Darien Shields
23rd October 2006, 09:13 PM
I don't know if there's much advice to be had yet on fourth gen' sets, but I thought it would be worth asking. I assume this is the right forum...? Apologise if it's not.
So, anyway, I have a set for my Goukazaru, "Sun Wukong", but I'm not sure on a few things. I'll explain the set first, and then get to the details I'm uncertain of;
Flare Drive
(Fire Type, 120 Power, 100 Accuracy, Physical, 15 PP)
Superpowerful physical fire attack. The only drawback is it has one hell of a kick, a recoil of over 1/8th of the damage, as far as I can tell. (I attached a Shell Bell which "heals 1/8th of the damage dealt", but it didn't heal all his recoil damage)
In Fight
(Fighting Type, 120 Power, 100 Accuracy, Physical, 5 PP)
Superpowerful physical fighting attack. This too has a drawback ^_^; It lowers the user's Defense and Special Defense a stage, leaving them progressively more vulnerable the more it's used. Usually I try to OHKO and then switch out.
Slack Off
(10 PP)
Basically like Recover, it restores half the user's maximum HP. I like healing, and this seems like a good way to balance his Flare Drive. If he's taking more than 50% of his max' HP in a single turn, then he shouldn't be fighting in the first place, I sez...
Swords Dance
(30 PP)
Raises the user's attack stat 2 levels
{Note: I haven't actually managed to get the TM for this one yet, but it is possible. Currently he's got Calm Mind}
So, as you can see, the set is a tad kamikaze. In practice he's already managed to kill himself about as much as the enemy has. However, I've yet to EV Train him, and I haven't settled on a hold item... My first matter of concern is how to distribute his stats. I'm working under the assumption I can pump him full of EV-reducing berries for the stats I don't want, and then EV train him in the others afresh? Well, I hope so, anyway...
Attack should be highest, I think, as he's a physical sweeper.
Special Attack should, obviously, be lowest, as he has no moves using it.
Speed was recommended as a high stat by someone, to let him strike first, good for OHKOing and suchlike. I think this is a good idea.
HP, I reckon', should come third, and get whatever's left. TMK, the recoil on Flare Drive is not affected by his defenses, so the only way to make it less severe is to increase his HP. Also, since Slack Off always restores 50% HP, it seemed like a good move to have a lot of HP to heal like this.
Defense and Special Defense would, then, come last. They're already going to take a pounding from In Fight, so it seems like raising them would be futile. I don't know, though, would this give him too much of a Glass Jaw?
As for a Hold Item, I'm not sure either. There are a variety of berries that might be nice. A healing Berry, just to give him some HP back. One of the stat-boosters, like Speed (Salac Berry) or Attack, to give him a bit of a boost (I can picture him having ungodly firepower with an attack-increasing-berry and Blaze). Then there's the Shell Bell I mentioned earlier, which restores HP based on attacking. Handy for his recoil, but it doesn't stop it completely. It could reap some nice healing from In Fight, though. The other two things I've been using are the Fighting Type Plate and the Fire Type Plate. They've been quite potent in increasing his damage, which is what he's built to dole out... I find I prefer to pump In Fight, as its "drawback" is not proportional to the damage it deals; the more powerful Flare Drive becomes, the more it hurts Wukong. The more powerful In Fight becomes... the more chance he has of OHKOing and getting to switch out. Or so I thought.
Anyway, advise would be much appreciated. Also, could anyone direct me to somewhere that has a list of what the natures are called in Japanese? I have no idea what nature any of my pokémon have ^_^;
So, anyway, I have a set for my Goukazaru, "Sun Wukong", but I'm not sure on a few things. I'll explain the set first, and then get to the details I'm uncertain of;
Flare Drive
(Fire Type, 120 Power, 100 Accuracy, Physical, 15 PP)
Superpowerful physical fire attack. The only drawback is it has one hell of a kick, a recoil of over 1/8th of the damage, as far as I can tell. (I attached a Shell Bell which "heals 1/8th of the damage dealt", but it didn't heal all his recoil damage)
In Fight
(Fighting Type, 120 Power, 100 Accuracy, Physical, 5 PP)
Superpowerful physical fighting attack. This too has a drawback ^_^; It lowers the user's Defense and Special Defense a stage, leaving them progressively more vulnerable the more it's used. Usually I try to OHKO and then switch out.
Slack Off
(10 PP)
Basically like Recover, it restores half the user's maximum HP. I like healing, and this seems like a good way to balance his Flare Drive. If he's taking more than 50% of his max' HP in a single turn, then he shouldn't be fighting in the first place, I sez...
Swords Dance
(30 PP)
Raises the user's attack stat 2 levels
{Note: I haven't actually managed to get the TM for this one yet, but it is possible. Currently he's got Calm Mind}
So, as you can see, the set is a tad kamikaze. In practice he's already managed to kill himself about as much as the enemy has. However, I've yet to EV Train him, and I haven't settled on a hold item... My first matter of concern is how to distribute his stats. I'm working under the assumption I can pump him full of EV-reducing berries for the stats I don't want, and then EV train him in the others afresh? Well, I hope so, anyway...
Attack should be highest, I think, as he's a physical sweeper.
Special Attack should, obviously, be lowest, as he has no moves using it.
Speed was recommended as a high stat by someone, to let him strike first, good for OHKOing and suchlike. I think this is a good idea.
HP, I reckon', should come third, and get whatever's left. TMK, the recoil on Flare Drive is not affected by his defenses, so the only way to make it less severe is to increase his HP. Also, since Slack Off always restores 50% HP, it seemed like a good move to have a lot of HP to heal like this.
Defense and Special Defense would, then, come last. They're already going to take a pounding from In Fight, so it seems like raising them would be futile. I don't know, though, would this give him too much of a Glass Jaw?
As for a Hold Item, I'm not sure either. There are a variety of berries that might be nice. A healing Berry, just to give him some HP back. One of the stat-boosters, like Speed (Salac Berry) or Attack, to give him a bit of a boost (I can picture him having ungodly firepower with an attack-increasing-berry and Blaze). Then there's the Shell Bell I mentioned earlier, which restores HP based on attacking. Handy for his recoil, but it doesn't stop it completely. It could reap some nice healing from In Fight, though. The other two things I've been using are the Fighting Type Plate and the Fire Type Plate. They've been quite potent in increasing his damage, which is what he's built to dole out... I find I prefer to pump In Fight, as its "drawback" is not proportional to the damage it deals; the more powerful Flare Drive becomes, the more it hurts Wukong. The more powerful In Fight becomes... the more chance he has of OHKOing and getting to switch out. Or so I thought.
Anyway, advise would be much appreciated. Also, could anyone direct me to somewhere that has a list of what the natures are called in Japanese? I have no idea what nature any of my pokémon have ^_^;