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View Full Version : [YGO - OCG] Roids 'R' Us - Now With Added Gold!



Alucard
21st August 2006, 11:04 AM
Monster - 20
3 Cyber Dragon
1 Android Psycho Shocker

2 Gyroid
1 Jetroid
2 Drilloid
3 Steamroid
2 Submarineroid

2 Sphere Bomb
1 Initiate Troops
2 Cyber Phoenix
1 Magic Warrior - Breaker

Magic - 15
1 Shrink
1 Cyclone
1 Tempest
1 Angel's Gift
1 Early Burial
1 Power Bond
2 Earth Crush
1 Future Fusion
1 Limiter Removal
1 Overload Fusion
2 Golden Chest of Sealing
2 Vehicroid Connection Zone

Trap - 7
2 Super Charge
3 Explosive Armor
1 Cry Of The Living Dead
1 Holy Barrier - Mirror Force

Fusion - 13
3 Steam Gyroid
3 Cyber End Dragon
3 Cyber Twin Dragon
1 Chimeratech Over Dragon
3 Super Vehicroid Jumbo Drill

Total - 42 + 13 Fusion

Initial beta version. It hasn't been play tested and it's a little scrappy.

Fixes/suggestions greatly appreciated.

Dark Sage
22nd August 2006, 08:27 AM
You should add a couple of copies of Wonder Garage.

Maybe you could do without the Golden Chest of Sealings

Alucard
22nd August 2006, 12:39 PM
Wonder Garage shifts my Roids from hand to field, leaving them targets for beatsticks or standard monster removal unless Cyber Phoenix is in play.

Golden Chest of Sealing = Fast Vehicroid Connection Zone/Power Bond/Future Fusion/Limiter Removal = Possible: 4400 Steam Gyroid/5600 Cyber End Dragon/8000 Cyber Twin Dragon/ 6000 Super Vehicroid Jumbo Drill.

I may slot in a Devil Franken... although I don't really want to even if it would fit in nicely...

Dark Sage
22nd August 2006, 12:43 PM
Ah. I didn't realize that the entire point of this deck was using them for Fusions.

Well, in that case, Wonder Garage isn't really needed I guess. You might want to add one Chimeratech Overdragon to the Fusion Deck, and one Overload Fusion to the actual deck.

Alucard
22nd August 2006, 01:10 PM
I was debating if I should add those incase everything goes tits up and I end up in a bad spot or if I end up with 2 Golden Boxys on my first turn.