List Of All Moves in Pokemon X and Y

Name Type Category Power Accuracy PP Priority Target
Absorb GrassSpecial20 100% 25 0 Select
Drains half the damage inflicted to heal the user.
Acid PoisonSpecial40 100% 30 0 Adjacent opposing Pokémon
Has a 10% chance to lower the target's Special Defense by one stage.
Acid Armor PoisonOther0 - 20 0 Self
Raises the user's Defense by two stages.
Acid Spray PoisonSpecial40 100% 20 0 Select
Lowers the target's Special Defense by two stages.
Acrobatics FlyingPhysical55 100% 15 0 Select
Has double power if the user has no held item.
Acupressure NormalOther0 - 30 0 User
Raises one of a friendly Pokémon's stats at random by two stages.
Aerial Ace FlyingPhysical60 - 20 0 Select
Never misses.
Aeroblast FlyingSpecial100 95% 5 0 Select
Has an increased chance for a critical hit.
After You NormalOther0 - 15 0 Select
Makes the target act next this turn.
Agility PsychicOther0 - 30 0 Self
Raises the user's Speed by two stages.
Air Cutter FlyingSpecial60 95% 25 0 Adjacent opposing Pokémon
Has an increased chance for a critical hit.
Air Slash FlyingSpecial75 95% 15 0 Select
Has a 30% chance to make the target flinch.
Ally Switch PsychicOther0 - 15 +1 Self
User switches places with the friendly Pokémon opposite it.
Amnesia PsychicOther0 - 20 0 Self
Raises the user's Special Defense by two stages.
AncientPower RockSpecial60 100% 5 0 Select
Has a 10% chance to raise all of the user's stats by one stage.
Aqua Jet WaterPhysical40 100% 20 +1 Select
Inflicts regular damage with no additional effect.
Aqua Ring WaterOther0 - 20 0 Self
Restores 1/16 of the user's max HP each turn.
Aqua Tail WaterPhysical90 90% 10 0 Select
Inflicts regular damage with no additional effect.
Arm Thrust FightingPhysical15 100% 20 0 Select
Hits 2-5 times in one turn.
Aromatherapy GrassOther0 - 5 0 User's team
Cures the entire party of major status effects.
Aromatic Mist FairyOther0 100% 20 0
The user raises the Sp. Def stat of ally Pokémon with a mysterious aroma.
Assist NormalOther0 - 20 0 Self
Randomly selects and uses one of the trainer's other Pokémon's moves.
Assurance DarkPhysical60 100% 10 0 Select
Power is doubled if the target has already received damage this turn.
Astonish GhostPhysical30 100% 15 0 Select
Has a 30% chance to make the target flinch.
Attack Order BugPhysical90 100% 15 0 Select
Has an increased chance for a critical hit.
Attract NormalOther0 100% 15 0 Select
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Aura Sphere FightingSpecial80 - 20 0 Select
Never misses.
Aurora Beam IceSpecial65 100% 20 0 Select
Has a 10% chance to lower the target's Attack by one stage.
Autotomize SteelOther0 - 15 0 Self
Raises the user's Speed by two stages and halves the user's weight.
Avalanche IcePhysical60 100% 10 -4 Select
Inflicts double damage if the user takes damage before attacking this turn.
Baby-Doll Eyes FairyOther0 100% 30 0
The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.
Barrage NormalPhysical15 85% 20 0 Select
Hits 2-5 times in one turn.
Barrier PsychicOther0 - 30 0 Self
Raises the user's Defense by two stages.
Baton Pass NormalOther0 - 40 0 Self
Allows the trainer to switch out the user and pass effects along to its replacement.
Beat Up DarkPhysical1 100% 10 0 Select
Hits once for every conscious Pokémon the trainer has.
Belch PoisonSpecial120 90% 10 0
The user lets out a damaging belch on the target. The user must eat a Berry to use this move.
Belly Drum NormalOther0 - 10 0 Self
User pays half its max HP to max out its Attack.
Bestow NormalOther0 - 15 0 Select
Gives the user's held item to the target.
Bide NormalPhysical1 - 10 +1 Self
User waits for two turns, then hits back for twice the damage it took.
Bind NormalPhysical15 85% 20 0 Select
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Bite DarkPhysical60 100% 25 0 Select
Has a 30% chance to make the target flinch.
Blast Burn FireSpecial150 90% 5 0 Select
User foregoes its next turn to recharge.
Blaze Kick FirePhysical85 90% 10 0 Select
Has an increased chance for a critical hit and a 10% chance to burn the target.
Blizzard IceSpecial110 70% 5 0 Adjacent opposing Pokémon
Has a 10% chance to freeze the target.
Block NormalOther0 - 5 0 Select
Prevents the target from leaving battle.
Blue Flare FireSpecial130 85% 5 0 Select
Has a 20% chance to burn the target.
Body Slam NormalPhysical85 100% 15 0 Select
Has a 30% chance to paralyze the target.
Bolt Strike ElectricPhysical130 85% 5 0 Select
Has a 20% chance to paralyze the target.
Bone Club GroundPhysical65 85% 20 0 Select
Has a 10% chance to make the target flinch.
Bone Rush GroundPhysical25 90% 10 0 Select
Hits 2-5 times in one turn.
Bonemerang GroundPhysical50 90% 10 0 Select
Hits twice in one turn.
Boomburst NormalSpecial140 100% 10 0
The user attacks everything around it with the destructive power of a terrible, explosive sound.
Bounce FlyingPhysical85 85% 5 0 Select
User bounces high into the air, dodging all attacks, and hits next turn.
Brave Bird FlyingPhysical120 100% 15 0 Select
User receives 1/3 the damage inflicted in recoil.
Brick Break FightingPhysical75 100% 15 0 Select
Destroys Reflect and Light Screen.
Brine WaterSpecial65 100% 10 0 Select
Has double power against Pokémon that have less than half their max HP remaining.
Bubble WaterSpecial40 100% 30 0 Adjacent opposing Pokémon
Has a 10% chance to lower the target's Speed by one stage.
BubbleBeam WaterSpecial65 100% 20 0 Select
Has a 10% chance to lower the target's Speed by one stage.
Bug Bite BugPhysical60 100% 20 0 Select
If target has a berry, inflicts double damage and uses the berry.
Bug Buzz BugSpecial90 100% 10 0 Select
Has a 10% chance to lower the target's Special Defense by one stage.
Bulk Up FightingOther0 - 20 0 Self
Raises the user's Attack and Defense by one stage.
Bulldoze GroundPhysical60 100% 20 0 All adjacent Pokémon
Has a 100% chance to lower the target's Speed by one stage.
Bullet Punch SteelPhysical40 100% 30 +1 Select
Inflicts regular damage with no additional effect.
Bullet Seed GrassPhysical25 100% 30 0 Select
Hits 2-5 times in one turn.
Calm Mind PsychicOther0 - 20 0 Self
Raises the user's Special Attack and Special Defense by one stage.
Camouflage NormalOther0 - 20 0 Self
User's type changes to match the terrain.
Captivate NormalOther0 100% 20 0 Adjacent opposing Pokémon
Lowers the target's Special Attack by two stages if it's the opposite gender.
Charge ElectricOther0 - 20 0 Self
Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
Charge Beam ElectricSpecial50 90% 10 0 Select
Has a 70% chance to raise the user's Special Attack by one stage.
Charm FairyOther0 100% 20 0 Select
Lowers the target's Attack by two stages.
Chatter FlyingSpecial65 100% 20 0 Select
Has a higher chance to confuse the target when the recorded sound is louder.
Chip Away NormalPhysical70 100% 20 0 Select
Ignores the target's stat modifiers.
Circle Throw FightingPhysical60 90% 10 -6 Select
Ends wild battles. Forces trainers to switch Pokémon.
Clamp WaterPhysical35 85% 15 0 Select
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Clear Smog PoisonSpecial50 - 15 0 Select
Removes all of the target's stat modifiers.
Close Combat FightingPhysical120 100% 5 0 Select
Lowers the user's Defense and Special Defense by one stage after inflicting damage.
Coil PoisonOther0 - 20 0 Self
Raises the user's Attack, Defense, and accuracy by one stage each.
Comet Punch NormalPhysical18 85% 15 0 Select
Hits 2-5 times in one turn.
Confide NormalOther0 - 20 0
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Confuse Ray GhostOther0 100% 10 0 Select
Confuses the target.
Confusion PsychicSpecial50 100% 25 0 Select
Has a 10% chance to confuse the target.
Constrict NormalPhysical10 100% 35 0 Select
Has a 10% chance to lower the target's Speed by one stage.
Conversion NormalOther0 - 30 0 Self
User's type changes to the type of one of its moves at random.
Conversion 2 NormalOther0 - 30 0 Select
Changes the user's type to a random type either resistant or immune to the last move used against it.
Copycat NormalOther0 - 20 0 Self
Uses the target's last used move.
Cosmic Power PsychicOther0 - 20 0 Self
Raises the user's Defense and Special Defense by one stage.
Cotton Guard GrassOther0 - 10 0 Self
Raises the user's Defense by three stages.
Cotton Spore GrassOther0 100% 40 0 Select
Lowers the target's Speed by two stages.
Counter FightingPhysical1 100% 20 -5 Select
Inflicts twice the damage the user received from the last physical hit it took.
Covet NormalPhysical60 100% 25 0 Select
Takes the target's item.
Crabhammer WaterPhysical100 90% 10 0 Select
Has an increased chance for a critical hit.
Crafty Shield FairyOther0 - 10 0
The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.
Cross Chop FightingPhysical100 80% 5 0 Select
Has an increased chance for a critical hit.
Cross Poison PoisonPhysical70 100% 20 0 Select
Has an increased chance for a critical hit and a 10% chance to poison the target.
Crunch DarkPhysical80 100% 15 0 Select
Has a 20% chance to lower the target's Defense by one stage.
Crush Claw NormalPhysical75 95% 10 0 Select
Has a 50% chance to lower the target's Defense by one stage.
Crush Grip NormalPhysical1 100% 5 0 Select
Power increases against targets with more HP remaining, up to a maximum of 121 power.
Curse GhostOther0 - 10 0 Select
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Cut NormalPhysical50 95% 30 0 Select
Inflicts regular damage with no additional effect.
Dark Pulse DarkSpecial80 100% 15 0 Select
Has a 20% chance to make the target flinch.
Dark Void DarkOther0 80% 10 0 Adjacent opposing Pokémon
Puts the target to sleep.
Dazzling Gleam FairySpecial80 100% 10 0
The user damages opposing Pokémon by emitting a powerful flash.
Defend Order BugOther0 - 10 0 Self
Raises the user's Defense and Special Defense by one stage.
Defense Curl NormalOther0 - 40 0 Self
Raises user's Defense by one stage.
Defog FlyingOther0 - 15 0 Select
Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Destiny Bond GhostOther0 - 5 0 Self
If the user faints this turn, the target automatically will, too.
Detect FightingOther0 - 5 +4 Self
Prevents any moves from hitting the user this turn.
Diamond Storm FairyPhysical100 95% 5 0
Inflicts regular damage with no additional effect.
Dig GroundPhysical80 100% 10 0 Select
User digs underground, dodging all attacks, and hits next turn.
Disable NormalOther0 100% 20 0 Select
Disables the target's last used move for 1-8 turns.
Disarming Voice FairySpecial40 - 15 0
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
Discharge ElectricSpecial80 100% 15 0 All adjacent Pokémon
Has a 30% chance to paralyze the target.
Dive WaterPhysical80 100% 10 0 Select
User dives underwater, dodging all attacks, and hits next turn.
Dizzy Punch NormalPhysical70 100% 10 0 Select
Has a 20% chance to confuse the target.
Doom Desire SteelSpecial140 100% 5 0 Select
Hits the target two turns later.
Double Hit NormalPhysical35 90% 10 0 Select
Hits twice in one turn.
Double Kick FightingPhysical30 100% 30 0 Select
Hits twice in one turn.
Double Team NormalOther0 - 15 0 Self
Raises the user's evasion by one stage.
Double-Edge NormalPhysical120 100% 15 0 Select
User receives 1/3 the damage inflicted in recoil.
DoubleSlap NormalPhysical15 85% 10 0 Select
Hits 2-5 times in one turn.
Draco Meteor DragonSpecial130 90% 5 0 Select
Lowers the user's Special Attack by two stages after inflicting damage.
Dragon Ascent FlyingSpecial0 - 0
Inflicts regular damage and can hit Pokémon in the air.
Dragon Claw DragonPhysical80 100% 15 0 Select
Inflicts regular damage with no additional effect.
Dragon Dance DragonOther0 - 20 0 Self
Raises the user's Attack and Speed by one stage.
Dragon Pulse DragonSpecial85 100% 10 0 Select
Inflicts regular damage with no additional effect.
Dragon Rage DragonSpecial1 100% 10 0 Select
Inflicts 40 points of damage.
Dragon Rush DragonPhysical100 75% 10 0 Select
Has a 20% chance to make the target flinch.
Dragon Tail DragonPhysical60 90% 10 -6 Select
Ends wild battles. Forces trainers to switch Pokémon.
DragonBreath DragonSpecial60 100% 20 0 Select
Has a 30% chance to paralyze the target.
Drain Punch FightingPhysical75 100% 10 0 Select
Drains half the damage inflicted to heal the user.
Draining Kiss FairySpecial50 100% 10 0
The user steals the target's energy with a kiss. The user's HP is restored by over half of the damage taken by the target.
Dream Eater PsychicSpecial100 100% 15 0 Select
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Drill Peck FlyingPhysical80 100% 20 0 Select
Inflicts regular damage with no additional effect.
Drill Run GroundPhysical80 95% 10 0 Select
Has an increased chance for a critical hit.
Dual Chop DragonPhysical40 90% 15 0 Select
Hits twice in one turn.
DynamicPunch FightingPhysical100 50% 5 0 Select
Has a 100% chance to confuse the target.
Earth Power GroundSpecial90 100% 10 0 Select
Has a 10% chance to lower the target's Special Defense by one stage.
Earthquake GroundPhysical100 100% 10 0 All adjacent Pokémon
Inflicts regular damage and can hit Dig users.
Echoed Voice NormalSpecial40 100% 15 0 Select
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
Eerie Impulse ElectricOther0 100% 15 0
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Egg Bomb NormalPhysical100 75% 10 0 Select
Inflicts regular damage with no additional effect.
Electric Terrain ElectricOther0 - 10 0
The user electrifies the ground under everyone's feet for five turns. Pokémon on the ground no longer fall asleep.
Electrify ElectricOther0 - 20 0
If the target is electrified before it uses a move during that turn, the target's move becomes Electric type.
Electro Ball ElectricSpecial1 100% 10 0 Select
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
Electroweb ElectricSpecial55 95% 15 0 Adjacent opposing Pokémon
Lowers the target's Speed by one stage.
Embargo DarkOther0 100% 15 0 Select
Target cannot use held items.
Ember FireSpecial40 100% 25 0 Select
Has a 10% chance to burn the target.
Encore NormalOther0 100% 5 0 Select
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Endeavor NormalPhysical1 100% 5 0 Select
Lowers the target's HP to equal the user's.
Endure NormalOther0 - 10 +4 Self
Prevents the user's HP from lowering below 1 this turn.
Energy Ball GrassSpecial90 100% 10 0 Select
Has a 10% chance to lower the target's Special Defense by one stage.
Entrainment NormalOther0 100% 15 0 Select
Copies the user's ability onto the target.
Eruption FireSpecial150 100% 5 0 Adjacent opposing Pokémon
Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Explosion NormalPhysical250 100% 5 0 All adjacent Pokémon
User faints.
Extrasensory PsychicSpecial80 100% 20 0 Select
Has a 10% chance to make the target flinch.
ExtremeSpeed NormalPhysical80 100% 5 +2 Select
Inflicts regular damage with no additional effect.
Facade NormalPhysical70 100% 20 0 Select
Power doubles if user is burned, paralyzed, or poisoned.
Faint Attack DarkPhysical60 - 20 0 Select
Never misses.
Fairy Lock FairyOther0 - 10 0
By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.
Fairy Wind FairySpecial40 100% 30 0
The user stirs up a fairy wind and strikes the target with it.
Fake Out NormalPhysical40 100% 10 +3 Select
Can only be used as the first move after the user enters battle. Causes the target to flinch.
Fake Tears DarkOther0 100% 20 0 Select
Lowers the target's Special Defense by two stages.
False Swipe NormalPhysical40 100% 40 0 Select
Cannot lower the target's HP below 1.
FeatherDance FlyingOther0 100% 15 0 Select
Lowers the target's Attack by two stages.
Feint NormalPhysical30 100% 10 +2 Select
Hits through Protect and Detect.
Fell Stinger BugPhysical30 100% 25 0
When the user knocks out a target with this move, the user's Attack stat rises sharply.
Fiery Dance FireSpecial80 100% 10 0 Select
Has a 50% chance to raise the user's Special Attack by one stage.
Final Gambit FightingSpecial1 100% 5 0 Select
Inflicts damage equal to the user's remaining HP. User faints.
Fire Blast FireSpecial110 85% 5 0 Select
Has a 10% chance to burn the target.
Fire Fang FirePhysical65 95% 15 0 Select
Has a 10% chance to [burn]{mechanic:burn} the target and a 10% chance to make the target flinch.
Fire Pledge FireSpecial80 100% 10 0 Select
With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns.
Fire Punch FirePhysical75 100% 15 0 Select
Has a 10% chance to burn the target.
Fire Spin FireSpecial35 85% 15 0 Select
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Fissure GroundPhysical1 30% 5 0 Select
Causes a one-hit KO.
Flail NormalPhysical1 100% 15 0 Select
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Flame Burst FireSpecial70 100% 15 0 Select
Deals splash damage to Pokémon next to the target.
Flame Charge FirePhysical50 100% 20 0 Select
Inflicts regular damage. Raises the user's Speed by one stage.
Flame Wheel FirePhysical60 100% 25 0 Select
Has a 10% chance to [burn]{mechanic:burn} the target. Lets frozen Pokémon thaw themselves.
Flamethrower FireSpecial90 100% 15 0 Select
Has a 10% chance to burn the target.
Flare Blitz FirePhysical120 100% 15 0 Select
User takes 1/3 the damage inflicted in recoil. Has a 10% chance to [burn]{mechanic:burn} the target.
Flash NormalOther0 100% 20 0 Select
Lowers the target's accuracy by one stage.
Flash Cannon SteelSpecial80 100% 10 0 Select
Has a 10% chance to lower the target's Special Defense by one stage.
Flatter DarkOther0 100% 15 0 Select
Raises the target's Special Attack by one stage and confuses the target.
Fling DarkPhysical1 100% 10 0 Select
Throws held item at the target; power depends on the item.
Flower Shield FairyOther0 - 10 0
The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power.
Fly FlyingPhysical90 95% 15 0 Select
User flies high into the air, dodging all attacks, and hits next turn.
Flying Press FightingPhysical80 95% 10 0
The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
Focus Blast FightingSpecial120 70% 5 0 Select
Has a 10% chance to lower the target's Special Defense by one stage.
Focus Energy NormalOther0 - 30 0 Self
Increases the user's chance to score a critical hit.
Focus Punch FightingPhysical150 100% 20 -3 Select
If the user takes damage before attacking, the attack is canceled.
Follow Me NormalOther0 - 20 +3 Self
Redirects the target's single-target effects to the user for this turn.
Force Palm FightingPhysical60 100% 10 0 Select
Has a 30% chance to paralyze the target.
Foresight NormalOther0 - 40 0 Select
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Forest's Curse GrassOther0 100% 20 0
The user puts a forest curse on the target. Afflicted targets are now Grass type as well.
Foul Play DarkPhysical95 100% 15 0 Select
Calculates damage with the target's attacking stat.
Freeze Shock IcePhysical140 90% 5 0 Select
Requires a turn to charge before attacking. Has a 30% chance to paralyze the target.
Freeze-Dry IceSpecial70 100% 20 0
The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
Frenzy Plant GrassSpecial150 90% 5 0 Select
User foregoes its next turn to recharge.
Frost Breath IceSpecial60 90% 10 0 Select
Always scores a critical hit.
Frustration NormalPhysical1 100% 20 0 Select
Power increases as happiness decreases, up to a maximum of 102.
Fury Attack NormalPhysical15 85% 20 0 Select
Hits 2-5 times in one turn.
Fury Cutter BugPhysical40 95% 20 0 Select
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Fury Swipes NormalPhysical18 80% 15 0 Select
Hits 2-5 times in one turn.
Fusion Bolt ElectricPhysical100 100% 5 0 Select
With Fusion Flare, inflicts double damage.
Fusion Flare FireSpecial100 100% 5 0 Select
With Fusion Bolt, inflicts double damage.
Future Sight PsychicSpecial120 100% 10 0 Select
Hits the target two turns later.
Gastro Acid PoisonOther0 100% 25 0 Select
Nullifies target's ability until it leaves battle.
Gear Grind SteelPhysical50 85% 15 0 Select
Hits twice in one turn.
Geomancy FairyOther0 - 10 0
The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn.
Giga Drain GrassSpecial75 100% 10 0 Select
Drains half the damage inflicted to heal the user.
Giga Impact NormalPhysical150 90% 5 0 Select
User foregoes its next turn to recharge.
Glaciate IceSpecial65 95% 10 0 Adjacent opposing Pokémon
Lowers the target's Speed by one stage.
Glare NormalOther0 90% 30 0 Select
Paralyzes the target.
Grass Knot GrassSpecial1 100% 20 0 Select
Inflicts more damage to heavier targets, with a maximum of 120 power.
Grass Pledge GrassSpecial80 100% 10 0 Select
With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
GrassWhistle GrassOther0 55% 15 0 Select
Puts the target to sleep.
Grassy Terrain GrassOther0 - 10 0
The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn.
Gravity PsychicOther0 - 5 0 Field
Disables moves and immunities that involve flying or levitating for five turns.
Growl NormalOther0 100% 40 0 Adjacent opposing Pokémon
Lowers the target's Attack by one stage.
Growth NormalOther0 - 20 0 Self
Raises the user's Attack and Special Attack by one stage.
Grudge GhostOther0 - 5 0 Self
If the user faints this turn, the PP of the move that fainted it drops to 0.
Guard Split PsychicOther0 - 10 0 Select
Averages Defense and Special Defense with the target.
Guard Swap PsychicOther0 - 10 0 Select
User swaps Defense and Special Defense changes with the target.
Guillotine NormalPhysical1 30% 5 0 Select
Causes a one-hit KO.
Gunk Shot PoisonPhysical120 70% 5 0 Select
Has a 30% chance to poison the target.
Gust FlyingSpecial40 100% 35 0 Select
Inflicts regular damage and can hit Pokémon in the air.
Gyro Ball SteelPhysical1 100% 5 0 Select
Power raises when the user has lower Speed, up to a maximum of 150.
Hail IceOther0 - 10 0 Field
Changes the weather to a hailstorm for five turns.
Hammer Arm FightingPhysical100 90% 10 0 Select
Lowers user's Speed by one stage.
Harden NormalOther0 - 30 0 Self
Raises the user's Defense by one stage.
Haze IceOther0 - 30 0 Field
Resets all Pokémon's stats, accuracy, and evasion.
Head Charge NormalPhysical120 100% 15 0 Select
User receives 1/4 the damage it inflicts in recoil.
Head Smash RockPhysical150 80% 5 0 Select
User receives 1/2 the damage inflicted in recoil.
Headbutt NormalPhysical70 100% 15 0 Select
Has a 30% chance to make the target flinch.
Heal Bell NormalOther0 - 5 0 User's team
Cures the entire party of major status effects.
Heal Block PsychicOther0 100% 15 0 Adjacent opposing Pokémon
Prevents target from restoring its HP for five turns.
Heal Order BugOther0 - 10 0 Self
Heals the user by half its max HP.
Heal Pulse PsychicOther0 - 10 0 Select
Heals the target for half its max HP.
Healing Wish PsychicOther0 - 10 0 Self
User faints. Its replacement has its HP fully restored and any major status effect removed.
Heart Stamp PsychicPhysical60 100% 25 0 Select
Has a 30% chance to make the target flinch.
Heart Swap PsychicOther0 - 10 0 Select
User and target swap stat changes.
Heat Crash FirePhysical1 100% 10 0 Select
Power is higher when the user weighs more than the target, up to a maximum of 120.
Heat Wave FireSpecial95 90% 10 0 Adjacent opposing Pokémon
Has a 10% chance to burn the target.
Heavy Slam SteelPhysical1 100% 10 0 Select
Power is higher when the user weighs more than the target, up to a maximum of 120.
Helping Hand NormalOther0 - 20 +5 Partner
Ally's next move inflicts half more damage.
Hex GhostSpecial65 100% 10 0 Select
Has double power if the target has a major status ailment.
Hi Jump Kick FightingPhysical130 90% 10 0 Select
If the user misses, it takes half the damage it would have inflicted in recoil.
Hidden Power NormalSpecial60 100% 15 0 Select
Power and type depend upon user's IVs. Power can range from 30 to 70.
Hold Back NormalPhysical40 100% 40 0 Select
Cannot lower the target's HP below 1.
Hold Hands NormalOther0 - 40 0
Inflicts regular damage with no additional effect.
Hone Claws DarkOther0 - 10 0 Self
Raises the user's Attack and accuracy by one stage.
Horn Attack NormalPhysical65 100% 25 0 Select
Inflicts regular damage with no additional effect.
Horn Drill NormalPhysical1 30% 5 0 Select
Causes a one-hit KO.
Horn Leech GrassPhysical75 100% 10 0 Select
Drains half the damage inflicted to heal the user.
Howl NormalOther0 - 40 0 Self
Raises the user's Attack by one stage.
Hurricane FlyingSpecial110 70% 10 0 Select
Has a 30% chance to confuse the target.
Hydro Cannon WaterSpecial150 90% 5 0 Select
User foregoes its next turn to recharge.
Hydro Pump WaterSpecial110 80% 5 0 Select
Inflicts regular damage with no additional effect.
Hyper Beam NormalSpecial150 90% 5 0 Select
User foregoes its next turn to recharge.
Hyper Fang NormalPhysical80 90% 15 0 Select
Has a 10% chance to make the target flinch.
Hyper Voice NormalSpecial90 100% 10 0 Adjacent opposing Pokémon
Inflicts regular damage with no additional effect.
Hyperspace Hole PsychicSpecial80 0% 5 0
Inflicts regular damage with no additional effect.
Hypnosis PsychicOther60 60% 20 0 Select
Puts the target to sleep.
Ice Ball IcePhysical30 90% 20 0 Select
Power doubles every turn this move is used in succession after the first, resetting after five turns.
Ice Beam IceSpecial90 100% 10 0 Select
Has a 10% chance to freeze the target.
Ice Burn IceSpecial140 90% 5 0 Select
Requires a turn to charge before attacking. Has a 30% chance to burn the target.
Ice Fang IcePhysical65 95% 15 0 Select
Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
Ice Punch IcePhysical75 100% 15 0 Select
Has a 10% chance to freeze the target.
Ice Shard IcePhysical40 100% 30 +1 Select
Inflicts regular damage with no additional effect.
Icicle Crash IcePhysical85 90% 10 0 Select
Has a 30% chance to make the target flinch.
Icicle Spear IcePhysical25 100% 30 0 Select
Hits 2-5 times in one turn.
Icy Wind IceSpecial55 95% 15 0 Adjacent opposing Pokémon
Has a 100% chance to lower the target's Speed by one stage.
Imprison PsychicOther0 - 10 0 Self
Prevents the target from using any moves that the user also knows.
Incinerate FireSpecial60 100% 15 0 Adjacent opposing Pokémon
Destroys the target's held berry.
Inferno FireSpecial100 50% 5 0 Select
Has a 100% chance to burn the target.
Infestation BugSpecial20 100% 20 0
The target is infested and attacked for four to five turns. The target can't flee during this time.
Ingrain GrassOther0 - 20 0 Self
Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
Ion Deluge ElectricOther0 - 25 0
The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
Iron Defense SteelOther0 - 15 0 Self
Raises the user's Defense by two stages.
Iron Head SteelPhysical80 100% 15 0 Select
Has a 30% chance to make the target flinch.
Iron Tail SteelPhysical100 75% 15 0 Select
Has a 30% chance to lower the target's Defense by one stage.
Judgment NormalSpecial100 100% 10 0 Select
If the user is holding a appropriate plate or drive, the damage inflicted will match it.
Jump Kick FightingPhysical100 95% 10 0 Select
If the user misses, it takes half the damage it would have inflicted in recoil.
Karate Chop FightingPhysical50 100% 25 0 Select
Has an increased chance for a critical hit.
Kinesis PsychicOther0 80% 15 0 Select
Lowers the target's accuracy by one stage.
King's Shield SteelOther0 - 10 0
The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact.
Knock Off DarkPhysical65 100% 20 0 Select
Target drops its held item.
Land's Wrath GroundPhysical90 100% 10 0
The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.
Last Resort NormalPhysical140 100% 5 0 Select
Can only be used after all of the user's other moves have been used.
Lava Plume FireSpecial80 100% 15 0 All adjacent Pokémon
Has a 30% chance to burn the target.
Leaf Blade GrassPhysical90 100% 15 0 Select
Has an increased chance for a critical hit.
Leaf Storm GrassSpecial140 90% 5 0 Select
Lowers the user's Special Attack by two stages after inflicting damage.
Leaf Tornado GrassSpecial65 90% 10 0 Select
Has a 50% chance to lower the target's accuracy by one stage.
Leech Life BugPhysical20 100% 15 0 Select
Drains half the damage inflicted to heal the user.
Leech Seed GrassOther0 90% 10 0 Select
Seeds the target, stealing HP from it every turn.
Leer NormalOther0 100% 30 0 Adjacent opposing Pokémon
Lowers the target's Defense by one stage.
Lick GhostPhysical30 100% 30 0 Select
Has a 30% chance to paralyze the target.
Light of Ruin Fairynone140 90% 5 0
Inflicts regular damage with no additional effect.
Light Screen PsychicOther0 - 30 0 User's team
Reduces damage from special attacks by 50% for five turns.
Lock-On NormalOther0 - 5 0 Select
Ensures that the user's next move will hit the target.
Lovely Kiss NormalOther0 75% 10 0 Select
Puts the target to sleep.
Low Kick FightingPhysical1 100% 20 0 Select
Inflicts more damage to heavier targets, with a maximum of 120 power.
Low Sweep FightingPhysical65 100% 20 0 Select
Lowers the target's Speed by one stage.
Lucky Chant NormalOther0 - 30 0 User's team
Prevents the target from scoring critical hits for five turns.
Lunar Dance PsychicOther0 - 10 0 Self
User faints, and its replacement is fully healed.
Luster Purge PsychicSpecial70 100% 5 0 Select
Has a 50% chance to lower the target's Special Defense by one stage.
Mach Punch FightingPhysical40 100% 30 +1 Select
Inflicts regular damage with no additional effect.
Magic Coat PsychicOther0 - 15 +4 Self
Reflects back the first effect move used on the user this turn.
Magic Room PsychicOther0 - 10 -7 Field
Negates held items for five turns.
Magical Leaf GrassSpecial60 - 20 0 Select
Never misses.
Magma Storm FireSpecial120 75% 5 0 Select
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Magnet Bomb SteelPhysical60 - 20 0 Select
Never misses.
Magnet Rise ElectricOther0 - 10 0 Self
User is immune to Ground moves and effects for five turns.
Magnetic Flux ElectricOther0 - 20 0
The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
Magnitude GroundPhysical1 100% 30 0 All adjacent Pokémon
Power varies randomly from 10 to 150.
Mat Block FightingOther0 - 10 0
Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.
Me First NormalOther1 - 20 0 User
Uses the target's move against it before it attacks, with power increased by half.
Mean Look NormalOther0 - 5 0 Select
Prevents the target from leaving battle.
Meditate PsychicOther0 - 40 0 Self
Raises the user's Attack by one stage.
Mega Drain GrassSpecial40 100% 15 0 Select
Drains half the damage inflicted to heal the user.
Mega Kick NormalPhysical120 75% 5 0 Select
Inflicts regular damage with no additional effect.
Mega Punch NormalPhysical80 85% 20 0 Select
Inflicts regular damage with no additional effect.
Megahorn BugPhysical120 85% 10 0 Select
Inflicts regular damage with no additional effect.
Memento DarkOther0 100% 10 0 Select
Lowers the target's Attack and Special Attack by two stages. User faints.
Metal Burst SteelPhysical1 100% 10 0 Select
Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
Metal Claw SteelPhysical50 95% 35 0 Select
Has a 10% chance to raise the user's Attack by one stage.
Metal Sound SteelOther0 85% 40 0 Select
Lowers the target's Special Defense by two stages.
Meteor Mash SteelPhysical90 90% 10 0 Select
Has a 20% chance to raise the user's Attack by one stage.
Metronome NormalOther0 - 10 0 Self
Randomly selects and uses any move in the game.
Milk Drink NormalOther0 - 10 0 Self
Heals the user by half its max HP.
Mimic NormalOther0 - 10 0 Select
Copies the target's last used move.
Mind Reader NormalOther0 - 5 0 Select
Ensures that the user's next move will hit the target.
Minimize NormalOther0 - 10 0 Self
Raises the user's evasion by two stages.
Miracle Eye PsychicOther0 - 40 0 Select
Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.
Mirror Coat PsychicSpecial1 100% 20 -5 Select
Inflicts twice the damage the user received from the last special hit it took.
Mirror Move FlyingOther0 - 20 0 Select
Uses the target's last used move.
Mirror Shot SteelSpecial65 85% 10 0 Select
Has a 30% chance to lower the target's accuracy by one stage.
Mist IceOther0 - 30 0 User's team
Protects the user's stats from being changed by enemy moves.
Mist Ball PsychicSpecial70 100% 5 0 Select
Has a 50% chance to lower the target's Special Attack by one stage.
Misty Terrain FairyOther0 - 10 0
The user covers the ground under everyone's feet with mist for five turns. This protects Pokémon on the ground from status conditions.
Moonblast FairySpecial95 100% 15 0
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
Moonlight NormalOther0 - 5 0 Self
Heals the user by half its max HP. Affected by weather.
Morning Sun NormalOther0 - 5 0 Self
Heals the user by half its max HP. Affected by weather.
Mud Bomb GroundSpecial65 85% 10 0 Select
Has a 30% chance to lower the target's accuracy by one stage.
Mud Shot GroundSpecial55 95% 15 0 Select
Has a 100% chance to lower the target's Speed by one stage.
Mud Sport GroundOther0 - 15 0 Field
Halves all Electric-type damage.
Mud-Slap GroundSpecial20 100% 10 0 Select
Has a 100% chance to lower the target's accuracy by one stage.
Muddy Water WaterSpecial90 85% 10 0 Adjacent opposing Pokémon
Has a 30% chance to lower the target's accuracy by one stage.
Mystical Fire FireSpecial65 100% 10 0
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
Nasty Plot DarkOther0 - 20 0 Self
Raises the user's Special Attack by two stages.
Natural Gift NormalPhysical1 100% 15 0 Select
Power and type depend on the held berry.
Nature Power NormalOther0 - 20 0 Select
Uses a move which depends upon the terrain.
Needle Arm GrassPhysical60 100% 15 0 Select
Has a 30% chance to make the target flinch.
Night Daze DarkSpecial85 95% 10 0 Select
Has a 40% chance to lower the target's accuracy by one stage.
Night Shade GhostSpecial1 100% 15 0 Select
Inflicts damage equal to the user's level.
Night Slash DarkPhysical70 100% 15 0 Select
Has an increased chance for a critical hit.
Nightmare GhostOther0 100% 15 0 Select
Target loses 1/4 its max HP every turn as long as it's asleep.
Noble Roar NormalOther0 100% 30 0
Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.
Nuzzle ElectricPhysical20 100% 20 0
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
Oblivion Wing FlyingSpecial80 100% 10 0
The user absorbs its target's HP. The user's HP is restored by over half of the damage taken by the target.
Octazooka WaterSpecial65 85% 10 0 Select
Has a 50% chance to lower the target's accuracy by one stage.
Odor Sleuth NormalOther0 - 40 0 Select
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Ominous Wind GhostSpecial60 100% 5 0 Select
Has a 10% chance to raise all of the user's stats by one stage.
Outrage DragonPhysical120 100% 10 0 Select, then self
Hits every turn for 2-3 turns, then confuses the user.
Overheat FireSpecial130 90% 5 0 Select
Lowers the user's Special Attack by two stages after inflicting damage.
Pain Split NormalOther0 - 20 0 Select
Sets the user's and targets's HP to the average of their current HP.
Parabolic Charge ElectricSpecial50 100% 20 0
The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.
Parting Shot DarkOther0 100% 20 0
With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon.
Pay Day NormalPhysical40 100% 20 0 Select
Scatters money on the ground worth five times the user's level.
Payback DarkPhysical50 100% 10 0 Select
Power is doubled if the target has already moved this turn.
Peck FlyingPhysical35 100% 35 0 Select
Inflicts regular damage with no additional effect.
Perish Song NormalOther0 - 5 0 Field
User and target both faint after three turns.
Petal Blizzard GrassPhysical90 100% 15 0
The user stirs up a violent petal blizzard and attacks everything around it.
Petal Dance GrassSpecial120 100% 10 0 Select, then self
Hits every turn for 2-3 turns, then confuses the user.
Phantom Force GhostPhysical90 100% 10 0
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
Pin Missile BugPhysical25 95% 20 0 Select
Hits 2-5 times in one turn.
Play Nice NormalOther0 - 20 0
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
Play Rough FairyPhysical90 90% 10 0
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
Pluck FlyingPhysical60 100% 20 0 Select
If target has a berry, inflicts double damage and uses the berry.
Poison Fang PoisonPhysical50 100% 15 0 Select
Has a 30% chance to badly poison the target.
Poison Gas PoisonOther0 90% 40 0 Adjacent opposing Pokémon
Poisons the target.
Poison Jab PoisonPhysical80 100% 20 0 Select
Has a 30% chance to poison the target.
Poison Sting PoisonPhysical15 100% 35 0 Select
Has a 30% chance to poison the target.
Poison Tail PoisonPhysical50 100% 25 0 Select
Has an increased chance for a critical hit and a 10% chance to poison the target.
PoisonPowder PoisonOther0 75% 35 0 Select
Poisons the target.
Pound NormalPhysical40 100% 35 0 Select
Inflicts regular damage with no additional effect.
Powder BugOther0 100% 20 0
The user covers the target in a powder that explodes and damages the target if it uses a Fire-type move.
Powder Snow IceSpecial40 100% 25 0 Adjacent opposing Pokémon
Has a 10% chance to freeze the target.
Power Gem RockSpecial80 100% 20 0 Select
Inflicts regular damage with no additional effect.
Power Split PsychicOther0 - 10 0 Select
Averages Attack and Special Attack with the target.
Power Swap PsychicOther0 - 10 0 Select
User swaps Attack and Special Attack changes with the target.
Power Trick PsychicOther0 - 10 0 Self
User swaps Attack and Defense.
Power Whip GrassPhysical120 85% 10 0 Select
Inflicts regular damage with no additional effect.
Power-Up Punch FightingPhysical40 100% 20 0
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Present NormalPhysical1 90% 15 0 Select
Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Protect NormalOther0 - 10 +4 Self
Prevents any moves from hitting the user this turn.
Psybeam PsychicSpecial65 100% 20 0 Select
Has a 10% chance to confuse the target.
Psych Up NormalOther0 - 10 0 Select
Discards the user's stat changes and copies the target's.
Psychic PsychicSpecial90 100% 10 0 Select
Has a 10% chance to lower the target's Special Defense by one stage.
Psycho Boost PsychicSpecial140 90% 5 0 Select
Lowers the user's Special Attack by two stages after inflicting damage.
Psycho Cut PsychicPhysical70 100% 20 0 Select
Has an increased chance for a critical hit.
Psycho Shift PsychicOther0 90% 10 0 Select
Transfers the user's major status effect to the target.
Psyshock PsychicSpecial80 100% 10 0 Select
Inflicts damage based on the target's Defense, not Special Defense.
Psystrike PsychicSpecial100 100% 10 0 Select
Inflicts damage based on the target's Defense, not Special Defense.
Psywave PsychicSpecial1 100% 15 0 Select
Inflicts damage between 50% and 150% of the user's level.
Punishment DarkPhysical1 100% 5 0 Select
Power increases against targets with more raised stats, up to a maximum of 200.
Pursuit DarkPhysical40 100% 20 0 Select
Has double power against, and can hit, Pokémon attempting to switch out.
Quash DarkOther0 100% 15 0 Select
Makes the target act last this turn.
Quick Attack NormalPhysical40 100% 30 +1 Select
Inflicts regular damage with no additional effect.
Quick Guard FightingOther0 - 15 +3 User's team
Prevents any priority moves from hitting friendly Pokémon this turn.
Quiver Dance BugOther0 - 20 0 Self
Raises the user's Special Attack, Special Defense, and Speed by one stage each.
Rage NormalPhysical20 100% 20 0 Select
If the user is hit after using this move, its Attack rises by one stage.
Rage Powder BugOther0 - 20 +3 Self
Redirects the target's single-target effects to the user for this turn.
Rain Dance WaterOther0 - 5 0 Field
Changes the weather to rain for five turns.
Rapid Spin NormalPhysical20 100% 40 0 Select
Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Razor Leaf GrassPhysical55 95% 25 0 Adjacent opposing Pokémon
Has an increased chance for a critical hit.
Razor Shell WaterPhysical75 95% 10 0 Select
Has a 50% chance to lower the target's Defense by one stage.
Razor Wind NormalSpecial80 100% 10 0 Adjacent opposing Pokémon
Requires a turn to charge before attacking.
Recover NormalOther0 - 10 0 Self
Heals the user by half its max HP.
Recycle NormalOther0 - 10 0 Self
User recovers the item it last used up.
Reflect PsychicOther0 - 20 0 User's team
Reduces damage from physical attacks by half.
Reflect Type NormalOther0 - 15 0 Select
User becomes the target's type.
Refresh NormalOther0 - 20 0 Self
Cleanses the user of a burn, paralysis, or poison.
Relic Song NormalSpecial75 100% 10 0 Adjacent opposing Pokémon
Has a 10% chance to put the target to sleep.
Rest PsychicOther0 - 10 0 Self
User sleeps for two turns, completely healing itself.
Retaliate NormalPhysical70 100% 5 0 Select
Has double power if a friendly Pokémon fainted last turn.
Return NormalPhysical1 100% 20 0 Select
Power increases with happiness, up to a maximum of 102.
Revenge FightingPhysical60 100% 10 -4 Select
Inflicts double damage if the user takes damage before attacking this turn.
Reversal FightingPhysical1 100% 15 0 Select
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Roar NormalOther0 100% 20 -6 Select
Immediately ends wild battles. Forces trainers to switch Pokémon.
Roar of Time DragonSpecial150 90% 5 0 Select
User foregoes its next turn to recharge.
Rock Blast RockPhysical25 90% 10 0 Select
Hits 2-5 times in one turn.
Rock Climb NormalPhysical90 85% 20 0 Select
Has a 20% chance to confuse the target.
Rock Polish RockOther0 - 20 0 Self
Raises the user's Speed by two stages.
Rock Slide RockPhysical75 90% 10 0 Adjacent opposing Pokémon
Has a 30% chance to make the target flinch.
Rock Smash FightingPhysical40 100% 15 0 Select
Has a 50% chance to lower the target's Defense by one stage.
Rock Throw RockPhysical50 90% 15 0 Select
Inflicts regular damage with no additional effect.
Rock Tomb RockPhysical60 95% 15 0 Select
Has a 100% chance to lower the target's Speed by one stage.
Rock Wrecker RockPhysical150 90% 5 0 Select
User foregoes its next turn to recharge.
Role Play PsychicOther0 - 10 0 Select
Copies the target's ability.
Rolling Kick FightingPhysical60 85% 15 0 Select
Has a 30% chance to make the target flinch.
Rollout RockPhysical30 90% 20 0 Select
Power doubles every turn this move is used in succession after the first, resetting after five turns.
Roost FlyingOther0 - 10 0 Self
Heals the user by half its max HP.
Rototiller GroundOther0 - 10 0
Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.
Round NormalSpecial60 100% 15 0 Select
Has double power if it's used more than once per turn.
Sacred Fire FirePhysical100 95% 5 0 Select
Has a 50% chance to [burn]{mechanic:burn} the target. Lets frozen Pokémon thaw themselves.
Sacred Sword FightingPhysical90 100% 15 0 Select
Ignores the target's stat modifiers.
Safeguard NormalOther0 - 25 0 User's team
Protects the user's field from major status ailments and confusion for five turns.
Sand Tomb GroundPhysical35 85% 15 0 Select
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Sand-Attack GroundOther0 100% 15 0 Select
Lowers the target's accuracy by one stage.
Sandstorm RockOther0 - 10 0 Field
Changes the weather to a sandstorm for five turns.
Scald WaterSpecial80 100% 15 0 Select
Has a 30% chance to burn the target.
Scary Face NormalOther0 90% 10 0 Select
Lowers the target's Speed by two stages.
Scratch NormalPhysical40 100% 35 0 Select
Inflicts regular damage with no additional effect.
Screech NormalOther0 85% 40 0 Select
Lowers the target's Defense by two stages.
Searing Shot FireSpecial100 100% 5 0 All adjacent Pokémon
Has a 30% chance to burn the target.
Secret Power NormalPhysical70 100% 20 0 Select
Has a 30% chance to inflict a status effect which depends upon the terrain.
Secret Sword FightingSpecial85 100% 10 0 Select
Inflicts damage based on the target's Defense, not Special Defense.
Seed Bomb GrassPhysical80 100% 15 0 Select
Inflicts regular damage with no additional effect.
Seed Flare GrassSpecial120 85% 5 0 Select
Has a 40% chance to lower the target's Special Defense by two stages.
Seismic Toss FightingPhysical1 100% 20 0 Select
Inflicts damage equal to the user's level.
Selfdestruct NormalPhysical200 100% 5 0 All adjacent Pokémon
User faints.
Shadow Ball GhostSpecial80 100% 15 0 Select
Has a 20% chance to lower the target's Special Defense by one stage.
Shadow Claw GhostPhysical70 100% 15 0 Select
Has an increased chance for a critical hit.
Shadow Force GhostPhysical120 100% 5 0 Select
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
Shadow Punch GhostPhysical60 - 20 0 Select
Never misses.
Shadow Sneak GhostPhysical40 100% 30 +1 Select
Inflicts regular damage with no additional effect.
Sharpen NormalOther0 - 30 0 Self
Raises the user's Attack by one stage.
Sheer Cold IceSpecial1 30% 5 0 Select
Causes a one-hit KO.
Shell Smash NormalOther0 - 15 0 Self
Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.
Shift Gear SteelOther0 - 10 0 Self
Raises the user's Attack by one stage and its Speed by two stages.
Shock Wave ElectricSpecial60 - 20 0 Select
Never misses.
Signal Beam BugSpecial75 100% 15 0 Select
Has a 10% chance to confuse the target.
Silver Wind BugSpecial60 100% 5 0 Select
Has a 10% chance to raise all of the user's stats by one stage.
Simple Beam NormalOther0 100% 15 0 Select
Changes the target's ability to Simple.
Sing NormalOther0 55% 15 0 Select
Puts the target to sleep.
Sketch NormalOther0 - 1 0 Select
Permanently becomes the target's last used move.
Skill Swap PsychicOther0 - 10 0 Select
User and target swap abilities.
Skull Bash NormalPhysical130 100% 10 0 Select
Raises the user's Defense by one stage. User charges for one turn before attacking.
Sky Attack FlyingPhysical140 90% 5 0 Select
User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Sky Drop FlyingPhysical60 100% 10 0 Select
Carries the target high into the air, dodging all attacks against either, and drops it next turn.
Sky Uppercut FightingPhysical85 90% 15 0 Select
Inflicts regular damage and can hit Bounce and Fly users.
Slack Off NormalOther0 - 10 0 Self
Heals the user by half its max HP.
Slam NormalPhysical80 75% 20 0 Select
Inflicts regular damage with no additional effect.
Slash NormalPhysical70 100% 20 0 Select
Has an increased chance for a critical hit.
Sleep Powder GrassOther0 75% 15 0 Select
Puts the target to sleep.
Sleep Talk NormalOther0 - 10 0 Self
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Sludge PoisonSpecial65 100% 20 0 Select
Has a 30% chance to poison the target.
Sludge Bomb PoisonSpecial90 100% 10 0 Select
Has a 30% chance to poison the target.
Sludge Wave PoisonSpecial95 100% 10 0 All adjacent Pokémon
Has a 10% chance to poison the target.
Smack Down RockPhysical50 100% 15 0 Select
Removes any immunity to Ground damage.
SmellingSalt NormalPhysical60 100% 10 0 Select
If the target is paralyzed, inflicts double damage and cures the paralysis.
Smog PoisonSpecial20 70% 20 0 Select
Has a 40% chance to poison the target.
SmokeScreen NormalOther0 100% 20 0 Select
Lowers the target's accuracy by one stage.
Snarl DarkSpecial55 95% 15 0 Adjacent opposing Pokémon
Has a 100% chance to lower the target's Special Attack by one stage.
Snatch DarkOther0 - 10 +4 Self
Steals the target's move, if it's self-targeted.
Snore NormalSpecial50 100% 15 0 Select
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Soak WaterOther0 100% 20 0 Select
Changes the target's type to Water.
Softboiled NormalOther0 - 10 0 Self
Heals the user by half its max HP.
SolarBeam GrassSpecial120 100% 10 0 Select
Requires a turn to charge before attacking.
SonicBoom NormalSpecial1 90% 20 0 Select
Inflicts 20 points of damage.
Spacial Rend DragonSpecial100 95% 5 0 Select
Has an increased chance for a critical hit.
Spark ElectricPhysical65 100% 20 0 Select
Has a 30% chance to paralyze the target.
Spider Web BugOther0 - 10 0 Select
Prevents the target from leaving battle.
Spike Cannon NormalPhysical20 100% 15 0 Select
Hits 2-5 times in one turn.
Spikes GroundOther0 - 20 0 Opponent's side
Scatters Spikes, hurting opposing Pokémon that switch in.
Spiky Shield GrassOther0 - 10 0
In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact.
Spit Up NormalSpecial1 100% 10 0 Select
Power is 100 times the amount of energy Stockpiled.
Spite GhostOther0 100% 10 0 Select
Lowers the PP of the target's last used move by 4.
Splash NormalOther0 - 40 0 Self
Does nothing.
Spore GrassOther0 100% 15 0 Select
Puts the target to sleep.
Stealth Rock RockOther0 - 20 0 Opponent's side
Causes damage when opposing Pokémon switch in.
Steam Eruption WaterSpecial110 95% 5 0 Select
Has a 30% chance to burn the target.
Steamroller BugPhysical65 20% 100 0 Select
Has a 30% chance to make the target flinch.
Steel Wing SteelPhysical70 100% 25 0 Select
Has a 10% chance to raise the user's Defense by one stage.
Sticky Web BugPhysical0 - 20 0
The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle.
Stockpile NormalOther0 - 20 0 Self
Stores energy up to three times for use with Spit Up and Swallow.
Stomp NormalPhysical65 100% 20 0 Select
Has a 30% chance to make the target flinch.
Stone Edge RockPhysical100 80% 5 0 Select
Has an increased chance for a critical hit.
Stored Power PsychicSpecial20 100% 10 0 Select
Power is higher the more the user's stats have been raised, to a maximum of 31×.
Storm Throw FightingPhysical60 100% 10 0 Select
Always scores a critical hit.
Strength NormalPhysical80 100% 15 0 Select
Inflicts regular damage with no additional effect.
String Shot BugOther0 95% 40 0 Adjacent opposing Pokémon
Lowers the target's Speed by one stage.
Struggle NormalPhysical50 - 0 Select
User takes 1/4 its max HP in recoil.
Struggle Bug BugSpecial50 100% 20 0 Adjacent opposing Pokémon
Has a 100% chance to lower the target's Special Attack by one stage.
Stun Spore GrassOther0 75% 30 0 Select
Paralyzes the target.
Submission FightingPhysical80 80% 25 0 Select
User receives 1/4 the damage it inflicts in recoil.
Substitute NormalOther0 - 10 0 Self
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sucker Punch DarkPhysical80 100% 5 +1 Select
Only works if the target is about to use a damaging move.
Sunny Day FireOther0 - 5 0 Field
Changes the weather to sunny for five turns.
Super Fang NormalPhysical1 90% 10 0 Select
Inflicts damage equal to half the target's HP.
Superpower FightingPhysical120 100% 5 0 Select
Lowers the user's Attack and Defense by one stage after inflicting damage.
Supersonic NormalOther0 55% 20 0 Select
Confuses the target.
Surf WaterSpecial90 100% 15 0 All adjacent Pokémon
Inflicts regular damage and can hit Dive users.
Swagger NormalOther0 90% 15 0 Select
Raises the target's Attack by two stages and confuses the target.
Swallow NormalOther0 - 10 0 Self
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Sweet Kiss FairyOther0 75% 10 0 Select
Confuses the target.
Sweet Scent NormalOther0 100% 20 0 Adjacent opposing Pokémon
Lowers the target's evasion by one stage.
Swift NormalSpecial60 - 20 0 Adjacent opposing Pokémon
Never misses.
Switcheroo DarkOther0 100% 10 0 Select
User and target swap items.
Swords Dance NormalOther0 - 20 0 Self
Raises the user's Attack by two stages.
Synchronoise PsychicSpecial120 100% 15 0 All adjacent Pokémon
Hits any Pokémon that shares a type with the user.
Synthesis GrassOther0 - 5 0 Self
Heals the user by half its max HP. Affected by weather.
Tackle NormalPhysical50 100% 35 0 Select
Inflicts regular damage with no additional effect.
Tail Glow BugOther0 - 20 0 Self
Raises the user's Special Attack by three stages.
Tail Slap NormalPhysical25 85% 10 0 Select
Hits 2-5 times in one turn.
Tail Whip NormalOther0 100% 30 0 Adjacent opposing Pokémon
Lowers the target's Defense by one stage.
Tailwind FlyingOther0 - 15 0 User's team
For three turns, friendly Pokémon have doubled Speed.
Take Down NormalPhysical90 85% 20 0 Select
User receives 1/4 the damage it inflicts in recoil.
Taunt DarkOther0 100% 20 0 Select
For the next few turns, the target can only use damaging moves.
Techno Blast NormalSpecial85 100% 5 0 Select
If the user is holding a appropriate plate or drive, the damage inflicted will match it.
Teeter Dance NormalOther0 100% 20 0 All adjacent Pokémon
Confuses the target.
Telekinesis PsychicOther0 - 15 0 Select
Moves have 100% accuracy against the target for three turns.
Teleport PsychicOther0 - 20 0 Self
Immediately ends wild battles. No effect otherwise.
Thief DarkPhysical60 100% 25 0 Select
Takes the target's item.
Thousand Arrows GroundPhysical90 100% 10 0
Inflicts regular damage with no additional effect.
Thousand Waves GroundPhysical90 100% 10 0
Inflicts regular damage with no additional effect.
Thrash NormalPhysical120 100% 10 0 Select, then self
Hits every turn for 2-3 turns, then confuses the user.
Thunder ElectricSpecial110 70% 10 0 Select
Has a 30% chance to paralyze the target.
Thunder Fang ElectricPhysical65 95% 15 0 Select
Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
Thunder Wave ElectricOther0 100% 20 0 Select
Paralyzes the target.
Thunderbolt ElectricSpecial90 100% 15 0 Select
Has a 10% chance to paralyze the target.
ThunderPunch ElectricPhysical75 100% 15 0 Select
Has a 10% chance to paralyze the target.
ThunderShock ElectricSpecial40 100% 30 0 Select
Has a 10% chance to paralyze the target.
Tickle NormalOther0 100% 20 0 Select
Lowers the target's Attack and Defense by one stage.
Topsy-Turvy DarkOther0 100% 20 0
All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
Torment DarkOther0 100% 15 0 Select
Prevents the target from using the same move twice in a row.
Toxic PoisonOther0 90% 10 0 Select
Badly poisons the target, inflicting more damage every turn.
Toxic Spikes PoisonOther0 - 20 0 Opponent's side
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
Transform NormalOther0 - 10 0 Select
User becomes a copy of the target until it leaves battle.
Tri Attack NormalSpecial80 100% 10 0 Select
Has a 20% chance to burn, freeze, or paralyze the target.
Trick PsychicOther0 100% 10 0 Select
User and target swap items.
Trick Room PsychicOther0 - 5 -7 Field
For five turns, slower Pokémon will act before faster Pokémon.
Trick-or-Treat GhostOther0 100% 20 0
The user takes the target trick-or-treating. This adds Ghost type to the target's type.
Triple Kick FightingPhysical10 90% 10 0 Select
Hits three times, increasing power by 100% with each successful hit.
Trump Card NormalSpecial40 - 5 0 Select
Power increases when this move has less PP, up to a maximum of 200.
Twineedle BugPhysical25 100% 20 0 Select
Hits twice in the same turn. Has a 20% chance to poison the target.
Twister DragonSpecial40 100% 20 0 Adjacent opposing Pokémon
Has a 20% chance to make the target flinch.
U-turn BugPhysical70 100% 20 0 Select
User must switch out after attacking.
Uproar NormalSpecial90 100% 10 0 Select, then self
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
V-create FirePhysical180 95% 5 0 Select
Lowers the user's Defense, Special Defense, and Speed by one stage each.
Vacuum Wave FightingSpecial40 100% 30 +1 Select
Inflicts regular damage with no additional effect.
Venom Drench PoisonOther0 100% 20 0 ?
Lowers the opponent's Attack, Special Attack and Speed by one stage each when opponent is poisoned.
Venoshock PoisonSpecial65 100% 10 0 Select
Inflicts double damage if the target is Poisoned.
ViceGrip NormalPhysical55 100% 30 0 Select
Inflicts regular damage with no additional effect.
Vine Whip GrassPhysical45 100% 25 0 Select
Inflicts regular damage with no additional effect.
Vital Throw FightingPhysical70 - 10 -1 Select
Never misses.
Volt Switch ElectricSpecial70 100% 20 0 Select
User must switch out after attacking.
Volt Tackle ElectricPhysical120 100% 15 0 Select
User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target.
Wake-Up Slap FightingPhysical70 100% 10 0 Select
If the target is asleep, has double power and wakes it up.
Water Gun WaterSpecial40 100% 25 0 Select
Inflicts regular damage with no additional effect.
Water Pledge WaterSpecial80 100% 10 0 Select
With Grass Pledge, halves opposing Pokémon's Speed for four turns.
Water Pulse WaterSpecial60 100% 20 0 Select
Has a 20% chance to confuse the target.
Water Shuriken WaterPhysical15 100% 10 +1 Select
Inflicts regular damage with no additional effect.
Water Sport WaterOther0 - 15 0 Field
Halves all Fire-type damage.
Water Spout WaterSpecial150 100% 5 0 Adjacent opposing Pokémon
Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Waterfall WaterPhysical80 100% 15 0 Select
Has a 20% chance to make the target flinch.
Weather Ball NormalSpecial50 100% 10 0 Select
If there be weather, this move has doubled power and the weather's type.
Whirlpool WaterSpecial35 85% 15 0 Select
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Whirlwind NormalOther0 100% 20 -6 Select
Immediately ends wild battles. Forces trainers to switch Pokémon.
Wide Guard RockOther0 - 10 +3 User's team
Prevents any multi-target moves from hitting friendly Pokémon this turn.
Wild Charge ElectricPhysical90 100% 15 0 Select
User receives 1/4 the damage it inflicts in recoil.
Will-O-Wisp FireOther0 85% 15 0 Select
Burns the target.
Wing Attack FlyingPhysical60 100% 35 0 Select
Inflicts regular damage with no additional effect.
Wish NormalOther0 - 10 0 Self
User will recover half its max HP at the end of the next turn.
Withdraw WaterOther0 - 40 0 Self
Raises the user's Defense by one stage.
Wonder Room PsychicOther0 - 10 -7 Field
All Pokémon's Defense and Special Defense are swapped for 5 turns.
Wood Hammer GrassPhysical120 100% 15 0 Select
User receives 1/3 the damage inflicted in recoil.
Work Up NormalOther0 - 30 0 Self
Raises the user's Attack and Special Attack by one stage each.
Worry Seed GrassOther0 100% 10 0 Select
Changes the target's ability to Insomnia.
Wrap NormalPhysical15 90% 20 0 Select
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Wring Out NormalSpecial1 100% 5 0 Select
Power increases against targets with more HP remaining, up to a maximum of 121 power.
X-Scissor BugPhysical80 100% 15 0 Select
Inflicts regular damage with no additional effect.
Yawn NormalOther0 - 10 0 Select
Target sleeps at the end of the next turn.
Zap Cannon ElectricSpecial120 50% 5 0 Select
Has a 100% chance to paralyze the target.
Zen Headbutt PsychicPhysical80 90% 15 0 Select
Has a 20% chance to make the target flinch.