - - - - - - - - - (H & M: 5,600)



    “Now, I’ll summon Six Samurai – Nisashi,” said Shichiro.

    Nisashi appeared, holding his glowing katana blades. (1,400 ATK)

    “The effect of Future Visions activates!” shouted Hebi-Na.

    Nisashi vanished.

    “I’ll throw this facedown, and end my turn,” said Shichiro, as a reversed card appeared.

    “Don’t screw up, Msskim...” growled Hebi-Na.

    Msskim made a draw.

    “You may recall,” he said, “that last round, Future Visions sent Fortune Lady Light one round into the future. Well, that future is now.”

    In a flash of light, Fortune Lady Light appeared again. (200 ATK)

    “I activate the Trade-In Spell Card,” he said, as a Spell Card appeared in front of him. “I just have to trash one Level 8 Monster, and then I get to draw two cards.”

    He discarded a card, and then made two draws.

    “Shichiro, be careful!” said Jinx. “He used that trick when I dueled him to send Imprisoned Queen Archfiend to the Graveyard.”

    “I don’t see what good it will do him there,” replied Shichiro. “It needs Pandemonium to be a threat, and a team where each player uses a different Field Spell is a losing team.”

    “Maybe I have something else planned,” replied Msskim. “A winning team uses their heads.

    “To wit, I will set a Monster, and then two facedown cards, and then end my turn...”

    Two more reversed cards appeared, followed by a reversed Monster.

    Jinx stepped up, and drew a card.

    Nisashi reappeared, glowing with energy. (1,400 ATK)

    Four facedown cards... she thought. This could be dangerous... But I can’t risk Hebi-Na using Fortune Lady Light’s effect again!

    “I activate my partner’s Trap Card,” she said, as Call of the Haunted lifted up. “Urz, welcome back.”

    Urz appeared again, and gave an angry look at Fortune Lady Light. (1,600 ATK)

    “Nitro Warrior, punch Fortune Lady Light’s lights out!”

    Nitro Warrior flew at the Fortune Lady Light.

    “Not this time,” said Msskim, as one of his Spell Cards lifted up. “I play Enemy Controller, to move your Nitro Warrior to Defense Mode.”

    Nitro Warrior backed down, and then knelt and crossed its arms. (1,800 DEF)

    “Nice...” said Jinx. “Got another one? Urz, you attack!”

    X-Saber Urz made a slash with his blade, and Light let out a pitiful wail before she shattered.

    “Msskim...” said Hebi-Na.

    “Huh?” said Msskim. “Oh, right...”

    Another facedown card lifted up.

    “I uh, think this was the one I was supposed to activate... Inherited Fortune?

    “Uhm... Its effect doesn’t come into play until my partner’s turn, so I’ll let her explain it then.”

    “Nisashi, attack his facedown Monster!” shouted Jinx.

    Nisashi made a rush at the reversed Monster...

    Dark Resonator appeared on the card, and Nisashi’s blade bounced off. (300 DEF)

    “Sorry...” said Msskim, “but it can resist on attack per round.”

    Jinx set a card on her Disk.

    “Then I’ll set a Monster, and end my turn.”

    A reversed Monster appeared.


    (S & J: 6,000) - - - - - - - - - - (H & M: 4,200)



    “My move...” said Hebi-Na, making a draw.

    “Since my partner activated Inherited Fortune last turn, I’m allowed to Special Summon not one, but two Fortune Ladies from my deck this turn. And they aren’t going to be a pair of weaklings like the last two were!

    “I summon Fortune Lady Water and Fortune Lady Earth!”

    The first Fortune Lady appeared in a stream of bubbles. Her skirt and halter were blue, as was her hair. The second wore dun brown, had brown hair, and wore glasses.

    “Fortune Lady Water is on a higher tier than her younger sisters Light and Fire,” said Hebi-Na. “Her scores are 300 times her Level, and she starts at Level 4.”

    (1,200 ATK)

    “And Earth is one of the two eldest sisters,” she continued. “Her scores are 400 times her Level, and she starts at Level 6!”

    (2,400 ATK)

    “Plus, due to Water’s effect, I get to draw one card for each Fortune Lady I have.”

    She made two draws.

    “Now, a Trap Card,” she said, as a facedown card lifted. “It’s called Give and Take. First, I give you one Monster from our Graveyard, like Imprisoned Queen Archfiend.”

    Jinx stepped back in shock as the horrid Archfiend appeared kneeling in front of her in Defense Mode. (1,700 DEF)

    “In return for that,” continued Hebi-Na, “one of my Monsters gains one Level for each Level it has. That bonus is going to Water.”

    “Wait...” said Jinx. “If your Fortune Lady gains eight Levels...”

    “She also gains 2,400 Attack Points!” laughed Hebi-Na. “You’re learning...”

    Fortune Lady Water cackled as she glowed with intense energy. (3,600 ATK)

    “Now, Water is going to attack X-Saber Urz...”

    Water pointed her staff at the X-Saber.

    “...and while she’s doing that, I’ll activate this...”

    Another Trap Card lifted up.

    “Magician’s Circle. Both players are allowed to Special Summon a Spellcaster with 2,000 Attack Points or less from their decks.”

    “I don’t have one!” shouted Jinx.

    “Well, I do...” said Hebi-Na. “Meet Catoblepas and the Witch of Fate.”

    A shimmering portal opened, and a strange Spellcaster flew out. It was an old crone wearing a witch’s hat, riding what looked like a large, fat ram with long horns. (1,800 ATK)

    “Now where was I? Oh yes... Fortune Lady Water was about to attack Urz...”

    The Fortune Lady blasted a stream of high-pressure water from her staff, and Urz sputtered and fell backwards before he shattered.

    “Now, to make sure you can’t use that Archfiend against us...”

    The Witch of Fate aimed her cudgel, and cast a glowing hex, blowing the evil queen to shards.

    “Now let’s see...” said Hebi-Na. “I could do more damage by attacking Nisashi...

    “No, I’ll handle him later. I think I’d better get rid of that Synchro of yours first.

    “Fortune Lady Earth, attack with cursed thorn!”

    Earth twirled her staff above her head, and then slammed it to the ground. Sharp spikes erupted from blow, impaling Nitro Warrior and blowing it to pieces.

    “I was hoping you’d do that, snake...” said Jinx.

    Her facedown card shot up.

    “I activate Pride of Saber! Since you just destroyed our Synchro Monster, I now get to summon two non-Tuner X-Sabers from my deck.

    “So long as their combined Levels don’t exceed that of the Synchro Monster you just destroyed.

    “Since Nitro Warrior was Level 7, I can easily Special Summon X-Saber Anabelera, and XX-Saber Reijigra.”

    First, the armored female Warrior appeared. (1,100 DEF) Then the humanoid gecko wearing a scarlet cape and holding two daggers appeared. (1,000 DEF)

    “And since I summoned Reijigra, I get to recover an X-Saber from my Graveyard.”

    X-Saber Urz slipped out of her discard slot. She took it.

    “Humph,” said Hebi-Na. “I’ll set this...”

    A facedown card appeared in front of her.

    “...and end my turn, which means the effect of Give and Take wears off.”

    Fortune Lady Warrior fell back to an Attack Score of 1,200.


    (S & J: 4,000) - - - - - - - - - - (H & M: 4,200)



    Shichiro stepped up, and made a draw.

    He looked at the four Monsters in front of him.

    Jinx is planning something... he thought. But I have to protect her Monsters until she can pull it off...

    “Nisashi moves to Defense Mode,” he said.

    Nisashi sheathed his swords, and knelt. (700 DEF)

    “Then I summon Six Samurai Zanji.”

    The Samurai holding his glowing naginata appeared in front of him. (1,800 ATK)

    “Unfortunately, due to the Field Spell, he can’t stay.”

    Zanji vanished.

    “I’ll set these, and end my turn...”

    Two facedown cards appeared in front of him.

    “It’s my move...” said Msskim, making a draw.

    He looked at the card.

    “One thing you should know about Fortune Ladies,” he said. “With each round that passes, they go up one Level. You know what that means...”

    Both Fortune Ladies glowed with energy, and Water increased to an Attack Score of 1,500, while Earth rose to 2,800.

    “And when Earth’s Level increases... Your Life Points decrease!”

    Shichiro grunted as Earth pointed her scepter at him and shot a small bolt of energy, hitting him in the chest.

    “Now, back to what I was doing...” continued Msskim. “This Monster is Level 5, but I’m allowed to Normal Summon it with no sacrifice due to its effect.

    “I summon Mist Archfiend!”

    A cloud of mist and smoke appeared on the ophidia’s side of the field. The Archfiend that appeared looked very much like a Fiend, with wings, claws, and a bony carapace, surrounded with eerie mist. (2,400 ATK)

    “Why’d he do that?” squawked Gabriel. “The Field Spell will make it go bye-bye!”

    Indeed, Mist Archfiend vanished.

    “Actually, it was a smart move,” said Gears. “When Mist Archfiend is summoned with no sacrifice, it’s destroyed during the End Phase of the turn it’s summoned, and the controller loses 1,000 Life Points.

    “But since it won’t be around during that End Phase, Msskim will avoid that side effect entirely.”

    “You got it!” laughed Msskim. “Now... Fortune Lady Earth... Attack X-Saber Anabelera!”

    Fortune Lady Earth twirled her staff over her head...

    “I activate... Staunch Defender!” shouted Shichiro, as one of his facedown cards shot up. “Now I can draw all your attacks to one Monster, and I choose Nisashi!”

    Earth cast her cursed thorn, and Nisashi was blown to shards.

    Msskim growled.

    “I end my turn!” he shouted.


    (S & J: 3,600) - - - - - - - - - - (H & M: 4,200)



    Jinx quickly made a draw.

    Zanji reappeared. (1,800 ATK)

    “I Flip-Summon X-Saber Palomlo into Attack Mode!” she shouted.

    The reversed Monster flipped up, and Palomlo appeared, thrusting his spear forward. (200 ATK)

    “Now, I Tune together Palomlo, Reijigra, and Anabelera...”

    The three Monsters faded into six glowing stars, and flew into the void...

    “The Code of the Samurai reborn in the body of a powerful warrior! Spirits of the land endowing strength to her mighty blade! Clustering stars bring tradition to the modern era…

    “Synchro Summon... XX-Saber Hyunlei!”


    In a flourish, Hyunlei appeared, striking a pose with her gleaming katana. (2,300 ATK)

    “Well hello again...” said Msskim.

    “And goodbye! I activate the effect of Catoblepas and the Witch of Fate! When you Special Summon a Monster, I can remove a Monster with an indeterminate Attack Score in my Graveyard from play to destroy it!”

    The phantom of Fortune Lady Fire appeared behind the Witch, and turned to energy. The Witch cackled, and shot a bolt of energy at Hyunlei.

    “Not so fast!” shouted Jinx, throwing a card into her Disk. “I activate My Body as a Shield! I pay 1,500 Life Points, and your Witch’s effect is turned against her!”

    The Witch of Fate screamed. Then she and her strange mount shattered.

    “Oh, crud...” said Msskim.

    Jinx sighed in relief. She turned to Shichiro.

    “Sorry...” she said. “I... should have asked...”

    “No, you did great...” said Shichiro.

    “Now,” said Jinx. “I use Hyunlei’s effect to destroy this blasted Field Spell!”

    The four portals shattered, and then the void faded, like a dark mist rising.

    Jinx pointed, and the other card Shichiro had set lifted up.

    “I activate Shrink,” she said. “To cut Fortune Lady Earth down to size.”

    Fortune Lady Earth held her stomach. (1,400 ATK)

    “Zanji, attack!” shouted Jinx. “Rising sun strike!”

    Zanji leapt at the Fortune Lady, and made a slash with his weapon. She screamed and shattered.

    “Hyunlei, destroy Fortune Lady Water!”

    Hyunlei charged at the other Fortune Lady. She grunted, and tried to block the blow with her staff, but Hyunlei cleaved it in two, and then ran her through. She exploded into a burst of bubbles.

    Jinx took two cards from her hand.

    “I set a Monster and a facedown card,” she said. “And that will be all...”

    A hidden Monster and a reversed card appeared.


    (S & J: 2,100) - - - - - - - - - - (H & M: 3,000)



    “I hate to tell you this, Msskim,” said Hebi-Na, as she drew a card, “but with the Field Spell gone, Mist Archfiend isn’t coming back...

    “But no matter... Another Monster is...

    “I activate Call of the Haunted.”

    Her facedown card lifted up, and Fortune Lady Earth appeared again. (2,400 ATK)

    “Next, I’m going to give her a little more firepower...”

    She played a Spell Card.

    “It’s called Time Passage. It lets her gain three Levels for this round.”

    (3,600 ATK)

    “And since Fortune Lady Earth’s Level just increased, her effect activates, and you lose 400 Life Points.”

    Jinx groaned as Earth cast her hex on her this time.


    Continued...

  18. #98
    Banned
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    Jan 2003
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    6,571

    Default Re: Shadowchasers: Power Primordial

    Continued from last post:


    “Attack!” she shouted. “Destroy Samurai Zanji!”

    Earth slammed her scepter to the ground, and the cursed thorn spread towards Zanji...

    “Go, Klein’s Labyrinth!” shouted Jinx, as her facedown card shot up.

    “This will swap your Monster’s Attack and Defense Scores.”

    “Big deal!” laughed Hebi-Na. “Her Defense Score is exactly the same as her Attack Score!”

    “But my Trap also reduces the damage I take to zero, and prevents Zanji from being destroyed,” said Jinx.

    Zanji lifted his hand, and the cursed thorn was halted.

    Hebi-Na frowned. She set her last two cards in her Disk, and two new facedown cards appeared.

    She waved her hand, and Earth fell down to 2,400 Attack Points.


    (S & J: 1,700) - - - - - - - - - - (H & M: 3,000)



    “My move...” said Shichiro.

    He drew a card.

    “First, I summon Junk Synchron,” he said.

    He played the card, and the cute droid appeared, hovering over the field. (1,300 ATK)

    “Next, I flip my partner’s Morphing Jar into Attack Mode.”

    The card flipped up, and the Morphing Jar appeared. Hebi-Na shrugged. Shichiro discarded the last card he had, and they both made five draws.

    “Next, I play... Monster Gate,” said Shichiro, as he played a Spell Card. “I’ll sacrifice one Monster...”

    Morphing Jar vanished.

    “Then, I pick up cards from my deck until I get a Monster. Then I Special Summon it.”

    He drew one card. Gateway of the Six.

    “No...” he said.

    He drew the next card. De-Synchro.

    “No...”

    H drew the next one. It was Six Samurai – Yariza.

    “That’s the one!”

    He played the card, and a Samurai wearing a mask, dressed in leather armor and a peaked helmet appeared, holding a spear. (1,000 ATK)

    He discarded the two Spell Cards he had drawn.

    “Now, Junk Synchron, Zanji, Yariza... Let’s take this chick down...”

    Junk Warrior yanked its ripcord, and both it and the room went dark. Both it and the two Samurai flew upwards, and the three blazing suns appeared...

    “Entrusted with the legacy of billions of souls, given incredible strength by the power spawned in the universe’s creation! Hero of a deceased race… Three suns aligned, call forth an ancient force…

    “Synchro Summon, Trymus the Conqueror!”


    Trymus appeared, striking a pose. (2,600 ATK)

    “Trymus, take down Fortune Lady Earth!” shouted Shichiro. “Blade of the north wind!”

    Trymus made a rush at the Fortune Lady...

    “I don’t think so, Shadowchaser...” said Hebi-Na, with an evil smile.

    Her facedown card lifted up.

    “I activate Class Change! This raises Earth’s Level by one. You remember what happens when a Fortune Lady gains a Level don’t you?”

    (2,800 ATK)

    “In fact, you probably know that with Earth, something else happens.”

    Shichiro grunted in pain again.

    Trymus tried to hit Earth with his sword, but she swatted him away effortlessly.

    “HUH?” said Hebi-Na. “Your Monster wasn’t destroyed?”

    “No,” replied Shichiro. “With our Life Points below 3,000, Trymus has his first and second effects. The second prevents him from being destroyed by battle.”

    He fit two cards into his Disk.

    “I’ll set these, then move Hyunlei to Defense Mode, and end my turn...”

    Hyunlei sheathed her katana, and knelt. (1,300 DEF)


    (S & J: 1,100) - - - - - - - - - - (H & M: 3,300)



    “My move,” laughed Msskim, drawing a card.

    “Fortune Lady Earth goes up another Level!” he laughed.

    (3,200 ATK)

    Shichiro screamed as the aura of magic surrounded him.

    “That may be so...” he gasped, “but now that our Life Points are below 1,000, Trymus gains his third effect, and gains 1,000 more Attack Points...”

    (3,600 ATK)

    “I see...” said Msskim, playing a card.

    “In that case, I’ll summon Archfiend Soldier...”

    In a dark shadow, the horned, caped demon holding a sword appeared. (1,900 ATK)

    “Now, I’ll Tune it together with my Dark Resonator...”

    Dark Resonator, whom both Jinx and Shichiro had almost forgotten about, hit its tuning fork with its mallet. Both it and Archfiend Soldier turned into seven glowing stars, and a globe of black energy appeared.

    “I Synchro Summon,” exclaimed Msskim, “Archfiend Chaos King!”

    The globe burst and a horrid-looking demon appeared where it had been. It was thin almost to the point of being gaunt, dressed in what looked like a nobleman’s outfit, with bony framework on its arms that were attached to its back. Its face had two glaring eyes, and no other features, and dark smoke emitted from where hair would be on most humans. (2,600 ATK)

    “Okay, that’s very scary,” said Shichiro. “But my Monster is stronger.”

    “Not for long,” said Msskim. “When Archfiend Chaos King attacks, the Attack and Defense Scores of all your Monsters switch for the rest of the Battle Phase.

    “Your Monster may survive, but you sure won’t...

    “Attack! Hell inferno!”

    Archfiend Chaos King fired a burning blast of hellfire at Trymus. The Titan grunted and fended it off as his Attack Score was reduced to 2,000.


    (S & J: 100) - - - - - - - - - - (H & M: 3,300)



    “Time to finish this,” said Msskim. “Fortune Lady Earth...”

    “I activate Emergency Provisions!” shouted Shichiro, as one of his facedown cards shot up. “Since Limit Reverse was just taking up space anyway, I’ll send it to the Graveyard to gain 1,000 Life Points as a buffer!”

    “Curse you!” shouted Msskim. “Why won’t you just die?”

    Fortune Lady Earth cast her cursed thorn, and Trymus grunted again as he stood his ground.

    Both Trymus and Shichiro panted for breath.


    (S & J: 300) - - - - - - - - - - (H & M: 3,300)



    “Well, they made it through that round,” said Gears.

    “Yeah, but for how much longer?” asked Ember. “If Fortune Lady Earth’s Level goes up one more time, they’ve had it!”

    “I’m not done,” said Msskim, as he played a Spell Card. “I activate my Pot of Avarice.”

    Imprisoned Queen Archfiend, Dark Resonator, and Archfiend Soldier slipped out of his discard slot, while Fortune Lady Water and Catoblepas and the Witch of Fate slipped out of Hebi-Na’s. He shuffled his deck, and made two draws.

    “First thing’s first...” he said. “I’m getting rid of that blasted Hyunlei!

    “I play Shield Crush!”

    A Spell Card appeared, and a bolt of energy shot out of it, blowing Hyunlei to shards.

    “Next, I activate my partner’s Trap Card...”

    The facedown card lifted up.

    “Graceful Revival. Now I can bring back a Level 2 or lower Monster from my Graveyard.”

    Fortune Lady Light appeared again. (200 ATK)

    “Next, I play this...”

    Another Spell Card appeared.

    “A Ritual Spell?” gasped Shichiro.

    “That’s right,” said Msskim. “The Zera Ritual.”

    A sinister looking man in armor seated on a throne carved in the shape of a demon appeared in front of him.

    “For this ceremony, I’ll offer Archfiend Chaos King and Fortune Lady Light as sacrifices.”

    The eyes of the throne glowed, and two beams of light shot from them, striking the two Monsters. Then they and the throne itself vanished.

    With a roar, Zera the Mant appeared in all its glory. (2,800 ATK)

    “You’re probably wondering why I swapped a Monster with a powerful effect for one with slightly more Attack Points and no effect. Well, here’s why...”

    He played the last card in his hand.

    “It’s a Continuous Spell called Block Dugout. With this card in play, you can’t declare an attack unless the combined total Levels of all your Monsters is at least equal to ours.”

    “That’s why he Ritual Summoned Zera!” gasped Ember. “It not only has a high Attack Score, it’s one Level higher than Archfiend Chaos King.”

    “You got it,” said Msskim. “The combined Levels of our Monsters equal sixteen. Unless you can match that, you won’t be attacking next turn.

    “And my turn is over now.”

    “Jinx, it’s all up to you...” said Shichiro.

    He looked at her. She saw that Trymus was looking at her too.

    She made a draw.

    It was X-Saber Airbellum.

    She looked at it, and then looked at Shichiro’s Trap Card.

    She smirked.

    “I summon X-Saber Airbellum!” she shouted.

    Airbellum appeared, baring his claws. (1,600 ATK)

    “Now, I activate this,” she said, as Shichiro’s last facedown card lifted. “The dreaded Double-Edged Sword Technique!

    “This Trap lets me Special Summon two of the Six Samurai from my Graveyard. So I’ll bring out Yariza and Zanji!”

    Yariza appeared first, aiming his spear at the ophidia’s two Monsters. (1,000 ATK) Then Irou appeared, holding his naginata up high. (1,800 ATK)

    “So much for your Block Dugout...” grumbled Hebi-Na.

    “Relax,” chuckled Msskim. “This chick obviously didn’t know that Double-Edged Sword Technique has a rather nasty side effect. When her turn ends, those two Samurai will be destroyed, and she’ll take damage equal to their Attack Scores.”

    “You’re assuming two things,” said Jinx. “One, that they’ll be here when I end my turn. Two, that we’ll even get to the end of my turn.

    “Neither of your assumptions is true...

    “I Tune together Airbellum, Irou, and Yaichi...”

    The room went dark again, and the three Monsters flew upwards. The three suns appeared again...

    “Strength of legend, beauty beyond compare, entrusted by billions to carry their heritage, given the power unleashed at the moment of Creation! Mighty champion of a deceased race… Three suns aligned call forth an ancient force…

    “Synchro Summon, Shannalla the Fierce!”


    Shannalla landed, as the suns vanished. She turned to Trymus, and the two Titans nodded to each other. (2,600 ATK)

    “Both our Monsters are each Level 10,” said Jinx. “That makes your Block Dugout worthless.

    “Continuing, I can remove a Warrior or Beast-Warrior in my Graveyard from play, and boost Shannalla’s Attack Score by its Attack Score. And I think I’m gonna do that with Nitro Warrior.”

    (5,400 ATK)

    The two Titans leveled their swords at the two Monsters.

    “Go!” shouted Jinx. “Let’s end this!”

    Trymus leapt at Fortune Lady Earth, and made a powerful cut with his blade blowing her out of existence. Then Shannalla made a swipe with her mighty sword, cutting Zera the Mant in twain. Msskim screamed...


    (S & J: 300) - - - - - - - - - - (H & M: 0)



    “Enough of this, you two...” said Shichiro. “You’re under arrest.”

    Then Hebi-Na’s bracelet started to beep.

    “Please tell me your ritual is finished...” she whispered into it.

    “Actually, it’s been finished for about ten minutes,” replied Taramanda’s voice. “But the duel was so fun to watch I couldn’t bear to interrupt it.”

    “Who’s that?” asked Gears. “Who are you talking to?”

    The four Shadowchasers drew their swords.

    Hebi-Na held up the bomb.

    Then she looked shocked. It was dead.

    “Don’t worry,” said Taramanda’s voice. “I’m sending your ride. Just don’t forget the card, or you’re both dead.”

    Hebi-Na picked up the card from the table. She and Msskim backed up as the four Shadowchasers closed in on them.

    Hurry up, your highness... thought Hebi-Na.

    Then a portal started to form behind them.

    “Another time, Shadowchasers!” she laughed.

    Then Hebi-Na and Msskim dove through the portal.

    “Follow them!” shouted Gears.

    Before they could, the three Titans appeared and blocked their path.

    Not advisable,” said Il Mathman. “That portal leads to a place where Seghulerak’s influence is dominant. I don’t know if humans could even survive there.”

    Ember sighed. The portal started to close.

    “So they got away,” she said. “And we’re no closer to finding out what their plans are than we were before.”

    “Maybe so, Eiko,” said Trymus, “but now that the three of us have reached the limit of the power we can achieve in this spiritual form, we can tell you the whole story...

    “We can help you find the final Titan, who will be of considerable aid against the threat you face...”


    * * * * * * * * * *



    Ten minutes later, they were sitting outside the restaurant, on outdoor chairs.

    “Two-hundred years ago,” started Trymus, “Jetta was forced to respond to an emergency call for help on her own. A planet was in danger of being hit by several small comets that looked incredibly similar to the ones that destroyed our respective races. She would not let another planet fall victim to the fate that befell ours.

    “She used all the strength she could muster, and rerouted the paths of the comets, sending them into the heart of a star. She thought she had averted a disaster…

    “But by preventing an apocalyptic disaster, she created a small one. By diverting the path of the comets, they flew too close to a space station owned by the Psurlons. Thirty of them were on board, and they were supposedly killed when the comets caused their heat shields to malfunction.”

    “The Psurlons?” asked Shichiro.

    “Creatures of infinite greed, whom you’d never want to meet,” replied Shannalla. “They run the biggest trade consortium in that galaxy, and deal in all sorts of goods. They have enough money to buy this planet several times over.

    “Basically, in her act which saved billions of innocents, Jetta caused an accident that killed thirty scoundrels.

    “That was their claim, anyway. The coroner reports they presented just seemed wrong, and they wouldn’t provide the original ones. But they weren’t required to do so, initially. They had acquired several privileges, mostly due to the fact that a member of the Harmonium arrested one on a charge that turned out to be false, and the lawsuit that followed would have ruined the whole organization if the Psurlons didn’t get a contract from them, giving them several exclusive privileges.

    “But what Jetta did caused something that the Psurlons didn’t like, and they weren’t going to let it go unpunished. Their egos would not allow it.”

    “Hold on,” interrupted Gears. “These Psurlons... Can you give a physical description of one?”

    “Actually, no,” replied Trymus. “They are never seen in public, and conduct all business with other races through servants. Most races assume that they are a non-humanoid race who, like most such races, prefers their privacy. No-one ever actually sees a psurlon except some very well-paid attendants or an officer who has a search warrant.”

    “That’s another privilege they won in that false arrest plea bargain,” said Shannalla. “And in effect, this policy worked to our advantage in the long run.”

    “We’ll get to that in a minute,” said Il Mathman. “Anyway, this has not been officially proven, but the Harmonium has no authority here, so we’ll say it anyway. The Psurlons clearly bribed the two officers sent to arrest Jetta.”

    “Wait, wait, back up...” said Jinx. “This Harmonium you keep mentioning... They’re the constabulary in your neck of the woods, I assume?”

    “Yes,” said Trymus, “and maybe we’d better explain them a bit. You see, the Harmonium isn’t your average law-enforcement organization. For one thing, they’re a big group.

    “They were founded roughly three-thousand years ago on a world called Orthos. They started as a small group with big ideas. I believe they started with only six members...”

    “That’s almost how the Shadowchasers started...” gasped Shichiro.

    “Mmm,” said Trymus. “But they had other goals. They wanted to bring peace and harmony to their world. Thing is, unlike most groups, they actually went out and did it.

    “They expanded and grew, and their numbers soon measured in the dozens, then hundreds, and then thousands. They fought to end conflict, war, and crime, often forcing their ideals of harmony on some, but eventually, they brought peace to Orthos. Those who visit the place today say it’s a very orderly and rigid place, a safe place to live so long as you follow the Harmonium’s law. Thing is, it’s a pretty boring place.”

    “There are rumors,” said Il Mathman, “that a few races would not conform to their ideas no matter what they did. And the Harmonium exterminated them in order to achieve their ideal world. They claim that this rumor is a lie, but I doubt they’d ever admit to it if it were true.”

    “Anyway, boring as their society had become, the Harmonium was satisfied with it,” continued Trymus. “Then they wondered, why stop there? They could spread their message of peace galaxy-wide.

    “Let me ask you something... Do you know what the proper way is to conquer a world? Or even a galaxy?”

    “No...” said Gears.

    “It isn’t by using terrorism or dark magic like so many would-be conquers are fond of,” replied Trymus. “The proper way to domination is politics. Investing well is good too. Money talks, as they say on this planet. After all, it’s said believed the Psurlons gained control of their current homeworld by buying it.”

    “Or in a hostile takeover...” said Shannalla.

    “Uhm, yes...” said Trymus. “Well, the Harmonium already had one world under their control, which in our galaxy was the equivalent of being head of state of a nation. So they were on the right path.

    “They gained a seat on the Galactic Council, and grew in power slowly. They gained allies and political strength. Eventually, they established themselves as the peacekeepers and law enforcement of the galaxy. But they soon learned that bringing harmony to a whole galaxy would be a far greater task than bringing it to their homeworld.

    “Their heads started to swell. As they enforced the law, they started to think they were above it. Corruption polluted the upper ranks of the Harmonium, and the lower ranks weren’t happy, many of them accepting bribes from those who wanted the law to rule in their favor.

    “So as I was saying, by the time this happened, the Harmonium had all but lost sight of its original goals, and was a shell of its former self. The two officers who came to arrest Jetta had clearly been bribed.”

    “She didn’t resist,” said Shannalla, “because we had a feeling that it would not go unchallenged by our supporters either. You see, as you might imagine, the Harmonium didn’t have the best reputation at the moment. Frankly, it had been going downhill ever since they gave a ten-year-old a citation for selling fruit juice on a street corner without a permit.”

    “Anyway,” continued Il Mathman, “we knew that the Psurlons would try to bribe any judge who tried to decide matters, but we didn’t think it would come to trial, because the Harmonium would only suffer more.

    “And they did. As we expected, an outcry started across the galaxy. The Harmonium was really getting a bad name. Members were refused entrance to every restaurant, club, and sports arena on every planet where we were known. One high-ranking officer even claimed that his book club had thrown him out, saying they didn’t allow tyrants. The Psurlons were getting a bad name too. Calls for boycotts of their trade consortium spread, and their competitors took the advantage.”

    “But what eventually happened was bad news for both sides,” said Trymus. “The Harmonium appointed a member of the Divinic race as judge and overseer of the case.”

    “How was that bad for both sides?” asked Gears.

    “Divinics are incredibly powerful beings,” said Shannalla, “known for their honesty and sense of justice. In appearance, they look kind of like the demons, but they’re rigid in regards to the law of society. They’ll never take a bribe, and would probably have someone thrown in jail just for trying.”

    “That was good, right?” asked Jinx.

    “Well, yes,” replied Il Mathman, “but if this Divinic determined that Jetta had actually done something illegal, she would be punished for it, plain and simple!

    “The trial was long and very detailed. He didn’t allow the media in, and he didn’t tolerate any nonsense. As you might expect, there was no jury. A Divinic always decides a case himself.

    “We scored a victory early on. The judge enforced a law that no previous judge ever had the guts to enforce against the Psurlons. He stated that to try a defendant for a crime as serious as murder, all witnesses for the prosecution had to testify in person and all evidence must be presented in original form for both attorneys, no exceptions. The Psurlons, as you recall, would not appear in person, and would not provide the original coroner reports. They argued that they were not required to do either due to the plea bargain they had obtained when one of their members was falsely arrested, but the judge repeated that a defendant could not be charged for murder without those conditions, period. They had their lawyer search the books to find a loophole to get around the law, but as he did so, they passed the judge’s deadline for deciding, and he reduced the charges to involuntary manslaughter. They threw a fit, but he would not change his mind.

    “He then questioned the honesty of the two arresting officers, and whether the complaint was not based upon a desire for revenge. He also questioned what the space station’s purpose was, which the Psurlons never stated, and refused to state when he asked.

    “Eventually, he found Jetta guilty of the reduced charge, but said he would commute her sentence to time served, unless the Psurlons proved otherwise by agreeing to a very unique arrangement. Apparently, this judge was more creative than most.”

    “What was it?” asked Shichiro.

    “Jetta would be imprisoned in a private facility,” replied Shannalla, “until such time as a sponsor was found, one from a world where the Titans had never visited, who was willing to offer a third party opinion. Now, to make certain that this sponsor was worthy of making that opinion, four guardians would be posted at four checkpoints leading to her jail. Their job would be to test any prospective sponsor.

    “And this was the important part. The first three guardians would be those two arresting officers and the prosecutor in the trial.”

    “They didn’t like that, of course,” added Trymus. “But – and again, this isn’t proven – the Psurlons forced them to agree to it, not wanting Jetta to be released so easily.”

    “They agreed to it pretty quickly,” said Il Mathman. “We think the Psurlons had learned that this judge was serious about deadlines for his decisions being met.”

    “Then the judge said that, to be fair, and to make sure the rules were followed, he’d personally guard the fourth and final checkpoint.”

    “We then started on a campaign to find a sponsor,” said Trymus, “but we ran into some difficulties in crossing the boundaries between the galaxies… A battle with… something kind of incapacitated us…”

    “Say it, Trymus,” said Shannalla, “it blew us to pieces…”

    “Right,” said Trymus, “our bodies were destroyed, but we couldn’t die. We were still immortal. After two centuries, we found a way to assume this spiritual form you see here. We found a place where we felt we could do some good in this form... We witnessed the Signers’ struggle with the Earthbound Gods; we could have helped stem such an influx of negative energy. But we couldn’t interfere then.”

    “How come?” asked Ember. “Wouldn’t the Signers be more worthy recipients?”

    The Titans sighed.

    “There are certain unwritten rules that exist among beings like us,” said Shannalla. “Beings that also include the Crimson Dragon. By gaining the Power Primordial, we were included in them. One of them is, basically, ‘no rivalries’.”

    “So...” said Gears. “You didn’t want to join the Signers because that would be competing with their Dragons for attention?”

    “Yes,” replied Trymus. “We didn’t want to horn in on the Crimson Dragon’s ‘turf’, so to speak. But when we saw that the Dark Synchros were returning under a different hand, we thought we had found the perfect ones who could mutually benefit.

    “You four could help us free Jetta, and in return, we could help defeat the Dark Synchros. It’s win-win for all of us.”

    “Ember…” said Shannalla, putting her hand on Ember’s shoulder, “Jetta is a being of Fire, just like the Monsters in your deck… She’d be honored if you sponsored her… Please… She’s been stuck in that cell for so long…”

    “Well, uhm...” said Ember.

    Then the three Titans froze. They looked around nervously, and then vanished.

    “Where’d they go?” said Gears, getting up.

    “I think they caught wind of something bad...” said Shichiro, looking around.

    “I’m afraid that you folks aren’t going anywhere,” said a familiar voice.

    They all turned, and saw that Trueman had appeared on the patio above them.

    “You want to free Jetta, Ms. Eiko?” he said. “That’s not going to happen...”

    Ember looked at Trueman, and this time, she looked downright annoyed.

    “Trueman, enough is enough,” she said. “I want an explanation.

    “Why are you doing this? Just what makes you tick?”

    Trueman looked at her. He crossed his arms...



    CLASS CHANGE (Trap Card)

    Normal Trap

    Image:
    A butterfly that has just emerged from a chrysalis.

    Card Description: Increase the Level of 1 face-up Monster you control by 1.

    Note: “Class Change” was first used by Carly in the “Yu-Gi-Oh 5D’s” episode “Shadows of Doubt (Part 2)”. Creative credit goes to the writers of that episode.



    BLOCK DUGOUT (Spell Card)

    Continuous Spell

    Image:
    A mob of angry peasants trying to storm a monolithic fortress.

    Card Description: If the combined total Levels of face-up Monsters you control is greater than the combined total Levels of face-up Monsters your opponent controls, your opponent cannot declare an attack.

    Note: “Block Dugout” was first used by Cid in “Yu-Gi-Oh 5D’s” Episode 076. Creative credit goes to the writers of that episode.



    PRIDE OF SABER (Trap Card)

    Normal Trap

    Image:
    X-Saber Anabelera kneeling before XX-Saber Gatmuz in a shrine as he holds the glowing Sword of Sparkles over her.

    Card Description: Activate when a Synchro Monster you control is destroyed. Special Summon from your hand or deck up to 2 non-Tuner “X-Saber” Monsters whose combined Levels equal less than the Level of the destroyed Monster.



    Next:

    Ember: Just who is Trueman’s mysterious master? If I can defeat him in this duel, we may find out... But it’s not going to be easy, because he’s dropped his usual dramatic strategy and replaced it with a clever one. And even if our questions are answered, it may just lead to more questions...

    “Veil of Darkness” is coming soon.




    Shadowchaser Files

    Zaou, the Snakeblooded Snakehead


    Human trafficking is a growing concern in the modern world. In China starting in the 20th and 21st centuries, groups of criminals began ferrying immigrants out of China illegally, sometimes at the encouragement of the government. The process that such immigrants go through is commonly called “Riding the Snake”, and the criminals who conduct it are referred to as the Snakeheads. The Snakeheads exploit the immigrants anyway they can, charging them ridiculous amounts of money, and when they can’t pay it off, force them to do work for them in America. Some are simply sold into slavery.

    Within the last few years, the greatest of these Snakeheads is a man called Zaou, the illegitimate son of a party official; his mother was an ophidia that had seduced her way into the CCP in order to grab power in China. Zaou is snakeblooded, though he has no real loyalty to the ophidia. In fact he prefers to keep away from the large ophidia presence in Southern China.

    As a front, Zaou is a legitimate businessman, the head of Zaou Industries, a company with connections everywhere and in most industries, primarily shipping. Zaou Industries has a large fleet of cargo ships that ship everything from lumber to ore, but that’s only the legitimate side of Zaou’s organization. Zaou runs a smuggling ring, trafficking guns, drugs, stolen goods, and anything else that is worth smuggling. But the primary thing smuggled is lives; be them humans or Shadowkind, it doesn’t matter to him.

    Zaou’s smuggling operation has recently spread past China, and now his people will smuggle immigrants out of any country, for a price, and that price tends to be their freedom. Men typically are forced into laboring in sweatshops or as enforcers for crime lords and gangs that don’t ask too many questions. (Or are on Zaou’s payroll.)

    What is known to only a few is that, Zaou is actually part of a Triad, the Chinese organized crime groups. He is Number 2, the second in command of the Triad. With his contacts and power, he is typically the public face for the Triad, while also running the smuggling. Exactly who the Number 1 and Number 3 are is unknown; they are most likely Shadowkind, but no one can tell for sure.


    Story Ideas: Zaou and his Triad have very few real aspirations at the moment; they do not plan world domination or anything similar, at least not yet. They are also not limited to China; Zaou has bases in several other countries, including the United States, Japan, Mexico, and parts of Europe, including Great Britain.

    A plot involving Zaou and his allies would most likely involve illegal immigration to an extent; the minions might even be desperate illegals, trying to find a better life in the United States or wherever. But any plot that involves Zaou would also include the rest of the Triad, and beyond that the possibilities for a plan are endless, perhaps such as using illegal immigrants to increase their influence in other countries.

    If you want an idea of what to expect from groups of Snakeheads, the novels Flood Tide and Dark Watch by Clive Cussler deal with the subject.


    Deck Ideas: Zaou doesn’t use any sort of Reptile deck, which would be too much of a cliché. He doesn’t even duel that often, but when he does, he tends to use any type of Dark Monsters, specializing mostly in warriors and any types of fiends. He is also known to use a deck of Dark Dragons, which includes Diabolos, King of the Abyss.

    Numbers 1 and 3 of the Triad, who are currently unknown when it comes to any identification, could use any kind of deck.

  19. #99
    Banned
    Join Date
    Jan 2003
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    6,571

    Default Re: Shadowchasers: Power Primordial

    DUEL THIRTY-FOUR






    Hebi-Na and Msskim walked into Taramanda’s throne room, where the anathema was reclining on her couch, drinking bottled water. Her attendants in charge of fanning her were working more vigorously to do so.

    Truth be told, she looked exhausted. But then, she had just completed a very complex and powerful ritual at her private shrine, and such rituals always took a lot out the worshipper.

    “We got you a little souvenir from the restaurant’s gift shop while we were there,” said Hebi-Na.

    She handed her something. It was a snow globe with a model of Neo Domino inside.

    “Funny,” said Taramanda, putting it aside. “Where’s the card?”

    Hebi-Na took the card out of her satchel and handed it to her.

    “Good...” said Taramanda.

    “You gonna let us in on the big secret?” asked Hebi-Na. “Exactly how are you going to use this to kill Jalal?”

    “Jalal has survived hundreds of attempts on his life over the past thousand years,” added Msskim.

    Taramanda tossed the empty water bottle aside, and picked up another one.

    “More than hundreds,” she replied. “He told me in our last encounter that attempts on his life happen every week. He’s the one Shadowchaser who isn’t protected by the pact that he has with... that unmentionable being. But he doesn’t need protection to survive. Know why?”

    “Uh, because he’s immortal?” asked Hebi-Na.

    “Exactly,” replied Taramanda. “The gift of immortality given to him by his father, who got it from Athentia, makes him invulnerable.

    “Poison doesn’t work on him. Disease doesn’t hurt him. You fire ten rounds from a machine gun into his chest, it only tickles him.

    “You cut off his head, he’ll put it back on his shoulders, good as new. Even if you chopped him into little bits, he’d regenerate from the smallest piece of flesh.

    “Thus... To deal with him once and for all, I had Seghulerak enchant the spirits of these two cards with her own venom.”

    “Uh, can that kill him?” asked Msskim.

    “What’s the difference between the venom of an American rattlesnake and that of an Indian king cobra?” asked Taramanda.

    “A rattlesnake’s poison is hemotoxic,” replied Hebi-Na, “while the cobra’s is neurotoxic.”

    “Exactly,” said Taramanda. “Hemotoxins affect the heart, while neurotoxins affect the nervous system. Some of the deadliest snakes in the world have poison that is both hemotoxic and neurotoxic.”

    “When did this suddenly turn into biology?” asked Msskim. “You just said that Jalal is immune to poison.”

    “He is,” replied Taramanda. “But certain venomous beings of the Lower Planes, including Seghulerak, add a third factor. They are hermotoxic, neurotoxic... and metatoxic.

    “Poison that is metatoxic is, for all practical purposes, magical. It is capable of injuring a creature’s very soul. Jalal’s body may be invulnerable, but he has no defense against this type of attack...”

    “So if you defeat him with these cards...” said Hebi-Na.

    “He’ll collapse into a slumber full of nightmares from which he’ll never awaken,” replied Taramanda. “Survive he will, but it will hardly matter. This is the way to succeed where so many have failed.

    “All we have to do now, to make certain of it, is wait for the Festival of the Fang, when we will issue our challenge. You didn’t forget about that, did you?”

    The Festival of the Fang was a holy day (or rather night, which was when the festivities were held) for the ophidia, which was held four times a year. It was said that Seghulerak’s power on the mortal world was the strongest during these four days. The next one was the night after tomorrow night.

    “Of course I didn’t forget about it,” grumbled Msskim, crossing his arms. “I still don’t have a date for it...”

    “Well everyone who does will be cancelling it,” said Taramanda. “Because that is the night we strike.

    “We’ll give Jalal an ultimatum that will force him to accept my challenge. I’ll duel him face-to-face this time, to make him think that I’m sincere... He’ll never realize that I’ll hold the key to his undoing...

    “With their leader gone, the Shadowchasers will experience a power vacuum unlike any they’ve had in their millennium-long history. In their attempts to find a replacement, they’ll be vulnerable and unprepared for serious threats. That will leave us free to shake them up...”

    She started shaking the snow globe.

    “...any time we want...”

    She looked into the globe, and watched the snowflakes fall on the model...


    * * * * * * * * * *



    “You want to know what makes me tick, Ms. Eiko?” asked Trueman. “I warn you... Those who peer too deeply into my mind usually don’t like what they see.”

    “I still want answers, Trueman,” said Ember. “And after all you’ve put us through, I think we deserve them.”

    Trueman crossed his arms.

    “Very well...” he said. “Fine by me... I suppose I can give you that...

    “When Yukai defeated Darkness, my previous master, I lost the source of my power. My multiple bodies had already been destroyed by Rainbow Neos, and without Darkness, I had no way of reforming.

    “All that remained of me was a bodiless, barely-conscious vestige, drifting through dimensional limbo, until recently, when my current employer called me back to the mortal realm, and reconstructed my body, albeit with only a small fraction of my former power.

    “The deal was simple... Do a few favors, and get back my full power... I did whatever I was told towards some goal that it kept secret, hoping that once I possessed my full power, I could find my true master...”

    “Darkness?” asked Shichiro.

    “So why does this new employer of yours even need you?” asked Ember.

    “It belongs to a race that the veil which hides Shadowkind cannot easily conceal,” replied Trueman. “So it stays in a secret location, and needs someone else to interact with other beings.

    “So now you know... And knowing won’t help you. I won’t let you free Jetta, and I’m going to dispose of you right now.”

    “All right,” said Ember, as she walked up to the patio, “you’re on, pal...

    “Jetta saved my life... And my soul... I’m going to spring her from that jail, and you’re not gonna stop me...”

    Both Duel Disks activated.


    (Ember: 8,000) - - - - - - - - - - (Trueman: 8,000)



    “I’m going first, gruesome,” said Ember, making a draw.

    She looked at the six cards in her hand.

    She set a card on her Disk, and a set Monster appeared.

    “That will be all,” she said. “It’s your move...”

    “I draw,” said Trueman.

    “I’m sure you’ll remember this,” he said, as he played a card. “Come on out, Dark Archetype!”

    In a dark shadow, the patchwork aberration appeared, crouched on all fours. (1,400 ATK)

    “Not that thing again!” said Shichiro, with a look of disgust.

    Trueman grinned evilly, and fit a card into his Disk. A facedown card appeared.

    “Your move...” he said.

    Probably that Zero Gazer thing again... thought Ember.

    She drew a card.

    Well, let’s see him use it once I summon this bad boy...

    “I sacrifice my Neoflamvell Garuda...” she said.

    Her reversed Monster vanished.

    “For Flamvell Commando!”

    With a roar, the muscular Pyro armed with a heavy duty flamethrower appeared in an aura of fire. (2,400 ATK)

    “Attack!” she shouted. “Toast that thing extra-crispy!”

    Commando aimed his weapon...

    “I activate... Mutual Benefit!” exclaimed Trueman, as his facedown card lifted up.

    “This card lets me increase your Monsters Attack Score by any amount up to 2,000. In exchange for that, I gain twice as many Life Points.

    “So, I choose to increase your Monster’s Attack Score by 700.”

    Flamvell Commando’s score shot up to 3,100. He blasted a wave of fire, reducing Dark Archetype to ashes.


    (E: 8,000) - - - - - - - - - - (T: 7,700)



    “Now, I use Dark Archetype’s effect, which I’m sure you remember,” said Trueman. “I choose a Monster in my deck with an Attack Score equal to the amount of damage I took.

    “Then I discard Monsters from my hand whose combined Levels equal the Level of that Monster...”

    He discarded one card, Newdoria.

    “...and as a result... I summon Gellenduo!”

    In an aura of light, two small, adorable-looking pixies appeared, one pink and one green, each with a halo around their small bodies. (0 DEF)

    “They may have zero Defense Points, but they can’t be destroyed by battle.”

    Ember looked at her hand.

    Maybe so, she thought, but if Trueman takes any damage, they’ll be destroyed by their effect...

    And if I use Commando’s effect, I can a Fire Monster with 200 Defense Points in my Graveyard from play to inflict damage equal to its Attack Points.

    Trouble is... I don’t have one there right now...


    She paused.

    “It’s your move, Trueman,” she said.

    Trueman drew a card.

    “I play Golden Sarcophagus,” he said, as he played a Spell Card.

    An elaborate, golden chest with the Eye of Wdjat on the front appeared in front of him.

    “Now, I can take any card I desire from my deck, and seal it in the Sarcophagus.”

    The chest lowered into the ground.

    “In two short turns, it will be mine.

    “My turn is over...”

    “It’s clearly a high-Level Light-Attribute Fairy,” said Gears. “That’s the reason he summoned Gellenduo. It can count as two sacrifices for such things.”

    “But what?” asked Shichiro. “Athena? Splendid Venus?”

    “My move...” said Ember.

    She drew a card.

    Hmm... she thought.

    She placed a card on her Disk, and a set Monster appeared.

    If he attacks Flamvell Baby, she thought, I’ll be able to use Commando’s effect.

    “Your move...” she said.

    Trueman drew a card.

    “I set a Monster,” he said, as a reversed Monster appeared.

    “And that will be all.”

    “My move!” shouted Ember, making a draw.

    Hey... she thought.

    “I play Instant Fusion!” she said, as she played a Spell Card. “I give up 1,000 Life Points, and I get to summon a Level 5 or lower Fusion Monster from my Extra Deck.

    “Come on out, Flame Swordsman!”

    In a bonfire of flame, the armored, fiery Warrior appeared, holding his bronze sword. (1,800 ATK)

    “Next, I flip Flamvell Baby into Attack Mode.”

    The card flipped up, and the grinning, fiery infant appeared. (800 ATK)

    “Then, I Tune together my Baby and my Swordsman...”

    The two Monsters burned fiercely, and flew into the sky. They faded into six glowing stars.

    “Born in the fiery core, rage empowered by white hot flames, strength of an erupting volcano! Clustering stars form a spark to light a roaring fire!

    “Ignite… Flamvell Urquizas!”


    The ball of flame crashed to Earth, Urquizas appeared, blazing like a beacon. (2,100 ATK)

    “Urquizas...” shouted Ember, “attack Gellenduo with fist of flame!”

    Urquizas roared, and socked the two pastel-colored pixies. Trueman cringed a little.

    “Thanks to his trampling effect,” said Ember, “you lose 2,100 Life Points. And due to Gellenduo’s effect, they’re history.”

    The dual Fairy shattered. Urquizas went up to 2,400 Attack Points.

    “Flamvell Commando, torch his other Monster!”

    Commando fired his flamethrower at the reversed card. Skelengel appeared on the card right before it shattered.

    “I get to make one draw...” said Trueman, drawing a card.

    “At least I stopped you from summoning whatever is in that Sarcophagus,” said Ember. “It’s your move...”


    (E: 7,000) - - - - - - - - - - (T: 5,600)



    Trueman drew a card.

    “First, I’ll recover the card in the Sarcophagus,” he said.

    The Golden Sarcophagus rose to the surface. A card appeared in his hand, and the chest vanished.

    “And you didn’t stop me from summoning it. You foiled my plan-A, but I have a plan-B.”

    He played a Spell Card.

    “Soul Exchange?” asked Ember. “You can’t sacrifice both my Monsters with that!”

    “I’m only going to sacrifice one,” replied Trueman, “and I’m not going to sacrifice it to summon a Monster at all.”

    He played a second Spell Card.

    “I’m sacrificing Flamvell Commando in order to use Mystik Wok.”

    Flamvell Commando vanished into grains of light.

    “So I gain 2,400 Life Points. Now to summon the Monster...

    “I play a Field Spell... Mausoleum of the Emperor!”

    He fit the card in his Field Slot, and the scenery changed. He and Ember were on two altars, each with a flaming brazier flanked by two obelisks and two statues of soldiers with spears. Between them was a dark pit, spanned by a bridge.

    “In this field, a player can Normal Summon a high-Level Monster without sacrifices,” continued Trueman, “so long as he pays 1,000 Life Points for each sacrifice the Monster would require.

    “So, I’ll pay 2,000 Life Points... And summon Vanity’s Ruler!”

    A beam of light shot down from the heavens...

    The creature that appeared looked like an odd cross between an elven prince and a vampire, if it were even possible to combine those two concepts. Its gender looked androgynous, for lack of a better term; it had green hair, pointed ears, and was dressed in a white robe with gold trim. (2,500 ATK)

    “Vanity’s Ruler?” said Jinx. “I’ve heard of Vanity’s Fiend, but who’s this guy?”

    “This guy is more powerful than Vanity’s Fiend,” said Gears, who looked worried. “Vanity’s Fiend prevents both players from Special Summoning.

    “Vanity’s Ruler is harder to summon, being Level 8 and only able to be summoned via Normal Summon... But it only prevents your opponent from Special Summoning. Trueman will be able to Special Summon all he wants.”

    “At least Trueman can’t attack this round,” said Shichiro. “He used Soul Exchange.”

    “I’m aware of that, Mr. Osaka,” said Trueman. “For now, I’ll play Emergency Provisions.”

    He played the Spell, and the Mausoleum faded away.

    “Not only do I gain 1,000 more Life Points, I don’t have to worry about the Field being used against me.

    “I’ll set this...”

    He played his last card, and a facedown card materialized.

    “...and my turn is over.”


    (E: 7,000) - - - - - - - - - - (T: 7,000)



    Ember made a draw.

    No problem... she thought.

    “I summon Flamvell Firedog!” she shouted.

    In another aura of flame, the burning hellhound appeared. It barked at Trueman. (1,900 ATK)

    “Now, I’ll Equip it with Salamandra!”

    She played the card, and Firedog burned with an even fiercer aura. (2,600 ATK)

    “Attack!” she shouted. “Roast his Vanity’s Ruler!”

    Firedog blasted a cone of flaming breath at the sinister Fairy...

    “I activate... Dust Tornado!” shouted Trueman, as his facedown card shot up.

    The Tornado blew across the field, and the Salamandra shattered. Firedog fell down to 1,900 Attack Points, and Vanity’s Ruler simply swatted the blast aside. The Beast groaned as its attack fell back on it, blowing it to pieces.

    “Uh...” said Ember, starting to sweat.

    If I move Urquizas into Defense Mode, she thought, I’ll likely take more damage if he summons a second Monster...

    “I... I end my turn...”


    (E: 6,400) - - - - - - - - - - (T: 7,000)



    “My move...” said Trueman, making a draw.

    He looked at the card. It was My Body as a Shield.

    “Vanity’s Ruler,” he ordered, “destroy Flamvell Urquizas with light of pride!”

    Vanity’s Ruler formed a glowing ball of light in its hands, and hurled it, forming a burning beam of energy that eradicated Flamvell Urquizas.

    Trueman set the Spell Card in his Disk, and it appeared facedown.

    “That’s all for now,” he said.


    (E: 6,300) - - - - - - - - - - (T: 7,000)



    Ember drew a card.

    Call of the Haunted?? she thought. Just the card I didn’t need!

    She took a Monster from her hand.

    This will cost me some Life Points, she thought, but I don’t see any other way...

    “I summon Royal Firestorm Guards!” she shouted.

    In a burning aura, the bizarre looking Pyro appeared. (1,700 ATK)

    “By summoning him,” she said, “I get to take four Pyros from my Graveyard, and return them to my deck...”

    Flamvell Urquizas, Flamvell Commando, Neoflamvell Garuda, and Flamvell Baby slipped out of her discard slot.

    “...then I reshuffle...”

    The Disk reshuffled the deck.

    “...and then make two draws...”

    She drew two cards.

    “I think I’ll end my turn there...”

    Trueman drew a card.

    He smirked slightly. It was Mirror Force.

    “I set this facedown,” he said, setting it in his Disk.

    “Then I attack with Vanity’s Ruler!”

    The Fairy shot its beam of light at the Firestorm Guards, eradicating it.

    “It’s your move...”


    (E: 5,500) - - - - - - - - - - (T: 7,000)



    Ember paused.

    She drew a card.

    “I set three cards facedown,” she said, setting it in her Disk, “and then summon Blazing Inpachi.”

    Three facedown cards flashed into existence, and the burning wicker man appeared. (1,850 ATK)

    “Next, I play Double Summon,” she said as she played a Spell Card. “Now I can also set a Monster.

    She played her last card, and a reversed Monster appeared.

    “It’s your move...” she said, narrowing her eyes.

    “You think you can scare me with Trap Cards?” asked Trueman, drawing a card.

    He looked at it.

    “Well, you can’t! Vanity’s Ruler, attack her Blazing Inpachi!”

    Vanity’s Ruler prepared to cast its evil spell again.

    “I activate... Martyr’s Flame!” shouted Ember, as one of her facedown cards lifted up. “Now, your attack is turned into a direct attack, and the damage is cut in half!”

    Ember groaned as the Fairy’s beam hit her in the chest.

    She panted for breath.


    (E: 4,250) - - - - - - - - - - (T: 7,000)



    “You won’t be so lucky next time...” said Trueman.

    He set the card in his Disk, and it appeared facedown.

    Okay... thought Ember. Hope this works...

    She closed her eyes, and drew a card.

    She opened them.

    “I sacrifice both my Monsters...” she shouted.

    Blazing Inpachi and the hidden Monster vanished into a globe of light.

    “...so I can summon Infernal Flame Emperor!”

    There was a loud bellow, and the huge centaurian king of Pyros appeared. (2,700 ATK)

    “I’m afraid I can’t allow that,” said Trueman.

    The facedown card he had set last turn lifted up.

    “I activate Solemn Judgment! I pay half my Life Points, and I can...”

    “You won’t do anything except fall flat on your face,” said Ember, interrupting. “You did just what I hoped you would do.”

    Her second facedown card lifted up.

    “WHAT?” shouted Trueman. “You set a Counter Trap??”

    “One to counter your Counter Trap,” said Ember. “It’s called Flamvell Counter. And its cost isn’t as steep as Solemn Judgment.

    “I just have to remove from play a Fire Monster with exactly 200 Defense Points in my Graveyard...”

    Flamvell Paun, which was one of the Monsters she just sacrificed, slipped out of her discard slot.

    “...and like I said, you fall flat on your face.”

    Trueman made a scowl as Solemn Judgment shattered.

    “Now that I’ve managed to summon this guy,” said Ember, as she held up two cards, Flame Swordsman and Royal Firestorm Guards, “all I gotta do is remove these two from play, and...”

    Infernal Flame Emperor blasted a wave of fire at Trueman’s two reversed cards, and they were reduced to ashes.

    “Who’s laughing now, Trueman?” asked Ember. “Infernal Flame Emperor, destroy that blasted Vanity’s Ruler!”

    The Pyro put its hands over its head, and conjured up a huge ball of flame. It hurled it at the evil Fairy, and Vanity’s Ruler let out a scream before it was eradicated.


    Continued...

  20. #100
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    Jan 2003
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    Default Re: Shadowchasers: Power Primordial

    Continued from last post:


    Trueman growled.

    “Now that that’s done with,” said Ember, “I can activate Call of the Haunted.”

    Her last facedown card lifted up, and Flamvell Firedog bounded onto the field again. (1,900 ATK)

    “Attack him directly!” shouted Ember.

    Firedog howled, and blasted a stream of flames at the messenger of Darkness. Trueman shielded himself with his arm, but was nonetheless sent to his knees.


    (E: 4,250) - - - - - - - - - - (T: 1,400)



    “Ready to throw in the towel?” asked Ember.

    Trueman looked at her with a look of hate.

    “Never...” he hissed.

    “Oh, come on, Trueman!” said Jinx. “When your turn comes, you’ll only have one card! How can you possibly beat both of those Monsters with one card?”

    Trueman got up. He brushed himself off, and made a draw.

    He looked at it.

    “I’ll show you how, Ms. Noriko,” he said. “I can easily defeat those two Monsters with this one...

    “To summon it, I have to remove from play three Light-Attribute Fairies, and one Dark-Attribute Fiend...”

    The phantoms of Vanity’s Ruler, Gellenduo, Skelengel, and Newdoria appeared behind him.

    “Fortunately, that combination is present in my Graveyard at this moment.”

    The four phantoms vanished into nothing.

    “Now behold the terror of... Sky Scourge Enrise!

    A beam of light shot from the heavens again...

    The Monster that appeared was technically a Fairy, but it looked even more unpleasant than Vanity’s Ruler. It had feathered wings, but the similarity to the typical Fairy ended there. It had long, white hair, pale skin, and odd symbols were tattooed on its shirtless chest. It wore leather pants and gloves, a sash around its waist that looked like an ammunition belt, and its eyes were covered by a metal visor. (2,400 ATK)

    “I’ve heard of the Sky Scourges,” whispered Shichiro. “Beings that represent the dual nature of Chaos. Enrise is supposedly the side that represents Light...”

    “But quite deadly, as your Infernal Flame Emperor would attest,” said Trueman.

    Then Ember was shocked as Infernal Flame Emperor vanished into nothing.

    “...or rather, it would,” continued Trueman, “but Enrise can remove a Monster from play every round.

    “Fortunately for you, it can’t attack after doing that, so I’ll just end my turn.”

    Ember paused.

    Now what? she thought. I’ve got no cards in my hand, and only a few Monsters in my whole deck that can stand up to that thing unaided... Even if I summoned Urquizas again, he couldn’t do the job...


    * * * * * * * * * *



    Ember opened her eyes wide. She was in a void of stars.

    She knew this place. The Astral Plane. She had taken a trip here on her way to confront Sonja.

    And she wasn’t alone.

    Standing next to her was a tall woman, one with skin the color and consistency of bronze, with flaming red hair. Her eyes were like orbs of molten gold. She wore a white halter and a short skirt.

    She was translucent, like a ghost. Ember could see through her, slightly.

    “You’re her, aren’t you?” asked Ember. “You’re Jetta, right?”

    The strange woman nodded.

    “This is my astral form,” she said, in a powerful voice. “I’ve learned a few things in the past two centuries. It’s how I appeared to your cousin. And I can appear to you now.”

    “You are going to get in big trouble if they ever catch you doing this,” said Ember.

    Jetta chuckled.

    “They know that jail can’t truly keep me in,” she said. “They know I could leave whenever I want, and they’d be powerless to stop me.

    “But I want to leave via legal means, rather than live as a fugitive. You’ll know why eventually. And to do that, I need you to get there. And the first step is to finish this minion of Darkness. To finish for good what Yukai started.”

    “I don’t know...” said Ember. “The whole thing depends on this next draw... I’m kinda scared to do it...”

    “Then let me help...” said Jetta.

    She offered her hand.

    Then she and Ember reached for the top card of the deck at the same time...


    * * * * * * * * * *



    Ember whipped the card off the top of her deck.

    She opened her eyes, and looked at it.

    This will do, she thought. Thanks for the pep talk, Jetta...

    “I summon Flamvell Archer!” she shouted.

    The fiery bowman appeared, aiming his burning arrow. (1,000 ATK)

    “And now that I’ve done that, I can Tune him and Firedog together...”

    The two Flamvells flew into the sky, and faded into seven glowing stars.

    “Fires ignited in the throes of passion, stunning loveliness that can burn with a glimpse! Clustering stars shine your lights upon the one who can use beauty as a weapon!

    “Synchro Summon... Flamvell Enchantress!”


    In a bonfire, the buxom beauty in a scarlet dress and a golden crown appeared, brandishing her staff.

    “And her Attack Points are equal to the Attack Points of the Monsters I Tuned to summon her, combined!” shouted Ember.

    (2,900 ATK)

    “Flamvell Enchantress,” she ordered, “take Sky Scourge Enrise down! Burning passion!”

    The Spellcaster flew into the air. The wicked Fairy looked up with an expression that might have been construed as fear...

    Then the Enchantress cast a fiery spell, and Sky Scourge Enrise exploded into flames and sparks of light.

    “It isn’t over!” shouted Trueman.

    “I’m afraid it is,” said Ember. “Because now, you lose Life Points equal to your destroyed Monster’s Attack Points.”

    Flamvell Enchantress aimed her staff at him, and cast the flaming spell again. Trueman let out a scream...


    (E: 4,250) - - - - - - - - - - (T: 0)



    Trueman looked up. He took some deep breaths.

    “It won’t end, Shadowchasers,” he cursed. “So long as I even have an iota of my power, it won’t end...”

    “But I’m afraid you won’t even have that any longer, Trueman,” said a voice they had not heard before.

    Everyone slowly turned around...

    Hovering in mid-air was a globe of pulsating energy. And in the center of the globe was a hideous-looking creature.

    It was fully twenty feet long from stem to stern, and combined the features of a fish, eel, and toad. Its body was long and tubular, with a fish-like tail, two fins near the head, and a dorsal fin on the back. It had four long tentacles slightly back from the head, two on the topside and two on the underbelly. The head was roughly triangle shaped, with a circular, lamprey-like mouth. Above the mouth were three eyes, each one set atop the other. The eyes were large, but had no irises or pupils, and were covered with a thick film. The whole body was covered with a coating of slime.

    “Holy...” said Jinx.

    “Not the right word, Jinx,” said Shichiro.

    Trueman looked even more scared than they were.

    “Master, please...” he said.

    “Save, it, Trueman...” said the creature. “I wish I could say I regret this, but the truth is, I never really intended for you to accomplish much anyway. You helped me sow the seeds of my plan, but now that the seeds have blossomed, the package they came in is nothing but trash.”

    Its voice seemed to sound in their mind rather than resonate in their ears, and it spoke in a formal tone that was stiff and bossy.

    “You used me??” shouted Trueman.

    “Did you really expect me to restore your full power when you’d obviously use it to try to find Darkness?” asked the creature. “You’re pathetic, Trueman. You may have been formidable once, but your time is long passed,

    “If you ever do find Darkness, tell him he’s no better.”


    Then Trueman let out an unholy scream. Before the four Shadowchasers could react, he exploded into shards of blackness.

    It was here that Gears noticed something about this creature.

    That mark... he thought. That mark on what passes for its face... That’s the Indelible Imprint!

    “So...” said Shichiro, “Mr. Big finally decides to show up… That is, if ‘mister’ is indeed the right word here. Who are you?”

    “My actual name is unpronounceable by the tongues of inferior races such as yours,” said the creature.

    “Inferior?” shouted Jinx. “Come down here and say that, you big toad!”

    “I am no toad, Ms. Noriko,” said the creature, “nor do I associate with such creatures. Toads are vertebrates, a type of creature I despise.”

    “You must hate a lot of people,” said Shichiro.

    “Humph...” said the creature. “You seek to free the last Titan? Fine... Do so if you have the strength...

    “I can’t stop you now, as your link to those meddlers shields you from my power. But with Truman gone, the time has come for a change of plans.

    “Truman could not prevent you from gaining the Titans... So I’ll find other minions whose job will be to slay them...

    “And you along with them.”


    And then, it vanished.

    “Not all too subtle, was it?” asked Gears.

    “Is it gone?” asked Gabriel, who was hiding under a chair.

    “Come out of there, you big baby...” said Shichiro.

    Then his cell phone rang.

    “Yeah?” he said, answering it. “Jalal?

    “Okay, we’ll be right back...”


    * * * * * * * * * *



    They had not seen Jalal this worried in a long time. As they sat in the lounge at the townhouse, the hologram showed him pacing.

    “It was an aboleth, people,” he said. “Incredibly bad news.”

    “Tell me about it,” said Gears. “That thing had the Indelible Imprint, Jalal. You know what that means.”

    “Indelible Imprint?” asked Jinx. “Isn’t that the mark that’s put on someone who...”

    “...murders a Shadowchaser?” said Shichiro, finishing the question.

    “Yes,” replied Jalal. “Due to an epic-level curse cast by a cabal of Incantifers allied with us eight centuries ago, when a Shadowchaser is killed by a malicious action by another sentient being – murder, in other words – that mark is permanently branded on its face. It can only be seen by Shadowchasers, and identifies the killer as such, and records the crime in a special tome at headquarters.

    “But identifying that aboleth’s victim will take some time. Casualties have happened several times when we’ve fought aboleths, and not all the cases involving them were closed in the eight-hundred years since the curse was cast.”

    “Hold it...” said Jinx. “Are you saying that overgrown amphibian could be eight-hundred years old?”

    Jalal sighed.

    “Kaede,” he said, “I have yet to meet an aboleth who couldn’t prove it was less than ten-thousand years old, and many of them are much older than that.

    “It’s hard to explain, but I’ll try. The aboleth species is old beyond imagining. On the homeworld of Shadow, they were forming subterranean empires when most other life was crawling out of the primordial muck. And like most nonhumanoid races, they have incredible superiority complexes.

    “What truly makes aboleth frightening is how their memories work.”

    “Memories?” asked Gears.

    “Aboleths claim that they’d live forever unless they’re killed, and they don’t reproduce often,” explained Jalal. “But when they do, they reproduce asexually, and a young aboleth is born with all the memories of the parent. Since all members of the race have this trait, they have the memories of the whole race, starting at their beginnings… Countless eons ago…

    “Also, they’re omnivores, and can eat almost anything... But if an aboleth consumes a sentient being, it absorbs that being’s memories as well.

    “And even worse, it seems that the transference into our world can’t make them lose those memories! Aboleths know ancient secrets of the beginnings of everything.

    “They can bring any memory to the front of their minds in an instant. Indeed, if an aboleth has nothing better to do, it can spend many blissful hours reliving a particularly enjoyable part of its life.

    “Because they witnessed the origins of almost all other creatures, aboleths consider themselves superior to everyone, especially humanoid beings. They have incredible egos. They respect illithids, because they apparently don’t know anything definite about their origins… But that’s pretty much it.”

    “So...” said Jinx. “Are these things truly... Immortal?”

    “Kaede,” said Jalal, “with creatures like this, there’s only one true way to know if they’re immortal. First, do something like I did to become immortal yourself. That’s the easy part. Second, capture the being in question alive, lock it in a magically warded cell, and make sure it doesn’t get out. That’s a great deal harder. Third, sit back and watch. If it eventually dies, you’ll know that it wasn’t immortal. But if you’re both sitting there Judgment Day, you’ll know that it was.”

    “We have another problem,” said Gears.

    He walked to a bookshelf, and took down an old book.

    “The Titans said they had issues with an alien race called the Psurlons,” he said, turning the pages. “While I never heard of that name...

    “I did recall something with a similar name...”

    He opened to a page that had a pencil sketch of an ugly creature. It looked like a humanoid lamprey dressed in a long, flowing robe. Its hands had long, sharp claws.

    “See those?” said Gears, pointing to the claws. “Those are actually special teeth. See, this thing’s limbs end in secondary mouths, and it can use those long teeth in the same way humanoid beings use hands.”

    “What the heck is it?” asked Ember.

    “It’s called a Psurlac,” said Gears. “This race of Shadowkind lived on Earth up to about three-thousand years ago, long before the Shadowchasers were even founded. They were all powerful sorcerers, and powerful alchemists, and their goal as a race was to create the Philosopher’s Stone.”

    “That’s the thing that can change lead into gold, right?” asked Ember.

    “It can theoretically do that, and much more,” replied Jalal. “Cure any illness, grant eternal life, or even create life.”

    “Yukai Judai once used an enchanted Spell Card called Philosopher’s Stone Sabatiel that reflected this,” said Gears. “It could duplicate any card in the user’s deck.

    “But the Psurlacs were only motivated by greed. They experimented to create the ultimate tool of alchemy only for the great wealth it could bring them.”

    “So why aren’t the Psurlacs around any more?” asked Shichiro.

    “That’s the weird part,” said Gears, closing the book. “Three-thousand years ago, every member of the race on Earth just vanished, without a trace.”

    “So...” said Jinx. “You’re thinking that the Psurlacs and the Psurlons may be the same species?”

    “It seems possible,” said Gears, “although I have no idea how they traveled to another galaxy.”

    “Even with magic,” said Jalal, “the technology at that time wouldn’t have been enough to build a flying machine, much less a spaceship capable of intergalactic travel.

    “Anyway, you continue what you were doing. The aboleth will have a hard time causing trouble until these new minions it mentioned actually show up. We’ll stay on a Code Blue for now.

    “I’ll try to do some research on the aboleths, and maybe on the Psurlacs. Although... I may have to go back to the Black Library...”

    Shichiro laughed nervously. They all knew how much Jalal didn’t like doing that...

    The Black Library was located on another world. It had an extensive collection of books on magic and the histories of races and cultures. Unfortunately, it belonged to the ruler of that world, and no-one was allowed in without his permission.

    To get his permission, you had to feed his already inflated ego, using flattery, and more often than not, expensive gifts as well. Jalal would not do that. His attempts to make proper deals using diplomacy with the pompous ruler had failed, so each time he needed to use the Black Library, he had to force his way in.

    Fortunately, he had always managed to fight his way past Xvartnar, the guardian oni who was in charge of guarding the place. The guy might have been successful keeping the average intruder out, but not once in the past two-hundred years had he successfully kept Jalal out.

    So, once again...

    As Jalal vanished, Trymus, Shannalla, and Il Mathman appeared.

    “Guys,” said Shichiro, “that aboleth doesn’t seem to like you very much... Do you know anything about it?”

    “We have no idea, actually,” said Il Mathman. “In our entire careers, we have never met an... aboleth, much less opposed one.”

    “Well, I’m ready to do what has to be done,” said Ember. “Just say when.”

    “We’ll go in the morning,” said Trymus. “It’s been an eventful day.”

    “Here,” said Shannalla. “This is the most help we can give you...”

    Two cards appeared in mid-air. Ember reached out and took them.

    “Nice...” she said. “But... I’m going to be dueling these testers?”

    “Yes,” said Il Mathman. “The spirits of Duel Monsters span the universe, and folks adapt everywhere. That’s why you’ll need all your strength. Where we’ll be going, dueling takes more effort and stamina than it does here. It isn’t truly a Shadow Duel when a duel happens in this place, but it can hurt considerably more than it does on Earth.

    “That’s why it makes such an efficient test.”

    “And I have to do it four times in a row...” sighed Ember. “Great.”

    “We’ll be there to give you support,” said Shichiro. “I assure you, you’ll never have to fight alone again.”

    “I hope not...” said Ember.

    She looked at the two cards.

    I’m going to need all the help I can get...



    MUTUAL BENEFIT (Trap Card)

    Normal Trap

    Image:
    Marauding Captain and Command Knight charging through a broken-down door.

    Card Description: Activate only when your Attack Position Monster battles another Attack Position Monster. If you activate this card, you cannot activate any other Spell or Trap Cards during the same Battle Phase. Increase the ATK of the opposing Monster by any amount (in increments of 100) up to 2,000. Increase your Life Points by an amount equal to the amount of Attack Points gained x2.



    Next:

    Shichiro: The jail where the fourth Titan is held is in our sights, but what’s this? Another ophidia is standing in our way! How did this guy even get here? According to him, even he doesn’t know, but just like Hssimim, he makes claims of nobility, and wants to duel.

    Looks like someone is playing with us, and maybe with him as well. One thing’s for sure, I’m going to have to duel him if we want any answers.

    “D.D. Borderline” is coming soon.




    Shadowchaser Files

    The Dual-Sided Cult, Demonic Cooperation


    Demons are terrible creatures, but not too hard to understand. One that is very complex, however, is the one that is arguably the most powerful, Demogorgon, the Prince of Demons, a terrible demon lord who commands fear and respect from demons, devils, and deities like. Pictured as a giant beast with a reptilian body, tentacles, and two heads that resemble savage mandrills, Demogorgon is more confusing than most denizens of the Abyss.

    His title of Prince of Demons is often disputed, but thus far, no-one has successfully wrested the title away from him. The demon lord who likely came the closest was one called Amoth. Eons ago, before the two demons battled, Demogorgon only had one head. Demogorgon won the battle and slew Amoth, but not before a blow from Amoth’s mighty sword split him nearly down the middle. Demogorgon healed, but his head remained split.

    Since that day, the Prince of Demons has had two heads, and two minds. His two personalities are named Aameul and Hethradiah. They rarely cooperate, and are often fierce rivals. Aameul favors deception, while Hethradiah favors destruction. Strangely, this war within himself often turns out in Demogorgon’s favor. For example, stories are told about how Hethradiah formed an alliance with a powerful lich queen, which left her vulnerable to assassins sent by Aameul. When they killed her, Demogorgon gained her power and lands, so both sides of him benefited.

    Demogorgon has worshippers, as most demon lords do. Cultists always worship one of his two personalities, rather than both. Bloodthirsty pirates and highwaymen are drawn to Hethradiah, while professional assassins sometimes revere Aameul. Cultists are always rivals with each other, with one notable exception.

    The Dual-Sided Cult, a secretive society that appears to work out of Mumbai, is the only known cult on Earth that reveres both of Demogorgon’s two selves. Led by twin rakshasa brothers, the members of the cult cooperate in a way that is almost unheard of among demonic cultists.

    The cult has become very powerful among the Indian underworld in modern times, becoming involved in many illegal activities, including drug running, slave trading, murder for hire, and pretty much anything typical for a crime syndicate in that part of the world. Most folks have no idea of the horrible rituals they conduct in their demonic god’s name. They openly welcome Shadows into their ranks, and many sahuagin, ophidia, and dark elves that have rejected their respective gods for some reason often join. The Shadowchasers have dealt with individual members of the Dual-Sided Cult many times, but defeating individual members of such a group is like crushing individual ants that are part of a large colony. Only by destroying the nest will they ever wipe the cult out completely.


    Story Ideas: Dealing with demon worshippers is tricky. Dealing with worshippers of Demogorgon is trickier than most, given that he is Prince of Demons. That doesn’t make him the ruler of all demons, but it puts him in high standing in the Abyss. He has many powerful allies and servants, including Dagon, another demon lord who is a font of ancient knowledge, and the Abyssal marauders, murderous berserkers said to be created from the souls of the most loyal cultists.

    The one saving grace is, demons cannot come to Earth via their own power, and Demogorgon is no exception. They can only be summoned. The Dual-Sided Cult may well be mad enough to try to do so, however, if they think they could profit from it. A plot involving the Cult trying to summon their lord to Earth and the heroes trying their hardest to prevent it might be the centerpiece of a whole story.

    Any story involving Demogorgon or his followers tends to use tropical or sub-tropical locations as the central point of the story. Demogorgon’s home in the Abyss is a jungle realm bordering a warm sea, and he tends to attract worshippers from similar places. As previously stated, the Dual-Sided Cult is from Mumbai, but places with similar climates would also suffice.


    Deck Suggestions: Members of the Dual-Sided Cult can duel with the best of them, but what really makes them stand out is their skill in team duels. A worshipper of Aameul often designs his deck to work with that of a worshipper of Hethradiah so that they can make a lethal combination. They aren’t above cheating to win at times; they might wear microphones under cowls in order to communicate with each other privately like Lumis and Umbra did. Their strategies aren’t perfect, of course. It’s possible to defeat them if one knows how to team duel without falling into the most common pitfalls.

  21. #101
    Banned
    Join Date
    Jan 2003
    Posts
    6,571

    Default Re: Shadowchasers: Power Primordial

    DUEL THIRTY-FIVE






    Ember’s sleep wasn’t exactly pleasant. She dreamed of cold, slimy, clammy things, not just the aboleth, but other strange creatures. Some were no bigger than the average cat, while others were behemoths the size of buildings. She saw them crawling out of the waters of an ancient sea, an ocean whose waves had lapped upon the shores of the Earth long before humans ever existed...

    She slowly woke up. It was five in the morning.

    The book she had been reading last night was next to her pillow.

    It was Weird Tales; The Best of Lovecraft.

    “Ugh, why was I reading that?” she muttered. “It’s not like it would have any information on gruesome...”

    She opened the book, directly to a lavish illustration of the terrible Cthulhu standing in front of the sunken city of R’lyeh.

    She sighed. She knew it was gonna be a long day.


    * * * * * * * * * *



    In the shadows of the Kaiba Dome, many small businesses stood. One was the Red Wagon Café. A place with good food and a friendly atmosphere.

    The four Shadowchasers decided to give Boris a break, and eat there for breakfast.

    “Here you are, hon,” said the waitress, putting a plate in front of Ember. “The lumberjack’s special.”

    The lumberjack’s special was simply steak and eggs, but it was still a lot.

    “Any reason you have a sudden craving for protein?” she giggled.

    “Ember’s going to need it today,” said Shichiro, as she gave the rest of the orders out.

    “So...” said Jinx, “any idea what they’re talking about over there?”

    They all looked towards a table about twenty feet away. Trymus, Shannalla, and Il Mathman were sitting there, unseen to all but their eyes.

    “Probably making plans of their own...” said Gears.

    “I feel kinda bad eating in front of them,” sighed Ember.

    “They’re bodiless spirits, Ember,” said Gears. “They can’t eat.”

    “Couldn’t we help them with that?” asked Ember. “Couldn’t the Incantifers find a way to restore them? Like...

    “I dunno... Maybe clone them, like they did with that sheep...”

    “Dolly?” asked Jinx.

    “Yeah, that was her name,” replied Ember.

    “Ember,” said Jinx, “the Incantifers aren’t even able to clone normal humans yet.

    “And these guys aren’t even human... Plus, they absorbed the Power Primordial. Even if they could somehow supply a DNA sample, it would be a draconian task.”

    “It just doesn’t seem fair...” said Ember with a sigh. “I mean, even if we defeat the Dark Synchros once and for all, what will they do then?”

    They all looked at the Titans, but none of them could say anything.


    * * * * * * * * * *



    When nothing remained but greasy plates, they paid the check, and walked outside.

    “So now what?” asked Gears.

    “Now...” said Trymus. “It’s time...”

    The three Titans were in front of them.

    “Where are we going?” asked Shichiro.

    “Far, far away,” said Shannalla, “to quote a line from your popular culture. The jail where Jetta is kept is located on a small, unnamed planet in a very empty area of space... There are very few stars, and even fewer planets.”

    “The place was designed more to repel an attack from the outside,” added Il Mathman, “rather than keep a prisoner in.”

    “Why is that?” asked Gears.

    “You’ll find out soon,” said Trymus. “Now, once the portal appears, you’ll feel it pulling at you. Do not resist. If you struggle against it, the journey might make you nauseous.”

    “Lovely...” said Jinx. “I can’t even fly commercial without getting airsick...”

    Then the Titans vanished, and a pulsating, swirling vortex appeared in front of them.

    Well... thought Ember, as she felt it pulling at her, here goes nothing...


    * * * * * * * * * *



    At the Empress’s Palace on Snakeskin Island, Hebi-Na, Msskim, and Csimith were relaxing in a lounge that was reserved for the nobility. (Taramanda was getting a spa treatment.)

    It was a spacious room, much like a rec room, with several couches, a wet bar, a television (with satellite, naturally) and a video game system.

    Hebi-Na was reading something she’d found in the palace library. (It was a book on Incan mythology.) Csimith was going over the cards in his deck.

    Msskim sighed.

    “You two don’t mind if I smoke, do you?” he asked.

    He took a pack of cigarettes out of his toga.

    “No,” said Hebi-Na. “Not if you don’t the rest of them shoved down your throat...”

    Msskim frowned, and put them away. He turned towards Csimith.

    “You’ve been looking at those same three cards for ten minutes,” he said.

    “A deck has limited size, genius,” replied Csimith. “If I want to put a better card in, I have to take a worse card out.”

    “Why bother?” asked Msskim. “The Empress is the only one who’s going to be dueling.”

    “So she says,” replied Csimith. “I’m not taking any chances...

    “Besides, I...”

    Then he grunted, and held his head for a minute.

    Then he mumbled something incomprehensible. He shuffled his deck, and then loaded it into his Duel Disk.

    Then he got up, and walked out the door.

    “So where’s he going?” asked Hebi-Na.

    “Eh,” said Msskim with a shrug. “Probably had to go to the john...”


    * * * * * * * * * *



    In another place...

    Shichiro, Jinx, Gears, and Ember were in on an alien terrain. The best thing to compare it to was the pictures that the Viking probes took of the surface of Mars. It was the same rocky, burnt red surface, and the same pink sky.

    Jinx clutched her stomach. Apparently the trip had indeed made her nauseous.

    “Jinx?” said Shichiro.

    “I’ll be fine...” she said. “I just need some fresh air...”

    “Well, we can breathe here at least,” said Gears.

    Trymus appeared next to them.

    “Yes,” said the Titan, “in fact, the atmosphere here has slightly higher oxygen content than Earth.”

    “So where do we go?” asked Shichiro.

    Trymus pointed.

    Down about a quarter mile was a large structure made of concrete and iron. It looked more like a fortress than a jail.

    “Seems pretty big,” said Jinx. “How many prisoners does it accommodate?”

    “Only one,” said Trymus. “Jetta. Like we said, it’s a private facility.”

    “They built a jail that big for one prisoner?” asked Gears. “If the Harmonium is rich enough to do that, why do they accept bribes?”

    “The upper ranks are rich,” replied Trymus. “They have the resources of a whole planet. But the salary of the typical soldier is no better than that of a constabulary on your world.”

    “Well,” said Shichiro. “I guess a short walk will be good for us...”

    They started to walk forward...

    And then a large stone statue of a cobra burst out of the ground.

    Then two more joined it, one to each side. Then two more, to either side of those. Then more, and more, and more.

    Before the Shadowchasers knew it, there was a wall of the statues stretching as far as the eye could see in both directions.

    Then they noticed Csimith standing in front of them, still holding his head.

    “Eh?” he said. “What the?”

    He looked at them, and looked startled.

    “An ophidia?” gasped Shichiro. “Here?”

    “Who are you?” asked Gears. “Why are you here?”

    “Uh...” said Csimith. “Answer to first question, my name is Csimith, and I am the chamberlain to the Empress of the ophidia...

    “Answer to second question... I don’t have the foggiest idea...”

    He looked at his Duel Disk.

    “I think I’m supposed to duel someone...”

    The eyes of the statues started to glow menacingly.

    “Yeah...” he said, nervously, “maybe that’s the best bet...”

    “This snake expects a duel from us?” asked Ember. “The ophidia’s status...”

    “Uh, Ember?” interrupted Jinx. “The Shadowchasers have no authority here.”

    “And I’m getting bad vibes from those statues,” said Gears.

    He took a device out of his pocket and turned it on.

    “They were clearly created by dark magic,” he said, “by a spell beyond the power of any ophidia we’ve ever encountered.”

    “I suppose trying to smash them isn’t going to work,” asked Shichiro.

    “I wouldn’t try it if I were you,” said Gears. “I’d advise against even going near them. Whoever brought Csimith here likely won’t let us by until someone duels him.”

    Shichiro looked at Csimith.

    “Well...” he said. “It’s not like we’re on a deadline...”

    He stepped up to face the ophidia.

    “Shichiro, be careful,” warned Trymus. “In this realm, a battle of Duel Monsters can hurt as much as a true battle. It’s a test of stamina as well as cards.”

    “All right, I’ll keep that in mind...” said Shichiro.

    “Who the heck are you talking to?” asked Csimith.

    “No one,” said Shichiro. “Let’s get this over with...”


    (Shichiro: 8,000) - - - - - - - - - - (Csimith: 8,000)



    “All right, snake, I’m drawing...” said Shichiro.

    He looked at his six cards.

    He threw three cards on his Disk, and a set Monster appeared, with two set cards behind it.

    “That will do for now.”

    “Sneaky,” said Csimith, making a draw.

    “I’ll also set a Monster...”

    A hidden Monster appeared.

    “And I’ll end my turn there.”

    He didn’t attack, thought Shichiro. Well, just makes this easier...

    “My move...” he said.

    He made a draw.

    His facedown Monster flipped up, revealing Tuningware. (100 ATK)

    “Next,” he said, “I’ll toss this card...”

    He discarded Junk Synchron.

    “...to Special Summon Quickdraw Synchron.”

    The little cowboy appeared, and drew its six-shooter. (700 ATK)

    “Next,” he said, as one of his facedown cards lifted up, “I activate Level Retuning. I’ll reduce Quickdraw Synchron’s Level from 5 to 4.

    “Now, let’s do it...”

    Quickdraw Synchron and Tuningware flew into the sky, and turned into five glowing stars.

    “Treasure from trash, relics from refuse. A powerful fighter formed from the debris neglected and thrown away! Clustering stars call a new force…

    “Synchro Summon... Junk Warrior!”


    The Dark Synchro Warrior landed in front of Shichiro in a flourish. (2,300 ATK)

    “I get to draw once, due to Tuningware...”

    He made one draw.

    “Attack his Monster!” he shouted.

    Junk Warrior flew at the reversed card, fist-first. Sangan appeared crouching on it, and was blown to bits.

    “Terrific...” said Shichiro, as Csimith took a card from his deck.

    He set a card in his Disk.

    “I’ll set a new card, and that will be all,” he said, as it appeared facedown.

    “My move...” said Csimith.

    He drew a card.

    “Just like you did last turn,” he said, “I set two cards and a Monster...”

    Two facedown cards followed by a facedown Monster appeared.

    “...and my turn is over.”

    “That all?” said Shichiro, making a draw.

    “I summon Six Samurai – Zanji!” he shouted.

    In a flash of light, Zanji appeared, leveling his weapon at the ophidia. (1,800 ATK)

    “Time for a change of scenery,” said Csimith.

    One of his two set cards activated.

    “I activate Macro Cosmos!”

    The background warped, and the whole group was transported to a void of stars.

    “Not this again!” shouted Jinx.

    “Ah, at least Csimith doesn’t have Gravekeeper’s Servant,” said Gears.

    “I’m not playing any Stall Deck!” laughed Csimith. “Who needs to stall when you’ve got this?”

    His other facedown card lifted up.

    “The Quickplay Spell, Grand Convergence!”

    Then there was a rumble that sounded like thunder, and the stars themselves trembled.

    “It creates a cataclysm that destroys all Monsters on the field, and deals 300 points of damage!”

    Junk Warrior, Zanji, and Csimith’s Monster were blown to shards.

    “Ugh...” said Shichiro. “I end my turn...”

    “I activate the effect of my Monster that was destroyed,” replied Csimith.

    “But it was removed from play!” shouted Shichiro.

    His eyes narrowed.

    “Or is that the whole point?” he asked.

    A dark portal opened, and a small robot floated out. It was a spherical in shape, with an eye on the front, and two spindly arms that ended in lenses. (800 ATK)

    “D.D. Scout Plane,” said Ember. “My cousin told me about that thing. If it’s removed from play, it automatically comes back during the End Phase. So long as Macro Cosmos is in play, it’s almost impossible to get rid of it.”


    (S: 7,700) - - - - - - - - - - (C: 8,000)



    “My draw...” said Csimith.

    He drew a card.

    “I play the Spell Card, Remove Bomb,” he said, playing a card. “I remove from play the top five cards from my deck, and for each one that’s a Monster, you get blasted for 300 points of damage.

    “So let’s see...”

    He took five cards off of his deck.

    He grinned, and turned them forward. They were Bazoo the Soul Eater, Chaosrider Gustaph, Dark Grepher, Gren Maju Da Eiza, and a Spell Card that Shichiro didn’t recognize.

    Shichiro braced himself as four explosions erupted around him.

    “Why...” he gasped. “Why would you throw away four perfectly good Monsters?”

    “I have my reasons,” said Csimith, placing them inside his toga. “Next, I summon Dimensional Alchemist.”

    A new Monster appeared in an aura of light. It was a humanoid figure, wearing fancy plate armor and a blue cape, along with a Guy Fawkes mask. (1,300 ATK)

    “It’s Attack Score may only be mediocre, but I can increase it substantially by removing one more card from my deck from play.”

    He took the top card from his deck (it was Spirit Reaper) and placed it inside his toga. Dimensional Alchemist conjured up an orb of dark, crackling energy... A Dark Core. (1,800 ATK)

    “Attack him directly!” shouted Csimith.

    The Alchemist prepared to hurl the Dark Core...

    “I activate... Spirit Force!” shouted Shichiro, as one of his set cards lifted up. “Now, I not only take no damage, but I get to recover a Warrior-Type Tuner from my Graveyard.”

    The Core was halted by an invisible shield. Shichiro took Junk Synchron from his discard slot.

    “In that case,” said Csimith, “I’ll move Scout Plane to Defense Mode...”

    The Machine shielded itself with its arms. (1,200 DEF)

    “...and end my turn.”

    Dimensional Alchemist’s Attack Score fell back down to 1,300.


    (S: 6,500) - - - - - - - - - - (C: 8,000)



    Shichiro wiped his brow as he made a draw.

    “I summon Six Samurai – Irou,” he said.

    Irou leapt onto the field, drawing his katana. (1,700 ATK)

    “Destroy his Alchemist!” he shouted. “Setting sun strike!”

    Irou made a slash with his sword, cutting the armored figure in twain. It vanished into sparkles of light.

    Shichiro placed a new card in his Disk, and a new facedown card appeared.


    (S: 6,500) - - - - - - - - - - (C: 7,600)



    He wiped his brow again.

    Trymus was right, he thought. This is rather taxing...

    And I can see that Csimith is sweating it out too... Well, he would if he wasn’t a reptile...


    “Csimith!” he said. “If I’m not mistaken, you’re being forced into this duel as much as I am. Maybe if we just refused to continue, whoever is doing this would have no choice but to abort its plan. Whatever it is.”

    Csimith paused. He thought about it.

    Maybe he’s right... he thought. I’m of noble birth, after all... My mother was an ophidia abomination! One of the blessed ones... Since when has a member of my family done the bidding of any being other than the Empress?

    Then he heard a voice in his head.

    “And since when did ANY ophidia take the advice of a human?” it asked. “Look at him, Csimith. He and his whole race are your enemies.

    “If your mother knew you accepted his help, she’d die of shame.”


    Csimith stopped short.

    “That’s true...” he hissed.

    “It’s my move, human!” he said, drawing a card. “I may not have asked for this duel, but you know what? I welcome it!

    “Remember that Spell Card I removed from play when I played Remove Bomb? Well, it was this one...”

    He held up a Spell Card.

    “Card From a Different Dimension. Since I removed it from play last turn, I add it to my hand this turn, and we both draw twice.”

    “Whatever you say,” said Shichiro.

    They both made two draws.

    “Next,” said Csimith. “I sacrifice Scout Plane...”

    D.D. Scout Plane vanished into an orb of light.

    “...to summon Caius the Shadow Monarch!”

    In an explosion of shadowy energy, a fifteen-foot-tall parody of Ember’s Firestorm Monarch loomed over the field. It wore black plate armor, and a ragged, tattered cape, and its head resembled that of a bat. (2,400 ATK)

    “Ho-boy...” said Shichiro.

    “Now I can remove any card on the field from play,” continued Csimith.

    Shichiro grit his teeth as Irou vanished into nothing.

    “What’s more,” said Csimith, with an evil grin, “since that guy was a Dark Monster, you lose 1,000 Life Points.”

    Shichiro grunted as a shadowy aura surrounded him with a crushing embrace.

    “Caius... Attack him directly!”

    The Shadow Monarch conjured up a Dark Core of its own, much larger than that used by Dimensional Alchemist. It hurled it at Shichiro.

    Shichiro grunted, and one of his facedown cards shot up, revealing Draining Shield. He braced himself as the surge of energy flowed through him.

    “You can’t keep that up forever,” said Csimith. “I end my turn.”

    D.D. Scout Plane appeared again. (800 ATK)


    (S: 7,900) - - - - - - - - - - (C: 7,600)



    He’s right, thought Shichiro. I have to go on the offense...

    He looked at his facedown card, one he had set on his first turn. It was Call of the Haunted.

    A fat lot of good that does me, he thought. Thanks to Macro Cosmos, the only Monsters in my Graveyard right now are Tuningware and Quickdraw Synchron.

    “Draw!” he shouted, making a draw.

    He looked at the card.

    “I play Six Samurai United,” he said, as a Continuous Spell Card appeared.

    “Next, I summon Spirit of the Six Samurai.”

    There was an eerie moan, and a suit of Japanese style armor with ghostly smoke where the wearer’s body would be, materialized in front of Shichiro. (500 ATK)

    “A haunted suit of armor?” asked Csimith.

    “Armor once owned by the founder of the Six Samurai’s clan,” said Shichiro. “And since it counts as a Six Samurai, my Six Samurai United gains a Bushido Counter.”

    The Spell Card glowed with energy.

    “Next, I Special Summon Grandmaster of the Six Samurai.”

    Grandmaster appeared, looking sternly at Csimith. (2,100 ATK)

    “So now, United gains another Counter.

    “So then I can...”

    He stopped short.

    Crud... he thought. I just realized something... I can’t use Six Samurai United’s effect, because Macro Cosmos prevents me from sending it to the Graveyard!

    Well, I’ll make do...


    Spirit of the Six Samurai flew apart into its component pieces. Then the armor materialized on Grandmasters. The gauntlets appeared, then the boots, leggings, breastplate, and helmet, and then a glowing naginata appeared in his hands.

    “Huh?” said Csimith.

    “Spirit of the Six Samurai is a Union Monster,” replied Shichiro. “And while wearing it, a Samurai gains 500 Attack and Defense Points!”

    (2,600 ATK)

    “Dethrone his Emperor!” shouted Shichiro. “Ancestral blade!”

    Grandmaster leapt at the hulking Fiend, and made a quick slash down the middle. Caius shivered for a moment, and then burst into shards. Csimith hissed.

    “In addition,” said Shichiro, “whenever a Samurai slays a Monster while wearing the Spirit, I get to draw one card.”

    He made a draw.

    “And I end my turn...”


    (S: 7,900) - - - - - - - - - - (C: 7,400)



    “My draw...” said Csimith, making a draw.

    He grinned again.

    “I sacrifice Scout Plane...” he said.

    Scout Plane vanished into an orb of light yet again.

    “...to summon my Golden Homunculus!”

    An overwhelming aura of golden light permeated the field, and another huge, hulking Monster appeared in front of Csimith. It was a Warrior, but it more suggested a Rock than any other Type. It looked like a big statue made of gold, its arms and legs disproportionately large. (1,500 ATK)

    “Big deal,” said Ember. “Its bark is worse than its bite.”

    “Oh, it can bite much more than it seems,” said Csimith. “Because for each of my cards that has been removed from play, it gains 300 Attack and Defense Points!

    “And since this duel started, ten of my cards have been removed from play...”

    Ten cards flashed past him – Grand Convergence, Remove Bomb, Bazoo the Soul Eater, Chaosrider Gustaph, Dark Grepher, Gren Maju Da Eiza, Spirit Reaper, Dimensional Alchemist, Caius the Shadow Monarch and D.D. Scout Plane.

    (4,500 ATK)

    “Destroy his Grandmaster!” he shouted. “Golden Harvest!”

    The giant roared, and blasted a volley of golden shards at the aged Samurai. Shichiro braced himself as an explosion lit up the cosmic scene...


    (S: 6,000) - - - - - - - - - - (C: 7,400)



    “Your sensei has given his last lesson!” laughed Csimith.

    “Better take another look,” said Shichiro.

    The smoke cleared. Grandmaster was holding his chest and breathing hard, and the armor was gone, but he was still standing.

    “What?” said Csimith.

    “My Monster had a Union Monster equipped to him, remember?” said Shichiro. “When a Monster loses a battle while Equipped with a Union Monster, only the Union Monster is destroyed.”

    “Oh, uh...” said Csimith, taking a card from his hand. “Yeah, I knew that...”

    He fit the card in his Disk.

    “I’ll end with this.”

    A facedown card appeared, and D.D. Scout Plane appeared again. (800 ATK) Golden Homunculus fell to an Attack Score of 4,200.

    “My move!” shouted Shichiro.

    He made a draw.

    Sweet... he said.

    “I summon Six Samurai – Kamon!” he shouted.

    In an aura of flames, the Samurai armed to the teeth with explosives appeared. (1,500 ATK)

    “Now, I’m going to use his effect,” said Shichiro. “Since I have at least two Samurai on the field, I can forfeit his Attack this round to destroy one face-up Spell or Trap Card.

    “So say goodbye to your Macro Cosmos!”

    Kamon threw a lit grenade at the Continuous Trap, and Csimith shielded himself as it exploded, and the spacescape faded away.

    “You may have taken out the Trap,” said Csimith, but the cards it removed from play remain so.”

    “Yeah, well,” said Shichiro, “now that I can send cards to the Graveyard, I can use the effect of Six Samurai United. Since it has two Bushido Counters, I can get rid of it, and draw two cards.”

    The Spell Card vanished, and he made two draws.

    “I play Double Summon!” he shouted, playing one of the cards. “I’ll use my second Normal Summon to call out Nitro Synchron.”

    The small, propane droid appeared. (300 ATK)

    “Then, I Tune together Nitro Synchron with my Grandmaster...”

    The needle on Nitro Synchron’s gauge turned to the red. Then it and Grandmaster flew into the sky, and faded into seven glowing stars.

    “An engine fueled by high-octane and a spirit of blazing energy, waiting to be unleashed! Clustering stars form a fiery dynamo of power!

    “Synchro Summon... Nitro Warrior!”


    Nitro Warrior landed with a crash. (2,800 ATK)

    “My Homunculus will turn that to toast,” said Csimith.

    “Don’t be so sure,” said Shichiro, as he played a Spell Card. “I play... Shrink!”

    “You made a mistake, and wasted a powerful card!” laughed Csimith. “Shrink only reduces my Monster’s base Attack Score by half. So it’s still too strong for your Synchro!”

    Golden Homunculus fell to an Attack Score of 3,450.

    “I knew that,” replied Shichiro. “But in addition to making your Monster weaker, playing any Spell Card makes my Monster stronger.”

    Nitro Warrior burned with flames. (3,800 ATK)

    “Attack Golden Homunculus!” he ordered. “Dynamite knuckle!”

    Nitro Warrior roared, and punched the huge construct with both fists. It shattered into burning pieces of gold.

    “Ooh, you’ll pay for that...” muttered Csimith.


    (S: 6,000) - - - - - - - - - - (C: 7,050)



    “My draw!” he shouted, drawing a card.

    “I activate my Trap Card, Escape From the Dark Dimension!

    “Now I can Special Summon a Dark Monster that’s been removed from play.”

    “Oh no...” said Ember. “That could only mean...”

    Caius the Shadow Monarch reappeared. (2,400 ATK)

    “Don’t panic,” said Gears. “It can only use its effect if it’s Normal Summoned.”

    “True,” said Csimith. “But I doubt it makes a difference to Kamon.”

    Caius hurled its Dark Core, and Kamon shattered into burning embers. Shichiro winced in pain.

    “I’ll set a Monster and a facedown card, then move Scout Plane into Defense Mode,” said Csimith.

    A hidden Monster appeared, then a reversed Spell or Trap appeared, and then Scout Plane shielded itself. (1,200 DEF)

    “...and then you go.”


    (S: 5,100) - - - - - - - - - - (C: 7,050)




    Continued...

  22. #102
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    Jan 2003
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    Default Re: Shadowchasers: Power Primordial

    Continued from last post:


    “You just made a mistake,” said Shichiro, as he drew a card.

    “I summon Six Samurai – Yariza!” he shouted.

    The ground split open, and the masked Samurai holding a glowing spear leapt out. (1,000 ATK)

    “First thing’s first. Yariza, attack his mystery Monster.”

    Yariza lunged at the hidden Monster with his weapon. Morphing Jar appeared on the card, and was impaled.

    Both players discarded the cards in their hands, and made five draws.

    “With a new hand, new possibilities abound,” said Csimith. “Dangers lie around every corner... You have no idea what nightmares lie in my deck, where Monsters must cross the very dimensional boundaries to achieve their fullest potential...”

    “Very dramatic,” said Shichiro. “Nitro Warrior, crush his Shadow Monarch!”

    Nitro Warrior lunged at the wicked Monarch, and threw a haymaker at its chin. Caius was thrown backwards, and burst into globs of darkness.

    “Now I use Nitro Warrior’s effect,” continued Shichiro, “to move D.D. Scout Plane to Attack Mode, and attack a second time!”

    Scout plane floated up into an attack stance. (800 ATK)

    “Uh oh,” said Csimith.

    Nitro Warrior punched the small drone, and Csimith toppled backwards.


    (S: 5,100) - - - - - - - - - - (C: 4,650)



    “All right!” shouted Ember. “Since it wasn’t removed from play, it isn’t coming back!”

    “I’ll set this facedown,” said Shichiro, as a reversed card appeared, “and then turn it over to you...”

    Csimith chuckled as he got up. He made a draw.

    His Trap Card lifted up.

    “I activate D.D. Dynamite!” he exclaimed. “This blasts you for 300 points of damage for each one of your cards that have been removed from play!”

    Shichiro let out a scream as a fiery explosion erupted around him.


    (S: 3,300) - - - - - - - - - - (C: 4,650)



    Csimith then held up a Spell Card.

    “Now I play Soul Release,” he said. “It’s an old card, but one that never lost its uses. Now I can remove five cards from play from either Graveyard.

    “I think... I’m gonna remove them from mine.”

    Five cards, Sangan, Caius, Golden Homunculus, Macro Cosmos, and Grand Convergence slipped out of his discard slot.

    “Wait...” said Shichiro. “You could have removed five of my cards from play... I would have lost 2,500 more Life Points when you used D.D. Dynamite.”

    “True,” said Csimith, as he put the cards in his toga. “But I want my cards back, just in case this next move doesn’t work.”

    “I don’t understand...” said Shichiro.

    “You will in a minute,” replied Csimith. “I summon my favorite Monster...”

    A dark, creeping shadow fell across the field...

    “I summon... Necroface!”

    The creature that appeared was hideous. It looked like some rotting doll’s head, with some disgusting tumor taking up the upper right corner, and fiendish tendrils growing out of it. (1,200 ATK)

    “That...” said Jinx. “That’s the doll that Dark Necrofear carries... Only without Dark Necrofear...”

    “But it’s plenty deadly on its own,” replied Csimith. “You see, when it’s Normal Summoned, all the cards that have been removed from play go back to our decks.”

    Csimith added thirteen cards to his deck, while Shichiro added five to his, and one to his Extra Deck. The Disks reshuffled them.

    “And for each card returned to our decks,” continued Csimith, Necroface gains 100 Attack Points!”

    (3,100 ATK)

    “Good lord...” said Ember.

    “I’ve been nice about this so far,” said Csimith. “But... Necroface, annihilate Samurai – Yariza with necro blast!”

    The demonic doll burned with cold fire, and then a blast of the same energy shot at Yariza...

    “I activate... Attack Guidance Armor!” shouted Shichiro, as his facedown card shot up. “Now, your blast will be hitting Nitro Warrior instead!”

    A fiendish suit of armor fitted itself around Nitro Warrior. Necroface’s blast struck the Synchro, blowing it to flaming debris.

    “Sorry, Nitro Warrior...” said Shichiro.

    “Fine by me,” said Csimith.

    He set a card on his Disk, and two facedown cards appeared.

    “At least now your stronger Monster is gone. It’s your move...”


    (S: 3,000) - - - - - - - - - - (C: 4,650)



    Shichiro drew a card.

    He quickly threw another card into his Disk.

    “I play the Warrior Returning Alive,” he said. “I think I’ll bring back my little friend Junk Synchron again...”

    He took the card from his discard slot. Then he threw the card on his Disk, and the Tuner appeared again. (1,300 ATK)

    “And I’ll use its effect to bring Tuningware back from the grave.”

    The small droid appeared, kneeling and crossing its arms. (300 DEF)

    “To bring down that demented doll, I need some serious firepower,” he said, as Junk Synchron yanked its ripcord. “So I’ll Tune together all three of my Monsters...”

    Junk Synchron, Tuningware, and Yariza faded into seven glowing stars...

    “Clustering stars form an arrow shot from the heavens to strike like a bolt from the blue! Appear!

    “Synchro Summon... Junk Archer!”


    In a flash of light, the scrap-iron bowman appeared, drawing back an arrow on its bowstring. (2,300 ATK)

    “Since you’re so fond of removing cards from play,” said Shichiro, “Junk Archer is going to give you a little taste of your own medicine.

    “There’s your target! Dimension shoot!”

    Junk Archer aimed its bow at Necroface and fired, obliterating the Zombie.

    “Not the brightest idea!” laughed Csimith. “When Necroface itself is removed from play, so are five cards from both our decks!”

    Shichiro gasped as the top five cards from his deck flew off and vanished.

    He grit his teeth at Csimith.

    “Laugh at this!” he shouted. “Attack directly! Scrap arrow!”

    Junk Archer fired his bow at the ophidia, who grunted and took two steps backwards before falling on his behind.


    (S: 3,000) - - - - - - - - - - (C: 2,350)



    “I’ll set a card facedown, and end my turn,” said Shichiro, as a reversed card appeared behind the Synchro. “That means Necroface comes back...”

    The hideous Zombie reappeared.

    “But... It comes back without the bonus it previously had.”

    (1,200 ATK)

    “So it does...” said Csimith, getting up.

    He drew a card.

    “Well, let’s remedy that...”

    His facedown card lifted up.

    “First, I activate Call of the Haunted to bring back D.D. Scout Plane,” he said.

    The small drone appeared again. (800 ATK)

    Then his other facedown card lifted up.

    “Never saw that Trap before,” said Jinx.

    “Neither have I,” said Gears. “Looks kinda like Compulsory Evacuation Device... But it’s a Continuous Trap...”

    “This is a similar card, called Compulsory Return Device,” said Csimith. “It does what the more familiar Trap does, but I can use the effect any number of times... On my own Monsters only.

    “I have to discard a card each time I do so, however. So I’ll discard one card to return Necroface to my hand...”

    He made a discard, and Necroface vanished.

    “Now, I’ll summon it again...”

    Necroface reappeared in the same aura of darkness. (1,200 ATK)

    “Once again, the ten cards that were removed from play go back to our decks,” said Csimith, “and once again, Necroface gains 100 Attack Points per card.”

    (2,200 ATK)

    “HA!” laughed Ember. “It’s 100 points short!”

    “Laugh while you can,” said Csimith. “I also have this...”

    He played a card, and an iron sword and a shield with a demonic face on it appeared in Junk Archer’s hands.

    “You put an Equip Spell on my Monster?” asked Shichiro.

    “Yup,” said Csimith. “It’s called Calamity’s Armaments, and it makes your Monster weaker, not stronger. It loses 600 Attack Points for each Monster I have.”

    Junk Archer fell to an Attack Score of 1,100.

    “Attack his Monster!” shouted Csimith. “Necro blast!”

    Necroface fired its lethal beam at Junk Archer. Shichiro quickly hit his Disk, and his facedown card shot up.

    “Go, Invincible Hero!” he shouted. “Now your Monster can’t destroy mine!”

    “But you’ll still feel the blow...” said Csimith.

    Indeed, Shichiro felt the blow, and so did Junk Archer, apparently. As the Synchro Warrior struggled to keep its footing, Shichiro’s knees buckled.

    After a few seconds, he fell to one knee.


    (S: 1,800) - - - - - - - - - - (C: 2,350)



    “Still standing,” said Csimith. “Good... I should let you know that Calamity’s Armament’s is incredibly hard to get rid of. If it goes to the Graveyard, I can immediately Equip it to one of your Monsters again.

    “I’ll end with this...”

    Another facedown card appeared.

    Shichiro made a draw.

    Nisashi... he thought. I can do this... If I use Junk Archer’s effect on Necroface again, I can inflict enough damage to win this duel...

    “Junk Archer...” he said. ‘”Use your effect on Necroface again!”

    “Trap activate!” shouted Csimith. “Skill Shock!”

    His facedown card shot up.

    “I sacrifice one Monster...” he said.

    D.D. Scout Plane vanished, and Junk Archer looked stunned.

    “...and your Monster can neither attack nor use its effect for the rest of this turn.”

    Shichiro looked at Csimith. Then he looked at his cards.

    “In that case, Csimith,” he said, “it’s time to say adieu to Junk Archer.”

    “Guess again,” said Csimith, “Skill Shock also prevents you from sacrificing it.”

    Shichiro played a Spell Card.

    “Didn’t say I was going to,” he said. “This Spell is called Variety Comes Out. First, I send my Synchro Monster back to my Extra Deck.”

    Junk Archer vanished into grains of light, and the evil sword and shield fell to the ground with a clatter. Both dissolved into nothing.

    Damn, thought Csimith. With no other Monsters on his field, I can’t use its effect!

    “Next,” said Shichiro, “I Special Summon Tuner Monsters from my Graveyard whose combined Levels equal that of Junk Archer’s.”

    Quickdraw Synchron appeared first, kneeling and crossing its arms. (1,400 DEF) Then Nitro Synchron appeared, also shielding itself. (100 DEF)

    “Next,” said Shichiro, “I’ll finally activate this...”

    His Call of the Haunted, that had been sitting unused all duel, lifted up.

    Six Samurai – Kamon leapt onto the field. (1,500 ATK)

    “That’s all well and good, Mr. Osaka,” said Csimith, “but I happen to know that you aren’t allowed to make a Synchro Summon this turn, since you played Variety Comes Out.

    “The Empress didn’t appoint me chamberlain because I was stupid, you know...”

    “Did I call you stupid?” asked Shichiro.

    “Uh... no...” replied Csimith.

    “Then don’t put words in my mouth,” said Shichiro. “Next, I summon Six Samurai – Nisashi!”

    There was a gust of wind, and Nisashi leapt onto the field, holding his glowing paired swords. (1,400 ATK)

    “I’m sure you remember Kamon’s effect, right?”

    Kamon threw an explosive at Compulsory Return Device, and it exploded into shards.

    He set a card in his Disk, and a facedown card appeared in a flash of light.

    “I end my turn...” said Shichiro.

    “Let me get this straight...” said Csimith. First you swap your Synchro Monster for a kiddie cowboy and a walking propane tank. Then you summon those two simply to destroy that Trap Card...”

    He drew a card.

    “You’re up to something...”

    He looked at the card.

    “But I’m going to nip it in the bud! I summon Breaker, the Magical Warrior!”

    In a blast of magical energy, the red-robed Spellcaster with the peaked hat, holding a sword and shield appeared. (1,600 ATK)

    Shichiro smirked.

    “I was hoping you’d do that...” he said.

    His facedown card shot up.

    “I needed you to summon another Monster for this Trap to work. Since the number of Monsters on your side of the field equals the number of Tuners on mine, I can activate Tuner Bomb!”

    “Tuner Bomb??” gasped Csimith.

    “That’s right,” said Shichiro, as both the Synchrons vanished. “By sacrificing my Tuners...

    “Well... See for yourself...”

    Csimith was thrown off his feet as an explosion shook his side of the field, blowing Necroface and Breaker to pieces.

    “Cheap shot!” he shouted.

    “You also take 1,000 points of damage per Monster destroyed,” said Shichiro.

    Csimith groaned.

    He slowly got up. He looked at the last card in his hand, and then threw it into his Disk. It appeared facedown.


    (S: 1,800) - - - - - - - - - - (C: 350)



    “My move!” said Shichiro, making a draw.

    “I summon an archer of a different sort,” he said. “Six Samurai – Yaichi!”

    There was an aura of blue energy, and the Samurai fletcher appeared. (1,300 ATK)

    “Like his ally Kamon, Yaichi can destroy Spells and Traps... Only he destroys set ones.”

    Yaichi fired an arrow at the reversed card, which turned out to be a second Macro Cosmos.

    “A bluff...” said Shichiro. “Ah, well...

    “Nisashi... finish this!”

    Nisashi flew at Csimith, and with one swipe of a blade, knocked the ophidia over.


    (S: 1,800) - - - - - - - - - - (C: 0)



    Csimith didn’t have time to say anything. He simply vanished, and the cobra statues crumbled into dust. Within a minute, it was as if they had never been there.

    “Shichiro!” shouted Jinx.

    They all saw that Shichiro was breathing hard.

    “I’ll... I’ll be fine...” he said. “Just took a lot out of me...”

    “Uh, people...” said Gears. “Just how far did we walk before that guy showed up?”

    Apparently, distances were not measured the same way here, because the fortress was now looming over them, the entrance not twenty feet away.


    * * * * * * * * * *



    Csimith sat up with a start.

    He was in his personal quarters back in the palace on Snakeskin Island. His Duel Disk was on his arm, and he had a throbbing headache.

    “What happened?” he asked.

    “Okay, Csimith, retrace your steps... Got up, had breakfast... Decided to rework the deck...”

    Then it came to him.

    “No... NO!” he said, holding his head. “I must have fallen asleep...”

    He held his head again. He almost never dozed off in the middle of the morning. After all, his family line was modeled after a subspecies of snake that was strictly diurnal...

    He shivered.

    “Have I lost my mind?” he muttered. “Maybe I should see if Magdalene is busy... She can help...”


    * * * * * * * * * *



    The four Shadowchasers walked up to the front gates, where two sentries were posted. They were huge, hulking creatures, ten feet tall and five feet broad, seemingly made of onyx, and wearing bronze armor with Spartan-style helmets.

    They looked at the four humans, but didn’t say a word.

    “What are those?” asked Jinx.

    Shannalla appeared behind them.

    “They are maruts,” she said. “Living constructs similar to golems that are created to guard. These maruts were told to let nobody inside but the one wishing to sponsor Jetta, and those accompanying that person.”

    “Uh...” said Ember. “That’s me, right?”

    “Maybe you should tell them that,” said Gears.

    Ember gulped.

    She cautiously walked up to the behemoths.

    “Uh, hi?” she said. “I’m... My name is Eiko Michiko and, uh...

    “Uh, I came to sponsor Jetta... The one who’s being held here?”

    The two maruts looked at her. Then they looked at each other.

    One of them nodded. Then they both grabbed hold of one of the door handles, and pulled it open, standing aside.

    Ember looked at the others with a look of disbelief. They walked in.

    “That was incredibly easy,” she said.

    “Maruts know when someone is lying,” said Shannalla. “Anyway, we were told that the first checkpoint would be easy to enter. Directions to the others would be given when the tests were passed.”

    A small hallway opened into a large room. On the end opposite theirs, two more maruts were standing by a pod, like the type seen in science fiction movies.

    “Is that what I think it is?” asked Gears. “A cryogenic chamber?”

    “It’s similar,” said Il Mathman, who had just appeared. “When someone has to be in a place for what may be a long time, they use suspended animation until they are needed. The maruts don’t get bored, but a mortal guard would be driven stir-crazy.”

    One of the maruts pulled down a lever, and a cloud of mist escaped the chamber as it slowly opened...

    The figure inside looked human, and was female. She was dressed in what looked like a spandex halter and trousers. Closer inspection revealed that it wasn’t spandex, but a silvery fabric. She had long, black hair down to her waist.

    Shichiro looked the outfit over. It showed a good deal of cleavage.

    A little revealing for a member of law-enforcement, he thought.

    The strange woman held her head, and shook it to get the fog out.

    “Uh, hi,” said Ember. “I, uh...”

    “Can you give me a minute?” was the reply, which was not at all friendly.

    The woman opened her eyes. They were green. Deep, sea green.

    “I mean, I’ve been in that thing for...” she continued.

    She stopped short.

    “How long have I been in there?”

    Not waiting for an answer, she took a device off her hip that looked like a blackberry, and pushed a button.

    “What...” said Ember.

    “I’m looking up the date!” she shouted.

    Then the woman let out a long sigh.

    “Terrific...” she grumbled.

    She put it back on her belt, and then looked at Ember.

    “So, you’re here to sponsor Jetta?” she asked. “What in blazes took you so long?”



    REMOVE BOMB (Spell Card)

    Normal Spell

    Image:
    A pair of hands using a remote control to use a crane to lower a bomb into a powder keg.

    Card Description: Remove the top 5 cards on your deck from play. For each removed card that is a Monster Card, inflict 300 points of damage to your opponent.

    Note: “Remove Bomb” was first used by Sho in the “Yu-Gi-Oh GX” Episode 164. Creative credit goes to the writers of that episode.



    CARD FROM A DIFFERENT DIMENSION (Spell Card)

    Normal Spell

    Image:
    A weird machine, crackling with energy, with a Duel Monsters card being created inside it.

    Card Description: When this card is removed from play, return it to the owner’s hand during his next Standby Phase. When this card is returned to the owner’s hand this way, both players draw 2 cards.

    Note: “Card from a Different Dimension” was first used by Kaiser in the “Yu-Gi-Oh GX” episode “The Graduation Match (Part 1)". Creative credit goes to the writers of that episode.



    SKILL SHOCK (Trap Card)

    Counter Trap

    Image:
    Sasuke Samurai surrounded by bolts of lightning.

    Card Description: Activate when your opponent activates the effect of an Effect Monster. Tribute one Monster to negate the activation of that effect. The Effect Monster cannot attack or be Tributed this turn.

    Note: “Skill Shock” was first used by Judai in the “Yu-Gi-Oh GX” Episode 162. Creative credit goes to the writers of that episode.



    TUNER BOMB (Trap Card)

    Normal Trap

    Image:
    A large explosion radiating out of a central point.

    Card Description: Activate by Tributing Tuner Monsters you control equal to the number of Monsters your opponent controls. Destroy all Monsters your opponent controls, and inflict 1,000 points of damage to your opponent per Monster destroyed.

    Note: “Tuner Bomb” was first used by Yusei in the “Yu-Gi-Oh 5D’s” Episode 67. Creative credit goes to the writers of that episode.



    COMPULSORY RETURN DEVICE (Trap Card)

    Continuous Trap

    Image:
    Raiza the Storm Monarch being shot out of a Compulsory Evacuation Device.

    Card Description: By sending one card from your hand to the Graveyard, you can return one Monster you control to your hand.

    Note: “Compulsory Return Device” was first used by Jack in the “Yu-Gi-Oh 5D’s” Episode 69. Creative credit goes to the writers of that episode.



    Next:

    Ember: This chick is pretty pissed about having to put her life on hold for two-hundred years... I wouldn’t blame her if she wasn’t blaming everyone except herself. She seems determined to take it out on yours truly any way she can... Which means dueling to the best of her ability. If that duel with the ophidia made Shichiro so exhausted, can I get through all four checkpoints without collapsing?

    Maybe, maybe not. I’ve beaten tougher.

    “Hate Buster” is coming soon.




    Shadowchaser Files

    Jalie Squarefoot, the Lich-Fiend


    Liches are formidable adversaries. Devils are formidable adversaries. Is it any confusion then, as to why one of the Shadowchasers greatest enemies is a being who is both? The name of this evil is Jalie Squarefoot, the Lich-Fiend, a dangerous resident of Hell who has many interests in the mortal world.

    His history was discovered in books of black magic found by members of Morgana’s Kin at the Origin Universe, a library where any knowledge can be found if one knows where to look. Many millennia ago, he was a pit fiend, one of a powerful subclass of devils who form the nobility of Hell. He worked his way up the ranks, becoming more powerful, until he earned a place in the court of Mephistopheles, the Lord of the Eighth Circle.

    But Jalie’s rise to his position came at the expense of his vicious rival, another pit fiend named Duke Belphagon. The vengeful fiend and his coterie, jealous of Jalie’s meteoric rise, concocted a number of plans for his assassination. After escaping numerous attempts, one finally left Jalie barely alive, and mere inches from a humiliating demotion. He needed a weapon – and he found one.

    He discovered the secrets lichdom, a process that is normally unavailable to fiends, as only a mortal body can provide the necessary vessel to become a lich. (Indeed, despite legends of mortals learning dark magic from devils and demons as part of unholy pacts, the truth is that wizardry is one of the few things fiends learned from mortals.) But this would not stop Jalie. He left a doppelganger duplicate behind at his court, and then hid away to prepare a lich’s phylactery. Then, he used a secret incantation to take mortal form just long enough to ritually destroy his body and make the horrid change to unlife.

    The assassination attempts continued after the change, and eventually, one was successful. Belphagon assumed Jalie’s office and lands, serving for exactly three days before Jalie’s body reformed. With the advantage of total surprise, Jalie tricked Belphagon’s own followers into murdering their lord. He quickly seized back his title, and has held it ever since.

    Jalie was once no different than any other pit fiend in appearance – a hulking, winged, goat-legged, horned, fanged devil shrouded in flames. Now, however, he is gaunt and skeletal, his wings reduced to tatters, and he wears a dark cloak. His eyes that once burned with the fires of Hell are now little more than faint embers in empty sockets. His left hoof has become a club-like knob; Mephistopheles himself was the first one to call him “Squarefoot” because of this deformity, and the nickname stuck.

    Jalie gained a lust for power that is exceptional even by the standards of devils. Eventually, he learned how to travel to the mortal world without being summoned, something that fiends normally cannot do. He has dozens of plans being played out; some of them are typical for devils (like offering mortals power in exchange for souls) but many have outcomes that can only be guessed at. Some of his plans won’t see completion for thousands of years, but he has the time.

    To that end, Jalie has fought the Shadowchasers numerous times, almost from the time of their founding. Shadowchasers have clashed with his minions, which have included practically every Shadowkind race that might work for an evil overlord. However, they have yet to inflict any serious harm on Jalie. Jalie has learned from old devils like Dispater and Mephistopheles, and knows to be cautious. Every time a plan was about to fail, he has salvaged what remained of it, and left for his home realm.


    Story Ideas: If Jalie Squarefoot appears in a story, he should be the archvillain in it. He does not work for anyone except his lord, Mephistopheles. (And more than likely, his plans involve eventually seizing the throne of the Eighth Circle for himself.)

    When using someone like Jalie, one should think big. Devils usually work towards making infernal pacts with mortals, with the intent of gaining souls, but this is not the only thing on Jalie’s agenda. His plans should affect the entire world, or at least a nation. He may desire to draw Atropus, the World Born Dead to Earth in order to study it and increase his personal power. He may want to take over a large cult of devil-worshippers, or start one of his own. Or he may seek to awaken some giant evil concealed in a hidden location. (Look to the works of H.P. Lovecraft for examples of this.)

    Of course, Jalie cannot hide from the Shadowchasers, as he gained the Indelible Imprint centuries ago. He thus tends to stay hidden while his minions do much of his work, only showing himself when he truly wants to take credit for something.


    Deck Suggestions: Any duel with Jalie should be saved for the grand finale of the story. Thus, any deck he uses should probably be special. If you’ve ever made your own archetype of incredibly powerful cards, and you thing they’d be good in the hands of a boss-villain, Jalie might use them.

    Just because Jalie is a devil doesn’t mean he’ll use Fiends, and just because he’s a lich doesn’t mean he’ll use Zombies. Devils love keeping their opponents guessing, so he’ll likely use something completely unexpected.

  23. #103
    Banned
    Join Date
    Jan 2003
    Posts
    6,571

    Default Re: Shadowchasers: Power Primordial

    DUEL THIRTY-SIX






    “Seven cycles of Mechanus I’ve spent waiting for a sponsor,” said the woman, with a bitter voice. “All this time, I’ve been as much a prisoner here as Jetta is...

    “Of course, who would ever question the ruling of a Divinic? When it comes to interpreting the law, they’re perfect!”

    “Oh, I’m sure no-one is perfect...” said Gears.

    “They are, according to articles published by the five most popular periodicals in our galaxy,” replied the woman. “In fact, after Jetta’s trial, only one newspaper posted an editorial with a negative view of his rulings.

    “Practically overnight, it went from the second-most read newspaper in its region, to a tie for eighteenth with two supermarket rags. They fired their editorial department and made a public apology, but they hadn’t recovered by the time I came here.

    “And the Divinics are perfect! Look as far back as you want into the records of one of them, and you won’t find the slightest blemish on it. Not even a parking ticket.”

    “How would you know?” asked Gears. “Did you purposely try to dig up dirt on this judge?”

    The woman glared at him.

    “Are you making an accusation, buddy?” she said, through her teeth.

    “Sorry,” said Gears. “Forgot... Nothing was ever proven.”

    “So now what?” she asked. “What will I do once this is over? The lease on my apartment is expired... My boyfriend will obviously have found someone else... And when I go back to active duty, I’ll most likely be demoted to shopping mall patrol.”

    “Hey, maybe this will teach you not to take bribes!” snapped Shichiro.

    “If you’re gonna keep making accusations, pal,” she replied, “you’d best be prepared for a lawsuit.”

    “Not advisable,” said Jinx. “Our boss has excellent lawyers.”

    “ENOUGH,” boomed a voice.

    Everyone turned towards the two maruts. It had come from one of them.

    “Officer Zeyeye, you have a job to do,” it said. “You will test the sponsor in a battle of Duel Monsters. Will we ensure that no cheating – on either side – is involved.

    “Ms. Eiko... Is your deck prepared?”

    “Uh, yes...” said Ember.

    “Then, let the first test begin,” said the marut.

    “So, they can speak,” said Jinx, nervously.

    Zeyeye stepped forward, and with a flash of light, a streamlined, silvery Duel Disk appeared on her arm.

    “Fine...” she said. “Anything if means my ticket out of this place...

    “But if you want to get Jetta out of here, I’m going to make you work for it...”

    “Good luck, Ember,” said Jinx.


    (Ember: 8,000) - - - - - - - - - - (Zeyeye: 8,000)



    “Well, what are you waiting for?” said Zeyeye, rudely. “An engraved invitation?”

    “If you wanted me to go first, just say so,” said Ember, making a draw.

    She had a feeling she was going to hate this chick.

    “I’ll set these, and end my turn.”

    Two set cards, one a Monster, the other a Spell or Trap, appeared.

    “Not much of an opening move...” said Zeyeye, making a draw.

    “I summon Infernity Necromancer.”

    There was a ghostly moan, and a fiendish-looking phantom floated onto the field in front of her. It wore a tattered, purple robe, and had a bare skull for a face, topped with a fright wig. (0 ATK)

    “An Infernity Monster??” exclaimed Shichiro.

    “Eh, it has zero Attack Points,” said Jinx.

    “But since I Normal Summoned it, it quickly moves to Defense Mode,” replied Zeyeye.

    The Fiend shielded itself with its bony arms. (2,000 DEF)

    “I’ll set one card facedown, and that will be all.”

    A reversed card appeared behind Infernity Necromancer.

    Ember drew a card.

    “I sacrifice my Monster...” she exclaimed.

    Her reversed Monster turned to an orb of light.

    “...to summon a Fiend of my own! Meet Flamvell Devil!”

    There was an explosion of fire, and the fiery demon stepped out. It roared in bloodlust. (2,100 ATK)

    Ember paused.

    That facedown card could be a nasty surprise... she thought. But... I think she’s bluffing!

    “Attack!” she shouted. “Burning wave!”

    Flamvell Devil spouted a blast of hellfire from its maw, and the Necromancer groaned before exploding into pixels.

    “Wasn’t so hard...” said Ember.

    “But it’s about to get much harder...” said Zeyeye, with a big grin.

    Her Trap Card lifted up.

    “I activate... Rope of Life! To pay the cost of this card, I have to fold my entire hand...”

    She discarded her four cards to the Graveyard.

    “...and in return, guess who’s back?”

    Infernity Necromancer appeared again. (2,000 DEF)

    “What...” said Jinx. “No... She threw away her whole hand to bring her Monster back?”

    “Yes...” said Shichiro. “And she meant to do so all along. Clearly, she’s using Infernities.

    “It’s one time when a duelist can actually benefit from having no hand.

    “Poor Kiryu used these cards when he was a Dark Signer... The condition attached to them represented his situation... He had lost everything he had, but had become powerful because of it.”

    “Uh...” said Ember. “I end my turn... I guess...”

    “I draw one card,” said Zeyeye.

    “And I summon Infernity Mirage!”

    The air in front of her rippled, and a humanoid figure appeared. Like its name implied, it was translucent, like a mirage. It was dressed like a Native American Shaman, with a headdress made of brown feathers. (0 ATK)

    “Do all of your Monsters have zero Attack Points?” asked Ember.

    “See for yourself,” said Zeyeye. “Because when I have no cards in my hand, I can sacrifice Mirage...”

    The fiendish shaman vanished.

    “...to Special Summon two Infernity Monsters from my Graveyard!

    “So first I’ll summon Infernity Archfiend.”

    Another Fiend appeared. This one was tall, thin, and lanky, with blue skin and orange hair styled in a peak, wearing a grey bodysuit with blue scarves. (1,800 ATK)

    “And then, Infernity Dwarf!”

    Another figure appeared, this one a sinister looking dwarf wearing overalls and a floppy hat. He held an axe that burned with an aura of fire. (800 ATK)

    “Then I’ll use Infernity Necromancer’s effect,” continued Zeyeye. “It lets me Special Summon an Infernity Monster from my Graveyard every round, so long as I have no cards in my hand.

    “So say hello to Infernity Destroyer!”

    There was a blast of fire, even more intense than the one that had heralded Flamvell Devil’s arrival, and a far more hulking Fiend appeared from out of it. It had horns, claws, and a black, armored carapace, with a silvery breastplate over it. (2,300 ATK)

    “Still with me?” asked Zeyeye.

    “Hanging onto every word...” said Ember, nervously.

    “The final card I tossed when I played Rope of Life bears especial remark,” continued Zeyeye. “It’s a special Trap Card called Skill Successor.”

    The card slipped out of her discard slot, and she placed it in the holster on her belt.

    “By removing it from play while it’s in my Graveyard, one Monster on the field gains 800 Attack Points for one round. Think I’ll give that bonus to my Archfiend.”

    Infernity Archfiend glowed with an aura of green energy. (2,600 ATK)

    “Now, time to show you what sort of a bitch I am! Infernity Destroyer... Attack...”

    “I activate my Spell Card!” shouted Ember.

    “Eh?” said Zeyeye.

    Ember’s facedown card lifted up.

    “Enemy Controller,” she said. “I have to sacrifice my Monster...”

    Flamvell Devil vanished into grains of light.

    “...but he would have been destroyed anyway, and by seizing control of your Archfiend, I’ll save myself a LOT of damage this round.”

    Infernity Archfiend vanished, and then reappeared on Ember’s side.

    Zeyeye closed her eyes and smirked.

    “Smart...” she said. “I guess you’re full of tricks too...

    “I end my turn, so gimme back my Monster!”

    Infernity Archfiend reappeared back on her side of the field, and its Attack Score fell back to 1,800.

    “My move!” shouted Ember.

    “All right, Miss Anger Management Issues,” she said, “I’m removing Little Chimera from play to Special Summon Inferno in Defense Mode.”

    She pocketed the card, and a roaring bonfire appeared on her side of the field. (1,900 DEF)

    “Then I’ll set a Monster.”

    A reversed Monster appeared.

    “And I end my turn...”

    Zeyeye drew a card. She grinned again.

    “I summon Infernity Beast!” she laughed.

    There was a loud howl, and a demonic-looking hound with strange looking sacks behind its jaws leapt onto the field. (1,600 ATK)

    “Five Monsters?” gasped Gears.

    “Infernity is a combination of both swarm and beatdown,” said Shichiro. “So long as you have no hand, the Monsters are incredibly easy to summon fast.”

    “By the way, newbie,” said Zeyeye, “defending isn’t going to work so long as Infernity Dwarf is on the field. He gives all my Monsters a trampling effect, so long as I have no hand.”

    Then she pointed, and Infernity Destroyer unleashed a wave of lightning, vaporizing. Inferno.

    “And, also because I have no hand, Destroyer deals out 1,600 extra points of damage whenever it... destroys.”

    Ember groaned as flames licked at her shoulders.

    “Next,” said Zeyeye, “my Archfiend is going after your little scardy-cat Monster...”

    Archfiend reached forward, and its claw turned into fiery energy. It reached for the hidden Monster...

    A large, fiery buzzard with a scaly hide appeared, crouching behind its wings. (1,800 ATK) The claw halted.

    “Afraid Neo Flamvell Garuda’s Defense is a bit too much,” said Ember.

    Zeyeye sighed.

    “In that case,” she said, “I end my turn...”


    (E: 6,000) - - - - - - - - - - (Z: 8,000)



    Ember made a draw.

    Okay, let’s see here... she thought. She has five Monsters, and all of them are trouble...

    Especially that Necromancer... It can revive any Infernity that I destroy.

    But... She can only do it once per round...


    “I summon my own four-legged friend,” she said. “Flamvell Firedog!”

    There was another howl, and Firedog bounded onto the field. (1,900 ATK)

    “Time to go on the offensive!” she shouted. “Firedog, toast Infernity Dwarf!”

    Firedog breathed a blast of flame from its jaws, roasting the evil dwarf to a crisp.

    “Ergh...” grunted Zeyeye.

    “Now, I’ll use Firedog’s effect to bring out Neo Flamvell Shaman!” continued Ember.

    A fiery portal opened, and the flaming, masked medicine man leapt out, twirling his fiery baton. (1,700 ATK)

    “Attack Infernity Beast!” she ordered. “Tiki torch!”

    Shaman blasted flames out of the mouthpiece of his mask, and Infernity Beast howled. It shattered into black pixels.


    (E: 6,000) - - - - - - - - - - (Z: 6,800)



    “Yeah!” said Jinx.

    “I move to my second Main Phase,” said Jinx, “and play... Double Summon.”

    The Spell Card appeared.

    “I’ll use it to set a Monster.”

    A reversed Monster appeared along with her other ones.

    “Now I move to my End Phase, where the effect of Neo Flamvell Garuda kicks in. Since I have at least one other Flamvell Monster, I can remove one card in your Graveyard from play.”

    Infernity Beast fell out of Zeyeye’s discard slot.

    “Ooh, you’ll pay for that,” said Zeyeye, as she placed it in her holster. “It’s my move!”

    She made a draw.

    “I set a facedown, and then use Necromancer’s effect to bring Infernity Dwarf back!”

    A facedown card appeared, and then Infernity Dwarf appeared on the field again. (800 ATK)

    “Now, since your Garuda can remove my Monsters from play, that’s the Monster I’m getting rid of first!

    “Infernity Destroyer, attack with wave of destruction!”

    Destroyer blasted its bolts of energy again, and Garuda exploded.

    “And once again, you lose 1,600 Life Points,” said Zeyeye, with a smile.

    Ember groaned again.

    “Archfiend, crush that tiki!” shouted Zeyeye.

    Infernity Archfiend reached forward with its flaming claw, and Neo Flamvell Shaman was incinerated.

    “Infernity Dwarf, the facedown Monster!”

    The evil dwarf rushed towards the hidden Monster, and lifted his axe...

    But Zeyeye was shocked when she say what it was.

    “Not a Morphing Jar!” she screamed, as the Warrior chopped the jar in two.

    “That’s right...” said Ember, with a grin. “If you have cards in your hand, your Infernities are powerless... And now you have to draw five.

    “Start drawing.”

    Zeyeye growled, and made five draws. Ember discarded the last card in her hand, and made five draws.

    “Fine...” said Zeyeye. “I might as well use one of them...”

    She fit a card into her Disk. A reversed card appeared in a flash of light.

    “I’ll throw this facedown, and end my turn.”


    (E: 3,700) - - - - - - - - - - (Z: 6,800)



    Ember drew.

    Perfect... she thought.

    “I Special Summon Neo Flamvell Origin,” she said.

    She played a card, and the small campfire with the cute face appeared. (500 ATK)

    “What’s so special about it?” shouted Zeyeye.

    “Boy, if you’re like this all the time, I wouldn’t blame your boyfriend for leaving you,” said Ember. “I’m allowed to Special Summon Origin if I control at least one Flamvell Monster, and your Graveyard has three or less cards in it.

    “There are only two cards in your Graveyard right now, Rope of Life and Infernity Mirage. Everything else has been summoned out of it or removed from play.

    “Now, getting back to what I was doing... I assume they have heard of Synchro Summoning in this galaxy?”

    Flamvell Firedog and Neo Flamvell Origin dissolved into six glowing stars. Ember chanted.

    “Born in the fiery core, rage empowered by white hot flames, strength of an erupting volcano! Clustering stars form a spark to light a roaring fire!

    “Ignite… Flamvell Urquizas!”


    Urquizas appeared with flames in his eyes. (2,100 ATK)

    “I’m not impressed,” said Zeyeye, offhand, putting her hand on her hip.

    Her facedown card lifted up.

    “I activate the Trap Card, Full Salvo! I discard every card in my hand, and for each one, you get blasted for 200 points of damage!”

    She discarded the four cards in her hand, and four missiles shot out of the card. Ember grunted as they exploded around her.

    “Crud!” said Jinx. “Now her Infernities will be able to use their effects again!”

    “Yeah...” said Gears. “But... At least none of them can use their effects during Ember’s turn, right?”

    “I’m just getting started,” said Ember, as she played a Spell Card. “I play the Spell Card, Fire Back. So I’ll toss one Fire Monster...”

    She discarded Neo Flamvell Saber.

    “...to bring back Firedog.”

    Firedog bounded onto the field again. (1,900 ATK)

    “Next,” said Ember, since I haven’t Normal Summoned yet, I’ll summon Flamvell Archer.”

    Archer appeared, aiming his bow. (1,000 ATK)

    “Now I’ll use his effect. By sacrificing a Pyro Monster, I can increase the Attack Score of a Flamvell Monster by 800 for one round.

    “So I’ll sacrifice Archer himself to boost Firedog’s Attack Score.”

    Archer vanished, and Firedog burned fiercer. (2,700 ATK)

    “Wait...” said Zeyeye.

    “Urquizas!” shouted Ember, “destroy Infernity Necromancer! Fist of flame!”

    Urquizas rushed at the skeletal Fiend, and socked it hard. It burst into flaming bones.

    Urquizas’s Attack Score rose to 2,400.

    “Next, Firedog attacks your Archfiend!”

    The hellhound blasted its wave of hellfire, and the gaunt Archfiend exploded into raw energy.

    “Ergh...” muttered Zeyeye.

    “Now, I use Firedog’s effect to bring Flamvell Gurnika out of my deck,” said Ember.

    In a flash of fiery energy, the humanoid dragon-man appeared, hovering over the field. (1,700 ATK)

    Ember held up her last card.

    “I play Shrink, to bring your Destroyer down to a more manageable size.”

    Infernity Destroyer shrank to half its size. (1,150 ATK)

    “Gurnika, destroy it!” ordered Ember.

    Gurnika spit a ball of flame at the reduced-sized Fiend, burning it to a crisp.

    “And now for Gurnika’s effect,” said Ember. “You lose 200 Life Points for each Level that Monster had. And I believe it was Level 6.”

    Zeyeye grunted as an aura of flames surrounded her and she keeled over.


    (E: 2,900) - - - - - - - - - - (Z: 4,050)



    Zeyeye slowly looked up.

    “Heh, heh...” she chuckled. “Not bad... But I have a surprise...

    “You see, one of the Monsters I sent to the Graveyard when I used Full Salvo was this guy!”

    A small shadow appeared on the field, and a hideous creature appeared. It was a demonic scarecrow, dressed like a cowboy, holding two six-shooters. (0 ATK)

    “HUH?” said Ember.

    “It’s called Infernity Avenger,” said Zeyeye. “Since you destroyed an Infernity Monster while I had no hand, I’m able to Special Summon it from my Graveyard.

    “What’s more, its Level becomes that of the Monster that you destroyed.”

    “But...” said Ember. “Why would it have an effect like that...”

    Then it hit her.

    “Unless...”

    “My move...” said Zeyeye.

    She drew a card. She quickly set it on her Disk, and it appeared facedown.

    “I thought I was angry before...” she growled. “Now I’m really angry...

    “Remember when I said I was going to show you what kind of a bitch I was? Well I lied... I can be a much bigger one...

    “In response to your earlier question, we know all about Synchro Summoning...”

    “Good lord...” said Shichiro. “That thing is Quickdraw Synchron’s evil brother...”

    “That’s right,” said Zeyeye. “And since I summoned it in response to Infernity Destroyer being destroyed, its Level is now 6, meaning it can give my Dwarf a Tune-up!”

    The whole room turned dark, and both Infernity Avenger and Infernity Dwarf turned into eight glowing stars. Zeyeye started a chant of her own:

    “An unstoppable engine of destruction, nihilism focused into a mighty death beam! Rise from the infernal pits and lay waste to all before you...”

    There was a low growl, and two glowing eyes appeared in the darkness...

    “Synchro Summon... Infernity Death Dragon!”

    The whole creature, all fifteen feet of it, stepped into view, and snarled at Ember. (3,000 ATK)

    Ember had seen Dragons that were this big before. She had seen Dragons that were this strong before (her cousin’s was a good example). But she had to admit, she had never seen a Dragon that was this downright ugly before. Its blackened hide was wrinkled and baggy, its claws and wings were crooked, and it had a big horn on its large snout.

    “Three-thousand Attack Points?” shouted Gears. “Shichiro... Did Kiryu use this thing?”

    “No, he used a Dark Synchro,” replied Shichiro, “that One-Hundred Eyes Dragon thing... He...

    “What the heck is this?”

    “This is the true lord of the Infernities,” said Zeyeye. “And while its Attack Score is considerable, it doesn’t have to attack to make someone feel sorry.

    “When I have no hand, I can forfeit my attacks this round to instead annihilate a Monster, and deal damage equal to half that Monster’s Attack Score.

    “Infernity Death Dragon, wipe out Flamvell Urquizas with Infernity Death Breath!”

    The demonic Dragon roared, letting out a gust of foul breath, blowing Urquizas to shards. Ember held her chest as pain ripped through her torso.


    (E: 1,700) - - - - - - - - - - (Z: 4,050)



    “I’m finished...” said Zeyeye, with an evil grin.

    Ember caught her breath, and drew one card.

    She set it on her Disk, and a reversed card materialized.

    “I move both my Monsters to Defense Mode,” she said.

    Flamvell Gurnika knelt and crossed its arms. (200 DEF) Flamvell Firedog moved to a sitting position. (200 DEF)

    “I end my turn.”

    Zeyeye made a draw.

    “Well, this will be fun...” she said.

    She threw a card on her Disk.

    “I summon Infernity Randomizer!”

    She played the card, and the most unlikely Monster Ember had ever seen appeared. Its body was shaped like a revolver, with a barrel at both ends, with a demonic face on top, and two slender arms under the barrels. (900 ATK)

    “This guy’s effect is sort of like Russian roulette,” said Zeyeye. “I draw one card, and if it’s a Monster, you lose Life Points equal to 200 times its Level. If it’s not a Monster, I lose 500 Life Points.

    “So let’s see...”

    She drew a card.

    She grinned, and held it up. It was Infernity Guardian, which was Level 4.

    Infernity Randomizer turned sideways, and fired a blast at Ember. She held her stomach.


    (E: 900) - - - - - - - - - - (Z: 4,050)



    “All I need to do now is activate my Dragon’s effect to destroy that mutt,” gloated Zeyeye, “and you’re finished.”

    “Small flaw in your plan...” gasped Ember. “Your Dragon’s effect only works when you have no hand... Since you used Randomizer’s effect, you don’t meet that condition now...”

    Zeyeye stopped short. She looked at Infernity Guardian in her hand.

    “Well, well, well,” she said. “So I don’t...

    “Well, why don’t I activate this, then...”

    Her facedown card lifted up, revealing itself to be Reckless Greed.

    “Well, that will just give her two more cards,” said Jinx.

    “True,” said Gears, “but if one of them is a Spell that lets her discard the other two, Ember is in big trouble.”

    Zeyeye drew two cards, and looked at them.

    “Okay, you’re safe,” she said.

    For now, she thought.

    She took both the cards she drew, and fit them in her Disk. They appeared facedown.

    “Well, I still have my Monsters’ normal attacks...”

    Infernity Death Dragon let out a stream of deadly fire, reducing Flamvell Firedog to ashes. Then Infernity Randomizer fired a second blast, blowing Gurnika to pieces.

    “Then, why don’t I activate this...” said Ember.

    Her facedown Dust Tornado shot up, and blew into one of the two cards Zeyeye had just set, which was Dimensional Prison. It shattered into pieces.

    Zeyeye grinned, and closed her eyes.

    She may have gotten rid of that one, she thought, but I still have a far deadlier Trap which will serve as a backup plan if she somehow manages to summon something stronger than my Dragon. Next, turn, when I skip my Draw Phase, I just have to summon Infernity Guardian, and then trigger it...

    Zero Hole, a powerful Trap that will destroy all cards on the field, so long as I have no cards in my hand...

    All except for Infernity Guardian, whose own effect renders it indestructible when I have no hand. This duel is mine.


    “I end my turn,” she said.

    Ember drew a card.

    “Well, Zeyeye...” she said. “Maybe you had the right idea... You see, I have a little bit of an inner bitch inside me myself...

    “It just took an outward one like you to bring her out! I’m taking you down!”

    “Yeah, how?” asked Zeyeye.

    “With this!” shouted Ember. “The powerful Spell Card, Rekindling!”

    Five fireballs appeared on Ember’s side of the field, and they quickly turned into five Monsters: Flamvell Firedog (1,900 ATK), Flamvell Gurnika (1,700 ATK), Neo Flamvell Shaman (1,700 ATK), Flamvell Archer (1,000 ATK), and Neo Flamvell Origin. (500 ATK)

    “Where did THEY come from??” shouted Zeyeye.

    “My Graveyard,” said Ember. “Rekindling lets me summon as many Fire-Attribute Monsters from there as I can, so long as they all have exactly 200 Defense Points. They’ll all be removed from play when my turn ends, but they’ll have done the job by then.

    “First thing’s first... I Tune Origin and Gurnika together to summon someone new...”

    The two Flamvells turned into six glowing stars. Ember started to chant again...

    “Powerful huntsman with a bow of flames and a burning determination! Blaze the trail and bring in your quarry. Clustering stars form a light that leads you to your prey!

    “Synchro Summon… Flamvell Justicar!”


    Forming a burning wake, the evolved form of Flamvell Archer leapt down to face the huge Dragon. (2,300 ATK)

    “Is that supposed to scare me?” asked Zeyeye.

    “Maybe this will,” said Ember. “When Flamvell Justicar is Synchro Summoned, I get to name one Type of Monster, and he gains 1,000 Attack Points when attacking that Monster.”

    Zeyeye’s confident look vanished.

    “So, I’ll name Dragons,” said Ember, as Justicar pulled his bowstring back, “and he can easily take down tall, dark, and gruesome.”

    Justicar’s Attack Score rose to 3,300. He fired, and an explosion ripped through the chamber as Infernity Death Dragon was blown to flaming particles. Zeyeye struggled to keep on her feet.

    “And then there’s Firedog!” shouted Ember.

    Firedog blasted its wave of flame, and Infernity Randomizer melted into molten steel.

    “I use Firedog’s effect to summon Flamvell Baby to the field,” said Ember.

    The small, flaming infant appeared. (800 ATK) It flew up to Zeyeye and spat a tiny fireball at her.

    “I’m not through with you!” shouted Ember. “Flamvell Archer, go! Attack directly”

    Archer fired his bow, and Zeyeye gasped as the flaming arrow hit her.

    “Shaman, you next!”

    Neo Flamvell Shaman blasted its Tiki torch, and Zeyeye screamed.

    Then she fell to her knees, and collapsed.


    (E: 900) - - - - - - - - - - (Z: 0)



    Ember took some deep breaths. Her Monsters vanished into grains of light.

    “Man, Ember,” said Gears. “I’m glad I’ll never have to duel you... You’re crazy...”

    “Officer Zeyeye,” said the marut, “you are dismissed.”

    Zeyeye crawled to her feet.

    “Fine...” she growled. “At least now I can leave this rock...”

    Then she simply vanished into sparkling motes of light.

    “I guess she didn’t want to stick around,” said Jinx. “But then, who could blame her?”

    The marut who had spoken pulled a switch, and the doors behind it opened.

    “Second checkpoint is down the hall and up the stairs,” it said. “You may proceed.”

    Ember took a deep breath. She walked past the two maruts.

    But when the others tried to do so, the second one blocked their path.

    “Only the sponsor is allowed past this point,” it said. “The rest of you will have to wait here.”

    “Oh, come on!” said Jinx.

    “Jinx, I doubt we have much of a choice,” said Shichiro.

    “I’ll be fine,” said Ember, with a sigh.

    At least, I hope I will... One duel down, three to go...


    * * * * * * * * * *



    Back on terra firma, at Shadowchaser Headquarters, Jalal was wearing his armor, and his sword was at his hip.

    He didn’t know what to expect when he confronted Xvartnar this time. The last time he had gone there, the guardian oni had challenged him to a battle of Duel Monsters, thinking it would be “fun”.

    Jalal had been around too long to see much of anything as “fun”. But he had gotten what he had wanted.

    He was pretty sure that Xvartnar would try to stop him, like he always did. But he was also certain that he could get by whatever the big jerk threw at him. Hopefully, after this happened enough times, the king who owned the Black Library would agree to a more diplomatic agreement in order for him to use it.

    He waved his hand over the full-length mirror in front of him, and a portal of scintillating colors opened in it. He stepped through...


    ZERO HOLE (Trap Card)

    Normal Trap

    Image:
    A fleet of ships, airplanes, and helicopters being sucked into a huge whirlpool.

    Card Description: Activate only when you have no cards in your hand. Destroy all cards on the field.

    Note: “Zero Hole” was first used by Jack in the “Yu-Gi-Oh 5D’s” Episode 69. Creative credit goes to the writers of that episode.



    Next:

    Jalal: Xvartnar’s juvenile attempts to mislead me aren’t half as upsetting as the credit he’s giving my intelligence. When his initial plan falls flat, he challenges me to another duel, and it seems he may have learned a thing or two from our last encounter.

    “Silver Wing” is coming soon.




    Shadowchaser Files

    The Scourge of Asia, the Four Yokai Clans


    There are understandably few global organizations in modern times that can pose an ongoing threat to the Shadowchasers, or at least not many that last long after they are revealed, but in the deepest regions of Asia exist a collective of beings who, if ever united, would be as great a threat to the Shadowchasers and possibly the world as they are to each other, the Four Houses of the Yokai.

    Most human residents of Asia have heard legends of the Yokai; demons, goblins, and other spirits said to represent nature’s savagery. The great Minamoto Yoshitsune claimed to have been taught swordsmanship by one of them. In truth, these creatures of folklore are Shadowkind, just like those of other nations, but they are more organized than most.

    Each House consists of a clan of Yokai affiliated with their namesake title. The House of the Howling Gale is governed largely by Kenku and Tengu, Yokai affiliated with the air and sky. The House of the Raging Mountain consist of the more earth affiliated Oni. Kappa, Samebito and other water Yokai govern the House of the Shrieking Tempest. And the final clan, the House of the Surging Flame, is predominated by Yokai affiliated with fire. These four clans are run in a manner largely unchanged throughout the thousands of years they have existed.

    In general the Four Houses follow a strict code of Feudalism with the ruling members of each House consisting of two figures of power. The Bride, always a female Yokai who is raised to handle all matters of economic, political and social matters within the clan. The other is the Lord, a male Yokai usually, but not limited to, a male of the Bride's species to ensure future generations. The Lord's power is more geared towards each House's military power, and his first priority above all else is to serve and protect the Bride at all costs.

    Each House has at least one or in some cases several private armies of well trained Yokai warriors, each division trained in different means of combat depending on their species and background but all showing a preference for Japanese and Chinese warfare before the use of firearms. This seemingly out of date choice of warfare is augmented mightily by each House's courts of sorcerers, who are, without exception, masters of elementalist magic of the type associated with their clan's heritage. For instance the sorcerers of the House of the Raging Mountain are masters of earth elementalism, the arcane art of manipulating earth and stone. Elementalism is often found side-by-side with alchemy, and this craft is often practiced among the Yokai wizards.


    Story Suggestions: With each House boasting such strictly disciplined military might it is difficult to imagine why they have not launched an all out war against the Shadowchasers, whose efforts contrast directly with their belief of inherited domain over all of Asia and all its people, but the reason is actually quite simple. There is no true sense of allegiance between any of the Four Houses. Each clan is a vehement rival of the other three and are in a constant state of feuding. For the last thousand or more years the four Houses have existed in the midst of a power struggle that shifts back and forth as quickly as the tides change on a beach. Occasionally one or two Houses will form a brief alliance but only until the war has turned in their favor, afterwards one of both houses will turn on the other at the first sense of weakness.

    Some philosophers say that this is due to the fact that each House represents a different element, and elements conflict with each other by their very nature. Water opposes Fire, and Wind opposes Earth; at the same time, Water and Earth will not align to oppose Wind and Fire, because Water can dominate Earth. Whether this theory is true or not, it is impossible to tell.

    Whatever the case, Jalal has not yet decided a permanent course of action against the Four Houses. As long as they are at direct odds against each other they are more a threat to each other then anyone else. It would take someone or something of considerable manipulative or diplomatic skill to convince any of the Four Houses to consider an alliance lasting longer then even a year. But if there was any common ground between them it would be their united opposition to Jalal and the Shadowchasers.

    The Yokai view all of Asia as their territory by right, and so far any attempts by the Shadowchasers to oppose them on their home turf, even in force has only served to unite the Four Houses long enough to drive the Shadowchasers and any allies out. They do not recognize the Treaty and are known to make public examples of any within their ranks or those who serve them that show any visible support for Jalal. This also would make any region of China or Japan that is currently Yokai territory an excellent hiding place for any criminals brave enough, or resourceful enough, to elude the Yokai clans. After all because of the ferocity of the feud between the four Houses the deepest depths of Asia remains largely no mans land for Shadowchasers, but again, as long as the Four Houses continue to view each other as enemies, their threat to the world is drastically reduced... for now.


    Deck Suggestions: One of many words of advice for any unlucky enough to be in the heart of Yokai territory would be NOT to suggest that the Four Houses all run Yokai decks (at least if you want to keep your limbs and internal organs intact). While the Four Houses do not feel compelled to settle their matters more with a Duel Disk then they would with a sharp blade, they have accepted the need to adjust with the coming of Duel Monsters in the occasions when they feel the need for more 'civilized' combat. However in accordance to their traditions the Yokai nobility, each use decks that follow two conditions. The first is that the majority (in fact preferably all) of the Monsters used are of the same Attribute associated with their clan, and the second is that it in some way follows an oriental theme.

    An example of this template is the Lord of the House of the Raging Mountain, the Oni warlord Bo-Fe. Bo Fe uses an Earth Attribute deck with a unique strategy designed around his three copies of Zanki, the level five Warrior type monster used by “Ghost” Kotsuzuka against Jonouchi in Duelist Kingdom. While on its own the card may seem outdated, Bo-Fe has built a clever strategy where he summons one with Giant Rat, allows it to be destroyed, summons it again using Birthright, summons the other two with Inferno Reckless Summon, and then uses Delta Attacker and Surprise Attack from the Darkness for a difficult to pull off but potentially lethal OTK. Not every deck used by the Four Houses is this abstract granted, but generally distinct decks like Elemental Heroes, Lightsworns, and other meta level decks are rarely used by the Yokai, although lower ranking members have more leeway in their choice of decks as they have less importance to their respective House's namesake.

  24. #104
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    Default Re: Shadowchasers: Power Primordial

    I liked this Shadowchasers-file. Could write one hell of a fic on that.

  25. #105
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    Default Re: Shadowchasers: Power Primordial

    To be honest, I was expecting the Infernity cards to appear much later in the fic; at least having them for the final test Ember has to face. Yes, you handled the key cards nicely, especially Infernity 'Death' Dragon (kudos for sticking with its original name), but it just seems like having a minor character use such a significant deck - both in the anime and very soon in the States - makes it almost a waste.

    Not to say that the chapter was bad by any means. I was only hoping you'd reserve the Infernity genre for a character with a little more significance.

    Then again, if Ember's first challenge was against a deck like this, it makes me wonder what you have lined up for the ones to come...
    Computer problems? Contact Serv U 724 and Tune it up, Back it up, Keep it up.

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    Default Re: Shadowchasers: Power Primordial

    I rarely have to cite sources in my fanfics for anything except the cards, but I have to do so in this chapter. The source I used for Jalal’s analysis of the riddle in this chapter came from, in part, The Annotated Mother Goose, by William S. Baring-Gould and Ceil Baring-Gould. Credit goes to them.



    DUEL THIRTY-SEVEN






    Jalal stepped out of the portal, into the alternate dimension. Unlike Jinx, he suffered no queasiness from doing so. He had been using supernatural forms of travel for far too long for any of them to give him motion sickness.

    The only reason he had never joined Morgana’s Kin was because he didn’t meet the biggest requisite – he wasn’t female. For some reason, only a female body could transverse the dimensions the way they could. He wouldn’t need to bother breaking into the Black Library if he was a member. They had easier access to much better stores of knowledge, the least of which was the Origin Universe, probably the biggest vault of information in the cosmos.

    But the Kin’s current Shadowchasers representative was away at the moment, and Jalal needed answers now.

    As he expected, the portal had taken him to a subterranean location; it was a cave system where the ruler of this dimension held his most valuable things.

    But the actual place the portal had taken him was a surprise. He was in the center of a large room shaped like a hexagon, similar to an arena. There was a door on each wall.

    Jalal tensed. He drew his sword.

    “Gee, Jalal,” said a voice, “you are so uptight. You think someone’s gonna charge in there claws first?”

    Jalal frowned. He knew that voice. So incredibly annoying...

    “I’m in no mood for games, Xvartnar,” he said.

    The door in front of him opened, and Xvartnar walked in. The guardian oni was seven feet tall, with blue skin, pointed ears, and long, pale white hair. To most mortals, he would be very intimidating. Jalal was not like most.

    Xvartnar hadn’t changed his wardrobe since their last encounter, still wearing the leather shirt and pants, black sneakers, and sunglasses. Of course, Jalal hadn’t torn his clothes to shreds the last time, so Xvartnar had no reason to change it.

    “So, your boss seems to have finally beefed up security here,” said Jalal.

    “Yup,” said Xvartnar. “You should have seen him after you came last time... Boy, was he angry...”

    “So I suppose that even if I take you down,” said Jalal, “I’d have to fight my way past a horde of booby traps to get to the Black Library...

    “Xvartnar... Have you ever seen me angry? I mean really angry?”

    “Well, uhm?” said Xvartnar.

    “I want this to end, Xvartnar,” said Jalal. “If I have to truly kill you to get your selfish, spoiled brat of a boss to leave his endless parties and come to a proper negotiating table, then that’s what I’ll do...”

    For the first time since Jalal had known him, Xvartnar looked scared. He gulped.

    Then he smiled again.

    “Tell you what, Jalal...” he said. “No need to fight... I’ll turn off the system if...

    “Uh... If you can answer a riddle.”

    “A riddle??” said Jalal, clearly annoyed.

    “Yeah,” said Xvartnar. “Yah like riddles?”

    “Frankly, no…” replied Jalal. “But I’ll hear it if it will get me past you without a fight.”

    “Kay…” said the oni. “Listen closely… Ahem…

    As I was going to St Ives,
    I met a man with seven wives;
    Each wife had seven sacks;
    Each sack had seven cats;
    Each cat had seven kits;
    Kits, cats, sacks, wives;
    How many were going to St Ives?”


    Jalal sighed.

    “What?” asked Xvartnar. “Too hard for you?”

    “No,” replied Jalal, “I’m just upset that you think I’m dumb.”

    “Dumb?” said Xvartnar.

    “Xvartnar, I know that little nursery rhyme,” said Jalal. “I’m British, remember? Britain is where that little ditty originated. There are several towns in Britain and other parts of Europe named St. Ives.

    “And that isn’t a true riddle. It can’t be answered, because it simply doesn’t give enough information. In any assumptions that someone answering it must make, the rhyme only tells us that the second party has been ‘met’, and gives no further information about the intentions of the group, only that of the narrator.”

    “Say what?” said Xvartnar, making a dumb look.

    “Look…” explained Jalal. “If we assume that the narrator has overtaken the man and his party, and both are going to St. Ives, then it’s a simple mathematical problem. The answer in this case is 2,802, consisting of the narrator, the man, seven wives, forty-nine sacks, 343 adult cats, and 2,401 kittens.”

    “So is that your answer?” asked Xvartnar, with a grin.

    “NO!” shouted Jalal, with such force that the oni stepped backwards. “I’m not done. You see, Xvartnar, that is only one possibility based on one assumption. Another assumption is that the narrator met this party coming from the opposite direction, coming from St. Ives. In that case, the answer to the supposed riddle would be one, only the narrator.”

    “Well, uhm…” said Xvartnar.

    “Alternatively,” continued Jalal, “based on that same assumption, another answer to the riddle, based on pure logic, is zero. The question specifically asked is how many kits, cats, sacks, and wives were going to St. Ives. That would exclude even the narrator, and none of the four stated categories are going, so the answer would be zero.

    Alternatively, one could even assume that when the narrator ‘met’ this party, they were not traveling at all. They could have been met while at their house or at a public place. Again, depending on which logic you used, the answer would be one or zero.”

    “All right! All right already!” shouted Xvartnar, throwing up his arms. “Good grief, I thought the answer was one! I saw it in an old movie…”

    Jalal put his hand on his hip.

    Die Hard With a Vengeance, right?” he asked. “Not exactly the cutting edge of culture, even for its time…”

    “Damn it, Jalal, do you always have to be so serious?” growled Xvartnar. “You don’t have a funny bone in your whole body!”

    Jalal stared at him. Then he closed his eyes, and recited the same rhyme, only somewhat different.

    While I was going to St. Ives,
    I met a man with seven wives.
    Of course, the seven wives weren’t his,
    But then, sometimes, that’s how it is.


    Xvartnar looked at him, flabbergasted.

    “Hey...” said the oni. “You told a joke... YOU told a joke! Jalal actually told a joke!”

    “Yes, I did...” muttered Jalal, under his breath. “Unfortunately, my doing so is one of the impending signs of the apocalypse.”

    “What did you say?” asked Xvartnar.

    “Nothing,” said Jalal. “I’ll tell you later...”

    Xvartnar sighed.

    He took a Duel Disk off his back, and slipped it on his arm.

    “Alright then...” he said. “Since the riddle idea bombed, I’ll make a deal with you...

    “We settle this the same way we did last time... I win, you leave for now, and I’ll give your message to my boss...

    “You win, I’ll turn off the security system, let you into the Black Library, and when you’re done with it, I’ll still give your message to my boss.

    “At least this way I’ll have a chance of lessening some of the anger he’s going to have when he finds out that the money he spent to keep you out isn’t gonna do so for very long.”

    For a minute, Jalal considered refusing, and just forcing his way past.

    But if he got rid of Xvartnar, a new guardian oni would take his place, and the whole thing would start all over again. This had to end...

    “Fine...” said Jalal. “I accept!”

    His sword vanished, and his custom Duel Disk appeared on his arm.

    Xvartnar smirked a little.

    I still have one advantage, he thought, looking at his deck. The boss also splurged on a new deck, one with several cards that are particularly effective against Jalal’s strategy.

    I may have to give the boss the message, but if I can at least beat him this time, it won’t look as bad when I do...


    The half-dragon and the guardian oni looked at each other.

    “Let’s do this!” they both shouted.

    They both drew five cards off their decks.


    (Jalal: 8,000) - - - - - - - - - - (Xvartnar: 8,000)



    “Since you challenged me, I’ll make the first move,” said Jalal.

    He made his first move.

    “I summon my Axe Dragonute to the field.”

    In an aura of darkness a Dragon that looked similar to Ember’s Flamvell Gurnika, only with pitch-black scales, materialized. It carried a nasty, two-bladed battle axe. (2,000 ATK)

    “I’ll set a facedown card for later,” he said, as a reversed card appeared, “and end my turn.”

    “My move...” said Xvartnar.

    He made a draw.

    “I summon Dunames Dark Witch,” he said.

    He played the card, and a pretty female Fairy in a red dress with metallic wings appeared on his side of the field. (1,800 ATK)

    “I see you’ve traded in your Fallen Angels for more respectable ones,” said Jalal.

    Jalal, old buddy, thought Xvartnar, you don’t know the half of it...

    “I give her an Equip Spell,” he continued, “the Cestus of Dagla!”

    Two sharp blades appeared in Dunames’s hands. (2,300 ATK)

    “And I activate Threatening Roar!” shouted Jalal, as his facedown card shot up.

    A bellow sounded over the field, stopping Dunames cold.

    “Eh...” said Xvartnar, as he threw a card into his Disk. “I’ll set this... For later...”

    “My move...” said Jalal.

    He drew a card, and then quickly played a Spell Card.

    “I play Dragon Heart,” he said. “I’m not allowed to summon a Monster on the turn I use this Spell...

    “But I am allowed to select three Dragons from my deck, and send them to the Graveyard...”

    He discarded three cards.

    “...and in return, one Dragon on the field gains a boost.”

    Axe Dragonute roared. (3,000 ATK)

    “Attack Dunames Dark Witch!” he shouted.

    The Fairy wailed as the savage dragon-man struck with its axe, blowing her to pixels.

    “Axe Dragonute now moves to Defense Mode,” said Jalal.

    The axe-wielding Dragon knelt, and held its axe in its lap. (1,200 DEF)

    “I think I’ll activate this,” said Xvartnar.

    His facedown card lifted up.

    “Jar of Greed. Now I get one draw.”

    Jalal looked at him strangely.

    “I end my turn...” he said.


    (J: 8,000) - - - - - - - - - - (X: 7,300)



    Xvartnar made a draw.

    “I’ll set one Monster, and one facedown card, and that’ll be all,” he said, as two cards appeared in front of him.

    Jalal quickly made a draw.

    “I sacrifice Axe Dragonute…” he said.

    The axe-wielder vanished into a globe of light.

    “…to summon Divine Dragon Excelion!”

    The Dragon that appeared looked different than most Dragons in the game. Rather than the Western dragons that dominated the Type, this one looked like an oriental dragon, with a serpentine body, silvery scales, and a mane of long, wispy hair. (1,500 ATK)

    “Uh…” said Xvartnar. “A little weak for a Level 5, wouldn’t you say?”

    “On its own, yes,” replied Jalal. “But Excelion has three effects. And I can choose one for each additional Excelion in my Graveyard.”

    “But…” said Xvartnar.

    Then he stopped short.

    “Oh…” he said. “You put two of them there when you played Dragon Heart, right?”

    “That’s right,” said Jalal. “So first, I’ll choose the effect that gives it 1,000 more Attack Points.

    “And then I’ll choose the effect that lets it attack a second time after destroying a Monster!”

    Excelion roared. (2,500 ATK)

    “Doesn’t seem so weak now, does it?” asked Jalal. “Excelion, incinerate his Monster with celestial blast!”

    The Divine Dragon blasted a bolt of pure light at the reversed Monster. Skelengel appeared on the card briefly before shattering.

    “I get to draw one card,” said Xvartnar, making a draw.

    “Well I’m not done,” said Jalal. “It gets to attack twice, remember?

    “Attack him directly!”

    Excelion breathed its mighty blast again.

    “Go, Trap Card!” shouted Xvartnar.

    His facedown card shot up.

    “Defense Draw. Now, I take no damage, and I get to draw another card...”

    The bolt of energy dissipated into sparkles of light. He made another draw.

    Quite a lot of draw power in this deck of his, thought Jalal. He’s setting up for something...

    “I end my turn...” he said.

    Xvartnar made a draw.

    Sweet... he thought.

    He quickly played a Spell Card, and some very distinctive music started to echo through the chamber.

    Jalal recognized the tune. Being a member of the upper class, he had attended opera enough times to recognize the famous melody from Wagner’s Die Walküre...

    And he knew well the effect of Ride of the Valkyries in a game of Duel Monsters.

    Three Valkyries, women in golden armor on white horses, holding shields and swords, appeared in front of Xvartnar. The only noticeable difference between them was the color of their hair. One’s was red (1,000 ATK), another’s was green (1,600 ATK), and the last one’s was pink. (1,600 ATK)

    “Impressive, ain’t it?” said Xvartnar. “And what’s more, each of these Valkyries has a special effect. Let’s start with Valkyrie Zweite.”

    The pink-haired Valkyrie pointed her spear at Divine Dragon Excelion, and it shattered into pixels.

    “Next,” said Xvartnar, “Valkyrie Erste removes a Monster in your Graveyard from play, and assumes its Attack Score. Like your Axe Dragonute.”

    The card slipped out of Jalal’s discard slot, and the green-haired Valkyrie glowed with golden energy. (2,000 ATK)

    “Finally, Valkyrie Dritte gains 100 Attack Points for each of your cards that have been removed from play.”

    (1,100 ATK)

    “Okay ladies... Sick ‘em!”

    The three Valkyries galloped towards Jalal, swords first. He staged backwards as the points stabbed into him, and then fell on one knee.


    (J: 3,300) - - - - - - - - - - (X: 7,300)



    “Hurts, doesn’t it?” asked Xvartnar.

    “Enjoy it while you can...” growled Jalal, getting up. “Since you summoned them with Ride of the Valkyries, they’ll all go back to your deck when you end your turn.”

    “I know that,” said Xvartnar. “So, since I haven’t made a Normal Summon yet, I’m gonna set a Monster...”

    A reversed Monster appeared.

    “Then I’ll set this...”

    A reversed card appeared.

    “And ladies, it’s been a pleasure...”

    The three Valkyries vanished.

    “Oh, yeah,” said Jalal, as he made a draw. “I’m sure you’re a hit with all the lady demons…”

    Xvartnar frowned.

    “I play Cards of Consonance!” exclaimed Jalal, as he played a Spell Card. “I just have to toss one Dragon-Type Tuner with 1,000 Attack Points or less…”

    He discarded Debris Dragon.

    “…and I get to draw two cards.”

    He made two draws.

    “I’ll throw three cards facedown, and then summon Luster Dragon!”

    Three reversed cards appeared, and then the beautiful, sapphire Dragon appeared in an aura of light. (1,900 ATK)

    “Attack his Monster!” he shouted. “Sapphire spark!”

    Luster Dragon blasted a beam of pure energy at the hidden Monster. A Morphing Jar appeared on the card, and was blown to dust.

    “I figured as much,” said Jalal, as he discarded the one card left in his hand.

    They both made five draws. Jalal looked them over.

    “It’s your move, pal,” he said.

    Xvartnar chuckled, and made a sixth draw.

    He fit two cards into his Disk, and two reversed cards appeared next to the one he already had.

    “That’ll do for now,” he said.

    Jalal lifted an eyebrow.

    “No Monsters?” he said.

    He drew a card.

    This couldn’t be as easy as it seems, he thought. I’d better wait before summoning a Monster…

    “Luster Dragon,” he said, “attack…”

    “I activate… Wotan’s Judgment!” exclaimed Xvartnar, as one of his facedown cards lifted up.

    A bearded man in a green cloak appeared in front of him, and held a cudgel in front of himself menacingly.

    “To play this card, I’ve got to swap a Spell Card from my hand with the top card from my deck…”

    He took the top card off his deck, and placed a card on top.

    “…then I shuffle my deck…”

    His Disk reshuffled the deck.

    “…and your Battle Phase ends right now.”

    “I’ll set a Monster, and end my turn,” said Jalal, setting a card.

    A concealed Monster appeared next to Luster Dragon.

    Didn’t miss a beat, thought Xvartnar with a frown. Can anything at all unnerve this guy?

    He made a draw.

    “Just what I was looking for,” he said.

    “I play the Continuous Spell Card, Valhalla, Hall of the Fallen!”

    He played the card, and the arena became immersed in a golden light...

    After a few seconds, it had been transformed into a vast hall, with red curtains and marble pillars, with a throne at the far end.

    “Fitting I should use this card, Jalal,” said Xvartnar. “The Valkyries were the Choosers of the Slain... They took the souls of warriors who died in battle to this grand hall, where Odin was their host...”

    “Only half of them, actually,” replied Jalal. “The other half went to a similar palace called Fólkvangr, where Freya was the ruler. Valhalla simply gets more attention because it’s mentioned in more stories.”

    Xvartnar growled.

    “You always have to one-up me, don’t you?” he shouted.

    “Well, I tend to read books, rather than horde them like your employer does,” said Jalal.

    “Uh... touché...” said Xvartnar.

    He played a card.

    “Well, fine by me, because this Spell lets me Special Summon a Fairy every round, so long as I have no Monsters on the field. So say hello to Valkyrie Brunhilde!”

    Another Valkyrie materialized, one who looked much like the others, only with blue hair. (1,800 ATK)

    “Brunhilde is known among the Valkyries as a dragon-slayer, Jalal, so much that she gains 300 Attack Points for each one on the field.”

    (2,100 ATK)

    “I could attack your Luster Dragon... But... I got a better idea...”

    One of his two facedown cards lifted.

    “I activate Call of the Haunted, to bring back Dunames Dark Witch.”

    Dunames reappeared in an aura of light. (1,800 ATK)

    “And then, I sacrifice her...”

    Dunames vanished into a globe of energy.

    “...for Fortune’s Chariot!”

    In an explosion of radiance, a golden chariot, pulled by two horses, appeared next to Brunhilde.

    Brunhilde quickly dismounted her horse, which faded into light, and mounted the chariot, taking the reigns.

    “With my Valkyrie Union Equipped with Fortune Chariot,” continued Xvartnar, she’s able to attack directly, so long as I cut her Attack Score in half.

    “Think I’ll do just that...

    “Attack directly! Pride of Asgard!”

    Brunhilde urged the two horses forward, and the Chariot flew at Jalal. (1,050 ATK) Jalal grunted as she made a swipe at him with her blade.


    (J: 2,250) - - - - - - - - - - (X: 7,300)



    “Who says opera is always boring?” said Xvartnar, as she landed back on his side of the field. “Next, I’ll activate this...”

    His last facedown card lifted up.

    “Erda’s Guidance. I toss one card...”

    He discarded a Spell Card, Swan Maiden.

    “And I get to take a Trap Card from my Graveyard and set it on the field.”

    A set card appeared.

    “And I end my turn.”

    It’s obviously Wotan’s Judgment, thought Jalal. This guy is persistent, I’ll give him that...

    He drew a card. He looked at the Spell Card.

    But that’s all I’ll give him...

    “I play Stamping Destruction!” he shouted.

    He played the Spell Card, and Luster Dragon slammed its foot down, sending a shockwave towards the facedown card, which was, as he expected, Wotan’s Judgment. It shattered into pieces.

    “Eh, no big deal...” said Xvartnar.

    “You also lose 500 Life Points,” said Jalal.

    “Eh...” said Xvartnar.

    “Next, I sacrifice this Monster...” said Jalal.

    His hidden Monster vanished.

    “...to summon White-Horned Dragon!”

    With a loud screech, a new Dragon appeared. It had blood-red scales, an armored hide, large wings, and a horn like that of a unicorn growing from its forehead. (2,200 ATK)

    “You big dummy!” laughed Xvartnar. “That just makes Brunhilde stronger!”

    (2,400 ATK)

    “But White-Horned Dragon has a special effect,” said Jalal. “By summoning it, I can remove up to five Spell Cards in your Graveyard from play.”

    Cestus of Dagla, Ride of the Valkyries, Swan Maiden, and Erda’s Guidance appeared above Xvartnar’s head, and vanished into nothing.

    “And then, its Attack Score is increased by 300 points per card!”

    (3,400 ATK)

    “Attack Valkyrie Brunhilde!” he shouted. “Horn Drive Buster!”

    White-Horned Dragon dive-bombed the Valkyrie, using its horn like a lance. There was an explosion at the point of impact. Xvartnar shielded himself...

    When the smoke cleared, the Fortune Chariot was gone, but Brunhilde was still there, once again on her regular mount.

    “My Monster survived...” sneered Xvartnar. “She used the Chariot as a shield...”

    “Then I’ll move Luster Dragon to Defense Mode, and end my turn,” said Jalal.

    Luster Dragon folded its wings, and curled up in a defensive position. (1,600 DEF)


    (J: 2,250) - - - - - - - - - - (X: 5,800)



    “My draw…” said Xvartnar, drawing a card.

    He looked at the Spell Card.

    “I’ll throw this facedown,” he said, as it appeared behind Brunhilde.

    “Then I’ll attack with Brunhilde!”

    Brunhilde charged at Luster Dragon, and with one swipe of her broadsword, cut it in half. Her Attack Score fell to 2,100.

    “You’re probably wondering why I did that,” said Xvartnar. “Well…”

    “What, kept her in Attack Mode?” asked Jalal. “I know about her other effect… She can survive a battle if you shave 1,000 points off her Defense Score. And with it at 2,000, it would take three attacks to defeat her.”

    Xvartnar grit his teeth.

    “Then make your move and try it,” he dared.

    “I’ll accept that challenge,” said Jalal, making a draw.

    One of his three facedown cards lifted up.

    “I activate Immortal Dragon, to summon Debris Dragon back to the field.”

    The silvery-scaled Tuner Dragon appeared next to White-Horned Dragon. (1,000 ATK)

    “Now, I’ll Tune together Debris Dragon and White-Horned Dragon…”

    Debris Dragon turned into four glowing stars. Then White-Horned Dragon turned into six. They started circling around the ceiling.

    “Ten Levels??” gasped Xvartnar.

    Then Valhalla itself started to shake. A wall of fire rose behind Jalal.

    “What’s going on??” shouted the guardian oni.

    Jalal chanted.

    “An inferno of burning fire rises from the flaming pits of Hell. Clustering stars call forth a draconian fury like none other! Rage times three!”

    A huge creature started to rise behind him. Six glowing eyes appeared in the darkness, and then a roar sounded through the great hall that could best be described as three roars combined…

    “Synchro Summon… Trident Dragion!”

    The beast was bigger than any of his other Dragons, and looked far meaner. It had red scales, and no limbs except for the huge wings on its back. Most remarkable, it had three vicious Dragon heads on serpentine necks. (3,000 ATK)


    Continued…

  27. #107
    Banned
    Join Date
    Jan 2003
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    6,571

    Default Re: Shadowchasers: Power Primordial

    Continued from last post:



    “Heh…” said Xvartnar, nervously. “Okay, that’s… impressive… but… Didn’t your White-Horned Dragon have more Attack Points?”

    “That it did,” said Jalal, “but this big guy has a powerful effect. By Synchro Summoning it, I can destroy up to two of my cards, and for each one I destroy, it gets an extra attack.”

    Jalal’s two facedown cards lifted up and shattered into pieces.

    “Those were Statue of the Wicked Traps!” shouted Xvartnar.

    “Indeed!” replied Jalal. “And that means I get two Wicked Tokens!”

    Two ugly Fiends appeared, one to each side of Trident Dragion. They looked like large serpents with demonic faces, wearing Egyptian headdresses. (1,000 ATK x2)

    “And because I destroyed those cards,” said Jalal, “Trident Dragion can attack three times!

    “Attack Valkyrie Brunhilde! Flame Fury!”

    A super-hot blast of fire shot out of Trident Dragion’s left head. Brunhilde screamed, and her Defense Score fell down to 1,000. Xvartnar struggled, and sweat appeared on his brow.

    “Again!” shouted Jalal. “Second Flame Fury!”

    Brunhilde screamed again as the fire from the beast’s right head roasted her, and her Defense Score fell to zero.

    “Finish her off! Final Flame Fury!”

    Trident Dragion shot an even more intense blast from its central head, and Brunhilde didn’t even get a chance to scream this time. She was incinerated in an instant.


    (J: 2,250) - - - - - - - - - - (X: 3,100)



    “I’m not done with you!” shouted Jalal. “Wicked Tokens… Attack him directly!”

    “Ergh…” growled Xvartnar. “I activate my Spell Card…”

    His set Quickplay Spell lifted up.

    “Celestial Transformation. Now I can Special Summon a Fairy from my hand to defend me.

    “Her Attack Score will be cut in half, but I can summon her in Defense Mode!”

    In an aura of light, Valkyrie Dritte appeared, holding her shield in front of her. (1,600 DEF)

    “In that case,” said Jalal, “I’ll set this card facedown...”

    A reversed card appeared.

    “...and my turn is over. That means the Monster you summoned with Celestial Transformation is destroyed.”

    Dritte shattered into pixels.

    “Yeah, yeah...” said Xvartnar, drawing a card.

    He quickly played it.

    “All right Jalal... I play the Spell Card, Card of Demise... I get to draw cards until I have five... The downside is, after five turns, I lose my whole hand.”

    “Not bad...” replied Jalal. “But using that card requires that you be actually able to count to five.”

    Xvartnar growled and held his forehead.

    “You know,” he shouted, “I think I liked you better when you had no sense of humor!

    “Anyway...”

    He made four draws. He looked over the four cards.

    Well what do you know... he thought. This is just what I need to get rid of triple-ugly...

    “I play Awakening from Beyond,” he said, as he played a Spell Card. “You get to draw twice, but I get to recover a Monster from my Graveyard.”

    Jalal made two draws, and Xvartnar took Valkyrie Brunhilde from his discard slot.

    “Since you seem to know so much about Norse mythology,” he continued, “I’m sure you know that death is never permanent for a warrior who fights in Valhalla. Thanks to its effect, Brunhilde returns.”

    Brunhilde appeared once again, astride her mount. (1,800 ATK) –> (2,100 ATK)

    “In case you didn’t notice, her Defense Score is set back to its base. But that’s not going to matter due to this Equip Spell...”

    He played a card, and Brunhilde’s normal sword was replaced by a glowing, silver one with a bejeweled hilt.

    “Enchanted Sword Nothung!” exclaimed Jalal.

    “That’s right!” replied Xvartnar. “Simply by activating it, I can remove that three-headed eyesore from play...”

    Trident Dragion vanished into ripples of light.

    “...AND, the same thing will happen to any Dragon that comes near her!” he. “Plus, the Sword raises her Attack Score by 400!”

    (2,200 ATK)

    “Go!” he shouted. “Tear down that Wicked Token!”

    Brunhilde charged at the Token on the right, and swung Nothung at the evil statue, smashing it to pieces.


    (J: 1,050) - - - - - - - - - - (X: 3,100)



    Jalal frowned, and his facedown Trap Card lifted up.

    “I activate... Damage Gate,” he said. “It lets me Special Summon a Monster from my Graveyard with equal or less Attack Points than the amount of damage I took.”

    Golem Dragon appeared, crouching in Defense Mode. (2,000 DEF)

    “Eh?” said Xvartnar. “Hold up... I thought you had Dark End Dragon in your deck...”

    “I do...” said Jalal. “What’s your point?”

    “So... Why didn’t you use Damage Gate to bring back Debris Dragon?” asked Xvartnar. “You could have used Dark End to get rid of my Monster, and...”

    “You should study up on Tuners more, Xvartnar,” said Jalal. “Level 4 Tuners usually come with strings attached. Debris Dragon can’t be Tuned with another Level 4 Monster.”

    “In that case, Jalal, I end my turn...” said Xvartnar. “I don’t see what you’re gonna do with those two guys anyway...

    “Unless you can attack my Valkyrie three times with something other than a Dragon, she’s untouchable.”

    Jalal drew a card.

    “Not quite,” said Jalal. “Those two cards I drew thanks to your Awakening from Beyond gave me half of the solution...

    “And the card I just drew gave me the other half.

    “I play Mystical Space Typhoon!”

    The cyclone blew towards Brunhilde, blowing Enchanted Sword Nothung out of her hand. It shattered against the wall of Valhalla.

    “Now...” said Jalal. “I sacrifice both my Monsters...”

    The Wicked Token and Golem Dragon vanished into orbs of light. Rays of white and black energy shot out from the spots where the two Monsters were.

    “Oh... no...” said Xvartnar. “Not this guy again...”

    A giant Dragon loomed over the field. It wasn’t as big as Trident Dragion, but it was just as menacing. Its right side was pure white, and had a feathered wing. Its other side was pitch black, and had a bat wing. It had two tails, and radiated light one moment, and shadows the next.

    (2,800 ATK)

    “Ho boy...” said Xvartnar.

    “Light and Darkness Dragon...” ordered Jalal, “attack Valkyrie Brunhilde with Dark Baptism!”

    The mighty Dragon breathed a blast of pure darkness from its jaws, enveloping Brunhilde in utter darkness...

    “I use Brunhilde’s effect!” shouted Xvartnar.

    “Not a chance,” said Jalal.

    Light and Darkness Dragon crackled with energy, and its Attack Score fell to 2,300. Brunhilde shattered into pixels.

    “Your Valkyrie’s effect failed, Xvartnar,” said Jalal. “Just like the effect of any card you try to play, so long as my Dragon can deduct 500 points from both its Scores.

    “I’ll set one card facedown, and end my turn.”


    (J: 1,050) - - - - - - - - - - (X: 2,400)



    Xvartnar drew.

    He looked at the facedown card Jalal had just set. Then he looked at the four cards in his hand.

    Then he smiled.

    You aren’t gonna fool me this time, Jalal, he thought. You’re pulling the exact same trick you did before!

    The facedown card is a third Statue of the Wicked. When your Dragon runs out of juice and I destroy it, it will be destroyed too, you’ll get another Token, and another Monster from your Graveyard from its effect. Then you’ll retrieve that thing from your Graveyard and summon it again.

    Well... This time, I’m ready for ya!


    “I set a Monster, and two facedown cards!” he shouted.

    Two vertical reversed cards appeared, and one horizontal.

    “Your move...”

    Jalal made a draw.

    “Light and Darkness Dragon, attack!” he shouted. “Shining Breath!”

    This time the Dragon blasted a beam of pure light. Skelengel appeared on the card, and was blown to bits.

    “I activate the effect of Skelengel...” said Xvartnar.

    “No you won’t...” said Jalal.

    Light and Darkness Dragon pulsated with energy again. (1,800 ATK)

    “It’s your move...” said Jalal.

    Xvartnar chuckled as he made a draw.

    He looked at it. It was Nobleman of Crossout.

    “Hmm!” he said.

    “I activate Reckless Greed...” he said, as one of his facedown cards lifted up.

    The Dragon radiated its aura again, and the Trap Card shattered. (1,300 ATK)

    “Next, I activate Shadow Spell,” he said, as his other Trap Card lifted up.

    Once again, Light and Darkness Dragon reacted, blowing the card to shards. (800 ATK)

    “Heh, seems your big bad Dragon is all out of power, Jalal!” he laughed.

    He took one of the two cards from his hand.

    “I summon Banisher of the Radiance!”

    In an aura of light, a faceless, legless figure wearing a cape, with a pulsating mass in its chest appeared. (1,600 ATK)

    “When this guy is on the field,” he said, “all cards that would normally go to the Graveyard are instead removed from play. So it seems your Dragon’s effect ain’t gonna work this time...

    “Banisher of the Radiance... Attack!”

    Jalal smirked as the weird Fairy prepared to fire a beam of light at the huge Dragon.

    His facedown Spell Card, which was clearly not Statue of the Wicked, shot up.

    “I activate Forbidden Chalice,” he said.

    “HUH?” said Xvartnar. “Forbidden Chalice?”

    “It increases a Monster’s Attack Score by 400,” said Jalal, “and robs it of its effect until the End Phase.”

    “Wait...” said Xvartnar, as his eyes opened wide, “if that Dragon loses its effect...”

    Light and Darkness Dragon roared... (3,200 ATK)

    Xvartnar covered his head as the huge Dragon unleashed its counterattack, reducing Banisher of the Radiance to a pile of smoldering ashes.


    (J: 1,050) - - - - - - - - - - (X: 800)



    “Anything else?” asked Jalal.

    Xvartnar hung his head. Light and Darkness Dragon would regain its effect when he ended his turn, which meant that Nobleman of Crossout wouldn’t even be useful as a bluff.

    “I give up...” he said, with a voice full of bile.

    The Duel Disks deactivated, and the Dragon and Valhalla vanished.

    “Lead the way, Xvartnar,” said Jalal. “And it is in your best interest to keep your word and give your boss my message.”

    “Because if you have to force your way past me again, you’re gonna kill me, right?” asked Xvartnar.

    “Remember that joke I made?” asked Jalal. “I said something afterwards, I told you I’d tell you what it was later...

    “What I said was, my making a joke is one of the impending signs of the apocalypse.

    “Something is brewing in my neck of the woods that may threaten not only my world, but several others. So my having more use of the Black Library will be a benefit to your boss as well as to me...”


    * * * * * * * * * *



    “Down the hall and up the stairs, it said...” said Ember. “It didn’t say these stairs went up five floors. Would it kill them to have put an elevator in this place?”

    She stopped. She squirmed a little.

    Something was moving inside her sweater, on her back.

    She reached under and felt... Feathers?

    “Gabriel!” she shouted, pulling the young phoenix out.

    “Heh...” chuckled Gabriel. “Spell wore off...”

    “Spell?” asked Ember.

    “I uh...” said Gabriel. “Used a little trick to take the form of a fire opal, and hide in the back of your sweater...

    “I know you didn’t want me to come, but hey... I felt left out!”

    “Gabriel, I swear...” said Ember. “If you ruin this whole thing, you are gonna wish you were never hatched.”

    “Well... He doesn’t seem to mind,” said Gabriel.

    “He?” said Ember.

    Then she saw what he meant. The strange distance warping effect had happened again. She was one staircase up, facing another marut who was in front of a door.

    The marut said nothing. It simply opened the door, and stood aside.

    “Well...” said Ember. “I can’t tell you to go home, since home is several million light years away...

    “So just stay out of trouble, okay?”

    She walked into the door.



    ERDA’S GUIDANCE (Spell Card)

    Normal Spell

    Image:
    A woman in a white dress with green hair in a sitting position holding a staff.

    Card Description: Discard one card from your hand. Select one Trap Card from your Graveyard and set it facedown on your side of the field.



    RIDE OF THE VALKYRIES (Spell Card)

    Normal Spell

    Image:
    A collection of ancient palaces amid the clouds.

    Card Description: Special Summon any number of “Valkyrie” Monsters from your hand (except those named “Element Valkyrie” or “Cyber Valkyrie”). During the End Phase of the turn, return all Monsters Special Summoned with this card's effect back to your deck. Then, shuffle your deck.



    ENCHANTED SWORD NOTHUNG (Spell Card)

    Equip Spell

    Image:
    A silvery, glowing sword against a starry, night sky.

    Card Description: When this card is activated, select one Dragon-Type Monster on the field and remove it from play. The Equipped Monster gains 400 Attack Points. When the Equipped Monster battles a Dragon-Type Monster, destroy that Monster without applying damage calculation and remove it from play.



    WOTAN’S JUDGMENT (Trap Card)

    Counter Trap

    Image:
    A man in a green cloak and a hood, pointing with a wooden staff.

    Card Description: Activate when your opponent declares an attack. Draw one card from your deck, and place one Spell Card from your hand on the top of your deck. Then, shuffle your deck. End the current Battle Phase.



    SWAN MAIDEN (Spell Card)

    Normal Spell

    Image:
    A flying swan superimposed over a nymph with her eyes closed.

    Card Description: Special Summon one “Valkyrie” Monster from your hand (except an “Element Valkyrie” or a “Cyber Valkyrie”).



    VALKYRIE BRUNHILDE (Monster Card)

    Card Specs

    Type:
    Fairy/Effect
    Attribute: Light
    Level: 7
    ATK: 1,800
    DEF: 2,000

    Card Description: When this card is in Attack Position, increase the ATK of this card by 300 for each Warrior- and Dragon-Type Monster on the field. If this card is attacked, you can decrease the DEF of this card by 1000. If you do, this card is not destroyed as a result of battle.



    VALKYRIE DRITTE (Monster Card)

    Card Specs

    Type:
    Fairy/Effect
    Attribute: Light
    Level: 4
    ATK: 1,000
    DEF: 1,600

    Card Description: Once per turn, during your Main Phase, you may increase the ATK of this card by an amount equal to the number of your opponent's Monsters that have been removed from play x100. The ATK increase lasts until the End Phase.



    VALKYRIE ERSTE (Monster Card)

    Card Specs

    Type:
    Fairy/Effect
    Attribute: Light
    Level: 6
    ATK: 1,600
    DEF: 1,800

    Card Description: Once per turn, during your Main Phase, you may remove one Monster in your opponent’s Graveyard from play. The ATK of this card becomes the ATK of the removed Monster until the End Phase of the turn.



    VALKYRIE ZWEITE (Monster Card)

    Card Specs

    Type:
    Fairy/Effect
    Attribute: Light
    Level: 5
    ATK: 1,600
    DEF: 1,600

    Card Description: When this card is Normal Summoned, Flip-Summoned, or Special Summoned, destroy one Monster on your opponent's side of the field.



    FORTUNE CHARIOT (Monster Card)

    Card Specs

    Type:
    Beast/Union/Effect
    Attribute: Wind
    Level: 6
    ATK: 0
    DEF: 0

    Card Description: Once per turn, during your Main Phase, if you control this card on your side of the field, you may Equip it a “Valkyrie” Monster you control (except an “Element Valkyrie” or a “Cyber Valkyrie”) as an Equip Spell Card OR change it back to a Monster in face-up Attack Position. A Monster Equipped with this card can attack your opponent directly; if it attacks directly using this effect, reduce its ATK by half for the damage step only. (One Monster can only be Equipped with one Union Monster at a time. If the Monster that this card is Equipped to is destroyed in battle, this card is destroyed instead.)

    Note: The proceeding ten cards were all used by Ziegfried at various times during the original anime’s KC Grand Prix Arc. Creative credit goes to the writers of those episodes.



    DRAGON HEART (Spell Card)

    Normal Spell

    Image
    A classic-looking dragon, with a large ruby over it’s heart.

    Card Description: Select three Dragon-Type Monsters from your deck and send them to the Graveyard, and select one Dragon-Type Monster you control. The selected Monster gains 1,000 Attack Points until the End Phase of the turn. You cannot Normal Summon or set a Monster this turn.

    Note: "Dragon Heart" was first used by Fubuki in the "Yu-Gi-Oh GX" episode "The Darkness Within". Creative credit goes to the writers of that episode.



    CARD OF DEMISE (Spell Card)

    Normal Spell

    Image:
    An executioner about to chop a deck of cards in half with a guillotine.

    Card Description: Draw cards from your deck until your hand consists of five cards. On your fifth Standby Phase after the activation of this card, send every card in your hand to the Graveyard.

    Note: “Card of Demise” was used by Kaiba several times in the original anime, originally in “Clash in the Coliseum (Part 4)”



    AWAKENING FROM BEYOND (Spell Card)

    Normal Spell

    Image:
    A ghostly face superimposed over a group of coffins.

    Card Description: Your opponent draws two cards. Add one Monster Card from your Graveyard to your hand.

    Note: “Awakening From Beyond” was first used by the Pharaoh in the original anime episode “The Final Duel (Part 3)”. Creative credit goes to the writer of that episode.



    Next:

    Police never go on duty alone. An officer always has a partner with him – or her. The duelist I’m facing now was Zeyeye’s partner, and was the other officer who arrested Jetta.

    Thing is, he doesn’t seem angry at all. He seems more depressed than anything else. Is he depressed for the same reasons Zeyeye was angry, or is there something deeper to it?

    A duel can tell a lot about a person, and since I have to face him anyway, I might find out.

    What’s the name of the next chapter? Can’t tell you. This time I have to keep it secret for now.




    Shadowchaser Files

    Matthew Greenberg, Artifact Hunter


    When Israel first gained its independence, many governments, mostly those who didn’t recognize it, doubted it would last long. Despite this, the Jewish state has persevered to the present day. But so has the conflict it has had to maintain to do so. Anti-Semitism is one evil that has yet to leave the world, and Israel’s struggle is far from over.

    Matthew Greenberg is a member of the Israeli Parliament who happens to be Aware (in fact, he is the Shadowchasers’ government contact in Israel). He has dedicated much time towards finding a weapon that only an Aware would believe exists... An artifact that was said to have defended Jews from anti-Semitism once before. He seeks to find the golem of Rabbi Judah Loew ben Bezalel.

    This Jewish legend is well known among scholars. In the 16th Century, the Jews of Prague were persecuted by the Holy Roman Empire, and were to be either expelled or killed. To protect the Jewish community, the rabbi created a golem out of clay.

    Of course, clay golems are a dime a dozen to those who craft such constructs, but the legend hints at an exceptional one. It was intelligent, and far stronger than most clay golems. Some versions of the legend said it could see through walls, turn it self invisible, create fire from its hands, and even fly.

    Rabbi Loew brought the construct to life via rituals and Jewish incantations. The final step was to inscribe the Hebrew word “emet” (“truth” or “reality”) on its forehead. But the golem’s construction was flawed. In one version, it became violent, killing gentiles and spreading fear. Some say the golem fell in love, but was rejected, and became a violent monster. In the most extreme version of the legend, it even turned its rage on Jews on occasion, endangering the very community it was supposed to protect.

    The Emperor begged Loew to destroy the golem, promising to end the persecution. Loew deactivated it by simply erasing the first letter of “emet”, leaving “met” (which meant “dead”). The Emperor realized that this would only render the golem comatose, and able to be revived if it was ever needed again.

    Some say that the golem was stored in the attic genizah of the Old New Synagogue of Prague. One urban legend of the 20th Century even claims that during World War II, a Nazi soldier broke into the attic to try to stab the golem, and his broken and battered body was found on the street below the next morning. At any rate, the attic is not open to the public. Some say that the golem was moved from the attic and buried in the cemetery in Prague’s Žižkov district, where the Žižkov Television Tower now stands.

    Greenberg is certain the golem exists, but he does not believe it is hidden in either place. Wouldn’t someone have stolen it and used its power if its location had been so obvious? Greenberg believes that the artifact is hidden in some other, more secure area of the Czech Republic, or perhaps one of its bordering countries, and has spent considerable resources to find it.

    Of course, there are some that think his effort is foolish, and not just people who doubt that the golem exists. Some are certain it does, and point to the fact that it was an unstable creation that posed as much of a threat to the Jewish community as it did to those who threatened it. Greenberg is aware of this concern, but he knows that many advances have been made to how golems are handled since the 16th Century, and thinks that this exceptionally powerful golem may be controllable if the right persuasion is used.


    Story Ideas: It is entirely possible that Rabbi Loew’s golem exists, and what Greenberg doesn’t realize is, he is walking a slippery slope by trying to unearth it. Artifacts like this one are objects of incredible, unfathomable power that are not meant to be used frivolously. When mortals play with the toys of the gods, bad things tends to happen. Loew likely shouldn’t have built it in the first place, but he felt he had little choice.

    If Greenberg does indeed find the golem and succeeds in controlling it, his control will likely not last long. Loew’s golem is intelligent, and very much a living creature. To make things worse, artifacts are notoriously hard to destroy. It might take a lot of effort and research to find a weakness in this powerful engine of destruction.


    Deck Suggestions: If he has to duel (which he does occasionally while seeking out information on his goal) Greenberg doesn’t use Ancient Gears (as they are golems in name only, in his eyes) but rather Rock-Type Monsters with powerful effects. He doesn’t use Exxod, but uses several powerful strategies, like using Inferno Reckless Summon to summon three Mine Golems, and then trigger Minefield Eruption. Another powerful maneuver is to use Stone Statue of the Aztecs combined with Fairy Box. He rarely even has to attack with the Monsters he uses, letting their effects and his Trap Cards do the work.
    Last edited by Dark Sage; 8th May 2010 at 05:49 AM.

  28. #108
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    Default Re: Shadowchasers: Power Primordial

    DUEL THIRTY-EIGHT






    Ember entered another room that seemed to be, in most aspects, identical to the first. The only difference she could see was that there was only one marut guarding the exit.

    The marut pulled a switch, and steam shot out of the chamber where the checkpoint’s guard was held in suspended animation. Slowly, it opened.

    A humanoid figure stumbled out, clutching his head. Ember might have mistaken him for an elf at first, but his ears were even longer, and he was muscular, not svelte like most elves. He wore a vest and trousers made of the same material as Zeyeye’s clothing.

    He shook his head, and slowly opened his eyes.

    “Uh...” he said. “So... You’re Jetta’s sponsor?”

    “You say that like you’re disappointed,” said Ember.

    “I... kind of expected someone older-looking...” said the officer. “Odd... Are you the dominant species on your planet?”

    “Uhm...” said Ember. “Well...”

    “A member of the clergy I see...” he said.

    “What makes you think that?” said Ember, not knowing whether to feel offended or flattered.

    “I’ve never seen anyone but a priest or priestess have a phoenix as a companion,” replied the alien.

    Ember looked at Gabriel and sighed.

    “Long story...” she said. “But no, I’m not any religious leader... I’m just...”

    She paused.

    “I guess I’m law-enforcement, like you are...”

    The man sighed.

    “Figures...” he said.

    “You were Zeyeye’s partner?” asked Ember.

    “She was rude, I take it?” he asked. “And she denied everything, right?”

    “Are you going to admit you were on the take?” asked Ember.

    “Why deny it?” sighed the officer. “After the public outcry started, it was the worst kept secret in the galaxy. We were on the take, and so were a few of our superiors. But records were destroyed, and paper trails were purposely misled.

    “The judge had obviously hoped his ruling would elect a confession, but double-crossing the Psurlons was simply too dangerous...”

    “Officer Zamamnic...” said the marut, with a tone of annoyance.

    A Duel Disk similar to the one used by Zeyeye appeared on Zamamnic’s arm.

    “At least the Psurlons aren’t in charge here,” he said. “Now that you’ve finally come, I can do my duty as a true Harmonium...”

    “Fine,” said Ember. “Let’s do it, then...”

    The two Disks activated.


    (Ember: 8,000) - - - - - - - - - - (Zamamnic: 8,000)



    “I’ll make the first move...” said Zamamnic, whipping his first draw off his deck.

    He set a card on his Disk, and a reversed Monster appeared.

    “Mmm,” he said.

    Defending on his first turn? thought Ember. Well, this is clearly different than his partner...

    She drew a card. It was Firedog.

    Gabriel let out a chirp of delight.

    “Button your beak...” whispered Ember, out of the side of her mouth.

    “I summon Flamvell Firedog!” she shouted.

    In a roaring fire, the hellhound leapt onto the field. (1,900 ATK)

    “All right! Toast his Monster!”

    Firedog unleashed a stream of flame at the card...

    Couching on the card was a chunky, bald man with a grim face, holding a spear, wearing a loose robe and a pair of pantaloons. (1,900 DEF)

    “Gravekeeper’s Guard!” shouted Ember.

    “That’s right!” replied Zamamnic. “The battle is a draw, and due to his Flip-Effect, Firedog is returned to your hand.”

    Firedog vanished, and its card appeared in Ember’s hand.

    Lovely... she thought, taking another card from her hand.

    “I’ll set this,” she said, as a facedown card appeared, “and end my turn.”

    Zamamnic made another draw.

    “I’ll move my Guard to Attack Mode...” he said.

    Gravekeeper’s Guard stood up, and lifted his spear. (1,000 ATK)

    “...and I’ll call out one of his friends... Gravekeeper’s Spear Soldier.”

    A younger, thinner-looking man, dressed in a black robe and carrying a decorated spear appeared next to the Guard. (1,500 ATK)

    Gravekeepers, thought Ember. The original swarming strategy.

    “Spear Soldier,” ordered Zamamnic, “attack her directly!”

    The spearman made a rush at Ember.

    “Sorry,” said Ember, as her facedown card flipped up. “I activate Sakuretsu Armor!”

    Spear Soldier exploded into black pixels.

    “Your Trap saved you from one direct attack,” said Zamamnic with a grin, “but not two.”

    Ember grunted in pain as the Guard jabbed his spear into her torso. She fell on her seat.

    “And that’s all for now.”


    (E: 7,000) - - - - - - - - - - (Z: 8,000)



    “Not the best start,” said Gabriel.

    “You want to change places?” asked Ember.

    She made a draw.

    “I’ll summon Firedog again,” she said.

    Firedog leapt onto the field again, and let out a low growl, sounding somewhat annoyed. (1,900 ATK)

    “Attack!” she shouted. “Annihilate Gravekeeper’s Guard!”

    The hellhound let forth a blast of flame, and the rotund Spellcaster shattered into shards.

    “Next,” said Ember, “I’ll use Firedog’s effect to call forth Neo Flamvell Saber from my deck.”

    The fiery swordsman, holding two burning scimitars, leapt in front of Ember. (1,500 ATK)

    “And when your Graveyard has less than five cards in it, he gains 600 Attack Points.”

    (2,100 ATK)

    “Ho boy...” said Zamamnic.

    “Attack!” shouted Ember. “Flaming saber!”

    Neo Flamvell Saber roared, and pounced on the Harmonium, slashing him twice with his swords and knocking him down.

    Zamamnic got up, and held his head.

    “Man...” he said. “Too bad the Harmonium doesn’t recruit on your world... You could’ve made Sergeant...”

    Ember lifted an eyebrow.

    “Is dueling a common way of resolving disputes for them too?” she asked.

    “Only in special cases,” replied Zamamnic. “Duel Monsters is used in many high stakes wagers in some places... Some worlds have rich gamblers who will bet anything... Technology, land, even whole planets if the ante is right.

    “And Duel Monsters is often used as the medium in such wagers. The Harmonium had to learn it to deal with these sharks.”

    Ember looked at him.

    “I end my turn...” she said.


    (E: 7,000) - - - - - - - - - - (Z: 5,000)



    Zamamnic drew a card.

    “I summon Gravekeeper’s Priestess,” he said.

    “Who?” said Ember.

    Ember had seen Gravekeepers many times, but she had never seen this particular member of the group. It was a woman, dressed in white and gold ceremonial clothing, with a headdress and a blindfold over her eyes. She held a golden staff topped with a cobra-shaped knob. (1,000 ATK)

    “Okay...” said Ember. “That’s... certainly new...”

    “With Priestess on the field,” said Zamamnic, “All Gravekeepers gain 200 points, for both attacking and defending.”

    (1,200 ATK)

    “Plus, while she is here, the field is treated as Necrovalley.”

    “Huh?” said Ember. “Then how come she didn’t gain 500 more points?”

    “She only confers the name,” said Zamamnic, “not the effects.”

    “I don’t understand...” said Ember.

    Zamamnic set a card in his Disk, and a facedown card appeared.

    “You will soon,” he said. “It’s your move...”

    Ember made a draw.

    Even with 200 extra points, she thought, that Gravekeeper isn’t so tough... The facedown card is clearly something bad...

    “I summon Neo Flamvell Shaman...” she said.

    The tribal music started, and the flaming medicine man leapt onto the field. (1,700 ATK)

    Then Zamamnic’s facedown card shot up.

    “I activate Threatening Roar!” he exclaimed.

    “In that case...” said Ember, “I’ll end my turn here...”

    Zamamnic drew a card. He considered for a minute.

    Then Gravekeeper’s Priestess knelt and held her staff on her lap. (1,500 DEF) –> (1,700 DEF) Then a reversed Monster appeared.

    “It’s your move,” he said.

    Ember looked at the reversed Monster.

    It’s likely another Guard, or a Spy, she thought. Those are the Gravekeepers you usually set.

    The Monsters I have can’t beat either Monster’s Defense even when they’re alone, and Priestess will fortify them even more...


    She drew a card.

    Big Bang Shot.

    Heh... How lucky can you get?

    “All right, pal,” she said, “first I’ll set a Monster...”

    A hidden Monster appeared next to her other ones.

    “Then I’ll Equip Saber with Big Bang Shot!”

    Neo Flamvell Saber glowed with energy. (2,500 ATK)

    “All right! Attack his hidden Monster!”

    Saber lunged at the concealed Monster... But to her surprise, it wasn’t a Guard or a Spy. It was a small owl wearing a golden crown.

    “ERGH!” screamed Zamamnic, as it was smashed to pieces.

    Then he caught his breath.

    “Normally, the Flip-Effect of An Owl of Luck lets me take a Field Spell from my deck, and place it on top...”

    A card slipped out of his deck.

    “But with Necrovalley present, I can add it to my hand instead.”

    “Wait a minute...” said Ember. “Necrovalley isn’t...”

    She stopped short.

    “You now see one card that benefits from my Priestess,” said Zamamnic. “There are others...”

    “Well then,” said Ember, “I’ll just get rid of her. Firedog, burn her up!”

    Firedog blasted its stream of flames at Priestess. But while she strained a little under the attack, she didn’t shatter.

    “Huh?” said Ember.

    “I discarded a card when you attacked,” said Zamamnic, as a Monster Card appeared behind him. “A useful thing called Charm of Shabti. My Monster is unharmed.

    “Plus, since my Graveyard now has five cards in it, your Saber loses his bonus.”

    Neo Flamvell Saber fell to an Attack Score of 1,900.

    Not only that, thought Ember, when the cards in his Graveyard amount to eight, Saber is penalized.

    “I have to end my turn,” she said.


    (E: 7,000) - - - - - - - - - - (Z: 3,000)



    “Chin up!” laughed Gabriel. “You’re winning!”

    “Think!” replied Ember. “He was able to take a Field Spell from his deck. What incredibly annoying Field Spell works with Gravekeepers?”

    Zamamnic drew a card.

    Then he placed the Field Spell into his Disk, and the rocky canyons of Necrovalley rose around the two duelists.

    “Oh yeah...” muttered Gabriel.

    “Now that the real Necrovalley is present,” said Zamamnic, “the Graveyards are sealed off, and my Gravekeepers grow stronger.”

    Priestess’s Defense grew to 2,200.

    “Now, I’ll sacrifice Priestess...”

    Priestess vanished into an orb of light.

    “To summon Gravekeeper’s Chief!”

    In an aura of magical energy, the famed chieftain of the tomb guardians appeared, wearing his ceremonial robes and holding a staff resembling the one used by Priestess. (1,900 ATK) –> (2,400 ATK)

    “With him on my side of the field, my Graveyard is unaffected by Necrovalley. And I’m allowed to Special Summon a Gravekeeper from there right now.”

    Priestess appeared again. (1,700 ATK) The Chief rose to an Attack Score of 2,600.

    Ember lifted an eyebrow again.

    “Why her?” she asked. “Wouldn’t your Spear Soldier be more useful, now that you actually have Necrovalley?”

    “She’s more useful than you think,” replied Zamamnic. “Chief, destroy her swordsman!”

    Gravekeeper’s Chief formed a ball of magical energy in his palm, and hurled it, blowing Neo Flamvell Saber to pieces.

    “Now, I’ll attack your hidden Monster with Priestess.”

    Priestess leapt at the reversed card, twirling her staff above her head. Flamvell Paun appeared on the card, right before she clobbered it and blew it to shards.

    “Paun’s effect activates,” said Ember.

    She took Flamvell Archer from her deck, and looked at it.

    “I’ll set this, and end my turn,” said Zamamnic.

    A facedown card appeared behind his two Gravekeepers.


    (E: 6,300) - - - - - - - - - - (Z: 3,000)



    Ember made a draw.

    It was Inferno.

    Lovely, she thought, just what I didn’t need...

    She looked at Priestess.

    This is gonna cost me, she thought, but she has got to go...

    “Firedog, destroy Gravekeeper’s Priestess!” she shouted.

    Zamamnic gave a look of terror as Firedog blasted its flame at Priestess, and this time there was nothing to prevent the attack. Priestess screamed and vanished in a cloud of ash.

    “Uh...” said Ember. “I’ll use Firedog’s effect to summon Flamvell Gurnika in Defense Mode...”

    Gurnika appeared, kneeling and crossing its arms. (200 DEF)

    “Then I’ll move Shaman to Defense Mode.”

    Shaman knelt, and held his baton in his lap. (200 DEF)

    “I’ll set this facedown, and end my turn.”

    A reversed card appeared in a flash of light.


    (E: 6,300) - - - - - - - - - - (Z: 2,800)



    Zamamnic closed his eyes, and drew a card.

    “I activate Rite of Spirit!” he shouted, as his facedown card lifted up.

    Priestess appeared once again. (1,700 ATK)

    Again? thought Ember. Something is seriously wrong here...

    The Chief cast his dark spell, and Firedog howled before shattering into pixels. Then Priestess walloped Gurnika upside the head with her staff, and it shattered.

    “I’ll set a Monster,” he said, “and take a break.”

    A set Monster appeared.


    (E: 5,600) - - - - - - - - - - (Z: 2,800)



    “All right, time out!” shouted Ember.

    “Eh?” said Zamamnic.

    “Do you realize how much more damage I’d have taken if you’d brought back Spear Soldier with Rite of Spirit instead of Priestess? I’d have taken 1,800 more, that’s how much.

    “Why?”

    Zamamnic looked a little embarrassed.

    “None of your business,” he said.

    “I’m no fool, pal...” said Ember, “and I doubt you are either... I saw how much it hurt you when my Firedog attacked her. That card means something to you, right?”

    There was a long pause.

    “She...” said Zamamnic, slowly. “She reminds me of someone... Someone I had to leave behind when the judge made his ruling...

    “What, a friend?” asked Ember.

    Zamamnic didn’t answer.

    “Girlfriend?” asked Ember.

    Zamamnic looked nervous. Ember’s eyes opened wide.

    “Whoa...” she said.

    “You ever been so in love...” said Zamamnic, “that it makes you careless?

    “I wanted to give her everything... I wanted to take her to the royal ball in a golden coach... But on a cop’s salary, I could barely afford dinner and a movie.

    “You know, this is where the philosophy of the Harmonium becomes a little hypocritical. One of their key points is that family is the way to harmony. Heck, the Supreme Commander – at least the guy who held that position when this whole mess started – was happily married, and had five children when I was sent here...

    “He can afford to support a large family... I could never have come close...”

    “Are you saying that’s the reason you agreed to work for the Psurlons?” asked Ember.

    “Would any lawman do differently if offered more from them in a week than your stingy employers paid you in two years?” asked Zamamnic, angrily.

    “I am a lawman, pal!” replied Ember. “And I don’t even get a salary. I have access to a trust fund! And to answer your question, no, I would not take a bribe from a bunch of greedy merchants and agree to arrest someone on trumped-up charges!”

    Zamamnic sighed.

    “Yeah, well,” he said, “truthfully, I wouldn’t either now... When you’re cooped up in a place like this for this long, it lets you do a lot of thinking... A fat lot of good it did me. The whole thing just went too far... Before I knew it, the judge had made his ruling, and the Psurlons didn’t give me any choice but to agree to it. Once you make a deal with them, you do what they tell you. They have ways of making sure of that.

    “I don’t want to be lectured, and I don’t want to be judged. All I want right now is to finish my job here so I won’t owe anything to anyone...”

    Ember looked at Gravekeeper’s Priestess.

    “Seems to me you owe someone a lot...” she said. “It’s my move...”

    She made a draw.

    “I set a Monster, and a new facedown card, and that will be all,” she said.

    A reversed Monster appeared next to Shaman, and a facedown card appeared next to her other one.

    “Then I draw!” shouted Zamamnic, making a draw.

    “And I flip my facedown Monster into Attack Mode.”

    The card flipped up, and a different female Gravekeeper appeared. She was dressed in a black robe, and wore her black hair short. (1,200 ATK) –> (1,900 ATK)

    Uh-oh, said Ember. That one WAS the Spy. And her Flip-Effect...

    “I use Gravekeeper’s Spy’s effect to summon a second Spear Soldier from my deck,” said Zamamnic.

    Spear Soldier appeared again, looking somewhat more overbearing than before. (1,500 ATK) –> (2,200 ATK)

    “Next,” he said, holding up a card, “I’ll summon Gravekeeper’s Descendant.”

    In another aura of darkness, another Gravekeeper appeared that was new to Ember. He looked younger than the other male Gravekeepers, had blonde hair, wore a black vest, jacket, and pantaloons, and held a staff much like those used by the Chief and Priestess. (1,500 ATK) –> (2,200 ATK)

    Not good... thought Ember, looking at the five Gravekeepers.

    “Next, I use Descendant’s effect,” continued Zamamnic. “By sacrificing one Gravekeeper, other than himself, I can destroy one card.”

    The Spy vanished, and Descendant pointed his scepter at the reversed Monster. A bolt of burning lightning shot at the card, blowing it to shards.

    “Now, my Spear Soldier attacks Neo Flamvell Shaman!” he shouted. “Dark pierce!”

    Spear Soldier rushed at the tiki, and jabbed his spear into its center. Ember cried out in pain as the Pyro shattered.

    “Descendant, attack directly!” shouted Zamamnic.

    Descendent blasted the burning lightning again, and this time Ember was the target. She screamed again, and fell to her knees.


    (E: 1,400) - - - - - - - - - - (Z: 2,800)



    “I don’t think that little speech you made helped much...” said Gabriel.

    “Shut up...” said Ember, with sweat pouring down her face.

    She looked up to see Gravekeeper’s Chief prepare another direct attack.

    She hit her Disk, and one of her facedown cards shot up.

    “Activate... Draining Shield!” she shouted.

    The Chief’s blast was halted by a dome of force. Ember felt energy flowing into her.

    “S’okay,” said Zamamnic, as Priestess prepared to attack. “I still have one more shot...”

    “Not while I have this,” said Ember, as her second facedown card lifted up.

    “A Rival Appears?” gasped Zamamnic.

    “That’s right,” said Ember. “It lets me choose one of your Monsters, and Special Summon one from my hand with the same Level.

    “Since your Priestess is Level 3, I can Special Summon Neo Flamvell Garuda in Defense Mode.”

    Garuda appeared, crouching behind its wings. (1,800 DEF)

    “In that case,” said Zamamnic, “I end my turn...”


    (E: 4,000) - - - - - - - - - - (Z: 2,800)



    Ember got up. She looked at the cards in her hand: Inferno, Flamvell Archer, Infernal Flame Emperor, and UFO Turtle.

    Then she looked at Infernal Flame Emperor.

    If only I could summon this guy... she thought. He’d be stronger than anything he’s got... But I need to swap two Monsters to do so, and without being able to Special Summon from my Graveyard, they won’t survive long enough...

    She drew a card.

    Her eyes opened wide.

    Of course! she thought. Kill two birds with one stone...

    She held the Spell Card forward.

    “I’m giving up 800 Life Points to play Brain Control,” she said.

    The huge, fiendish brain appeared above her.

    “Gravekeeper’s Chief, get over here!”

    Two tendrils reached forward from the brain, grabbing Gravekeeper’s Chief, and pulling him over to Ember’s side of the field.

    “With him on my side, my Graveyard is not sealed by Necrovalley, meaning I can remove a Fire Monster from play...”

    Neo Flamvell Saber slipped out of her discard slot, and she pocketed it.

    “...to Special Summon Inferno in Defense Mode.”

    The large pyre with glowing eyes appeared in front of her.

    “Now, I’ll sacrifice Chief and Garuda...”

    The Spellcaster and the Pyro turned into a large orb or light.

    “...for Infernal Flame Emperor!”

    In an explosion of flames, the imperial Pyro appeared with a savage roar. (2,700 ATK)

    “Uh...” said Zamamnic.

    Ember looked at his two Monsters.

    Priestess is still trouble, she thought, but his Descendant is even more dangerous. He can sacrifice Spear Soldier to use his effect to destroy Emperor.

    All right then...


    “Attack Gravekeeper’s Descendant!” she shouted.

    Infernal Flame Emperor conjured up a huge ball of flames, and threw it at the young Spellcaster. Zamamnic fell backwards from the impact...


    (E: 3,200) - - - - - - - - - - (Z: 2,100)




    Continued...

  29. #109
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    Default Re: Shadowchasers: Power Primordial

    Continued from last post:



    Meanwhile, at the ophidia’s palace on Snakeskin Island, Csimith was reclining on a couch while a female ophidia listened to him, carefully taking down notes.

    The female was even more reptilian-looking than Hebi-Na. She had legs, with a long tail behind them, and every square inch of her skin was covered with soft, green scales. Her only mammalian features were her black hair and mammary glands (which were nonfunctional – if there had been a time when female ophidia had been able to nurse their young, it was many millennia ago). Despite this frightening appearance, she wore an expensive, formal Italian work dress. (Finding a Shadowkind tailor who catered to ophidia, which was necessary to accommodate her tail, had been difficult to say the least.)

    Her name was Magdalene, and she wasn’t a psychiatrist, but the ophidia’s version of one – a monitor. And despite how much the ophidia were scared of the Empress, they were frightened of this ophidia even more. Sure, they were in no danger of being eaten in this case, but a monitor could condemn an ophidia in a much different way if she saw the need.

    Monitors were in charge of controlling ophidia who went insane, which, as noted, was more of a problem for them than it was among humans. If a monitor had reason to believe that an ophidia had gone mad, she would technically make a recommendation to the clan leader (Taramanda in this case) that the ophidia be labeled “lost”. But everyone knew that the need to gain the clan leader’s permission was a farce. No clan leader ever disagreed with a monitor, because if a monitor said that an ophidia was insane, brushing that decision aside could lead to deadly consequences. It was far too great a risk for a clan leader to take.

    Monitors had this power over all ophidia, even those who ranked higher than they were, except for other monitors (it took three monitors in agreement to decide that a fourth one was “lost”) and anathema (if an anathema went insane, their goddess would see to it that he or she didn’t survive). And being “lost” was a grim fate for an ophidia. “Lost” ophidia were objects of scorn among other ophidia, and on their social ladder were barely higher than their slaves.

    Still, Csimith needed answers. If he was truly going mad, he’d rather be sure, rather than let whatever was wrong with him fester like an open sore.

    “So...” said Magdalene, “have you been eating right?”

    “I suppose...” replied Csimith.

    “How much have you been drinking?” she asked.

    “Actually, I’ve been cutting down,” said Csimith. “Look, I have to know!

    “Somehow or other I was dueling that Shadowchaser on an alien planet! Or I thought I was...”

    “Mmm...” said Magdalene. “Did you win?”

    “NO!” replied Csimith. “And I don’t think it was the typical duel... It was taxing...

    “Am I cracking up?”

    “You’re one of the most stable people I know,” replied Magdalene. “Look, are you sure you didn’t just nod off for a minute or two? Even a sleep that lasts for a minute can have a dream, and a dream that lasts only a few seconds can seem like hours to the dreamer.”

    Csimith sighed.

    “Let me ask another question,” said Magdalene. “When did you last have some time off?”

    Csimith sat up.

    “Gee, that’s a tough one...” he said.

    “Can’t remember, huh?” asked Magdalene, crossing her arms. “You’re working too hard, Csimith. You need a break.”

    “I can’t ask the Empress for time off right now!” he protested. “The Festival of Fangs is tomorrow night, and you know what we have planned!”

    Magdalene rubbed her chin.

    “Good point,” she said. “But as soon as it is over, I want you to ask for a few days off. You need to take it easy.”

    As Csimith got up and left, Magdalene held her head.

    Monitors almost never went mad themselves (the rule that said that three monitors had to decide if a fourth was insane was the official law, but cases of it actually happening were almost unheard of). Potential monitors were identified when they were hatched, and were trained for the job since childhood. They learned mental techniques to stave off stress and other things that might drive someone over the edge.

    Still, a big part about the job of anyone like this was studying the nature of insanity. And any psychiatrist would tell you that to regularly analyze patients, you had to be willing to let yourself be analyzed. Monitors rarely did that, and it took its toll over the years.

    As she got up, she failed to notice a tiny black mote floating by. It floated into her ear.

    She stopped short.

    She walked to a cabinet, opened it, and took something out.

    It was her Duel Disk.


    * * * * * * * * * *



    Ember surveyed the field. She had Infernal Flame Emperor and Inferno. Her opponent had Gravekeeper’s Priestess and Gravekeeper’s Spear Soldier, with Necrovalley still in play.

    “Your move, pal,” she said.

    Zamamnic made a draw.

    It was Giant Trunade.

    I’ll save this for later, he thought.

    Spear Soldier knelt, and held his spear in his lap. (1,700 DEF) Priestess followed suit. (2,200 DEF)

    “That’s all for now,” he said.

    “Then it’s my draw!” shouted Ember.

    She whipped a card off her deck.

    Got it! she thought.

    “Time to take out this blasted Field!” she said. “Go, Heavy Storm!”

    She held up the card, and violent winds started to tear through Necrovalley. The canyon walls crumbled to dust, and the chamber with the cryogenic pod and marut reappeared.

    “Next, I’ll set a new Monster,” she said, as a reversed Monster appeared, “then my Emperor will attack your Spear Soldier!”

    Infernal Flame Emperor threw its ball of flame again, and Zamamnic braced himself as his Monster exploded.

    He looked sternly at Ember.

    “My move...” he said.

    He drew a card.

    He smirked.

    “I summon Flare Resonator!” he shouted.

    A Fiend (Ember guessed) floated out onto the field. Although Zamamnic had called it a Flare Resonator, Ember knew she had seen this before with a different name.

    “Hold on...” said Ember. “That’s Dark Resonator...”

    Indeed, it looked just like Dark Resonator, except for an aura of fire around it. (300 ATK)

    “No, this is Flare Resonator,” replied Zamamnic. “And like its more well-known brother, it’s a Tuner...”

    Flare Resonator hit its tuning fork with its mallet.

    “...and it resonates quite well with my Priestess...”

    Flare Resonator and Gravekeeper’s Priestess turned into six glowing stars. Then the room started to shake.

    “What are you summoning?” shouted Ember.

    “The ultimate weapon of the tomb guardians,” replied Zamamnic. “Behold!”

    A huge beast appeared, looming over Ember. It looked like a huge scorpion, with a circular, tooth-filled maw, and the Eye of Wdjat on the front.

    It hissed menacingly. (2,500 ATK)

    Ember had seen this before. She had watched the old tapes of the Battle City finals, and had seen Rishid Ishtar summon the very same nightmare.

    “That’s Mystical Beast Serket!” shouted Ember.

    “Not quite,” said Zamamnic. “This is a Synchro version of the older card. It’s called Ancestral Guardian Serket now.”

    Ember stepped back at the site of the huge arachnid...

    Then she noticed its Attack Score.

    “Heh...” she said. “My Emperor is stronger...”

    “Not for long,” said Zamamnic. “You see, when a Synchro Monster is summoned using Flare Resonator for the Tuner, it gains 300 Attack Points.”

    (2,800 ATK)

    “That makes my Monster just strong enough to defeat yours.

    “But before I attack, I’ll play a Spell Card...”

    He played a Spell that Ember had never seen.

    “Synchro Half?” she said.

    “I have to toss one card,” said Zamamnic, discarding Giant Trunade, “and in return, I get to Special Summon a Monster from my Graveyard whose Level is exactly half that of a Synchro Monster on the field.”

    Gravekeeper’s Priestess appeared again. (1,000 ATK) –> (1,200 ATK)

    “Still can’t let go, huh?” asked Ember.

    “Actually,” he replied, “I had a practical reason for bringing her back. You see, Serket has a special effect which it can only use when Necrovalley is on the field.

    “And as you may remember, Priestess treats the field as Necrovalley.

    “This effect prohibits you from attacking any Gravekeepers. So long as Serket and Priestess are on the field, Serket is the only Monster that can be attacked.”

    Serket is some pet of the Gravekeepers? thought Ember. Well... It makes sense, I guess... The Ishtar clan were supposed to be tomb guardians...

    “On to business!” shouted Zamamnic. “Serket, demolish Infernal Flame Emperor!”

    The giant scorpion swung its wicked, barbed tail at the huge Pyro. Ember braced herself as her Monster was smashed to pieces.

    “Now Serket’s other effect comes into play,” continued Zamamnic, “and it’s similar to the original Serket’s. Whenever it destroys a Monster, it gains 500 Attack Points.”

    (3,300 ATK)

    “Next, Priestess will attack your hidden Monster!”

    Gravekeeper’s Priestess pointed her staff, and fired a blast of shadowy magic at the reversed card. UFO Turtle appeared on the card, and the bolt bounced off. (1,200 DEF)

    “I never thought UFO Turtle’s Defense Score would make a difference,” said Ember, “but it does now.”

    Zamamnic looked at the last card in his hand. He set it, and it appeared facedown.

    “It’s your move,” he said.


    (E: 3,100) - - - - - - - - - - (Z: 2,100)



    Ember drew a card.

    Call of the Haunted, she thought. Now that I can use it, it might come in handy...

    “So what now?” asked Zamamnic. “I doubt you have a card in your hand that can beat Serket.”

    Ember laughed nervously.

    Truthfully, she said, the only one I have in my entire deck that could beat it right now is Flamvell Justicar, and I can’t summon him with what I have.

    She looked at the other card in her hand, Flamvell Archer.

    I can summon Enchantress, but her Attack Score wouldn’t be nearly high enough...

    She set Call of the Haunted, and it appeared in a flash of light.

    “Then I draw,” said Zamamnic.

    He made a draw. He looked at the card.

    I’ll wait to summon this guy... he thought.

    “Priestess, attack UFO Turtle again!” he shouted.

    “HUH?” said Ember, as Priestess pointed her staff. “Why??”

    “So I can activate this,” said Zamamnic, as his Trap Card lifted up. “Magician’s Circle. Now, both players Special Summon a Spellcaster from his or her deck with up to 2,000 Attack Points.

    “And I choose to summon Gravekeeper’s Assailant.”

    In a flash of energy, another female Gravekeeper appeared, this one far more darker. She was a shadowy assassin, dressed in a dark cloak and hood, with a veil covering the lower half of her face. She held daggers in both hands. (1,500 ATK) –> (1,700 ATK)

    “Fine,” said Ember. “I’ll summon Familiar-Possessed Hiita.”

    In an aura of flame, Hiita appeared, her staff burning with flame, and her fox beside her. (1,850 ATK)

    Zamamnic stopped short.

    She had a Spellcaster? he thought. Hmm... This requires a change of plans...

    Priestess continued her attack, and it glanced off UFO Turtle’s shell again.

    “As you may know,” he continued, “Assailant also has an effect that only works in Necrovalley...”

    Assailant’s eyes glowed with light, and she leapt at Hiita. Then she vanished in a blur.

    “When she attacks, she can change the Battle Position of the target.”

    Hiita knelt and held her staff in her lap. (1,500 ATK) Assailant reappeared behind her, and jabbed her blade between her ribs.

    Hiita collapsed, and then vanished, as Assailant reappeared on Zamamnic’s side of the field.

    “Next, Serket will destroy UFO Turtle!” shouted Zamamnic.

    Serket’s stinger fell again, and the strange Machine exploded.

    Serket’s Attack Score rose to 3,800.

    “I use its effect to summon a second UFO Turtle!” shouted Ember.

    A second UFO Turtle appeared. (1,400 ATK)

    “Your move...” he said.

    Ember made a draw.

    “All right...” she said. “I’m setting a Monster, moving UFO Turtle to Defense Mode, and that will be all.”

    A set Monster appeared next to Inferno. Then UFO Turtle withdrew into its shell. (1,200 DEF)

    “You can’t defend forever,” said Zamamnic, making a draw.

    “Especially since I have this guy!”

    He held forward the card he drew last turn.

    “That’s a Level 8 Monster,” said Ember. “You have to swap both your Gravekeepers for it, which means Serket will no longer have Priestess’s benefit.”

    “That’s what you think,” said Zamamnic. “This is the most powerful member of the Gravekeeper clan, and Level 8 he may be, he can be summoned with one sacrifice, if the Monster I’m sacrificing is also a Gravekeeper.

    “So goodbye Assailant...”

    Gravekeeper’s Assailant turned into an orb of light.

    “Hello, Gravekeeper’s Visionary!”

    There was an aura of divine energy, and the most intimidating Gravekeeper yet stood next to Serket. He was almost seven feet tall, wore a robe even more decorated than that of the Chief, and held a similar staff. The upper half of his face was covered by a helmet shaped like a jackal’s head, and he had a short, white beard on the lower half. (2,000 ATK)

    “Two-thousand Attack Points?” said Ember. “For a Level 8 Monster? Okay... I’m guessing this guy’s effect is pretty spectacular...”

    “He’ll get stronger,” said Zamamnic. “For each Gravekeeper in my Graveyard, he gains 200 more Attack Points. I have seven there. And let’s not forget the bonus from Priestess.”

    (3,600 ATK)

    “Plus... I can prevent him from being destroyed if I simply discard another Gravekeeper.”

    “Do you have one?” asked Ember.

    “Uh...” said Zamamnic.

    He looked at the last card in his hand, which was Field Barrier.

    “It makes no difference,” he said, “because with Serket on the field, you can’t attack him anyway!

    “Now let’s finish off those Turtles! Visionary... Divine blast!”

    Gravekeeper’s Visionary cast a mighty incantation, and UFO Turtle was blasted to granules of light.

    “I have a third one!” shouted Ember.

    A third UFO Turtle appeared. (1,400 ATK)

    “In Attack Mode, I see,” said Zamamnic.

    Ember was thrown to the floor, as Serket smashed the third UFO Turtle to pieces.


    (E: 700) - - - - - - - - - - (Z: 2,100)



    “Ember!” shouted Gabriel.

    “Save your tears...” said Ember, as she struggled to get up. “It’s all under control...”

    Serket rose to an Attack Score of 4,300.

    She put a card on her Disk.

    “I use my final Turtle’s effect to Special Summon Neo Flamvell Hedgehog,” she said.

    With a loud squeak, a small, fiery hedgehog with long quills on its back leapt onto the field. (800 ATK)

    “Heh, heh, cute,” said Zamamnic. “Priestess... Destroy it...”

    Gravekeeper’s Priestess shot her shadowy blast, and Ember cringed again as the Hedgehog was blown to pixels.

    “You fell for it!” she shouted. “When Hedgehog is destroyed in battle, I can remove one card in your Graveyard from play!”

    Gravekeeper’s Chief slipped out of Zamamnic’s discard slot. Visionary fell to an Attack Score of 3,400.

    “Seems like that was the equivalent of trying to hold back the ocean with a broom,” he replied, as he pocketed the card. “But anyway... It’s your move...”


    (E: 300) - - - - - - - - - - (Z: 2,100)



    Ember drew a card.

    One of the cards the Titans gave me... she thought. This is the little one that summons the big one... I think I can do this...

    “I summon Hand of Nephthys!” she shouted.

    She played a card, and a young girl appeared in front of her. Her clothing was similar to that of Gravekeeper’s Priestess, but with vibrant gold and orange colors. (600 ATK)

    “Hold on...” said Zamamnic. “Isn’t that the girl you use to...”

    “Yes,” said Ember. “Here’s the deal... There are seventeen cards left in my deck... If the next five of them contains the card I need, I’ll beat you. If not, I lose. That makes my chances slightly less than one in three.”

    “Next five?” asked Zamamnic. “That means your facedown Monster is a...”

    Ember flipped her Monster face-up, and it was indeed a Morphing Jar. (700 ATK)

    “Well, fine by me,” said Zamamnic, as they both discarded the card they had.

    They both made five draws.

    “So...” he said. “Did you get the card you needed?”

    Ember grinned.

    “I’ll take that as a yes...” he said, nervously.

    “I sacrifice hand of Nephthys and Morphing Jar...” she shouted.

    The two Monsters vanished into two orbs of flame. Gabriel started to chirp excitedly.

    “...to call forth the symbol of rebirth after death... Come forth... Sacred Phoenix of Nephthys!”

    With a loud cry, a huge, flaming phoenix, the being that Gabriel would be many centuries from now, appeared in an aura of fire. She let out a loud screech, and glared at Zamamnic and his Monsters. (2,400 ATK)

    “It’s a great card, yes,” said Zamamnic, “but I don’t see how it can help you. It can’t beat Serket, and he makes my Gravekeepers untouchable.”

    “Yeah, well, I’m only half done,” said Ember. “I activate Call of the Haunted.”

    Her facedown card flipped up, and Neo Flamvell Hedgehog appeared again. (800 ATK)

    “Of all the Monsters you could have summoned, why that one?” asked Zamamnic.

    “I didn’t mention that it’s also a Tuner,” replied Ember. “And I’m Tuning it and Inferno together to summon and even stronger divine creature...”

    The two Pyros turned into seven glowing stars. Ember chanted.

    “Steel taken from the oldest mountain, pounded into shape by the god of the forge. Mighty creature of fire given life by divine spark! Clustering stars lead the path to the mortal world...

    “Descent... Ancient God Flamvell!”


    There was an explosion like a volcano erupting, and a titanic form loomed over the field. It looked like a faceless giant made out of bronze, with flames forming each joint, and a flaming mane. (2,500 ATK)

    “Big deal,” said Zamamnic. “It’s only a hundred points stronger.”

    “But, it has a special effect,” said Ember. “By summoning it, I get to remove one card in your Graveyard from play for each card you have in your hand. And my Ancient God Flamvell gains 200 points for each card I remove.

    “Seems Morphing Jar was more useful than I thought.”

    Five cards – Gravekeeper’s Guard, Gravekeeper’s Spear Soldier, Gravekeeper’s Spy, Gravekeeper’s Descendant, and Gravekeeper Assailant, appeared behind Zamamnic and vanished into nothing.

    “HEY!” shouted Zamamnic.

    “My Flamvell gains 1,000 Attack Points,” said Ember.

    (3,500 ATK)

    “Your Visionary won’t be so lucky. He loses 1,000 Attack Points.”

    Visionary fell down to a score of 2,400.

    “But Serket is still standing strong!” cursed Zamamnic. “And it still makes my two Gravekeepers untouchable!”

    “Not for long...” said Ember.

    She fit a card into her Field Slot.

    “This is the card I needed. I play Molten Destruction!”

    Zamamnic gasped in fright, as the room changed, becoming a flaming, volcanic wasteland. Sacred Phoenix’s score rose to 2,900, while Ancient God Flamvell’s rose to 4,000.

    “By the look on your face, I assume I was right,” said Ember. “Priestess has the same weakness as Maiden of the Aqua before her. She can only treat the field as Necrovalley so long as there isn’t a true Field Spell in play.

    “That means Serket can no longer protect your Gravekeepers. So I can end this...

    “Sacred Phoenix, attack Gravekeeper’s Priestess with divine fire!”

    Sacred Phoenix screeched, and shot a blast of white-hot flames from her beak. Priestess was incinerated, not even having time to scream.

    “ERGH!” grunted Zamamnic, clutching his chest.

    “I’m pretty sure you have a Gravekeeper to discard,” said Ember, “so Visionary can survive this blast... But I don’t thing you will.

    “Attack! Molten fist of might!”

    The Ancient God Flamvell’s fist became enveloped with a raging inferno It threw a punch at Gravekeeper’s Visionary, and Zamamnic screamed as he was thrown across the room.


    (E: 300) - - - - - - - - - - (Z: 0)



    “I can’t believe I left the camera at home!” squawked Gabriel, as the Monsters vanished.

    Zamamnic got up, holding his head.

    “Officer Zamamnic,” said the marut, “you are dismissed.”

    Zamamnic sighed. He took the Gravekeeper’s Priestess card out of the discard slot, and looked at it.

    “So what now?” asked Ember. “Will you try to look for her?”

    “I have a feeling that will be the easy part,” he said. “Getting her to listen to me... That will be a great deal harder...”

    He let out another long sigh, and then vanished.

    The marut opened the door.

    “Third checkpoint, down the hall,” it said.

    Ember stopped to catch her breath.

    “Come on, Gabriel,” said Ember. “Start thinking of sad things, because you might need to be unhappy enough to cry really soon. I have a feeling this next duel may be even harder...”


    * * * * * * * * * *



    Magdalene was sitting at her desk, casually looking at her cards.

    “No,” she said calmly, to no-one in sight. “Not gonna do it... You can’t make me like you made Csimith.”

    There was a pause.

    “Please...” she said. “You want to get into a battle of the minds here? Just try me. We’ll see who’s will is stronger.”

    There was a long pause. She took out an emery board, and started filing her nails.

    Then she lifted her head.

    “Oh, so now it’s bargaining, huh?” she asked.

    She listened.

    “Okay, fine... I guess that’s fair... I can duel once in exchange for that...

    “But... If you go back on your word, it will be very easy for me to tell the Empress just who’s pulling her strings, you got that buster?”

    She listened again.

    “Thought you’d say that...”

    She shuffled her deck, put the Duel Disk on her arm, and stood up.

    And then she vanished.


    ANCESTRAL GUARDIAN SERKET (Monster Card)

    Card Specs

    Type:
    Fairy/Synchro/Effect
    Attribute: Earth
    Level: 7
    ATK: 2,500
    DEF: 2,000

    Card Description: Tuner + 1 or more non-Tuner “Gravekeeper’s” Monsters

    When this card destroys an opposing Monster and sends it to the Graveyard, increase its ATK by 500. If “Necrovalley” is on the field, your opponent cannot select face-up “Gravekeeper’s” Monsters as the targets of attacks.



    SYNCHRO HALF (Spell Card)

    Normal Spell

    Image:
    Goyo Guardian flying through a starry void, with Hayabusa Knight flying behind him.

    Card Description: Select one face-up Synchro Monster and discard one card from your hand. Special Summon 1 Monster from your Graveyard whose Level is half that of the selected Synchro Monster (rounded down).



    Next:

    Gears: I still remember Professor Frank. A “dueling councilor” (I have no idea whether or not he actually had a license to practice) and a member of Yliaster, he tended to drive his patients mad more often than he helped them. He was clearly more than a little mad himself.

    Now I’m confronted by an ophidia who claims to study the nature of madness, and she has issued a challenge. She’s made a very bold wager, and it’s too tempting to refuse. I have a feeling she has her head on straight far better than Frank ever did, and that may make her even more dangerous in what is to come...

    “Puppet Master” is coming soon.




    Shadowchaser Files

    The House of Creeping Night, the Fifth Clan


    The Four Yokai Clans have very few allies. They oppose the Shadowchasers, and they oppose each other more often... But one even deadlier enemy threatens all of them, a group of Yokai that comes closer to deserving being called true demons than any other Yokai. This is the Fifth Clan, spoken in whispers as the House of Creeping Night.

    The Brides and Lords of the core Clans assure their followers that the Fifth Clan is a group of upstarts that poses no real threat. However, this is a lie, used to make their followers feel safe. The House of Creeping Night is just as powerful as any of the other Clans, if not more so.

    The Yokai who make up this secretive house are creatures of darkness and evil who hide from the sun and prey on humans and Shadowkind alike who wander after dark. Not all of them are living. Some are ghosts or ghoulish creatures. They include the Baku, fiends that can devour nightmares, the Nurikabe, living walls that trap travelers who continue journeys after dark, the murderous Ittan-Momen, and the dreaded Kyonshee (or “Chinese vampires” as they are sometimes called, despite having no relation to Camilla’s species), hideous undead corpses that consume the life energy of victims.

    Yokai such as these are responsible for some of the most notorious legends surrounding Yokai. The Hyakki Yakō, the annual “night parade of one-hundred demons” that means death for any mortal who witnesses it, is made up exclusively of this type of Yokai.

    Few realize that these nocturnal terrors are organized into a Clan. Like the four core Clans, the Creeping Night is ruled by a Bride and a Lord, but neither of them appear to have any interest in creating an heir or ever stepping down from their positions. Some believe that the Bride and Lord of this Clan are necromancers who achieved lichdom centuries ago, and have ruled their Clan ever since.

    Creeping Night has an army, as the other Clans do, but not one of soldiers and military units. This clan is not one for a fair fight, and its army is one of assassins and spies. Some members are even believed to be trained in Ninjitsu, the martial art of the Shinobi.

    The four core Clans have tried several times to form alliances to deal with the House of Creeping Night, but every negotiation towards that end always ends with arguments that lead to the two houses fighting each other. The Shadowchasers suspect that the Creeping Night infiltrates and sabotages any attempt two of the Clans make to oppose them, and are purposely trying to keep the Four Clans fighting. Clearly, the Creeping Night’s goal is to let the Four Clans’ rivalry weaken them to the point where they can be overwhelmed by the tide of darkness. The Shadowchasers would warn the Four Clans... If they would ever listen to the Shadowchasers...


    Story Ideas: Fortunately, the House of Creeping Night does not seem interested in reclaiming Yokai lands like the core Clans do, at least not yet. The Shadowchasers’ conflicts with this group have been rare, and all of them so far have been isolated incidents.

    The Creeping Night could easily be a factor in any story where the core Clans feature prominently. Their goal is nothing less than to subjugate and enslave all four of the other clans, uniting all Yokai in Asia under their empire of darkness. This goal is long-term, of course, but the Bride and Lord of Creeping Night are undead, and have all the time in the world.

    Some might say that the Four Clans are threats themselves, and that when Evil fights Evil, Good is the victor. This is true – to a point. One must remember that there are varying degrees of Evil, and as much of a threat that the House of the Raging Mountain or the House of the Shrieking Tempest pose, having all five Yokai clans united under one leader could very well threaten the world. The House of Creeping Night is a greater evil, and its schemes must be dealt with accordingly.


    Deck Suggestions: The Yokai of the Creeping Night don’t recognize the Treaty any more than other Yokai do, but many like to duel for the sheer excitement of it. Tearing a victim apart with claws gets boring after a while, and Duel Monsters has allowed them to dispatch a victim using more creative means. It also helps that many members of this type of Yokai, unlike others, are able to create Shadow Duels with relative ease.

    Like the other houses, the Yokai in Creeping Night don’t use Yokai Decks, at least not most of the time. They tend to use Monsters that are not only powerful, but frightening, like themselves. Some use Dark World Fiends, some use Archfiends, and it’s possible that a few might even use Infernities.
    Last edited by Dark Sage; 16th May 2010 at 04:33 AM.

  30. #110
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    Default Re: Shadowchasers: Power Primordial

    Gah! Sorry I was gone for so long, lots of weird stuff happening, like Super Mario Galaxy 2.

    Anyways, I love how this story is going so far, Brian. Lots of weird things happening, and those two officers - the bitch and the guy who misses his girlfriend(who must be immortal as it's be 200 years or something); I am very interested at how things are going.

    And don't worry about your Pokemon fic. I know you aren't killing it. 6_^
    ~ Lord Almaz, #2 Honor Student of Evil Academy ~
    (Don't read TOO much into that, folks)

  31. #111
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    Default Re: Shadowchasers: Power Primordial

    DUEL THIRTY-NINE






    As this was happening, Shichiro, Gears, and Jinx were waiting in the room where Ember had dueled Zeyeye, which was clearly not the most comfortable place to wait. The room had no chairs, or much of anything to sit on.

    Talking to the two maruts was pointless. They ignored the three humans completely.

    “Want to play ‘twenty questions’? asked Jinx.

    “No...” said Gears. “Man, wish I’d packed a lunch...”

    Then Shichiro stood up.

    “Guys...” he said.

    A portal started to appear in front of them.

    “Look sharp people...” he said. “Whoever is in charge of this place just let the security lapse...”

    They watched, as Magdalene walked out of the portal.

    “There you are,” she said.

    “Another ophidia?” shouted Shichiro. “What is going on?”

    “Ah, yes, Csimith was here, I assume?” she replied. “Well, I’m Magdalene, monitor of the royal palace of the ophidia.”

    “Monitor?” asked Jinx.

    “It’s an ophidia’s version of a shrink,” said Gears.

    He turned to Magdalene.

    “What do you want?” he asked.

    “To duel, of course,” she replied, holding up her Duel Disk.

    “Why?” asked Gears.

    Magdalene smirked.

    “You humans may think that we ophidia view you as nothing more than protein,” she said. “That may be true with most ophidia...

    “But I see more in humans... I see you as complex creatures... Complex and interesting... Deserving of study...”

    “Yup, she’s definitely a shrink,” said Jinx.

    “Let me ask you three Shadowchasers something,” asked Magdalene. “Why do you do what you do?”

    “Huh?” asked Gears.

    “Why are you Shadowchasers?” asked Magdalene.

    They looked at her for a minute.

    “Because...” said Shichiro. “Because only a few humans are capable of doing it, and we’re members of that few.”

    “It wasn’t out of fear?” asked Magdalene. “Fear of folks like me, once you could see us for what we were?

    “Shadows can be rather scary... I wouldn’t blame humans for being scared of them... They can be dangerous...

    “What better way to ease that fear than to hang around more members of ‘that few’?”

    The Shadowchasers looked at each other.

    “Aw, you’re messing with our heads, snake!” shouted Gears. “Why should any of us duel you? It would be a waste of time. For both of us.”

    “Study,” said Magdalene. “I can tell a lot about someone from a duel. And I can make it worth your while.”

    “How?” asked Gears, suspiciously.

    “Know why Lime Juice Louie died?” asked Magdalene. “Before someone can work for the Empress and have access to her palace, he or she must willingly subject himself or herself to a curse that she casts herself. She bestows it with a dose of her own venom.”

    “Eww...” said Jinx.

    “Normally, her bite would be instantly fatal,” continued Magdalene, “but the nature of the curse keeps the individual alive, so long as he or she remains loyal. If he ever thinks of betrayal, the full effects of the curse kick in, and the poison kills him.”

    “So why are you still alive?” asked Jinx. “You just told us one of her secrets.”

    “But she’s told me many of hers,” replied Magdalene. “I’m the palace monitor. Every ophidia who resides there must speak to me monthly, even the Empress.

    “While under hypnosis, she’s divulged several useful secrets to me, including an antidote to the venom. I flushed it from my system a long time ago, so she has no power over me. She doesn’t know it, but I could tell you anything, and I’d be in no danger.

    “So here’s the deal... I know a secret, and it would be in the Shadowchasers’ best interests to know it too. Grant me the privilege of a duel, and should I lose, you will know it.”

    Gears looked at her.

    “Guys...” he said. “Call me crazy but... That is kinda tempting...”

    “Gears,” said Jinx. “She may be lying.”

    “And you realize that dueling hurts more in this galaxy,” added Shichiro.

    “So should we just sit back and do nothing while Ember is taking the brunt of it?” asked Gears.

    He nodded, and then stepped up to face Magdalene.

    “Okay, snake,” he said, “but you’d better keep your word.”

    “I always do,” she replied. “I’m a professional.”

    I never liked Taramanda anyway, she thought. Prima donna. And since the being who sent me here has promised to show me the path to the Origin Universe in exchange for this duel, it will hardly matter to me if I divulge one of her secrets.

    “Let’s do this!” shouted both duelists.


    (Gears: 8,000) - - - - - - - - - - (Magdalene: 8,000)



    “Ladies first,” said Gears. “And I use the term loosely...”

    Magdalene made her first draw.

    “I’ll set a Monster,” she said, as a reversed Monster appeared in front of her. “And I’ll end it there.”

    Gears smirked as he made a draw.

    “I summon Ally of Justice Researcher!” he shouted.

    With a roar of engines, the robotic all-terrain vehicle drove onto the field. (1,400 ATK)

    “Now, I’ll use its effect,” he said. “I’ll get rid of this...”

    He discarded Robotic Knight.

    “...and my Researcher can flip your Monster into Attack Mode, and nullify its Flip-Effect.”

    “That would be all well and good,” said Magdalene, “if it had one.”

    Pyramid Turtle materialized where the facedown card had been. (1,200 ATK)

    Ho boy, that’s trouble... thought Gears. She can use that to summon a lot of nasty things... Vampire Lord, Ryu Kokki, Red-Eyes Zombie Dragon...

    He looked at the cards in his hand.

    Well, let’s see what it’s gonna be...

    “Researcher, attack!” he shouted.

    The Ally blasted its lasers, and the Turtle exploded into a cloud of sand.


    (G: 8,000) - - - - - - - - - - (M: 7,800)



    “I Special Summon the Gatekeeper of Hell,” exclaimed Magdalene, as a dark shadow appeared on her side of the field. “Come forth, Il Blud!”

    The shadow gave way to a hideous Zombie. It looked like a big, broad, headless torso, with a tiny pair of arms, and a tiny pair of legs, dressed in a dirty prison uniform. Its ugly face was in the center of its torso, looking out from its unzipped shirt. (2,100 ATK)

    Gears fidgeted a little. Not because the Monster was so hideous, but because he had faced it before.

    He took two cards from his hand, and placed them in his Disk.

    “I’ll end with these,” he said, as two facedown cards appeared.

    “Then it’s my draw,” said Magdalene.

    “First, since Il Blud is a Gemini Monster, I have to summon it a second time to use its effect. I’ll do that now.

    “And because I have, I can now Special Summon a Zombie from my hand or Graveyard every round.

    “I choose to summon Lich Lord, King of the Underworld!”

    In another dark shadow, another Zombie appeared, this one a grim skeleton garbed in a rotting, red cloak, holding a wooden staff, with molted, black, feathered wings. (2,400 ATK)

    “And now, Il Blud will vanquish your Researcher! Attack with necro-breath!”

    Il Blud belched a cloud of noxious vapors from its jaws...

    “Hold on!” shouted Gears.

    One of his facedown cards lifted up.

    “I activate Half or Nothing! I assume you know how it works.”

    “Then I choose to end my Battle Phase,” said Magdalene. “But I’m not done...”

    She fit a card into her Disk, and a Continuous Spell Card appeared.

    “It’s called Ectoplasmer. This Spell requires each player to sacrifice a Monster at the end of his or her turn. The soul of that Monster is then turned into destructive ectoplasm that burns the opponent for damage equal to half the Monster’s Attack Points.

    “I’m ending my turn now... And I choose to sacrifice Lich Lord!”

    Lich Lord slumped over, and a bolt of ghostly energy flew at Gears. He grunted as it hit him in the chest.

    Feels like my heart just stopped for a second! he thought.

    “By the way, Gears,” said Magdalene, as she held up the Lich Lord card. “When Lich Lord is sacrificed for the effect of a Spell Card, it doesn’t go to the Graveyard, it goes to my hand.”


    (G: 6,800) - - - - - - - - - - (M: 7,800)



    “I know this strategy,” said Jinx. “She can use Il Blud to summon Lich Lord every round, and then sacrifice it on the end of the round.”

    “Yeah, but Il Blud is the Achilles heel of this maneuver,” replied Shichiro. “Getting rid of it will break up the pattern.”

    Gears drew a card.

    Only problem is, he thought, I don’t have anything here that can do that.

    “I’ll set a Monster,” he said, as a reversed Monster appeared. “Then I’ll end my turn, and use the effect of your own Ectoplasmer.”

    Researcher vanished, and a bolt of binary symbols shot at Magdalene, striking her in the chest. She grunted.


    (G: 6,800) - - - - - - - - - - (M: 7,100)



    “I’ve always said,” she said, as she drew a card, “you have to be willing to take it if you want to dish it out...

    “Think I’m gonna summon Lich Lord again...”

    In another aura of darkness, Lich Lord appeared for the second time. (2,400 ATK)

    “Then, Il Blud will attack your Monster!”

    Il Blud let loose its necro-breath again... But it was halted by the Monster that appeared on the card, a large raptor statue made of black rock. (2,100 DEF)

    “That’s my Obsidian Dragon!” exclaimed Gears. “And your Il Blud can’t crack it!”

    “Clever,” said Magdalene, with a frown. “Lich Lord, attack with dark curse!”

    Lich Lord pointed its staff, and fired a bolt of burning energy, smashing Obsidian Dragon to pebbles.

    “And don’t forget Ectoplasmer...”

    Lich Lord slumped over again, and the lethal ectoplasm hit Gears. He grunted and held his stomach.


    (G: 5,600) - - - - - - - - - - (M: 7,100)



    Okay... he thought. I do NOT want to take that again...

    He made a draw.

    “All right Maggie,” he said.

    “Magdalene!” shouted the monitor.

    “Right,” said Gears. “I’m setting one card facedown...”

    A reversed card appeared.

    “...and then activating this one! DNA Transplant!”

    The facedown card he had set with Half or Nothing lifted up.

    “Now I can transform every Monster on the field to Light-Attribute. Then I’ll summon Ally of Justice Core-Destroy.”

    He played a card, and the smaller prototype version of Catastor appeared. (1,200 ATK)

    “When Core-Destroy battles a Light Monster, that Monster is destroyed automatically, without damage calculation.

    “So... Wipe out Il Blud!”

    Core-Destroy fired a beam of light from its optic sensor, and the ugly Zombie was eradicated.

    “Huh...” said Magdalene.

    “With that,” said Gears, “I end my turn, so Ectoplasmer activates.”

    Core-Destroy vanished, and the digital blast shot at Magdalene, hitting her again.


    (G: 5,600) - - - - - - - - - - (M: 6,500)



    “Well, Gears took care of that,” said Jinx. “But he left himself wide open...”

    Magdalene drew a card.

    “I play Giant Trunade,” she said.

    She played the Spell Card, and a wind blew over the field. DNA Transplant and Gears’s set card were blown back to his hand, and Magdalene’s Ectoplasmer was blown back to hers.

    Gears started to sweat.

    Magdalene set two cards on her Disk, and a set Monster appeared with a set card behind it.

    “I end my turn,” she said.

    Defending? thought Gears. I had nothing! Why didn’t she try to attack?

    He made a draw.

    It was Ally of Justice Thousand Arms.

    Can’t use this, he thought. It will be destroyed if it attacks a Monster that isn’t Light, and I’ll wager her Monster isn’t. As much as I’d like to take advantage of a good situation, I have to improvise.

    He took the other three cards in his hand. A set Monster and two set cards (the ones that Giant Trunade had returned to his hand) appeared on the field.

    “I end my turn,” he said.

    “Then it’s my move,” said Magdalene, making a draw.

    “I flip my Monster into Attack Mode,” she said, as her reversed Monster flipped face-up. “Meet my Poison Mummy!”

    With a moan, a decrepit, decayed corpse wrapped in rotting bandages appeared where the card had been. (500 ATK)

    A cloud of dust surrounded Gears, and he started to cough and choke.

    “This one does have a Flip-Effect,” she said. “You lose 500 Life Points.

    “Next, I activate the Trap Card, Foolish Revival. I get to choose a Monster in your Graveyard, and summon it to your side of the field.”

    Her facedown card rose up, and Ally of Justice Researcher appeared in front of Gears, in Defense Mode. (100 DEF)

    “Any particular reason?” asked Gears.

    “I’ll show you,” said Magdalene. “I sacrifice my Monster...”

    Poison Mummy vanished into an orb of light.

    “...to summon the Great Dezard!”

    In a glowing aura a tall man in a silvery robe and cowl, covered with hieroglyphic symbols, appeared, holding a long staff. (1,900 ATK)

    “That guy sure doesn’t look like a Zombie,” said Ember.

    “He isn’t, he’s a Spellcaster,” said Shichiro. “Strange as it may seem, Magdalene is going to attempt a move that’s harder to pull off than the child-proof cap on the bottle of pills that my mother’s stupid doctor gave her last month.”

    “I activate the Spell Card, Double Attack!” exclaimed Magdalene, as she played a Spell Card. “Now, my Level 6 Great Dezard can attack twice this turn, so long as I toss a Monster with a higher Level.

    “Like my Level 8 Despair from the Dark!”

    She discarded the card.

    “Here’s the first!”

    Great Dezard fired a bolt of dark energy, blowing Researcher to shards. His robes turned gold.

    “Now, the second!”

    Great Dezard cast his second spell, and this time, Morphing Jar was blown away.

    Magdalene grinned. She discarded Lich Lord, Ectoplasmer, and a Goblin Zombie, while Gears discarded Thousand Arms. They both made five draws.

    Then Great Dezard’s robe turned blood red. An aura of sickening dark energy surrounded him, and his flesh started to rot...

    “Now that he’s destroyed two Monsters,” said Magdalene, “I can sacrifice him to Special Summon his other self...”

    A foul stench wafted over the field...

    Another lich rose from where Great Dezard was, a gaunt, skeletal corpse, dressed in a tattered, red robe, and holding a wooden staff with a crescent on the end. (2,600 ATK)

    “Fushioh Richie...” said Gears. “Your deck’s strategy seems to be liches.”

    “I study madness, remember?” asked Magdalene. “To me, liches represent the ultimate madness. No-one but a madman could turn himself into a walking corpse and isolate himself from all other beings, making himself a hideous outcast, due to a desire to live forever. It’s just not a thing that a sane person does.

    “After all, any powerful wizard worth his salt has several other ways to make himself live as long as he wants to. It just takes a little extra effort.

    “Now, getting back to what I was doing... Liches may be insane, but they’re incredibly powerful, and Fushioh Richie is no exception. It’s immune to all Spells and Traps that target a specific Monster... Plus...”

    The lich vanished, and was replaced by a reversed card.

    “...I can switch it to reversed position once per round. And when it’s flipped face up, I can Special Summon a Zombie from my Graveyard.

    “And if you think it’s easy to attack while in Defense Mode, it has 2,900 Defense Points.

    “With that, my turn is complete...”


    (G: 5,100) - - - - - - - - - - (M: 6,500)



    Lovely, thought Gears.

    He looked at his facedown cards, which were DNA Transplant and Call of the Haunted.

    I could summon Core-Destroy, but its effect only works when it battles a face-up Monster. It would stall, but would give her time to summon a horde of Zombies. I need to find another way.

    He drew a card.

    Hey... he thought.

    His Call of the Haunted flipped up, and Researcher reappeared. (1,400 ATK)

    “Now, I’ll sacrifice Researcher...” he said.

    The Machine vanished into an orb of light.

    “...for Ally of Justice Enemy Catcher!”

    In another burst of energy, a Machine that looked like a large, robotic squid with rocket engines on its sides appeared hovering over Gears’s side of the field. (1,800 ATK)

    “With this guy, I can really do some damage,” said Gears. “Because by Normal Summoning it, I can take control of one of your set Monsters for one round!”

    Enemy Catcher fired a tractor beam at the set Fushioh Richie, and Magdalene stepped back in shock as it was pulled over to Gears’s side of the field.

    “Now, let’s flip this into Attack Mode,” said Gears, as Fushioh Richie appeared. (2,600 ATK)

    Magdalene crossed her arms.

    “Sort of overkill, wouldn’t you say?” she asked. “You’re showing a cruel streak here, Gears.”

    “Please,” said Gears. “You claim you think humans are ‘interesting’ and ‘complex’, Magdalene... But I doubt you’ve made any attempt to change your diet because of it.

    “Enemy Catcher, attack directly with retro rockets!”

    The Machine fired twin blasts of flames from its rockets, and Magdalene staggered backwards as they slammed into her.

    “Now, Fushioh Richie also attacks...” said Gears.

    The undead Spellcaster cast an evil spell, and bolts of burning lightning shot at the monitor. She screamed, and fell backwards.


    (G: 5,100) - - - - - - - - - - (M: 2,100)



    Magdalene slowly got up.

    She glared at Gears. She hissed, and bore her fangs.

    Then she shook her head. She cleared her throat hard.

    “Heh...” she said. “Almost got angry there... Not gonna happen, though... You can’t get angry in my line of work...”

    “I’ll bet...” said Gears.

    He fit a card into his Disk, and a facedown card appeared.

    “My move is finished.”

    Fushioh Richie moved back to Magdalene’s side of the field.

    Magdalene drew a card. She smiled slightly.

    “I use Fushioh Richie’s effect to move it to reversed position,” she said.

    The Zombie turned into a facedown card.

    “Then,” she said, as she played a Spell Card, “I play Book of Taiyou!”

    Fushioh Richie reappeared. (2,600 ATK)

    “I’ll use the effect to summon Il Blud,” she continued.

    The Gatekeeper of Hell appeared again. (2,100 ATK)

    “Next, I’ll Gemini Summon Il Blud...”

    The hulking Zombie grinned.

    “Then, I’ll use Il Blud’s effect, and Special Summon Despair from the Dark from my Graveyard.”

    There was a haunting laughter, and a huge, hulking shadow with claws and a demonic face on the front appeared with the other two Zombies. (2,800 ATK)

    “Holy...” said Gears.

    “All right, time to battle!” shouted Magdalene. “Fushioh Richie, destroy that Enemy Catcher with doomsday purge!”

    The evil lich cast its dark spell, and the Machine exploded into a shower of pixels.

    “Ergh...” said Gears.

    “Il Blud,” said the monitor, “attack directly!”

    Il Blud exhaled its vile breath, and Gears coughed and choked as the foul stuff covered him.


    (G: 2,200) - - - - - - - - - - (M: 2,100)



    “Still with me?” asked Magdalene.

    “Hanging onto every word...” said Gears.

    “Okay then...” said Magdalene. “Despair from the Dark, end this duel with dark embrace!”

    The ghostly shadow moaned, and flew towards Gears...

    “I activate... Soul Resurrection!” shouted Gears, as his facedown card shot up.

    Robotic Knight appeared, crouching in Defense Mode. (1,800 DEF)

    “Now I’m safe from your Despair’s attack.”

    Magdalene frowned. Despair from the Dark seized the Machine in its claw, and crushed it.

    “I’ll set this, and end my turn,” she said, as a facedown card appeared behind her Zombies. “It’s your move.”

    Gears looked at his hand, which consisted of Dekoichi the Battlechanted Locomotive, Junk Dealer, De-Synchro, and Gift of the Martyr. Then he looked at his remaining facedown card, which was DNA Transplant.

    Okay deck, let’s do this... he thought.

    He made a draw.

    All right... he said.


    Continued...

  32. #112
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    Jan 2003
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    Default Re: Shadowchasers: Power Primordial

    Continued from last post:


    “I play Junk Dealer!” he said, as he quickly played the Spell Card. “Now I can Special Summon not one, but two Machines from my Graveyard, so long as I cut their Attack Scores in half.”

    Researcher appeared first (700 ATK), followed by Robotic Knight. (800 ATK) Both appeared rusty and broken.

    “Now, I summon Dark Tinker!”

    He played the card, and a Monster appeared that could best be described as a giant spider with an old woman’s head. It had only two legs, but had eight spindly arms, which held hammers, knives, and other tools. (1,000 ATK)

    “To defeat that abomination,” he continued, “I need to Tune together three Monsters...”

    Dark Tinker, Researcher, and Robotic Knight glowed, and turned into nine glowing stars. Gears started to chant.

    “An imposing form leads the Ally army on the battlefield. Rally your troops to victory against the cruel hordes of the Light of Ruin!

    “Onward to glory... Ally of Justice Field Marshal!”


    There was an explosion of flames, and a ten-foot-tall robot, humanoid in shape, rose behind Gears. Its armor was shaped like a military uniform, complete with a head shaped like a helmet, and it shone with a silver hue. (2,900 ATK)

    “All right!” cheered Jinx.

    Gears glared at Magdalene. She glared back.

    “Before I attack,” he said, “Dark Tinker’s effect activates. I get to confirm the top card on my deck, and then decide whether or not to put it on the top or on the bottom.”

    He picked up the top card on his deck. It was Ally of Justice Thunder Armor.

    Fat lot of good that will do me, he thought.

    He placed it at the bottom of his deck.

    “All right!” he exclaimed. “Flatten Fushioh Richie!”

    Field Marshal pulled back its fist, and then threw a punch, smashing the undead wizard to pieces.


    (G: 2,200) - - - - - - - - - - (M: 1,800)



    “And I end my turn...” he said.

    “So you do,” said Magdalene, making a draw.

    Her facedown card lifted up, revealing Call of the Haunted.

    Fushioh Richie appeared in an aura of darkness. (2,600 ATK)

    “Hold on a minute!” shouted Jinx. “I thought it was a NOMI!”

    “It isn’t,” said Shichiro, shaking his head. “It can be summoned from the Graveyard so long as it’s summoned properly first.”

    “Yeah, well,” said Gears, “Field Marshal is still stronger.”

    “But will Field Marshal even be able to attack?” asked Magdalene.

    She played a card.

    “I think not...”

    Field Marshal groaned, and its armor started to rust over.

    “Ekibyo Drakmord!” gasped Shichiro. “One of the most dreaded of Equip Spells!”

    “Your Monster can’t attack,” said Magdalene, “and after two of your turns, it will be destroyed. Even better, once that happens, Ekibyo Drakmord will be reusable.

    “I’m not done either... I’m playing another Spell Card... It’s caused Misfortune.”

    She played the card, and a beam of light shot at Field Marshal, passed through Field Marshal, and hit Gears, striking him hard in the stomach.

    “What did you do?” he gasped.

    “Misfortune inflicts damage equal to half your Monster’s Attack Points,” said Magdalene, “in exchange for me forfeiting my attacks this turn.”

    “Now, I’ll set two cards facedown, and use Fushioh Richie’s effect...”

    Two facedown cards appeared, and Fushioh Richie reverted to reversed position.

    “...and I end my turn...”

    Everything is all set... she thought, looking at the facedown cards. My Discord Trap will prevent any further Synchro Summoning...

    And if he tries to get rid of Field Marshal by sacrificing it, a logical step, my Intercept Counter Trap will let me steal whatever Monster he summons.



    (G: 750) - - - - - - - - - - (M: 1,800)



    Gears paused before he drew.

    She’s clearly going to use Fushioh Richie’s effect to summon Lich Lord next turn... he thought. I have to make this draw count...

    He closed his eyes, and made a draw.

    He looked at it.

    Yes!

    He took another card from his hand.

    “I play De-Synchro!” he shouted.

    Ekibyo Drakmord shattered, and Field Marshal split into three glowing orbs. The orbs turned into Dark Tinker (1,000 ATK), Robotic Knight (1,600 ATK), and Ally of Justice Researcher. (1,400 ATK)

    “Next, I summon Ally of Justice Cyclone Creator!”

    In a blast of wind, the robotic bird Tuner appeared. (1,400 ATK)

    “And boy, can it create cyclones. Allow me to demonstrate...”

    He discarded Dekoichi from his hand, and Cyclone Creator’s eyes glowed. An even fiercer wind started, and Magdalene’s two Traps were blown off the field.

    “What happened?” she gasped.

    “By tossing one card,” said Gears, “It can return one Spell or Trap to the owner’s hand for each Tuner on the field. There are two, Cyclone Creator itself, and Dark Tinker.

    “Now, I’m going to Tune Cyclone Creator, Robotic Knight, and Researcher, to summon someone even stronger...”

    The room went dark. The three Machines flew upward, and the three blazing suns appeared.

    “Whispered secrets from a race now extinct, trusted to hold the knowledge accumulated over millennia, given the raw power unleashed in the creation of the cosmos! Sage of the forgotten people… Three suns aligned call forth an ancient force…

    “Synchro Summon, Il Mathman the Artificer!”


    The suns vanished, and Il Mathman appeared, striking a pose. (2,700 ATK)

    “More powerful?” asked Magdalene. “Your Field Marshal was stronger.”

    “We’ll see about that,” said Gears, as his DNA Transplant flipped up. “I’m changing all Monsters on the field to Light again.

    “Then, I’m using Il Mathman’s effect. I’m removing Ally of Justice Thousand Arms from play.”

    The card slipped out of his discard slot, and he pocketed it.

    “Then,” he said, as he played his last card, “the Spell Card, Gift of the Martyr. By sending Dark Tinker to the Graveyard, I can boost Il Mathman by its Attack Score.”

    Dark Tinker vanished into motes of light, and Il Mathman glowed with energy. (3,700 ATK)

    “Attack Fushioh Richie!” shouted Gears. “Primordial pulse blast!”

    Il Mathman pointed, and fired a bolt of blue energy at the facedown Monster. The lich briefly appeared, before being blown to shards.

    “I can still use its effect!” replied Magdalene. “Since it was flipped face-up, I get to summon Lich Lord from the Graveyard.”

    Lich Lord appeared, kneeling and covering itself with its wings. (1,200 DEF)

    “Doesn’t matter,” said Gears. “You see, because Il Mathman absorbed the effect of Thousand Arms, he can attack all Light Monsters on the field once. That means he can attack all three of your nightmares.”

    Il Mathman shot another blast, reducing Lich Lord to a pile of burned bones. Then he fired a third time, and hit Despair from the Dark dead center. The phantom shadow moaned, and dissipated into mist.

    Finally, he fired directly at Il Blud, and the gruesome thing’s eyes bugged out before it exploded into a shower of filth.

    “ERGH!” shouted Magdalene.

    She toppled over.


    (G: 750) - - - - - - - - - - (M: 0)



    She looked up, and saw Gears leveling his sword at her.

    “Now, you were going to tell us something?” he said.

    She took a deep breath.

    “The Empress is planning a major attack against you guys,” she said, “and against Jalal in particular, on the Festival of Fangs. You might want to warn him when you get back...”

    She started to fade, and then vanished.

    “Wait...” said Jinx.

    She was gone.

    “Festival of Fangs...” said Shichiro. “I’ve heard of that...”

    He pulled out his iPod.

    “Let me check the calendar on this thing...”

    He brought up a file.

    “Oh yeah... It’s a quarterly ophidia holy observance... And the next one is tomorrow night!”

    “We’d better call Jalal...” said Jinx, reaching into her pocket.

    “Jinx, we’re in another galaxy,” said Gears. “That’s a little outside our calling plan.”

    Jinx shook her head.

    “Let’s hope Ember get’s done soon...” she said.


    * * * * * * * * * *



    Ember was currently leaning against the wall of a hallway, resting. The duel with Zamamnic had taken a lot out of her.

    “Ember...” said Gabriel. “I have a question...”

    “Shoot,” said Ember.

    “Remember when you told him you would never take a bribe?” he asked. “Are you sure of that?”

    “What are you implying?” asked Ember. “You think I would double-cross the Shadowchasers? Break the oath I made?”

    “No...” said Gabriel. “I’m not saying that... But...

    “Well, let me put it different way. If you were in love... Are Shadowchasers even allowed to marry?”

    “Of course we’re allowed to marry!” snapped Ember. “Jalal even has an account put aside for ceremonies for...”

    She stopped short.

    “I see your point...” she said.

    “No need for you to ever consider taking a bribe, Ember,” said Gabriel. “Why would you ever need money? You have free housing, your food and utilities are paid for. Your boss has enough money to pay off the national debt of a fairly large country. And he uses it to support every member of his organization.

    “The Harmonium doesn’t do that, because they can’t. They may be rich, but they aren’t a law-enforcement agency. They’re a government that sponsors one. They have a whole planet under their care.

    “Now think about it. What if the roles were reversed?”

    Ember looked at Gabriel. She had a feeling that this guy was smarter than his childlike attitude suggested. Maybe he had retained some of the wisdom from his previous lives.

    “So I shouldn’t have been so quick to judge?” asked Ember.

    “Look at all sides of an issue before making a decision,” said Gabriel. “Now, that door leads to your next opponent...”

    He pointed his wing towards the door ahead.

    “Unless I miss my guess, he was the prosecutor in this case. He was working for the Psurlons too... But don’t make any judgments until you’re sure you know what his deal was.”

    Ember smirked a little.

    “Guess I’m going to have to ditch all the lawyer jokes I thought up,” she said.

    Gabriel started to say something, but stopped.

    “Oh, you’re kidding, right?” he said.

    Ember nodded. They both walked towards the door.


    * * * * * * * * * *



    Aboleths were powerful creatures, but they had one great weakness: as aquatic creatures, they could not survive very long out of water without artificial respiration. The aboleth who had confronted the Shadowchasers was now in its lair, a subterranean cave underneath Neo Domino that was completely flooded with seawater.

    The chamber was dark, as aboleths did not need light. The only light came from three glowing portals, through which it was speaking to several beings.

    “Obviously, the fact that Titans have come to Earth is a concern,” it said. “I am working on a solution, and doing what I can to study their new vessels.

    “I am not certain how they became Duel Spirits after they lost their physical forms... Maybe it’s a trick that can be learned once I know more. On the plus side, they seem to be far less powerful as such than they were before.

    “The chamberlain’s duel with Mr. Osaka was a failure... Mr. Osaka didn’t even summon Trymus. The monitor’s duel yielded slightly better results. But I’ll need to learn more.

    “The hirelings will be here before this planet’s next rotation is complete. They should be adequate for the task.”


    “Are you sure this is wise?” asked a voice from one of the portals. “These hirelings are known for being untrustworthy...”

    “I am aware of that,” said the aboleth. “But if they step out of line, I can persuade them...”

    “What about Jetta?” said another voice.

    “It is becoming very likely that she will be released,” said the aboleth.

    This statement elicited a lot of annoyed groans from the portal.

    “Calm down,” said the aboleth. “It may yet work to our advantage. The best bet right now is, the key to the Titans’ undoing lies in getting all four of them together in one place.

    “You all continue what you are doing... Leave things on this end to me...”


    The portals vanished, plunging the underwater chamber into utter darkness.



    Next:

    Ember: I face the lawyer who was the prosecutor at Jetta’s trial... And he isn’t angry like Zeyeye was, nor is he depressed like Zamamnic was. No, this guy seems strangely happy for some reason.

    I’ve heard of loving your job, but you’d think being cooped up here so long would make him a little less cheerful. Regardless, I have to duel him, and his unique strategy is not one to take lightly.

    “Order to Smash” is coming soon.




    What follows is probably the most worked-on Shadowchasers File to date. I’d like to thank Rob of Eternal Fire for his hard work.


    Shadowchaser Files

    The De-Factos: Warriors in a Lawless City


    In this era, the City of Pittsburgh Pennsylvania has fallen into ruin. Three competing criminal organizations, Neo-Doma, Dark Obsidian, and the X-Twilight, control the people, the city administration, and much of the city police department. With crime running rampant, it was only a matter of time before several Shadows infiltrated these criminal organizations and assumed control. As a result, the city was reduced from a 'city of the future' to a collection of slums and old revived mills surrounding a ring of high profile and prosperous businesses. The majority of the citizens have fallen into poverty and many Shadows and humans have turned to crime as a means to improve their lot in life. The Shadowchasers abandoned the city a long time ago, unable to get support from anyone. Only one group of individuals stands between the innocent and a living hell. The De-Factos. This group calls itself Shadowchasers and tries to enforce the Great Treaty, but does so with no official approval from Jalal.

    The De-Factos are separated into two 'sectors': 'Business' and 'Enforcement'. The business sector handles the corporate interests and provides all the necessary funding through manufacturing and monitoring affordable and high quality security alarms and guard services to both individuals and businesses. This group is comprised of all manner of humans from the Mundane to the Aware, and its primary goal beyond the corporate aspect, is to alert the company if the enforcement sector is needed.

    The Enforcement sector of The De-Factos is charged with maintaining the safety and security of the city when the police are unable or unwilling to look into crimes and public problems. This sector is divided into two groups. The larger group handles all problems involving humans and only humans. Their job is to stop crimes as they happen and turn them over to the proper authorities the same way Batman would do in Gotham City. The main focus though, comes from the smaller group consisting of the five 'charter members'. These five individuals consist of four Aware humans and one Shadow. Four of the five handle the daily business of enforcing the Great Treaty as the Shadowchasers normally would, leaving the administrative duties to the CEO and founder of the De-Factos, James Redfield. The mission of this section of the De-Factos is to handle all incidents involving Shadows. Most often the crime is resolved and then the Shadows responsible are taken to the nearest Shadowchaser branch office in Cleveland Ohio, (or in extreme circumstances New York City) once a crime has been broken up. Very few people outside the city of Pittsburgh know of the existence of this part of the De-Factos, but if not for this small group, the City of Pittsburgh would have long since ceased to exist.


    Members of the De-Factos

    The story of the rise of the De-Factos is in many ways the story of one James Redfield. Born in the turmoil of a floundering city, James' father was one of the last good cops in the Pittsburgh police before he and his family were killed before James' own eyes. Orphaned and poor, he ended up joining a duel gang in the slums of the city. Several years later James had risen to become the leader of the gang and slowly transformed them into a small scale security business making and selling alarms for people just to earn the cash to buy food for survival. It was during one of these 'equipment runs,' meaning a run to the recycling plants to obtain the parts needed for making the alarm systems, that the lives of himself and his four close friends would change forever. There their eyes were opened to the truth as they witnessed two were-panthers murder someone on the edge of town. As they salvaged what they could find, they were only able to take the man's PDA which contained a copy of the Treaty as well as an explanation of just what Shadows and Shadowchasers were. After that Redfield vowed that the dead man would be avenged and future tragedies would be prevented. Thus they became De-Facto Shadowchasers.

    Over the years Redfield led the expansion of the De-Factos, but the five members of the 'Shadowchaser branch' remained relatively unchanged. Though the duties of CEO have regulated Redfield to a more 'managerial' position in this branch acting like Jalal in that he hands out missions and researches info that the other field agents find.

    Personality wise, Redfield has a strong sense of justice and a strong heart. He has invested his entire life to returning the city of Pittsburgh to its golden years, and treats all who work for and with him as his family. He would gladly give the shirt on his back to those in need but he does have a temper and little patience for anyone who tries to interfere with the operations of his company or the lives of his friends and employees.

    Deck: James Redfield runs two separate decks one for the traditional ground duels and one for Turbo Duels. Both versions of his deck focus on Dark Warriors, Spellcasters, and Dragons. To him this represents the De-Factos to the 'T' as he employs all sorts of people so long as they put aside their differences and work together for a common goal. However his three key cards include Exploder Dragonwing, Colossal Fighter, and Dark Magician. He also has been trying to make a card similar to Jalal the Dragonborn in that he wants a card to symbolize the De-Factos.


    Sarah 'Striker' Blaze:

    Sarah has been a member of the De-Factos from the beginning and has earned the position of 'head chaser' as well as the nickname 'Striker' due to her ability to strike at the heart of a problem. She grew up in a very poor family and had little formal education having to drop out just to help support her family when her mother died. Shortly after, her father passed away from a broken heart leaving her to fend for herself. Fortunately she was found by a young James Redfield who promised her a better life then working in the mills or recycling plants. it was in these formative years that she learned to read and write through the game Duel Monsters. She learned quickly and rose to the top as a duelist where she gained friendship, respect and a lover as such she has a firm loyalty to Redfield and the De-Factos who in her mind gave her a family again.

    Tall and hardened, Sarah has fiery red hair and a quick temper to boot. it takes only the slightest irritant to throw her into a rage yet she quickly calms down. the other defining feature about her is her big heart. She is type of person who insists on giving back to the community and passing on the lessons she learned through duel monsters to the many orphaned children who see her as a mother figure.

    Deck: She uses a Light Counter Fairy Deck, using cards like Airknight Parshath and the various agent cards to quickly strike her opponents hard and fast. with counter traps to negate and frustrate opposing strategies.


    Josh 'Irons' Biggens:

    "Stubborn as a dwarf" rings more true for Josh 'Irons' Biggens that any non Aware could even imagine. To those who can see his true form, he is short, about 4 feet 9 inches, with black hair and a robust and strong physique. He has a good eye for all things mechanical and is the man responsible for building and maintaining the D-Wheels of the De-Factos, as well as aiding in the manufacture of the security systems that the corporate sector produces. to the other charter members, he is a loyal and good hearted dwarf who loves his work, a good meal and a good duel, though any criminal he's brought in would tell of his unyielding stubborn pursuit and capture.

    Unlike most Shadows, he was born on Earth after his parents were ripped from the home world of Shadows. His father taught him in the old style of the mountain dwarves so Josh learned to shape metal and work with machinery form an early age, as well as the dwarven version of the codes of chivalry. As such he became an expert smith and mechanic, and follows the belief that the male must always protect the female whenever possible. As a teenager however, he was thrown into the recycling plants in the city. Forced into wasting his talents he tried to escape with a few other dwarves that he found. The escape failed and the guards proceeded to kill his companions leaving him as the only survivor. On the run and wanted by the security force, he ran into a forming duel gang but instead of mugging him they helped him to his feet and invited him to join. That group was led by James Redfield and he offered Josh a place if he would help the gang achieve its goal.

    Deck: Josh uses an Ancient Gear deck primarily but has added other machines like the Machine King series as well. He has a copy of the incredibly rare Ultimate Ancient Gear Golem, but rarely uses it – he rarely has need of something so powerful


    Michel 'Torrent' Frost

    The collapse of the city hurt millions of people though by far the people most visibly devastated were the semi-wealthy which was where Michel's family found itself during the collapse. He had to lose all the comfort and prosperity that he once knew but his love of dueling forced him to wander the streets in search of other duel opponents. his search led him to face Sarah 'Striker' Blaze in a one on one duel which he lost both the duel and his heart as he quickly joined the De-Factos just to befriend her. Over time their friendship turned to love and Michel found a purpose, to protect the very people that Sarah cared for. He was the one who supplied the startup money to help the De-Factos make their first alarm systems.

    Appearance-wise, Michel is above average height with short black hair and slightly tanned skin. His brown eyes hold a deep pain as he has witnessed a great deal of pain and sorrow while working with children and often has a hard time keeping his emotions locked inside him.

    Deck:Michel uses a Water deck which uses a lot of Flip-Effects to send cards back to the opponent's hand. It is conceivable that he would use a variety of Water Synchro Monsters but by far his best and favorite monster is Brionac, Dragon of the Ice Barrier.


    Samantha Collins:

    Living in the slums of a once great city is hard enough with the support of at least one supportive parental figure, or even in a city orphanage. Fate however, denied the young Samantha Collins access to either of those. She was born the only child of a woman forced into drug addiction and prostitution and as a result received very little emotional support growing up. Unfortunately, the worst part of her childhood ordeal was not seeing several men buying her mother's body or watching her mother's sanity being chiseled away by drug addiction. Her mother's 'pimp' would often beat her and her mother just to ensure his control over them. This continued until one day the mother never woke up from one such beating. The pimp would have used Samantha as a replacement had she not had the common sense to run as far away as she could which eventually led her deeper into the slums of the once great city. In her time on the run from the pimp she met and joined up with the De-Factos. Since then she has remained true to her first true friends, and even managed to help put her mother's pimp behind bars.

    Samantha is of Asian descent though she is not sure what her true nationality is. In spite of her ordeals she has retained an innocent look about her. Aside from that she is about average height and has numerous scars and bruises on her body from her childhood days. Internally however, she is very cold and sharp to strangers but has learned to conceal any physical trace of her emotions. This distance is nothing more than a front to protect her very vulnerable soul from being hurt once more. Despite her less than warm outlook she has a good heart and makes a point to attempt to break up drug rings as well as any form of human trafficking.

    Deck:Samantha is a warrior at heart thus all her decks have revolved around warriors in some way shape or form especially warriors of the Earth Attribute. Amazons are one possible type but she has also gone with a basic warrior theme in the past while utilizing the X-Saber Warriors and several of their support cards. She also uses cards such as The A. Forces and Gaia Power to boost their strength and DNA Surgery to ensure that her monsters gain the bonuses of cards like Marauding Captain and Command Knight.


    Story Ideas:The De-Factos operate in a city where no proper Shadowchaser team formally exists, but they consider themselves a part of the organization at least in spirit. Any true Shadowchaser going through the Pittsburgh area is bound to find one of the De-Factos as an ally in the area. Another possible use would obviously be the transformation of the De-Factos into a true Shadowchaser team. Jalal never publicly supports the De-Factos (giving support to what some would call a vigilante group would not be wise), but he has on occasion given them some secret assistance, knowing that they are the only ones willing to do the job in a dangerous place where the true Shadowchasers have no friends.

    It’s even possible that an entire fanfic could center on the De-Factos. It would be unorthodox for a Shadowchasers fic, but it would be doable if one was willing to work on it. Large-scale goals like toppling one of the crime gangs could fill the plot of such a fanfic.

  33. #113
    Banned
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    Jan 2003
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    6,571

    Default Re: Shadowchasers: Power Primordial

    DUEL FORTY






    Ember and Gabriel entered a chamber, which seemed, in most aspects, identical to the first two. They were surprised to see, however, that there were no maruts present at all.

    “Okay...” said Ember. “I doubt that whoever is in charge trusts him – or me – completely...”

    “Maybe when you get this far into the place, cheating isn’t possible,” said Gabriel.

    Before they could consider this, the pod in front of them started to open.

    A being walked out, yawned, and stretched. He was a tall, lanky humanoid, with pale skin, bald, and pointed ears. He wore a blue vest and trousers, and spectacles over his eyes.

    “Well, hello,” he said, in a brisk tone.

    “I suppose you were the prosecutor?” asked Ember.

    “That I was,” said the being, extending his hand. “Mal Ambrose, attorney at law, at your service.

    “Call me Mal, everyone does. And you are?”

    “Uh... Eiko,” said Ember. “Eiko Michiko...”

    “Pleased to meet you Ms. Eiko,” he said.

    “You’re awfully cheerful for someone who’s been stuck here so long,” replied Ember.

    “Would there be any point in getting upset?” he asked.

    This is suspicious, thought Ember.

    “Can I ask you something?” she said.

    “You can ask,” replied Mal. “I can’t guarantee I’ll have the answer.”

    “You work for the Psurlons, right?” asked Ember.

    “Is that a problem?” he replied.

    “Well...” said Ember. “You don’t see any problem working for such creatures?”

    Mal shrugged.

    “Someone needs a lawyer, I’m available,” he said. “I did my job, like I was supposed to, and I’m not ashamed of doing it. Nor am I ashamed of being here.”

    Ember looked at him strangely.

    “And you don’t feel the least bit of animosity towards anyone for having to wait here so long?” she asked.

    “Nope,” said Mal, with a shrug. “Now... I think we’re supposed to duel...”

    “I think the time here may have messed with his mind...” whispered Gabriel.

    “At least he probably won’t give us any trouble,” replied Ember. “I don’t think so, at least.”

    Ember hit the auto-shuffler on her Disk, and her deck was reshuffled.

    “Fine,” she said. “But I have a feeling you’re hiding something, and I’m going to get it out of you before you leave here...”

    “Just one thing,” said Mal. “Not to make you nervous, but the judge is the guardian of the final checkpoint, and he will be watching this duel personally.”

    Ember looked around, expecting to see some sort of security camera.

    Too late... she said. I’m already nervous...

    Mal lifted his arm, and a Duel Disk appeared on it. It was a different style than Zeyeye’s or Zamamnic’s, with bronze plating and red gems.

    Both Disks activated.

    “DUEL!” they both shouted.


    (Ember: 8,000) - - - - - - - - - - (Mal: 8,000)



    “I’ll start off,” said Mal, drawing a card.

    “And I’ll open with a Spell Card...”

    Ember had never seen this Spell before. The image looked like Goblin Calligrapher kneeling before the king from Imperial Order, as Marauding Captain stood nearby.

    “It’s called Opening Statements,” continued Mal. “By playing this card, both players may Special Summon a Monster from their decks with up to 1,000 Attack Points.

    “And I choose to summon Kozaky in Defense Mode.”

    A creepy-looking mad scientist with backward-pointing horns on his head, wearing thick glasses, a lab coat, vest, slacks, and a tie appeared. He knelt down and crossed his arms. (400 DEF)

    “Okay...” said Ember.

    Kozaky? she thought. Weird...

    “I’ll use that effect to summon Flamvell Archer.”

    Archer appeared, aiming his bow. (1,000 ATK)

    “Now, I can’t Normal Summon this turn because I used that card,” continued Mal, “so I’ll set this card, and end my turn...”

    A reversed card appeared behind Kozaky.

    “Draw...” said Ember.

    She snapped the card off the top of her deck.

    “I sacrifice Archer...”

    Archer vanished into an orb of light.

    “...to summon Flamvell Commando!”

    In an explosion of energy, the flaming soldier holding his heavy-duty flamethrower appeared. (2,200 ATK)

    “I’d like to activate this, if I may...” said Mal.

    His facedown card lifted up.

    “The League of Uniform Nomenclature. Because Kozaky is a Level 1 Normal Monster, this Trap Card lets me summon two more of them.”

    Two more Kozakys appeared, kneeling in Defense Mode. (400 DEF x2)

    So now instead of one weak Monster, he has three? thought Ember. Even weirder...

    Flamvell Commando fired a burst of hot flame from his weapon, reducing one of the three Fiends to ash.

    “That’s all for this turn,” she said.

    Mal made a draw.

    “Then it’s time to start in earnest,” he said. “I Equip one Kozaky with Heart of Clear Water...”

    He played the card, and a pendant shaped like a teardrop appeared around the neck of one of the Kozakys.

    “This Equip protects him from being destroyed in battle, and also from being destroyed by card effects that target.

    “Next, I’ll sacrifice my other Kozaky...”

    The second Kozaky vanished into an orb of light... And then a dark shadow rose over the field...

    At first glance, the creature that appeared looked like Freed the Matchless General. But he was too dark... To evil. He had ebony skin, eyes that smoldered like hot coals, and sharp claws for hands. (2,300 ATK)

    “Who in the world?” said Ember.

    “That’s Dark General Freed,” replied Mal. “The polar opposite of the regular Freed. And so long as he’s on the field, all Spells that target Dark Monsters are negated.”

    “Hold on!” shouted Ember. “Heart of Clear Water is a targeting effect!”

    “And Dark Freed would have negated it,” replied Mal, “had he been on the field when I played it.”

    Ember frowned. That was pretty smart.

    “And he’s no slouch in a fight either,” said Mal, as Dark Freed drew his sword, “as your Commando is about to see...”

    The General made a slash with his wicked blade, and Flamvell Commando shattered into pixilated shards.

    “I’ll set one card facedown,” said Mal, as a reversed card appeared in front of him, “and end my turn.”


    (E: 7,900) - - - - - - - - - - (M: 8,000)



    Ember drew a card, and looked at the cards in her hand.

    He’s setting up for something, she thought, and the worst part is, all I can do right now is defend...

    She set a card on her Disk, and a reversed Monster appeared on her Disk.

    “That’s all for now,” she said.

    “Then it’s my move,” said Mal. “And rather than draw this turn, I’m going to use Dark General Freed’s effect...”

    A card slipped out of his deck.

    “You see, every round, I’m allowed to take a Level 4 Dark Monster from my deck. In lieu of making my regular draw, of course.

    “And now... I’m going to summon it. Meet Giant Kozaky!”

    There was a loud noise that sounded like an old lawn mower engine, and a huge creature rose up on Mal’s side of the field. It was a huge robot, fifteen feet tall, with a saucer-shaped lower body and a head on top, made in the image of Kozaky, complete with suit and tie. It had hammers, drills, and clamps protruding from its lower body. (2,500 ATK)

    Gabriel squawked in terror.

    That’s Level 4??” shouted Ember.

    “It’s admittedly the strongest Level 4 Monster in the game, as far as points go,” replied Mal. “And like any powerful Level 4, it has a condition.

    “If I have no regular Kozaky on the field, it’s destroyed. And if it’s destroyed, I take 2,500 points of damage.”

    “Seems a big risk…” said Ember.

    “It is,” replied Mal. “But I’ve set up two layers of protection, as you can see. First, the Heart of Clear Water prevents Kozaky from being destroyed by attacks or card effects that target.

    “Second, Dark General Freed protects him from all Spell Cards that target.

    “And as an added measure of protection, Dark General Freed’s effect extends to Giant Kozaky.”

    And I’ll wager his facedown card is a Counter Trap that will keep me from destroying Heart of Clear Water… thought Ember. Probably Judgment of Anubis.

    “Time to battle!” shouted Mal. “Freed, attack her Monster!”

    Dark General Freed made a slash with his sword at the facedown Monster, and Neo Flamvell Garuda briefly appeared before shattering.

    “Now, Giant Kozaky, attack directly with chaos missiles!”

    A hatch on the huge Fiend’s front opened, and four missiles launched, honing in on Ember. She screamed as they exploded around her.

    She fell on one knee.

    “Ember!” said Gabriel.

    “I’m fine...” she said. “Mostly...”


    (E: 5,400) - - - - - - - - - - (M: 8,000)



    “My turn is over,” said Mal.

    Ember drew a card.

    I can use this guy... she thought.

    She set the card, and a reversed Monster appeared.

    “That’s all for my turn,” she said.

    “Then I’ll take my turn,” said Mal. “And once again, I’ll use Dark Freed’s effect...”

    He took a card from his deck.

    He quickly played it, and a second Giant Kozaky appeared. (2,500 ATK)

    Figures, thought Ember, as she started to sweat.

    “Dark Freed, destroy her Monster!” ordered Mal.

    The Dark General rushed at the card. Blue Flame Swordsman appeared crouching on it, right before Freed’s sword fell.

    “Giant Kozaky...” started Mal.

    “Not so fast!” shouted Ember. “By destroying Blue Flame Swordsman, I get to Special Summon the real Flame Swordsman from my Extra Deck.”

    The true Flame Swordsman appeared in front of her, kneeling and holding his sword down. (1,600 DEF)

    “Clever...” said Mal.

    The first Giant Kozaky fired its missiles, and Flame Swordsman was eradicated.

    Then the second one fired, and Ember screamed again. She fell on her back.


    (E: 2,900) - - - - - - - - - - (M: 8,000)



    Ember felt water splashing on her face, and then her strength coming back. Her eyes opened.

    Gabriel’s tears were falling on her. Apparently, the phoenix had decided it was as good a time as any.

    Ember slowly got up.

    “I suggest doing some plea bargaining now, Ms. Eiko,” said Mal. “You know what’s coming next turn.”

    “Sorry, Mal...” said Ember. “Not gonna happen...”

    “Then it’s your move...” said Mal.

    His strategy has one flaw to it, thought Ember. So long as he keeps using Dark General Freed’s effect to search for Monsters, he can’t make any regular draws. The two cards he has now are all he has to work with, and if they were Trap Cards, he’d likely have set them by now.

    She drew a card.

    “I play Fire Back!” she shouted.

    She played the Spell Card, and then discarded Flamvell Dragnov. Then Flamvell Archer appeared on the field, kneeling and shielding himself in Defense Mode. (200 DEF)

    “I’ll set two cards facedown,” she said, “and my turn is over.”

    Two cards appeared in two flashes of light.

    “Then it’s my move,” said Mal, “and I’ll use Dark Freed’s effect to get my third Giant Kozaky.”

    He took the card from his deck. Then he played it, and a third of the huge, fiendish robots appeared. (2,500 ATK)

    “I suppose it’s overkill...” he said. “But as my grandfather said, always go for the gusto.”

    “My grandfather often said the same thing,” said Ember.

    “Freed, attack her Monster!” shouted Mal.

    Freed rushed at Flamvell Archer.

    One of Ember’s facedown cards lifted up.

    “I activate Tuner’s Barrier,” she said. “For this round only, my Tuner Monster is invincible!”

    Freed’s sword merely glanced off of Archer.

    “I see...” said Mal. “In that case, I’ll move to my second Main Phase, and play this...”

    He played a Spell Card, and once again, it was one that Ember had never seen. It looked like Dark General Freed blocking a blow with a shield that had a raven painted on it.

    “It’s called Compensatory Damages,” he said. “As you know, I’ve skipped my normal draw three times in a row. This Spell now lets me draw once for each successive time I did so.”

    He made three draws. He looked at the cards.

    There it is, he thought. Creature Swap, the final part of this strategy.

    When I use it next round, I can move one Giant Kozaky to her side of the field, and with no regular Kozaky there, it will be destroyed, and she’ll take the damage. One attack after that will be all I’ll need to achieve victory.


    “It’s your move...” he said.

    Ember made a draw.

    She smirked.

    “I sacrifice Flamvell Archer...” she exclaimed.

    Archer vanished into an orb of light.

    “...for Flamvell Devil!”

    With a savage growl, the flaming demon appeared in front of her. (2,100 ATK)

    “And now, the Equip Spell, Salamandra!” she shouted, throwing a card into her Disk.

    Flamvell Devil roared. (2,800 ATK)

    “Huh?” said Mal.

    “Destroy Dark General Freed!” shouted Ember. “Flaming scourge!”

    Flamvell Devil shot a blazing ball of flame at the evil Warrior, and Dark General Freed exploded into a burning conflagration.

    “Ergh...” grunted Mal.

    “And due to Devil’s effect,” said Ember, “you lose 200 extra Life Points for each Pyro I have in my Graveyard.”

    Mal grunted again.


    (E: 2,900) - - - - - - - - - - (M: 7,100)



    “It’s your move, Mal,” said Ember.

    This wasn’t supposed to happen... thought Mal, as he made a draw.

    “I play... Creature Swap!” he exclaimed, as the Spell Card appeared.

    “Oh no you don’t...” said Ember.

    Her other Trap Card flipped up.

    “I activate Flamvell Counter. I’ll remove this card from play...”

    Flamvell Dragnov slipped out of her discard slot, and she pocketed it.

    “...and your Creature Swap is a dud.”

    The Spell Card shattered.

    Okay, now we’re in trouble... thought Mal.

    He looked at the cards in his hand.

    One of the cards was part of his backup plan. However, he needed another card to use it.

    “I move my three Giant Kozakys to Defense Mode,” he said.

    The three huge Fiends shielded themselves with their mechanical arms. (2,400 DEF x3)

    “...and then you go.”

    Ember made a draw.

    “Flamvell Devil, destroy one of those overgrown abominations!” she shouted.

    Flamvell Devil threw a fireball at the leftmost Giant Kozaky, blowing a hole in its side. Smoke poured from the hole...

    Then the whole crazy contraption exploded with such force, Mal was thrown off his feet.


    (E: 2,900) - - - - - - - - - - (M: 4,600)



    “Didn’t expect that, did you?” asked Ember. “Your strategy assumed that your opponents would spend all their time trying to destroy your Giant Kozaky by getting rid of the regular Kozaky. You never dreamed anyone would simply try to attack the big guys themselves.”

    “Are you quite through?” asked Mal, with a slight tone of annoyance.

    “Almost,” said Ember, taking a card from her hand. “I’ll set a Monster, and end my turn.”

    A reversed Monster appeared next to Flamvell Devil.

    Mal got up, and brushed himself off.

    “My move...” he said.

    He made a draw.

    “I play... Blasting Vein,” he said. “By sending my set Trap Card to the Graveyard, I get to make two draws.”

    He played the card, and his set card, which as Ember expected, was Judgment of Anubis, lifted up, and was consumed in flames. He made two draws.

    Still don’t have the card I need, he thought, looking at them. But these will spare me some damage.

    “I set two cards facedown,” he said, placing a card in his Disk, “and that will be all.”

    A two new set card appeared.

    “My move!” shouted Ember, making a draw.

    “I flip Hiita the Fire Charmer into Attack Mode.”

    Her facedown Monster flipped up, and the younger version of Hiita, with her fox beside her, appeared. (500 ATK)

    “Then, I summon Molten Zombie.”

    She played another card, and the flaming, undead Pyro appeared. (1,600 ATK)

    “Next, I send Hiita and Molten Zombie to the Graveyard...”

    The two Fire Monsters vanished into grains of light.

    “...to summon Familiar-Possessed Hiita!”

    The older, more mature version of Hiita, with a fiercer fox appeared. (1,850 ATK)

    “Now, my Flamvell Devil attacks another one of your Giant Kozakys...”

    Flamvell Devil prepared to cast its fiery scourge...

    “I activate... Skill Drain!” shouted Mal, as his facedown card flipped up. “This will cost me 1,000 Life Points... But by stripping all Monsters on the field of their effects, losing Giant Kozaky won’t cost me a thing.”

    The second Giant Kozaky was blown to shards, but it wasn’t a fierce explosion this time.

    Crud, thought Ember. Without her effect, Hiita can’t inflict trampling damage.

    She set a card in her Disk, and a facedown card appeared in a flash.

    “I’ll end with that,” she said.


    (E: 2,900) - - - - - - - - - - (M: 3,600)



    “You are quite skilled,” said Mal, taking some deep breaths. “I can see why the other Titans choose you...

    “I never had anything against them, personally... I even kind of admired them... Folks who would take a stand where others wouldn’t...”

    “So why did you agree to prosecute in this case?” asked Ember.

    “A lawyer can’t let his personal views get in the way of his work,” replied Mal.

    Giant Kozaky moved into Attack Mode. (2,500 ATK)

    “Attack Familiar-Possessed Hiita!” he shouted.

    The automaton prepared to fire its missiles...

    “I play Draining Shield!” shouted Ember, as her facedown card shot up.

    “Drat...” said Mal. “I was going to save this for later, but...”

    His other facedown card lifted up.

    “I activate Scrubbed Raid. Now, by sacrificing a card, I can end the Battle Phase right away, and not give your Trap a chance to do its job.

    “Especially since the card I’m going to sacrifice is the Monster that was about to attack.”

    Giant Kozaky vanished into grains of light.

    “Your move...” he said.

    Ember made a draw. It was Mystical Space Typhoon.

    Okay... she thought. I can only destroy one of his cards with this...

    If I use it to destroy Scrubbed Raid, attacking would be pointless, because Kozaky is invincible with that Heart of Clear Water, and Hiita doesn’t have her effect.

    If I destroy Skill Drain or Heart of Clear Water, he can halt the Battle Phase with Scrubbed Raid...

    But... He’d have to get rid of a card to do so.


    “I play Mystical Space Typhoon,” she exclaimed, as her Trap Card shot up, “to destroy Heart of Clear Water!”

    The cyclone tore across the field, shattering Kozaky’s pendant.

    “Now, Hiita... Attack the Nutty Professor!”

    Hiita aimed her staff.

    “Once again, I activate Scrubbed Raid,” said Mal, as Skill Drain vanished. “And I have to thank you... I didn’t know how I was going to get rid of that Trap otherwise.”

    He wanted to get rid of it? thought Ember. Whatever for?

    Ember looked at the last card in her hand. She fit it into her Disk, and it appeared facedown.

    “My move...” said Mal.

    He drew a card.

    “Time to unleash my backup plan,” he said.

    He played a Spell Card.

    “First, Silent Doom, which I’ll use to Special Summon another Kozaky.”

    A second Kozaky appeared, crouching in Defense Mode. (400 DEF)

    “Next, I play Monster Reincarnation,” he said, playing a second Spell Card.

    He discarded Triangle Power, and took Dark General Freed from his discard slot.

    “Now... I play this...”

    He held up a Spell Card.

    “A Ritual Card??” shouted Ember.

    “It’s called Ritual of Destruction,” said Mal.

    As he played the card, an altar appeared behind him. It was predominated by a cocoon of black matter with horns on the upper half, restrained by several chains.

    The two Kozakys and Dark General Freed appeared on the altar.

    “For this ceremony, I need to sacrifice seven Levels worth of Monsters...”

    The three Monsters were consumed in auras of shadows. The chains started to break, and the cocoon started to bulge. Then a claw burst out of it.

    Ember watched, as a frightening-looking Fiend emerged from the cocoon. It had similarities to Dark Lucius, but had smoother skin, wore gold jewelry, and had bony protrusions on its shoulders and temples.

    “I give you... Garlandolf, King of Destruction!

    (2,500 ATK)

    “I’m not impressed,” said Ember.

    “Maybe this will impress you,” said Mal. “When Garlandolf is Ritual Summoned, it destroys all Monsters on the field with Defense Scores lower than its Attack Score.”

    Garlandolf’s eyes glowed, and both Flamvell Devil and Hiita shattered into pixels.

    “But wait! There’s more! Garlandolf then gains 100 Attack Points for each Monster that was just destroyed.”

    (2,700 ATK)

    “Now, attack directly! Scourge of destruction!”

    The King of Destruction formed an orb of dark energy in its hands...

    Ember looked at her facedown card. Then she decided against it.

    She gasped as the ball of dark energy slammed into her stomach.


    (E: 200) - - - - - - - - - - (M: 3,600)



    She gasped for breath.

    “You think that loser impresses me?” she asked, narrowing her eyes.

    “Loser?” asked Mal.

    “Yeah,” said Ember. “It’s a Demise wanna-be, that’s all it is.

    “Now, look out!”

    She looked at her deck.

    I talk pretty tough, she thought, but this draw had better be a winner...

    She made a draw.

    “I summon Royal Firestorm Guards!” she shouted.

    She played the card, and the weird, reptilian Pyro appeared in front of her. (1,700 ATK)

    “Now, I’ll take four Pyros from my Graveyard, and shuffle them into my deck...”

    She took Flamvell Commando, Molten Zombie, Neo Flamvell Garuda, and Flamvell Archer from her Graveyard, added them to her deck, and the Disk shuffled it.

    “Then I make two draws.”

    She drew two times.

    Her facedown card lifted up.

    “I activate Call of the Haunted!” she shouted.

    In a burst of fire, Flamvell Devil appeared again. (2,100 ATK)

    “Now, I play Enemy Controller!” she exclaimed, as she played one of the two cards. “I’ll sacrifice one Monster...”

    Royal Firestorm Guards vanished.

    “...in order to take one of yours.”

    Mal stepped back in shock, as Garlandolf was pulled over to Ember’s side of the field.

    “Ho boy...” he said.

    “Let’s finish this,” she said. “Flamvell Devil... Garlandolf... double direct attack!”

    The two Fiends fired blasts of burning fire and pulsating darkness at the lawyer, and he was propelled backwards, slamming against the pod he had come out of.

    “And that’s a wrap,” said Ember.


    (E: 200) - - - - - - - - - - (M: 0)



    Mal started to laugh. He laughed softly at first, and then laughed out loud.

    “Well,” he said. “All’s well that ends well... Heh, heh...”

    “I don’t get it...” said Ember. “You lost... And yet you’re still happy??”

    “I’m ecstatic!” laughed Mal. “You see, Ms. Eiko, I’ve been an employee of the Psurlons this whole time, and I’ve been working for them for the past seven cycles of Mechanus...

    “So, now they owe me seven cycles worth of overtime pay! Once I collect, I’ll be able to retire in style!

    “And they’re gonna pay it, or I have a lot of dirt on them that they don’t want some people to know.”

    Ember looked at him.

    “Unbelievable...” she said.

    “You go on,” said Mal, “the judge is waiting...”

    He vanished, still laughing.

    “Let him go,” said Gabriel. “Some folks are just plain... shallow...”

    The door opened at the opposite end of the room, and Ember ran through.



    * * * * * * * * * *




    Ember entered a room that was far different than the ones she had seen up to now. It looked like a combination of a courtroom and an ancient temple.

    The place was made out of marble. A podium was in the front the room that she guessed was some sort of judge’s bench, while a smaller podium was in front of it, where she guessed a lawyer or a witness was supposed to stand when he addressed the judge.

    Ember had never been in a court of justice before, let alone one on another planet. The Shadowchasers rarely had to make a statement at the trials of anyone they arrested in person, and her own record was clean.

    As she pondered this, a door in the front of the room opened.

    A creature walked out, one that was far less human than the three opponents she had faced so far. His head resembled that of a horned ram, his hands were clawed, and his feet were hoofed. His rotund body was clothed in a purple judicial robe with gold trim.

    “Uh, hi,” said Ember. “I suppose you’re the judge?”

    “Yes I am,” replied the creature. “I believe that means you are required to stand when I enter.”

    “Uhm...” said Ember. “I am standing...”

    “Eh?” said the judge. “Oh, excuse me...”

    He reached into a pocket of his robe, took out a pair of spectacles, and put them on.

    “Much better,” he said.

    “Ember, be careful...” whispered Gabriel.

    “Huh?” whispered Ember back.

    “I’ve spent enough time around wizards to recognize them,” replied the phoenix.

    “He’s a wizard?” asked Ember, nervously.

    Gabriel nodded.

    “A powerful one,” he added. “The magical aura around him is a furnace.”

    The judge looked at Ember. Then he took a seat at the judge’s bench.

    “Uh, may I inquire as to your name?” asked Ember.

    “Personal names are not used by my species,” replied the judge. “Members of other races have called me Sirius. You may call me that if you desire.

    “Now, you desire to sponsor Jetta, I believe... Let’s take a look at your record, shall we?”

    He opened a file in front of him and adjusted his spectacles.

    “Hmmm.... Ms. Eiko Michiko, nineteen of your planet’s revolutions old, a resident of the third plant of your system, which is a class-8 planet...”

    “What does that mean?” asked Ember.

    “Not the best, but not the worst,” replied Sirius. “No criminal record, that’s good... Says here you are a member of an international law-enforcement agency that deals with specialized crime... Interesting...”

    “So that’s good?” asked Ember.

    “I said it was interesting,” replied Sirius. “That does not necessarily mean good.

    “Hmmm... Defeated the spawn of Athentia in a Shadow Duel?”

    “Is that good?” asked Ember.

    “Yes, Ms. Eiko, it is,” replied Sirius. “The Light of Ruin has long been a threat to many worlds of the cosmos... Defeating one of its servants is always commendable.”

    “So, do we really have to duel?” asked Ember.

    “I’m afraid so,” said Sirius. “But before we do, I want to ask you something...”

    He held up two cards.

    “I have here two cards,” he said. “One of them is Gaia the Dragon Champion. The other is Gaia Knight, the Force of Earth. What is the difference between them?”

    “Uh...” said Ember. “One’s a Fusion Monster, and one’s a Synchro Monster?”

    “And do you know how Fusion Monsters and Synchro Monsters are related?” asked Sirius.

    “I suppose because both go in the Extra Deck?” asked Ember.

    “They’re more closely related than that,” replied the judge. “You see, years before Synchros were discovered, Yukai Judai made another discovery… A different type of Fusion…”

    “You mean his Contact Fusions?” asked Ember.

    “Exactly,” said Sirius. “A new type of Fusion born from the power of Neo-Space. So long as he had Neos and one or more Neo-Spacians on the field, he could combine them into a special Fusion Monster, where no Spell Card was needed.

    “Sound familiar?”

    “Wait...” said Ember. “Are you saying that the Contact Fusions were a precursor to Synchro Summoning?? Some sort of... Missing link?”

    “You learn fast,” said Sirius. “The power exuded from Contact Fusions acted as a bridge of sorts, which let the spirits of some Fusion Monsters evolve into a new and powerful force… Synchro Monsters. They are a step upwards in the evolution of Duel Spirits.

    “Of course, the fact that a group evolves out of another group does not mean that the previous group ceases to exist. Fusion Monsters still existed... And the two groups are more closely related than you might think. Synchros and Fusions have certain bonds between them.

    “And in this duel, you may discover just how close those bonds are…

    “Prepare your deck... Prove yourself one more time, and Jetta will be released into your custody...”

    Ember looked at Gabriel.

    “Good luck...” said the phoenix.



    BLASTING VEIN (Spell Card)

    Normal Spell

    Image:
    A Duel Monsters card in the middle of a fire.

    Card Description: Destroy one set Spell or Trap Card you control. Draw two cards.

    Note: “Blasting Vein” was first used by O’Brien in the “Yu-Gi-Oh GX” episode “Hanging with Axel (Part 2)”. Creative credit goes to the writers of that episode.



    OPENING STATEMENTS (Spell Card)

    Normal Spell

    Image:
    The emperor from Imperial Order on a throne in front of a kneeling Goblin Calligrapher, as Marauding Captain stands nearby and reads from a scroll.

    Card Description: Both players may Special Summon a Monster from their respective hands or decks that has 1,000 ATK or less. You may not Normal Summon or set a Monster during the turn you play this card.



    COMPENSATORY DAMAGES (Spell Card)

    Normal Spell

    Image:
    Dark General Freed parrying a strike from a sword using a shield with a picture of Yata Garasu painted on it.

    Card Description: Activate this card on a round in which you do not conduct your normal draw during your Draw Phase or skip your Draw Phase entirely. Draw one card from your deck, and an additional one for each consecutive previous round in which you did not conduct your normal draw during your Draw Phase and/or skipped your Draw Phase entirely.


    Next:

    Ember: I’ve faced the two officers, I taken down the prosecutor, now only the judge remains. If this Divinic, as the Titans called him, is anything like his reputation says he is, he’s not one to trifle with. Dueling him may be akin to dueling someone as learned as Jalal.

    His strategy is strange, and is like nothing I’ve seen before. But I won’t give up. Jetta is counting on me, and I won’t let her down.

    “Fusion Sage” is coming soon.




    Shadowchaser Files

    Wendell, the Song of the Everglades


    Everglades National Park in Florida is one of the most wild and unspoiled areas still left in the United States, and in some places, the most beautiful. Forests of cypress and mangrove trees dominate the marshlands of this place. But recently, a mystery has been centered on the place. Tourists and trappers who come to the marshes at night have heard mysterious singing echoing over the swamps, a song with words that cannot be understood, but which are nonetheless eerily beautiful. Attempts to find the mysterious singer by Mundanes have failed, as his voice vanishes deeper into the marsh when it is followed, and then vanishes completely.

    Even Aware humans would be shocked to know what only a few Shadowchasers have learned: that the source of the mysterious song is a troll. His name is Wendell.

    Wendell was part of a large litter of trolls born up north near Lake Okeechobee, and unfortunately for him, he was the runt of the litter. He was abused mercilessly by his siblings, until he eventually ran away, deciding to live alone rather than take the abuse.

    Not nearly as aggressive as the typical troll, Wendell pilots a small skiff through the swamp, hunting fish and other small wildlife, and as he wanders the swamp, he sings. He doesn’t know how he came upon this talent, but he feels compelled to do so.

    Wendell’s song is sung in “troll-speak”, a guttural version of the language used by giants, which all trolls use. However, it would seem that the words of the song have no meaning, even by those who can communicate with trolls. Some Shadowchasers have met Wendell briefly, and cannot make heads or tails of his song. He seems harmless, and his song is rather pleasant to listen to, but they can’t get the idea out of their heads that it means something.

    Some Shadowchasers have proposed recording the song, and trying to see if it is any sort of code. There are varying degrees of support for this idea. Some say that Wendell’s song may hide a great secret that was implanted in his head by some demon princes (who are rumored to have some connection to the origins of trolls) but just as many think that if it is a code, it could be nothing more that a recipe for biscuits.

    For now, the Shadowchasers leave Wendell alone. He has given them no reason to pursue him, as he does not seem to be a threat to humans – at least not yet. He continues to wander the Everglades and sing his mysterious song, the meaning of which remains hidden.

    Story Ideas: Wendell is easy to insert into any Shadowchasers story. His song’s true meaning could provide a clue to whatever exploit the Shadowchasers are engaged in. If they are facing Jalie Squarefoot, the song could hint at one of the Lich-Fiend’s weaknesses. If they need to sneak into some infernal realm, find the Book of Keeping, or get to something before Red Shroud does, Wendell’s melody could put them on the right track.

    One thing to keep in mind is that getting Wendell angry is something to avoid. Even a troll who was a runt is still far stronger than most humans, and if someone befriended Wendell only to betray him, the beast inside him might awaken, and he’d start behaving more like the typical troll. Trolls are incredibly dangerous, due to their durability and fearless nature, and making one mad is not a good idea.

    Deck Suggestions: Wendell is unlikely to ever duel. Like most trolls, he isn’t all too smart, and lacks even the rudimentary skills needed to learn the game of Duel Monsters. He understands English, but he can’t read, and cannot do even simple arithmetic. He is also a stranger to most forms of technology, and would not likely ever understand something as complex as a Duel Disk. If a conflict ever occurs between him and another being, another means is going to be necessary to subdue him.


    Before I sign off, I have an interesting challenge for anyone who still wants to send in a Shadowchaser File. I want them to profile Shadowchasers who are Shadows themselves.

    It isn’t all too common, but it happens. Part of the goal of the Shadowchasers is to protect the rights of Shadows, and as a result, some Shadows, mostly ones who were born on Earth, have been known to join from time to time.

    So... If you have an idea in this vein, send it in. I’ll be glad to see it.

  34. #114
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    Default Re: Shadowchasers: Power Primordial

    The strategy Mal had was brilliant, especially how he got the three Giant Kozaky out within the span of three turns with Dark General Freed. Skill Drain was a given, considering the massive drawback of those big lummoxes, but you provided a means of keeping the deck both original and seemingly competitive.

    If this duel is any indication on how Mal prosecutes, Jetta's trial must have been a speedy one. It's not to say that a duel with few turns are bad; it just feels like a cop-out for a significant match-up end so quickly.

    Perhaps the real strength and energy is being saved for the final duel with the judge. It should be interesting to see what kind of deck he'll be using. The chapter title seems deceiving. Based on the 'missing link' analogy he gave, it could mean just about anything involving monsters found in the Extra Deck...
    Computer problems? Contact Serv U 724 and Tune it up, Back it up, Keep it up.

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    Default Re: Shadowchasers: Power Primordial

    DUEL FORTY-ONE






    “Uhm, pardon me for stating the obvious, but,” said Ember, “you don’t even have a Disk.”

    “I do not need one,” replied Sirius.

    He waved his hand over the top of his bench, and fourteen rectangles appeared on it, seven on top of seven – one side of a Game Mat. A deck appeared on the Deck Zone.

    “Well, okay...” said Ember, as she activated her Disk.

    “Then let the duel begin,” said Sirius.


    (Ember: 8,000) - - - - - - - - - - (Sirius: 8,000)



    “I make one draw,” said the judge, drawing a sixth card.

    “I defend with a Monster...”

    A reversed Monster appeared in front of his bench.

    “...and that concludes my turn.”

    Huh... thought Ember, making a draw. Kind of expected more from this guy.

    “I summon Flamvell Gurnika!” she shouted.

    In a flourish of flames, the fiery Dragon-man appeared. (1,700 ATK)

    “Destroy his Monster!” she shouted. “Flame blast!”

    Gurnika spit a stream of fire at the card. Sangan appeared on the card, and was burned to a crisp.

    “I’m sure I don’t have to tell you what Sangan does,” said Sirius.

    A card appeared in his hand.

    “Yeah, well,” said Ember. “Thanks to Gurnika’s effect, you now lose 600 Life Points.”

    Sirius frowned.


    (E: 8,000) - - - - - - - - - - (S: 7,400)



    “Don’t get cocky,” he said. “We still have a long way to go.”

    Ember looked at her hand, which contained Flamvell Commando.

    Next round, I can summon this bad boy, she thought.

    “It’s your move,” she said.

    “Then I draw,” said Sirius, making a draw.

    “And it’s time to show you one of the secrets of Fusions,” he said, playing a Spell Card.

    Polymerization appeared in front of his bench.

    “By Fusing the King of the Swamp I searched for, along with Skull Servant...”

    Skull Servant and a gloppy thing that looked like a creature made out of pond scum appeared in front of him. They were quickly drawn into a spiral vortex.

    “...with King of the Swamp taking the role of Dissolverock in this case... I can summon Flame Ghost.”

    The Fusion Monster that appeared was a gaunt undead creature, with burnt, smoldering skin, surrounded by an aura of flame. (1,000 ATK)

    “What the?” gasped Ember. “I don’t get it… Why would you use a Fusion Monster that’s so weak?

    “I use it because it’s so weak, Ms. Eiko,” replied Sirius. “Only low-Level Fusion Monsters can be used in conjunction with this Spell Card…”

    He placed a card on his Spell Zone, and a Continuous Spell appeared in front of his bench. Ember had never seen this before. It had the picture of a very angry Dark Ruler Ha Des lifting his fist.

    “It’s called Leading Question,” explained Sirius. “Whenever a Fusion Monster that is Level 4 or less attacks a Monster, it gains 800 Attack Points.

    “Now, my Flame Ghost will attack Flamvell Gurnika.”

    Flame Ghost exhaled a cloud of burning ash, and its Attack Score rose to 1,800. Gurnika groaned, and then shattered.

    “I’ll end with a card facedown,” said Sirius.

    He placed another card in his Spell/Trap Zone, and a reversed card appeared next to Leading Question.


    (E: 7,900) - - - - - - - - - - (S: 7,400)



    A Trap Card, huh? thought Ember. Most likely something to protect Flame Ghost from an attack...

    She looked at her hand.

    What he doesn’t know is, I have Tenkabito Shien here, and Traps can’t hurt him.

    “I’m drawing!” she exclaimed.

    She drew a card.

    “Your Leading Question has a weakness...” she said. “I’ll bet your Monster won’t get that bonus if it’s being attacked.”

    “It won’t,” said Sirius, as his facedown card lifted up. “But that’s moot, because you won’t be attacking.”

    Again, this was a card that Ember had never seen. It was another one featuring the king from Imperial Order.

    “Late Penalty?” she asked, scratching her head.

    “This Continuous Trap prevents you from conducting your Battle Phase,” explained Sirius. “Unless you have a Monster on the field during your Standby Phase.”

    Okay, that’s trouble... she thought.

    She took another card from her hand.

    Shien is no good here... But I have someone who is...

    “I summon Evocator Chevalier!” she shouted.

    In a burst of flame, Chevalier appeared, holding his burning blade. (1,900 ATK)

    “He may not be able to attack,” she said, “but Flame Ghost can’t beat him even with that Spell Card.

    “It’s your move...”

    Sirius made a draw.

    “I play two Spell Cards,” he said, playing two cards.

    “First, Reinforcement of the Army, to get a Warrior from my deck.

    “Second, Fusion Recovery, to take Polymerization and a Monster I used in a previous Fusion from my Graveyard.”

    The two Spell Cards appeared, and three cards appeared in his hand.

    “Now that I’ve searched for Battle Warrior and recovered Skull Servant,” he continued, “I’ll play Polymerization to create a second Fusion Monster...”

    Skull Servant appeared on the field, followed by a Warrior in blue spandex, a cowl, and purple shades. Both Monsters were drawn into another vortex.

    “I summon Zombie Warrior.”

    Another Zombie Fusion appeared, this one a bare skeleton wearing shoulder guards, holding a shield and a rusty sword. (1,200 ATK)

    “True, Flame Ghost can’t defeat your Chevalier,” he said, “but I have someone else who can do it.”

    Zombie Warrior rushed at the fiery solider, and its Attack Score rose to 2,000. It made a slash with its sword, blowing him to pixels.

    “Flame Ghost,” said the judge, “attack Ms. Eiko directly.”

    Ember screamed as the Zombie exhaled its cloud of hot ash on her.

    She took some deep, gasping breaths.

    All this dueling she had done was starting to take its toll. She didn’t even know if she could finish...

    Sirius placed his last card on his Spell/Trap Zone, and a facedown card appeared.

    “I end my turn,” he said.


    (E: 6,800) - - - - - - - - - - (S: 7,400)



    Ember paused. Then she made a draw.

    “If I can’t attack because of your Late Penalty,” she said, “then I’ll defend.”

    A defensive Monster appeared in front of her.

    “And that will be all for now.”

    “Hmm...” said Sirius.

    “Before I draw, I’ll activate this...”

    His facedown card lifted up.

    “It’s a Trap called Imperial Custom. With this card in play, all Continuous Traps except this one cannot be destroyed. That will keep you from getting any ideas.

    “Now, I’ll draw...”

    He drew a card. He looked at it.

    “Zombie Warrior, attack her Monster.”

    Zombie Warrior rushed at the hidden Monster... Its Attack Score shot up to 2,000 again...

    But then, Guard of Flamvell appeared on the card, and the sword hit iron scales. (2,000 DEF)

    “Didn’t work the way you planned, huh?” said Ember, with a grin. “That Defense is too high for even Zombie Warrior to crack.”

    Sirius took a long look at Ember. Then he set the card he had drawn on his console.

    “I set a Monster,” he said, “and move Flame Ghost to Defense Mode.”

    A reversed Monster appeared, and Flame Ghost knelt and crossed its arms. (800 DEF)

    “That will end my turn.”

    Ember made a draw.

    Time to turn this around... she thought.

    “I remove Evocator Chevalier from play,” she said, “to Special Summon Spirit of Flames.”

    In a bonfire, the demonic-looking Pyro appeared next to Guard of Flamvell. (1,700 ATK)

    “Next, Flamvell Paun!”

    The small, fiery monkey appeared next to Spirit of Flames. (200 ATK)

    “Then, I Tune all three of them together...”

    Guard of Flamvell, Spirit of Flames, and Flamvell Paun vanished into six glowing stars...

    “Born in the fiery core, rage empowered by white hot flames, strength of an erupting volcano! Clustering stars form a spark to light a roaring fire!

    “Ignite… Flamvell Urquizas!”


    With a roar, Urquizas alighted on the field, his fists burning with fury. (2,100 ATK)

    “Go!” shouted Ember. “Attack Flame Ghost with fist of flame!”

    Urquizas lunged at Flame Ghost, and socked it hard. Sirius grunted as the burning feeling ripped through him. Urquizas’s Attack Score rose to 2,400 ATK.


    (E: 6,800) - - - - - - - - - - (S: 6,100)



    “Not bad...” he said. “But it’s far from over...

    “It’s my move...”

    He drew a card. He looked at it.

    “And I think I’ll end there.”

    He’s passing? thought Ember. Well, that’s the downside of Fusions, I guess... You use up your cards quickly...

    She made a draw.

    It was Firedog.

    Time to take this by storm, she thought.

    “I summon Flamvell Firedog!” she shouted.

    Firedog appeared with a loud howl. (1,900 ATK)

    “Urquizas, smash his Zombie Warrior!” she shouted.

    Urquizas punched the armed skeleton, blowing it into a pile of burned bones. His attack Score rose to 2,700.

    “Next, my Firedog is going after your little mystery Monster...”

    The hellhound breathed a stream of flame at the reversed card. Mystic Tomato appeared on the card, and was blown into pulp.

    “I use Mystic Tomato’s effect to summon a second one,” said Sirius.

    Ember stopped short. She looked at her deck.

    Have to be careful now, she thought. There’s no telling what he intends to summon with that second Tomato.

    “I use Firedog’s effect to summon Flamvell Archer in Defense Mode,” she said.

    Archer appeared, kneeling and holding his bow down. (200 DEF)

    “And I end my turn.”


    (E: 6,800) - - - - - - - - - - (S: 4,900)



    “I draw one card,” said Sirius, making a draw.

    “And I play it... Magic Planter.”

    He played the Spell Card, and Imperial Custom vanished into grains of light.

    “By sending one Continuous Trap to the Graveyard, I get to draw twice.”

    He made two draws, and looked at them. He quickly played one of them.

    “I then play Emergency Provisions,” he said. “Because Late Penalty and Leading Question are no longer useful, I’ll send both to the Graveyard to gain 2,000 Life Points.”

    The Continuous Spell and the Continuous Trap vanished.

    “I will set a Monster and move Mystic Tomato to Defense Mode...”

    He placed one card facedown in his Monster Zone, and the concealed card appeared. Then the Tomato slumped over. (1,100 DEF)

    “...and end my turn.”


    (E: 6,800) - - - - - - - - - - (S: 6,900)



    “Then it’s my draw!” shouted Ember.

    She drew a card.

    “I sacrifice Archer...”

    Flamvell Archer vanished in an orb of light.

    “...to bring out Flamvell Commando!”

    There was a blaze of flames, and the fiery soldier rose up next to Firedog. (2,200 ATK)

    “Firedog, destroy the hidden Monster!” she shouted.

    Firedog blasted its flame again, and a Morphing Jar appeared on the card before being reduced to pebbles.

    Damn... thought Ember.

    She discarded the two cards in her hand, Tenkabito Shien, and Neo Flamvell Shaman; Sirius discarded his one card. They both made five draws.

    “I’ll use Firedog’s effect to summon Flamvell Dragnov this time,” she said.

    In another aura of flame, a small Dragon appeared, one that looked much like Guard of Flamvell, only bigger. (1,100 ATK)

    “Now, Urquizas will attack your Tomato!” shouted Ember.

    Urquizas punched the huge fruit, reducing it to sauce.

    “ERGH!” grunted the judge, as Urquizas’s Attack Score rose to 3,000.

    He took a deep breath.

    “I use my second Tomato’s effect to summon Versago the Destroyer,” he said.

    In an aura of darkness, an odd-looking Fiend appeared. It looked like a white mask on a body made of green ribbons, with two wings and long arms made of purple ribbons. (1,100 ATK)

    “HUH?” said Ember. “Why didn’t you summon a third Tomato?”

    “I have my reasons,” said Sirius.

    Ember paused.

    Versago the Destroyer is dangerous. she thought. It can substitute any Fusion Material Monster...

    But Commando can destroy it easily... He doesn’t seem to have any way to stop me... No Trap Cards on the field...


    She looked at him nervously.

    Then she grit her teeth.

    No! I can’t show weakness here!

    “Flamvell Commando, toast Versago the Destroyer!” she shouted.

    Commando aimed his gun at the strange Fiend...

    But then he was thrown backwards by a wave of pure energy.

    “How...” asked Ember.

    “Because of this,” said Sirius, holding up a Monster Card. “I discarded this when my Morphing Jar was flipped... A useful device called an Electromagnetic Turtle.”

    “Who lets you end the Battle Phase at any time, right?” said Ember.

    “That’s right,” said Sirius, returning it to the Graveyard.

    “Well, I’m not done with you,” said Ember. “I’m using Commando’s effect, and removing Flamvell Gurnika from play to inflict 1,700 more points of damage.”

    She pocketed the card, and Commando fired his flamethrower again. Sirius grunted and strained.


    (E: 6,800) - - - - - - - - - - (S: 3,700)



    “Not bad...” he said. “I like what I see...”

    “Really?” asked Ember.

    “I could never approve a sponsor who would get cold feet in such a situation,” said Sirius. “It takes a special type of fighter to succeed in such matters...

    “Still...”

    He made a draw.

    “I’ll have to test you even more...”

    “Now, I play Polymerization again,” he said, as a second of the Spell Cards appeared. “To fuse together Versago with Rhaimundos of the Red Sword.”

    A muscular Warrior in green armor with a bestial face and horns, holding a sword made of fire appeared. He and Versago were drawn through the vortex again.

    “Versago will be assuming the role of Fireyarou in this case,” continued Sirius, “to summon Vermillion Sparrow.”

    The Fusion Monster that appeared was a young man dressed in a formal men’s kimono, in red, yellow, and blue hues, with burnt red hair. (1,900 ATK)

    “Next, I play the Equip Spell, Fusion Weapon, which I can do because its Level isn’t higher than 6.”

    Sparrow lifted its right hand, and a double-pronged blaster crackling with electricity appeared on it. (3,400 ATK)

    “Attack Flamvell Commando. Trident surge.”

    Sparrow fired a blast of burning plasma from the Fusion Weapon, blowing Commando to atoms. Ember grunted in pain.


    (E: 5,800) - - - - - - - - - - (S: 3,700)



    “Next,” said the judge, as he played another Spell Card, “I’ll play Silent Doom to bring Skull Servant back from the Graveyard...”

    Skull Servant appeared, kneeling and crouching behind its bony hands. (200 DEF)

    “And I’ll end with a facedown card.”

    He placed a card in his Spell/Trap Zone, and it appeared behind Skull Servant.

    “All right, my move...” said Ember.

    She drew a card. Of all the times she would have been happy to see Flamvell Devil, this wasn’t one of them. If she summoned him right now, he’d be destroyed.

    “I’ll just move everyone to Defense Mode,” she said.

    Firedog sat on its hindquarters. (200 DEF) Dragnov covered itself with its wings. (200 DEF) Urquizas knelt and crossed his arms. (400 DEF)

    “That’s all for me.”

    Sirius made a draw.

    “My Monster will simply attack Flamvell Urquizas,” he said.

    Sparrow blasted its Fusion Weapon, and the Pyro was eradicated.

    “And that will be all for my turn.”

    Ember drew a card.

    She grinned.

    “Get a good draw, Ms. Eiko?” asked Sirius.

    “Oh, you bet!” replied Ember. “Firedog, move to Attack Mode!”

    Firedog stood up. (1,900 ATK)

    “Now, I play Enemy Controller!” she shouted, as she played the Spell Card. “I sacrifice Flamvell Dragnov...”

    The Dragon vanished.

    “To take your Vermillion Sparrow!”

    Sparrow gasped. He was dragged over to Ember’s side of the field.

    “Now to finish this!” she started.

    “Activate Trap!” exclaimed Sirius, as his facedown card lifted up. “Threatening Roar.

    “This duel is far from over, Ms. Eiko.”

    “All right...” said Ember.

    “In that case, I sacrifice Sparrow...”

    The Vermillion Sparrow vanished into an orb of light.

    “...for Flamvell Devil!”

    With a roar, the fiery Fiend walked onto the field. (2,100 ATK)

    “And I end my turn...”

    Sirius drew a card.

    “Now is the time, Ms. Eiko,” he said. “Now I can truly show you at least one bond between Fusions and Synchros...”

    He played a Spell Card.

    “Instant Fusion,” said Ember. “Why did I know you had that card?”

    “I’m guessing then, that you know what it does,” said Sirius. “I’m giving up 1,000 Life Points to Special Summon Giltia the Dark Knight from my Extra Deck.”

    The Fusion Monster that appeared looked like a cross between a Warrior (which was what he was) and a Spellcaster, dressed in purple and gold, with shoulder guards and a helmet, carrying a decorated spear. (1,850 ATK)

    “Next,” continued Sirius. “I summon Effect Veiler.”

    There was a flash of light, and a young girl appeared next to Sparrow. She had green hair with long ponytails, and large, gossamer wings; she was dressed in a white formal shirt with shoulderless sleeves, shorts with a sash, and knee-high black boots. (0 ATK)

    “Wait...” said Ember. “That’s a Tuner, isn’t she?”

    “That’s right...” said Sirius.

    Effect Veiler, Giltia, and Skull Servant faded into seven glowing stars.

    “And now, I Tune all three Monsters together into Judge Mallak the Merciless.”

    The seven stars spun around the room, and then a tall shape started to form in front of the judge’s bench...

    It stood before Ember and her Monsters, standing almost eight feet tall. It was a hulking Warrior clad head to toe in full plate armor and a helmet, with a chest five feet broad and fists like anvils covered in spiked gauntlets. It held a huge axe in its right hand. (2,300 ATK)

    “I’m guessing this guy is a hanging judge...” said Gabriel, nervously.

    “Don’t panic yet,” said Ember. “Call me crazy, but... I kinda expected more than 2,300 Attack Points.”

    “It may have mediocre Attack Points for its Level,” replied Sirius. “But it gains two potent effects when a Fusion Monster is one of the Monsters used in its Synchro Summoning. And Giltia is a Fusion Monster, in case you forgot.

    “One of them is, if it destroys a Monster, it deals extra damage equal to the destroyed Monster’s Defense Points.”

    “No... way...” said Ember.

    “Mallak,” said Sirius. “Attack with judgment smash.”

    The huge Warrior struck Flamvell Devil, blowing it to pieces with such force that it made the floor tremble. Ember screamed and fell over.


    (E: 4,400) - - - - - - - - - - (S: 2,700)



    “And with that, Ms. Eiko,” said Sirius, “I conclude my turn.”

    Ember got up, stumbling as she did so.

    She drew a card.

    Sakuretsu Armor.



    Continued...

  36. #116
    Banned
    Join Date
    Jan 2003
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    6,571

    Default Re: Shadowchasers: Power Primordial

    Continued from last post:


    Ember tried very hard to keep a poker face, even as sweat poured down her face. She took it and another card in her hand, and set them on her Disk. It and a reversed Monster appeared in front of her.

    Then Firedog sat in a defensive position again. (200 DEF)

    “It’s your move...” she said.

    “I draw one card,” said Sirius, making a draw.

    He looked at it for a second.

    “Mallak, attack Flamvell Firedog,” he commanded.

    Mallak lifted his axe.

    “Gotcha!” exclaimed Ember. “I activate Sakuretsu Armor!”

    Her facedown card lifted up.

    Mallak paused for a moment. But then it continued, the Trap not hindering it in the least. Its axe fell on Firedog, and Ember winced as it shattered.

    “What...” she said.

    Sirius held up the Flame Ghost card.

    “I activated its other effect,” he said. “I can remove one Fusion Monster in my Graveyard from play to prevent it from being destroyed.

    “And it’s your move...”

    Ember sighed. Luckily, most Flamvell Monsters had very low Defense Scores.


    (E: 4,200) - - - - - - - - - - (S: 2,700)



    Ember drew a card.

    “I play Fire Back!” she shouted. “I’ll discard Flamvell Baby...”

    She tossed the card.

    “...and Flamvell Devil comes back.”

    Flamvell Devil appeared again. (2,100 ATK)

    “Next, the Equip Spell, Salamandra!”

    She played the card, and Flamvell Devil started to radiate a hellish glow. (2,800 ATK)

    “Attack Judge Mallak the Merciless!” shouted Ember.

    The Fiend breathed its violet flames at the huge Warrior.

    “I remove Zombie Warrior from play,” said Sirius, holding up the card, “and my Monster survives.”

    Mallak held up his arm, and fended off the fire.

    “But you still take damage,” said Ember.

    The phantoms of Flamvell Commando, Flamvell Paun, Tenkabito Shien, Flamvell Archer, Neo Flamvell Shaman, and Flamvell Baby appeared behind her.

    “And thanks to Devil’s effect, you lose 200 more Life Points for each Pyro in my Graveyard.”

    Sirius grunted, both in pain and annoyance.


    (E: 4,200) - - - - - - - - - - (S: 1,000)



    “I must say...” said Sirius. “I haven’t had a challenge this stimulating in over a millennia. I’m tempted to simply rule in your favor right now...”

    Ember looked hopeful.

    “However...” said Sirius, making a draw, “I hate to leave a job unfinished.

    “I play Mystical Space Typhoon.”

    The cyclone blew across the field, and the Salamandra card was blown away.

    “Now, my Warrior attacks Flamvell Devil once again.”

    Ember grit her teeth as Mallak’s axe smashed Flamvell Devil to pieces a second time.

    “Ergh...” she said.


    (E: 3,000) - - - - - - - - - - (S: 1,000)



    “My move...” she said.

    She drew a card.

    She lifted an eyebrow. She had almost forgotten about this...

    She set the card on her Disk, and a reversed card appeared.

    “That’ll... do it for now...” she panted.

    “Then it’s my move...” said Sirius, making a draw.

    “Hmm,” he thought, looking at it.

    It was Summoner of Illusions, a Monster whose Flip-Effect let you Special Summon a Fusion Monster from your Extra Deck, in exchange for sacrificing another Monster.

    The other card in his hand was Stray Lambs.

    He placed Summoner of Illusions on his Monster Zone, and it appeared set on the field.

    “Judge Mallak,” he said, “attack her Monster.”

    The armored Judge’s axe fell on the hidden Monster. UFO Turtle appeared on the card, and exploded. Ember fell on her seat.


    (E: 1,800) - - - - - - - - - - (S: 1,000)



    “I... use... UFO Turtle’s effect...” she gasped. “To summon another one...”

    A second UFO Turtle materialized. (1,400 ATK)

    “I play the Spell Card, Stray Lambs,” said Sirius, “to Special Summon two Lamb Tokens”

    Two little lambs appeared next to the reversed Monster. (0 DEF x2)

    “It is your move...”

    Lamb Tokens? thought Ember. What is he up to?

    She looked at her deck.

    Here goes...

    She drew a card.

    “Got it!” she exclaimed.

    “I summon Hand of Nephthys!”

    In a flash of light, the young girl in Egyptian style clothing, the servant of the great Phoenix, appeared in front of her. (600 ATK)

    “Now, I sacrifice her, along with UFO Turtle...”

    Hand of Nephthys and UFO Turtle turned into two globes of light.

    “...to Special Summon the Sacred Phoenix of Nephthys!”

    There was a grand explosion of flame, and the huge Phoenix appeared behind Ember. She looked at Sirius and his Monster and made a great screech. (2,400 ATK)

    “Your Monster may be more powerful than mine,” said Sirius, nervously, “but so long as I have Giltia and Sparrow in my Graveyard, not even she can defeat Judge Mallak.”

    “I know,” said Ember, “that’s what this is for...”

    She pointed to her facedown card, and it lifted up.

    “The Transmigration Prophecy! This Trap Card lets me choose two cards in either Graveyard, and send them back to the owners’ deck.

    “So, I’ll send Vermillion Sparrow and Giltia the Dark Knight back to your deck, which means your Judge loses that defensive ability.”

    Sirius gasped.

    “Sacred Phoenix...” ordered Ember. “Wipe out Judge Mallak the Merciless with divine fire!”

    The Sacred Phoenix of Nephthys blasted its holy fire at the hulking Warrior, and Judge Mallak the Merciless let out an earsplitting scream before it exploded into shards of metal.

    “Ergh...” groaned Sirius.


    (E: 1,800) - - - - - - - - - - (S: 900)



    Ember glared at him.

    “It’s your move...” he said.

    “I think not...” replied Sirius, standing up. “I’ve seen enough...”

    The Monsters vanished.

    “True, leaving a job unfinished is not pleasant, but I can see you possess power unlike any I’ve seen before in a mortal race. I am ruling in your favor.”

    Ember sighed in relief. Although she couldn’t help but think that Sirius had stopped the duel prematurely because he had been too proud to lose.

    “Follow me please,” he continued. “The prisoner whom you will be sponsoring is waiting...”

    He opened the door that he had entered through. Ember followed quickly.


    * * * * * * * * * *



    It was only a short walk down a hall. Sirius opened the door to what looked like a waiting room. Jetta – looking exactly like Ember had seen her in her vision in the duel with Trueman – was sitting on a couch, looking very nervous.

    However, when she saw Ember, she beamed.

    “You came!” she exclaimed. “You made it!”

    “Of course I did,” said Ember, holding out her hand as the Titan stood up. “I promised I would. And I...”

    “Ahem!” said Sirius.

    They both turned towards him as he took a scroll out of his robe.

    “Here are the conditions of your release,” he stated, as he adjusted his spectacles. “Sentence will be commuted to probation, in which you will assume the form of a Duel Spirit, as your three companions have done, and your custody will be given to this human.

    “Length of this probation will be one cycle of Mechanus.”

    “Uh, I’ve been meaning to ask...” said Ember. “How long is that, exactly?”

    “In your time,” replied Jetta, “twenty-eight and a half years.”

    Ember almost fell over. She expected it to be a long time... But would she still be dueling twenty-eight years from now?

    “I suppose we each have to sign that?” asked Jetta.

    “A verbal agreement to it will suffice,” said Sirius.

    “Fine,” said Jetta. “I agree.”

    “I... I do too...” said Ember.

    The scroll glowed with golden motes, and Jetta’s and Ember’s names appeared on the bottom.

    “If you have to do anything with Ember that requires a physical body,” said Sirius, “you have one minute.”

    Jetta looked at Ember. Then she hugged her.

    “Thank you,” she said. “We’ll make it work, I promise...”

    Ember hugged her back, not exactly knowing what to say.

    Then, Jetta slowly faded away.

    Ember looked up, and Sirius was now holding a Synchro Monster Card.

    He handed it to Ember. She sighed, and looked at it.

    I hope it will work, she thought.

    She opened the chamber on her Duel Disk that held the Extra Deck, and placed the card inside it.

    “Exit the way we came,” said Sirius. “Your companions are waiting.”

    Ember and Gabriel headed for the door.


    * * * * * * * * * *



    The door led straight out to the first checkpoint, where Ember’s three friends were waiting. Clearly, strong magic was at work.

    “Ember!” shouted Jinx.

    As they rushed towards her, Trymus, Shannalla, and Il Mathman appeared behind them.

    “Mission accomplished?” asked Gears.

    “Uh...” said Ember, pointing.

    They turned around, and saw that Jetta had appeared with the other Titans, now a spiritual form like they were, and was now hugging Trymus.

    “Maybe we should give them a few minutes,” said Shichiro.

    “I think not,” said Il Mathman. “We need to get back to your world as quickly as possible. If what the ophidia said was true, your superior must be warned.”

    Jinx groaned. Another portal...


    * * * * * * * * * *



    Jinx held her stomach again as they arrived back in Neo Domino. The sun was going down. Their watches said six o’clock.

    Shichiro’s phone beeped. A message had been left.

    “Looks like Jalal called us first,” he said.

    He hit the callback.

    “Yeah, Jalal, it’s me,” he said. “Yeah, we have big news...

    “You do too? Right, we’ll be there...”


    * * * * * * * * * *



    At the townhouse, Boris hurried to finish preparing dinner, as Jalal, again projecting his image, listened to the warning left by the ophidia monitor.

    “That is a concern,” he said. “I’ll have to upgrade the alert level of headquarters.

    “In the meantime, I found out a few things about our aboleth, and it may involve the ophidia as well. Remember the golem?”

    “The bloodsilver golem?” asked Gears.

    “Yes,” said Jalal. “Remember my explanation about the cult who built it, the Primals?

    “Well, I found out something about aboleth activity roughly three-thousand years ago, and it involved the Primals.”

    “So then, they were indeed up to no good?” asked Shichiro.

    “It seems so,” replied Jalal. “The Primals were allied with an aboleth back then – whether it was the same aboleth that’s been giving you so much trouble recently, it’s impossible to say, but it seems likely. Anyway, they were attempting to build four Elemental Nodes.”

    “Uh...” said Jinx. “You lost me...”

    “An Elemental Nodes is a place where one of the four mystical elements – Fire, Earth, Wind, or Water – combines with dangerous amounts of negative energy, to form an area where powerful elemental forces and incredible evil are combined,” explained Jalal. “Nodes never occur naturally. They have to be created by long and complex rituals, usually involving cooperation by elementalists and either dark wizards or priests of evil gods.”

    “The Primals were elementalists...” said Shichiro.

    “Yes,” replied Jalal. “We can assume that the aboleth provided the other factor needed somehow.

    “Their goal was to create one Node for each element, unite their power with some additional ritual, and summon… something. Whatever the aboleth stood to get out it, I don’t know, but the Primals thought they would gain incredible power over the natural world.

    “Fortunately, they failed in this task. I’d wager that this might have been what caused their disappearance.

    “I’m working on locating the sites of these Nodes, if they were indeed completed... We might find more answers if we look there. An Elemental Node has to be built in a place where there is a powerful presence of the element in question.”

    “Guys, dinner!” called Boris. “Butter chicken curry!”

    “Boris, we’re a little too busy to eat now...” said Gears.

    “Actually,” said Jalal, “I think it’s that’s what you should be doing. Look at yourselves. You have bags under your eyes and you can barely stand up straight. You’ve been to a distant galaxy and back in the space of a day.

    “You all need to eat and then get some sleep.

    “I’ll reinforce the security at HQ before the Festival of Fangs tomorrow night. If anything comes up, you’ll know...”

    Shichiro got up.

    “Whatever you say boss...” he said.

    “Butter chicken curry?” asked Gears, as they walked to the kitchen.

    “Hey, you’re the one who got him that Indian cookbook,” said Jinx.



    LEADING QUESTION (Spell Card)

    Continuous Spell

    Image:
    Dark Ruler Ha Des angrily holding up his fist, with it glowing with energy.

    Card Description: When a Level 4 or lower Fusion Monster that you control attacks an opposing Monster, increase its ATK by 800 during the Damage Step only.

    Note: “Leading Question” was first used by Chikuzen in the original anime episode “Courtroom Chaos (Part 2)”. Creative credit goes to the writers of that episode.



    LATE PENALTY (Trap Card)

    Continuous Trap

    Image:
    The emperor from “Imperial Order” pointing down at three subjects kneeling before him who are guarded by soldiers.

    Card Description: If your opponent controls no Monsters during his Standby Phase, he cannot conduct his Battle Phase during the same turn.

    Note: “Late Penalty” was first used by Jeager in the “Yu-Gi-Oh 5D’s” episode “Surely You Jest (Part 2)”. Creative credit goes to the writers of that episode.



    ELECTROMAGNETIC TURTLE (Monster Card)

    Card Specs

    Type:
    Machine/Effect
    Attribute: Light
    Level: 4
    ATK: 0
    DEF: 1,800

    Card Description: During the turn this card is sent to the Graveyard, you can choose to end the Battle Phase immediately at any time. You choose the timing for this effect.

    Note: “Electromagnetic Turtle” was first used by Yugi in the original anime episode “Clash in the Coliseum (Part 3)”. Creative credit goes to the writers of that episode.




    JUDGE MALLAK THE MERCILESS (Monster Card)

    Card Specs

    Type:
    Warrior/Synchro/Effect
    Attribute: Earth
    Level: 7
    ATK: 2,300
    DEF: 2,000

    Card Description: Tuner + 1 or more non-Tuner Monsters

    When this card is Synchro Summoned, it gains the following effects if at least one of the non-Tuner Monsters used in its summoning was a Fusion Monster:

    * When this card destroys a Monster as a result of battle, inflict damage to your opponent equal to the base DEF of the destroyed Monster. If this card would be destroyed by battle or by a card effect, you may remove from play one Fusion Monster in your Graveyard to prevent it from being destroyed.



    Next:

    Jinx: We’re woken up in the middle of the night by a hooded duelist. He has a message, which he won’t give until I duel him. The Titans think they know him, and they think the message is important enough to hear.

    Who is this strange individual? Something new is about to happen, and I doubt it bodes well...

    “Ruthless Denial” is coming soon.




    Shadowchaser Files

    Alice Paler, Champion of the Chosen


    Every group has one member that stands out among the others. Whether it’s the star quarterback of a football team or the actor who wins more Academy Awards in one year than any other, every group has someone who rises above the rest. Such it is with Alice Paler, a member of the Chosen of Valarian who has become a legend among the Shadowchasers.

    To understand Alice’s success, one must explain the unique nature of the unicorn who became her partner ten years ago. Alagorn is clearly an exceptional beast. The lifespan of a unicorn can be measured in thousands of years, and Alagorn has been wandering the forests of Britain for several millennia. The histories of elves (who had a written language long before humans did) mention him as far back as three-thousand years ago, describing him as a protector of the magical energies of the British Isles, defending it against interloping demons and dark fey who would rob it of its magic.

    Unicorns will often let themselves be tamed by chaste maidens with pure hearts, but one would think that she’d have to fulfill the requirements for sainthood to tame one this powerful. Alice is a half-elf, which set her apart a little, but she never considered herself all too special. It was a shock to everyone, Alice most of all, when Alagorn approached her at age eighteen, and the two found an instant rapport with each other. What reason this mighty steed had for allowing himself to be tamed is anyone’s guess, but Jalal believes that Alagorn was simply lonely after all the centuries of defending his homeland on his own.

    Alice was a shoe-in for the Shadowchasers’ special cavalry known as the Chosen of Valarian, and quickly became one of its most skilled members. Her bond with Alagorn has made her possibly the greatest equestrian in the world; she is able to ride with her hands free at full gallop, even with no saddle or bridle. Clearly, some enchantment lets the rider and mount ride together this way, but even Alice herself doesn’t truly understand it. Alice quickly became an accomplished duelist, and as a bonus, because Alagorn can gallop just as fast as any motorcycle and has far greater stamina than a mortal horse, he can substitute for a D-Wheel if a Turbo Duel is needed. Alice’s Duel Disk is custom made to accommodate this strange situation.

    Alice has been with the Shadowchasers for ten years, and the other Chosen of Valarian look to her as an unofficial leader. She rarely strays far from the British Isles, as Alagorn draws his power from the mystical well of energy present there. Alice’s accomplishments could fill a small book, but she often opposes the forces of Anafan, a verdant prince who controls the dark fey of Britain. The two have never openly battled, but Alice is certain that in time, that will come to pass.


    Story Ideas: Alice is unlikely to be the main character of any story, but she makes a powerful ally for any fic centered on Britain. She prefers the forests and the hills, as unicorns do not like cities and other places where civilization is dominant. (A large part about being one of the Chosen is being able to live off the land.)

    There’s very little about the wilds of Britain that Alice is unfamiliar with, and almost none that Alagorn is unfamiliar with. They can be invaluable guides when dealing with hostile Shadows in this part of the world. Alice is also familiar with all sites of power in Britain (there are plenty besides Stonehenge) and can provide aid at any of those sites.


    Deck Suggestions: Alice’s deck seems to be a Beast Deck at first, with odd creatures like Monocerous, Unibird, Mine Mole, Elefun, and the strangely-named Phantom-Horned Beast Phypnocorn. The theme of her deck becomes obvious when she summons her three aces: Thunder Unicorn, Voltic Bicorn, and Lightning Tricorn, unicorn Monsters chosen in honor of her partner and steed. Because many of her Monsters are of the Light Attribute, she has several other cards that combine the Beast Type with it, like Voltic Kong and Ancient Crimson Ape. Her most powerful combo is to Synchro Summon Thunder Unicorn by using Monocerous and Unicorn Familiar, and then use Monocerous’s effect to Special Summon Unicorn Familiar, thus enabling her to upgrade the first Synchro Monster instantly into Voltic Bicorn.

  37. #117
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    Default Re: Shadowchasers: Power Primordial

    DUEL FORTY-TWO






    Ember slept sounder on her bed than she had since she joined the Shadowchasers. For the first time in a long time, she felt completely relaxed.

    She didn’t know the true reason for feeling so secure. Jetta was sitting by her side, diligently watching over her. The other Titans were watching the others as well.

    They felt it in their bones... Or what passed for them, now that they were Spirits. A dark force was coming to this world now that the four of them were together, and it threatened not only them, but the humans they had bonded with. With no need of sleep, they watched the four humans, ever alert.

    Then, at three o’clock in the morning, an alarm sounded in the townhouse.

    The four Shadowchasers groaned as they trod into the study, where the computer’s perimeter alarm was flashing.

    “What is going on??” shouted Jinx. “Don’t tell me someone’s come to bother us at three in the damn morning?!”

    “Boris!” shouted Shichiro. “Coffee!”

    “We’d better drink it fast, people,” said Gears, as he sat on the computer. “Something is in the Tops, and it has a supernatural aura of 7.8!”

    “Good lord...” said Ember. “That...”

    “Hold on... hold on...” said Gears. “Don’t panic yet, folks...”

    He typed in something.

    “Check that...” he said. “Its true aura is 2.3. It was purposely trying to deceive our equipment with some sort of spell...”

    “Something like Nystul’s Magic Aura?” asked Jinx.

    “Kind of like that,” replied Gears. “Seems we have a visitor who wanted to get our attention...”

    Jinx lifted up her Duel Disk.

    “Well...” she said, “he’d better have a damn good excuse for waking us up at this hour...”

    She started to head for the door.

    “Jinx, let’s not rush into this...” said Ember.

    “His aura reads 2.3,” replied Jinx. “Yours is stronger than that.”

    “That may be true, Jinx,” said Gears, “but a spell cast on him fooled our computers into thinking he was 7.8, and seeing as someone who’s 2.3 can’t cast a spell that powerful on himself...”

    “He had help,” said Jinx. “Right... Well, let’s see what the deal is...”

    The lights in the front of the townhouse went on, and they cautiously exited. In the middle of the street was a humanoid figure, dressed in a long, dark robe and hood, his face completely concealed.

    “So what do you want?” asked Jinx.

    “I have a message,” said the hooded man.

    “And that message is?” asked Jinx.

    The stranger rolled back his left sleeve, on which was a metal gauntlet...

    Then the gauntlet unfolded into a Duel Disk, one that looked uncomfortably similar to the Chaos Disks used by the minions of the Orichalcos. It had a similar scythe-like tray, was made of black metal, and was covered with odd runes.

    Gears’s eyes narrowed. The runes looked sort of familiar...

    “Okay...” said Jinx. “Very... Interesting... So now what? You aren’t going to give us this message unless someone duels you?”

    “It doesn’t matter who wins,” replied the stranger. “So long as we duel, I’ll deliver the message.”

    “I think this is a bad idea...” said Ember.

    “I think this message may be worth hearing,” said Trymus.

    They all turned, and saw that the Titans were watching. The hooded man looked a little nervous...

    “You sure?” asked Jinx.

    “I haven’t truly seen that Duel Disk before,” replied Trymus, “but I’ve definitely seen the same technology. I think hearing what he has to say might be worth the time...”

    “If you put it that way,” said Jinx.

    Her Disk activated.

    “Fine, mystery man, I’ll take you on. But I want answers after this is done...”

    Boris flew out of the house with a coffee pot and some cups.

    “Coffee’s made!” he said.

    “Bad timing, Boris...” said Shichiro.


    (Jinx: 8,000) - - - - - - - - - - (?: 8,000)



    “I insist,” said the stranger. “Make the first move...”

    Jinx drew, and looked at her opening hand.

    “I summon X-Saber Anabelera!” she exclaimed.

    In a flourish, the female, armored X-Saber appeared, and lashed her whip. (1,800 ATK)

    “I’ll throw these facedown, and end my turn.”

    Two reversed cards appeared behind Anabelera.

    The stranger made a draw. He quickly opened a slot on his Disk.

    “I play Otherworld – The “A” Zone,” he said.

    He played the card, and the neighborhood street quickly changed to a rocky surface, while the sky above became full of eerie, multicolored clouds.

    “A Field Spell!” exclaimed Ember.

    “And there’s only one kind of Monster that benefits from this...” said Shichiro.

    “Well...” said Gears, “I’m certainly glad that I overcame my fear of the Aliens... But a lot of good it will do Jinx...”

    “In this vast expanse of space,” said the stranger, “all Monsters lose 300 Attack and Defense Points while battling Monsters with the word ‘Alien’ in their names...

    “But... If you can survive the dangers, it has some very interesting places to visit...”

    He placed a card in his Disk, and a Continuous Spell appeared.

    “Code A Ancient Ruins is a popular tourist attraction.”

    With a rumble, an ancient temple rose behind the stranger. Closer inspection showed that the inside walls of this otherwise old-looking structure seemed to be covered with computer circuitry.

    “We’ll get to what that does later,” he said. “For now... I summon Alien Kid.”

    There was a beam of light, and a Monster appeared on his side of the field. It looked like a Roswell extraterrestrial, the size and general shape of a ten-year-old, with a green and yellow exoskeleton, holding a laser pistol. (1,600 ATK)

    “Alien Kid??” exclaimed Gears. “Never saw that one...”

    “It’s about to get worse...” said the stranger. “Because I just Normal Summoned an Alien, I can Special Summon Alien Dog from my hand.”

    There was a loud bark, and a strange creature leapt onto the field. Its name described it perfectly. It was an Alien in the shape of a dog, one that might have looked friendly if not for the blue exoskeleton and glowing eyes. It held a bone in its mouth that looked like a human femur. (1,500 ATK)

    “That’s a new one to me too...” said Gears.

    Alien Kid reached down and pet Alien Dog on the head, and it yelped happily.

    “This is weirding me out...” said Jinx.

    “Don’t worry,” said the stranger, “it will all become more familiar soon. You see, because I summoned Alien Dog using its effect, I get to place two A-Counters on one of your Monsters.”

    Two large, slimy slugs flew at Anabelera, and she grunted as they latched onto her armor.

    “And by the way,” continued the stranger, “Alien Kid’s effect includes the line that reduces a Monster’s Attack Score by 300 per A-Counter, whenever it battles an Alien.”

    “I don’t get it...” said Ember.

    “Most people assume that A-Counters do that on their own,” said Gears. “In truth, A-Counters don’t do anything on their own. They only reduce the Attack Score of a Monster if there’s an Alien on the field whose effect specifically says that it does that. And not all of them do.”

    “But Alien Kid does, I’m afraid,” said the stranger, as the Kid aimed its gun. “So with two A-Counters and the Field Spell, Anabelera loses a total of 900 Attack Points.”

    The Kid fired its weapon, and Anabelera was reduced to ashes.

    “Little kids shouldn’t play with toys that dangerous...” replied Jinx.

    “Funny...” said the stranger.

    Alien Dog rushed up and bit Jinx on the leg. She let out a cry of pain.

    “Okay, I’m wide awake now!” she shouted.

    “Since I’m such a nice guy,” said the stranger, “I’ll warn you about Alien Kid’s main effect. He’ll put one A-Counter on any Monster that you Special Summon.

    “And my turn is over...”


    (J: 5,800) - - - - - - - - - - (?: 8,000)



    Jinx drew a card.

    Then one of her facedown cards lifted up.

    “I activate Call of the Haunted!” she exclaimed.

    “What’s Jinx doing?” said Ember. “If she Special Summons Anabelera back...”

    Nevertheless Anabelera reappeared. (1,800 ATK) Alien Kid’s eyes glowed, and another A-Counter latched onto her chest.

    “Next,” said Jinx, “I summon XX-Saber Fulhelmknight...”

    She played another card, and Anabelera’s younger sister appeared next to her, holding her daggers. (1,300 ATK)

    “Then, I Tune together Anabelera and Fulhelmknight...”

    The two X-Sabers turned into seven glowing stars, and flew into the sky of Otherworld...

    “Power gained from primal rage, nature spirits bestow your gifts on your chosen ones! Clustering stars light the way to victory on the battlefield!

    Fight on… X-Saber Urbellum!”


    Urbellum landed on the field with a roar, and drew his twin swords. (2,200 ATK)

    “Impressive,” said the stranger, “but because making a Synchro Summon is a Special Summon...”

    Another A-Counter latched to Urbellum’s chest. He gave a look of disgust.

    “You may be able to slay Alien Dog, but if you attack Alien Kid, the battle will be a draw.”

    “That’s what you think...” said Ember.

    Her other facedown card lifted.

    “I activate One Seriousness!”

    Urbellum’s swords vanished, and a much bigger, nastier sword appeared in his hands. (3,000 ATK)

    “Er... uhm...” said the stranger.

    “Urbellum, take care of Alien Kid!” shouted Jinx.

    Urbellum rushed at the pint-sized Alien. His Attack Score fell down to 2,400, but his blade still struck home, and the Kid dissolved into motes of light.

    “Seems your Kid’s been grounded,” said Jinx. “And because my Monster won the battle with One Seriousness, I get to draw one card.”

    She made a draw.

    “But I get to activate the effect of Code A Ancient Ruins,” replied the stranger. “Every time an Alien is destroyed, it gets an A-Counter.”

    One of the slimy slugs appeared on the wall of the temple.

    “It’s your move...” said Jinx.


    (J: 5,800) - - - - - - - - - - (?: 7,200)



    The stranger made a draw.

    “I’ll set a Monster, and then move Alien Dog to Defense Mode,” he said.

    A reversed Monster appeared, and then Alien Dog sat on its hindquarters. (1,000 DEF)

    “Then I play the Continuous Spell Card, ‘A’ Cell Breeding Device,” he said.

    He played the card, and a mysterious contraption materialized on his side of the field. It was a cylindrical tank covered with pipes and wires, full of yellow liquid, with the slugs that represented the A-Counters swimming inside.

    “We’ll get to that later. It is your move...”

    “Just great...” said Gears. “As if that wasn’t bad enough, I’ve got a pretty good idea what that Monster he set was.”

    He turned his head, and saw that the four Titans seemed to be thinking very hard.

    Do they know who this guy is? he thought.

    Jinx quickly drew a card.

    “Come on out, XX-Saber Garsem!” she exclaimed.

    The humanoid gazelle, holding its twin swords, leapt onto the field. (1,400 ATK)

    “And with two X-Sabers on the field, he gains a little boost.”

    (1,800 ATK)

    “Attack Alien Dog! Savanna saber strike!”

    Garsem made a dash at the domesticated Alien, and struck it down, blowing it into motes of light.

    “Once again,” said the stranger, “an A-Counter is added to the Ruins.”

    Another of the slugs appeared on the temple.

    “Then Urbellum will attack your facedown Monster!” shouted Jinx.

    Urbellum made a slash at the reversed card. A small, gaunt Alien, similar to the Kid but even smaller, appeared and shattered.

    “Thank you...” said the stranger. “Due to Alien Grey’s Flip-Effect, I now get to place an A-Counter on one of your Monsters...”

    A second of the hideous slugs latched to Urbellum.

    “Also, because it was destroyed, I get to draw one card.”

    He made a draw.

    “And I get to draw too, due to One Seriousness,” said Jinx, making a draw.

    But this is getting ugly, she thought, looking at her hand, and I don’t mean the Counters. Urbellum is going to keep getting weaker if this keeps up...

    She set a card on her Disk, and a facedown card appeared.

    “It’s your move...”

    “I draw...” said the stranger.

    “First, during my Standby Phase, ‘A’ Cell Breeding Device puts an A-Counter on one of your Monsters...”

    A third of the disgusting slugs latched to Urbellum.

    “But fear not... I’m going to remove two of them from him...”

    Two of the A-Counters on Urbellum crumbled into dust.

    “Why did I do that, you ask? Because I needed to get rid of two A-Counters on the field to Special Summon this Monster! Meet Alien Overlord!”

    There was a roar that didn’t even sound remotely human, and a savage-looking Alien appeared in front of the stranger. This one did not resemble the Roswell style; rather, it was more like the style that Sigourney Weaver had made popular in science fiction horror movies many decades ago. It was tall, bulky, had a black exoskeleton with violet orbs on the chest, and six spindly, insect-like arms, ending in vicious claws. (2,200 ATK)

    “That’s not good...” said Shichiro.

    “Wait a second...” said Ember. “If he could remove A-Counters from anywhere on the field to summon that thing, why didn’t he remove them from his Ancient Ruins?”

    “I intend to,” said the stranger. “Because I’m not done. You see, Code A Ancient Ruins has its own effect. By removing two A-Counters from anywhere on the field, like I’m doing now from the Ruins themselves...”

    The two A-Counters on the Ruins crumbled into dust.

    “...I get to Special Summon an Alien from my Graveyard.”

    Alien Kid appeared once again. (1,600 ATK)

    “And now, I sacrifice Alien Kid...”

    The Kid turned into an orb of light.

    “A Tribute Summon in an Alien Deck...” said Gears. “People, I know what’s coming, and it isn’t pretty...”

    There was another roar, and an Alien just as big as Overlord appeared. It was more muscular, with four arms, and a white exoskeleton covered with purple orbs and sharp edges. (2,300 ATK)

    “Yep...” said Gears. “Alien Mother...”

    “Now...” continued the stranger, “I use Overlord’s effect, which lets me place an A-Counter on a Monster every round...”

    Overlord’s chest opened, and another of the slugs latched onto Urbellum.

    “And lest I forget, Overlord also has the effect that causes a Monster to lose Attack Points when it has A-Counters. So with Urbellum at a 900-point loss, it’s no match for Alien Mother.

    “Attack! Bite from beyond!”

    Alien Mother roared, and seized Urbellum in her claws. Her massive fangs sank into the place where his shoulder met his neck, and he shattered.

    “I’m gonna be sick...” said Ember.

    “You haven’t seen anything yet...” said the stranger. “When Alien Mother destroys a Monster that has at least one A-Counter on it, that Monster becomes mine.”

    Urbellum – or from the look of him, his body animated by some unnatural chemical – materialized on the stranger’s side of the field, his flesh decaying and his armor rotting. (2,200 ATK)

    “Now, Urbellum will attack XX-Saber Garsem,” continued the stranger.

    The undead Urbellum made a slash with his now pitted blade, and his former comrade shattered into pixels.

    It was all Jinx could do to keep from running away in terror as Overlord loomed over her, drooling. She screamed as it sank its fangs into her just as Alien Mother did to her Monster.

    Fortunately, she recovered better than he had, only falling on her rump.

    “That’s a shame...” said Trymus.

    “What?” asked Shichiro. “That Jinx just got nailed?”

    “No...” replied Trymus. “We’d hoped that after so long he’d have gotten some sense into his head...”

    Shichiro was about to ask what he meant, and then he stopped short.

    “You know who this guy is?” asked Gears.

    “If the technology didn’t give him away, his Monsters did,” said Shannalla.

    “Aliens?” asked Ember.

    “Not Aliens,” said Jetta. “It’s the specific roles that these Monsters have. Think about it... Can you see a common thread in the Monsters he’s using?”

    Everyone looked at the stranger, who looked a little nervous.

    “Kid, Dog, Mother, Overlord...” said Ember. “Wait a minute... If Overlord is supposed to be some mate of Alien Mother... Could this deck of his represent a family of some sort?”

    “Yes,” said Shannalla, nodding. “It was a long time ago... Back before Jetta was arrested.

    “It all started when the four of us got a distress call from a farming colony on an asteroid. But we got there too late. The whole place had been destroyed by attackers who were long gone. There was only one survivor, one young boy who had been left for dead but miraculously survived. We nursed him back to health, and tried their hardest to help him through the terrible trauma of losing his parents…”

    “But...?” asked Shichiro.

    “Unfortunately, we never found the murderous attackers who had destroyed the colony,” said Il Mathman, “or even discovered their motive for doing so. And even more unfortunately, the boy we saved fell in with four guys who… Who didn’t like us.”

    “They promised to restore his parents in exchange for his service,” continued Jetta, “something we never promised him. The kid didn’t realize that raising the dead is simply impossible.

    “We keep trying to tell you that, Joaquin...”

    The stranger pulled the hood back, revealing his face. Clearly, he wasn’t a boy any more. He seemed about twenty or so, but was obviously much older in Earth years. He had skin that looked incredibly tan, violet eyes, and pale hair.

    “So you say,” he said. “I’ve seen enough of this universe to know that nothing is impossible.

    “I don’t have time to listen to another of your lectures. I was told to come here, duel, and then deliver a message, and that’s what I’m going to do.

    “I believe it’s your move, Ms. Noriko.”


    (Jinx: 2,800) - - - - - - - - - - (Joaquin: 7,200)



    “Fine,” said Jinx, making a draw.

    “Just what I needed. I summon X-Saber Passiul.”

    She played the card, and the blue-armored, sword-wielding Warrior appeared. (100 ATK)

    Joaquin chuckled.

    “And just what are you going to do with that guy?” he asked.

    “I’ll show you,” said Jinx.

    Her facedown card lifted up.

    “You see, when I have an X-Saber on the field, no matter how weak it is, I can activate Gatmuz’s Urgent Orders to summon two more.”

    First Anabelera appeared. (1,800 ATK) Then, Fulhelmknight followed. (1,300 ATK)

    “Now I can summon someone even better!”

    Passiul’s sword glowed with light, and then he, Anabelera, and Fulhelmknight faded into nine glowing stars.

    “Wait a minute!” shouted Joaquin. “No fair! You can’t make a Synchro Summon with two Tuners!”

    “I can’t make most Synchro Summons with two Tuners,” replied Jinx. “This particular Synchro is an exception.

    “So let’s all have a warm welcome... For XX-Saber Gatmuz!”

    With a loud roar, the lord of the X-Sabers appeared on the field, holding the Sword of Sparkles. (3,100 ATK)

    “Uhh...” said Joaquin, nervously.

    “Gatmuz!” shouted Jinx. “Wipe out Alien Overlord with savage slash!”

    Gatmuz roared again, and brought his sword down on the wicked Reptile. His Attack Score fell to 2,800, but it barely mattered to Alien Overlord, who blown to pieces.

    “Ergh...” grunted Joaquin. “I use the effect of Ancient Ruins...”

    An A-Counter appeared on the ruined temple.

    “Then it’s your move...” said Jinx.


    (J: 2,800) - - - - - - - - - - (Jo: 6,600)



    Joaquin drew a card.

    “I use the effect of ‘A’ Cell Breeding Device to put an A-Counter on Gatmuz,” he said.

    An A-Counter latched onto Gatmuz’s breastplate. He didn’t seem to care.

    “Don’t worry, Jinx!” shouted Gears. “Alien Mother won’t reduce his Attack Score.”

    Joaquin paused for a minute.

    I have one A-Counter on the Ruins, and one on Gatmuz, he thought. I could bring Overlord back...

    But even if I used its effect to put another A-Counter on Gatmuz, it would be no match for that goliath...


    “Eh...” he said. “I’ll move Mother and Urbellum to Defense Mode...”

    Urbellum knelt and crossed his arms. (1,300 DEF) Alien Mother knelt and shielded herself with all four arms. (1,500 DEF)

    “That’s all I can do for now...”

    Jinx made a draw.

    She looked at the four cards in her hand. Two of them were Monsters, but they were hardly ones that you could attack with.

    She looked at Urbellum.

    Sorry, big guy, she said. I hate seeing you like this... But I have to get rid of Alien Mother first...

    “Gatmuz,” she shouted, “slay Alien Mother!”

    Gatmuz’s sword crashed down again, eradicating the female Alien. Joaquin waved his hand, and a second A-Counter appeared on Code A Ancient Ruins.

    Jinx set two cards in her Disk, and a reversed card and a set Monster appeared.

    “I’m done for now...” she said.

    “My draw...” said Joaquin.

    He made a draw. He smirked.

    “My Breeding Device puts a second A-Counter on Gatmuz...” he said.

    A second of the slugs latched onto the XX-Saber.

    “But that’s just a formality. I only need him to have one to play this Spell Card...”

    He threw the card into his Disk, and it appeared in front of him.

    “Mysterious Triangle!”

    Gatmuz gasped. Then Jinx stepped back in shock as he exploded into shards.

    “Mysterious Triangle not only lets me destroy one Monster with an A-Counter, but also lets me Special Summon a Level 4 Alien from my deck.

    “I think Alien Hunter will do.”

    There was an aura of blue light, and the blue light gave way to an Alien that looked like a humanoid lizard with a long tail, dressed in lightweight armor with blue orbs on the chest, holding a strange, trident-like staff. (1,600 ATK)

    “Next, I remove both A-Counters from Code A Ancient Ruins to bring back an old friend...”

    With a roar, Alien Overlord reappeared. (2,200 ATK)

    X-Saber Urbellum stood up into Attack Mode. (2,200 ATK)

    “Jinx...” said Ember.

    “Alien Hunter, you first,” said Joaquin. “Strike down her Monster with otherworldly electrostaff!”

    Alien Hunter leapt at the reversed card, twirling its weapon. The Monster that appeared on it looked like a grim reaper, dressed in a cape and hood, holding a scythe. Alien Hunter stabbed it with its weapon, and it shattered.

    “Now, Alien Overlord, attack Ms. Noriko directly!”

    Overlord made a rush at Jinx...

    “If you think I’m going through that again,” said Jinx, as her facedown card lifted up, “you’re crazy. Go, Draining Shield!”

    Overlord bounced off an invisible barrier.

    “Fine...” said Joaquin. “I still have the Monster I took from you...”

    Jinx grunted in pain as the reanimated X-Saber Urbellum made a deep cut at her with his sword.

    “I hate to apply salt to that wound,” said Joaquin, “but now I’m playing Sebek’s Blessing.”

    He played his last card, and the image of the crocodile god appeared behind him.

    “Now, I gain Life Points equal to the amount of damage you took from that direct attack. Your loss is my gain...

    “And my turn is over...”


    Continued...

  38. #118
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    Default Re: Shadowchasers: Power Primordial

    Continued from last post:


    “Not before I activate the effect of XX-Saber Darksoul,” said Jinx.

    “Who?” asked Joaquin.

    “That guy with the scythe that your Hunter destroyed,” said Jinx. “Among the X-Sabers, he’s the one who really doesn’t fit in, but he is rather useful.

    “When Darksoul is sent to the Graveyard, then during the End Phase of the turn, I get to take any X-Saber I want from my deck.”

    A card slipped out of her deck, and she took it.

    “Well, as I was saying,” said Joaquin, “my turn is over... Which means, since I summoned it with Mysterious Triangle, Alien Hunter is destroyed...”

    Alien Hunter shattered into pixels.

    “But it won’t go to waste, because Code A Ancient Ruins gets a new A-Counter.”

    Yet another A-Counter appeared on the wall of the Ruins.

    If he gets one more A-Counter on the field, Alien Mother is coming back, thought Jinx. It’s now or never...


    (J: 2,800) - - - - - - - - - - (Jo: 8,800)



    She drew a card.

    “Because I have at least two X-Sabers in my Graveyard, and none on the field,” she said, “I can Special Summon XX-Saber Gardestrike.”

    She threw a card on her Disk, and the wolf-like Beast-Warrior wearing a scarlet cape, holding a scimitar appeared. (2,100 ATK)

    “Then, I summon X-Saber Palomlo,” she continued.

    The small lizard man leapt onto the field, thrusting his spear forward. (200 ATK)

    “And I’m only half-done,” she said. “Because I have two X-Sabers on the field, I can Special Summon XX-Saber Faultroll.”

    In a surge of digital symbols, the cybernetic Warrior holding his large sword appeared next to the other two X-Sabers. (2,400 ATK)

    “Then, I use Faultroll’s effect, which lets me Special Summon a low-Level X-Saber from my Graveyard every round. So once again, here’s XX-Saber Garsem!”

    Faultroll thrust his sword forward, and the humanoid, gazelle swordsman appeared. (1,400 ATK) –> (2,200 ATK)

    “Four Monsters in one turn??” gasped Ember.

    “You may have managed to summon a small army,” said Joaquin, “but with my Field Spell in place, not even Faultroll can defeat Alien Overlord.”

    “I was getting to that,” said Jinx, as she played her last card. “I play Saber Slash!

    “Now, I can destroy one card for each X-Saber I have!”

    “Wait a minute...” said Joaquin.

    First Urbellum and Overlord shattered into pixels. Then the “A” Cell Breeding Device burst into broken glass and metal shards. Finally, the rocky surface vanished, and the ominous sky of Otherworld faded away, leaving the familiar night sky of the terrestrial world.

    “I have one more summon to make,” said Jinx. “I Tune Palomlo and Gardestrike together...”

    The two X-Sabers flew into the night sky, and turned into six glowing stars...

    “The Code of the Samurai reborn in the body of a powerful warrior! Spirits of the land endowing strength to his mighty blade! Clustering stars bring tradition to the modern era…

    “Synchro Summon… XX-Saber Hyunlei!”


    Hyunlei landed on the street, her katana drawn. (2,300 ATK)

    “By summoning Hyunlei, I can destroy up to three Spell or Trap Cards,” said Jinx. “So I’ll destroy Code A Ancient Ruins, and since my Call of the Haunted isn’t doing anything but taking up space, I’ll get rid of that too.”

    Call of the Haunted shattered, and the Ancient Ruins crumbled into a pile of rubble.

    “Of course, this means that Garsem loses 200 Attack Points,” said Jinx, “but he and my other two X-Sabers can still give you a good pounding!

    “Get him!”

    Garsem, Hyunlei, and Faultroll leapt at Joaquin, and he staggered under three solid strikes from their swords. He fell to his knees as they landed behind him.

    “Easy!” shouted Shannalla. “You don’t want to kill him.”

    “But out, Shannalla!” growled Joaquin. “I don’t need any of you to fight my battles for me!

    “You were never my guardian angels... What I chose to do was my choice entirely!”

    “We know...” sighed Trymus. “But that doesn’t make it a good choice.”


    (J: 2,800) - - - - - - - - - - (Jo: 2,100)



    Joaquin looked at the one card in his hand. It was his most powerful Monster. He couldn’t have summoned it last turn, because he didn’t meet the requirements then. This next round would be a completely different story.

    “My move,” he said, getting up.

    He drew a card.

    He looked at the Monster again.

    I didn’t want to use this... he thought. But they insisted...

    “I first play a second ‘A’ Cell Breeding Device,” he said, playing the card he just drew.

    The ominous machine appeared again.

    “Now,” he said, “to summon this Monster, I have to remove three Aliens in my Graveyard from play, and all three of them have to be a different Attribute.”

    Alien Grey, Alien Mother, and Alien Hunter appeared behind him, and dissolved into nothing.

    “I summon Alien Collective!” he shouted.

    A gigantic form loomed out of the darkness. Jinx gasped. It was a giant brain. Then, as she saw it clearer, she saw that it looked more like many regular-size brains bonded together into a huge form shaped like one giant brain. The front was dominated by a diabolic-looking, skull-like face that showed no emotion. (3,000 ATK)

    “Okay, I’ve definitely never heard of this one!” shouted Gears.

    “It was a gift from my employers,” said Joaquin. “They know someone who’s good at getting very rare cards.

    “Now, let’s see... I could do the most damage by attacking Garsem... But, seeing as Faultroll’s effect is the most troublesome...”

    Alien Collective shot a beam of pure mental energy, blowing Faultroll to pieces.

    “Ergh...” said Jinx.

    “I’m ending my turn,” said Joaquin, “and since Alien Collective is the only Monster I control, one of its effects activates, dealing you 800 points of damage.”

    Jinx grunted as a wave of pain ripped through her.


    (J: 1,400) - - - - - - - - - - (Jo: 2,100)



    “Jinx?” said Ember.

    “Don’t worry...” said Jinx. “That thing doesn’t look so tough...”

    She made one draw.

    Double Spell?? she thought, looking at it. Lovely... Of all the useless...

    “I move Hyunlei and Garsem to Defense Mode,” she said.

    Hyunlei sheathed her katana and knelt. (1,300 DEF) Garsem stashed his swords on his back, and knelt. (400 DEF)

    “That’s all,” she said.

    “Then I draw,” said Joaquin, drawing a card.

    “Then, I use my Breeding Device to put one A-Counter on Garsem...”

    One of the nasty slugs latched onto the Beast.

    “...and Alien Collective’s effect puts two A-Counters on itself.”

    “HUH?” said Gears. “It puts A-Counters on itself??”

    “That’s right,” said Joaquin. “What better way to ensure I’ll have enough for its most powerful effect?

    “By removing five A-Counters from anywhere on the field, which I’ll be able to do next turn, Alien Collective can destroy all cards on the field except itself.”

    Ho boy... thought Jinx.

    “For now...” said Joaquin. “Annihilate XX-Saber Hyunlei!”

    Alien Collective blasted its mental beam, vaporizing Hyunlei.

    “And my turn is over,” he said. “Once again, you lose 800 Life Points.”

    Jinx groaned again.


    (J: 600) - - - - - - - - - - (Jo: 2,100)



    Okay... she thought. This is it...

    She drew a card.

    Sword of Sparkles.

    I can use Double Spell now... she thought. But how?

    Maybe my deck is trying to tell me something...


    She thought for a minute.

    Hey...

    “Joaquin!” she shouted. “Before I make my next move, I want to take a look at the cards in your discard pile.”

    “Be my guest...” said Joaquin.

    He tapped a switch on his Disk, and all the cards in his Graveyard appeared in front of Jinx.

    There it is, said Jinx, looking at one card. Let’s take a close look...

    She read the card text.

    “All right!” she said with a grin.

    “What all right?” asked Joaquin.

    Jinx played Double Spell, and discarded Sword of Sparkles.

    “I play Double Spell,” she said. “You see, the reason I wanted to take a close look was because I wanted to see the specific wording for Mysterious Triangle.

    “If the second effect was mandatory, then I wouldn’t have been able to use it, since my deck has no Aliens. But it isn’t, so I can.”

    The art for Double Spell changed into that of Mysterious Triangle.

    “Sayonara, Alien Collective,” said Jinx.

    Joaquin shielded himself as the huge brain shattered into a shower of pixels.

    Jinx turned the card on her Disk, and Garsem stood up into Attack Mode. (1,600 ATK)

    “You’re all clear!” she shouted. “Attack directly!”

    Garsem charged at Joaquin and hit him hard with his swords, knocking him down.


    (J: 600) - - - - - - - - - - (Jo: 500)



    “Both their Life Points are in triple digits!” shouted Ember.

    “It could go either way now!” added Shichiro.

    Joaquin angrily made a draw.

    He threw it in his Disk, and a facedown card appeared.

    “Mmm!” he said.

    Jinx drew a card. She looked at it.

    It was Allsword Commander Gatmuz.

    Should I go with this guy? she thought.

    She paused.

    No... It’s too risky... If that card he just set is Trap Hole or Torrential Tribute, I’d likely lose. I have to strike when I can!

    “Attack him directly!” she shouted.

    Garsem charged at Joaquin.

    “I activate... Detonator Circle ‘A’!” he shouted, as his Trap Card shot up. “It destroys one Monster with an A-Counter, and deals 1,000 points of damage to both players!”

    “But that means...” gasped Ember.

    There was an explosion centered on Garsem, and both Jinx and Joaquin were thrown backwards.


    (J: 0) - - - - - - - - - - (Jo: 0)



    “Good lord...” said Gears, as they ran up to Jinx. “It was a draw!”

    “Jinx, are you hurt?” said Shichiro.

    “Only my pride...” sighed Jinx.

    She sat up.

    Everyone looked at Joaquin.

    “All right pal,” said Ember, “you got your duel... What’s the message?”

    “They’re coming,” replied Joaquin.

    “That’s it?” said Jinx, angrily. “You drag us out of bed at three in the morning, duel with a card that I doubt is legal, all for ‘they’re coming’??”

    “Noriko...” said Shannalla’s voice.

    She put her hand on Jinx’s shoulder.

    “We know what he means,” said the Titan. “And we’re lucky we got this warning...”

    Joaquin got up, and started to walk away.

    “Hey, come back here!” shouted Jinx.

    “Uh, Jinx?” said Gears. “I really don’t think he’s done anything illegal...”

    “He disguised his aura, didn’t he?” asked Ember.

    “That’s not the same as carrying a fake ID,” replied Gears.

    “I didn’t think the Psurlons would take such a risk,” said Il Mathman.

    The Shadowchasers turned towards them.

    “At least our plan is working,” said Jetta.

    “What’s going on?” asked Gears. “Who’s coming?”

    “Those guys we mentioned who really don’t like us,” replied Trymus. “We’ll explain inside...”


    * * * * * * * * * *



    Ten minutes later, the four Shadowchasers were drinking coffee, while the Titans were sitting on a couch opposite them in the lounge.

    “They’re called the Paragons,” said Trymus. “At least that’s what they call themselves. Other folks have other names for them, most of which are inappropriate to say in pubic.

    “Four of the worst sociopaths we ever had the pleasure of meeting... Remorseless killers who, like us, also draw energy from the Power Primordial.”

    “Wait a minute...” said Gears. “Just how common are beings that can use this energy source?”

    “Don’t get the wrong idea,” said Shannalla, with a nervous smile. “Folks like us are incredibly rare.

    “You see, our world, which revolved around three suns which sat at the epicenter of the Big Bang, was not the only world in our system. Another populated planet lay beyond ours.”

    “So, if your world was Earth,” said Ember, “this one would be Mars?”

    “Kind of,” replied Il Mathman. “But our planet wasn’t exactly in the same place as Earth. I think the best planet in your system to compare ours to in terms of location is probably Venus.”

    “You think so?” asked Ember.

    “Well, comparing your system to ours is hard,” said Il Mathman. “We had three suns, after all, and the planets didn’t revolve on orbital paths that resembled the ones yours do. You see...”

    “Il Mathman!” interrupted Shannalla. “This is not the time for an astrophysics lesson.”

    “Right,” said Il Mathman. “Anyway... We knew the inhabitants of this other world... They knew us... And we hated each other.

    “Unlike us, they were all members of one race, but their planet was divided into four factions. They were constantly at war with each other, nothing like the peace that our races shared. We were glad for this, because their wars with each other kept them away from us.

    “Anyway... They witnessed the experiment that gave us our powers, and one member of each of their factions found enough common ground to work together, thinking that they could duplicate the experiment, and become just as powerful and immortal as the four of us.

    “But their attempt… it all went horribly wrong. The energy source they sought to gain their power through was both elemental and negative energy. Kind of like these Elemental Nodes that your employer mentioned. Not to mention the fact that because they were bitter rivals, they and the scientists they hired argued incessantly with each other, disagreeing on everything. Their work was sloppy and slipshod. In the end, they became powerful, and able to harness the Power Primordial, but they became parasitic beings, having to drain the very life from other creatures to sustain their power.

    “After they fed off the whole population of their planet, they turned to the universe at large. We’ve fought them many times. The only reason they likely remain together is because they know there’s strength in numbers. Alone, they’d likely be easy targets for powerful bounty hunters sent by vengeful relatives of victims.”

    The four Shadowchasers looked at them.

    “So...” said Jinx. “What’s this plan of yours?”

    Jetta sighed.

    “That jail could never have held me,” she said. “I could have broken out at any time, reduced those maruts to rubble and gotten halfway across the galaxy before they could have even gotten a message to the nearest Harmonium base.”

    “So why didn’t you?” asked Ember.

    “Because, Ember,” said Gears, “contrary to what some movies suggest, the vast majority of fugitives are guilty. Running from the law doesn’t convey the message that you’re innocent. Rather, it conveys the message, ‘I did it, but if you want to lock me up, you’re gonna have to catch me first’.”

    “Exactly,” said Trymus. “It was just what the Psurlons wanted her to do. If she had been a fugitive, they would have pointed to it as proof of guilt, and they’d have gained power and support.

    “But now that she’s legally free, the Psurlons have sent four beings whom we long suspected were their uneasy allies – the Paragons.”

    “The Paragons have never attacked any property that they own,” said Il Mathman. “They rob banks, and only steal items from certain safe deposit boxes.”

    “Ones owned by Psurlons and their allies are untouched?” asked Gears.

    “Yes,” replied Il Mathman. “Along with many other businessmen of questionable morals. The Paragons have also been known to target places that the Psurlons have legal disagreements with. The Psurlons always willingly allow their records to be searched whenever it is suspected that they are involved with the Paragons, but no actual connection has ever been found. And their spokesman has denounced the Paragons as, if I remember correctly, ‘lunatics who respect no law but the Law of the Jungle, and as such, should be locked up in a zoo’.”

    “Personally,” said Jetta, “we think that even if they think that, it doesn’t mean they wouldn’t make some deal with them. Too many signs point to an agreement between the two groups.”

    "I get it," said Shichiro. "You want to expose them for the crooks they are."

    The Titans nodded.

    “Maybe they’re united because they both don’t like you guys,” said Ember.

    “We’ve considered that,” replied Trymus. “For now... We’d best be wary...”

    Jinx sipped her coffee. A worried look appeared on her face.

    “Jinx?” asked Shichiro.

    “All Joaquin does is work for these guys,” she said, nervously. “And you saw how tough he was...

    “Can you imagine what we may be up against?”


    * * * * * * * * * *



    The sun started to rise over Neo Domino. The Festival of Fangs would start at sundown.

    But as morning broke, four comets streaked across the sky. One parted from the other three, and landed not far from the city. The other three continued to fly west, over the horizon.



    ALIEN COLLECTIVE (Monster Card)

    Card Specs

    Type:
    Reptile/Effect
    Attribute: Light
    Level: 10
    ATK: 3,000
    DEF: 3,000

    Card Description: This card cannot be Normal Summoned or set. This card cannot be Special Summoned except by removing three “Alien” Monsters with different Attributes in your Graveyard from play. During the End Phase of your turn, if this is the only Monster you control, inflict 800 points of damage to your opponent. During each of your Standby Phases, place 2 “A-Counters” on this card. You can remove 5 “A-Counters” from anywhere on the field to destroy all cards on the field except this one.



    Next:

    Shichiro: They certainly didn’t waste time. The being I’m facing claims to be a master of Wind, much like Trymus is, and he’s lured me to the apex of Tokyo Tower for a heated battle.

    As hard as I can tell this duel will be, I can’t help but think that it’s only a preamble for what’s to come. Something isn’t right here...

    “Heavy Storm” is coming soon.




    Shadowchaser Files

    Ashla Da'rok, Breaking the Chains of Fate


    Ashla is a dark elf member of the Shadowchasers. She is nearly two-hundred years old, and has become a member of the Shadowchasers within the last fifty years or so. The exact nature of Ashla is a bit of an enigma; apparently her mother was a priestess of Lolth, and the leader of her clan, but that was one-hundred and fifty years ago.

    Ashla won't tell you much when you first meet her, but apparently at some point she opened up to Hailey Margret, Leslie Garett's predecessor as the Shadowchaser representative in Morgana's Kin. What she knows about herself is that her mother performed a dangerous ritual after she was born, with the promise that Ashla’s soul would be dedicated to Lolth, promising the dark goddess a faithful servant for all eternity. Lolth bestowed great power on Ashla in this unholy ritual.

    Despite the power Ashla gained from this ritual, she really had no choice in the matter, and many Shadows view the role she was to fulfill as a type of divine slavery.

    It soon became obvious that the ritual was a success, as from an early age Ashla excelled at using magic, and for fifty years of her life, seemed to be more than willing to fulfill the role she had been chosen for. Then, when she was fifty-three years old, something unusual happened. She somehow severed the bond that Lolth had on her and turned against the goddess, using the powers granted to her, and destroyed a good portion of the dark elf compound. Some rumors say that Eilistraee was involved.

    Eilistraee, known as the Dark Maiden among other names, is the dark elf goddess of the moon and the fine arts. Mythology portrays her as a daughter of Corellon and Lolth from an ancient time when Lolth was known as Araushnee, and was still Corellon’s consort, before she betrayed him. Although Eilistraee does not seem to show any special loyalty to her father, she counts among her worshippers dark elves that reject Lolth and the evil culture she has created.

    Possibly, Ashla had been swayed by followers of Eilistraee, or perhaps by the Dark Maiden herself in some sort of vision. Whatever the case, she vanished after this event, and would not be seen for another century.

    Around the time of the Battle City Tournament, a young woman seemed to appear mysteriously on the dueling circuit in America, and would fight her way to the top. Surviving members of her old clan recognized her as Ashla, blaming her for the decline of their clan after her betrayal, and the disappearance of her mother. They cornered her in an alley in Chicago. What happened next, only Ashla truly knows for sure, because the next day, the local Shadowchasers found the dark elves dead, having been badly hurt by magical attacks, and their throats cut by their own knives.

    They started an investigation to find this killer, but Ashla surprised them by turning herself in, confessing to having done it in self-defense. Her trial was incredibly hard for the prosecutor – not a single representative for the victims could be found to testify, and her claim of self-defense was thus almost impossible to disprove. Eventually, a plea bargain reduced the charge to involuntary manslaughter.

    While she spent her time in jail, she was surprisingly cooperative and friendly. She became a model prisoner, and on the day of her release, made an unusual request: she wanted to join the Shadowchasers. While Jalal was reluctant at first, Ashla would soon prove herself.

    Having traveled around most of her life, Ashla took the opportunity to settle down after completing her tests as a Shadowchaser. She currently is a member of the Atlantic City Shadowchasers, though she occasionally does work outside of Atlantic City. She is also still an accomplished professional duelist on the local circuit, where she goes by the name Ashley Dalia.

    While it has not been confirmed that she was turned by Eilistraee, she is certainly loyal to her and her followers. Oftentimes she can be found at ceremonies where the Dark Maiden is worshipped, where the faithful dance under the moon or ritually hunt an animal that is later offered to the goddess. These observations are always made by those invited to attend, as Eilistree’s faithful are very good at keeping interlopers away. Ashla also loves to sing (practically a prerequisite for worshipping Eilistraee) and owns a handheld harp shaped like Mystical Elf.


    Story Ideas: Ashla would show up in any fanfiction taking place in or around Atlantic City, so she'd really fit into whatever plot is going on. New Jersey, being the most densely populated state, gives Ashla plenty of chances to get out of the city to help out other Shadowchaser groups in the state. She also occasionally provides assistance to the Shadowchasers of New York City.

    However, if you wanted to center the plot more on her, then she would fit into a plot revolving around dark elves. Perhaps more members of her former clan have hunted her down, or another high priestess of Lolth wants her power. Some might want to take back the power she was given, claiming she hasn’t lived up to her side of the bargain that was made to get it (despite the fact that she personally made no bargain). Ashla will not willingly go back to any group of dark elves that serve Lolth; even if she wanted to, doing so would likely mean opposing the Shadowchasers.


    Deck Suggestions: Ashla has three different decks; the one she uses most is a Fallen Angel Deck. She also runs an Infernity deck, but not as often. Her third deck is used even more rarely, but is mostly there for sentimental reasons. It is an Elf Deck, much like the one used by Gekkou Tenma. Exactly why she has this deck, no one is sure. It is known that this deck includes Dark Elf.
    Last edited by Dark Sage; 28th May 2010 at 05:20 AM.

  39. #119
    Banned
    Join Date
    Jan 2003
    Posts
    6,571

    Default Re: Shadowchasers: Power Primordial

    DUEL FORTY-THREE






    At eight AM, Shichiro was snoring in his bed, trying hard to make up the sleep he lost...

    Then his sleep was suddenly interrupted by a shout from Jinx.

    “Shichiro!” she yelled, running into his room.

    Shichiro put a pillow over his head.

    “Shichiro, get up,” she said. “You have to see something...”

    “I’m not wearing any pants under here!” moaned Shichiro.

    “Stay in bed!” urged Jinx. “Just listen... There’s a hostage crisis in Tokyo, and Gears thinks it may be one of those Paragons!”

    Shichiro’s eyes opened wide.

    “They certainly aren’t wasting time,” he said.

    He got up off the mattress. Jinx covered her eyes, but Shichiro had been kidding. He was wearing jeans.

    He pulled on a sweatshirt, and they both ran into the lounge. Ember was on the couch in front of the television with Gabriel next to her while Gears was at the computer. The TV was on cartoons.

    “I thought the news was on?” said Shichiro.

    “They keep interrupting everything with updates,” replied Ember. “They said the next one would come in a few minutes.”

    Then special music came on the TV, and a reporter appeared.

    “We are here at Tokyo Tower, where two men, one of them armed, is still holding at least twenty people hostage in the Main Observatory,” said the reporter.

    “According to a police negotiator, one of the two men, who has identified himself as Rary, says he will release the hostages unharmed when the one who holds...”

    She looked at the camera.

    “...Trymus the Conqueror agrees to meet with him. However, we can only guess at the meaning of this strange demand right now.”

    “Rary?” asked Shichiro.

    Trymus appeared beside him.

    “His full title is Rary the Cyclonic Ravager,” said the Titan. “I’m afraid it’s started...”

    “One thing’s for sure...” said Gears, looking at the computer, “there’s definitely a powerful presence in Tokyo who matches what you guys described. Whoever he is, his elemental aura rivals Lord Gavus, and his negative energy aura is almost as high as Kiryu’s was when he was a Dark Signer...”

    Every Shadow knew who Lord Gavus was, and they knew that he was someone you did not want to mess with. He was a cloud giant who lived near Germany – most of the time. Emphasis on “most of the time”. He was one of a select few giants who knew how to enchant clouds so that structures could be built upon them. So he could easily move his home if he didn’t like his current neighbors. Only cloud giants and storm giants knew the secrets of cloud-crafting (that was what they called it), and even they had to be powerful wind elementalists to do it.

    “Uh, Gears...” said Jinx. “Since when can that thing detect extraterrestrials? I thought it only worked on Shadowkind.”

    Gears sighed.

    “As did I...” he said.

    “We’ll figure it out later...” said Shichiro. “I’d better go meet him before this escalates. How long will it take to program my D-Wheel to open a portal to Tokyo?”

    “Give me fifteen minutes,” said Gears.

    “Right,” said Shichiro. “I’ll have just enough time to get some clean clothes...”


    * * * * * * * * * *



    Twenty minutes later, Shichiro’s bike exited a portal in the heart of Japan’s capital, under the shadow of one of its greatest landmarks.

    Tokyo Tower, a structure inspired by the Eiffel Tower, was a communications and observations tower that loomed over the skyline. It had several restaurants, museums, and shops at ground level, and two observation decks. The Main Observatory was halfway up at 150 meters, and held several attractions, while the smaller Special Observatory was higher, at 250 meters.

    Shichiro ran to where the police had blocked off the streets.

    “Let me through!” he said to a policeman who seemed to be in charge.

    He held up Trymus’s card.

    “I think this is what the guy was talking about.”

    The policeman looked at the card.

    “All right...” he said.

    He spoke into his radio.

    “Tell the guy that we have the guy he wants to see,” he said.

    He paused.

    “Genki, are you there?” he said.

    “Yeah, I’m here,” said a female voice. “The hostages are okay. The two guys who were holding them are gone. But the gunman left his gun behind...

    “And this gun is harmless... It was prepared for a collector.”

    Shichiro knew what that meant. In Japan, assault rifles were illegal for anyone but law enforcement and the military to own. If you had a collector’s license, you could own one if it was rendered harmless by welding the magazine shut and sealing off the barrel with lead.

    “I kinda doubt this guy even needs a gun...” said Shichiro, nervously.

    “Wait, hold on...” said the voice. “There’s something else here... A note...”

    “Be careful...” said the cop that Shichiro had spoken to.

    “Just has a name on it,” said the voice. “Osaka Shichiro...”

    “Hey...” said Shichiro.

    Before he could say anything else, everything went dark.


    * * * * * * * * * *



    Shichiro opened his eyes. The wind was rushing through his hair, and a chill made him shiver.

    Then he saw where he was. He was somehow standing in mid-air, ten feet above the very apex of Tokyo Tower!

    “Do yourself a favor,” said a voice. “Don’t embarrass yourself by screaming. I’m not going to let you fall.”

    Shichiro saw his foe, standing twenty paces away, also in mid-air. He looked like an elf with long, silver hair, cyan eyes with cat-like pupils, and wore a long, green overcoat. Looking at him, Shichiro was more than a little nervous. He had once played Final Fantasy VII on a classics video games download, and this guy’s resemblance to Sephiroth was uncanny.

    “Seems the police are as dumb on this planet as they are on any other,” he said. “They can’t recognize a summoning scroll for what it is.”

    “Magic isn’t widely believed on this world,” replied Shichiro, somewhat irked.

    “I see,” said the figure. “Rary’s the name. The Cyclonic Ravager... And you must be Osaka... Hmm, I expected someone more grandiose... But I guess you’ll do...”

    “Hold on…” said Shichiro. “Where’s the other guy?”

    “Other guy?” asked Rary. “Oh, you must mean Joaquin. I sent him on his way. He doesn’t like watching us work.”

    “What is Joaquin to you?” asked Shichiro. “A henchman? Or someone you’re playing for a sap?”

    Rary shrugged.

    “Someone has to do the dirty work,” he said.

    He lifted his arm, and a Duel Disk appeared on it, one of the exact same style that Joaquin had used.

    “You’re incredibly lucky, Osaka,” he continued. “This won’t be a Shadow Duel. My employer specifically told me not to kill you this time.”

    “How come?” asked Shichiro.

    “Don’t know,” replied Rary, “don’t really care. But if someone wants to pay me to give someone a good shellacking, I’m not gonna object...”

    He chuckled.

    “Who’s your employer?” asked Shichiro.

    “That’s for me to know, and you to find out,” replied Rary. “After all, unless you accept my challenge, you’re going to have to find out how to get down on your own.”

    “Well, since you put it that way...” said Shichiro.

    His own Disk activated.

    “Let’s do this!” they both shouted.


    (Shichiro: 8,000) - - - - - - - - - - (Rary: 8,000)



    “I’ll make the first move,” said Rary, making a draw.

    “And I summon... Harpy Lady 1!”

    Making a graceful entrance, one of the three Harpie Lady Sisters, this one the one with long, red hair, flew onto the field in front of Rary. Her appearance was somewhat unnerving to Shichiro, seeing as her clothing consisted only of a suspender-strap bikini top. (1,300 ATK)

    “Interesting...” said Shichiro. “I always thought Harpie Decks were...”

    “What? For girls?” asked Rary, annoyed. “You’ll soon see that they can be just as deadly in my hands. Especially since this one increases the Attack Scores of all Wind Monsters by 300 points.”

    (1,600 ATK)

    “End turn...”

    Shichiro made a draw.

    “I’ll throw two cards facedown,” he said, as two reversed cards appeared in mid-air. “And then a Monster in Defense Mode.”

    A reversed Monster appeared.

    “And it’s your move...”

    “Not bad...” said Rary, making a draw.

    “I summon Harpy Lady 2!”

    With another flourish, a second Harpie Lady appeared, this one with short, red hair and bangs. (1,300 ATK) –> (1,600 ATK)

    “Just in case that Monster of yours has a Flip-Effect,” he continued, “I should tell you, she can cancel them out when she destroys them.

    “Attack, my Harpie!”

    Harpie Lady 2 screeched, and flew towards the reversed card...

    “I activate... Scrubbed Raid!” shouted Shichiro, as a facedown card lifted up.

    His other facedown card, De-Synchro, lifted up and vanished.

    “By sending that card to the Graveyard, this battle is called off.”

    Harpie Lady 2 backed down.

    “In that case...” said Rary, “I’ll set two cards of my own, and end my turn.”

    Two facedown cards appeared in front of him.

    “Draw!” said Shichiro, making a draw.

    “I flip Skelengel into Attack Mode.”

    The cherub holding its bow and arrow appeared on the field. (900 ATK)

    Shichiro drew a card, and looked at it.

    “Then, I summon Junk Synchron!”

    He played a card, and the robot Tuner leapt out in front of him. (1,300 ATK)

    It gave its ripcord a yank, and its engine hummed. Then it and Skelengel flew into the sky, fading into five glowing stars.

    “Treasure from trash, relics from refuse. A powerful fighter formed from the debris neglected and thrown away! Clustering stars call a new force…

    “Synchro Summon... Junk Warrior!”


    Junk Warrior appeared, its eyes glowing with determination. (2,300 ATK)

    “Do you actually think some lug made of scrap metal and duct tape can stand up to my Harpies?” asked Rary.

    “It seems to have more Attack Points than your Harpies!” replied Shichiro. “Attack Harpie Lady 1! Scrap fist!”

    Junk Warrior’s jetpack ignited, and it punched the Harpie in the gut. She grunted before shattering into pixels.

    Harpie Lady 2’s Attack Score fell to 1,300.

    Shichiro set two cards in his Disk, and two new facedown cards appeared.

    “It’s your move, pal...” he said.


    (S: 8,000) - - - - - - - - - - (R: 7,300)



    Rary made a draw.

    “I play my Elegant Egotist Spell Card,” he said.

    A kaleidoscope of colors flashed over the field.

    Shichiro nervously watched, expecting him to summon Harpie Lady Sisters...

    To his surprise, the Monster that appeared was actually Cyber Harpie, an armored version of Harpie Lady 1, holding a whip. (1,800 ATK)

    “Next... I sacrifice both my Harpies...”

    The two Harpie Ladies vanished into orbs of light.

    “...for Destruction Cyclone.”

    A fierce wind erupted over the two duelists, and a large creature that looked like a lizard that was literally made of wind started to form. (2,000 ATK)

    HUH? thought Shichiro. That thing is Level 7? I’ve seen stronger Level 5 Monsters...

    But for some reason, he was willing to get rid of two Harpies to summon it...


    “It’s your move, Mr. Osaka,” said Rary.

    Shichiro made a draw.

    “Sorry, pal, I’m not falling for that...” he said. “You may be several centuries older than I am, but I wasn’t born yesterday... I’m just going to pass this turn.”

    “Then it’s my draw...” said Rary.

    He drew a card.

    Then one of his two facedown cards lifted up, revealing Dust Tornado. Scrubbed Raid was swept up, and blown away.

    “Now then...” he said. “Destruction Cyclone... Attack Junk Warrior!”

    “Huh??” said Shichiro.

    Destruction Cyclone blew a savage gust of wind at the Synchro, but Junk Warrior swat it aside, and the windy Reptile shattered.

    “What was the point?” asked Shichiro.

    “Because,” said Rary, with a grin, “when Destruction Cyclone is destroyed by battle, all Monsters except Wind Monsters are also destroyed.”

    Junk Warrior shattered into shards.

    “And now, I activate Hysteric Party!”

    His other Trap Card lifted up, and he discarded Harpie Girl from his hand.

    Harpie Lady 1 appeared first. (1,300 ATK) –> (1,600 ATK) Then Harpie Lady 2. (1,300 ATK) –> (1,600 ATK) Finally Cyber Harpie Lady (1,800 ATK) –> (2,100 ATK)

    “Harpies...” said Rary. “Prey...”

    The three Harpies swooped down on Shichiro. He screamed out loud as Harpie Ladies 1 and 2 dug their claws into him.

    Cyber Harpie Lady flew at him with her whip...

    Shichiro hit his Disk, and his set Spell Card flipped up.

    “Go, Enemy Controller!” he shouted.

    Cyber Harpie Lady fell backwards, and crouched in Defense Mode. (1,300 DEF)

    “And I’ll chain-activate Emergency Provisions,” he said, as his other facedown card lifted up. “I’ll sacrifice Enemy Controller to gain 1,000 Life Points.”

    “Nice,” said Rary, playing a Spell Card. “But I’m not done with you. I play the Quickplay Spell, Swallow’s Nest! Now I can sacrifice one Winged Beast to Special Summon another from my deck with the same Level.

    “So, goodbye Cyber Harpie Lady...”

    The armored Harpie vanished.

    “Hello Harpie Queen!”

    A new Harpie appeared, this one just as immodestly dressed as the others, with emerald hair and silver wings. (1,900 ATK) –> (2,200 ATK)

    “That means I get another attack...”

    Harpie Queen screeched with glee as she raked her claws across Shichiro and he screamed again. He fell over – which was odd, falling over onto an invisible surface.


    (S: 3,600) - - - - - - - - - - (R: 7,000)



    “Now, I move to my second Main Phase,” he said as he played a Spell Card, “and play Winged Repayment. I give up 600 Life Points, and I get to draw one card for each Winged Beast I have.”

    He drew three cards.

    “The catch is, I’m not allowed to use them until next turn.

    “Now that my Harpies are done, it’s time to bid them adieu...”

    “What do you mean?” groaned Shichiro.

    “Harpies are only part of my deck, Mr. Osaka,” said Rary.

    He played another Spell Card.

    “I play Sky Union! I sacrifice three Monsters...”

    The three Harpies turned into orbs of light that shot up into the sky...

    A large, ominous shadow fell over Tokyo Tower...

    “...I summon the mighty Air Fortress Ziggurat!” shouted Rary.

    A huge Monster slowly flew into position behind Rary. It was a giant airship, almost the size of Tokyo Tower itself! Like its name suggested, it was roughly shaped like a ziggurat, and each level of the enormous craft’s hull was covered with dozens upon dozens of guns, cannons, and missile launchers. The front was dominated by a large head that looked like it had come from a giant mecha from some old Japanese science fiction anime. (2,500 ATK)

    “Was that an air raid siren?” asked Shichiro, as he nervously turned his head.

    “Impressive, isn’t it?” asked Rary. “You can’t get a card like this just anywhere... But like Joaquin told you, I believe, my employer knows someone who can get rare cards...”

    “Who?” shouted Shichiro. “Some sort of card ghoul??”

    “Card ghouls” were what duelists called those who sold cards on the black market. They often used any method, no matter how underhanded, to get the rarest cards.

    “You wound me,” said Rary. “But anyway... Don’t try shooting down my Ziggurat with Spells or Traps, because it’s impervious to both. Sadly, I’ve finished my Battle Phase, so I’ll end my turn...

    “Which means one of my Monster’s effects comes into play...”

    A figure that looked like a robot action figure appeared in front of Rary. It knelt and crossed its arms. (0 DEF)

    “At the end of each turn, I get a Toy Robot Token. And you can’t attack any Monster except them.”


    (S: 3,600) - - - - - - - - - - (R: 6,400)



    “Then it’s my move,” said Shichiro, making a draw.

    “First, I set a Monster,” he said, as a reversed card appeared.

    “Then, I set two cards facedown, and play Gateway of the Six.”

    Two reversed Spells or Traps appeared, followed by a Continuous Spell. It had the image of the Six Samurai’s insignia on a wooden door, glowing with soft light.

    “I end my turn.”

    Rary made a draw. He looked at his hand of four cards, and selected one of them.

    “I summon Harpie’s Baby Pet Dragon!” he shouted.

    In a gust of wind, a much younger, cuter version of Mai Kujaku’s Dragon appeared underneath the looming fortress. (1,200 ATK)

    “Sadly, it can’t use any of its effects, as no Harpies are on the field,” he said, “but I know that your Monsters tend to have weak Defense Scores.

    “Attack!”

    The Dragon blasted a cone of cold at the reversed Monster. Shien’s Footsoldier appeared on the card, and shattered into pixels.

    “I activate the effect of Shien’s Footsoldier,” said Shichiro. “I’ll Special Summon Six Samurai Yariza from my deck.”

    In a flash, the hooded, veiled Samurai appeared in front of him, kneeling in Defense Mode. (500 DEF)

    Rary frowned.

    “Air Fortress Ziggurat,” he commanded, “annihilate his Monster! Armageddon artillery!”

    The huge airship’s eyes glowed.

    “Osaka, brace yourself!” shouted Trymus, as the Titan held onto him.

    Exactly how Trymus had become solid enough to hold onto him, Shichiro didn’t know, but it helped a great deal as a wave of bullets and missiles blew his Monster to atoms.

    Shichiro took a deep breath.

    “You activated one of my Traps,” he said, as one of his facedown cards lifted up. “Battlecry of the Six. Since one of my Samurai was destroyed, I get to summon another from my deck, so long as it isn’t a greater Level.

    “So come on out, Six Samurai Yaichi!”

    In a blue aura, the Samurai archer, appeared, pulling back his bow. (1,200 ATK)\

    “Don’t make me laugh,” said Rary. “He doesn’t even come close to being able to beat my Fortress.”

    “He doesn’t need to,” replied Shichiro. “Is that your move?”

    “Yes,” said Rary. “And you know what that means...”

    A second Toy Robot Token appeared. (0 DEF)

    Shichiro drew a card.

    “I summon Six Samurai Nisashi!” he shouted.

    In a burst of wind, the muscular, armored Samurai with the twin katana blades appeared. (1,400 ATK)

    “First, Yaichi attacks one of your Tokens...” said Shichiro.

    Yaichi fired an arrow, impaling one of the Toy Robot Tokens and blowing it to bits.

    “Now I use Nisashi’s special effect,” he said. “Since I have at least two Samurai on the field, he can attack twice.

    “Go! Strike of the driving gale!”

    Nisashi made a dash at the other Token. It sparked, and exploded into pieces of junk.

    Then he made a second dash at Harpie’s Baby Pet Dragon, and with one slash of his sword, cut the hatchling in half.


    (S: 3,600) - - - - - - - - - - (R: 6,200)



    “My move is over, pal,” said Shichiro.


    Continued...

  40. #120
    Banned
    Join Date
    Jan 2003
    Posts
    6,571

    Default Re: Shadowchasers: Power Primordial

    Continued from last post:


    Rary made a draw.

    “I’ll set this Monster,” he said, as a reversed Monster appeared.

    “Then I’ll have my Fortress attack Yaichi!”

    Shichiro braced himself again as the barrage of missiles started again, and Yariza was blown to bits.

    He glared at Rary.


    (S: 2,300) - - - - - - - - - - (R: 6,200)



    Rary waved his hand to signal the end of his turn, and a Toy Robot Token appeared again. (0 DEF)

    “My move...” said Shichiro.

    He drew a card.

    It was Enishi, Shien’s Chancellor.

    Time to turn this around... he thought.

    “All right, Rary,” he said. “Time to reveal a few of the secrets of Gateway of the Six...”

    “I was wondering what that thing did,” said Rary.

    “Yeah, well,” said Shichiro. “Every time I summoned a Samurai, it gained two Bushido Counters. It has six now.

    “And I can expend four of them to take another Samurai from my deck.”

    A card slipped out of his deck.

    “Like Six Samurai Irou. Now, I’ll summon him!”

    The dark, blindfolded Samurai appeared. (1,700 ATK)

    “Now, I’ll remove two Samurai from play, to Special Summon Enishi, Shien’s Chancellor.”

    He pocketed Yariza and Yaichi’s cards, and with a flourish of light, a nobleman dressed in fine clothing, with a goatee and his hair in a topknot, with a katana at his side, materialized.(2,200 ATK)

    “Eh...” said Rary nervously. “A lot of good he’ll do you. He can’t beat my Fortress.”

    “Actually,” said Shichiro, “by forfeiting his attack, Enishi can destroy one Monster per round.”

    Rary suddenly looked serious.

    “But...” said Shichiro. “I can expend two Counters from the Gateway to give any Samurai or a Monster with the word ‘Shien’ in its name 500 extra Attack Points for one round, so Enishi can indeed take down that thing.”

    The light from the Gateway fell on Enishi. (2,700 ATK)

    “First, Nisashi attacks your Toy Robot Token!” shouted Shichiro.

    Nisashi made a slash at the Token, and it burst.

    “Then, Irou attacks your hidden Monster. And when he attacks a set Monster, it’s automatically destroyed, without being flipped face-up.

    “Go! Setting sun strike!”

    Irou rushed at the reversed card, and cut it in half with his katana.

    “Heh...” said Rary. “That was Sangan. Its effect isn’t a Flip-Effect...”

    He took a card from his deck.

    “Well, it won’t save your Fortress,” said Shichiro. “Enishi, ground that thing!”

    Enishi drew his weapon, made a great leap, and then transformed into a ball of burning light that rocketed towards Air Fortress Ziggurat. The ball turned into a blazing comet, and it struck the huge airship, penetrating the front, piercing the whole structure and exiting out the back. The giant Machine shuddered, and explosions rocked over its hull. Smoke poured from the engines, and then the whole thing shattered into a pyrotechnic display of light.

    “Ergh...” growled Rary. “Are you quite done?”

    “Not yet,” said Shichiro. “Nisashi has two attacks, remember? The second one has your name on it.”

    Rary grunted as Nisashi made a slash at him with his katana.


    (S: 2,300) - - - - - - - - - - (R: 4,600)



    “Now I end my turn,” said Shichiro.

    “Okay pal...” said Rary, making a draw. “Now I’m angry!”

    He played a Spell Card.

    “I activate Pot of Avarice!”

    He took five Monsters, all four of his Harpies and Sangan, from his discard slot, added them to his deck, and the Disk reshuffled it.

    He made two draws.

    Then he quickly played one of them.

    From the Ashes? thought Shichiro, looking at the Spell Card. I don’t think I’m gonna like this...

    “You see,” said Rary, “Air Fortress Ziggurat is a NOMI, and usually can’t be summoned from the Graveyard. But by playing this Spell Card and paying half my Life Points, I can get around that little handicap...”

    The huge airship once again appeared overhead. Its hull was dented and covered with blast scars, but it was nonetheless flying. (2,500 ATK)

    “The downside is,” continued Rary, “it comes back without its effects. But it’s still a Wind Monster.

    “I summon Bladefly.”

    A small wasp, with forelegs shaped like cleavers, appeared in front of him. (600 ATK)

    “This little guy increases the Attack Scores of all Wind Monsters by 500 points.”

    Air Fortress Ziggurat rose to an Attack Score of 3,000, while Bladefly itself rose to 1,100. Nisashi’s score also went up, to 1,900.

    “Now, let me see here...” he said. “I could attack Irou, which would bring your Life Points down to only 1,000... Seeing you squirm would be amusing...

    “However... You were smart enough to tell me what Enishi’s effect can do, and I can’t have that...

    “So I have to do the smart thing...

    “Destroy Shien’s Chancellor!”

    Shichiro braced himself as another volley of missiles shot from the huge stronghold, blowing Enishi to atoms.

    “Ergh...” he said.

    “Now that he’s gone,” said Rary, as another Spell Card appeared, “I’ll protect my Fortress further, by playing Toy Robot Box.

    “I toss one card...”

    He discarded Magical Stone Excavation.

    “...and I get three Toy Robot Tokens.”

    Three of the action figures appeared. (0 DEF x3)

    He placed another card in his Disk, and a facedown card appeared.

    “It’s your move...”


    (S: 1,500) - - - - - - - - - - (R: 2,300)



    Shichiro made a draw, and looked at it.

    “All right, Rary...” he said. “I’d like to say I’ve had a good time... But frankly I haven’t...”

    “What are you talking about?” said Rary.

    Shichiro’s facedown card lifted up.

    “I play Wicked Rebirth,” he said. “I’ll give up 800 Life Points to bring Junk Warrior back...”

    Junk Warrior leapt onto the field, and struck a pose. (2,300 ATK)

    “Ooh, I’m so scared,” said Rary. “That is, I would be, if I didn’t know that since you summoned it with Wicked Rebirth, it can’t attack this turn!”

    “No, it can’t,” said Shichiro, playing his last card.

    “I play The Warrior Returning Alive.”

    He took Junk Synchron from his Graveyard slot.

    “Now, I’ll summon Junk Synchron...”

    The Tuner reappeared in a flash. (1,300 ATK)

    “...and due to its effect, I can Special Summon Shien’s Footsoldier from my Graveyard.”

    The small, monkey-like Warrior appeared, crouching and holding its spear in its lap. (300 DEF)

    “Now...” said Shichiro. “I have someone who is quite anxious to get reacquainted with you...”

    Junk Synchron pulled its ripcord, and it, Junk Warrior, and Shien’s Footsoldier flew into the sky. The whole sky went dark, and the three blazing suns appeared once again...

    “Entrusted with the legacy of billions of souls, given incredible strength by the power spawned in the universe’s creation! Hero of a deceased race… Three suns aligned, call forth an ancient force…

    “Synchro Summon, Trymus the Conqueror!”


    Trymus landed in front of Shichiro and glared angrily at Rary. (2,600 ATK)

    “So nice to see you too...” said Rary, sarcastically, as he crossed his arms.

    “Joke all you want,” said Shichiro, because with my Life Points below 1,000, Trymus has all three of his effects, including the one that increases his Attack Points by 1,000.

    “And since he’s a Wind Monster, he gains 500 more from your own Bladefly.”

    (4,100 ATK)

    “Hold on one minute...” said Rary.

    “Nisashi! Irou!” shouted Shichiro. “Tear down those Tokens!”

    The two Samurai flew at the Toy Robot Tokens. Two slashes of swords by Nisashi and one by Irou reduced all three to burning piles of junk.

    Rary sighed.

    “I suppose you’re going to blow my Ziggurat out of the sky again...” he said.

    “Why bother?” asked Shichiro. “There’s another Monster that Trymus can attack, and it makes finishing this duel all the easier.”

    “Huh?” said Rary.

    Then he noticed Bladefly, and realized what Shichiro meant...

    “Attack!” shouted Shichiro. “Blade of the North Wind!”

    Trymus rushed at the small insect.

    “Afraid I’m going to have to cut this short, Osaka,” said Rary, as his facedown card lifted up.

    “Huh?” said Shichiro. “Core Explosion... What the heck...”

    “Just remember...” said Rary, “it isn’t the fall that does you in... It’s the sudden stop at the end!”

    The next minute, the whole city seemed to be torn apart as Air Fortress Ziggurat blew up in an explosion that turned the sky red. Both duelists screamed...


    (S: 0) - - - - - - - - - - (R: 0)



    The next moment Shichiro was plummeting earthward. Fortunately, Trymus had suspected that Rary would do this from the start, and was well-prepared. After only three seconds, Shichiro felt a rush of air circling him, plus a strong updraft under him, cushioning him and slowing his fall.

    It took about a minute to reach the ground with this cocoon of wind guiding him, and he was dumped on the sidewalk unceremoniously, bruising his knee and shoulder.

    He took some deep breaths. At least the coroner wouldn’t be scraping him off the pavement...

    “Are you okay?” asked Trymus.

    Shichiro shook his head. His ears were ringing.

    “I could be better...” replied Shichiro, as he stood up. “Good thing that wasn’t a Shadow Duel, or it would have taken a good part of Tokyo with it.

    “But you know how the saying goes...

    “Any landing you can walk away from is a good one...”

    He sighed.

    “Any ideas where that jerk went?”


    * * * * * * * * * *



    Rary had actually made good his escape. He could fly very fast, and had exited the Tokyo city limits to the West. He was now sitting on a bluff on Mount Fuji, moping.

    A portal started to appear in front of him. He sighed.

    “What?” he asked, annoyed.

    “I thought I told you not to kill Mr. Osaka,” said the aboleth’s voice.

    “He survived, didn’t he?” asked Rary.

    “He might not have,” replied the aboleth. “I don’t want any more jeopardizing of the plans from this point.”

    “Whatever,” said Rary. “Just one more thing...

    “Next time I duel for you, you think I can be allowed to win?”

    “Of course,” said the aboleth. “But don’t get ahead of yourself. Let’s see what your comrades can find out.

    “I’ll see you back at base.”


    The portal vanished.

    Rary took out the deck, the one that contained the Harpies and Air Fortress Ziggurat.

    “Bah!” he said.

    He threw it away, and the cards scattered down the mountain.

    Then he turned and flew away.


    * * * * * * * * * *



    “Shichiro, is that you?” asked Jinx.

    “Yeah, I thought I should warn you,” said Shichiro, as his face appeared on the screen. “These guys play very rough...”

    “Looks like we’re going to have to see firsthand,” said Gears, as he typed on his computer.

    A map of Europe appeared on it.

    “It seems Rary’s three friends have turned up. Auras identical to his have just appeared in London, Paris, and Rome.”

    “Seems they’re on a European tour,” said Jinx.

    “We could call the Shadowchasers there,” suggested Ember.

    “But this is our case,” said Gears. “They’ll be happy to send backup if we need it.

    “For now... We have to split up...”



    SKY UNION (Spell Card)

    Normal Spell

    Image:
    The silhouette of Air Fortress Ziggurat flying amid the clouds.

    Card Description: Tribute three Monsters you control. Special Summon one “Air Fortress Ziggurat” from your hand, deck, or Graveyard.



    AIR FORTRESS ZIGGURAT (Monster Card)

    Card Specs

    Type:
    Machine/Effect
    Attribute: Wind
    Level: 8
    ATK: 2,500
    DEF: 2,000

    Card Description: This card cannot be Normal Summoned or set. This card cannot be Special Summoned except via the effect of “Sky Union”. This card is not affected by your opponent’s Spell or Trap Cards. During each of your End Phases, Special Summon 1 “Toy Robot Token” (Machine-Type/Earth/Level 1/0 ATK/0 DEF) in Defense Position. “Toy Robot Tokens” cannot attack. If you control any “Toy Robot Tokens”, your opponent cannot select any Monsters you control as attack targets except “Toy Robot Tokens”.



    TOY ROBOT BOX (Spell Card)

    Quickplay Spell

    Image:
    Three toy action figures.

    Card Description: Discard one card from your hand. Special Summon 3 “Toy Robot Tokens” (Machine-Type/Earth/Level 1/0 ATK/0 DEF) in Defense Position. “Toy Robot Tokens” cannot attack. If you control any “Toy Robot Tokens”, your opponent cannot select any Monsters you control as attack targets except “Toy Robot Tokens”.

    Note: The proceeding three cards were first used by Amelda in the original anime episode “Flight of Fear (Part 2)”. Creative credit goes to the writers of that episode.



    WINGED REPAYMENT (Spell Card)

    Normal Spell

    Image:
    This card’s image was not clear.

    Card Description: Pay 600 Life Points. Draw one card for each Winged Beast-Type Monster you control. Cards drawn by this effect cannot be summoned, set, or activated during the turn you activate this card.

    Note: “Winged Repayment” was first used by Harpie’s Brother in the “Yu-Gi-Oh GX” episode “A New World Order”. Creative credit goes to the writers of that episode.



    FROM THE ASHES (Spell Card)

    Normal Spell

    Image:
    Air Fortress Ziggurat flying over a ruined, burning city.

    Card Description: Pay half your Life Points. Special Summon 1 “Air Fortress Ziggurat” from your Graveyard, disregarding its summoning requirements. The effects of the Special Summoned “Air Fortress Ziggurat” are negated.



    CORE EXPLOSION (Trap Card)

    Normal Trap

    Image:
    Air Fortress Ziggurat on fire with an explosion coming out of the side.

    Card Description: Destroy 1 “Air Fortress Ziggurat” you control. Inflict damage to both players equal to the base ATK of the destroyed “Air Fortress Ziggurat”. You cannot Normal Summon, set, or Special Summon a Monster until your next End Phase after activating this card has passed.



    Next:

    Jinx: The Tower of London is one of the city’s most famous landmarks. It’s where the Crown Jewels are kept; over its history, it’s been used as a palace, a fortress, a barracks, and even a zoo.

    But it’s most notorious use has been as a prison. It has been the site of countless instances of torture and execution. Many hangings, beheadings, and drawing and quartering took place within its walls.

    Now, on the Tower Green, where Anne Boleyn and Lady Jane Grey met their ends, I’ve confronted another of the Paragons. In a place where the concepts of royalty and death are combined, I have a feeling this may be just as brutal as anything the Tower is infamous for...

    “Earthbound Spirit” is next.




    Shadowchaser Files

    Frederick Luther, Shadowchaser of the Night


    The sad story of the vampires was perhaps the hardest lesson that the various races of Shadow living on Earth had to learn. The Shadowchasers regret that it happened, but continually point to it as proof that it is human nature to fear the unusual, and that Shadows, for their own good, must stay concealed from those who cannot see the truth.

    Some believe that the mysterious force that brings Shadows to Earth no longer does so with vampires. This is a wrong assumption; it is very, very rare, but does happen from time to time. But even those who know it might be surprised to know that one of these “new arrivals” is considered by the Shadowchasers as one of their own.

    Fredrick Luther is a quiet man, rarely speaking to strangers unless he needs to. The lack of other vampires in the world still depresses him, even though he has been on Earth for over two decades. He generally keeps to himself, though he has opened up to his teammates in the Cleveland Shadowchasers, and has found a friend in James Redfield of the De-Factos in Pittsburgh. Those who have befriended him attest to his wit, love of music, devotion to justice and his dedication to both the Shadowchasers and his personal mission. Those outside his friends describe him as courteous, helpful, and kind even if he has “odd tastes in food.” Human and Shadow children like him because he is more than willing to lend an ear if they need comfort or help them find their way home if they're lost at night. Of course, the fact that he’s a vampire means that he can only be out at night, which is a handicap in any human culture, let alone in his job. Also to satisfy his dietary need for blood, he often buys the blood of livestock from butcher shops and meat packing plants, which in turn has made him friends with the owners of said places, since he's willing to pay for what would otherwise go to waste.

    Frederick became a Shadowchaser to further his true quest in life: Reestablishing a positive relationship between vampires and humans. Shadowchasers and humans “in the know” already know of the tragedy of the vampires, but instead of mourning, Frederick took the story as a motivation to try and improve relations between his people and humans. To this end he has worked tirelessly as a Shadowchaser, especially when capturing a Shadow attempting to harm or kill humans.

    He came into this world around twenty years ago, landing in Cleveland. In his first few years on Earth, he learned the hard way that he was one of only a scant few vampires on Earth, and also what happened to make things that way. He struggled to blend in with humans, expecting to be hated by them, but though his interactions with them, saw that things were not as bad as he had feared. He has since outgrown most of his first human friends but eventually, he found the Shadowchasers and petitioned to join. He was accepted, and hasn't looked back since. He quickly adapted to the organization and found comfort and friendship amongst his colleagues, and serves as a mentor for new recruits in the Cleveland branch. His travels as a Shadowchaser have brought him to Pittsburgh which is where he met James Redfield and struck up a friendship with him. Like Jalal, he doesn't officially support the De-Factos, but he does supply them with updates on Shadowchaser law and regulation changes, and oftentimes ends up making the official arrests on any criminals the De-Factos send for processing.


    Story Ideas: The most obvious place to put Frederick would be in any story featuring the De-Factos. He would be the most influential true member of the Shadowchasers in their neck of the woods, and would count as an important ally.

    There are other vampires in the world, some of them survivors from the actual conflict where the race was nearly eradicated. If one became a threat (as Camilla did) Frederick might be called on as a consultant, mediator, or investigator. (Some say it takes one to catch one.) Frederick has an instant dislike for vampires that hurt humans, as this hurts the mission he has dedicated to. Such vampires might not be too fond of him either, thinking that humans should be perceived as enemies. (Many have said that Frederick has a great deal of self-control for thinking the way he does.)

    Frederick possesses the traditional powers of vampires, such as the ability to summon and control swarms of bats (often called “Children of the Night”) but he rarely uses this frightening ability. He cannot ignore his limitations, however. Garlic repulses him, and mirrors reveal his species quickly. Likely his greatest weakness is sunlight, but he is not unprepared for this. Wizards working with the Shadowchasers have cast triggered contingency spells on him that would magically transport him to a safe location if he is ever in danger of being slain by the light of the sun.


    Deck Suggestions: Frederick uses a Fiend-based deck, utilizing cards like Legendary Fiend, Chaos King Archfiend, and Summoned Skull to drive home his point, but his main deck theme involves using Dark World and Fabled Monsters to maintain hand and field presence.

    Frederick was a creation of fanfic author Rob of Eternal Fire.

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