Heald
4th January 2005, 05:50 PM
Screw Halo II. Move over Half-Life II, with your '10-step unlocking process' and your inane installation process which reduces the value of the game (which is your property as soon as you buy it) to zero, all for in my opinon a massively-overrated game. Anyway...
The one game I haven't stopped playing this Christmas is Dawn of War. This kicks so much ass, I'm scared I might actually go into the next Games Workshop I walk past. I used to take an interest in Warhammer, but then I lost interest/found a life/ran out of money.
First off, the cons: - There is only one campaign. A good campaign, but it just means it becomes a multiplayer-only game.
- Only four races, two of which are almost identical.
- No map editor.
- Spent an hour patching it.
- The unit voices are incredibly annoying. Except the Daemon Prince.
Other than that, perfect.
Four races is big for some games, but considering the size of the Warhammer universe, they could have added more. Each army does cater to each fan though:
Space Marines: newbie's choice. Small amount of micromanagement and all-rounders.
Chaos Space Marines: Pretty much the same as Space Marines, except slightly weaker but they get to summon Daemons.
Eldar: Fragile range-attackers, they require a lot of micromanagement.
Orks: No micromanagement, cheap and weak. Easy to learn, hard to master.
It has a fairly unique base management system where you accumelate resources by either building special buildings (i.e. generators) or by capturing strategic points across the map. This allows for tactics such as cutting off your opponent's supplies.
The unit animations rule. You will fall in loves with the 'walkers' i.e. vehicles with legs/daemons. They can kick units across the map, throw them around, impale them on swords, the whole shebang pretty much.
Ragdoll physics in an RTS? Yes! Grenades and missiles will sent infantry flying.
Get this game.
The one game I haven't stopped playing this Christmas is Dawn of War. This kicks so much ass, I'm scared I might actually go into the next Games Workshop I walk past. I used to take an interest in Warhammer, but then I lost interest/found a life/ran out of money.
First off, the cons: - There is only one campaign. A good campaign, but it just means it becomes a multiplayer-only game.
- Only four races, two of which are almost identical.
- No map editor.
- Spent an hour patching it.
- The unit voices are incredibly annoying. Except the Daemon Prince.
Other than that, perfect.
Four races is big for some games, but considering the size of the Warhammer universe, they could have added more. Each army does cater to each fan though:
Space Marines: newbie's choice. Small amount of micromanagement and all-rounders.
Chaos Space Marines: Pretty much the same as Space Marines, except slightly weaker but they get to summon Daemons.
Eldar: Fragile range-attackers, they require a lot of micromanagement.
Orks: No micromanagement, cheap and weak. Easy to learn, hard to master.
It has a fairly unique base management system where you accumelate resources by either building special buildings (i.e. generators) or by capturing strategic points across the map. This allows for tactics such as cutting off your opponent's supplies.
The unit animations rule. You will fall in loves with the 'walkers' i.e. vehicles with legs/daemons. They can kick units across the map, throw them around, impale them on swords, the whole shebang pretty much.
Ragdoll physics in an RTS? Yes! Grenades and missiles will sent infantry flying.
Get this game.