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View Full Version : Mew Master vs DarthCookieMonster (Ref: Oslo)



Mew Master
24th July 2010, 02:46 PM
So I can get some little one's some EXP, just a simple 2v2.

Arena: Suburbia. Watch out for those cars!
PKMN: 2 (1 v 1)
Banned Moves: Toxic, Direct Healing.
DQ: 1 Week.

I'll send out Karyu first! http://www.pokemonelite2000.com/sprites/dpmfsa/dpmfsa155.png (M)

Oslo
24th July 2010, 02:49 PM
Will ref!

I actually considered reffing your other battle... but since that would be one hell of a undertaking, I'll stick with this one. ;)

I assume "direct healing" refers to non-damaging healing moves? Does this include Pain Split, then?

Mew Master
24th July 2010, 02:50 PM
Pain Split isn't direct healing, It's damage/healing and thus allowed.

Darth CookieMonster
24th July 2010, 02:51 PM
DIBS

I need to do the same

BTW MM, I cant see what pokemon sprite that is, my computer is being retarded.

Mew Master
24th July 2010, 02:52 PM
Wait... DCM, you accepting the challenge with O Reffing?

Oslo
24th July 2010, 02:52 PM
Alrighty, just making sure. I know a couple people include non-damaging healing moves among their banned moves but then will add "including Pain Split" in parentheses. ;)

Darth CookieMonster
24th July 2010, 02:53 PM
Ya

Mew Master
24th July 2010, 02:54 PM
Your Move DCM

Oslo
24th July 2010, 02:54 PM
Mew Master's first choice is a shiny Cyndaquil, DCM, just so you know. ;)

Darth CookieMonster
24th July 2010, 03:10 PM
Lol okay then :)

I choose My female Togepi, Cootie.

First use Ancient Power, then Water Pulse. Finish with Ancient Power

Mew Master
24th July 2010, 03:21 PM
Wow, off to a wet start huh. Let's see...

Dig down to avoid the First Ancient Power, the come up for the attack and cut loose with an Eruption!

Dig (down)~(Dig (up)~Eruption

Oslo
24th July 2010, 03:43 PM
TEAM MEW MASTER
versus
TEAM DARTH COOKIEMONSTER

Location: Suburbia
Rules: Toxic and non-damaging healing moves are banned
Abilities: Inactive
DQ Time: One week



‡ Pre-Round ‡


TEAM MEW MASTER
:rankball::rankball:
http://www.pokemonelite2000.com/sprites/plmfsa/155.png
Karyu


100 HP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
100 EP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
No status
TEAM DCM
:rankball::rankball:
http://www.pokemonelite2000.com/sprites/plmfa/175.png
Cootie


100 HP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
100 EP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
No status
:wave:
:wave:

Dig (down)
Dig (up)
Eruption

Ancient Power
Water Pulse
Ancient Power

‡ Round 1 ‡

Ahh… suburbia. This bland backdrop will serve as the arena for a fiery fray between Mew Master and Darth CookieMonster, two seasoned opponents who know how to kick an ass or two. A couple of wee children bounce past us playing hopscotch as the trainers ponder over their selections. After a moment, a brilliant burst of crimson light marks the entrance of two combat-ready Pokesters: a timid-looking porcupine thingy and a weird little spike ball trapped in an eggshell. Ahh, Generation II. Good times.

Alright, let’s do this!

Karyu starts things off by burrowing down into the concrete street beneath our feet, creating one hell of a pothole. Confused, Cootie blinks as she peers from left to right and unleashes a burst of rocky energy. The move strikes the ground uselessly without finding a target. No dice, little friend. No dice.

Karyu: <Diggin’ away>
Cootie: <-4 EP>

Suddenly, the earth beneath Cootie’s feet gives a rumble and out comes Karyu! The Cyndaquil catches the Togepi off-guard and slashes away at the little eggie, dealing reasonable damage. Fighting off tears, Cootie spews out a spiraling deluge of water that sizzles upon contact with Karyu. Hah! Sweet revenge!

Karyu: <-9 HP; -4 EP>
Cootie: <-5 HP; -4 EP>

Just then… Karyu erupts! The sleepy porcupine opens wide and fires off a thick gout of flames that causes Cootie to tumble backwards down the street. The Spike Ball Pokemon wobbles onto her feet carefully and takes aim with a second Ancient Power, this one much more successful than the last. The Rock-type energy smarts and Karyu growls, ready to exact revenge in a moment’s time. No more Mr. Nice Quil!

Karyu: <-9 HP; -8 EP>
Cootie: <-7 HP; -4 EP>


‡ Post-Round ‡


TEAM MEW MASTER
:rankball::rankball:
http://www.pokemonelite2000.com/sprites/plmfsa/155.png
Karyu


82 HP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
88 EP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
No status
TEAM DCM
:rankball::rankball:
http://www.pokemonelite2000.com/sprites/plmfa/175.png
Cootie


88 HP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
88 EP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
No status
:ssj:
;)

Notes:

> At 0 EP, Pokemon will begin to lose 1 HP for every 2 EP they consume
> Fortunately, Karyu didn’t burrow so deep as to break into the sewers, which would have sucked
> TEAM MEW MASTER to command next

Mew Master
24th July 2010, 03:55 PM
Alright a fast match.

Karyu, Unleash a Smokescreen before messing with its head with an Extrasensory, before going for a Headbutt.

Smokescreen~Extrasensory~Headbutt

Darth CookieMonster
24th July 2010, 04:00 PM
Shock Wave right through that Smoke Screen, then Thunder Wave, Water Pulse

Oslo
24th July 2010, 10:34 PM
TEAM MEW MASTER
versus
TEAM DARTH COOKIEMONSTER

Location: Suburbia
Rules: Toxic and non-damaging healing moves are banned
Abilities: Inactive
DQ Time: One week



‡ Pre-Round ‡


TEAM MEW MASTER
:rankball::rankball:
http://www.pokemonelite2000.com/sprites/plmfsa/155.png
Karyu


82 HP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
88 EP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
No status
TEAM DCM
:rankball::rankball:
http://www.pokemonelite2000.com/sprites/plmfa/175.png
Cootie


88 HP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
88 EP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
No status
:ssj:
:wink:

Smokescreen
Extrasensory
Headbutt

Shockwave
Thunder Wave
Water Pulse

‡ Round 2 ‡

As the next round gets underway, Karyu spews out a thick cloud of smoke. The tiny bits of soot get in Cootie’s eyes, compromising her vision, but she doesn’t pay this any mind. Instead, she crackles with electrical current and discharges a few sizzling volts of pure power Karyu’s way.

Karyu: <-5 HP; -2 EP>
Cootie: <-4 EP; -1 Acc>

Now a little toastier, Karyu concentrates before unleashing a brilliant pink flash of Psychic energy that sails through the air before colliding with Cootie. Wow, that’s some powerful stuff. In reply, Cootie releases a little more electricity, this time to Paralyze Karyu. Hah!

Karyu: <-5 EP; Paralyzed>
Cootie: <-7 HP; -4 EP>

Mmkay, Karyu’s looking a little annoyed now. He marches up toward the little eggie but, before he can get to her, she sprays him with a pulse of water. Okay, now he’s pissed. He slams his head into her, knocking her backward. She rolls a little way down the street before being stopped by a nearby trash can. You’re not getting away from this that easily, bud!

Karyu: <-9 HP; -4 EP>
Cootie: <-5 HP; -4 EP>


‡ Post-Round ‡


TEAM MEW MASTER
:rankball::rankball:
http://www.pokemonelite2000.com/sprites/plmfsa/155.png
Karyu


68 HP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
77 EP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
Par
TEAM DCM
:rankball::rankball:
http://www.pokemonelite2000.com/sprites/plmfa/175.png
Cootie


76 HP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
76 EP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
-1 Acc
:s:
:science:

Notes:

> TEAM DCM to command next

Darth CookieMonster
25th July 2010, 11:24 AM
Water Pulse Ancient Power Water Pulse

If he makes it Sunny, then change all three attacks Ancient Power

If he tries to inflict a status condition on you, change your first Water Pulse to Safegaurd

Mew Master
25th July 2010, 12:06 PM
What? No variety?

Sunny Day, followed with a Double Team and wrap it up with a Lava Plume.

Sunny Day~Double Team~Lava Plume

Oslo
25th July 2010, 12:21 PM
TEAM MEW MASTER
versus
TEAM DARTH COOKIEMONSTER

Location: Suburbia
Rules: Toxic and non-damaging healing moves are banned
Abilities: Inactive
DQ Time: One week



‡ Pre-Round ‡


TEAM MEW MASTER
:rankball::rankball:
http://www.pokemonelite2000.com/sprites/plmfsa/155.png
Karyu


68 HP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
77 EP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
Par
TEAM DCM
:rankball::rankball:
http://www.pokemonelite2000.com/sprites/plmfa/175.png
Cootie


76 HP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
76 EP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
-1 Acc
:s:
:science:

Sunny Day
Double Team
Lava Plume

Ancient Power
Ancient Power
Ancient Power

‡ Round 3 ‡

Suddenly, Karyu raises his stubby widdle Cyndaquil arms to the air and looks up at the sun overhead. Without warning, it begins spilling harsh sunbeams all over the match, heating things up more than a tad. Cootie, whose mouth was filling with water to launch another Water Pulse, changes her strategy up midstream and instead attacks Karyu with another beam of Rock-type energy. Hah!

Karyu: <-9 HP; -4 EP>
Cootie: <-4 EP>

Just then, Karyu throws his foe for a loop by creating three clones out of nothing. Uh… not good. Cootie tremulously looks from one Cyndaquil to the next in an attempt to figure out which one is the real deal, but they all look so friggin’ similar! Randomly, she selects one of the little fiery porcupines and fires off another AncientPower. The energy sizzles as it collides with a Cyndaquil, which pops out of existence. Drat! Nothing but clone!

Karyu: <-4 EP; 2 clones>
Cootie: <-4 EP>

Okay, it’s Lava Plume time! Karyu begins charging up this mega-hot move, but… nothing. He can’t seem to muster up the ability to execute it. Damn you, Paralysis! Relieved that she just narrowly avoided being turned into a fried egg, Cootie shoots off yet another beam of energy, but it, too, hits a clone.

Karyu: <Can’t move!; 1 clone>
Cootie: <-4 EP>


‡ Post-Round ‡


TEAM MEW MASTER
:rankball::rankball:
http://www.pokemonelite2000.com/sprites/plmfsa/155.png
Karyu


59 HP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
69 EP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
Par
TEAM DCM
:rankball::rankball:
http://www.pokemonelite2000.com/sprites/plmfa/175.png
Cootie


76 HP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
64 EP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
-1 Acc
:grouphug:
:hmph:

Notes:

> Unless interrupted, Sunny Day will last for two more rounds
> TEAM MEW MASTER to command next

Mew Master
25th July 2010, 12:26 PM
Okay, Offensive time.

Lava Plume, Eruption, and finish up with Overheat.

If They try a little Double Team, Aerial Ace through them.

Lava Plume~Eruption~Overheat (Sub: Aerial Ace)

Darth CookieMonster
25th July 2010, 01:46 PM
Rain Dance - Water Pulse, Water Pulse

Oslo
25th July 2010, 02:08 PM
TEAM MEW MASTER
versus
TEAM DARTH COOKIEMONSTER

Location: Suburbia
Rules: Toxic and non-damaging healing moves are banned
Abilities: Inactive
DQ Time: One week



‡ Pre-Round ‡


TEAM MEW MASTER
:rankball::rankball:
http://www.pokemonelite2000.com/sprites/plmfsa/155.png
Karyu


59 HP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
69 EP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
Par
TEAM DCM
:rankball::rankball:
http://www.pokemonelite2000.com/sprites/plmfa/175.png
Cootie


76 HP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
64 EP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
-1 Acc
:grouphug:
:hmph:

Lava Plume
Eruption
Overheat

Rain Dance
Water Pulse
Water Pulse

‡ Round 4 ‡

As we enter the next round, Karyu starts by spewing out a big ol’ glob of molten stone at Cootie, but the Togepi is a bit too quick. She does a little dance that summons roiling clouds to empty themselves of moisture. As the raindrops plink on the ground around us, they not only defeat the remaining Cyndaquil clone but also rob the airborne Lava Plume of a bit of its bite. When it collides, Cootie seems just a bit toasty but otherwise okay.

Karyu: <-8 EP; 0 clones>
Cootie: <-5 HP; -3 EP>

The rainclouds continue doing their thang as Cootie decides to go for a super-wet Water Pulse. The move collides, boosted by the rain, just as Karyu asplodes with fiery power. The Cyndaquil roasts Cootie with a blistering Eruption; however, much like with the Lava Plume that preceded it, the rain cools the move down a tad. However, the fire leaves a rather raw looking burn on poor Cootie’s hand. She squeals. Aww, muffin.

Karyu: <-12 HP; -8 EP>
Cootie: <-4 HP; -4 EP; Burned>

Once again, Karyu finds his mobility impeded by that pesky Paralysis. With a free move at her disposal, Cootie squirts another spurt of water at her foe. Take that!

Karyu: <-12 HP; Can’t move!>
Cootie: <-4 EP>

That Burn harms poor Cootie a tad <-3 HP>.


‡ Post-Round ‡


TEAM MEW MASTER
:rankball::rankball:
http://www.pokemonelite2000.com/sprites/plmfsa/155.png
Karyu


35 HP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
53 EP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
Par
TEAM DCM
:rankball::rankball:
http://www.pokemonelite2000.com/sprites/plmfa/175.png
Cootie


64 HP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
53 EP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
-1 Acc; Brn
:grumble:
:)

Notes:

> Unless interrupted, Rain Dance will last for two more rounds
> TEAM DCM to command next

Darth CookieMonster
25th July 2010, 02:19 PM
Lets just keep up the offensive with the Water Pulses. So, Water Pulse x3

If the weather gets changed, cuz i have a a strong feeling it is.. Use Water Pulse Until the weather is changed, then all remaining moves will be ancientpower rain dance water pulse respectively

Any more status inflictions, use Safegaurd before they land.

Mew Master
25th July 2010, 02:27 PM
Hmm. Indeedy deed....

Sunny Day then cut loose with a set of Reversals to tip the scales of the fight.

Sunny Day~Reversal~Reversal

Oslo
26th July 2010, 08:44 AM
TEAM MEW MASTER
versus
TEAM DARTH COOKIEMONSTER

Location: Suburbia
Rules: Toxic and non-damaging healing moves are banned
Abilities: Inactive
DQ Time: One week



‡ Pre-Round ‡


TEAM MEW MASTER
:rankball::rankball:
http://www.pokemonelite2000.com/sprites/plmfsa/155.png
Karyu


35 HP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
53 EP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
Par
TEAM DCM
:rankball::rankball:
http://www.pokemonelite2000.com/sprites/plmfa/175.png
Cootie


64 HP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
53 EP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
-1 Acc; Brn
:grumble:
:)

Sunny Day
Reversal
Reversal

Water Pulse
AncientPower
Rain Dance

‡ Round 5 ‡

As the raindrops fall every which way around them, Cootie gives her foe a soaking care of one well-aimed Water Pulse. Karyu scowls. Rain, rain, go away… and stay the hell out! The Cyndaquil again raises his little arms to the sky and causes the sun to burn with greater intensity at last. Yay!

Karyu: <-12 HP; -4 EP>
Cootie: <-4 EP>

Just then, Cootie commands another beam of Rock-type energy to come screaming toward her foe, but it goes wide and slams into a telephone pole just behind Karyu. Delighted by this turn of events, Karyu decides to reverse his flagging fortunes and counters with one well-aimed physical thrust right to her eggy little shell. Take that!

Karyu: <-8 EP>
Cootie: <-14 HP; -4 EP>

Cootie continues their little weather tug-o-war and raises her hands to the sky to call upon the power of the rain. Karyu then manages to avoid Paralysis for the third time in a row and bounces forth to lay yet another physical smackdown on his foe. Yay for potential comeback? Maybe?

Karyu: <-8 EP>
Cootie: <-14 HP; -3 EP>

And then that Burn does what it does best <-3 HP>.


‡ Post-Round ‡


TEAM MEW MASTER
:rankball::rankball:
http://www.pokemonelite2000.com/sprites/plmfsa/155.png
Karyu


23 HP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
33 EP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
Par
TEAM DCM
:rankball::rankball:
http://www.pokemonelite2000.com/sprites/plmfa/175.png
Cootie


33 HP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
42 EP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
-1 Acc; Brn
:)
:s:

Notes:

> Unless interrupted, Rain Dance will last for two and a half more rounds
> TEAM MEW MASTER to command next

Mew Master
26th July 2010, 11:57 AM
Okay, use another batch of Reversals.

Reversal~Reversal~Reversal

Darth CookieMonster
26th July 2010, 12:15 PM
Yawn - Protect x2

Oslo
26th July 2010, 11:23 PM
TEAM MEW MASTER
versus
TEAM DARTH COOKIEMONSTER

Location: Suburbia
Rules: Toxic and non-damaging healing moves are banned
Abilities: Inactive
DQ Time: One week



‡ Pre-Round ‡


TEAM MEW MASTER
:rankball::rankball:
http://www.pokemonelite2000.com/sprites/plmfsa/155.png
Karyu


23 HP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
33 EP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
Par
TEAM DCM
:rankball::rankball:
http://www.pokemonelite2000.com/sprites/plmfa/175.png
Cootie


33 HP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
42 EP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
-1 Acc; Brn
:)
:s:

Reversal
Reversal
Reversal

Yawn
Protect
Protect

‡ Round 6 ‡

Pleased that he was able to begin a comeback, Karyu goes for a Reversal and… nothing! Damn you, Paralysis! Damn, damn, damn! Cootie giggles and, in a quick change, lets out one heck of a Yawn. Karyu tilts his head as he eyes up the Yawning Togepi. Uh-oh. Somebody's eyelids are looking a little heavy, bud.

Karyu: <Can’t move!; Drowsy>
Cootie: <-4 EP>

Annoyed and fatigued, Karyu throws himself toward his foe hoping to land a physical attack, but he simply collides with a shimmering white Protection. Oh, come on! Cootie giggles, taunting the Cyndaquil further. Why, Karyu is so angry he could just… just… fall asleep right here on the spot? That seems to be his plan as the little critter curls up and swan-dives into dreamland. Night-night.

Karyu: <-8 EP; Asleep>
Cootie: <-12 EP>

While Karyu sleeps, Cootie throws up a second shield, but it shatters to pieces mere moments after being raised. No matter, though, as Karyu doesn’t exactly seem poised to stage much of a fight right at the moment.

Karyu: <Zzz>
Cootie: <-12 EP>

The Burn flares up, stinging poor Cootie <-3 HP>.


‡ Post-Round ‡


TEAM MEW MASTER
:rankball::rankball:
http://www.pokemonelite2000.com/sprites/plmfsa/155.png
Karyu


23 HP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
25 EP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
Par; Slp
TEAM DCM
:rankball::rankball:
http://www.pokemonelite2000.com/sprites/plmfa/175.png
Cootie


30 HP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
14 EP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
-1 Acc; Brn
:sleep2:
:lol:

Notes:

> Unless interrupted, Rain Dance will last for one and a half more rounds
> TEAM DCM to command next

Darth CookieMonster
27th July 2010, 12:44 PM
WATER PULSE

Once he is awake.... and launches that sunny day that i know is coming

ANCIENT POWER

Mew Master
27th July 2010, 12:46 PM
Looks like we're going for the random factor until you wake up, so Sleep Talk until you wake up, then when you do, use Reversal.

Sleep Talk x 3 (Sub: Reversal)

Oslo
27th July 2010, 01:12 PM
TEAM MEW MASTER
versus
TEAM DARTH COOKIEMONSTER

Location: Suburbia
Rules: Toxic and non-damaging healing moves are banned
Abilities: Inactive
DQ Time: One week



‡ Pre-Round ‡


TEAM MEW MASTER
:rankball::rankball:
http://www.pokemonelite2000.com/sprites/plmfsa/155.png
Karyu


23 HP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
25 EP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
Par; Slp
TEAM DCM
:rankball::rankball:
http://www.pokemonelite2000.com/sprites/plmfa/175.png
Cootie


30 HP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
14 EP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
-1 Acc; Brn
:sleep2:
:lol:

Sleep Talk
Sleep Talk
Reversal

Water Pulse
Water Pulse
AncientPower

‡ Round 7 ‡

While Karyu sleeps, Cootie takes advantage of her foe’s state and squirts out another watery burst that, when coupled with the rain, deals an awful lot of damage. Poor Karyu starts mumbling in his sleep and breathes out a crackling trail of flames toward Cootie, but the weather puts a damper on the move.

Karyu: <-12 HP; -8 EP; Zzz>
Cootie: <-5 HP; -5 EP>

Since Cootie’s still sleeping, Karyu spews out another aquatic discharge. Right before the move connects, Karyu manages to eek in one final Sleep Talk, summoning a volley of shimmering starts to spin through the air and scratch up Cootie. It’s in vain, however, as that final Water Pulse does the deed.

Karyu slumps over, defeated.

Karyu: <-11 HP; -4 EP>
Cootie: <-5 HP; -5 EP>

The Burn aggravates poor Cootie further <-3 HP>.



‡ Post-Round ‡


TEAM MEW MASTER
×:rankball:
http://www.pokemonelite2000.com/sprites/plmfsa/155.png
Karyu


0 HP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
13 EP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
Par; Slp
TEAM DCM
:rankball::rankball:
http://www.pokemonelite2000.com/sprites/plmfa/175.png
Cootie


17 HP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
4 EP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
-1 Acc; Brn
:dead:
:)

Notes:

> Unless interrupted, Rain Dance will last for half of a round
> TEAM MEW MASTER to release and command next

Darth CookieMonster
27th July 2010, 01:15 PM
I though this was a 1v1?

Mew Master
27th July 2010, 01:20 PM
Well Karyu held on a bit longer than I thought he was going to. So let's go with a new little guy, Susanoo!

http://www.pokemonelite2000.com/sprites/plmfb/447.png (M)

And no DCM, it's a 2 v 2, one out at a time.

Okay Susanoo, Aura Sphere till he drops.

Aura Sphere~Aura Sphere~Aura Sphere

Darth CookieMonster
27th July 2010, 01:22 PM
Psychic Psychic Psychic :)

Farewelll, Cootie

Mew Master
27th July 2010, 01:24 PM
Freakin Cookie-cutter PKMN... this is why they're annoying.

Darth CookieMonster
27th July 2010, 01:30 PM
huh? aww nvm

Oslo
27th July 2010, 01:38 PM
TEAM MEW MASTER
versus
TEAM DARTH COOKIEMONSTER

Location: Suburbia
Rules: Toxic and non-damaging healing moves are banned
Abilities: Inactive
DQ Time: One week



‡ Pre-Round ‡


TEAM MEW MASTER
×:rankball:
http://www.pokemonelite2000.com/sprites/plmfb/447.png
Susanoo


100 HP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
100 EP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
No status
TEAM DCM
:rankball::rankball:
http://www.pokemonelite2000.com/sprites/plmfa/175.png
Cootie


17 HP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
4 EP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
-1 Acc; Brn
:wave:
:)

Aura Sphere
Aura Sphere
Aura Sphere

Psychic
Psychic
Psychic

‡ Round 8 ‡

With Karyu out of the match, Mew Master recalls the fallen porcupine and takes just a moment to contemplate his next choice. Out comes a scrappy blue canine with dark, floppy ears. The Riolu unleashes a blast of concentrated energy at Cootie, who tumbles backwards in a daze. She pulls herself to her feet before letting a series of psionic waves loose on Susanoo. The Riolu is hoisted mysteriously into the air before getting thrust back into the concrete below. Ow.

Susanoo: <-15 HP; -4 EP>
Cootie: <-9 HP; -4 EP; -2 HP from fatigue>

Susanoo frowns. Dang, that hurt! Quick as can be, he does his best to make sure Cootie can’t get in another Psychic. He tosses another super-speedy Aura Shere Cootie’s way and the move connects, once again tossing Cootie a ways down the street. This time, however, she doesn’t get up. She’s out of this match.

Susanoo: <-4 EP>
Cootie: <-9 HP>



‡ Post-Round ‡


TEAM MEW MASTER
×:rankball:
http://www.pokemonelite2000.com/sprites/plmfb/447.png
Susanoo


85 HP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
92 EP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
No status
TEAM DCM
×:rankball:
http://www.pokemonelite2000.com/sprites/plmfa/175.png
Cootie


0 HP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
0 EP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
-1 Acc; Brn
:keke:
:dead:

Notes:

> TEAM DCM to release and command next

Darth CookieMonster
27th July 2010, 01:43 PM
I choose Delilah, my shiny female Drifloon.

Psychic - Air cutter - Psychic

Mew Master
27th July 2010, 01:54 PM
Wanna use Type advantage, fine. We'll play that game. For the Psychics use Pay Back, letting them hit, and toss in a Thunder Punch to boot.

Payback~Thunder Punch~Payback

Darth CookieMonster
27th July 2010, 02:08 PM
I love this game

Oslo
27th July 2010, 02:13 PM
TEAM MEW MASTER
versus
TEAM DARTH COOKIEMONSTER

Location: Suburbia
Rules: Toxic and non-damaging healing moves are banned
Abilities: Inactive
DQ Time: One week



‡ Pre-Round ‡


TEAM MEW MASTER
×:rankball:
http://www.pokemonelite2000.com/sprites/plmfb/447.png
Susanoo


85 HP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
92 EP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
No status
TEAM DCM
×:rankball:
http://www.pokemonelite2000.com/sprites/plmfsa/425.png
Delilah


100 HP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
100 EP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
No status
:keke:
:wave:

Payback
ThunderPunch
Payback

Psychic
Air Cutter
Psychic

‡ Round 9 ‡

DCM solemnly returns Cootie to her Pokeball before sending out her replacement. With a flash of red light, out comes a chipper yellow balloon bobbing carelessly on the breeze. Okay, it’s on! Delilah begins by glowing red as she batters and buffets Susanoo with Psychic waves. However, the Riolu merely braces himself against the attack and, when Delilah finally relents, Susanoo dives forth and takes a well-aimed swipe at the balloon! Oh no!

Susanoo: <-15 HP; -6 EP>
Delilah: <-14 HP; -9 EP>

Delilah starts humming gently before releasing a series of razor-sharp blades made entirely of air! The Air Cutter slices through our little Riolu friend, putting him in a daze, but he retaliates with a crackling fist of electric current! The move jolts Delilah unpleasantly.

Susanoo: <-6 HP; -4 EP>
Delilah: <-9 HP; -4 EP>

Once again, the two wily fighters exchange blows as Delilah commands another onslaught of Psychic waves while Susanoo counters with another dive-and-swipe. Once more, the two fighters recoil from the damage received, but Delilah still seems to be on top at the moment…

Susanoo: <-15 HP; -6 EP>
Delilah: <-14 HP; -9 EP>



‡ Post-Round ‡


TEAM MEW MASTER
×:rankball:
http://www.pokemonelite2000.com/sprites/plmfb/447.png
Susanoo


49 HP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
76 EP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
No status
TEAM DCM
×:rankball:
http://www.pokemonelite2000.com/sprites/plmfsa/425.png
Delilah


63 HP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
78 EP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
No status
:bah:
:P

Notes:

> TEAM MEW MASTER to command next

Mew Master
27th July 2010, 03:58 PM
I dunno if your comment was sarcastic or sincere DCM XD. Also Oslo, can I ask why Thunder Punch did only 9 damage when Drifloon has a x2 Weakness against it? Or is that the full amount of damage with the x2 included. Air Cutter also seemed to do a bit less damage than expected. Just wondering.

Okay Susanoo, we're going to keep bringing him down. Shadow Claw to start, then Crunch, followed with a Thunder Punch. If he tries any offensive Psychic-type move, then let hit hit before using Pay Back.

Shadow Claw~Crunch~Thunder Punch (Sub: Pay Back)

Oslo
27th July 2010, 04:04 PM
When I calculate damage, I generally go for the lower end of the scale. The Movelist rates ThunderPunch as Good (ie. ~5 HP) and Air Cutter as Light/Good (~3/4 HP). When you add the super-effective boost to those numbers, voila, you get 9 and 6.

Darth CookieMonster
27th July 2010, 07:56 PM
Hypnosis until it hits. Then Psychic all the way.

Oslo
27th July 2010, 08:06 PM
TEAM MEW MASTER
versus
TEAM DARTH COOKIEMONSTER

Location: Suburbia
Rules: Toxic and non-damaging healing moves are banned
Abilities: Inactive
DQ Time: One week



‡ Pre-Round ‡


TEAM MEW MASTER
×:rankball:
http://www.pokemonelite2000.com/sprites/plmfb/447.png
Susanoo


49 HP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
76 EP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
No status
TEAM DCM
×:rankball:
http://www.pokemonelite2000.com/sprites/plmfsa/425.png
Delilah


63 HP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
78 EP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
No status
:bah:
:P

Shadow Claw
Crunch
ThunderPunch

Hypnosis
Psychic
Psychic

‡ Round 10 ‡

As the next round begins, Delilah locks eyes with Susanoo and begins to lull her foe into a deep sleep. Susano’s eyelids begin to feel awfully heavy just as the Riolu slumps over in the open street, snoring away. Aww, little guy was all tuckered out.

Susanoo: <Asleep>
Delilah: <-2 EP>

Free to run amuck while her foe sleeps, Delilah glows red and commands Psychic waves to launch Susanoo ten feet in the air before letting his limp body tumble down to the ground. Despite the rather unpleasant impact with the concrete, the Riolu keeps on sleeping away.

Susanoo: <-15 HP; Zzz>
Delilah: <-9 EP>

Giggling, Delilah simply beats away at Susanoo with invisible Psychic cudgels… and poor bruised Susanoo isn’t even aware of it! Is there no justice in the universe?

Susanoo: <-15 HP; Zzz>
Delilah: <-9 EP>



‡ Post-Round ‡


TEAM MEW MASTER
×:rankball:
http://www.pokemonelite2000.com/sprites/plmfb/447.png
Susanoo


19 HP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
76 EP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
Slp
TEAM DCM
×:rankball:
http://www.pokemonelite2000.com/sprites/plmfsa/425.png
Delilah


63 HP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
58 EP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
No status
:sleep:
:lol:

Notes:

> TEAM DCM to command next

Darth CookieMonster
27th July 2010, 08:29 PM
WOOT! That worked!

Okay.

Psychic until he wakes up cuz he is gonna be PISSED. After air cutter and shadow ball and air cutter

Mew Master
28th July 2010, 04:15 PM
Yeah... thought so... This fight has been rather boring....

Sleep Talk until you wake up, then Use Shadow Claw, Crunch and Thunder Punch.

Sleep Talk x3 (Sub: Shadow Claw~Crunch~Thunder Punch)

Oslo
28th July 2010, 04:39 PM
TEAM MEW MASTER
versus
TEAM DARTH COOKIEMONSTER

Location: Suburbia
Rules: Toxic and non-damaging healing moves are banned
Abilities: Inactive
DQ Time: One week



‡ Pre-Round ‡


TEAM MEW MASTER
×:rankball:
http://www.pokemonelite2000.com/sprites/plmfb/447.png
Susanoo


19 HP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
76 EP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
Slp
TEAM DCM
×:rankball:
http://www.pokemonelite2000.com/sprites/plmfsa/425.png
Delilah


63 HP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
58 EP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
No status
:sleep:
:lol:

Shadow Claw
Crunch
ThunderPunch

Air Cutter
Shadow Ball
Air Cutter

‡ Round 11 ‡

All of a sudden, Susanoo stirs and rises with a little yawn. This little puppy is back in action! Delilah assaults him with a razor of concentrated air, though Susanoo is eager to exact a little revenge as he bounces forth with shadow-infused claws. He tears them into his foe, who seems a little deflated as a result.

Susanoo: <6 HP; -6 EP>
Delilah: <-14 HP; -4 EP>

Before Susanoo can so much as twitch a muscle, Delilah whips up a swirling ball of shifting shadows. She lets it loose upon the Riolu and it connects, knocking the wind out of him. Still, he’s not out of it just yet. He bounces forth and sinks his fangs into the ghostie for some sizeable damage.

Susanoo: <-9 HP; -4 EP>
Delilah: <-9 HP; -9 EP>

And here it is. One final Air Cutter comes flinging Susanoo’s way, slicing up the Riolu and bringing him down after a well-fought match. And that’s that.

Susanoo: <-4 HP>
Delilah: <-4 EP>



‡ Post-Round ‡


TEAM MEW MASTER
×:rankball:
http://www.pokemonelite2000.com/sprites/plmfb/447.png
Susanoo


0 HP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
66 EP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
Slp
TEAM DCM
×:rankball:
http://www.pokemonelite2000.com/sprites/plmfsa/425.png
Delilah


40 HP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
41 EP: ◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊◊
No status
:dead:
:keke:

Okay, there you have it. Four points to DCM, four to me, two to Mew Master.

Tootles. :)