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Weasel Overlord
8th April 2006, 06:39 PM
[size=3][b][color=thistle]The Official ASB/RPG Ideas Thread![b]


[color=thistle]Brought to you by Weasel Overlord
NB: So far, this is entirely speculative. No agreement has been reached by the mods of both forums. However, it will be nice to have a head start! ^^

[color=thistle]Okay! Here is the Ideas thread, as promised. And here are some basic rules, guidelines, call them what you will;

*Anything that is posted up here is open to discussion, whether negative or positive, however, if you disagree with an idea, feel free to say as much, but refrain from using profanities, insults, and any otherwise derogatory remarks.

*Any discussion should aim to be as constructive as possible, we aren’t here to start flame wars over who wants what.

*Any ideas will be openly discussed, here and here only. From now on, any conversations that aren’t held in this thread, for example, ones held in private chat rooms, will also be posted up here, along with a summary of any ideas brought up in said chats.

*Ideas should be posted in italics, bold, or a different colour from the rest of the post, so as to avoid confusion.

And with that said, I shall now give a list and some elaboration on what has already been decided.

Starter Pokémon.

For starters, we have decided that only one should be given out at the start, of an element of your choice. The three main elements, Grass, Fire and Water are to be given more attention, with their status in the games, and so have a total of three options for each, whereas any other element has a single Pokemon for you to choose.

Upon starting, players will choose their starter Pokemon, and be provided with a single pokeball with which to catch a wild Pokemon at the start of their adventure. This wild Pokemon can be one of your choice, but to catch it, you must be in the right area in the wild for the Pokemon to appear. It isn’t random, each species has different habitats, as any normal animal does.

And now for the list of decided starters:

Fire: Charmander
Cyndaquil
Torchic
Water: Squirtle
Totodile
Mudkip
Grass: Bulbasaur
Chikorita
Treecko
Bug: Venonat
Dark: Houndour
Dragon: Bagon
Electric: Mareep
Fighting: Machop
Flying: Pidgey
Ghost: Gastly
Ground: Sandshrew
Ice: Spheal
Normal: Cleffa
Poison: Nidoran (M and F)
Psychic: Abra
Rock: Geodude
Steel: Aron

As with anything in this topic, I am leaving the starters open to some discussion. While we have decided on these, if anyone has a good enough argument in favour of change, than it will be taken on board.

An idea put forward by Vulpix.ck87: Pokemon from different habitats should have different markings, as can be seen in wild animals. For example, a desert living Sandshrew is unlikely to have black stripes, as it would be bad sense in camouflage terms, and would probably never be seen in the wild.

The proposition is that, even Pokemon of the same species have different markings depending on where they come from, or where their natural habitat is.

Currency System.

The currency system we have so far decided upon is one which uses gems of various types. Like our money system, there are different types of gem, all worth something different.

Here are the proposed gems and values;

Garnet – Worth, $20
Tourmaline – Worth, $10
Peridot – Worth, $5
Amethyst – Worth, $1

Travel.

There will be no automated transport, just like you wouldn’t expect to see a car on a street in any Pokemon game, there will be none here. Instead, faithful to the games, we will use a collapsible bicycle. However, this will not be easy to come across, just like the games.
There will be events in which a coupon can be won, to be exchanged for the bike, and lovely speedy travelling!

Events.

And from bikes to events. Every so often, there will be events held where players get a chance to perform a certain task, the winner gaining some sort of special prize. Some examples are a rare Pokemon, a bike coupon, some extra gems, the list is endless, and obviously open to suggestions!

These events, however, will not always be written and run by the moderators, or the Gym Leaders. Submissions can be made by any player wishing to host such an event, the best one, judged by impartial moderators, and then that person will run the thing, decide upon the winner and the prizes.

The Enemy!

The Crystal Syndicate is their name, and foiling them is our game! Although, if you are so inclined, you may, in fact, join them in their dastardly deeds!

Their motives have not yet been decided, and their story will probably be told entirely through third person narration, written by an allocated person. Crystal Tears is the one to tell us about the Crystal Syndicate! *pokes* So there you go.

Gyms.

There will of course be Gyms, but the leaders will be the moderators of the RPG forums, and the creators of the ASB/RPG. However, we will not always be Leadering, as it were. Only when they are needed, will they step in, any other time they will be normal players.

Also, it will not always be the moderators in charge of Gyms. When, for example, one person cannot fulfil their Leader duties, there will be a list of normal players, waiting to be stand-ins. These will be chosen by requesting the position via PM to the mod in question.

A Gym Leader can choose whether to specialise in a single type of Pokemon, only training that type, or they can have a varied team, and both will be separate to their active playing team. They can also choose whether to have a signature TM or HM, and this will be handed out to trainers who beat them.

---------------------------------------------------

*snips ribbon* And that is the opening of the Official ASB/RPG Ideas Thread! Enjoy people! And no fighting please...

Anything in the above ideas is also open to change. Just post it here!

Mega Horny
8th April 2006, 06:51 PM
Sounds...awesome!

But in terms of starters, I think Cubone should be the ground one. Otherwise, seems good.

Ace64
8th April 2006, 07:09 PM
Oh hey,when did this show up?

Meh, Machop. I think Tyrogue, or Mankey would be a better fighting choice. For Bug, Wurmple might be better than Venonat (as I notice nearly every starter has two evolutionary stages.)

Also, what kinds of things could be bought, and how would one earn money?

Ultimate Charizard
8th April 2006, 10:10 PM
Looks good though i have to agree that where possible the Starters should be 3 Stage pokemon not 2 as thats how the starters have always been and i dont think they should be double types at basic level unless there isnt another option.

Possible ideas

Bug: Caterpie/Wurmple/Weedle
Dark: Poochyena
Dragon: Bagon
Electric: Mareep
Fighting: Machop
Flying: Pidgey
Ghost: Gastly
Ground: Sandshrew
Ice: Spheal
Normal: Whismur/Slakoth
Poison: Nidoran (M and F)
Psychic: Abra or Ralts
Rock: Geodude
Steel: Aron

Ive only actually changed 3, and suggested nother for Psychic. Normal i would change because im not sure about using baby pokemon as starters. Also why Cleffa? Why not Iglybuff? Could also suggest Pichu for electrics etc. While i dont think there are any 3 stage pokemon that start off as Dark (Nuzleaf and Shiftry are Grass/Dark but start off as Just Grass) i dont think Houndour is the best choice because its also a fire type. Give a double type means someone is picking both a Dark and a Fire starter. Double types should be avoided as much as possible. Also as someone said Venonat is only a double evo and i think there are more 'beginner basics' out there.
Id just look at why you picked certain pokemon and left others out for the choices. If this takes off you are going to have alot of people here so if you only have a choice of one per type you may get alot of people with the same pokemon. Maybe think about, if you have Sandshrew, then why not Cubone, or Diglet etc.
Also some pokemon seem a little 'advanced' for new trainers. Venonat has been mentioned already and i cant shake the feeling that Bagon falls into that same category though i guess the only other choice would be Dratini which is a similar situation anyway.

Mega Horny
9th April 2006, 04:50 AM
Darn you got to it first. Literally Exactly what I thought, those are perfect.

kalad1
9th April 2006, 12:31 PM
I would like to suggest one pokemon that would be available, but not classified under a type, Eevee.

Hatake Kakashi
9th April 2006, 03:25 PM
Lord no. I say we ban eevee as a starter.

It does NOTHING but encourage people to just pick one and get whatever type they want. That and the number of people who want an Eevee start is a bit sickening as it is...

Mega Horny
9th April 2006, 03:31 PM
I agree. However, I feel as if having the game starters for water, grass and fire is unfair, because that totally rules out all others in their type. I think at least one non-starter option should be added, maybe even take out the starters, because we all know how many torchic/charmanders we're gonna get. I think we should have pokemon like Magby or Slugma or Growlithe for fire, Bellsprout/Seedot/Hoppip for grass and Horsea/Staryu/Magikarp for water

Roy Karrde
9th April 2006, 05:16 PM
I think it was somewhat decided that Eevee would only be given away by a special event. What do you guys think about that?

Ace64
9th April 2006, 06:54 PM
I could agree with that. Eevee's are a bit overused anyhow.

Greyfox
9th April 2006, 07:31 PM
I do agree with Eevee being overused, and that his appearance should only be given out as a prize.

The reason I said that Caterpie, Weedle, and Wurmple should not be Bug- starters is because, despite having three stages, their first and second forms are utterly useless in battle. I mean, no one wants to shout out the same commands in battle, "Caterpie, String Shot!" just so their beloved starter pokémon can be defeated by a round's worth of attacks. Venonat, or even Nincada, would prove to be better off in battles.

Ground-types, I know Phanpy, Cubone and Sandshrew were discussed in the chatroom, but I think we all overlooked a prime candidate for the ground starter: Trapinch. He's the only ground-type that has three stages (that isn't part rock). Plus, when he evolves, he can be a substitute for the lack of a dragon-type starter.

I also don't like Bagon being the Dragon starter. The only reason, I think, he got picked was because he's the only dragon-type (barring Dratini, who also shouldn't be a starter) to have three stages. In fact, aside from Dratini, Bagon is the only non-legendary basic dragon pokémon. That said, I think that we should hold off on letting someone pick a dragon-type as their starter. For the most part, I think dragon-types should get the same restriction as Eevee, in that they're only given away as prizes.

Ultimate Charizard has the right idea with the dark starter; I think it should be Poochyena. He's pure dark, even when he evolves, and in the games, he appears a lot towards the beginning.

I would prefer the ice starter not to have any association with water. However, the only pure ice-type, aside from Regice, is Snorunt and Glalie, which I think would work just as well as Spheal.

-drew

Ultimate Charizard
10th April 2006, 06:45 PM
To be honest i think that is the best idea for the Dragons. Horsea and Trapinch should be included in the starters as Psuedo-replacements since they both eventually become dragons.

kalad1
10th April 2006, 06:50 PM
I just had a thought, why would anyone have an Abra for a starter? It has no moves except for Teleport.

Ultimate Charizard
10th April 2006, 06:54 PM
...and Ralts only knows Growl. It does however learn alot of TM attacks. Not sure how TMs are to be handled here but if its ASB style its basically if it can learn it, it can use it in battle.

Weasel Overlord
13th April 2006, 05:49 PM
[color=thistle]First thing I have to say, I apologise for being away. I forgot to post in the away topic, me and Vulps went to see Placebo on Sunday, and today I had a university open day to go to, so I've only just had chance to read all these lovely replies!

Some I totally agree with, like the starter ones for example. I didn't really like the idea of using either Dratini or Bagon as starters...they are overpowered after all. And I was also uncertain about having all the in-game starters for the three elements. Not because I want to start with a Growlithe or anything...*shifty eyes*

Here's what I'm thinking for the new list of starters; we only go with pure-type, and only a single evolution. The main reason for this being the simple fact that not all types have a viable double-evolution species, and if, for example, a player is more active than another, their Pokemon may reach it’s third evolutionary stage before anyone else’s, giving them a big battle advantage. This way, it is fair towards everyone.

I have removed Rock, Dragon and Steel because of either the rarity of the available Pokemon, their strength, or the fact that there are no single-evolution species to choose from. Pokemon from these types can be caught in the wild and be given away as event prizes, however, so they are not unobtainable.

Here is the “improved” list. For some/many types, you will see a large list and the option to choose a set of two or a single Pokemon from the list. This is to reduce the amount of starters available, and to ensure that everyone gets a say in what the starters should be. The rarer types, such as Psychic or Ghost only have a single option.

Fire: (choose a set of two)
Growlithe
Ponyta
Vulpix
Slugma

Bug: (choose a set of two) (No Bug is pure-type for both evolutions)
Venonat
Pineco
Ledyba
Spinerak
Paras
Surskit

Dark: (only one pure-Dark option)
Poochyena

Electric: (only two pure-type, single-evolution Electric)
Voltorb
Electrike

Fighting: (choose one, fighting types are rarer)
Mankey
Makuhita

Flying: (thinking of removing Flying as a starter option because of the lack of pure-type, but otherwise, choose a set of two
Taillow
Spearow
Doduo
Hoothoot

Ghost: (choose one) (ghosts are rare, hence only one choice for starter)
Duskull
Shuppet

Grass: (choose a set of two, not much choice because of the lack of pure-type)
Shroomish
Sunkern
Cacnea

Ground: (choose a set of two)
Sandshrew
Diglett
Cubone
Phanpy

Ice: (there’s actually only a single pure-type single-evolution Ice)
Snorunt

Normal: (choose a set of two)
Zigzagoon
Rattatta
Meowth
Sentret
Snubbull
Teddiursa
Skitty

Poison: (choose a set of two)
Ekans
Gulpin
Grimer
Koffing

Psychic: (choose one, because of the rarity of Psychic types)
Spoink
Drowzee

Water: (choose a set of two)
Clamperl
Remoraid
Psyduck
Krabby
Seaking

Basically, just choose the best options off each list and post 'em up here. I'm not being lazy...I value your imput! *cheesy grin*

kalad1
13th April 2006, 06:08 PM
Fire:
Ponyta
Growlithe

Bug(don't really care about these weaklings, but...):
Spinarak
Pineco

Fighting:
Mankey

Flying:
Doduo
Hoothoot

Ghost:
(Can't choose between those two, I don't really like either.)

Grass:
Sunkern
(Blank)

Ground:
Sandshrew
Cubone

Normal:
Zigzagoon
Sentret

Poison:
(Don't give a damn)

Psychic:
Drowzee

Water:
Psyduck
Krabby
,
Honestly, I'm a tad disappointed with the list, I see no reason you couldn't have Ghastly as a starter. for one thing, if at all possible, a category should be multi-generation in composition.  IE. have RBY/GSC/RSE

Weasel Overlord
13th April 2006, 07:16 PM
[color=thistle]Well, as I put at the beginning (ish) I only wanted to use single-evolution pokemon, and Gastly evolves twice. I tried to stick with all generations where the rules applied though, cos personally, I prefer second gen pokemon...but shhh!

Mystic_clown
13th April 2006, 08:07 PM
Fire:
Ponyta
Slugma

Bug:
Paras
Pineco

Fighting:
Mankey

Flying:
Doduo
Hoothoot

Ghost:
Duskull

Grass:
Sunkern
Cacnea

Ground:
Sandshrew
Diglett

Normal:
Snuble
Skitty

Poison:
Gulpin
Koffing

Psychic:
Spoink

Water:
Clampearl
Remoraid

Ace64
13th April 2006, 10:54 PM
Fire:
Growlithe
Ponyta

Bug:
Venonat
Spinerak

Electric:
Voltorb

Fighting:
Mankey

Flying: (thinking of removing Flying as a starter option because of the lack of pure-type, but otherwise, choose a set of two
Taillow
Spearow
Doduo
Hoothoot

Ghost: (choose one) (ghosts are rare, hence only one choice for starter)
Duskull

Grass: (choose a set of two, not much choice because of the lack of pure-type)
Sunkern
Cacnea

Ground: (choose a set of two)
Diglett
Phanpy

Ice: (there’s actually only a single pure-type single-evolution Ice)
Snorunt

Normal: (choose a set of two)
Meowth
Teddiursa

Poison: (choose a set of two)
Ekans
Grimer

Psychic: (choose one, because of the rarity of Psychic types)
Spoink

Water: (choose a set of two)
Psyduck
Krabby

Greyfox
13th April 2006, 11:07 PM
Here we go–

Fire
Growlithe
Vulpix

Bug
Pineco
Ledyba

Dark
Poochyena

Electric
Voltorb
Electrike

Fighting
Makuhita

Flying
Taillow
Spearow

Ghost
Duskull

Grass
Shroomish
Cacnea

Ground
Sandshrew
Cubone

Ice
Snorunt

Normal
Meowth
Teddiursa

Poison
Gulpin
Grimer

Psychic
Drowzee

Water
Psyduck
Krabby
Seaking I presume you mean Goldeen, right?

Yeah, that's my thought on this.

-drew

Fai D. Flowright
14th April 2006, 01:56 AM
[color=#990A66]I'm gonna toss my personal opinions in here too.

Fire:
Growlithe
Ponyta

Bug:
Venonat
Paras

Dark:
Poochyena

Electric:
Electrike

Fighting:
Mankey

Flying:
Taillow
Spearow

Ghost:
Shuppet

Grass:
Shroomish
Sunkern

Ground:
Sandshrew
Cubone

Ice:
Snorunt

Normal:
Meowth
Teddiursa

Poison:
Grimer
Koffing

Psychic:
Drowzee

Water:
Psyduck
Krabby

Weasel Overlord
14th April 2006, 05:33 AM
Okay, I've tallied up all the results so far as to the favourites for each starter element. Then, I've scored through all which got the lowest amount of votes, and left the top two/one intact. Hopefully, it will give a better idea of what else needs deciding on!

Oh, there was also some misunderstanding...I did put Seaking instead of Goldeen, my apologies. Also, the Electric type only had two options, so those are the two to be used, the same as Dark, and Ice.

Fire:
Growlithe IIII
Ponyta IIII
Vulpix I
Slugma I

Bug: (this one is between Venonat, Spinerak and Paras for the second choice)
Pineco III
Venonat II
Spinerak II
Paras II
Ledyba I
Surskit

Dark: (no changes are to be made-this is the only option available)
Poochyena

Electric: (no changes are to be made-this is the only option available)
Voltorb
Electrike

Fighting:
Mankey IIII
Makuhita I

Flying: (this one is totally even between each Pokemon >< We'll need to either wait for more opinions, or I'll have to decide)
Taillow II
Spearow II
Doduo II
Hoothoot II

Ghost:
Duskull III
Shuppet I

Grass:
Sunkern IIII
Cacnea III
Shroomish II

Ground: (Sandshrew and Cubone are the clear winners)
Sandshrew IIII
Cubone III
Diglett II
Phanpy I


Ice: (no changes are to be made-this is the only option available)
Snorunt

Normal: (there are only two clear winners for this type, I'm glad, because of all the options ^^)
Teddiursa III
Meowth III
Zigzagoon I
Rattatta
Sentret I
Snubbull I
Skitty I

Poison: (this type is between Gulpin and Koffing, with the main winner being Grimer)
Grimer III
Gulpin II
Koffing II
Ekans I

Psychic: (Drowzee is the winner of this type)
Drowzee III
Spoink II

Water: (Psyduck and Krabby are the clear winners)
Psyduck IIII
Krabby IIII
Clamperl I
Remoraid I
Goldeen

Now, as for ideas. I have another, this to do with the levelling system.

As of yet, we haven't had chance to talk much about the levelling system, but I don't seem to be alone in thinking that it would be tedious and boring for a player. So, I propose this;

[color=darkseagreen]Instead of levels, we have a series of so-called 'move-pools'. These are to be made up of every single move available in the game, and they will be grouped as such;

either; by the level that the move is learned by a pokemon, with the figure being averaged at the end to provide a fair result. Eg. All moves learned in the levels 5-10 can be available as the first level 'move-pool'.

or; by the power of the move. Each move obviously has a different power value, so for this method, we choose the ones with the lowest, (Scratch, Tackle, etc.) taking into account moves such as Sleep Powder, which have no power value, and they are grouped in that way, with the first level 'move-pool' including power 20-40 moves, eg. Thundershock (power. 40), or Ember (power 40). The same averaging method will be used for the power 0 moves as in the 'by-level' option.

When one of these groupings has been decided on, all moves will be listed in their own thread, with their 'move-pool'.
The idea is that, as the player progresses through a series of battles, maybe 2 or 3 at first, they progress up the 'move-pool' levels.

A player will start at Level One, and will be able to choose from any of the moves in that Pool. When they have completed a set number of battles, then they may progress to the Level Two Move-Pool, and so on, with the number of battles increasing slightly as the Level of the Pool increases.

As for the moves available in a Pool of a certain Level, it has not yet been decided whether a Pokemon should have access to all the moves in it's Pool Level, as in ASB, or whether the trainer gets to choose a set amount for the Pokemon to know, increasing the amount with the number of battles completed.

With this method, a chart of your progress will need to be figured out, stating the number of battles you have participated in, who they were with, who won etc. as well as naming all of your pokemon, the moves chosen for them and their current Move Pool Level.
I think this method has quite a few advantages over the original levelling system. For one thing, it will take away the monotony of levelling your team. In my experience, there is nothing more boring, really, than waiting to learn your next move. With the Pooling method, you can choose your own moves, and I am thinking of allowing them to be changed slightly, or added to, after each battle, adding variety to your Pokemon.
Another advantage, I think, is the fact that there will be so many moves available. I know for one thing, I have often wished that one of my Pokemon could learn a certain move, and now, that is entirely possible.

To get the best out of this system, each Pokemon will need to be charted, along with a list of which moves it can learn. This will prevent any Horseas learning Fire moves, and so on. The completed list will be kept in the upcoming subforum, along with all the player's charts, including their teams, and other details. I propose to make a start on this listing system, to give a headstart for when we decide, or if we decide, to use this system.
The list will name every pokemon, and it will give the moves that they can learn, as the Pokedex's do on various other sites such as Serebii.net.

[color=thistle]As of yet, however, the move system is being kept the same as ASB, in the way that each Pokemon knows every move that it can possibly learn. I don't like the idea of keeping it the same as ASB, mainly because of the thought that this might dissuade people from joining, if the two are too similar.
However, so far, it is being said that this system will be up only until we have got things running for a while. Meaning that any levelling system can be implemented later in the scheme of things.

Also, we are going to be keeping the TM/HM system as such: Gym Leaders may have a chosen TM to give away as a prize, certain ones may be available as Event prizes, but only the least powerful ones are to be easily available to buy. This will prevent any player getting hold of say, a Blizzard TM easily, and then winning every battle they fight because of this advantage.

For now, I am getting ideas for alternatives to straightforward levelling, and I am going to start grouping moves later today. If anyone has any further suggestions about levelling, or any other ideas, feel free to contact me about them!

Roy Karrde
14th April 2006, 10:41 AM
Hey guys just wanted to say Weasel has misinterpreted some things, for one the TM/HM system is not final nor has it been run past the people involved in the group. Meaning Jenn, Myself, and TMM have not been consulted yet. The same goes with the Starters list since voting was only really held for only a day or so. The level system if there is one will not be implimented till after this summer that way we can work all the kinks out and everything. Alright just wanted to pop in to say that.

Ultimate Charizard
14th April 2006, 11:45 AM
The TM system (if its going to be a 'what you have bought' system) should be tracked and monitored in a similar way to how the asb has done its bank. I do like the level group system though as was said it would need an actual mapping/pokedex system to run it properly.

Outlaw JT
14th April 2006, 12:11 PM
I have a suggestion on TM/HM. I think that TM/HM moves that match a pokemons element should be able to be learned automatically. IE water pokemon should just be able to learn water gun if it is a learnable TM for them. I think a couple other exceptions might be normal move TM's. All off-element TM's should have to be taught though. IE Starmie learning thunderbolt.

Hatake Kakashi
14th April 2006, 03:28 PM
I don't like the "movepool" idea. It really just makes certain Pokemon unusable, especially since you'll have to use many of them to get to their good moves. Pokemon like Beldum are pretty much dead weight.

Second, I don't like the "2 stage only" thing. It's restrictive and seems like just a way to get rid of certain popular choices. Second, "pure type" is also not a good idea. Think about it, Bulbasaur was grass/poison.

Now for my list:
Fire:
Growlithe
Vulpix
Charmander
~I never liked Torchic OR Cyndaquil.

Bug:
Venonat
Paras
Pineco
~Only bugs that are useable in their first form but not too strong.

Dark:
Poochyena
Houndoom
Murkrow
~Starters don't NEED to evolve. On top of that, half-types are perfectly legit.

Electric:
Electrike
Pikachu
Elekid
~I opted for Pikachu over Pichu because face it, nobody really wants Pichu.

Fighting:
Mankey
Machop
~No reason to exclude Machop.

Flying:
Taillow
Spearow
Pidgey
~No reason to exclude Pidgey either

Ghost:
Shuppet
Duskull
Gastly
~Again, might as well give them choices.

Grass:
Shroomish
Sunkern
Bulbasaur
~Again, never fond of Treecko or Chikorita

Ground:
Sandshrew
Cubone
Diglett
~All there is, really

Ice:
Snorunt
Seel?
Shellder?
~Last 2 become ice as they evolve but they might be better suited for water.

Normal:
Meowth
Teddiursa
Jigglypuff(no one would want Igglybuff)
Clefairy(again)
Sentret
~Waaaay too many Normal types to count.

Poison:
Grimer
Koffing
Ekans
~How can you leave out Ekans?

Psychic:
Drowzee
Abra
Ralts
Maybe Smoochum

Water:
Krabby
Squirtle
Mudkip
Poliwag
Seel or Shellder?
~Never liked Totodile. Psyducks generally considered a joke(although Golducks not bad)

Rock:
Geodude
Onix?
Rhyhorn?
Aron?
~Not a lot of "weak first stage" rock types like Geodude.

Steel:
Aron
Beldum
Mawile
Maybe Onix?

Dragon:
Dratini
Bagon
Trapinch

Mega Horny
14th April 2006, 06:51 PM
YES TO RHYHORN! Also, no Beldum for steel. it shuld be in a special event, like was suggested for dragon types. Everyone will choose it and only be able to use take down, and even when they evolve well all be 00berlicious and it wont be fun.

Fai D. Flowright
15th April 2006, 01:03 AM
[color=#990A66]Actually, Hatake, that was one of the original aspirations of ASBRPG. As Mega said, if the popular or stereotypical Pokemon are allowed, then everyone picks them and the whole system becomes FAR too monotonous. That was why the other types were added as available starters, as well as the idea of single-evolution only starters.

It reduces the chances that there is a single (or select few) Pokemon that the major of the joining players will pick. (A reason I was originally AGAINST allowing Fire, Water, and Grass to have special treatment just because they were the stereotype starters.) I highly doubt adding some well-needed diversity to the starters list would cause all THAT much of a problem. Plus, it semi-forces people to pick Pokemon that would be less likely to be used on a normal basis in the games or in ASB.

But I think something else that should be discussed are some of the other aspects of the project instead of just starters and leveling. Any suggestions on movement? Battle regulations? Gym Leaders and Tournaments? Games and Events? There are many things that we need input on besides starters.

Dark Dragonite
15th April 2006, 01:13 AM
I agree. However, I feel as if having the game starters for water, grass and fire is unfair, because that totally rules out all others in their type. I think at least one non-starter option should be added, maybe even take out the starters, because we all know how many torchic/charmanders we're gonna get. I think we should have pokemon like Magby or Slugma or Growlithe for fire, Bellsprout/Seedot/Hoppip for grass and Horsea/Staryu/Magikarp for water


Well, to be honest, I am one of those Eevee people, as I think Umbreon is one of the best Dark Types...
I also think Growlithe, Horsea, and Seedot should be starter options, as well as Chansey or Kangaskahn as normal...you don't see too many chanseys or KKahns

Mystic_clown
15th April 2006, 03:11 AM
I also think Growlithe, Horsea, and Seedot should be starter options, as well as Chansey or Kangaskahn as normal...you don't see too many chanseys or KKahns

Well, they are supposed to be rare.

Also, I've got nothing against the starters line up. It's, new...

kalad1
15th April 2006, 05:04 PM
Well, with tournaments, I suggest you definitely have at least a consolation prize, that way even the losers get something same for events and such. As for gym leaders, I feel that they should HAVE a theme, but it shouldn't be restricted by type, instead, let it reflect other things, like a trainer could specialize in pokemon that have a predominantly blue coloration, or rodents, etc. Battle regulations, well, I'm kinda torn here, they should DEFINITELY be present in official battles in gyms or tourneys, but, outside of those, most rules are merely agreed upon by both participants, and there's no guarentee that someone will follow them. I think this could work well, but... it could get out of hand.

now, with battle in general, I'm worried, I fear that being tricky or otherwise creative will be favored in a situation where good ol' fashioned overwhelming force would be just as applicable, perhaps even more effective. I'm not saying being creative is bad, I'm just saying I fear it will be over-emphasized.

Hatake Kakashi
15th April 2006, 06:43 PM
Actually, Hatake, that was one of the original aspirations of ASBRPG. As Mega said, if the popular or stereotypical Pokemon are allowed, then everyone picks them and the whole system becomes FAR too monotonous. That was why the other types were added as available starters, as well as the idea of single-evolution only starters.
No, they don't. The regular ASB has every Pokemon but Unown and the Legends and guess what? Not everyone picks the game-starters. It's a bit shortsighted to just rule out the original Starters because you don't want people using them.



It reduces the chances that there is a single (or select few) Pokemon that the major of the joining players will pick. (A reason I was originally AGAINST allowing Fire, Water, and Grass to have special treatment just because they were the stereotype starters.) I highly doubt adding some well-needed diversity to the starters list would cause all THAT much of a problem. Plus, it semi-forces people to pick Pokemon that would be less likely to be used on a normal basis in the games or in ASB.
I use a Tyrogue on my starting team.

You're not really moving me by claiming "normally unused Pokemon" are going to get picked. I STILL think we keep them. Charizards one of my favorite Fire-types, but given the choice I'd still rather use Magmar or Houndoom.

Ace64
15th April 2006, 07:30 PM
Actually, I kind of agree with Tsukasa. Putting all of the starters out there might limit the choices- not completely, but a good bit. Besides- if the original starters are still available somewhere along the line, does it really matter? I like Bulbasaur, but I'm fine with using a Cacnea until I can work up to one. And, Kakashi, I use a Tyrogue too. Tyrogues are cool.

I think one of the more important things are going to be movement. WO said on the first page that we're pretty much going to be restricted to moving on foot, mostly. If you're planning on having each Gym Leader get progressively harder, like the game, than that means that people will have to be set in one "starter's point."(Pallet Town, anyone?) Which I'm against.After all, imagine getting beat by five trainers in a row toting a Geodude or something. If the Gym Leaders' difficulty level was stacked against your current 'movepool', then it wouldn't matter where you start.

Fai D. Flowright
15th April 2006, 08:42 PM
[color=#990A66]Well, since starting points will be QUITE varied (everyone starting from the same place would be dull), most of the Gym Leaders (depending on how the battle system goes) will have different sets of Pokemon for the different skill/training levels of each trainer. People with one or no badges will go up against a less powerful rendition of the Leader's team that would face someone with 5 or 6 badges.

A developmental system will be applied to counter for the various starting points, making it so that trainers can battle the Gyms in any order they wish.

Roy Karrde
15th April 2006, 09:03 PM
Alright, around next Wednesday we are going to try and set up a Child Board for this. After alot of debate it was decided this would be the best thing instead of having the ASB forum get too over crowded. When that happens we're going to start a beta test with a few people that have worked really hard on this project such as Weasel, Crystal, TMM, The mods, and more. At that time we're going to try out a bunch of different leveling systems and other things to try and figure out which really works along with working out the kinks. After the beta test is finished the ASB RPG can start and all the beta testers will have to restart their teams to make it fair. Although possibly since the people in the beta have worked so hard on this project they will possibly get a special starter or something that is fair to reward them for all of their very hard work. Anyway even during the beta test and after everyone can keep giving out ideas and such so that we can make this the best it can be.

Ultimate Charizard
15th April 2006, 09:21 PM
No Offence Roy but giving those involved in the Beta an extra special starter wont get you off to a good start. Im not trying to drag up old arguments but the names u mentioned are friends and posters closer to yourself than the average member. If you award these people an unfair advantage at the start it scares away those that would undoubtedly feel robbed and a victim of favouritism. The basis to any competitive business or project like this is to be fair to everyone. I know your trying to to distance this from the ASB but, although Mike is arguing with me for the sake of it lately he has to vouch for the fact that it was the whole Business system, and the advantages given to certain members due to it that ruined that forum before the reset.
Im not saying dont reward them or thank them but If anything id say maybe a TM or item, not an additional or 'special' pokemon.

I do reccomend abandoning a Level System. At least for the early part since deciding on XP points could be tricky. It also discourages new players. In the ASB a new player with a Rattata has just as much chance of winning against most opponents as a Vet with a Dragonite. If every new player is instantly met by opponets far too powerfull for him to handle then it becomes pointless. Also battles could potentially take a long time. Gaining XP could become tedious that noone bothers, waiting for Tournament prizes if, for example, they are things like evolutions.

Finally, perhaps to vary the starters you could say that the area/town they choose to start decides what pokemon are available. Mountain town has Rock/Ground, Forested areas allow Grass, poison, Flying types etc and then limit the number of people that can start in a certain area if one seems to fill up faster than the others.

Roy Karrde
15th April 2006, 09:29 PM
I dont really care about getting off to a good start or not in your eyes UC, I know that no matter what I do you wont like it so I really dont care. The people I named are people that have been very close to this project. Weasel started the idea rolling and has been spearheading alot of it. Crystal Tears and Tony worked together on the original version of this project back in the day when no one else would, and their work is being put to use now with their help. TMM has been brought on board and has been consulting with members of the group becuase he was also a part of the original board and spent plenty of time working on it. I do not think, and I doubt you do, that these people are undeserving of their spots in the beta. I also said there would be others, it isn't just me that came to this decision and it will not be me that chooses all of the people that participate in the beta. These people will though becuase they have given so many hours working for it.

As for what they get as special, the Pokemon idea is the main one we are going with right now. It won't be a super powered Pokemon or anything like that, It will most likely be something small like a Chikorita or Charmander. So dont expect the beta members to have a Mew Two or something.

Ace64
15th April 2006, 09:54 PM
I don't think it's something to worry about UC. If they're beta-testing the thing, putting their own time into making sure it works alright for the rest of us, then I've got no problem with them getting a reward. Something would be wrong if they didn't get one, actually.

Nobody likes to work for free. Give em a break.

Mystic_clown
15th April 2006, 10:12 PM
Hmm, you both make good points. Rewarding beta testers with something like a Chikorita doesn't sound too bad, but giving them a TM's a good idea too. Maybe a choice between the two would settle this little arguement.

Hmm, UC does have a point about the level system. It would put players who start late at a disadvantage against other players. Although, it does add a bit of realism to the whole training process. Maybe we could allow training matches against wild pokemon or something.

Speaking of which, how are we going to get new pokemon in this? Are we using the ASB method (spending points to get new pokemon) or are we actually going to battle and catch them?

Roy Karrde
15th April 2006, 10:16 PM
One thing that was brought up as a possibility for a new Pokemon that I actually wanted to test in the beta and see if it works was this. At the bank you spend two points or what ever price for a Wild Pokemon battle. You then start a topic that says like Mystic_Clown vs Chikorita. Then either a mod or someone appointed or something will take the place of a wild Pokemon and it will play out as a trainer on trainer battle. Although the difference being you can choose to capture the wild Pokemon at any point of the battle, but the lower the HP the better of a chance. The ref though would ultimatly decide if the capture is successful.

Ultimate Charizard
15th April 2006, 10:19 PM
Well i had an idea on the catching side.
In the ASB there used to be the Safari zone. Rather than points and attaining them you had to have a mini battle against a wild pokemon and weaken it enough to capture it.
Perhaps if a player declares he/she is hunting pokemon then a mod or some other member uses a random generator to pick one of the pokemon in the area to appear. Allowing people to pick what pokemon they want to capture would quickly fill up teams of favourites. The whole basis (at least in the Anime) is catching new and different pokemon and then seeing what you can do with them. Allowing people to pick like that negates the whole restrictions on starters. All youd need to do is win a battle and then get the pokemon you really wanted.
Perhaps in very rare occaisions, or certain areas evolved pokemon could be available for Capture.

Mystic_clown
15th April 2006, 10:50 PM
Hmm, interesting. I've got a small idea to add onto that. We all know that in the ASB pokemon erquire battle experience (apart from a few exceptions) in order to evolve (or maybe get new moves if the level system takes off). I was thinking that during a battle with a wild pokemon, you can either capture it, or K.O. it and get the experience (kinda like in the game).

Outlaw JT
16th April 2006, 04:34 AM
Roy: I believe Gav's objection was not to the selection of beta testers but to the fact that you suggest giving them an in-game reward. If an in-game reward is going to be offered to the beta testers then everyone should have the right to be a beta tester, though. It's the only way to be fair. Now, if someone signed up as a beta tester and then failed to participate then they wouldn't qualify for any reward but if there's going to be any rewards for it it needs to be open to everyone otherwise you are playing favorites which is going to turn off a few potential players to the game. Point is, if a reward is going to be offered, everyone has to have a chance to earn it. If they don't participate with that chance, then they don't deserve it. If they don't take up the offer on that chance, then they don't deserve it. To be fair though, they still have to have that chance in case they are willing to do something for it.

On to my opinions on ASB/RPG.
I am opposed to an experience based system. My suggestion would be to handle it in an RPG fashion. Untrained pokemon start out with a limited moveset and you have to roleplay actually training them for them to learn new moves. Consider that the more moves they know, the more powerful they are. A suggestion to curtail just learning the most powerful moves first could be that you have to teach the less powerful moves of the same type first and that more powerful moves take more time 'training' to teach.
As for my thoughts on movement and catching wild pokemon: I think movement should be handled that at least one post and one RL days time has to pass in each area before you can officially move to the next. I also think that to capture wild pokemon you should have to spend more than one post and one RL day without moving to a new area to do so while expressing to the mod or an appointed member that you are hunting for new pokemon to catch. Once you've spent enough time there that person will determine which pokemon you encounter with a random number generator and announce that you find a wild pokemon and then you have to battle it till you believe it is weak enough to capture.
My theory on evolution is that with the exception of special evolutions like the elemental stones I believe that a pokemon must participate in a set number of battles. The number of battles would be different based on how many evolutions it had and what stage of evolution it was and possibly how powerful it's species is.
Lastly, what about those of us who want to do more than be a normal pokemon trainer? What if some of us just want to be a pokemon coordinator or breeder? What if someone aspires to be a gymn leader? What if someone wants to build up a ranch for fire pokemon to sell to worthy trainers? What if someone wants to make custom pokeballs for a living? There are limitless possibilities for what you can do in the pokemon universe and so far everyone has only been talking about one of them! There's more to the world of pokemon than gymn battles and trainer tournaments. So far the way everyone is talking it sounds like we are just taking an ASB template and adding a map and movement to it. I think we need to start adding a little more RPG to this endeavor or it is just going to become ASB 2.0!

Dark Dragonite
16th April 2006, 12:40 PM
There's one starter missed, you have every starter, except Yellow...why was it passed on?
I agree, everyone needs to start on a level playing field, or everyone given a chance to test, if we don't agree, and bridge the gap from ASB to RPG, anyone not happy will just...stick with ASB, and if enough people forget this, it will flop, like the guy who said the Titanic couldn't be sunk's career.

EDIT: don't the testers already have an advantage of knowing how everything works,&#160; and being steps ahead?

EDIT2: Maybe it should be a random starter that you inherit, or like Ash, there was no other pokemon left, maybe the heads of this should look at the battlers, their styles, and pick a pokemon for them, think outside the box, I know, that's a lot of hard work, but remember: "Nothing worth doing is ever easy."

Hatake Kakashi
16th April 2006, 04:42 PM
Roy: I believe Gav's objection was not to the selection of beta testers but to the fact that you suggest giving them an in-game reward. If an in-game reward is going to be offered to the beta testers then everyone should have the right to be a beta tester, though. It's the only way to be fair.
World of Warcraft beta testers got a free pet(a Mini-Diablo I believe). Only a few people who applied got to be betatesters. Is that "fair"? No. But it happens.




Lastly, what about those of us who want to do more than be a normal pokemon trainer? What if some of us just want to be a pokemon coordinator or breeder? What if someone aspires to be a gymn leader? What if someone wants to build up a ranch for fire pokemon to sell to worthy trainers? What if someone wants to make custom pokeballs for a living? There are limitless possibilities for what you can do in the pokemon universe and so far everyone has only been talking about one of them! There's more to the world of pokemon than gymn battles and trainer tournaments. So far the way everyone is talking it sounds like we are just taking an ASB template and adding a map and movement to it. I think we need to start adding a little more RPG to this endeavor or it is just going to become ASB 2.0!


And what, pray tell, prevented you from bringing this up BEFORE it was a week or so before beta-testing...?


like the guy who said the Titanic couldn't be sunk's career.
Well I'm pretty sure he died, so I think his career was pretty rightly fucked regardless.

Ultimate Charizard
16th April 2006, 06:27 PM
Well mike the Beta testing wasnt announced untill yesterday. Remember not everyone is present in your AIM chats. Infact you blocked me on MSN remember so i couldnt get in touch with you if i wanted to.
Every single post lately relating to myself or JT has been a put down or some counter post to our own. Nice to see that as soon as we lose our 'power' you start slagging us off and crawl up the ass of those in charge. Ive heard all about how as far as your concerned the ASB/RPG was and has always been originally your idea.

The only reason you were even interested in the ASB/RPG was because you'd had a falling out with the ASB'ers and wanted to get your own back.

This is where it stops. If you have any further snidey little comments, pm me or contact me on MSN. Im tired of you taking childish pot shots at us.

Hatake Kakashi
16th April 2006, 07:37 PM
Well mike the Beta testing wasnt announced untill yesterday. Remember not everyone is present in your AIM chats. Infact you blocked me on MSN remember so i couldnt get in touch with you if i wanted to.
This topic has been up for god knows how long. Anyone could've easily made their opinion heard.



Every single post lately relating to myself or JT has been a put down or some counter post to our own. Nice to see that as soon as we lose our 'power' you start slagging us off and crawl up the ass of those in charge. Ive heard all about how as far as your concerned the ASB/RPG was and has always been originally your idea.
Gav, stop it. I've NEVER liked JT all that much and you I never liked as a mod. You knew this. LONG before I got demodded or banned. Stop trying to pick a fight with that.


The only reason you were even interested in the ASB/RPG was because you'd had a falling out with the ASB'ers and wanted to get your own back.
Yes, and you only wanted this because you didn't like how ASB was being run and wanted to try running your own.

That's why a lot of things are started independently.


This is where it stops. If you have any further snidey little comments, pm me or contact me on MSN. Im tired of you taking childish pot shots at us.

Gav, stop acting like you're a victim. I've been trying to be as even tempered as possible and I'd appreciate if you'd stop taking potshots at me. If you were actually unhappy with how something was working, you'd post the problem WITHOUT making it a point to claim it was mod bias.

You're older than me(21) right? Start acting like an adult.

Roy Karrde
16th April 2006, 07:42 PM
Guys, this is a topic about ASB/RPG ideas, I mean that is what it says at the top of the thread and all, so lets try and keep this away from a flame war and respect everyone's hard work. So basically please lets not turn this into a flame war and keep it civil and a place of free flowing ideas till and even past the start of the ASB RPG in a few weeks.

Outlaw JT
16th April 2006, 07:43 PM
World of Warcraft beta testers got a free pet(a Mini-Diablo I believe). Only a few people who applied got to be betatesters. Is that "fair"? No. But it happens.


And what, pray tell, prevented you from bringing this up BEFORE it was a week or so before beta-testing...?
Well I'm pretty sure he died, so I think his career was pretty rightly ****ed regardless.


Mike: I only became aware of the Beta test this morning which is what compelled the timing of my post. As Gav said, I am not privvy to those AIM chats so my only knowledge of the progress of this project has been this thread and this thread was still bandying about ideas with no reasonable agreeance on rules and regulations for anything so I believed there was a great deal of time left to voice my opinions. As to your comments regarding Beta testing and rewards, official mmorpg developers only Beta on one or two servers which provides limited space for a limited number of players. For them, there is a serious space issue defining how many Beta testers they can allow. We do not have the hindrance of such space issues for running this beta test so as many people as want to participate in it should be allowed. I am not suggesting this reward be handed out just for signing up in the Beta, however. I believe you should still have to reasonably participate in the Beta to earn the reward. I am just saying it is only fair to allow everyone that chance. Another thought on the matter, since we'll all be using the system produced by the Beta we should all have a voice in how it develops. Or at least the opportunity to have a voice in it even if some people decline the chance. Lastly, do all of your posts have to be so negative? Take a chill pill every once in a while.

Mystic_clown
16th April 2006, 09:13 PM
I think a change of subject is in order.

There's been something that's been bothering me this whole time. What area are we using? Kanto, Jhoto, Honoo or an entirely new area? I remember a map being made the last time we tried this. Are we going to be using that?

Just thought I'd ask.

Fai D. Flowright
16th April 2006, 10:50 PM
[color=#990A66]Acutally, Mystic, Jenn and I retained the map from last time and it will be used for this one as well. The name of the region is Sotai and all of the towns and major landmarks have been named. Actually, as we speak, Ryan and I are graphing out all of the distances between towns for travel reference.

EDIT: Decided to edit the map into my post for you all to see.

EDIT2: I just edited in anothing image that I complete tonight. This will be the distances between each town, which will help decifer how long it will take to travel between them. This table has complete statistics for distances between all cities and any landmark that stand outside of a town. At this point, Cissuhan Tunnel, Torrent Cove, and "Victory Road" (I think there will be a new name, as this was temporary to give the landmark a name) are all considered to require an extra day of travel, since they would be dungeons or caverns of some kind. Unfortunately, though, how time elapses in ASBRPG is still something that needs to be settled.

On the graph, your current position is on the left, your destination is across the top. The values within the graph are the number of days required to spend (on foot) to get to the destination. These numbers are based on the number of squares between the two cities (the standardized square being the same width as routes). Depending on your method of travel or what you are doing on the route, these numbers are subject to change. Using a bike will most likely halve these numbers while training and searching for Pokemon will be disregarded until you complete your mission.

Sorry about the long explanation... I felt it needed it.

Dark Dragonite
17th April 2006, 06:46 AM
I had an idea or 2, feel free to dismiss at will...

1)Have rivals, which you bump into at certain points(like HK and UC)

2)Gym Leaders should have 1 surprise pokemon...like, say it's a Grass type Gym leader, and say his normal 6 or however many would be:
Tangela
Gloom
Skiploom
Victreebell
Meganium
Venusaur
they have the option to not use one of those 6 and bring in another grass type of their choice, like Roselia, or Sceptile

3)I also offer my services as a GL if necessary, I'm on a rediculous amount of time, and I am a competitive person, I play to win.

Ultimate Charizard
17th April 2006, 10:27 AM
Just to point out in the original Plan for the map when myself and heald drew it out, the central area (in the 'lake') was actually meant as a Kind of Arena outside the elite 4. Kind of like if a minor tournament is planned. Easier to get to than the Elite 4 etc.
Theres no problem with it being the bad guys base now however perhaps one of the easier accessible towns could have an arena incorporated into it.

Dark Dragonite
16th May 2006, 10:14 AM
I'm really confused, I was looking in the trainer battles, and everyone seems to have Legendaries?

Roy Karrde
16th May 2006, 09:39 PM
That was part of a special weekend event that we had while we retooled everything and got opinions from everyone. In the event people could battle eachother no matter where and could use any two Pokemon they wanted. The signups were only for a day and the battles are ending. It really allowed us to kill two birds with one stone, it allowed people to relax, and it allowed us to test out the battle system which has been lacking before hand.

Drusilla
17th May 2006, 09:39 AM
I was thinking of something for the wild battles topic that would help organize things; if there was a list of which refs were active in a battle all ready (either in the first post or have a new post made periodically), it would help those of us to know about how long to expect the wait to be for an availible ref. It's just kinda "AAAAAHRGH!!!" when everything is all over the place....

I'm not anal, I'm just picky, really.

Roy Karrde
22nd May 2006, 02:56 PM
Alright so I missed the Friday deadline, sorry ^_^;;; Yet the full version of ASB RPG is now open!

Drusilla
10th June 2006, 04:55 PM
All right boys and girls, we're up and running with the ASBRPG, but there are still some kinks in the system...

I have discussed it several times with Ryan: he's trying to do too much right now. So, I'm going to jump in, whether people like it or not, and, hopefully with Wurzel's help, create a new system for wild battles, gym battles, ect.

Tonight and tomorrow, I'll be working on details of how to make the battle systems more organized and designing the remaining gym badges. I hope that UPS doesn't decide to make my life difficult by delivering my computer late... Ideally, I'd like to have the new system up and running by Wednesday, though I'm sure that there will be some snags along the way (there always are...). I'll be heading out of town for about two days Wednesday afternoon, and I think I'll be back by Friday or something (no, I don't really know the details of this trip at all, so I'm just guessing at this point...).

Anyway, that's where I'm standing at this point... time to go out and conquer!