#597 Ferroseed
Type | Abilities | Catch Rate | Max Exp. | Happiness | |||
---|---|---|---|---|---|---|---|
Grass | Steel | Iron Barbs | none | none | 255 | 1,000,000 | 70 |
Egg Group (compatibility) | Gender Ratio | Steps to Hatch | |||||
Grass | Mineral |
50%F
|
5120 |
Damage Taken
Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
½ | 4 | ½ | ½ | ¼ | 1 | 2 | 0 | 1 | 1 | ½ | 1 | ½ | 1 | ½ | 1 | ½ | ½ |
Evolution
#597 Ferroseed GrassSteel |
|
Ferroseed Attacks Learned by Level
Level | Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
— | Harden | Normal | Other | 0 | - | 30 | Raises the user's Defense by one stage. |
— | Tackle | Normal | Physical | 50 | 100% | 35 | Inflicts regular damage with no additional effect. |
6 | Rollout | Rock | Physical | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
9 | Curse | Ghost | Other | 0 | - | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
14 | Metal Claw | Steel | Physical | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. |
18 | Pin Missile | Bug | Physical | 25 | 95% | 20 | Hits 2-5 times in one turn. |
21 | Gyro Ball | Steel | Physical | 1 | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. |
26 | Iron Defense | Steel | Other | 0 | - | 15 | Raises the user's Defense by two stages. |
30 | Mirror Shot | Steel | Special | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. |
35 | Ingrain | Grass | Other | 0 | - | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
38 | Selfdestruct | Normal | Physical | 200 | 100% | 5 | User faints. |
43 | Iron Head | Steel | Physical | 80 | 100% | 15 | Has a 30% chance to make the target flinch. |
47 | Payback | Dark | Physical | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. |
52 | Flash Cannon | Steel | Special | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. |
55 | Explosion | Normal | Physical | 250 | 100% | 5 | User faints. |
Ferroseed Base Stats
Stat | Base Stat Value | EVs Given |
---|---|---|
HP | 44 | 0 |
Attack | 50 | 0 |
Defense | 91 | 1 |
Special Attack | 24 | 0 |
Special Defense | 86 | 0 |
Speed | 10 | 0 |
Total | 305 | 1 |
Flavor Text
X | When threatened, it attacks by shooting a barrage of spikes, which gives it a chance to escape by rolling away. |
Y | It absorbs the iron it finds in the rock while clinging to the ceiling. It shoots spikes when in danger. |