#462 Magnezone

#462 Magnezone  

TypeAbilitiesCatch RateMax Exp.Happiness
Electric Steel Sturdy Magnet Pull Analytic 30 1,000,000 70
Egg Group (compatibility)Gender RatioSteps to Hatch
Mineral none no gender 5120

Damage Taken

NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
½21½½½204¼½½½1½1¼½

Evolution

#081 Magnemite
#081 Magnemite


ElectricSteel

Level 30#082 Magneton
#082 Magneton


ElectricSteel

Level up at an electromagnetic cave#462 Magnezone
#462 Magnezone


ElectricSteel

Magnezone Attacks Learned by Level

Level Name Type Category Power Accuracy PP Effect
Barrier PsychicOther0 - 30 Raises the user's Defense by two stages.
Magnetic Flux ElectricOther0 - 20 The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
Mirror Coat PsychicSpecial1 100% 20 Inflicts twice the damage the user received from the last special hit it took.
SonicBoom NormalSpecial1 90% 20 Inflicts 20 points of damage.
Supersonic NormalOther0 55% 20 Confuses the target.
Tackle NormalPhysical50 100% 35 Inflicts regular damage with no additional effect.
Zap Cannon ElectricSpecial120 50% 5 Has a 100% chance to paralyze the target.
4 ThunderShock ElectricSpecial40 100% 30 Has a 10% chance to paralyze the target.
7 Electric Terrain ElectricOther0 - 10 The user electrifies the ground under everyone's feet for five turns. Pokémon on the ground no longer fall asleep.
11 Thunder Wave ElectricOther0 100% 20 Paralyzes the target.
15 Magnet Bomb SteelPhysical60 - 20 Never misses.
18 Spark ElectricPhysical65 100% 20 Has a 30% chance to paralyze the target.
21 Mirror Shot SteelSpecial65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
25 Metal Sound SteelOther0 85% 40 Lowers the target's Special Defense by two stages.
29 Electro Ball ElectricSpecial1 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
34 Flash Cannon SteelSpecial80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
39 Screech NormalOther0 85% 40 Lowers the target's Defense by two stages.
45 Discharge ElectricSpecial80 100% 15 Has a 30% chance to paralyze the target.
51 Lock-On NormalOther0 - 5 Ensures that the user's next move will hit the target.
56 Magnet Rise ElectricOther0 - 10 User is immune to Ground moves and effects for five turns.
62 Gyro Ball SteelPhysical1 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.

Magnezone Base Stats

StatBase Stat ValueEVs Given
HP
70
0
Attack
70
0
Defense
115
0
Special Attack
130
3
Special Defense
90
0
Speed
60
0
Total
535
3

Flavor Text

XSometimes the magnetism emitted by Magnezone is too strong, making them attract each other so they cannot move.
YIt evolved from exposure to a special magnetic field. Three units generate magnetism.