Ice Rabbit
15th November 2004, 07:54 PM
Jolteon@Salac Berry
Type: Electric
Ability: Volt Absorb
Nature: Timid
EV's: 252 Speed, 252 HP, 6 Special Defense
Moves: Thunderbolt, Thunder Wave/HP Ice, Substitute, Baton Pass
Passes Sub and Salac Berry boost to Alakazam.
Alakazam@Lum Berry
Type: Psychic
Ability: Synchronize
Nature: Timid
EV's: 6 HP, 252 Speed, 252 Special Attack
Moves: Psychic, Calm Mind, Ice Punch, Thunderpunch
With help from Jolteon, it sweeps. While Sub is up, Calm Mind at least once.
Heracross@Salac Berry
Type: Bug/Fighting
Ability: Swarm
Nature: Jolly
EV's: 129 HP, 129 Attack, 252 Speed
Moves: Substitute, Reversal, Megahorn, Swords Dance
Sub, Swords Dance until you Swords Dance 3 times or Sub breaks. Put another Sub up. If Swords Dance is maxed, use Megahorn. When you're low on HP, you have Salac boost, a STAB'd Reversal with high power, Swords Dance maxed out, and Swarm ability to help Megahorn.
Miltank@Leftovers
Type: Normal
Ability: Thick Fat
Nature: Jolly
EV's: 252 HP, 129 Defense, 129 Special Defense
Moves: Return/Seismic Toss, Thunder Wave, Heal Bell, Milk Drink
Thunder Wave and attack or switch. Heal Bell or Milk Drink when needed. Healer of the team.
Umbreon@Leftovers
Type: Dark
Ability: Synchronize
Nature: Bold
EV's: 252 HP, 129 Defense, 129 Special Defense
Moves: Toxic, Protect, Moonlight, Confuse Ray
Toxic, Confuse Ray, then Protect. Takes hits. Not much else to say.
Weezing@Leftovers
Type: Poison
Ability: Levitate
Nature: Impish
EV's: 252 HP, 252 Defense, 6 Special Defense
Moves: Haze, Will-O-Wisp, Sludge Bomb, Shadow Ball
Burns and Hazes. Attacks when it needs to. Not much else to say.
I'm wondering on Return or Seismic Toss on Miltank. Umbreon could use an attack...
EDIT: Using HP Ice for Jolteon, but not ingame.
Type: Electric
Ability: Volt Absorb
Nature: Timid
EV's: 252 Speed, 252 HP, 6 Special Defense
Moves: Thunderbolt, Thunder Wave/HP Ice, Substitute, Baton Pass
Passes Sub and Salac Berry boost to Alakazam.
Alakazam@Lum Berry
Type: Psychic
Ability: Synchronize
Nature: Timid
EV's: 6 HP, 252 Speed, 252 Special Attack
Moves: Psychic, Calm Mind, Ice Punch, Thunderpunch
With help from Jolteon, it sweeps. While Sub is up, Calm Mind at least once.
Heracross@Salac Berry
Type: Bug/Fighting
Ability: Swarm
Nature: Jolly
EV's: 129 HP, 129 Attack, 252 Speed
Moves: Substitute, Reversal, Megahorn, Swords Dance
Sub, Swords Dance until you Swords Dance 3 times or Sub breaks. Put another Sub up. If Swords Dance is maxed, use Megahorn. When you're low on HP, you have Salac boost, a STAB'd Reversal with high power, Swords Dance maxed out, and Swarm ability to help Megahorn.
Miltank@Leftovers
Type: Normal
Ability: Thick Fat
Nature: Jolly
EV's: 252 HP, 129 Defense, 129 Special Defense
Moves: Return/Seismic Toss, Thunder Wave, Heal Bell, Milk Drink
Thunder Wave and attack or switch. Heal Bell or Milk Drink when needed. Healer of the team.
Umbreon@Leftovers
Type: Dark
Ability: Synchronize
Nature: Bold
EV's: 252 HP, 129 Defense, 129 Special Defense
Moves: Toxic, Protect, Moonlight, Confuse Ray
Toxic, Confuse Ray, then Protect. Takes hits. Not much else to say.
Weezing@Leftovers
Type: Poison
Ability: Levitate
Nature: Impish
EV's: 252 HP, 252 Defense, 6 Special Defense
Moves: Haze, Will-O-Wisp, Sludge Bomb, Shadow Ball
Burns and Hazes. Attacks when it needs to. Not much else to say.
I'm wondering on Return or Seismic Toss on Miltank. Umbreon could use an attack...
EDIT: Using HP Ice for Jolteon, but not ingame.