#462 Magnezone
Type | Abilities | Catch Rate | Max Exp. | Happiness | |||
---|---|---|---|---|---|---|---|
Electric | Steel | Sturdy | Magnet Pull | Analytic | 30 | 1,000,000 | 70 |
Egg Group (compatibility) | Gender Ratio | Steps to Hatch | |||||
Mineral | none | no gender | 5120 |
Damage Taken
Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
½ | 2 | 1 | ½ | ½ | ½ | 2 | 0 | 4 | ¼ | ½ | ½ | ½ | 1 | ½ | 1 | ¼ | ½ |
Evolution
#081 Magnemite ElectricSteel |
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Magnezone Attacks Learned by Level
Level | Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
— | Barrier | Psychic | Other | 0 | - | 30 | Raises the user's Defense by two stages. |
— | Magnetic Flux | Electric | Other | 0 | - | 20 | The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. |
— | Mirror Coat | Psychic | Special | 1 | 100% | 20 | Inflicts twice the damage the user received from the last special hit it took. |
— | SonicBoom | Normal | Special | 1 | 90% | 20 | Inflicts 20 points of damage. |
— | Supersonic | Normal | Other | 0 | 55% | 20 | Confuses the target. |
— | Tackle | Normal | Physical | 50 | 100% | 35 | Inflicts regular damage with no additional effect. |
— | Zap Cannon | Electric | Special | 120 | 50% | 5 | Has a 100% chance to paralyze the target. |
4 | ThunderShock | Electric | Special | 40 | 100% | 30 | Has a 10% chance to paralyze the target. |
7 | Electric Terrain | Electric | Other | 0 | - | 10 | The user electrifies the ground under everyone's feet for five turns. Pokémon on the ground no longer fall asleep. |
11 | Thunder Wave | Electric | Other | 0 | 100% | 20 | Paralyzes the target. |
15 | Magnet Bomb | Steel | Physical | 60 | - | 20 | Never misses. |
18 | Spark | Electric | Physical | 65 | 100% | 20 | Has a 30% chance to paralyze the target. |
21 | Mirror Shot | Steel | Special | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. |
25 | Metal Sound | Steel | Other | 0 | 85% | 40 | Lowers the target's Special Defense by two stages. |
29 | Electro Ball | Electric | Special | 1 | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
34 | Flash Cannon | Steel | Special | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. |
39 | Screech | Normal | Other | 0 | 85% | 40 | Lowers the target's Defense by two stages. |
45 | Discharge | Electric | Special | 80 | 100% | 15 | Has a 30% chance to paralyze the target. |
51 | Lock-On | Normal | Other | 0 | - | 5 | Ensures that the user's next move will hit the target. |
56 | Magnet Rise | Electric | Other | 0 | - | 10 | User is immune to Ground moves and effects for five turns. |
62 | Gyro Ball | Steel | Physical | 1 | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. |
Magnezone Base Stats
Stat | Base Stat Value | EVs Given |
---|---|---|
HP | 70 | 0 |
Attack | 70 | 0 |
Defense | 115 | 0 |
Special Attack | 130 | 3 |
Special Defense | 90 | 0 |
Speed | 60 | 0 |
Total | 535 | 3 |
Flavor Text
X | Sometimes the magnetism emitted by Magnezone is too strong, making them attract each other so they cannot move. |
Y | It evolved from exposure to a special magnetic field. Three units generate magnetism. |