View Full Version : Theme Team - Happy Purple Warriors

10th May 2007, 02:55 AM
Hey guys after a few years, it's good to be back. I'm by no means an expert and I aim to have fun, and I enjoy creating theme teams that can perform with some success, so here's my latest. It needs work. The theme? Purple.

The Happy Purple Warriors

Trait - Technician
Item - Leftovers
EVs - 252 attack, 124 speed, 124 hp

* Fake Out
* U-Turn
* Brick Break
* Thunder Wave

The idea here is to deal some damage with a stabbed-technicianed Fake-Out, then paralyze, brick break, or run for it with U-Turn. I hope this is as annoying as I predict it will be. I was thinking maybe a stronger normal move over Brick Break?

Trait - Synchronize
Item - Scope Lens
EVs - 252 spatt, 124 speed, 124 hp

* Psychic
* Grass Knot
* Shadow Ball
* Light Screen

Some fun special attackage here. I'm a little dissatisfied with type coverage, but I think it's cool. Light screen for support, especially to go with Drifblim.

Trait - Unburden
Item - Liechi Berry
EVs - 252 spatt, 124 def, 124 spdef

* Shadow Ball
* Thunderbolt
* Will-o-Wisp
* Baton Pass

My hope, through Light Screen from Espeon and through Will-o-Wisp, is that Liechi Berry will activate. If it does, I'll pass the free agility and +attack to a sweeper.

Trait - Sniper
Item - Scope Lens
EVs - 252 att, 124 hp, 124 speed

* Night Slash
* Cross Poison
* Earthquake
* Swords Dance

I aim to sweep. Any advice?

Trait - Dry Skin
Item - ?
EVs - ?

* Stone Edge
* X-Scissor
* Cross Chop
?? I don't know.

I ran out of ideas here. Should I make it a Choice Scarf user, maybe? I'm just happy that it absorbs water attacks with Dry Skin.

Trait - Sand Veil
Item - Choice Band
EVs - 252 att, 252 speed

* Earthquake
* Outrage
* Fire Fang
* Stone Edge

I really hope this thing kills stuff. Would it be wiser to make a set revolving around swords dance instead of choice Band?

Basically, I need some advice, especially with my three physical sweeper-esque Pokes. I know my tactics may seem a little novel, but hey, uniqueness is half of life. Or something.

And yes, I know Garchomp is, at best, only indigo.

10th May 2007, 01:17 PM
For Ambipom, if you're looking for a stronger normal move over brick break look no further than double hit. Even though the two attacks add up to 70 BP, it still gets a boost from technician since it counts as two separate 35BP attacks. That raises its BP to a whopping 105, throw in STAB on top of that and you can do some damage with it.

10th May 2007, 06:43 PM
Hey. Thanks for the input!

Return has 102 base power, right? So it's nearly as effective as Double Hit, but won't miss, I figure. Would it be better to have this power-move instead of a type-covering move? I figure you're probably right and Return or Double Hit over Brick Break, and I'll U-Turn if I see a Rock or Steel.