SageofRadiance
6th March 2003, 09:24 AM
Pokemon - 15
[4] Mareep (Neo Genesis)
[3] Dark Flaffy
[3] Raikou (Neo 3 Holo)
[3] Cleffa
[2] Caterpie (Neo Descovery)
Not a lot to say here. Dark Flaffy explains itself
[L] High Voltage Flip a coin. If heads, your opponent can't play Trainer cards during his or her next turn. [10]
[L][C] Stun Wave If the Defending Pokémon has a Pokémon Power, that power stops working until the end of your next turn. [30]
Arguably one of the most utilised stage 1 Poke for stalling ever, Raikou comes in and does the clean up job better than Dark Ampharos as you don't run the risk of losing all of your energies. Caterpie is a tech for basic ground types who's evolution could cause a problem the majority of which are weak to Grass.
Trainers - 25
[4] Professor Elm
[4] Pokemon Trader
[3] Juggler
[3] Seer
[3] Gold Berry
[2] Energy Stadium
[1] Healing Fields
[2] Time Capsule
I know your FIRST thought, why use Time Capsule over Town Volunteers, well there is the Supporter card conflict in that I already have Seer and Juggler, I found myself trying to ration them out 1 per turn. Also I like T.C as my opponent usually draws Basics back which I can easliy pick off with Raikou's swicthing power. Also I think Juggler-Seer combo is just too good to pass up for card drawing power. Others are standard, Dold for Healing Raikou after attacking, also Energy stadium which can power up Flaffy in one turn, also works well with Neo Genesis Mareep. Pwnage!
Energy - 20
[4] Metal Energy
[14] Electric Energy
[2] Recycle Energy
Bog Standard Energies, don't need too many recycle as I don't have any Removal cards. Metal Energy helps protect Raikou from self damage but also gives Cleffa and Caterpie a bit more lastablity, makes Flaffy more of a nuisence too. Plenty of Electric Energy to make my Juggler-Seer combo effective.
[4] Mareep (Neo Genesis)
[3] Dark Flaffy
[3] Raikou (Neo 3 Holo)
[3] Cleffa
[2] Caterpie (Neo Descovery)
Not a lot to say here. Dark Flaffy explains itself
[L] High Voltage Flip a coin. If heads, your opponent can't play Trainer cards during his or her next turn. [10]
[L][C] Stun Wave If the Defending Pokémon has a Pokémon Power, that power stops working until the end of your next turn. [30]
Arguably one of the most utilised stage 1 Poke for stalling ever, Raikou comes in and does the clean up job better than Dark Ampharos as you don't run the risk of losing all of your energies. Caterpie is a tech for basic ground types who's evolution could cause a problem the majority of which are weak to Grass.
Trainers - 25
[4] Professor Elm
[4] Pokemon Trader
[3] Juggler
[3] Seer
[3] Gold Berry
[2] Energy Stadium
[1] Healing Fields
[2] Time Capsule
I know your FIRST thought, why use Time Capsule over Town Volunteers, well there is the Supporter card conflict in that I already have Seer and Juggler, I found myself trying to ration them out 1 per turn. Also I like T.C as my opponent usually draws Basics back which I can easliy pick off with Raikou's swicthing power. Also I think Juggler-Seer combo is just too good to pass up for card drawing power. Others are standard, Dold for Healing Raikou after attacking, also Energy stadium which can power up Flaffy in one turn, also works well with Neo Genesis Mareep. Pwnage!
Energy - 20
[4] Metal Energy
[14] Electric Energy
[2] Recycle Energy
Bog Standard Energies, don't need too many recycle as I don't have any Removal cards. Metal Energy helps protect Raikou from self damage but also gives Cleffa and Caterpie a bit more lastablity, makes Flaffy more of a nuisence too. Plenty of Electric Energy to make my Juggler-Seer combo effective.