Ultimate Charizard
15th January 2005, 02:19 PM
OK, so its not really a flame invitation as that would break those lovely forum rules (Sarcasm detector off the scale) but i do expect some harsh words here.
Its a deck ive been using quite some time, theres no real theme but since theres nowhere her for me to duel competitively i havent been that focused, its pretty much all booster drawn cards, i dont buy individuals, only other way i get them is by buying games/dvd's etc so dont be expecting uber rare cards or some of the newer stuff, infact alot of my cards are very basic and we dont play Ban lists. Besides it does do very well against my one opponent that has loaded his deck with cards to counter it.
So burn, Flame, Assault, Mug and Beat me over it if you will but i am proud of the fact that its not the type of deck that is dependant on two or three cards and then paralysed when theyre taken out.
One last note, as i mentioned Earlier we dont play ban lists (Im fine with my opponent using All 3 God cards in his deck) but i would like someone to point out what i shouldnt be using.
----------------------------
Monsters
---------
Man Eater Bug x2
Balloon Lizard x2
Mask of Darkness x2
Gemini Elf x2
Mirage Dragon
Pitch Black Warwolf
Barrel Dragon
Nightmare Penguin
Stealth Bird
Swarm of Scarabs
Swarm of Locusts
Blue Eyes White Dragon
Blazing Inpachi
Penguin Soldier
Unshaven Angler
Mobius the Frost Monarch
Kycoo
Magician of Faith
Monster heavy i know, most are there for Effects though to clear the field before tributing for the Big Guns.
-----
Spell
-----
Monster Reborn
Change of Heart
Fissure
Pot of Greed
Raigeki
MST x2
Harpies Feather Duster
Gracefull Charity
Dark Hole
Malice Dispersion
Axe of Despair
Premature Burial
SORL
Malice is there deliberately to counter a couple of my opponents cards, namely Skill Drain which as u can guess totally cuts the usefullness of most of my monsters. (Waits for someone to say none of them are usefull anyway)
------
Traps
------
Magic Cylinder
Trap Hole x2
Seven Tools x3
Energy Drain x2
Magic Jammer x2
Needle Wall
Widespread Ruin
Cemetary Bomb
Cursed Seal of the Forbidden Spell x2
Energy Drain is in for the same reason Axe is in. To boost the two Trap negators when they attack.
The only Tactic i have really is Monster prevention. Barrel Dragon, Needle wall and a couple of my Monsters all in play at once makes it hard for my opponent to get a footing on the field as long as im prepared to handle spells/Traps.
So there it is....be gentle lol
Its a deck ive been using quite some time, theres no real theme but since theres nowhere her for me to duel competitively i havent been that focused, its pretty much all booster drawn cards, i dont buy individuals, only other way i get them is by buying games/dvd's etc so dont be expecting uber rare cards or some of the newer stuff, infact alot of my cards are very basic and we dont play Ban lists. Besides it does do very well against my one opponent that has loaded his deck with cards to counter it.
So burn, Flame, Assault, Mug and Beat me over it if you will but i am proud of the fact that its not the type of deck that is dependant on two or three cards and then paralysed when theyre taken out.
One last note, as i mentioned Earlier we dont play ban lists (Im fine with my opponent using All 3 God cards in his deck) but i would like someone to point out what i shouldnt be using.
----------------------------
Monsters
---------
Man Eater Bug x2
Balloon Lizard x2
Mask of Darkness x2
Gemini Elf x2
Mirage Dragon
Pitch Black Warwolf
Barrel Dragon
Nightmare Penguin
Stealth Bird
Swarm of Scarabs
Swarm of Locusts
Blue Eyes White Dragon
Blazing Inpachi
Penguin Soldier
Unshaven Angler
Mobius the Frost Monarch
Kycoo
Magician of Faith
Monster heavy i know, most are there for Effects though to clear the field before tributing for the Big Guns.
-----
Spell
-----
Monster Reborn
Change of Heart
Fissure
Pot of Greed
Raigeki
MST x2
Harpies Feather Duster
Gracefull Charity
Dark Hole
Malice Dispersion
Axe of Despair
Premature Burial
SORL
Malice is there deliberately to counter a couple of my opponents cards, namely Skill Drain which as u can guess totally cuts the usefullness of most of my monsters. (Waits for someone to say none of them are usefull anyway)
------
Traps
------
Magic Cylinder
Trap Hole x2
Seven Tools x3
Energy Drain x2
Magic Jammer x2
Needle Wall
Widespread Ruin
Cemetary Bomb
Cursed Seal of the Forbidden Spell x2
Energy Drain is in for the same reason Axe is in. To boost the two Trap negators when they attack.
The only Tactic i have really is Monster prevention. Barrel Dragon, Needle wall and a couple of my Monsters all in play at once makes it hard for my opponent to get a footing on the field as long as im prepared to handle spells/Traps.
So there it is....be gentle lol