anonymous
22nd May 2007, 10:32 PM
I'm trying for a good general purpose team, that can handle tower as well as other players. Heres what i got so far
Alakazam
moves:
Psychic
Reflect
Calm Mind
Recover
basically, alakazam is a sweeper. ive been thinking of dumping reflect, since in the time it takes to use it, itl probably die anyway.
Milotic
moves:
Surf
Mirror Coat
Hydro Pump
Recover
a special wall that whores mirror coat. ive been thinking of dropping either surf or hydro pump for some other attack such as ice beam, but once again, im not sure
Vespiquen
moves:
Toxic
Attack Order
Heal Order
Defend Order
basically a tank, that hits the enemy with toxic, and just sits there and waits under the cover of heal and defend order. ive been thinking of switching attack order, but i dont know what i should put instead
Metagross
moves:
Zen Headbutt
Meteor Mash
Iron Defense
Magnet Rise
I cant decide whether to keep magnet rise or get rid of it. on the upside, i cant get killed with earthquake while using it, which i hear is commonly used, on the downside, i can still get hit with earthquake the turn it wears off, since metagross obviously isnt very fast
Tyranitar
moves:
Crunch
Thunder Fang
Earthquake
Dragon Dance
ive been thinking of ditching earthquake for stone edge. gotta love the critical hits
Missingno.
moves:
JOKING! im actually undecided here. been thinking of having an annoyer/exploder here, but havent really decided on anything yet. anyone got any good ideas what could fill this slot? thanks in advance
Alakazam
moves:
Psychic
Reflect
Calm Mind
Recover
basically, alakazam is a sweeper. ive been thinking of dumping reflect, since in the time it takes to use it, itl probably die anyway.
Milotic
moves:
Surf
Mirror Coat
Hydro Pump
Recover
a special wall that whores mirror coat. ive been thinking of dropping either surf or hydro pump for some other attack such as ice beam, but once again, im not sure
Vespiquen
moves:
Toxic
Attack Order
Heal Order
Defend Order
basically a tank, that hits the enemy with toxic, and just sits there and waits under the cover of heal and defend order. ive been thinking of switching attack order, but i dont know what i should put instead
Metagross
moves:
Zen Headbutt
Meteor Mash
Iron Defense
Magnet Rise
I cant decide whether to keep magnet rise or get rid of it. on the upside, i cant get killed with earthquake while using it, which i hear is commonly used, on the downside, i can still get hit with earthquake the turn it wears off, since metagross obviously isnt very fast
Tyranitar
moves:
Crunch
Thunder Fang
Earthquake
Dragon Dance
ive been thinking of ditching earthquake for stone edge. gotta love the critical hits
Missingno.
moves:
JOKING! im actually undecided here. been thinking of having an annoyer/exploder here, but havent really decided on anything yet. anyone got any good ideas what could fill this slot? thanks in advance