RaZoR LeAf
13th October 2006, 01:53 PM
Lets move the abilities discussion out of the Cafe thread and into a topic of it's own. I've now finished writing up a list of current (RSE only) abilities. There are some gaps which you'll find look like this which either I couldn't think of adapting very well, need to be worded a particular way, or need to be reconsidered or added to. This list was originally partially compiled by Chris Watarimono, so credit goes to him too for starting it.
Just so everyone is absolutely sure of it, Abilities are NOT in use. Glad we got that out of the way. Here we go.
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Air Lock - User seals off outside air, encasing everyone within in a closed air space. Weather moves such as Hail and Clear Skies are completely ineffective, as well as their effects on any of the Pokemon, including the user. No Pokémon in the ASBL is actually capable of getting this trait since the only user is Rayquaza.
Arena Trap - The user is able to create a ditch, or disrupt the ground at the start of the battle. This would count outside the battler's regular allotted actions. The ditch or disrupted ground would act as a means to trip up or cause difficult movement to other pokemon be they large or small.  Should the ground be heavily fortified, this trait will be more difficult to perform.
The user can opt not to create an Arena Trap at the start of the battle. If so, they can use an action later in the battle to create it. This will then count as one of the battler's allowed slots.
Battle Armor - Pokémon is completely amassed in armor, from head to toe. Any blow, no matter how direct and powerful it may be, can ever cause a wound.
Blaze - Once activated, all Fire moves become twice as powerful. Can only be used when the user is at a definite disadvantage or desperation spot (not necessariy health-wise). What this point is up to the interpetation of the referee. With regards to health, when the user drops below 25% the boost becomes active.
Chlorophyll - User will be able to recover amounts of energy (not health) depending to how much sunlight is available per action sunlight is in play. Greater amounts of sun will speed up the recovery process. This occurs automatically.
Clear Body - The Pokemon's body is covered in millions of tiny cells that adapt to changes in the pokemon's stability. If the pokemon is targeted by an attack that alters it's stability, the cells will quickly adapt themselves to counter the change. This includes reinforcing defences, or re-sharpening attack.
Cloud Nine - User seals off outside air, encasing everyone within in a closed air space. Weather moves are completely ineffective, as well as their effects on any of the Pokemon, including the user.
Color Change - The pokemon has special cells just under it's skin that change both their colour and density based on the type of attack that strikes them. The user will be able to change it's type to match that of the last attack dealt to it. For example, being hit by Flame Thrower will turn the pokemon into a fire type. When it changes type, the pokemon gains all strengths and weaknesses of that type. The change takes place AFTER the attack has finished, as the cells require a space in which to change completely.
Compound Eyes - Any pokemon with this ability has a complex set of eyes. this makes lowering their visibility is very difficult, and takes more effort than it would for other pokemon.
Cute Charm - User is endowed with greater charm and allure than other Pokémon, and moves that depend on the user's charisma with work with greater accuracy and proficency. Such moves are not limited to Attract, Charm, and Sweet Kiss. Furthermore, monsters of the opposite sex may react differently with the user, such as a male pokemon may be hesistant to deal a direct blow with a Focus Punch to a Female pokemon with Cute Charm, or a Female pokemon may use Helping Hand with greater vigor to a Male pokemon with this trait as well, even if not affected with Attract.
Damp - Area around user is extremely wet, which can significantly reduce the power of Fire moves and Fire-based moves in the area. Also, explosions are much significantly reduced in power as well.
Drizzle - User is able to summon rain right off the outset without spending an action. Rain continues to fall while the pokemon is out, and it cannot be dispelled by means of other weather altering moves such as Clear Skies or Sandstorm. The rain can only vanish once the user has been knocked out or by means of the trait Air Lock. Also, it can only be replaced with another weather condition by the traits Sand Stream and Drought. The user of Sand Stream, Drought, or Drizzle with the highest Health percentage (if they are both equal, then the one with the highest Stamina percentage) will have their trait activated and the others will be negated. No Pokémon is the ASBL is capable of actually picking this up, since the only user is Kyogre.
Drought - User is able to summon clear skies right off the outset without spending an action. The weather shall remain sunny while the pokemon is out, and it cannot be dispelled by means of other weather altering moves such as Rain Dance or Sandstorm. The sunshine can only vanish once the user has been knocked out or by means of the trait Air Lock. Also, it can only be replaced with another weather condition by the traits Sand Stream and Drizzle. The user of Sand Stream, Drought, or Drizzle with the highest Health percentage (if they are both equal, then the one with the highest Stamina percentage) will have their trait activated and the others will be negated. No Pokémon is the ASBL is capable of actually picking this up, since the only user is Groudon.
Early Bird - The user is an early riser, so sleep duration will be cut by 2/3, so the user only stays asleep for only one-third of the time than other Pokémon without this trait. The only exception is Rest-induced sleep, where the sleep duration is only cut by 1/3, so the user stays asleep for only two-third of the time than other Pokémon without this trait. The user is also a light sleeper, and can be waken easily.
Effect Spore - Any blow dealt on the user will release multicolored powders from its body. The greater the force of the attack, the greater the amount of powder and the range they will travel. The powder can Poison (50%), Paralyze (30%), or Sleep (20%). Do know that light amounts of force will only release tiny grains that only circle its skin, while immense amounts of force can release gobs that may travel halfway across the arena. These powders cannot be ordered to travel a specific direction since they're just released from the user's pores.
Flame Body - User's body is covered in thick flames. Attempts to use contact moves or actions (such as grabbing) on the user may cause Fire-type damage and burns depending on the extent of the contact move.
Flash Fire - When struck by a Fire-move, the user will absorb the fire energy and in turn, use those same energies to increase its power of Fire attacks and Fire-based abilites. 25% of the attack strength will be allocated to charge up the user's Fire strength. This is dependent on the kind of attacks used. A Fire Blast will cause greater increase than a mere Ember.
Forecast - User's body and type mutates according to the weather. The type of the user is based on the "element" of the weather at hand. Rain will make the user into a Water type, Clear Skies will make the user into a Fire type, a Sandstorm will make the user Rock, and Hail will make the user Ice.  Do note that the weather has to be extreme for the type and bodily changes to take effect, so regular sunshine or a hefty water attack or ice attack will not count. Also, the user has to be directly exposed to the weather in question. A Castform with Forecast that's in a closed, air-tight dome, cannot mutate into a Fire type since it cannot directly receive the sunshine that is outside.
Guts - Should the user get struck by a status infliction, their physical strength shall be doubled, thus doubling the damage done by their physical attacks, with a slight increase in energy loss. This power and fatigue increase lasts for five turns after the last status effect struck on the user. Status effects that trigger this special ability are Poisoning (both types), Paralyziation, Burns, and Freezing.
Huge Power - The Pokemon's body is very dense, making any physical attacks that use the full brunt of it's body, harder, causing more damage on impact. This does not extend to attacks done with just it's arms, legs or tail however, s they are not bulked up enough.
Hustle - User's movements and actions are much more erratic, causing the user to blitz into the opponents, which allows the user to jam and ruin their opponent's attack plans and strategy, especially if the actions in question are powerful and time-consuming, such as Solarbeam. However, because of this erratic nature, the user is much more prone of having their attacks missing, as well as being more vunerable to all kinds of attacks since the user is solely focusing on offense, with no form or discipline involved.
Hyper Cutter - User has an affinity with their inscisors and will gain attack boosts by using attacks that involve these appendages, such as Slash, Cut, Crabhammer, etc. Do note that the range of effects of this boost can include greater ability to draw blood, lay more direct blows, and being able to break through defenses. The user can gain bonuses for moves and abilites they use through these inscisors as a medium as well, such a Krabby with this trait using Rock Smash can gain bonuses via Hyper Cutter for using its inscisors, although you must specify the attacking medium used.
Immunity - User's immune system is execeptionally strong, making them immune to all types of Poison, including Toxic.
Illuminate - causes the wild Pokémon encounter rate (to) increase.
Inner Focus - User is totally focused onto the battle on hand. No attempts to startle, scare, or flinch, will have any effect. This grants protection from moves Scary Face and Roar, as well as distraction attempts, such as making a loud noise to disrupt the user's concentration. This ability will not grant protection from attraction, since although it is a distration, the user is still totally focused on its opponent, as well as any actions they may try to pull off, including attempts to flirt.
Insomnia - User cannot fall asleep by any means. Cannot use the move Rest, as that would require the user to fall asleep.
Intimidate - User's prescence will cause fear. This will make it less likely for the adversaries affected to be able to deal direct blows, especially contact moves that involve the user to run up close to the user. Attacks meant to intimidate, such as Mean Look, Scary Face or Roar have more effect.
Keen Eye - The pokemon's eyesight is incredibly sharp, and attempting to obstruct it's vision will lead no where. It would take a hefty amount of mud or sand in it's eyes to blind it, or a very close very brilliant flash of light. Nothing short of totally covering it's eyes will lower it's accuracy. This doesn't mean the enemy can't confuse it will increased evasion though.
Levitate - The user, with its own devices and mechanisms, is able to float off up to one full meter off the ground. Due to this, the user is able to avoid any attacks involving the ground as a medium, such as Earthquake, or any hazards on the ground, such as lava. The user is also better resists attacks that "spike" up from the ground, such as Rock Tomb, since the user is off the ground. Furthermore, this trait does not affect type advantages in question. A Koffing that gets grounded still takes greater damage from an Earthquake as a result of being a Poison type, although Thunderbolt will hit for normal effectiveness for the same reasons described. Pokemon can be commanded to float higher, or to land, this costs one action to do. Any pokemon that possesses the ability 'Levitate' constantly does so at no fatigue cost.
Lightning Rod - User's bodily properties make this Pokemon into a superconductor. All Electric attacks as well as other type of electrical energies that are up to five meters from the user will all indefinitely strike the user, whether those electrical energies are targeted to the user or not. All other type effects are still in effect. For example, a Marowak with this trait that gets hit by a Thunderbolt intended for a Starmie will still have its Ground typing factored in, so with the above example, the Marowak can nullify the attack. In the case of two Pokemon with this trait, then the electrical energies will distribute themselves evenly to all the affected Pokemon.
Liquid Ooze - User's circulatory system carries acidic and corrosive properties. Should the pokemon become a victim of an energy draining attack, the energy drained will be 'bitter'. The drained energy will then be converted into damage equal to the health that would have been restored.
Magma Armor - The body of the pokemon is made up of magma, albeit with a semi-solid outer crust. There is a large amount of heat beneath the outer crust, meaning any ice that lands on the pokemon will be almost instantly melted away and evaporated. The pokemon will also dry quickly if wetted.
Magnet Pull - The pokemon produces a field of magnetism, that will put a force of attraction onto Steel types. The nearer the pokemon, the greater the pull. This can cause the pokemon difficulty in evading and attacking, as it will be pulled in different directions depending on how the user moves. The Magnet Pull is always in effect.
Marvel Scale - Should the user be struck by a status move, the user will produce a force field around its monster, cutting down all damage by 25%. This force field lasts for five turns after the last status move inflicted on the user. Status effects that trigger this special ability includes Poisoning (both types), Paralyziation, Burns, and Freezing.
Minus - User's bodily composition is full of negative ions. When paired up with something full of positive ions, an electrical discharge will occur, increasing the electrical output signficantly of both beings in question. This can improve both the user and the other being's damage dealt with both electrical and some regular attacks. Do note that the increased electric power will not cost more fatigue to execute. Two negatively charged pokemon near to each other may be repelled.
Natural Cure - User's bodily recovery system works at a exponental rate, and all abnormal bodily processes will be cured from the monster a few (no less than 4) actions after affliction. Such bodily status effects include Burns, Poisoning (both Types - Normal and Toxic), Paralysis, Freezing, and Confusion. Sleep does not count since it is not considered an abnormal body process, and neither is Attraction, for the same reasoning for Sleep.
Oblivious - The pokemon really does give a damn about the opposite sex. They don't have any interest in flirting, they don't really care for mating, they might even be gay. In any case, there's no way they're going to get infatuated, no matter what the opposite sex does to grab their attention. Charm and Sweet Kiss wont do much either.
Overgrow - Once activated, all Grass moves become twice as powerful. Can only be used when the user is at a definite disadvantage or desperation spot (not necessarily health-wise). What this point is up to the interpetation of the referee. With regards to health, when the user drops below 25% the boost becomes active.
Own Tempo - User is always acting at its own preset rhythm, so all attempts to disrupt this mental concentration, such as Slow Wave and Confusion attacks, are negated. The user is still vunerable to other status, such as Paralysis and Attraction, so keep this in mind.
Pickup - may pick up items
Poison Point - User is covered in poisonous barbs. Coming into contact with these barbs will cause regular poisoning. If the victim is already afflicted with a Poisoning status, then contact with a poison barb will increase the amount of poison in their body. This is regular poison, as oppose to the toxic sort.
Pressure - User's presence creates a shadow veil akin to Mean Look. This will cause the their adversary to get fustrated and execute actions with greater anxiety, burning up greater fatigue in the process.
Plus - User's bodily composition is full of positive ions. When paired up with something full of negative ions, an electrical discharge will occur, increasing the electrical output signficantly of both beings in question. This can improve both the user and the other being's damage dealt with both electrical and some regular attacks. Do note that the increased electric power will not cost more fatigue to execute. Two positively charged pokemon near to each other may be repelled.
Pure Power - raises Attack
Rain Dish - User will be able to recover amounts of energy (not health) depending how much rain water it receives per action rain is in play. Greater amounts of rain will speed up the recovery process. This occurs automatically.
Rock Head - User has an affinity with their skull and gains bonuses with attacks ultimately dealing with their head, including Headbutt and Skull Bash. Extents of this ability can include the ability to deal greater damage, pierce through defenses, fracture limbs, etc. The user also gains attack bonuses for attacks and moves that may also use their head, such as Rock Smash, Tackle, and Double-Edge, although you must specify the attacking medium. Furthermore, the user's skull is highly resistant to physical blows and damage, and the user can use their skull to reduce the full impact of a physical attack coming their way, as a kind of block (not the move, the action).
Rough Skin - User's body is covered in thick and coarse scales. Any kind of bodily contact with the user will cause scratches as a result of coming in contact with these rough scales, which will cause injuries to their health as well as greater fatigue when performing actions due to the irriation caused by these rough scales. Further contact with the rough scales will increase these effects. The injuries are caused only when the pokemon is struck, not when it performs it's own physical attacks.
Run Away - The pokemon in question gains the ability to leave the battle of it's own free will and return at any time. This counts as an allowed switch out.
Sand Stream - User is able to summon a sandstorm right off the outset without spending an action. The battler can choose not to summon a sandstorm if they so wish. The sandstorm continues to rage while the pokemon is out, and it cannot be dispelled by means of other weather altering moves such as Rain Dance, Hail or Clear Skies, though such effects will have some effect through the storm, as dictated by the ref. The sandstorm can only vanish once the user has been knocked out. The user is directly in the "eye", or the center of the sandstorm and the storm emits itself from there. The nearer the eye of the storm, the more powerful it becomes.
If the storm has not been started automatically, doing so later in the battle with cost 1 slot of the battler's allotted actions.
Sand Veil - In a sandstorm, the user is able to blend itself in the raging sands, increasing its evasiveness against attacks. Greater amounts of sandstorm will increase the user's evasiveness and this effect lasts until the sandstorm can be dispelled by some means.
Serene Grace - promotes added effects. It doubles the probability of an attack's side-effect
Shadow Tag - prevents the foe's escape
Shed Skin - When struck by a status condition on the body, the user is able to molt its body, relieving itself from the status effects in question, similar to the move Refresh. The molting process occurs three actions after the affliction, and it protects the user from Poison (both types), Burns, Paralysis, and Freezing. However, after every molting, the user's empidermis is vunerable, and the user will take greater damage for additional three actions while the upper layer of the skin is replinished. Furthermore, if the user is struck by another status condition while the skin is replenishing, the user can molt off that status, but the user will take even more damage and the skin replenishment progress will be stalled for another three actions.
Shield Dust - The pokemon's body is covered in a fine dust of unknown origin. Though the dust has no effect on the pokemon or it's enemy it does provide a secondary line of defence. Any attack on the pokemon that has added effects such as causing paralysis or burn (a good example is Secret Power), the effect will be blocked by the dust. This does not extend to attacks that only cause effects without damage.
Shell Armor - Pokémon is completely amassed in armor, from head to toe. Any blow, no matter how direct and powerful it may be, can ever cause a wound.
Soundproof - User has built-in sound filters, which protects it from all kinds of sounds attacks, effects, and abilites, yet the user is able to hear the orders from its trainer. This trait grants immunity not limited to: Screech, Roar, Hyper Voice, and Sing. The user is also proteced to sound attacks, moves, and abilites not directly targeted to the user, so a loud crash nearby won't startle the user, but the user is also immune to the effects of Heal Bell, no matter how soothing in may be, since it is a Pokémon sound attack that is filtered out by this trait.
Speed Boost - User is always in a constant tailwind, so its speed, reflexes, and agility will gain a slight increase after every round, unless the user is incapitated in some manner that prohibits its movement, such as freezing or mass paralysis.
Static - User's body is covered in atomic ions. By continuos use of Electric attacks, the user is able to increase the positive and negative charges in its body up to frightening amounts. Any body contact with the user with these immense ionic amounts can range from a mild shock to mass paralysis. The damage can be greater for victims who are weak to electricity, such as Flying and Water types, although it can nullified for insulators of electricity, such as Ground and Grass types. However, after contact with the selected target, or being struck with a conductor, the amount of ionic charges in the user's body is reset to standard levels, and the user must delevop the ionic charges again. 
Stench - User emits a horrific scent. This scent can be felt by all Pokémon - friendly or foe - extending for a 8 meter radius. All Pokémon that are able to smell this scent will suffer from greater anxiety and irriation from being able to pull off anything. The afflicted may also be more suspectable to flinching and stalling their action process as they struggle to fight through the horrid odor. This trait has no effect on Pokemon that cannot smell, or any Pokemon with this trait. Any pokemon with this ability  reduces the effect of Aromatherpy's nearby use.
Sticky Hold - User's body is composed of a vicious adhesive substance. Any body contact will cause the victim to get stuck in the user, incapitating the use of that limb or body part until forfeiting an action to break free. Even then, the victim will be covered in that adhesive substance, making that body part heavier and slower, as well as interfering actions dealing with that body part. The substance can only be totally removed until it naturally decays over time (up to discretion of the referee). Pokémon with this trait cannot be Sticky Holded by other Pokémon with this trait for obvious reasons. The pokemon also sticks to the floor, resulting in excellent but not indefinite, traction.
Sturdy - The pokemon has sure footing and is very resilient to shock or sudden jarring movement. As such it can greatly resists attacks that would normally throw it around or cause situations that would normally be inescapable. Such situations are not limited to "1 Hit KO" moves, which are destructive but would do little to worry a Sturdy pokemon, but also powerful attacks that might throw a pokemon backwards, such as a super effective attack (say a Hydro Pump striking a Golem).
Suction Cups - User is held down to the ground by means of suction cups, and the user's speed on land will be cut in half. However, the user cannot be knocked back or away very easily due to being held down by a force. The user is also capable of climbing up smooth walls and slopes without falling off (unless the user gets hurt really severely or if the user steps on a hazard on the wall, such as needles).
Swarm - Once activated, all Bug moves become twice as powerful. Can only be used when the user is at a definite disadvantage or desperation spot (not necessarily health-wise). What this point is up to the interpetation of the referee. With regards to health, when the user drops below 25% the boost becomes active
Swift Swim - As long as the rain is out, the user's speed will rise to greater levels. Furthermore, the user is much more capable of manuevering in storms, raging currents, whirlpools, etc.
Syncronize - passes on status problems
Thick Fat - User's body is heavily insulated with blubber. The user has high resistances towards humidity and cold, as well resisting Fire and Ice attacks more than usual. Such protection stretches towards extreme weather effects (such as a harsh snowstorm), elements of nature that apply heat or cold, and other events with similar properties.
Torrent - Once activated, all Water moves become twice as powerful. Can only be used when the user is at a definite disadvantage or desperation spot (not necessarily health-wise). What this point is up to the interpetation of the referee. With regards to health, when the user drops below 25% the boost becomes active
Trace - Copies any kind of trait of any Pokémon in the vincity. In a single battle, it automatically traces the opponents type. If there is more than one pokemon on the field, the ref chooses an opponent to trace. This happens automatically before the battle has started. This new trait is a special condition, and can be Baton Passed and Psyched Up to other Pokemon. Also, because of this special condition property is in effect, it can Hazed off, vanishes upon switch-out, etc. Wonder Guard and any Legendary Pokémon exclusive traits cannot be Traced for obvious reasons. After the Traced ability is removed, the battler may use one of his or hers allotted 3 actions to choose to Trace again, this time with the ability to choose their target.
Truant - Pokémon is always in a trance, akin to the move Slow Wave (Curse). While in this trance, attacks are executed with much less speed, yet they occur with greater fluidity and accuracy, causing opponents without rhythm to trip over and fall helpless at their mercy.
----OR----
The pokemon is lazy, enough so that it concerns itself little with the battle going on around it. While in this state, it's attacking ability is limited to only two attacks in a round. But as such, when performing it's attacks it does so slowly, and with greater accuracy and attention.
Vital Spirit - User is hyperactive, and any attempts to prolong stamina strain on user's actions will be negated, such as the Pressure trait and the move Spite. The user will also gain back stamina back at the end of each round for every time it relaxes, if not more stamina for breaks than other Pokémon without this trait. The pokemon is also unable to put to sleep, or to go to sleep on it's own accord.
Volt Absorb - When struck by an Electric-type move, the user will absorb the attack, and in turn, use those same energies to recover its energy. The user will use 25% of that attack strength to replenish its energy. The amount of energy recovered is dependent on the attack used. A Thunder will carry greater energy amounts than a mere Thundershock.
Water Absorb - When struck by a Water-type move, the user will absorb the attack, and in turn, use those same energies to recover its energy. The user will use 25% of that attack strength to replenish its energy. The amount of energy recovered is dependent on the attack used. A Hydro Pump will carry greater energy amounts than a mere Bubble.
Water Veil - The body of the pokemon is covered in a constant veil of water. The water is almost constantly moving, making their skin very wet. Any fire attacks that lick at their skin will be quickly extinguished, and even if they were to get burned, it would be quickly soothed by the water and it's effect forgotten. The pokemon will also feel little discomfort during spells of hot weather (Sunny Day).
White Smoke - The pokemon is almost constantly surrounded by a dense white smoke. The smoke protects the pokemon from all attacks that target it's stability such as Defence, attack or speed. If it is targeted, the smoke will either act as a buffer and repel the attack, or be absorbed by the pokemon to damped the effects.
Wonder Guard - The pokemon projects an ethereal shield around it's entire body. The shield acts as a buffer that repels any attacks that the pokemon does not fear. Anything that the pokemon will not suffer greatly from is absorbed or simply dissipated by the barrier. Attacks that the pokemon is weak to however, will not only pass through the barrier, but will be increased in strength almost double. This includes non-directional attacks like Sandstorm, or the effects of a burn. The barrier has a second feature that prevents it from being copied in any shape way or form.
Just so everyone is absolutely sure of it, Abilities are NOT in use. Glad we got that out of the way. Here we go.
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Air Lock - User seals off outside air, encasing everyone within in a closed air space. Weather moves such as Hail and Clear Skies are completely ineffective, as well as their effects on any of the Pokemon, including the user. No Pokémon in the ASBL is actually capable of getting this trait since the only user is Rayquaza.
Arena Trap - The user is able to create a ditch, or disrupt the ground at the start of the battle. This would count outside the battler's regular allotted actions. The ditch or disrupted ground would act as a means to trip up or cause difficult movement to other pokemon be they large or small.  Should the ground be heavily fortified, this trait will be more difficult to perform.
The user can opt not to create an Arena Trap at the start of the battle. If so, they can use an action later in the battle to create it. This will then count as one of the battler's allowed slots.
Battle Armor - Pokémon is completely amassed in armor, from head to toe. Any blow, no matter how direct and powerful it may be, can ever cause a wound.
Blaze - Once activated, all Fire moves become twice as powerful. Can only be used when the user is at a definite disadvantage or desperation spot (not necessariy health-wise). What this point is up to the interpetation of the referee. With regards to health, when the user drops below 25% the boost becomes active.
Chlorophyll - User will be able to recover amounts of energy (not health) depending to how much sunlight is available per action sunlight is in play. Greater amounts of sun will speed up the recovery process. This occurs automatically.
Clear Body - The Pokemon's body is covered in millions of tiny cells that adapt to changes in the pokemon's stability. If the pokemon is targeted by an attack that alters it's stability, the cells will quickly adapt themselves to counter the change. This includes reinforcing defences, or re-sharpening attack.
Cloud Nine - User seals off outside air, encasing everyone within in a closed air space. Weather moves are completely ineffective, as well as their effects on any of the Pokemon, including the user.
Color Change - The pokemon has special cells just under it's skin that change both their colour and density based on the type of attack that strikes them. The user will be able to change it's type to match that of the last attack dealt to it. For example, being hit by Flame Thrower will turn the pokemon into a fire type. When it changes type, the pokemon gains all strengths and weaknesses of that type. The change takes place AFTER the attack has finished, as the cells require a space in which to change completely.
Compound Eyes - Any pokemon with this ability has a complex set of eyes. this makes lowering their visibility is very difficult, and takes more effort than it would for other pokemon.
Cute Charm - User is endowed with greater charm and allure than other Pokémon, and moves that depend on the user's charisma with work with greater accuracy and proficency. Such moves are not limited to Attract, Charm, and Sweet Kiss. Furthermore, monsters of the opposite sex may react differently with the user, such as a male pokemon may be hesistant to deal a direct blow with a Focus Punch to a Female pokemon with Cute Charm, or a Female pokemon may use Helping Hand with greater vigor to a Male pokemon with this trait as well, even if not affected with Attract.
Damp - Area around user is extremely wet, which can significantly reduce the power of Fire moves and Fire-based moves in the area. Also, explosions are much significantly reduced in power as well.
Drizzle - User is able to summon rain right off the outset without spending an action. Rain continues to fall while the pokemon is out, and it cannot be dispelled by means of other weather altering moves such as Clear Skies or Sandstorm. The rain can only vanish once the user has been knocked out or by means of the trait Air Lock. Also, it can only be replaced with another weather condition by the traits Sand Stream and Drought. The user of Sand Stream, Drought, or Drizzle with the highest Health percentage (if they are both equal, then the one with the highest Stamina percentage) will have their trait activated and the others will be negated. No Pokémon is the ASBL is capable of actually picking this up, since the only user is Kyogre.
Drought - User is able to summon clear skies right off the outset without spending an action. The weather shall remain sunny while the pokemon is out, and it cannot be dispelled by means of other weather altering moves such as Rain Dance or Sandstorm. The sunshine can only vanish once the user has been knocked out or by means of the trait Air Lock. Also, it can only be replaced with another weather condition by the traits Sand Stream and Drizzle. The user of Sand Stream, Drought, or Drizzle with the highest Health percentage (if they are both equal, then the one with the highest Stamina percentage) will have their trait activated and the others will be negated. No Pokémon is the ASBL is capable of actually picking this up, since the only user is Groudon.
Early Bird - The user is an early riser, so sleep duration will be cut by 2/3, so the user only stays asleep for only one-third of the time than other Pokémon without this trait. The only exception is Rest-induced sleep, where the sleep duration is only cut by 1/3, so the user stays asleep for only two-third of the time than other Pokémon without this trait. The user is also a light sleeper, and can be waken easily.
Effect Spore - Any blow dealt on the user will release multicolored powders from its body. The greater the force of the attack, the greater the amount of powder and the range they will travel. The powder can Poison (50%), Paralyze (30%), or Sleep (20%). Do know that light amounts of force will only release tiny grains that only circle its skin, while immense amounts of force can release gobs that may travel halfway across the arena. These powders cannot be ordered to travel a specific direction since they're just released from the user's pores.
Flame Body - User's body is covered in thick flames. Attempts to use contact moves or actions (such as grabbing) on the user may cause Fire-type damage and burns depending on the extent of the contact move.
Flash Fire - When struck by a Fire-move, the user will absorb the fire energy and in turn, use those same energies to increase its power of Fire attacks and Fire-based abilites. 25% of the attack strength will be allocated to charge up the user's Fire strength. This is dependent on the kind of attacks used. A Fire Blast will cause greater increase than a mere Ember.
Forecast - User's body and type mutates according to the weather. The type of the user is based on the "element" of the weather at hand. Rain will make the user into a Water type, Clear Skies will make the user into a Fire type, a Sandstorm will make the user Rock, and Hail will make the user Ice.  Do note that the weather has to be extreme for the type and bodily changes to take effect, so regular sunshine or a hefty water attack or ice attack will not count. Also, the user has to be directly exposed to the weather in question. A Castform with Forecast that's in a closed, air-tight dome, cannot mutate into a Fire type since it cannot directly receive the sunshine that is outside.
Guts - Should the user get struck by a status infliction, their physical strength shall be doubled, thus doubling the damage done by their physical attacks, with a slight increase in energy loss. This power and fatigue increase lasts for five turns after the last status effect struck on the user. Status effects that trigger this special ability are Poisoning (both types), Paralyziation, Burns, and Freezing.
Huge Power - The Pokemon's body is very dense, making any physical attacks that use the full brunt of it's body, harder, causing more damage on impact. This does not extend to attacks done with just it's arms, legs or tail however, s they are not bulked up enough.
Hustle - User's movements and actions are much more erratic, causing the user to blitz into the opponents, which allows the user to jam and ruin their opponent's attack plans and strategy, especially if the actions in question are powerful and time-consuming, such as Solarbeam. However, because of this erratic nature, the user is much more prone of having their attacks missing, as well as being more vunerable to all kinds of attacks since the user is solely focusing on offense, with no form or discipline involved.
Hyper Cutter - User has an affinity with their inscisors and will gain attack boosts by using attacks that involve these appendages, such as Slash, Cut, Crabhammer, etc. Do note that the range of effects of this boost can include greater ability to draw blood, lay more direct blows, and being able to break through defenses. The user can gain bonuses for moves and abilites they use through these inscisors as a medium as well, such a Krabby with this trait using Rock Smash can gain bonuses via Hyper Cutter for using its inscisors, although you must specify the attacking medium used.
Immunity - User's immune system is execeptionally strong, making them immune to all types of Poison, including Toxic.
Illuminate - causes the wild Pokémon encounter rate (to) increase.
Inner Focus - User is totally focused onto the battle on hand. No attempts to startle, scare, or flinch, will have any effect. This grants protection from moves Scary Face and Roar, as well as distraction attempts, such as making a loud noise to disrupt the user's concentration. This ability will not grant protection from attraction, since although it is a distration, the user is still totally focused on its opponent, as well as any actions they may try to pull off, including attempts to flirt.
Insomnia - User cannot fall asleep by any means. Cannot use the move Rest, as that would require the user to fall asleep.
Intimidate - User's prescence will cause fear. This will make it less likely for the adversaries affected to be able to deal direct blows, especially contact moves that involve the user to run up close to the user. Attacks meant to intimidate, such as Mean Look, Scary Face or Roar have more effect.
Keen Eye - The pokemon's eyesight is incredibly sharp, and attempting to obstruct it's vision will lead no where. It would take a hefty amount of mud or sand in it's eyes to blind it, or a very close very brilliant flash of light. Nothing short of totally covering it's eyes will lower it's accuracy. This doesn't mean the enemy can't confuse it will increased evasion though.
Levitate - The user, with its own devices and mechanisms, is able to float off up to one full meter off the ground. Due to this, the user is able to avoid any attacks involving the ground as a medium, such as Earthquake, or any hazards on the ground, such as lava. The user is also better resists attacks that "spike" up from the ground, such as Rock Tomb, since the user is off the ground. Furthermore, this trait does not affect type advantages in question. A Koffing that gets grounded still takes greater damage from an Earthquake as a result of being a Poison type, although Thunderbolt will hit for normal effectiveness for the same reasons described. Pokemon can be commanded to float higher, or to land, this costs one action to do. Any pokemon that possesses the ability 'Levitate' constantly does so at no fatigue cost.
Lightning Rod - User's bodily properties make this Pokemon into a superconductor. All Electric attacks as well as other type of electrical energies that are up to five meters from the user will all indefinitely strike the user, whether those electrical energies are targeted to the user or not. All other type effects are still in effect. For example, a Marowak with this trait that gets hit by a Thunderbolt intended for a Starmie will still have its Ground typing factored in, so with the above example, the Marowak can nullify the attack. In the case of two Pokemon with this trait, then the electrical energies will distribute themselves evenly to all the affected Pokemon.
Liquid Ooze - User's circulatory system carries acidic and corrosive properties. Should the pokemon become a victim of an energy draining attack, the energy drained will be 'bitter'. The drained energy will then be converted into damage equal to the health that would have been restored.
Magma Armor - The body of the pokemon is made up of magma, albeit with a semi-solid outer crust. There is a large amount of heat beneath the outer crust, meaning any ice that lands on the pokemon will be almost instantly melted away and evaporated. The pokemon will also dry quickly if wetted.
Magnet Pull - The pokemon produces a field of magnetism, that will put a force of attraction onto Steel types. The nearer the pokemon, the greater the pull. This can cause the pokemon difficulty in evading and attacking, as it will be pulled in different directions depending on how the user moves. The Magnet Pull is always in effect.
Marvel Scale - Should the user be struck by a status move, the user will produce a force field around its monster, cutting down all damage by 25%. This force field lasts for five turns after the last status move inflicted on the user. Status effects that trigger this special ability includes Poisoning (both types), Paralyziation, Burns, and Freezing.
Minus - User's bodily composition is full of negative ions. When paired up with something full of positive ions, an electrical discharge will occur, increasing the electrical output signficantly of both beings in question. This can improve both the user and the other being's damage dealt with both electrical and some regular attacks. Do note that the increased electric power will not cost more fatigue to execute. Two negatively charged pokemon near to each other may be repelled.
Natural Cure - User's bodily recovery system works at a exponental rate, and all abnormal bodily processes will be cured from the monster a few (no less than 4) actions after affliction. Such bodily status effects include Burns, Poisoning (both Types - Normal and Toxic), Paralysis, Freezing, and Confusion. Sleep does not count since it is not considered an abnormal body process, and neither is Attraction, for the same reasoning for Sleep.
Oblivious - The pokemon really does give a damn about the opposite sex. They don't have any interest in flirting, they don't really care for mating, they might even be gay. In any case, there's no way they're going to get infatuated, no matter what the opposite sex does to grab their attention. Charm and Sweet Kiss wont do much either.
Overgrow - Once activated, all Grass moves become twice as powerful. Can only be used when the user is at a definite disadvantage or desperation spot (not necessarily health-wise). What this point is up to the interpetation of the referee. With regards to health, when the user drops below 25% the boost becomes active.
Own Tempo - User is always acting at its own preset rhythm, so all attempts to disrupt this mental concentration, such as Slow Wave and Confusion attacks, are negated. The user is still vunerable to other status, such as Paralysis and Attraction, so keep this in mind.
Pickup - may pick up items
Poison Point - User is covered in poisonous barbs. Coming into contact with these barbs will cause regular poisoning. If the victim is already afflicted with a Poisoning status, then contact with a poison barb will increase the amount of poison in their body. This is regular poison, as oppose to the toxic sort.
Pressure - User's presence creates a shadow veil akin to Mean Look. This will cause the their adversary to get fustrated and execute actions with greater anxiety, burning up greater fatigue in the process.
Plus - User's bodily composition is full of positive ions. When paired up with something full of negative ions, an electrical discharge will occur, increasing the electrical output signficantly of both beings in question. This can improve both the user and the other being's damage dealt with both electrical and some regular attacks. Do note that the increased electric power will not cost more fatigue to execute. Two positively charged pokemon near to each other may be repelled.
Pure Power - raises Attack
Rain Dish - User will be able to recover amounts of energy (not health) depending how much rain water it receives per action rain is in play. Greater amounts of rain will speed up the recovery process. This occurs automatically.
Rock Head - User has an affinity with their skull and gains bonuses with attacks ultimately dealing with their head, including Headbutt and Skull Bash. Extents of this ability can include the ability to deal greater damage, pierce through defenses, fracture limbs, etc. The user also gains attack bonuses for attacks and moves that may also use their head, such as Rock Smash, Tackle, and Double-Edge, although you must specify the attacking medium. Furthermore, the user's skull is highly resistant to physical blows and damage, and the user can use their skull to reduce the full impact of a physical attack coming their way, as a kind of block (not the move, the action).
Rough Skin - User's body is covered in thick and coarse scales. Any kind of bodily contact with the user will cause scratches as a result of coming in contact with these rough scales, which will cause injuries to their health as well as greater fatigue when performing actions due to the irriation caused by these rough scales. Further contact with the rough scales will increase these effects. The injuries are caused only when the pokemon is struck, not when it performs it's own physical attacks.
Run Away - The pokemon in question gains the ability to leave the battle of it's own free will and return at any time. This counts as an allowed switch out.
Sand Stream - User is able to summon a sandstorm right off the outset without spending an action. The battler can choose not to summon a sandstorm if they so wish. The sandstorm continues to rage while the pokemon is out, and it cannot be dispelled by means of other weather altering moves such as Rain Dance, Hail or Clear Skies, though such effects will have some effect through the storm, as dictated by the ref. The sandstorm can only vanish once the user has been knocked out. The user is directly in the "eye", or the center of the sandstorm and the storm emits itself from there. The nearer the eye of the storm, the more powerful it becomes.
If the storm has not been started automatically, doing so later in the battle with cost 1 slot of the battler's allotted actions.
Sand Veil - In a sandstorm, the user is able to blend itself in the raging sands, increasing its evasiveness against attacks. Greater amounts of sandstorm will increase the user's evasiveness and this effect lasts until the sandstorm can be dispelled by some means.
Serene Grace - promotes added effects. It doubles the probability of an attack's side-effect
Shadow Tag - prevents the foe's escape
Shed Skin - When struck by a status condition on the body, the user is able to molt its body, relieving itself from the status effects in question, similar to the move Refresh. The molting process occurs three actions after the affliction, and it protects the user from Poison (both types), Burns, Paralysis, and Freezing. However, after every molting, the user's empidermis is vunerable, and the user will take greater damage for additional three actions while the upper layer of the skin is replinished. Furthermore, if the user is struck by another status condition while the skin is replenishing, the user can molt off that status, but the user will take even more damage and the skin replenishment progress will be stalled for another three actions.
Shield Dust - The pokemon's body is covered in a fine dust of unknown origin. Though the dust has no effect on the pokemon or it's enemy it does provide a secondary line of defence. Any attack on the pokemon that has added effects such as causing paralysis or burn (a good example is Secret Power), the effect will be blocked by the dust. This does not extend to attacks that only cause effects without damage.
Shell Armor - Pokémon is completely amassed in armor, from head to toe. Any blow, no matter how direct and powerful it may be, can ever cause a wound.
Soundproof - User has built-in sound filters, which protects it from all kinds of sounds attacks, effects, and abilites, yet the user is able to hear the orders from its trainer. This trait grants immunity not limited to: Screech, Roar, Hyper Voice, and Sing. The user is also proteced to sound attacks, moves, and abilites not directly targeted to the user, so a loud crash nearby won't startle the user, but the user is also immune to the effects of Heal Bell, no matter how soothing in may be, since it is a Pokémon sound attack that is filtered out by this trait.
Speed Boost - User is always in a constant tailwind, so its speed, reflexes, and agility will gain a slight increase after every round, unless the user is incapitated in some manner that prohibits its movement, such as freezing or mass paralysis.
Static - User's body is covered in atomic ions. By continuos use of Electric attacks, the user is able to increase the positive and negative charges in its body up to frightening amounts. Any body contact with the user with these immense ionic amounts can range from a mild shock to mass paralysis. The damage can be greater for victims who are weak to electricity, such as Flying and Water types, although it can nullified for insulators of electricity, such as Ground and Grass types. However, after contact with the selected target, or being struck with a conductor, the amount of ionic charges in the user's body is reset to standard levels, and the user must delevop the ionic charges again. 
Stench - User emits a horrific scent. This scent can be felt by all Pokémon - friendly or foe - extending for a 8 meter radius. All Pokémon that are able to smell this scent will suffer from greater anxiety and irriation from being able to pull off anything. The afflicted may also be more suspectable to flinching and stalling their action process as they struggle to fight through the horrid odor. This trait has no effect on Pokemon that cannot smell, or any Pokemon with this trait. Any pokemon with this ability  reduces the effect of Aromatherpy's nearby use.
Sticky Hold - User's body is composed of a vicious adhesive substance. Any body contact will cause the victim to get stuck in the user, incapitating the use of that limb or body part until forfeiting an action to break free. Even then, the victim will be covered in that adhesive substance, making that body part heavier and slower, as well as interfering actions dealing with that body part. The substance can only be totally removed until it naturally decays over time (up to discretion of the referee). Pokémon with this trait cannot be Sticky Holded by other Pokémon with this trait for obvious reasons. The pokemon also sticks to the floor, resulting in excellent but not indefinite, traction.
Sturdy - The pokemon has sure footing and is very resilient to shock or sudden jarring movement. As such it can greatly resists attacks that would normally throw it around or cause situations that would normally be inescapable. Such situations are not limited to "1 Hit KO" moves, which are destructive but would do little to worry a Sturdy pokemon, but also powerful attacks that might throw a pokemon backwards, such as a super effective attack (say a Hydro Pump striking a Golem).
Suction Cups - User is held down to the ground by means of suction cups, and the user's speed on land will be cut in half. However, the user cannot be knocked back or away very easily due to being held down by a force. The user is also capable of climbing up smooth walls and slopes without falling off (unless the user gets hurt really severely or if the user steps on a hazard on the wall, such as needles).
Swarm - Once activated, all Bug moves become twice as powerful. Can only be used when the user is at a definite disadvantage or desperation spot (not necessarily health-wise). What this point is up to the interpetation of the referee. With regards to health, when the user drops below 25% the boost becomes active
Swift Swim - As long as the rain is out, the user's speed will rise to greater levels. Furthermore, the user is much more capable of manuevering in storms, raging currents, whirlpools, etc.
Syncronize - passes on status problems
Thick Fat - User's body is heavily insulated with blubber. The user has high resistances towards humidity and cold, as well resisting Fire and Ice attacks more than usual. Such protection stretches towards extreme weather effects (such as a harsh snowstorm), elements of nature that apply heat or cold, and other events with similar properties.
Torrent - Once activated, all Water moves become twice as powerful. Can only be used when the user is at a definite disadvantage or desperation spot (not necessarily health-wise). What this point is up to the interpetation of the referee. With regards to health, when the user drops below 25% the boost becomes active
Trace - Copies any kind of trait of any Pokémon in the vincity. In a single battle, it automatically traces the opponents type. If there is more than one pokemon on the field, the ref chooses an opponent to trace. This happens automatically before the battle has started. This new trait is a special condition, and can be Baton Passed and Psyched Up to other Pokemon. Also, because of this special condition property is in effect, it can Hazed off, vanishes upon switch-out, etc. Wonder Guard and any Legendary Pokémon exclusive traits cannot be Traced for obvious reasons. After the Traced ability is removed, the battler may use one of his or hers allotted 3 actions to choose to Trace again, this time with the ability to choose their target.
Truant - Pokémon is always in a trance, akin to the move Slow Wave (Curse). While in this trance, attacks are executed with much less speed, yet they occur with greater fluidity and accuracy, causing opponents without rhythm to trip over and fall helpless at their mercy.
----OR----
The pokemon is lazy, enough so that it concerns itself little with the battle going on around it. While in this state, it's attacking ability is limited to only two attacks in a round. But as such, when performing it's attacks it does so slowly, and with greater accuracy and attention.
Vital Spirit - User is hyperactive, and any attempts to prolong stamina strain on user's actions will be negated, such as the Pressure trait and the move Spite. The user will also gain back stamina back at the end of each round for every time it relaxes, if not more stamina for breaks than other Pokémon without this trait. The pokemon is also unable to put to sleep, or to go to sleep on it's own accord.
Volt Absorb - When struck by an Electric-type move, the user will absorb the attack, and in turn, use those same energies to recover its energy. The user will use 25% of that attack strength to replenish its energy. The amount of energy recovered is dependent on the attack used. A Thunder will carry greater energy amounts than a mere Thundershock.
Water Absorb - When struck by a Water-type move, the user will absorb the attack, and in turn, use those same energies to recover its energy. The user will use 25% of that attack strength to replenish its energy. The amount of energy recovered is dependent on the attack used. A Hydro Pump will carry greater energy amounts than a mere Bubble.
Water Veil - The body of the pokemon is covered in a constant veil of water. The water is almost constantly moving, making their skin very wet. Any fire attacks that lick at their skin will be quickly extinguished, and even if they were to get burned, it would be quickly soothed by the water and it's effect forgotten. The pokemon will also feel little discomfort during spells of hot weather (Sunny Day).
White Smoke - The pokemon is almost constantly surrounded by a dense white smoke. The smoke protects the pokemon from all attacks that target it's stability such as Defence, attack or speed. If it is targeted, the smoke will either act as a buffer and repel the attack, or be absorbed by the pokemon to damped the effects.
Wonder Guard - The pokemon projects an ethereal shield around it's entire body. The shield acts as a buffer that repels any attacks that the pokemon does not fear. Anything that the pokemon will not suffer greatly from is absorbed or simply dissipated by the barrier. Attacks that the pokemon is weak to however, will not only pass through the barrier, but will be increased in strength almost double. This includes non-directional attacks like Sandstorm, or the effects of a burn. The barrier has a second feature that prevents it from being copied in any shape way or form.