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Fai D. Flowright
26th February 2008, 02:54 PM
Lunar Orchid's Note
Brought to you by: Fai D. Flowright & PokemonLuver
Fonts provided by: FontFreak (http://www.fontfreak.com/fonts-a.htm)
Please install the following fonts to enjoy this post to the fullest: Perdition, Cardinal, and Lauren C. Brown

Aeons pass and phases change, but one remains unchained
An everlasting scent which never seems to fade.
A teardrop from the moon above, a blessing told in lore
Breathes the source of life and spreads forever more

Their colors flood the planet with rainbow fields of dew
And spread to every corner with shades in every hue
The petals glimmer dimly, lighting magic’s twisting way
Leading it to us so we can live another day

But without its roots of glory, our lives would cease to be
A curse of waning petals that none could e’er foresee
For even in eternity, the seasons turn and shift
A power that, so long was held, will vanish, faint but swift

The final harvest’s last demise; the myth of the world’s next reprise
The flower with the moon’s disguise that leads us blindly as it dies

This legacy is told by chant; by rote,
This tale of the Lunar Orchid’s Note


Journal Entry 2, Day 9:
Ferui and the Myth


After an arduous trek through the mountains, I’ve finally arrived in Ferui along with my new partners: Anthony and Rebecca. Here, up in the mountains, the air is always cold, but the people aren’t. From the stories they’ve shared with us, I’ve found that there may be a way to save the world through technology that’s been told of in ancient myths. Perhaps the scholars in Helie know more about it. Until then, we’re just concerned about crossing the icy Immalk River...


~.:-*-.|+|.-*-:.~

Journal Entry 3, Day 15:
South Orchid’s Barrier


Nowadays, the only mana ships running are those from Januri and Decabahm for cargo and to the poles, to conserve energy. Anthony, Rebecca, and I took one of these tour boats to the barrier, only to discover why people come to see the Mother Orchids at the poles: the beautiful aura they emit is a solid, impregnable barrier. With this development, we’re headed back to Januri to decide on a new destination. I really should write here more often.


~.:-*-.|+|.-*-:.~

Journal Entry 5, Day 29:
Return to Anualle


Ahh! Nothing like a peaceful, but scorching, trip back to Anualle Island through the Lunusbadth desert. After the chaos from the last few weeks, the calm was welcome. Back in Anualle, we quickly arranged an audience with the leaders of the world in order to share everything we’d learned. In light of this, we’ve gained full support from everyone to help get the world on track. Our next destination is Decabahm, but it’s a far-off location for now...


~.:-*-.|+|.-*-:.~

Journal Entry 7, Day 40:
South Barrier Purging


We’ve finally arrived back at the Mother Orchid in the south. This is it. As promised, the scholars in Helie delivered the Mana Mirror to Decabahm which was taken with us to the north barrier, where our first mission was a success. Now in the south, everyone here is in position to activate the Mirror again, which is designed to cut a hole which we can pass through and stabilize the Orchid. We are all tense, but my companions and I are excited that this ordeal will be over.


~.:-*-.|+|.-*-:.~

Journal Entry 8, Day 42:
Anualle Celebration


Upon return to Anualle Island, Anthony, Rebecca, and I were declared international heroes and celebrated as such with large festivities honored in all the major cities of the world. While it’s great to be renowned as a ‘hero,’ I’ll be happy to return to my normal life, indulged in my mana research. Perhaps I’ll find a way to prevent this should it ever happen again in the future.

This is the story known by all, even you, as the history of our world, Achaerodice; a world where magic has rule over convenience and technology is only known in ancient myths and legends. It’s up to you whether this tale is real or fiction, but as we look at the world as of today, things are looking scarily similar. Mana, in the past, was bountiful and flowed freely from the orchids that inhabit the planet. But now, that power slowly fades away as everyone clings to the world they once knew.

The world has finally come to its point of no return. If action is not taken now, the mana will disappear and all existence will go with it. The four Great Isbets of our world have called for a convention on Anualle Island, inviting people from the every corner of the world to come and listen. You, either sent (or brought) by your family, traveling of your own will, or a simple resident of the isle, have come to the open tribunal...

Name:
Gender:
Age: (Between 15 and 40)
Country and City: (Not restricted to cities noted on map (http://ourworld.cs.com/ChobiChibiBecki/finishedmap.jpg))
Personality:
Magic: (Type of magic used; skills based, offensive, defensive, depending on occupation and personality in general)
Appearance: (Clothing should only involve cloth and leatherwork. Metalworks doesn't exists in Achaerodice)
History: (Why does your character want to go?)
Relationships:
Other:


Current Members
Alanyia Revoire (Fai D. Flowright)
Caine Sevion (PokemonLuver)
Alexander R. Edwards XVII (kalad1)
Altar "Ziz" Nero'Dcas (Crystal Tears)
Mezzo (Shizo)
Morgan Achtar (Heald)
Jasper Rally (Outlaw JT)
Mireya Moldau (Sheila Rae)

*phew!* Wow... That was a lot! Now, for my own sign-up! Since I knew either this or PotP was going to start, I decided to use my old character from the last Paradigm! XD *lazy* But effecient! w00t!

Name: Alanyia Revoire
Gender: Female
Age: 17
Country and City: Ickpri, Meybain
Personality: Although her personality seems light and cheerful on the outside, Alanyia can’t always hold this façade. Behind it all is a girl that others might say has “given up on life.” Fact of the matter being, this is not true at all. In actuality, life is something Alanyia holds dear to her, but she accepts the fact that failure is part of the life which she loves and realizing that mistakes and errors are something that can be learned from. Loving to those she is close to and compliant with most others, she is a very easy person to get along with, as long as you’re not butting heads. She will argue her point until she either wins or a stalemate is established. While she has a will to fight until the enemy is defeated, she can’t bring herself to kill them because it goes against her principles.
Magic: Alanyia uses a process of mana manifestation called “Manafestation”, where she gathers energy and solidifies it into small objects used for fighting. Of course, in older times, this could be formed into many things, but with the thinning mana, she can only stabilize small objects.
Appearance: Overall, Alanyia’s body is quite figured, making her appear very mature. Having extremely long, auburn-brown hair, it extends all the way down to about mid-thigh; the only hair that is short is the ones up around her face. The first section of long hair on the left side is highlighted all the way down to the bottom. Her eyes are somewhat bright, but they are a deep jade, which adds to her rather composed personality. As for clothing, Alanyia wears two simple articles of clothing when traveling (a different outfit from her regal ones, which I won’t indulge in the details now): a thin, mock-neck shirt and a sort of extended, pant-like tunic. The shirt is a dark crimson red and is barely visible from under the sleeves and the collar of the tunic. The tunic is much more decorative. The main color is a warm, creamy orange with a jade trim that matches her eyes. The top section must be fastened, as it’s not pre-fit to her form, so the left side is designed to wrap around, under her right arm, to the center of her back. Attached to the material are two straps that continue around, back to the front, where they connect to a clasp resembles the infinity symbol. Around her waist is a red sash, the same color as the undershirt, which is tied off with a leather-braided rope to which two satchels hang (one with money, the other with orchid petals to help amplify her magic). The bottom half of the tunic almost falls to her ankles. Like a pair of loose pants, each leg has its own section, but the inseam is only attached from mid-thigh up, leaving the rest of the leg pieces, from there down, open like a skirt. Alanyia wears a pair of soft leather boots that rise to her calf and are folded back down about half way. She also carries a small metal clasp to pull her hair back in that has a large, circular citrine-like crystal embedded into the top for decoration and two similar, but much thinner, bangles around each wrist.
History: The Revoire’s are a noble family living in Ickpri, a bit short of what people would consider ‘royalty.’ For years, her family has gone on goodwill missions and given generous donations to many funds in order to power their rank in society, but alas, their labors have been all for naught. When the call for the tribunal attendance arrived, it was quickly decided that the family would travel to Anualle Island to represent the nobility of Ickpri. In hearing that there maybe a possible solution to the shortages, Alanyia decides to take on the task of traveling, on her family’s behalf, to save the world and bring glory to her name.
Relationships: None besides family.
Other: WOW! I know! I say it louder.

Becki will have her form up soon, which will include short descriptions of the cities and countries for your pleasure in completing your form! ^_^ Hope to see everyone's sign-ups soon! I can't wait!!

ChobiChibi
26th February 2008, 04:55 PM
Oooh lookit the pretty map I spent several hours on~ (http://ourworld.cs.com/ChobiChibiBecki/finishedmap.jpg)

Maybian: Is a rather flat country with perfect conditions for growing crops successfully. Is the closest point to the North Orchids.
Ickpri- A coastal city where ceremonies for sending the deceased to rest often take place.
Nuvame- A city surrounded in a thriving forest, containing many wooden structures, including houses.
Decabahm- A port city, closest to the North Orchids. Contains the only passage available to access them.

Oztra: Another rather flat country, with a large lake and forest surrounding it. Has a mana supported Bridge from the southern east coast to Anualle.
Meit- Surrounded by forest and closest to the lake, Meit is a very mysterious place. Many further away from it believe in the lake having healing properties, those living there find it to be a rumour.
Jooh- Another coastal city, Jooh enjoys warm long days. It has a very laid back and relaxed atmosphere.
Abris- Being the furthest north and away from any direct routes through Oztra, Abris is often ignored and few pass through it unless needed to. Most people in Abris know eachother.

Lissum: Home to the largest desert, Lissum is popular with those that cannot deal with cold temperatures.
Heili- Another coastal city. It is home to many research facilities and science labs, many working on technology rather than advancing magic.
Austo- In the heart of the desert, Austo is the hottest established city in the whole of Achaerodice. Many retreat to the nearby Oasis to attempt to cool off.
Sembri- Closest to the Mana Bridge linking the country with Anualle. Is the heart of trade and many travellers pass through.

LLoule: A country mostly covered in snow, Lloule is difficult to navigate without a guide. The mountain range, however, makes it even more difficult to make it to the cities further south.
Ferui- Deep in the mountains, Ferui is a retreat from the mountains and a stop on journeys further south. Compared to populations of the other cites, it is rather small.
Marck- Close to the border with Lissum, Marck enjoys a little of its good temperatures as the only major city in Lloule with little snow fall.
Januri- Furthest south, Januri is a port city that provides the passage to the South Orchids.


Name: Caine Sevion
Gender: Male
Age: 17
Country and City: Meit, Oztra
Personality: Caine is a rather shy individual, who only really opens up to those he is closest to. To others, he seems cold and distant, like he isn’t revealing everything. He is rarely quick to judge, but finds it hard to trust those he has only just met. He dislikes those he finds to be shallow and is often quickly angered, even if he is too shy to react. He is loyal, especially to his family, and cherishes his few friends. He is intelligent, excelling in the majority of his studies. Caine carries and regularly writes in a diary for his sister.
Magic: Caine’s preferred magic is mostly defensive, due to the fact he doesn’t particularly like confronting things. However, this doesn’t mean that his offensive magic isn’t up to standard. He takes a particular interest in healing magic due to family circumstances (see history).
Appearance: Caine is about 5’10’’tall, with black hair that just reaches his shoulders with green sections throughout. It often falls in front of his eyes, almost shielding him from others. His skin is rather pale and his brown eyes tend to mask his emotions until you look deeper. He wears a black t-shirt with sleeves that end just past his elbow, dark red (almost maroon) coloured baggy trousers that reach just below his knees and a lighter red coat that reaches just above his knees, with short sleeves and a golden yellow wave pattern along the edge of the sleeves and bottom of the coat. His boots go half way up his shin and are a light brown colour. Alternatively, you could click here. (http://chobichibi.deviantart.com/art/Caine-Sevion-65858824)
History: Caine’s younger sister, Olivia, has a potentially life threatening condition of Mana Deficiency. This means that she is unable to produce enough mana to cope with small, every day tasks. This, thankfully, was diagnosed at a young age and has been monitored regularly. However, over recent years with the strength of the Orchids decreasing, she has been confined to hospital since the age of nine with her condition steadily worsening. Now fourteen, she is finding most things increasingly difficult, despite her brother’s daily donations of mana. Having found out about the opportunity to fix the Orchids, Caine decided that he should go as soon as possible, providing it would be safe to leave his sister to fend for herself.
Relationships: Parents, sister...
Other: Erm... Chicken pox!

kalad1
26th February 2008, 06:36 PM
Name: Alexander R. Edwards XVII
Gender: Male
Age: 25
Country and City: Lissum Helie
Personality: Alexander is generally considered to be an odd one, seeming to be distracted and not paying attention to the people around him almost like he was ignoring them. However, later he can quote their exact words right back to them. Despite this, he is friendly enough, and almost always eager to learn new things. He bears an excellent memory and compassion for his fellow man that many of his economic peers do not share. He is quite fond of chess and happens to be pretty good at it.
Magic: Alexander has extensively studied how to modify, project, and solidify light and shadow, being able to use it for both offense and defense, as well as some tricks and illusions.
Appearance: Alexander stands at five foot six, and has a healthy, but not overly athletic build. He has golden blonde hair to his shoulders, and eyes the color of green jade. He dresses in well made white silk pants, with a similarly well made black silk shirt, and a white silk trenchcoat with black trim. This ensemble is finished with sturdy black leather boots and a ring with his family's symbol, a white phoenix on a field of blue.
History: Alexander was born into a rich noble family, one that had gained nobility by consistently being successful at business, and becoming vastly wealthy. When he was six, Alexander's parents died in a tragic boating accident, and he was forced to grow up fairly alone. However, he didn't let this isolate him from others, and didn't become a reclusive shut-in. He made sure to get the best teachers money could buy, using his vast inheritance to pay for it. By the time he was fifteen, he took control of his family's estate, including their majority ownership of several companies, and raised his worker's wages and decreasing his own paycheck to offset the monetary difference. Has spent most of the time since then perfecting his magical skills, playing chess, and making sure the companies didn't go under. When he heard about the conference, he decided that it would be a good idea to see if there were anything he could do to help, figuring that one with his sort of resources had a duty to do so.
Relationships: He has a few friends made here and there, many of whom share a fellow interest in research.
Other: All Bow Before the Might of General McSnips!

Crystal Tears
26th February 2008, 07:08 PM
Name: Altar Nero’Dcas, though she introduces herself as Ziz.

Gender: Female

Age: 21

Country and City: Atietis Village, Lissum (deep in the desert portion)

Personality: Altar is a very secretive person, which not doubt reflects the nature of her home. She’s cunning, creative, imaginative, and a superb liar. The illusionist usually only looks out for herself, and though she’s kind to your face, if your in a dire situation she’s certainly not the one you want to call out for help from. Altar’s purpose in life is seemingly to get ahead of the competition, and she can go to some drastic measures to do so. However, when wrapped up in a lie that requires help from others, she defend them, and take care of said friends until they’re not needed anymore. Something of a con artist and criminal, Altar won’t hesitate to leave someone to their death if they’re not needed.

Magic: Illusions, she can create tiny or massive beasts that seem extraordinarily real, yet are actually nothing more than fakes.

Appearance: Ho-hum, see picture ( http://crystal-hime.deviantart.com/art/Altar-Nero-Dcas-Wears-Sketch-78528002). Her skin is fairly well tanned from the desert sun, and her body is built for agility and speed. Don’t let that fool you though, she is quite strong. Altar stands at 5’6’’, with long black hair with red highlights tied in. Her hair is usually left down, but occasionally it’s in a ponytail. A fairly attractive woman, Altar wears clothing that seemingly will gain peoples (mainly males) attention though it’s actually just for the heat of the desert. Her top is striped vertically, with black and red lines. Her pants are black as well, with a bright red leather belt holding them on her hips. On either arm are bandages, on her left, the bandage is located on the lower portion, and on the right, the upper portion. She has a black cloak with a hood, while the underside of it is a bright, vibrant red. Her knee high boots are black as well.

History: Altar Nero’Dcas was born in the small, hardly acknowledged village of Atietis. It’s located in Lissum’s desert area. Due to the shifting sands and dunes, the village was always moving, though everywhere looked the same. Altar was born into a fairly large and poor family, where she and her four siblings had to travel over a great distance just to get to water. It wasn’t until Altar’s Uncle become Chieftain that the villagers constructed walls to keep the sand away and stay settled. Nothing particularly interesting happened until a traveler brought a small herb of goats to the village and offered to sell them.

Of course, the village couldn’t afford them, so the traveler was going to move on. Altar, more looking out for herself and her family than the entire village, waited until the Traveler was a fair ways into the desert until she played a trick on him. She created an illusion of a dune. Now the desert wasn’t so familiar to traveler, an as he spun about in fear and anxiety, he found that the entire desert seemed to have shifted. Reluctantly, he returned to the village to meet Altar, she offered to say a chant and remove the dunes for the herd. He agreed, and Altar faked a chant, and when the traveler went, the dunes were obviously gone.

Thus began Altar’s darker way of life. She began to lie, cheat and steal. Even from her own family, which made her eldest brother quite angry. He confronted her about her sudden success and accused her of being a con artist and down right criminal, in a fit of rage; Altar summoned another illusion to her side, a large, fearsome snake. Her brother was terrified, and never spoke to Altar again. He eventually told the chieftain however.

Altar gathered up her fortune and was just about to leave when her uncle caught her. He froze however, when the giant snake slithered out of the darkness of the night, and seemed to protect the girl. However, he wasn’t fooled for long and stepped right through the snake, Altar reacted instinctively. She attacked, running circles around the old man until she leapt onto his back and put him into a very tight headlock. He managed to hiss “Ziz”, but he attempt to jerk out of the lock and snapped his own neck by some freak accident.

She ran than, to Austo, where she heard of the convention. She’s going to see if she can profit from the distress rather than help the world. Altar than took on the name Ziz, as it seemed the word of her crimes had reached this place.

Relationships: none? Open though.

Other: Her village colors are Red and Black. Ziz is actual a dark spirit the villagers claim to cause plagues, famine and suffering. She also has a small black pouch with many valuables inside for trades and such.

Shizo
27th February 2008, 08:50 AM
Funny how I already have a character that's perfect for this. This sign-up will be completed in bits and pieces.

EDIT: Added to appearances. Picture coming because I feel like it.

Name: Mezzo
Gender:female
Age: Looks to be in her late teens. She doesn't share her age.
Country and City: None, or all, depending on your perspective.
Personality: She can come off as a stoic, wisdom filled sage, but those who observe her after any sort of spotlight is off would observe a thoughtful, almost carefree additude toward life. She thinks of most people as silly in the way they rush about and always seek to do, do, do and never get anything done. She only fights when necessary, and prefers to complete her tasks in total anonimity.
Magic: Her magic consists of gently redirecting natural mana 'streams' to do a certain task, then allowing them to flow back to their original course. She is also able to redirect and diffuse the mana of others, so most mana attacks are useless on her. She has a special ability to 'see' mana even when it's not manifested. When fighting, however, she uses more hand-to-hand combat rather than relying on mana use.
Appearance: She's about 5'5" tall with a medium build and fairly nice breasts. Her hair is banged, waist-length, dirty blonde/light brown/? and may have seen a brush at some point in the last week. She usually has it bound in two low ponytails. Her eyes are a dull blueish grey-green brown. Don't mention the size of her feet to her. She's embarrassed about their natural petiteness.
Clothingwise, she wears a short sleeve tan tunic shirt bound around the waist with a faded blue cloth belt, soft, brown leather pants, and hide boot/moccassins bound around her calf with leather thongs. She often wears a long, battered cloak that may have been deep black before it became its current dirty grey self.
History: She was born in a small but prosperous village on a well traveled road that merchants and traders took. She lived with her mother, a baker, and never knew her father. For all her life, there had been a hermit living near the village on the hill. He never spoke or bothered anyone, but rumors did circulate about what he was doing there, ranging from him being a holy man to a madman. It was on a dare to get close to him that Mezzo first came to know the man and began to learn from him. He didn't really teach her in the traditional sense, since he never spoke and barely ever acknowledged she was there, but by being with him she began to understand more and more about mana and how it seemed to have a life of its own. The man left one day when she was in her early teens, and she left with him. (By the way, his name's Jasper).
He could be said to belong to a religious sect of mana users, but they didn't really have any sort of hierarchy, holy scripture, or even a name for themselves, yet all members are able to recognize another on sight. Outsiders who actually know of them call them Mana Mystics or just Mystics. They began to notice the mana decline long before the official governments, but they lack any sort of official status, so their quiet warnings went unnoticed. Though annoyed, they're glad that the danger is finally being recognized by the larger governments. Mezzo volunteered to go as a sort of representative for the group to hear what was to be said and to help if she could. She's also traveling in the offchance she'll stumble across her master whose been missing for a few years (Guy just wandered off).
Relationships: Casual friends with Jasper Rally. Though they've crossed paths several times, she's never learned his name. She calls him "Vegetable Man."
Other:
Theme: "Waltz #4 In F Major" ~ Frederic Chopin
Has situs inversus totalis.

ChobiChibi
27th February 2008, 04:21 PM
Kalad: I like the magic usage. In! Yay!

Jenn-bean: Oooh, interesting! Also in! Yay!

Shizo: Reserved place until completed, but looking good to me ^^

*needs to edit own sign up* D:

Heald
28th February 2008, 04:33 PM
Name: Morgan Achtar
Gender: Male
Age: 27
Country and City: Lloule, Januri
Personality: A generally well-meaning and generous man, Morgan lives a stoic life led by his own personal code of ethics. He is a hearty fellow and enjoys the company of others, and seems to get on with most people. Approachable and friendly, he is a welcoming companion. As such, he is fiercely loyal to his companions and will defend them to the bitter end.
Magic: Morgan has the ability to summon monoliths from the ground. He works the mana to grind up dirt and minerals into the ground and morphs them together to form black slabs of rock (think the monolith out of 2001: A Space Odyssey). These can range from being the size of a staff to a few storeys tall and weighing over a tonne. It is difficult to make overly large monoliths though due to the waning mana streams and the excessive mana required needed to make and hold them together. If Morgan keeps in physical contact with his creations, he can hold them together, but if left alone, the mana dissipates over time and the slabs crumble and dissolve into the earth. In general, they will hold for about 2 minutes before they start to crumble.
Appearance: Morgan is a large man, towering at 6' 4" with large muscles. He has silver hair (he is naturally white-haired but his quarry work has dyed his hair with grey) that is long at the back and braided into a thick, long ponytail. He also has two braids of hair hanging over each temple. He also has a beard (but no moustache) that is braided at the front. Each of these braids is held together by black cloth. His skin is dirty and rough and slightly blackened. His eyes are green. He normally wears baggy sand-coloured cloth trousers tucked into tall dark brown leather boots. He has a dirty white cloth vest, and over this he has a black leather workman's apron hanging over his lap with a pouch for tools and such, and the straps a tied in an X-shape across his back. He also has a wolf pelt covering his shoulders, but otherwise his arms are bare, save for brown leather gloves.
History: Morgan has never been a particularly rich or successful man, but has never complained and is very humble. He lives in a small house and works in a quarry as a mason, providing necessary stone for construction. He has, however, wondered if there has ever been a higher calling in life, and while in Anualle delivering stone, he visited the convention and decided he should attempt to help this cause. He also hopes that if the mana streams are restored, he can make permanent monoliths, providing a much cheaper alternative to stone.
Relationships: He has no family he cares to speak of. His parents both retired and left many years ago, and his sister has become an adventurer, looking to travel the world.
Other: Not really.

Fai D. Flowright
2nd March 2008, 01:20 PM
Heald: Accepted, of course! Looks great!

Everyone else... Keep an eye out on the forums because this should be starting soon. If you didn't sign up in here, there will most likely be LSUs, so feel free to contact us if you wanna join!

Can't wait to get this started! ^_^

Shizo
3rd March 2008, 10:43 AM
Mine's basically done. I may flesh out bits, but all the major stuff is now there.

Outlaw JT
3rd March 2008, 03:25 PM
Name: Jasper Rally
Gender: male
Age: 23
Country and City: Sembri, Lissum
Personality: Jasper is a kind hearted young man that perfectly exemplifies the concept of a walking doormat. He is always very eager to please and always readily accepts blame when things go wrong even if he was farthest from fault. Of course, often enough things go wrong because of his bumbled attempts at helping so it's probably a temperament he spent years building.
Magic: Jasper can manipulate the flow of mana within organic matter upon prolonged touch. In theory the primary purpose of this style of magic is healing. It can also be used to make minor alterations or temporarily grant improved physical capabilities. Unfortunately, Jasper is a long way from truly understanding and fully controlling his magical talents. The only thing he's managed to master is making small plants and flowers grow or heal almost instantly. His attempts on other things back in medical school were......
Appearance: Jasper stands at a meager 5'6" and his physique borders on looking malnourished. His light blonde hair is fairly messy and unkempt but his keeping it short tends to balance that. He wears perfectly circular blue wire frame glasses over his perfectly blue eyes. He wears a grey long coat with green stitching and flourishes in floral and vinelike designs running along the seems and the chest and at the bottom of the coat. Under his unique coat he usually wears black pants with a similar green vine pattern running down the seem and a plain red button up shirt. He is usually seen trying very poorly to balance numerous books, bags, planters, etc and more often than not failing. It's not uncommon for him to have to stop every 30 feet or so anywhere he goes to gather his scattered belongings.
History: Jasper likes nothing more than making other people happy and anyone who knows him discovers early that he tries to at whatever cost and expense to his own feelings and well being. Since the day he discovered what his magical talents were at the tender age of 7 he wanted to become a doctor to help people. On the bright side he was every bit the geeky bookworm growing up so he easily managed the grades necessary to go to a good medical school. Unfortunately, outside of the books Jasper's ability fell somewhat short. He manages to bumble almost everything he makes a concerted effort at unless it is writing on a sheet of paper. In his second year of medical school during one of the practical exams there was an incident that to this day Jasper has unknowingly managed to block from his memory. He can't remember what he did but whatever it was it almost led to a criminal trial and did lead to his expulsion from the medical school. So bad was the incident that he was barred from the medical field entirely, his identity passed along to all the other known medical schools in the world. His dreams crushed he had nowhere else to turn and one day as he was begging for money on the street he saw someone walking past with a bundle of wilting flowers. Instinctively he reached out and touched the flowers. He followed the person for two seconds before letting go and when he did all of the flowers were healthy again. So was born Jasper the Botanical Street Performer. He drifted around a lot and puts on street shows with whatever plants he can get a hold of. Making vines dance or growing fruits right in front of people. Mind you, he has very little artistic flare so often enough his performances fall flat on their face but at least he manages to scrape enough money to get by. He really had no aspirations to join in the global saving quest but he did happen to be performing his show on the street almost right in front of where the conference is being held.
Relationships: open
Other:

ChobiChibi
4th March 2008, 03:47 PM
Shizo: Everything looks fine to me! Accepted!

JT: Everything also looks fine! Yay! Accepted!

I believe we should be starting within the next few days, once I get a post sorted. There are still spaces, though, and LSU's will be accepted too.

Sheila Rae
9th March 2008, 09:09 PM
Yay! I'm not too late, Tony!

Name: Mireya Moldau
Gender: female
Age: 19
Country and City: Januri, Lloule
Personality: Mireya is mostly a taciturn girl, but at the same time, she clumsily tries to make friends. Although she wants to, she has basically acquiesced to being unable to learn social norms in a way executable for her. That being said, she is not a distinct nonconformist, but she will not readily change her beliefs and values for the sake of petty things, such as being accepted by a given group. On that subject, Mireya is both a realist and an idealist, so the overlapping of these sometimes-conflicting doctrines often leaves her confused. Believing that one's morals are an integral part of self-identity, she also struggles with that from time-to-time. Another reason she has trouble making friends is because she is a bit of a mother-hen figure, wishing always to protect people even when it shouldn't be her concern. Thus, she is not viewed by many as the best type of friend, though she is loyal, but not servile. She also wants friends so that she can tell stories, but as it is difficult for her to lie, she cannot contrive of a work of fiction and then recount it. She is more open when she is with people with whom she feels comfortable, but she's not one to start a conversation with people she doesn't know unless it's not for her own sake. Additionally, she feels more comfortable around younger people.
Magic: Mireya specializes in globular magic, creating spheres. However, with the mana shortage, her spheres are limited to no more than 10cm in diameter. These spheres are primarily used for illumination, but can also serve in locomotion or recreation, or anything that involves round or spherical objects.
Appearance: Mireya doesn't look her age because she is rather short, only about 149cm in height, and because of her small figure. She has dark purple hair that goes to the bottom of her neck and is styled to flare out a bit. She has thick, lavender bangs that cover her forehead and her ears. Her long bangs frame her face and hang down past her clavicles. She has sunken, ultramarine eyes and slender, black eyebrows. Her nose is stubby and her lips thick and ruddy. Though her shoulders are average sized, she has long arms and small hands, which is probably when she is often seen with her hands in her pockets. She wears a navy blue tunic made of sheer fabric of many layers with short sleeves and a silver ribbon woven along the bottom hem. On her arms, she wears a piece that consists of black leather bands on the wrist and elbow, which are connected by purple and navy blue gauze-like strips of fabric. She wears a silver skirt made of the same sheer fabric that appears to be torn or rudimentarily sewn. Under that, she has navy blue stockings-pants that act as insulation for warmth. She has light tan leather boots that are only visible on her feet because the stockings cover the rest.
History: to be revealed!
Relationships: She grew up as an only child spoiled by her mother and father. However, her father left in search of work one day when she was ten and was never heard from again. After that incident, her mother's sister came to live with them, which could be considered as a turning point in Mireya's life. Other than that family, none.
Other: to be added!

ChobiChibi
10th March 2008, 12:22 PM
*waves at Hitchi* Atleast, I think that I know that it's you XD Your sign up is fine with me, I'm not sure if Tony's read it or not, he's not online to poke ^^;

I'm just writing my post now, so the topic should hopefully be up today! Be prepared!