View Full Version : ASB Rules

Pages : 1 [2]

12th June 2012, 07:36 PM
o.O HTF did I do that? My fault PC.


12th June 2012, 07:40 PM
we need that smiley

17th June 2012, 09:44 PM
Quick question.
If your in a battle that started before having pokemon approved, are you not allowed to use those pokemon?
I think I've seen this before listed as a "no", but I can't seem to find confirmation. If you could link where it is listed (if it is), I would appreciate it.

17th June 2012, 10:20 PM
You can use it any time after it's been approved, even if the battle started prior to approval.

17th June 2012, 10:28 PM
Oh! Okay. Thought otherwise. Thanks for clearing that up!

RaZoR LeAf
4th August 2012, 10:10 AM
When a healing move is used, it will double the amount healed.
The Pokemon is quite adept at gathering nourishment for its own use, and can maximize the amount of nourishment it receives from even the smallest amount of food. When it finds it necessary to heal, this Pokemon can maximize its own efforts and gain twice as much as the norm.
Exeggcute, Exeggutor, Tropius

From the Stratdex.

I chose this for my Exeggcute over Chlorophyll, but I just want to clarify a few things, since the ability here is different to how it works in the games. Is it only for PURE haling moves, like Synthesis, or does it also relate to moves like Giga Drain. What about Leech Seed?

4th August 2012, 11:26 AM
Good question. Had to think about it a bit. Since the mechanic we thought up was basically if it can heal, it can double its output, the Pure Healing moves would be a no brainer. Never thoughjt about Leech Seed.

So you know what. Let's make it ALL moves that allow a person to heal with the exception of Pain Split (that's an equilibrium move). In this case, this makes Giga Drain, Leech Life and the other Drains moves that give as much health as they take-making them psuedo Pain Splits. I don't think its broken, but now I'm eager to see how well it works.

RaZoR LeAf
4th August 2012, 11:49 AM
I'll let you know after I use it against Perfect Chaos in our battle.

4th August 2012, 12:10 PM
I think there might be potential for it to be broken, especially when you consider the fact that Giga Drain is already a scary-ass move when used properly. I generally ref a super effective + STAB Giga Drain as doing ~14 HP damage, which means it heals 7 HP normally. With Harvest, a super effective + STAB Giga Drain would heal 14 HP. Use three of those and you've just earned 42 HP in one round, which means your Pokemon has pseudo-immortality in a 40% damage cap battle. On top of that, if your opponent is one of the several Pokemon with a double weakness to Grass... then the healing potential is through the roof. (Also, bear in mind that my damage calcs are modest compared to refs who use a x2 modifier for super effective hits.)

That said, Exeggutor and Tropius have lousy defensive typings, so maybe this would just help to offset that flaw? And there are almost always ways around spammed moves and pesky abilities, so maybe it's not broken after all.

4th August 2012, 12:37 PM
I took super effectiveness into account, and also the distribution of said Ability.

Exeggutor and Tropius are the only ones that carry it, and though they have access to many a grass move-there's still the pesky problems of Toxic and Pain Split and Snatch (ooh Snatching that, hell yes XD), and as you said, the defensive typings, and resistance against grass types moves..it can feel broken in one match, but be a detriment in another if you're just energy stalling.

Yes, we'll see how this turns out, and if it should be limited to only pure Healing moves.

RaZoR LeAf
4th August 2012, 12:39 PM
Maybe 1.5x HP restore then; rounded down; instead of double. So if it did 14 damage, instead of getting 7 back, you get 10.

4th August 2012, 01:23 PM
That can work.

4th August 2012, 04:42 PM
I'd like to join the "Not-nerfing-things-before-they-even-come-out." camp here. It's not like Exeggutor and Tropius are the juggernauts of Grass Pokemon.

And a much simpler alternative to outright nerfing the amount is simply amping up the EN costs of such healing moves, which typically exhaust their users pretty quickly anyway.

4th August 2012, 05:08 PM
Well, like I said Blade. I wanna see how it turns out in that battle first, to see if nerfing it is necessary. 1.5 could work, but we'll do that only after the battle commences.

6th August 2012, 06:54 PM
But Harvest has an entirely different function here than in the games. In the games, it regenerates used Berries, which is why DL and Grey had to think up a new function that works within our ASB. If testing reveals that the new function they devised merits a little tweaking, why is that unfair? There's precedent, even; a similar thing happened with Stall to stop it from being broken.

6th August 2012, 07:10 PM
I retract my previous complaint.

Mikachu Yukitatsu
25th July 2013, 10:38 PM
Um, this has been bothering me for a while. A reason why my battle with Blade is dead at the moment. After posting his or her moves, can a battler edit his or her message if notices something that doesn't work? It seems like cheating to me. I was going to use Agility but then I noticed Larvesta doesn't know it and my whole post went off track!

26th July 2013, 03:09 AM
Well, I'm not exactly sure, and I better have someone to agree/disagree with me, but I think it's pretty much like that. If you edit the move right after you posted it, that'd be okay, but if one of the participants or even the ref saw your posted moves and you edit it afterwards (even worse, after the second battler posted it), that'd be cheating for sure.

26th July 2013, 07:57 PM
Naa. No edit. If you misspell a move, then the ref can usually figure it out.

If you just put down Charge-and you meant Charge Beam, that's a no. :p

If you put Head Crush...obviously you meant Head Smash, and I could work around that-depending if it was use descriptively, of you just just typed out Toxic-Head Crush-Agility

If you just plain put a move down that is not in the poke's moveset, sorry x_x. Happens to me more often than I'd care to admit. Just roll with the punches.