Fai D. Flowright
7th December 2006, 02:21 PM
***~SONIC ZEROES~***
Fragments of Time
Brought to you by: Fai-chan!
The night is silent and calm throughout the forests and plains, but in the distant city, just on the horizon of sunrise, comes an explosion. Smoke and shrapnel burst in all directions as a blur rushes from the disaster zone. One followed by another, the same occurs to various robots on patrol inside the gates of a base. Search lights scan the area as the heavy security machines come to life and begin to chase after the blur, but their chances of capture are low, for this distortion is none other than Sonic the hedgehog!
As the robots tighten the base protection, only one man could be Sonic’s target, the diabolical Dr. Eggman. Inside the control room of his base he watches as Sonic continues to infiltrate and either destroy or dodge each robot that crosses his path. The base begins lock-down as Eggman watches the security cameras from his lab. As one of his servant mecha reports the status of the base protection, Eggman mutters, “Why must that pest always interfere?”
Without a second thought, a voice speaks up from behind him. A small rabbit and her pet chao, Cream and Cheese, are trapped inside of a glass tube surrounded by a large, circular machine. “It’s because you’re always doing nothing but bad things!”
Turning to Cream with a sly smirk upon his face, he takes the upper hand, “Well, he’s too late!” Pulling a large red gem from his back pocket, he begins to explain. “When the last Chaos Emerald is inserted in this machine, my mecha will have infinite power!”
“No! Please stop,” Cream pleas to the doctor! Cheese speaks up as well, making various “chao-chao” sounds in protest. “Sonic won’t let you.” Cream translates from the chao’s comments.
“Nyeheheheheh! All the bulkheads are in place!” Eggman chortles as he approaches the device...
Back outside, Sonic is becoming overwhelmed by the robots and takes a hard hit, but in the nick of time, an aircraft appears out of the night sky! “SONIC!” a childish voice calls from the plane as it descends into the base. Piloting the craft is the two-tailed fox, Tails, with Amy Rose in tow. Closing in on the airborne hedgehog, the machines take quick note of the biplane and begin raining fire upon them, making several hits; enough to put their attempts to save Sonic in vain. As both the hedgehog and the Tornado fall towards the ground, Amy hollers ahead, “What are we going to do, Tails!?”
In only a slight fret, Tails responds, “It’s all right, Amy!” Quietly wishing, “Just a bit further...,” he pulls a lever that fires a missile towards Sonic which cracks open to release a large, shimmering Gold Ring.
As Sonic’s collision with the ground becomes imminent, the ring arrives just in time! Grabbing it from the air, he’s instantly surrounded in a powerful aura. The burst of energy launches Sonic from the surface in a blazing, swirling ball and a low boom as he breaks through the sound barrier. Ricocheting off of the various patrolbots and slicing through even the hardest armor, he quickly makes it to the doors of Eggman’s main laboratory, where he, Cream, and Cheese are all located.
“He won’t be able to break in that easi-” Eggman is cut off as an impact crumbles the wall in the machine room. Sighing in dismay, as if he were to give up, Eggman gives another smirk and quickly turns to an empty chamber in the device's console. Opening the hatch and shoving the last emerald into the slot, he turns back to Sonic, who is standing in the new doorway. “No matter. I’m a step ahead of you.” Frantically pressing buttons on a control pad, he pulls out a small detonator trigger and holds it temptingly. “So, all I have to do is press this button...”
Eggman lets out a nasally laugh, but Sonic cuts off his would-be victory. “How about I just take it from you?” the sarcastic hedgehog taunts, but unknowing to him, a small gunbot appears out of the smoke behind him.
Chuckling more, the doctor makes the reply that would not only ruin his plans, but affect much more than the two of them, “I’d like to see you try!” The robot behind Sonic begins firing, only to miss him as he dashes carelessly around the room. “That’s it! Keep shooting!” Eggman cheers as Sonic comes to land between him and the machine gun. “S-S-S-STOP!” he shouts, but the robot takes the shot! Sonic zips out of the way as Eggman ducks down under the bullet flurry, only to let them impact the delicate machinery behind him! As he stands back up, he locks to his hand to see the button depressed under his thumb. “What have I done?” Bolts of electricity spark all over the console as Eggman, Sonic, Cream and Cheese, as well as Eggman’s servants and the inconspicuous Rouge watch the broken machine explodes with light!
With the Tornado safely landed thanks to Knuckles’ aid, he, Tails, and Amy look on as the entire base is engulfed in a bright light. Amy, in ghastly shock, questions, “What the?”
As the rays of light spread and grow into a dome, the only response heard from Knuckles is a single phrase... “Chaos Control.” The explosion quickly spreads across the land in a burst of energy, surrounding all three in its expansive radius.
While Sonic and all his friends (even some enemies) are taken away to another planet from the Control incident, they survive, unscathed. Yet, the same cannot be said about their home world. In various locations on the planet small disturbances, which look like tears in fabric, begin to appear here and there. Not only are these rips unstable, but many contain or lead to absolute nothingness. As if things weren’t worse enough already, not only are the normal heroes of this world gone, but so are the precious Chaos Emeralds, the only power that could actually reverse the damage.
But through the shades of darkness is a ray of hope! Some of the torn portals lead to fragments of the world’s past; isolated archives of the many areas and zones of the planet. Within many of these is debris and ruins of the robots and machines made by Eggman and destroyed by Super Sonic through their many clashes in history. These parts, devices, and pieces all contain residual Chaos energy from Super Sonic’s aura. If enough of these can be gathered together, the Chaos energy can be pooled and utilized to make a second Chaos Control blast to revert the entire planet to its once former glory.
Yet the question stands... Who of the few remaining population can and WILL stand up to this challenge against time, space, and reality itself?
FORMATIONS: *each team will be made up of three characters, one from each formation type*
Speed: Characters that excel with speed and have a variety of attacks to help move the characters forward through areas quickly and efficiently. These characters have their highest potential with a balance of ground and midair abilities.
Fly: Characters that excel in flight, but have a short list of abilities. While their main potential is to lift the team where the other members can’t go, their major part is to create development within the story and the other characters.
Power: Characters that excel in combat and destruction, these are the ones that enjoy the thrill of the fight. They develop the need for teamwork and help the party get through blockades and enemy waves. Unfortunately, Power characters have little use in midair.
ABILITIES: *those listed in bold are customizable by the character and should be renamed*
Speed:
Homing Attack: This attack surrounds the character in an energy sphere that automatically homes in on an enemy or object at or below the current height. You can bounce continuously as long as there are things to aim at, but the sphere won’t protect you from attacks.
Spin: The same energy aura surrounds you as you curl into a ball and roll down hills and ramps for big speed boosts.
Rocket Accel: This is an enhanced form of the Spin technique in which your allies pull up close behind you and kick or push you forward with rocket speed! The intense acceleration can be used to attack enemies and weak objects.
Triangle Jump: When the walls are close enough together, this abilities allows you to use Homing Attack to jump between them at an angle. It’s a great way to cross narrow gaps, but you only have a couple seconds after each jump to think about your next move before gravity takes over and you fall.
Tornado Jump: This ability has your character create a strong, spiraling wind that can blow enemies up into the air or tear apart weak objects. In where the wind is near an object that could easily be spiraled up, Tornado Jump will let your character twirl up be thrust forward with a powerful force.
Solo Attack: This is a simple, unique attack that the character can execute when they are all alone.
Specialty: In certain situations, your character may be able to use an inherent ability to help the team. While it can’t attack, it can move the team forward either as an ability by itself or an extension of one of the above abilities.
Fly:
Flying: Your character’s ability to fly is given by their formation type. While flying is a great way to get set your sights on higher ledges, your character is only so strong and is able to carry everyone for short periods.
Thunder Shoot: This ability allows the character the fling the others members at enemies and objects in order to weaken them or put them in range for the others to attack using their own skills.
Solo Attack: This is a simple, unique attack that the character can execute when they are all alone.
Power:
Triangle Dive: The three characters combine together with Power in lead and use air currents to glide through the air. This can be done in various ways, depending on the characters innate abilities or some applicable attribute or object.
Fighting Pose: This pose is the general form your character uses with your teammates to battle and defeat enemies and bust through solid objects. How the character utilizes your allies depends on their fighting style. This can range from martial arts to a basic use of hammerspace.
Fire Dunk: During this attack, the Power character uses the Speed and Flying characters as a sort of ammunition for a cannonball blast at enemies. How your character utilizes this attack should be based upon their Fighting Pose and Combo/Solo Attacks.
Combo/Solo Attacks: While in the Fighting Pose, various moves and abilities can be used in combination with your allies. These attacks, whether with your teammates or not, are extremely power and can destroy most normal enemies and objects. Skills used can vary from punches, slices, and kicks to body presses, hammer swings, and other normal or abstract impacting attacks. (Wisely, it’s best to have your character master a certain style of battle than be average with many.)
Finisher: A unique, but devastating end to a long combo that has a decent attack radius. As with the other abilities of Power characters, this attack should have some kind of common theme with their other attacks.
SIGN-UP FORM:
Name: A short, simple, representative name (full names or those that can’t be nicely shortened can be used, but should include a nickname)
Age: Anywhere from 5 to 20
Gender: Male or Female (if applicable)
Appearance: Please include good details that include any clothing, standout traits, and the animal your character is based on. I will also accept 1 or 2 people as robots, but the rest must be all or mostly animals (having an appendage or whatnot roboticized is acceptable)
Personality: Standard, just include nice details.
Formation: You character’s role in your team, as listed above.
Abilities: The abilities of your character for their formation type, as listed above. (Only the bolded abilities need to be listed here)
Teammates/Name: The name of your team (Team ‘Something or other’), which should have some basis with your characters, and your teammates names. Leave this blank for now, as teams will be decided randomly.
Team Blast: An ability that combines the powers of all three members at one time. Include name and description of execution and effects (during and temporarily afterwards). Leave this blank for now, as your team will decide on the attack together.
Theme Song: A song that represents your ENTIRE team, not just your own character (Optional). Leave this blank for now, as your team will need to decide the song together.
Relationships: Any characters that you knew before the start of this.
Other: Anything else which you feel that couldn’t have been included above.
RESERVATIONS:
Speed:
Tsukasa: Link (Mongoose [M]) {Taken}
Shadow Djinn: Windfall (Hawk [M]) {Taken}
Toxicitiy: Snow (Chinchilla [F]) {Taken}
Fly:
Sheila Rae: Cadamay (Fox [F]) {Taken}
Mystic_clown: Punk (Robot [/]) {Taken}
DragoKnight: Pie Piper (Magpie [M]) {Taken}
Power:
Emo Faun Chiko: Blanka (Jerboa [F]) {Taken}
Prof. Jb Wolf: Ironheart (Wolf [M]) {Taken}
Shizo: Ruda (Penguin [F]) {Taken}
Finally, after all that, I can put my own form, which I will complete ASAP. I mainly put it up as an example for the more complicated sections (Abilities, specifically).
Name: Link
Age: 14
Gender: Male
Appearance: Albino mongoose with chain used as a propeller
Personality: Link is, well, a self-proclaimed comedian, if you will. The main reason for this is the fact that he loves making jokes about anything he can, but many are childish, overly subtle, disconnected, or simply lame. It also doesn't help that he'll take every opportunity he can to make joke or tease about something. Even through all of his bad comedy, Link does have respect for *most of* the things he razzes, but merely prefers to take it all in a lighthearted manner. In general, Link is quite the carefree spirit, usually making decisions and saying things off the top of his head.
Formation: Speed
Abilities:
Metal Cyclone: Link twirls his chain in front of him, creating a horizontal tornado with a metal sound vibration pulse through it.
Asterisk Blast: Link swings his chain around across the front, the back across over his head, and around with a diagonal slash downwards, each letting out a wave of energy that, when viewed from ahead or behind the attack, looks like an asterisk.
Helicopter: Link spins his chain quickly above his head, allowing him to float by himself in the air for a short time.
Teammates/Name: Cadamay (Fly) and Blanka (Power)
Team Blast: In teh works...
Theme Song: TBD
Relationships: Very open!
Other: I’ll spare him for now, as I might need him for something...
I think that is everything! There's a LOT of stuff here, so don't hesitate to ask questions if you need to. I'll take one more reservation for a Speed, and then back up reservations if the current 2-day reservations run out. Hope to see some forms up soon!
Fragments of Time
Brought to you by: Fai-chan!
The night is silent and calm throughout the forests and plains, but in the distant city, just on the horizon of sunrise, comes an explosion. Smoke and shrapnel burst in all directions as a blur rushes from the disaster zone. One followed by another, the same occurs to various robots on patrol inside the gates of a base. Search lights scan the area as the heavy security machines come to life and begin to chase after the blur, but their chances of capture are low, for this distortion is none other than Sonic the hedgehog!
As the robots tighten the base protection, only one man could be Sonic’s target, the diabolical Dr. Eggman. Inside the control room of his base he watches as Sonic continues to infiltrate and either destroy or dodge each robot that crosses his path. The base begins lock-down as Eggman watches the security cameras from his lab. As one of his servant mecha reports the status of the base protection, Eggman mutters, “Why must that pest always interfere?”
Without a second thought, a voice speaks up from behind him. A small rabbit and her pet chao, Cream and Cheese, are trapped inside of a glass tube surrounded by a large, circular machine. “It’s because you’re always doing nothing but bad things!”
Turning to Cream with a sly smirk upon his face, he takes the upper hand, “Well, he’s too late!” Pulling a large red gem from his back pocket, he begins to explain. “When the last Chaos Emerald is inserted in this machine, my mecha will have infinite power!”
“No! Please stop,” Cream pleas to the doctor! Cheese speaks up as well, making various “chao-chao” sounds in protest. “Sonic won’t let you.” Cream translates from the chao’s comments.
“Nyeheheheheh! All the bulkheads are in place!” Eggman chortles as he approaches the device...
Back outside, Sonic is becoming overwhelmed by the robots and takes a hard hit, but in the nick of time, an aircraft appears out of the night sky! “SONIC!” a childish voice calls from the plane as it descends into the base. Piloting the craft is the two-tailed fox, Tails, with Amy Rose in tow. Closing in on the airborne hedgehog, the machines take quick note of the biplane and begin raining fire upon them, making several hits; enough to put their attempts to save Sonic in vain. As both the hedgehog and the Tornado fall towards the ground, Amy hollers ahead, “What are we going to do, Tails!?”
In only a slight fret, Tails responds, “It’s all right, Amy!” Quietly wishing, “Just a bit further...,” he pulls a lever that fires a missile towards Sonic which cracks open to release a large, shimmering Gold Ring.
As Sonic’s collision with the ground becomes imminent, the ring arrives just in time! Grabbing it from the air, he’s instantly surrounded in a powerful aura. The burst of energy launches Sonic from the surface in a blazing, swirling ball and a low boom as he breaks through the sound barrier. Ricocheting off of the various patrolbots and slicing through even the hardest armor, he quickly makes it to the doors of Eggman’s main laboratory, where he, Cream, and Cheese are all located.
“He won’t be able to break in that easi-” Eggman is cut off as an impact crumbles the wall in the machine room. Sighing in dismay, as if he were to give up, Eggman gives another smirk and quickly turns to an empty chamber in the device's console. Opening the hatch and shoving the last emerald into the slot, he turns back to Sonic, who is standing in the new doorway. “No matter. I’m a step ahead of you.” Frantically pressing buttons on a control pad, he pulls out a small detonator trigger and holds it temptingly. “So, all I have to do is press this button...”
Eggman lets out a nasally laugh, but Sonic cuts off his would-be victory. “How about I just take it from you?” the sarcastic hedgehog taunts, but unknowing to him, a small gunbot appears out of the smoke behind him.
Chuckling more, the doctor makes the reply that would not only ruin his plans, but affect much more than the two of them, “I’d like to see you try!” The robot behind Sonic begins firing, only to miss him as he dashes carelessly around the room. “That’s it! Keep shooting!” Eggman cheers as Sonic comes to land between him and the machine gun. “S-S-S-STOP!” he shouts, but the robot takes the shot! Sonic zips out of the way as Eggman ducks down under the bullet flurry, only to let them impact the delicate machinery behind him! As he stands back up, he locks to his hand to see the button depressed under his thumb. “What have I done?” Bolts of electricity spark all over the console as Eggman, Sonic, Cream and Cheese, as well as Eggman’s servants and the inconspicuous Rouge watch the broken machine explodes with light!
With the Tornado safely landed thanks to Knuckles’ aid, he, Tails, and Amy look on as the entire base is engulfed in a bright light. Amy, in ghastly shock, questions, “What the?”
As the rays of light spread and grow into a dome, the only response heard from Knuckles is a single phrase... “Chaos Control.” The explosion quickly spreads across the land in a burst of energy, surrounding all three in its expansive radius.
While Sonic and all his friends (even some enemies) are taken away to another planet from the Control incident, they survive, unscathed. Yet, the same cannot be said about their home world. In various locations on the planet small disturbances, which look like tears in fabric, begin to appear here and there. Not only are these rips unstable, but many contain or lead to absolute nothingness. As if things weren’t worse enough already, not only are the normal heroes of this world gone, but so are the precious Chaos Emeralds, the only power that could actually reverse the damage.
But through the shades of darkness is a ray of hope! Some of the torn portals lead to fragments of the world’s past; isolated archives of the many areas and zones of the planet. Within many of these is debris and ruins of the robots and machines made by Eggman and destroyed by Super Sonic through their many clashes in history. These parts, devices, and pieces all contain residual Chaos energy from Super Sonic’s aura. If enough of these can be gathered together, the Chaos energy can be pooled and utilized to make a second Chaos Control blast to revert the entire planet to its once former glory.
Yet the question stands... Who of the few remaining population can and WILL stand up to this challenge against time, space, and reality itself?
FORMATIONS: *each team will be made up of three characters, one from each formation type*
Speed: Characters that excel with speed and have a variety of attacks to help move the characters forward through areas quickly and efficiently. These characters have their highest potential with a balance of ground and midair abilities.
Fly: Characters that excel in flight, but have a short list of abilities. While their main potential is to lift the team where the other members can’t go, their major part is to create development within the story and the other characters.
Power: Characters that excel in combat and destruction, these are the ones that enjoy the thrill of the fight. They develop the need for teamwork and help the party get through blockades and enemy waves. Unfortunately, Power characters have little use in midair.
ABILITIES: *those listed in bold are customizable by the character and should be renamed*
Speed:
Homing Attack: This attack surrounds the character in an energy sphere that automatically homes in on an enemy or object at or below the current height. You can bounce continuously as long as there are things to aim at, but the sphere won’t protect you from attacks.
Spin: The same energy aura surrounds you as you curl into a ball and roll down hills and ramps for big speed boosts.
Rocket Accel: This is an enhanced form of the Spin technique in which your allies pull up close behind you and kick or push you forward with rocket speed! The intense acceleration can be used to attack enemies and weak objects.
Triangle Jump: When the walls are close enough together, this abilities allows you to use Homing Attack to jump between them at an angle. It’s a great way to cross narrow gaps, but you only have a couple seconds after each jump to think about your next move before gravity takes over and you fall.
Tornado Jump: This ability has your character create a strong, spiraling wind that can blow enemies up into the air or tear apart weak objects. In where the wind is near an object that could easily be spiraled up, Tornado Jump will let your character twirl up be thrust forward with a powerful force.
Solo Attack: This is a simple, unique attack that the character can execute when they are all alone.
Specialty: In certain situations, your character may be able to use an inherent ability to help the team. While it can’t attack, it can move the team forward either as an ability by itself or an extension of one of the above abilities.
Fly:
Flying: Your character’s ability to fly is given by their formation type. While flying is a great way to get set your sights on higher ledges, your character is only so strong and is able to carry everyone for short periods.
Thunder Shoot: This ability allows the character the fling the others members at enemies and objects in order to weaken them or put them in range for the others to attack using their own skills.
Solo Attack: This is a simple, unique attack that the character can execute when they are all alone.
Power:
Triangle Dive: The three characters combine together with Power in lead and use air currents to glide through the air. This can be done in various ways, depending on the characters innate abilities or some applicable attribute or object.
Fighting Pose: This pose is the general form your character uses with your teammates to battle and defeat enemies and bust through solid objects. How the character utilizes your allies depends on their fighting style. This can range from martial arts to a basic use of hammerspace.
Fire Dunk: During this attack, the Power character uses the Speed and Flying characters as a sort of ammunition for a cannonball blast at enemies. How your character utilizes this attack should be based upon their Fighting Pose and Combo/Solo Attacks.
Combo/Solo Attacks: While in the Fighting Pose, various moves and abilities can be used in combination with your allies. These attacks, whether with your teammates or not, are extremely power and can destroy most normal enemies and objects. Skills used can vary from punches, slices, and kicks to body presses, hammer swings, and other normal or abstract impacting attacks. (Wisely, it’s best to have your character master a certain style of battle than be average with many.)
Finisher: A unique, but devastating end to a long combo that has a decent attack radius. As with the other abilities of Power characters, this attack should have some kind of common theme with their other attacks.
SIGN-UP FORM:
Name: A short, simple, representative name (full names or those that can’t be nicely shortened can be used, but should include a nickname)
Age: Anywhere from 5 to 20
Gender: Male or Female (if applicable)
Appearance: Please include good details that include any clothing, standout traits, and the animal your character is based on. I will also accept 1 or 2 people as robots, but the rest must be all or mostly animals (having an appendage or whatnot roboticized is acceptable)
Personality: Standard, just include nice details.
Formation: You character’s role in your team, as listed above.
Abilities: The abilities of your character for their formation type, as listed above. (Only the bolded abilities need to be listed here)
Teammates/Name: The name of your team (Team ‘Something or other’), which should have some basis with your characters, and your teammates names. Leave this blank for now, as teams will be decided randomly.
Team Blast: An ability that combines the powers of all three members at one time. Include name and description of execution and effects (during and temporarily afterwards). Leave this blank for now, as your team will decide on the attack together.
Theme Song: A song that represents your ENTIRE team, not just your own character (Optional). Leave this blank for now, as your team will need to decide the song together.
Relationships: Any characters that you knew before the start of this.
Other: Anything else which you feel that couldn’t have been included above.
RESERVATIONS:
Speed:
Tsukasa: Link (Mongoose [M]) {Taken}
Shadow Djinn: Windfall (Hawk [M]) {Taken}
Toxicitiy: Snow (Chinchilla [F]) {Taken}
Fly:
Sheila Rae: Cadamay (Fox [F]) {Taken}
Mystic_clown: Punk (Robot [/]) {Taken}
DragoKnight: Pie Piper (Magpie [M]) {Taken}
Power:
Emo Faun Chiko: Blanka (Jerboa [F]) {Taken}
Prof. Jb Wolf: Ironheart (Wolf [M]) {Taken}
Shizo: Ruda (Penguin [F]) {Taken}
Finally, after all that, I can put my own form, which I will complete ASAP. I mainly put it up as an example for the more complicated sections (Abilities, specifically).
Name: Link
Age: 14
Gender: Male
Appearance: Albino mongoose with chain used as a propeller
Personality: Link is, well, a self-proclaimed comedian, if you will. The main reason for this is the fact that he loves making jokes about anything he can, but many are childish, overly subtle, disconnected, or simply lame. It also doesn't help that he'll take every opportunity he can to make joke or tease about something. Even through all of his bad comedy, Link does have respect for *most of* the things he razzes, but merely prefers to take it all in a lighthearted manner. In general, Link is quite the carefree spirit, usually making decisions and saying things off the top of his head.
Formation: Speed
Abilities:
Metal Cyclone: Link twirls his chain in front of him, creating a horizontal tornado with a metal sound vibration pulse through it.
Asterisk Blast: Link swings his chain around across the front, the back across over his head, and around with a diagonal slash downwards, each letting out a wave of energy that, when viewed from ahead or behind the attack, looks like an asterisk.
Helicopter: Link spins his chain quickly above his head, allowing him to float by himself in the air for a short time.
Teammates/Name: Cadamay (Fly) and Blanka (Power)
Team Blast: In teh works...
Theme Song: TBD
Relationships: Very open!
Other: I’ll spare him for now, as I might need him for something...
I think that is everything! There's a LOT of stuff here, so don't hesitate to ask questions if you need to. I'll take one more reservation for a Speed, and then back up reservations if the current 2-day reservations run out. Hope to see some forms up soon!