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PNT510
6th July 2007, 11:32 PM
I haven't really played competitively since PBS back in the R/B/Y days, but I've done some research so hopefully my team isn't to bad. I really have no clue about what items or abilities to pick. I'm also not sure on some of the natures.

All and all it's a straight forward team. 3 special attackers, 2 physical, and one guy for annoyance.

Infernape
Nature - Jolly
EVs - Speed 252 Attack 252

Close Combat
Flame Blitz
Stone Edge
Swords Dance

Starmie
Nature - Modest
EVs - Speed 252 Sp. Attack 252

Ice Beam
Surf
Thunderbolt
Recover

Crobat
Nature - ???
EVs - ???

Confuse Ray
Mean Look
Toxic
Air Slash

Dragonite
Nature - Adamant
EVs - Speed 252 Attack 252

Outrage
Dragon Dance
Earthquake
Sub/Thunderwave/Roost

Espeon
Nature - ???
EVs Speed 252 Sp. Attack 252

Psychic
Grass Knot
Shadow Ball
Focus Blast

Houndoom
Nature - ???
EVs - Speed 252 Sp. Attack 252

Sunny Day
SolarBeam
Dark Pulse
Flamethrower

Poryhedron
7th July 2007, 11:04 AM
Your team's elemental weaknesses might present a problem. You have no fewer than 8 2x weaknesses (attack types to which two party members both take super-effective damage) and a single 3x weakness: Crobat, Dragonite and Houndoom are all weak against Rock. Rock attacks weren't exactly terrifying prospects in the old days, but there's a wide variety of them now including some heavy hitters.

2x weaknesses aren't usually big deals, but having eight of them might be pushing it. And you should always aim for zero 3x weaknesses.