CoolTrainer IcEz
2nd March 2003, 02:28 AM
I've been working on this RPG for quite sometime and I really hope that this RPG will be a success... I promise you a really good RPG with flexible plot for all of you... So what are you waiting for? Read on...
^~* The Meteor Garden *~^
Introduction:
The bright full moon waxed in the clear night sky, casting an pale glow onto your skin. You toss in bed thinking of what had happened earlier that day. How could you possibly explain what had happened? Could it be magic? You life was about to take another drastic turn; for better or worse. A loud tapping sound coming from outside your window awoke you. Pulling yourself out of bed you dragged your feet to the window and pulled it open. You rub your eyes in amazement and blink against the pitch darkness. It was a large Pidgeotto. It seemed exhausted and was clutching a small parcel in it's claws. Allowing it to perch on your hand you bring it in and begin to rip open the parcel in excitement. The parcel contained 4 letters. As you pick up the fist one you read:
Congradulations! You have been chosen to attend our school, the Meteor Garden. At Meteor Garden, we train young students to hone their magic and combat abilities to use them to fight in our mercenary force called SeeD. Our school provides various facilities and classes to suit each and every student and help them to develop their fullest potential. Attached are an additional 3 brochures which will tell you more about our school and hopefully persuade you to join us. We hope to see you in Meteor Garden soon.
Yours sincerely,
Headmaster Meteor Garden
As you put down the personally signed off letter, you noticed the next one just lying below it. It seems to be a list of subjects the school offers. And you read on excitedly:
SUBJECT LIST
Basic Combat Skills: In this class, you will be taught how to use your weapon as well as how to fight without one effectively. This will allow you to become familiarized with different weapons so you may still fight effectively under any circumstances.
Requirements: None
Advanced Combat Skills: In this class, you will furthur master different weapons. You will also be taught different stances and attacks which will come in useful during battles. You will also train your strength to be able to deal more damage in a battle.
Requirements: Basic Combat Skills
Basic Defence Skills: Defence is indeed a very vital skill that every warrior would need. Here, you will learn how to defend yourself against your enemies and evade their attacks in times of need. You will also train on your agility and speed to be able to dodge attacks swiftly.
Requirements: None
Advanced Defence Skills: In Advanced Defence class, you will be taught how to counter different attacking styles and use them to your advantage. This, when used with simple combat skills can be a deadly combo. You will also learn simple spells to create shields to protect yourself from external magic or physical attacks.
Requirements: Basic Defence Skills
Basic Black Magic: Black Magic classes will teach all our students to use their magical abilities to do damage to their opponent. Basic spells such as Fire, Fira, Thunder, Thunda, will be taught in this lesson.
Requirements: None
Advanced Black Magic: In Advanced Black magic class, you will be taught higher black magic spells like Firaga and Thundaga. These spells when used correctly may prove to be as effective or even more effective than physical fighters.
Requirements: Basic Black Magic
Basic White Magic: Healing is just as important with magic as damage is, and this is the class to teach you how to do just that. You will learn how to cure yourself and others to regain HP, or cure posion, paralysis, confusion, etc.
Requirements: None
Advanced White Magic: In Advanced White Magic class, you will learn to use higher white magic spells like Curaga, etc. You will also learn how to revive and even Holy, the only damaging white magic spell. Your curing ability will be greater and faster.
Requirements: Basic White Magic
Summoning: You will learn how to summon different summons like Ifrit, Shiva, etc. You will also be able to forge your own summon although this will take some time. Being able to summon is a very powerful though energy-consuming ability.
Requirements: Basic Black Magic, Basic White Magic or Basic Support Magic
Basic Support Magic: Basic Support Magic class will teach you spells that would help you in daily life or battle although not directly. You will learn how to levitate objects or even yourself, summon objects to come to you or fling ojects away, etc.
Requirements: None
Advanced Support Magic: In Advanced Magic class, you will learn how to freeze time or cause things to explode, (though it may not work on all people/monsters) teleport from place to place, change appearances of objects/people, more realistic illusions, etc.
Requirements: Basic Support Magic
Basic Potions: You will learn how to make potions that will have a variety of uses, cures, poison, petrify, etc. Certain monsters may also require potions to kill them.
Requirements: None
Advanced Potions: In Advanced Potions class, you will learn to make much more dangerous potions with more potent powers. Most fatal poisons can only be cured by a skilled Potions master at this level.
Requirements: Basic Potions
Basic Divination: The skill of Divination will allow one to have premonitions at certain points of time. This will allow them to help whoever they may see in these predictions. You will also learn how to turn invisible for short period of time and even communicate with spirits.
Requirements: Basic White Magic or Basic Support Magic
Advanced Divination: In Advanced Divination class, you will learn how to control your spirit to leave you body and move around although you must return to it of remain in that state forever. This is quite useful as you may use this ability to walk through walls, etc. You will also learn how to use your mind to launch psyhic attacks on your foe as well as protect yourself from any of such attacks.
Requirements: Basic Divination
Basic Elementalism: Basic elementalism will teach you how to endure extreme elements like fire, ice, etc. You will also learn how to use the power of the elements to your liking. For example you can create a wall of stone, hurl a ball of ice, forge a spear of fire, etc.
Requirements: Basic Black Magic or Basic Potions
Advanced Elementalism: In Advanced Elementalism, you'll learn to intensify your skills in the basic class as well as summon elementals to assist you in battle. However they drain alot of energy and do not last forever. Their strength and health is determined by its summoner.
Requirements: Basic Elementalism
Battle Tactics: Even a team of the most powerful of warriors can literally be wiped out in seconds, if not fully prepared. One of the most important preparations to make is tactics. Who should attack, who should heal the others, who should use magic, etc. This class teaches you to put together effective strategies and how to work together in teams.
Requirements: Advanced Combat Skills or Advanced Defence Skills
Creature Mastery: By using your psychic skills you will learn how to bend the minds of lower level monsters to tame them or even use them to fight for you. As your ability increases you may also learn how to summon monsters to your aid and to fight along side you in battle.
Requirements: Advanced Divination
Survival Skills: This class teaches you basic skills to be able to survive in the wild. You will learn hunting skills, how to identify poisonous plants and edible ones, etc. You will also learn how to identify tracks and read trails and will be able to tell who or what came by. The class also teaches you how to get your bearing by reading stars, sun, sky, etc. to get from one place to another.
Requirements: Advanced Elementalism
You finish reading the subject’s paper and put it away, then pick up the second one and start to read
SCHOOL LAYOUT
Upon entering the school gates there is a path about 20 metres long to the main building. Arranged in a circular fashion around the main building are our gardens. Quite a lot of our school is laid is out in this fashion.
Inside the main building, which we call the lobby, the path spilts into different directions which take you around the school. Below is a map which shows where each direction will take you.
http://www.angelfire.com/magic/icez/lobby.gif
Center: Right in the center is the elevator which will take you to the 2nd floor where the classrooms are. The 3rd floor are off-limits as it contains the headmaster's and instructors' offices.
North: To the north are the dormitory blocks. Where the rooms are located. Most of the rooms are for one person only although you can request for a room to be shared between 2-3 people. There is ample storage space and the rooms are well furnished.
North-east: This path leads to the parking bay where the Garden's transportation vehicles are kept. These are seldom used and only operated during special circumstances or missions.
East: By heading east you will arrive in the training center where live monsters are allowed to roam about. Here you can fight different difficulties of monsters to strength yourself. The area is pretty large and contains numerous trees with paths linking in a maze and it is quite easy to get lost there.
South-east: The path south-eastward leads to the well-furnished library which contains thousands of books for research which might be required of you for class assignments.
South: This leads out to the grounds where you would enter from
South-west: By going south-west you will reach the hospital wing where nurses and doctors as well as high white mages are on standby to heal any injuries that you might have especially during training, etc.
West: To the west is the Quad(short for quadrangle) which is a large open area where concerts and dances are held. The area is usually empty with benches all around for students to study or just sit down and relax.
North-west: The path to north-westward leads to the great hall where students usually gather and it is also the place where breakfast, lunch and dinner is served everyday. This will also be the place you will head to when you first come to Meteor Garden.
The last one seemed like some sort of form which you had to fill up. Your heart pounded as you reached for a pen an embraced your new destiny.
APPLICATION FORM
If you are convinced to join Meteor Garden please fill up the following form and the Pidgeotto who delivered you this parcel will take it back to us. Once again, we hope to see you in Meteor Garden soon.
Name: (First & Last)
Age: (14-19)
Year: (All of you are 1st years although you may be of different ages. Your year is determined by which year you enter Meteor Garden)
Gender: (Male/Female)
Appearance: (What do you look like?)
Personality: (What kind of person are you?)
History: (Give us a little background information about yourself)
Weapon: (What weapon do you usually carry? You may also upgrade it or get better ones later in the game)
Magical Abilities: (This is the power you discovered you have in the beginning. You start off with only one simple attack/ability and as the RPG progresses your powers get stronger. This power cannot be learnt in any class in Meteor Garden so choose well.)
Limit Break: (Your limit break abilities only get activated when your HP is very low or some strong emotion of yours is triggered because your powers are all tied to your emotions. This is the most powerful power you can get and much like your powers, they get stronger as you go on and you only start off with a weak one. Limit breaks usually leave you exhausted after the battle and happen quite rarely)
Trance Appearance: (When you are in Trance, where your limit break abilities are activated, your appearance changes and usually the color of your skin, hair, etc. changes and glows neon)
Pokemon: (You can bring one pokemon to Meteor Garden. Only ONE! No Legendaries although you may have a fully evolved one. You're supposed to develop relationships with them and they can help you during battle. They'll become sort of like your friends)
What did you bring with you: (The rooms you'll be staying in contain all the essentials, ie. bed, table, refridgerator, etc. but of course, you're allowed to bring your personal items along)
Squad: (In Meteor Garden you're divided into different squads which compete to earn points to be the squad of the year. The 3 squads are Ultima, Omega and Chronoz. Choose 1)
Room No.: (What is your room number in the Meteor Garden Dorms? Please indicate here if you want to share a room with anyone else. 3 in 1 room is the MAX)
Subjects: (Choose 6-10 of the subjects above. Keep in mind that advanced and basic courses are 2 different subjects. You may request for more subjects if you feel you can handle it)
Extra Activities: (Currently, in Meteor Garden, clubs we have include the Battle Club, Magic Club and the Garden Planning Committee. You're not required to join one but you can join as many as you wish. The battle and magic club teaches physical and magic battling skills and provides training in their respective areas. The Garden Planning Committee(GPC) is in-charge of organising concerts and dances we usually hold in our school in the Quad. You may also come together to form bands, etc. to perform. Look for the the GPC head.)
Your Summon: (If you're taking summoning classes. Describe your summon's abilities. Does it attack? Cure you? Or increase your attack, etc.? What does it look like?)
Other: (Is there anything I missed out?)
Plot:
That was a really long introduction wasn't it? Well here's to start the plot rolling. (You didn't think I would come up with a school rpg without a plot would you?)
After arriving in school for a few days, most of the seniors are called off to an urgent mission far from school. Only the 1st and 2nd years are left in school to continue as normal. Suddenly, barely a few days after the seniors have left, the Garden is being attacked by unknown armies. Although the attackers are not great in numbers, the school is left poorly defended with only the 1st years(you) and 2nd years. It is up to you to save the school. But another question arises: Who could be attack the Garden and what is their purpose? Could the mission the seniors be sent on, be a diversion? Only you know the answer. So let's role... play! Please sign-up!
^~* The Meteor Garden *~^
Introduction:
The bright full moon waxed in the clear night sky, casting an pale glow onto your skin. You toss in bed thinking of what had happened earlier that day. How could you possibly explain what had happened? Could it be magic? You life was about to take another drastic turn; for better or worse. A loud tapping sound coming from outside your window awoke you. Pulling yourself out of bed you dragged your feet to the window and pulled it open. You rub your eyes in amazement and blink against the pitch darkness. It was a large Pidgeotto. It seemed exhausted and was clutching a small parcel in it's claws. Allowing it to perch on your hand you bring it in and begin to rip open the parcel in excitement. The parcel contained 4 letters. As you pick up the fist one you read:
Congradulations! You have been chosen to attend our school, the Meteor Garden. At Meteor Garden, we train young students to hone their magic and combat abilities to use them to fight in our mercenary force called SeeD. Our school provides various facilities and classes to suit each and every student and help them to develop their fullest potential. Attached are an additional 3 brochures which will tell you more about our school and hopefully persuade you to join us. We hope to see you in Meteor Garden soon.
Yours sincerely,
Headmaster Meteor Garden
As you put down the personally signed off letter, you noticed the next one just lying below it. It seems to be a list of subjects the school offers. And you read on excitedly:
SUBJECT LIST
Basic Combat Skills: In this class, you will be taught how to use your weapon as well as how to fight without one effectively. This will allow you to become familiarized with different weapons so you may still fight effectively under any circumstances.
Requirements: None
Advanced Combat Skills: In this class, you will furthur master different weapons. You will also be taught different stances and attacks which will come in useful during battles. You will also train your strength to be able to deal more damage in a battle.
Requirements: Basic Combat Skills
Basic Defence Skills: Defence is indeed a very vital skill that every warrior would need. Here, you will learn how to defend yourself against your enemies and evade their attacks in times of need. You will also train on your agility and speed to be able to dodge attacks swiftly.
Requirements: None
Advanced Defence Skills: In Advanced Defence class, you will be taught how to counter different attacking styles and use them to your advantage. This, when used with simple combat skills can be a deadly combo. You will also learn simple spells to create shields to protect yourself from external magic or physical attacks.
Requirements: Basic Defence Skills
Basic Black Magic: Black Magic classes will teach all our students to use their magical abilities to do damage to their opponent. Basic spells such as Fire, Fira, Thunder, Thunda, will be taught in this lesson.
Requirements: None
Advanced Black Magic: In Advanced Black magic class, you will be taught higher black magic spells like Firaga and Thundaga. These spells when used correctly may prove to be as effective or even more effective than physical fighters.
Requirements: Basic Black Magic
Basic White Magic: Healing is just as important with magic as damage is, and this is the class to teach you how to do just that. You will learn how to cure yourself and others to regain HP, or cure posion, paralysis, confusion, etc.
Requirements: None
Advanced White Magic: In Advanced White Magic class, you will learn to use higher white magic spells like Curaga, etc. You will also learn how to revive and even Holy, the only damaging white magic spell. Your curing ability will be greater and faster.
Requirements: Basic White Magic
Summoning: You will learn how to summon different summons like Ifrit, Shiva, etc. You will also be able to forge your own summon although this will take some time. Being able to summon is a very powerful though energy-consuming ability.
Requirements: Basic Black Magic, Basic White Magic or Basic Support Magic
Basic Support Magic: Basic Support Magic class will teach you spells that would help you in daily life or battle although not directly. You will learn how to levitate objects or even yourself, summon objects to come to you or fling ojects away, etc.
Requirements: None
Advanced Support Magic: In Advanced Magic class, you will learn how to freeze time or cause things to explode, (though it may not work on all people/monsters) teleport from place to place, change appearances of objects/people, more realistic illusions, etc.
Requirements: Basic Support Magic
Basic Potions: You will learn how to make potions that will have a variety of uses, cures, poison, petrify, etc. Certain monsters may also require potions to kill them.
Requirements: None
Advanced Potions: In Advanced Potions class, you will learn to make much more dangerous potions with more potent powers. Most fatal poisons can only be cured by a skilled Potions master at this level.
Requirements: Basic Potions
Basic Divination: The skill of Divination will allow one to have premonitions at certain points of time. This will allow them to help whoever they may see in these predictions. You will also learn how to turn invisible for short period of time and even communicate with spirits.
Requirements: Basic White Magic or Basic Support Magic
Advanced Divination: In Advanced Divination class, you will learn how to control your spirit to leave you body and move around although you must return to it of remain in that state forever. This is quite useful as you may use this ability to walk through walls, etc. You will also learn how to use your mind to launch psyhic attacks on your foe as well as protect yourself from any of such attacks.
Requirements: Basic Divination
Basic Elementalism: Basic elementalism will teach you how to endure extreme elements like fire, ice, etc. You will also learn how to use the power of the elements to your liking. For example you can create a wall of stone, hurl a ball of ice, forge a spear of fire, etc.
Requirements: Basic Black Magic or Basic Potions
Advanced Elementalism: In Advanced Elementalism, you'll learn to intensify your skills in the basic class as well as summon elementals to assist you in battle. However they drain alot of energy and do not last forever. Their strength and health is determined by its summoner.
Requirements: Basic Elementalism
Battle Tactics: Even a team of the most powerful of warriors can literally be wiped out in seconds, if not fully prepared. One of the most important preparations to make is tactics. Who should attack, who should heal the others, who should use magic, etc. This class teaches you to put together effective strategies and how to work together in teams.
Requirements: Advanced Combat Skills or Advanced Defence Skills
Creature Mastery: By using your psychic skills you will learn how to bend the minds of lower level monsters to tame them or even use them to fight for you. As your ability increases you may also learn how to summon monsters to your aid and to fight along side you in battle.
Requirements: Advanced Divination
Survival Skills: This class teaches you basic skills to be able to survive in the wild. You will learn hunting skills, how to identify poisonous plants and edible ones, etc. You will also learn how to identify tracks and read trails and will be able to tell who or what came by. The class also teaches you how to get your bearing by reading stars, sun, sky, etc. to get from one place to another.
Requirements: Advanced Elementalism
You finish reading the subject’s paper and put it away, then pick up the second one and start to read
SCHOOL LAYOUT
Upon entering the school gates there is a path about 20 metres long to the main building. Arranged in a circular fashion around the main building are our gardens. Quite a lot of our school is laid is out in this fashion.
Inside the main building, which we call the lobby, the path spilts into different directions which take you around the school. Below is a map which shows where each direction will take you.
http://www.angelfire.com/magic/icez/lobby.gif
Center: Right in the center is the elevator which will take you to the 2nd floor where the classrooms are. The 3rd floor are off-limits as it contains the headmaster's and instructors' offices.
North: To the north are the dormitory blocks. Where the rooms are located. Most of the rooms are for one person only although you can request for a room to be shared between 2-3 people. There is ample storage space and the rooms are well furnished.
North-east: This path leads to the parking bay where the Garden's transportation vehicles are kept. These are seldom used and only operated during special circumstances or missions.
East: By heading east you will arrive in the training center where live monsters are allowed to roam about. Here you can fight different difficulties of monsters to strength yourself. The area is pretty large and contains numerous trees with paths linking in a maze and it is quite easy to get lost there.
South-east: The path south-eastward leads to the well-furnished library which contains thousands of books for research which might be required of you for class assignments.
South: This leads out to the grounds where you would enter from
South-west: By going south-west you will reach the hospital wing where nurses and doctors as well as high white mages are on standby to heal any injuries that you might have especially during training, etc.
West: To the west is the Quad(short for quadrangle) which is a large open area where concerts and dances are held. The area is usually empty with benches all around for students to study or just sit down and relax.
North-west: The path to north-westward leads to the great hall where students usually gather and it is also the place where breakfast, lunch and dinner is served everyday. This will also be the place you will head to when you first come to Meteor Garden.
The last one seemed like some sort of form which you had to fill up. Your heart pounded as you reached for a pen an embraced your new destiny.
APPLICATION FORM
If you are convinced to join Meteor Garden please fill up the following form and the Pidgeotto who delivered you this parcel will take it back to us. Once again, we hope to see you in Meteor Garden soon.
Name: (First & Last)
Age: (14-19)
Year: (All of you are 1st years although you may be of different ages. Your year is determined by which year you enter Meteor Garden)
Gender: (Male/Female)
Appearance: (What do you look like?)
Personality: (What kind of person are you?)
History: (Give us a little background information about yourself)
Weapon: (What weapon do you usually carry? You may also upgrade it or get better ones later in the game)
Magical Abilities: (This is the power you discovered you have in the beginning. You start off with only one simple attack/ability and as the RPG progresses your powers get stronger. This power cannot be learnt in any class in Meteor Garden so choose well.)
Limit Break: (Your limit break abilities only get activated when your HP is very low or some strong emotion of yours is triggered because your powers are all tied to your emotions. This is the most powerful power you can get and much like your powers, they get stronger as you go on and you only start off with a weak one. Limit breaks usually leave you exhausted after the battle and happen quite rarely)
Trance Appearance: (When you are in Trance, where your limit break abilities are activated, your appearance changes and usually the color of your skin, hair, etc. changes and glows neon)
Pokemon: (You can bring one pokemon to Meteor Garden. Only ONE! No Legendaries although you may have a fully evolved one. You're supposed to develop relationships with them and they can help you during battle. They'll become sort of like your friends)
What did you bring with you: (The rooms you'll be staying in contain all the essentials, ie. bed, table, refridgerator, etc. but of course, you're allowed to bring your personal items along)
Squad: (In Meteor Garden you're divided into different squads which compete to earn points to be the squad of the year. The 3 squads are Ultima, Omega and Chronoz. Choose 1)
Room No.: (What is your room number in the Meteor Garden Dorms? Please indicate here if you want to share a room with anyone else. 3 in 1 room is the MAX)
Subjects: (Choose 6-10 of the subjects above. Keep in mind that advanced and basic courses are 2 different subjects. You may request for more subjects if you feel you can handle it)
Extra Activities: (Currently, in Meteor Garden, clubs we have include the Battle Club, Magic Club and the Garden Planning Committee. You're not required to join one but you can join as many as you wish. The battle and magic club teaches physical and magic battling skills and provides training in their respective areas. The Garden Planning Committee(GPC) is in-charge of organising concerts and dances we usually hold in our school in the Quad. You may also come together to form bands, etc. to perform. Look for the the GPC head.)
Your Summon: (If you're taking summoning classes. Describe your summon's abilities. Does it attack? Cure you? Or increase your attack, etc.? What does it look like?)
Other: (Is there anything I missed out?)
Plot:
That was a really long introduction wasn't it? Well here's to start the plot rolling. (You didn't think I would come up with a school rpg without a plot would you?)
After arriving in school for a few days, most of the seniors are called off to an urgent mission far from school. Only the 1st and 2nd years are left in school to continue as normal. Suddenly, barely a few days after the seniors have left, the Garden is being attacked by unknown armies. Although the attackers are not great in numbers, the school is left poorly defended with only the 1st years(you) and 2nd years. It is up to you to save the school. But another question arises: Who could be attack the Garden and what is their purpose? Could the mission the seniors be sent on, be a diversion? Only you know the answer. So let's role... play! Please sign-up!