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View Full Version : Video Game Forum, I need your help for Austin GDC!



Roy Karrde
29th August 2007, 05:47 PM
Well in one week I will be preparing to travel down to the Austin GDC, otherwise known as the Austin Game Developers Conference. The conference is set as a small version of E3 with seminars for game developers and booths set up for video game previews. Microsoft, Disney, and other developers will be on hand, and on Friday I will be at a seminar about getting into the game industry. One of the panels is where you have one minute to pitch a game to three different developers and they will give you the thumbs up or thumb down on it. I have two different game ideas that I have had for a while, one of which has become a RPG.

Now I wish to show this forum the ideas, and let you vote on the one I should present, as well as your input on the game, and things you think could be changed to make it better. So with out any further ado, the first of the three games.


Chronicles Of The Rift

For the last few years, RPGs and online games themselves have been making leaps and bounds. Last year’s game Oblivion showed that a first person RPG could become a hit on the market. And games like the upcoming Left For Dead showcases how online games do not have to be huge massive multiplayer online battles, but can be played in small groups.

With Chronicle of the Rift, the two merge, you create your character through out a form of questions instead of getting a three dimensional view of the character. And when you start the game, you view the events and the game through first person. The only way to see your character is through the normal reflections. Others will view you as that character; they will hear your voice as that character, you pretty much take on that role of the character with a group of friends and explore this world.

RPGs are supposed to be Role Playing Games at their heart, not games in which you follow along a story from the view of the audience. Not games in which you just play a faceless character in a sea of other faceless characters and only interact in the world when you go hunting or mining. You play a role, and in this game you are immersed in that role. There will be no hud, no outside view, you determine your health by how cut up and bruised your arms and body looks from your own eyes. You determine how much mana you have left from the color of your skin, and you see which items you carry by actually looking into a backpack or pouch. When you buy items there will be no numbers that instantly pop up on the screen, instead the shopkeeper will actually remark about the weapon.

All of this is to help immerse you into the role of the character. To help you and your friends to actually feel like you are those characters and you all are on a journey together to help save this world. Friends could gather together each week, as they do in other games like D&D or in guilds like WOW, and continue the story and continue the mission they are on.

As for the story, it is all presented in a huge world in which the players set out in a world ravaged by war’s raged by man, and on the spiritual level with two gods facing off. The character’s journey from town to town, defeating the guardians of crystals that belong to a long forgotten religion. While also undertaking other tasks and side events, all to cumulate in the defeat of one God, and with storing peace and faith to a world that has neither.

Chronicle of the Rift could be a game that is truly a role playing game, in every sense of the word. Presenting a Online Co-op Multiplayer RPG!


Lost in Sin City

With the creation of GTA, game worlds have slowly been expanding, whole cities, even whole states have been created for the player to explore. But the genre seems to be stuck in the present, where people drive the same style of cars, no matter what the game. And view buildings and landscapes that in the end, all look very similar.

Lost in Sin City takes the experience into the future, and into the only city, which would have the most unique, the most abstract environment no matter which time period. Las Vegas. The game starts with the player waking up along side a beach, having been washed there by the tide. For the player they would normally see this setting as being on a island or sea shore in modern time. But they soon discover they are on the outskirts of not only Las Vegas, but Las Vegas in a way it has never been seen.

Hotels now have a look and feel to them that defies belief, the art style is as wild as the imagination, and some look as if they defy the laws of physics. Hover cars wiz through the sky, and people walk around with a laser gun always at their side. Holograms appear outside and on casinos to taunt and tantalize those on the streets and in the air. And this is all a open environment for players to explore. Now taking a car doesn’t mean sticking to the road, players can launch into the air and drive around the city in ways seen in movies like Back to the Future 2.

But even that would slowly drag down the game, there needs to be something more to keep the player having fun. That is where the missions take place, like many other games of this nature, the player will find that behind Las Vegas’ glitz and glamour there is a dark underworld that has snaked it’s vines through the city for a very long time. But instead of being a criminal and doing misdeeds, the player will have a choice in missions. Do they let the gun shipment go to gangs in a improvised neighborhood? Or do they stop the shipment and make enemies of the powerful men that control the shipments.

These decisions will help shape the world around you, working to clean up the streets and the city around the beautiful hotels will reflect in the decrease of crimes and gangs on the streets, people will start to see you as their protector, and a statue may even be raised in your honor as parts of the city stop looking like a gang wasteland and more like a beautiful neighborhood, eventually taking the fight to the casino doorstep. On the other hand you could work your way up the criminal underworld, doing tasks that eventually lead you to take control of one of the beautiful casinos, and raging war against the others until in the end you control the city. Lost in Sin City takes the genre to a different place, not only just in the future, but allowing the player to control the outcome of the game

I may or may not add a third one later on, it depends if I can put some thought into it.

PNT510
30th August 2007, 07:01 PM
I'm going to say your second game is the better idea, it sounds pretty similar to Crackdown, but also relatively unique.

I have a lot of criticisms for Chronicles Of The Rift. First off Oblivion didn't show that first person role playing games could be hits. There have a rather large amount of them over the years. Ultima, Eye of the Beholder, and Phantasy Star. There have also been more recent ones as well like Vampire: The Masquerade – Bloodlines, Dues Ex, and Morrowind.

Character creation seems fine, the biggest problem I see is not being able to see your avatar. One of things that is really enjoyable about RPGs is how you can outfit and change your avatar to look however you want. I'd even argue it's the most fun part of some games. I spent more time creating and tinkering with new characters in City of Heroes than actually playing the game.

I also don't like the lack of HUD. Many games have tried to pull this off in the past and it rarely works. I would find it very distracting to look down at myself to see my skin to see if I have enough MP to cast a healing spell. In the time I'm doing that I could wind up being killed. Also with the lack of HUD how would you be able to see which skills, spells, or items you have on your hotkeys?

The story seems pretty generic, but that doesn't really matter too much. Most role playing games just tell the same story just with slight differences.

Roy Karrde
7th September 2007, 05:24 PM
Thank you for everyone for voting. I did go with the votes and went for Lost in Sin City. I made the one minute pitch and they had alot of approval for it. They said they liked the art design of the idea, and that they liked how alot of thought went into it. The only problem they had was the story and what the character would be doing. Of course that is becuase I only had one minute and spent most of that talking about the setting and selling the main product.

Anyway I got interviewed by a Gaming website afterwards, the interview should be up within the next week or two!