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nsmbwii
22nd June 2011, 07:02 AM
http://images2.wikia.nocookie.net/__cb20100604143702/kingdomhearts/images/d/de/Keyblade_Graveyard_KHBBS.png

Arena: Welcome to the Keyblade Graveyard, a wasteland that appears in the Kingdom Hearts series. Remnants of a massive war with weapons called Keyblades, now it is barren with life. The arena is a typical rocky landscape, with several stones and pools of water scattered across the landscape. Several broken Keyblades are littered through out the area, but each is useless for battle... for now.

The three key (no pun intended) elements in this arena being Keyblades, Heartless, and Heart Points. Heartless are monsters created when someone's heart is separated from their bodies, and the heart becomes the Heartless. Each round, a Heartless will come out of dark portals, up to a maximum of 4 Heartless being out and about. Heartless will attack your Pokemon once a round, but they can be destroyed with attacks. Take note that some don't give Heart Points, and that Heartless have their own typings for each species of Heartless.
Some have special quirks, such as being sticky to the touch, or being able to attack twice a round.

Whoever destroyed the Heartless will get a set number of Heart Points depending on the Heartless, which you spend on to create Keyblades. You can then equip it to your Pokemon, giving them special abilities and allowing them to use a specific special attack. It takes 50 Heart Points to create a Keyblade, so save up! Creating a Keyblade is completely independent from the Pokemon's normal three actions, along with equipping one. And no, you can't use Thief or Covet to steal your opponent's Keyblade, as it will just simply teleport back to the user. Likewise, you can Fling a Keyblade, and it will teleport back. Once you've created a Keyblade, you can then use that Keyblade for the rest of the match, but you can only equip a single Keyblade per Pokemon. You can have more then one Keyblade.

Each Keyblade comes with an independent ability, along with a signature attack that can be used by spending Heart Points. The number of Heart Points required to use the signature attack varies between Keyblades, so keep that in mind. Using a signature Keyblade attack takes up a normal action, and does not cost PP.

Keyblades 1: http://www.pokemasters.net/forums/showpost.php?p=505490&postcount=2
Keyblades 2: http://www.pokemasters.net/forums/sh...90&postcount=3
Heartless 1: http://www.pokemasters.net/forums/sh...90&postcount=4
Heartless 2: http://www.pokemasters.net/forums/sh...90&postcount=5
Heartless 3: http://www.pokemasters.net/forums/sh...90&postcount=6
Heartless 4: http://www.pokemasters.net/forums/sh...90&postcount=9

nsmbwii
22nd June 2011, 07:57 AM
Keyblades:

http://images1.wikia.nocookie.net/__cb20110202212254/kingdomhearts/images/thumb/3/30/Kingdom_Key_KH.png/200px-Kingdom_Key_KH.png

Kingdom Key: A basic Keyblade that suits to all purposes and is balanced.
Ability: Defender (When your health is down 33% or lower, your Defence and Special Defence increase a stage.)
Signature Attack: Event Horizon [Cost: 20 Heart Points] [Normal] The Kingdom Key glows a bright white, and the user proceeds to launch several blades of light by slashing at the air. This attack ignores Rock, Steel, and Ghosts type resistances to Normal. (15-18 Damage, ignores typing)

http://images4.wikia.nocookie.net/__cb20110202213544/kingdomhearts/images/thumb/a/a1/Oathkeeper_KH.png/200px-Oathkeeper_KH.png

Oathkeeper: A Keyblade that favors light over dark. It supports defence.
Ability: Shell (When your stats lower, Defence and Special Defence increase a stage.)
Signature Attack: Pearl [Cost: 10 Heart Points] [Psychic] As if from nothing, a pillar of light engulfs the enemy, reducing their Special Defence. (5-8 Damage, reduces Special Defence a stage.)

http://images4.wikia.nocookie.net/__cb20100702233310/kingdomhearts/images/a/a8/Treasure_Trove_%28Terra%29_KHBBS.png

Treasure Trove: A Keyblade for those who love money. It gets Heart Points easily.
Ability: Jackpot (Doubles the amount of Heart Points earned.)
Signature Attack: Gold Rush [Cost: 30 Heart Points] [Rock] In a dangerous fury, the user pummels the target several times with Treasure Trove. It is hard to block this attack. (12-15 Damage, difficult to block.)

http://images2.wikia.nocookie.net/__cb20110202213706/kingdomhearts/images/thumb/1/1d/Oblivion_KH.png/200px-Oblivion_KH.png

Oblivion: A Keyblade that favors darkness. It supports offence.
Ability: Attacker (When your health is down to 33% or lower, boosts your Attack and Special Attack by a stage.)
Signature Attack: Decimate [Cost: 10 Heart Points] [Dark] Oblivion gathers energy, which then when slammed upon the enemy, creates an explosion. This attack will decrease the target's defence. (5-8 Damage, reduces Defence a stage.)

http://images2.wikia.nocookie.net/__cb20101018214524/kingdomhearts/images/thumb/c/c5/Diamond_Dust_KHFM.png/200px-Diamond_Dust_KHFM.png

Diamond Dust: A chilly Keyblade, with the power to freeze your foes solid!
Ability: Ice Boost (Increases Ice-type move power.)
Signature Attack: Absolute Zero [Cost: 25 Heart Points] [Ice] Aiming Diamond Dust at the foe, the user shoot a beam that encases the enemy flawlessly in a block of ice. (1-4 Damage, always freezes.)

http://images4.wikia.nocookie.net/__cb20110202213845/kingdomhearts/images/thumb/0/04/Hidden_Dragon_KHII.png/200px-Hidden_Dragon_KHII.png

Hidden Dragon: A Keyblade that enbodies the essence of the Dragon.
Ability: Dragon Boost (Increases Dragon-type move power.)
Signature Attack: Wyvern Strike [Cost: 20 Heart Points] [Dragon] At an incredible speed, the user slashes at the enemy. This attack will always hit first, but it can also be used to dodge attacks. (15-18 Damage, moves first.)

http://images3.wikia.nocookie.net/__cb20110202213958/kingdomhearts/images/thumb/5/58/Monochrome_KHII.png/200px-Monochrome_KHII.png

Monchrome: A Keyblade that favors simplicity. It somehow looks familiar...
Ability: Normal Boost (Increases Normal-type move power.)
Signature Attack: Steampunk [Cost: 20 Heart Points] [Normal] The three steam whistles on the rim of Monochrome start to generate steam, which condenses into a cloud. With surprising force, the cloud is thrown into the target, blinding them. (9-12 Damage, decreases Accuracy by a stage.)

http://images1.wikia.nocookie.net/__cb20110202213315/kingdomhearts/images/thumb/4/43/Bond_of_Flame_KHII.png/200px-Bond_of_Flame_KHII.png

Bond Of Flame: A Keyblade with powerful dominion over fire.
Ability: Fire Boost (Increase Fire-type move power)
Signature Attack: Deflagaration [Cost: 20 Heart Points] [Fire] With deadly precision, Bond Of Flame strikes the foe while on fire. This attack will leave the foe with a nasty burn. (5-8 Damage, always burns.)

http://images1.wikia.nocookie.net/__cb20100702233326/kingdomhearts/images/a/a0/Victory_Line_%28Terra%29_KHBBS.png

Victory Line: A Steel Keyblade that favors high velocity.
Ability: Steel Boost (Increase Steel-type move power)
Signature Attack: Boost Tackle [Cost: 15 Heart Points] [Steel] Quickly charges into the foe covered in a strange aura. This aura boosts speed of the user afterwards. (9-12 Damage, increase user's Speed by a stage.)

http://images2.wikia.nocookie.net/__cb20101018214236/kingdomhearts/images/thumb/5/55/Divine_Rose_KH.png/200px-Divine_Rose_KH.png

Divine Rose: A Keyblade that while beautiful, can drain the life of foes.
Ability: Grass Boost (Increase Grass-type move power)
Signature Attack: Thorn Syphon [Cost: 30 Heart Points] [Grass] Thorn covered vines come out from near the handle, which then absorbs health from the enemy and restores the user's own. (12-15 damage, restores user's HP equal to half of damage)

http://images2.wikia.nocookie.net/__cb20110202213154/kingdomhearts/images/thumb/f/f6/Gull_Wing_KHII.png/200px-Gull_Wing_KHII.png

Gull Wing: A light, but swift Keyblade.
Ability: Flying Boost (Increase Flying-type move power)
Signature Attack: Raven Claw [Cost: 20 Heart Points] [Flying] The user does a quick leap, accurately attacking the foe. The user is not fooled by illusions or tricks while doing this attack. (15-18 damage, never misses)

http://images1.wikia.nocookie.net/__cb20110202214051/kingdomhearts/images/thumb/d/dc/Mysterious_Abyss_KHII.png/200px-Mysterious_Abyss_KHII.png

Mysterious Abyss: A Keyblade that controls the ocean.
Ability: Water Boost (Increase Water-type move power)
Signature Attack: Tsunami [Cost: 20 Heart Points] [Water] Using Mysterious Abyss as a wand, the user creates pillars of water that barrage the foe. It wipes clean any stat boosts they might have. (12-15 Damage, negates stat boosts)

http://images3.wikia.nocookie.net/__cb20110108205213/kingdomhearts/images/thumb/e/e9/Fatal_Crest_KHII.png/200px-Fatal_Crest_KHII.png

Fatal Crest: A Keyblade from the underworld. Not for the faint at heart.
Ability: Ghost Boost (Increase Ghost-type move power)
Signature Attack: Haunting [Cost: 20 Heart Points] [Ghost] Spirits fly out of the mouth of the Fatal Crest, which then proceed to pass through the target dealing damage. It make the foe more squeamish and can't attack as well. (5-8 Damage, lowers Attack by a stage)

http://images4.wikia.nocookie.net/__cb20110202213120/kingdomhearts/images/thumb/a/a7/Photon_Debugger_KHII.png/200px-Photon_Debugger_KHII.png

Photon Debugger: A Keyblade that comes from the world of computers.
Ability: Electric Boost (Increase Electric-type move power)
Signature Attack: Short Circuit [Cost: 25 Heart Points] [Electric] The user prods the enemy with the Photon Debugger, which then electrocutes the foe, paralyzing them. (9-12 Damage, always paralyzes.)

http://images3.wikia.nocookie.net/__cb20110202213041/kingdomhearts/images/thumb/d/d3/Sweet_Memories_KHII.png/200px-Sweet_Memories_KHII.png

Sweet Memories: A slightly sticky Keyblade that gives power over bugs.
Ability: Bug Boost (Increase Bug-type move power)
Signature Attack: Sting Swarm [Cost: 15 Heart Points] [Bug] Sweet Memories sends out a large swarm of Bees out from the hive on the top, stinging any enemy nearby. This attack will damage all enemy targets. (9-12 Damage, attacks all enemies.)

http://images2.wikia.nocookie.net/__cb20100702232524/kingdomhearts/images/4/4f/Darkgnaw_KHBBS.png

Darkgnaw: A dark Keyblade that controls nightmares.
Ability: Dark Boost (Increase Dark-type move power)
Signature Attack: Dark Rem [Cost: 20 Heart Points] [Dark] Using a hypnotic power, the foe falls asleep and proceeds to have nightmares. (puts target to sleep, inflicts Nightmare on them.)

http://images4.wikia.nocookie.net/__cb20110202213807/kingdomhearts/images/thumb/1/17/Star_Seeker_KHII.png/200px-Star_Seeker_KHII.png

Star Seeker: A Keyblade that has an effect on brain waves.
Ability: Psychic Boost (Increase Psychic-type move power)
Signature Attack: Brainwash [Cost: 20 Heart Points] [Psychic] Using powerful psychic powers, it damages the foe's mind and leaves them dazed. (9-12 Damage, always confuses the foe.)

http://images1.wikia.nocookie.net/__cb20110202213241/kingdomhearts/images/thumb/7/76/Sleeping_Lion_KHII.png/200px-Sleeping_Lion_KHII.png

Sleeping Lion: A Keyblade that represents courage and determination.
Ability: Fighting Boost (Increase Fighting-type move power)
Signature Attack: Barrier Buster [Cost: 20 Heart Points] [Fighting] Focusing on the enemy, the user does a powerful thrust with Sleeping Lion that ignores how high the foe's defence. (15-18 Damage, ignores Defence boosts)

http://images2.wikia.nocookie.net/__cb20110406152944/kingdomhearts/images/7/79/Earthshaker_KHBBS.png

Earthshaker: A Keyblade that has raw power and stength.
Ability: Ground Boost (Increase Ground-type move power)
Signature Attack: Terminal Velocity [Cost: 20 Heart Points] [Ground] Jumping into to the air, the user slams Earthshaker violently on the foe. This attack will bring down Levitating or Flying foes to the ground. (15-18 Damage, can hit Flying types and levitaters, brings down Flying types and levitaters,)

nsmbwii
22nd June 2011, 07:20 PM
http://images1.wikia.nocookie.net/__cb20100912203324/kingdomhearts/images/thumb/0/09/Fenrir_KHII.png/200px-Fenrir_KHII.png

Fenrir: A bulky Keyblade that can control stones
Ability: Rock Boost (Increase Rock-type move power)
Signature Attack: Solid Break [Cost: 30 Heart Points] [Rock] Fenrir animates several stones with an ancient power, then sends them enmass at the foe. (12-15 Damage, always flinches)

http://images3.wikia.nocookie.net/__cb20101018214245/kingdomhearts/images/thumb/5/53/Jungle_King_KH.png/200px-Jungle_King_KH.png

Jungle King: A Keyblade that has several poisons coated on it's bony texture.
Ability: Poison Boost (Increase Poison-type move power)
Signature Attack: Venom Road [Cost: 15 Heart Points] [Poison] Jungle King blasts a stream of toxins that coat the target. It can power up poisons in the foe's body. (1-4 Damage, always poisons the foe. If already posioned, it will become badly poisoned. If already badly poisoned, it will level up the Toxic.)

http://images4.wikia.nocookie.net/__cb20101018214249/kingdomhearts/images/thumb/b/b8/Lady_Luck_KH.png/200px-Lady_Luck_KH.png

Lady Luck: A Keyblade that increases the user's good fortune.
Ability: Lucky Lucky (Gives the user better odds for good things to occur. Examples being lower chance of being unable to move because of paralysis, or better chance of doing more damage with Magnitude.)
Signature Attack: Lucky Star [Cost: 5 Heart Points] [Dragon] Lady Luck creates a small holographic star that crashes into the foe. It varies in power with each use. (1-20 damage)

http://images1.wikia.nocookie.net/__cb20100905024918/kingdomhearts/images/f/fe/Void_Gear_%28Terra%29_KHBBS.png

Void Gear: A Keyblade that has mysterious energy. It seems erratic.
Abiltiy: Unversed (Randomly changes the user's ability as long as Void Gear is equipped.)
Signature Attack: Black Hole [Cost: All Heart Points] [Dark] The Void Gear creates a black hole that drains the target's health, and grows in power depending on how many Heart Points are used. (The number of Heart Points used divided by 3 rounded up is how much damage inflicted.)

http://images1.wikia.nocookie.net/__cb20101018214239/kingdomhearts/images/thumb/4/48/Fairy_Harp_KH.png/200px-Fairy_Harp_KH.png

Fairy Harp: A Keyblade that gives support to the user.
Ability: PP Boost (Every round, 5PP is restored.)
Signature Attack: Curaga [Cost: 30 Heart Points] Fairy Harp emits a refreshing aura that heals wounds and injuries the user may have sustained. (Heals user by 20HP)

http://images1.wikia.nocookie.net/__cb20110202213433/kingdomhearts/images/thumb/f/f1/Winner%27s_Proof_KHIIFM.png/200px-Winner%27s_Proof_KHIIFM.png

Winner's Proof: A Keyblade that has power over a particular Heartless. What's with the Mushrooms?
Ability: Heartless Charmer (Heartless don't attack you unless you provoke it.)
Signature Attack: Mushroom Summon [Cost: 10 Heart Points] Using the Keyblade's interesting properties, it forces a White Mushroom, Rare Truffle, or a Pink Agaricus to appear. Fulfilling these Heartless's desires leads to rewards.

http://images1.wikia.nocookie.net/__cb20100702232528/kingdomhearts/images/4/4d/Stormfall_KHBBS.png

Stormfall: A Keyblade that has masterful control over the weather.
Ability: Weather Guard (Allows only the user to change the weather.)
Signature Attack: Weather Tempo [Cost: 20 Heart Points] Using power from the weather, Stormfall blasts an element related to that weather. (12-15 Damage. If raining, the type is Water. If Sunny, the type is Fire. If in a Sandstorm, the type is Rock. If hailing, the type is Ice.)

http://images1.wikia.nocookie.net/__cb20110121000332/kingdomhearts/images/b/b1/Zero-One_KHREC.png

Zero/One: A Keyblade that has power over glitches and software.
Ability: Debug (The user's stats can't be lowered.)
Signature Attack: Glitch City [Cost: 30 Heart Points] Using an otherworldly power, Zero/One causes the opponent to suffer a sharp decrease in power. (Decreases Attack, Special Attack, Defence, and Special Defence by a stage.)

nsmbwii
23rd June 2011, 08:05 AM
Heartless:

http://images2.wikia.nocookie.net/__cb20100815084620/kingdomhearts/images/thumb/0/07/Shadow_HT.png/111px-Shadow_HT.png

Shadow [Dark] [3 HP][0 Heart Points] These are the weakest Heartless, being simple grunts among them. They pose little threat to anybody really…

1: [Normal] [-2 HP] It attempts to claw a target with its paws.

2: It melts into the ground, making it like an actual shadow. While doing this, no attacks other than Shadow Sneak and Shadow Punch can harm it. Even then, it can’t hurt you either.

http://images1.wikia.nocookie.net/__cb20100623102042/kingdomhearts/images/thumb/a/a0/Shadow_%28KHII%29.png/200px-Shadow_%28KHII%29.png

Mega Shadow [Dark] [5HP] [0 Heart Points] These larger variations of Shadows are tougher, but still weak.

1: [Normal] [-4HP] It attempts to claw a target with its paws.

2: It melts into the ground, making it like an actual shadow. While doing this, no attacks other than Shadow Sneak and Shadow Punch can harm it. Even then, it can’t hurt you either.

http://images3.wikia.nocookie.net/__cb20090510222204/kingdomhearts/images/thumb/9/91/Gigant_Shadow_render.png/220px-Gigant_Shadow_render.png

Gigas Shadow [Dark] [10HP] [0 Heart Points]The most powerful variation of Shadow. While it is large, it still pales in comparison to other Heartless.

1: [Normal] [-7HP] It attempts to claw a target with its paws.

2: It melts into the ground, making it like an actual shadow. While doing this, no attacks other than Shadow Sneak and Shadow Punch can harm it. Even then, it can’t hurt you either.

http://images3.wikia.nocookie.net/__cb20090511041117/kingdomhearts/images/f/f2/Darkball.png

Darkball: [Dark/Flying] [7HP] [0 Heart Points] They are very erratic, and attack with quick speed.

1: [Normal] [-4HP] It does a quick tackle, and then slams into a target.

2: [Dark] [-6HP] It stops for a second, and then violently thrashes a meter away from it.

3: It disappears into a black cloud of smoke, and then travels away. It is harmless while like this, but it can’t be damaged until it reappears.

4: [Dark] [-4HP, may flinch] It expands and contracts, releasing a wave of evil aura around it.

http://images2.wikia.nocookie.net/__cb20100523214323/kingdomhearts/images/thumb/e/e1/Invisible.png/250px-Invisible.png

Invisible [Dark] [12HP] [0 Heart Points] This powerful sword-wielding Heartless has a variety of attacks it uses to take down it’s foes. The sword can be stolen if you use Thief or Covet, leaving it unable to use its sword attacks.

1: [Dark] [-5HP] It dashes in front of the foe, then quickly slashes with it’s sword.

2: [Fire] [-12HP, may burn] It summons a ring of fire that slowly hovers above the target. A round later, the flames explode into a shock wave. The attack can be canceled if you use a Water attack to douse the flames, or blow them away with a wind attack.

3: [Dark] [-6HP] It disappears, leaving it’s sword behind. The sword then animates itself, and then darts by several times in an attempt to slash the enemy.

4: [Electric] [-3HP, may paralyze] It calls in some orbs of electricity to shock enemies nearby. It only uses this if being attacked.

http://images1.wikia.nocookie.net/__cb20090511011542/kingdomhearts/images/f/fc/Bit_Sniper.png

Bit Sniper [Dark/Flying] [3HP] [0 Heart Points]These Heartless are very fragile, but they use high-distance energy shots to attack.

1: [Dark] [-5HP] It aims its wings at a target, and then fires a high-speed energy shot. This attack can be reflected back into it if it is blocked in some way. (Protect, Light Screen, Mirror Coat etc.)

http://images2.wikia.nocookie.net/__cb20100623102032/kingdomhearts/images/thumb/6/6c/Neoshadow_%28KHII%29.png/250px-Neoshadow_%28KHII%29.png

Neoshadow [Dark] [6HP] [0 Heart Points] These humanoid Heartless are similar to Shadows, but more dangerous.

1: [Normal] [-5HP] It attempts to claw a target with its paws.

2: It melts into the ground, making it like an actual shadow. While doing this, no attacks other than Shadow Sneak and Shadow Punch can harm it. Even then, it can’t hurt you either.

3: [Dark] [-5HP, may flinch] It releases a dark wave of energy around it.

http://images4.wikia.nocookie.net/__cb20091002053533/kingdomhearts/images/thumb/e/e1/Gargoyle_Knight.png/250px-Gargoyle_Knight.png

Gargoyle Knight [Rock/Flying] [6HP] [0 Heart Points] A statue that had been possessed forms this Heartless. It’s slow, but it can fly after you! You can steal it’s sword with Thief or Covet, leaving it unable to attack!

1: [Normal] [-5HP]It cuts any foe in front of it with a quick slash!

2: [Normal] [-7HP] It flies up, then aims it sword down in an attempt to stab downward.

http://images2.wikia.nocookie.net/__cb20090825034424/kingdomhearts/images/thumb/8/88/Gargoyle_Warrior.png/200px-Gargoyle_Warrior.png

Gargoyle Warrior [Rock/Steel] [8HP] [0 Heart Points] A statue that had been possessed forms this Heartless. It is covered in armor, and slow. But if it gets close to you, watch out! You can steal the tomahawk it has with Covet or Thief to prevent it from being able to attack.

1: [Normal] [-7HP] It slashes foes around it with its sharp tomahawk.

2: [Normal] [-6HP] In a risky endeavor, it throws it’s tomahawk like a boomerang to attack.

http://images3.wikia.nocookie.net/__cb20110124121729/kingdomhearts/images/0/01/BlockBug.png

Blox Bug [Bug] [3HP] [0 Heart Points] These weak Heartless think they are clever by pretending to be a block, but they are easy to destroy even then.

1: [Normal] [-3HP] It does a small tackle, in an attempt to slam into the target.

http://images2.wikia.nocookie.net/__cb20110124121740/kingdomhearts/images/4/49/DamageBug.png

Danger Bug [Bug] [3HP] [0 Heart Points] Similar to Blox Bugs, they disguise themselves as blocks. The difference is their high-powered tackles and that even touching them hurts you! Attack them with projectiles or Special attacks instead.

1: [Normal] [-9HP] It does a small tackle, in an attempt to slam into the target.

2: [Normal] [-3HP] If touched, you will automatically take damage. Avoid using Physical attacks as this will occur too.

http://images2.wikia.nocookie.net/__cb20110124121819/kingdomhearts/images/a/aa/MetalBug.png

Metal Bug [Steel/Bug] [10HP] [0 Heart Points] Similar to Blox Bugs, they disguise themselves as blocks. They are coated in steel, but they still are weak.

1: [Normal] [-3HP] It does a small tackle, in an attempt to slam into the target.

http://images4.wikia.nocookie.net/__cb20110124121806/kingdomhearts/images/d/db/PrizeBug.png

Prize Bug [Bug] [3HP] [0 Heart Points] Similar to Blox Bugs, they disguise themselves as blocks. They are weak, but if defeated will give you a random boost in a stat.

1: [Normal] [-3HP] It does a small tackle, in an attempt to slam into the target.

http://images1.wikia.nocookie.net/__cb20090511005439/kingdomhearts/images/thumb/9/9c/Darkside.png/250px-Darkside.png

Darkside [Dark] [20HP] [0 Heart Points] A large Heartless that has several powerful attacks. Take caution, as it can call in additional help if needed.

1: [Dark] [-7HP] It punches into the ground, causing a dark shockwave to move outward.

2: Similar to the previous technique, it punches into the ground, but the hand goes through instead. A dark void comes out of the ground summoning a Shadow.

3: [Dark] [-5HP, may burn] It reaches down into the ground, and then pulls out a pulsating red orb. It then throws it into the air. Afterwards, it explodes into a shower of dark flames.

4: [Dark] [-6HP, can’t miss, hits 3 targets] It starts to accumulate energy in the air, which builds up in the crevice in the middle of its body. It then fires it into several streams of energy that home in onto various targets. It can hit up to 3 enemies with this attack.

http://images3.wikia.nocookie.net/__cb20100722172626/kingdomhearts/images/thumb/a/a5/Dark_Thorn.PNG/250px-Dark_Thorn.PNG

Dark Thorn [Dark] [25HP] [0 Heart Points] This powerful Heartless uses invisibility to hide from enemies, all the while attacking them. Despite this, if you manage to hit it, it will lose its invisibility.

1: [Dark] [-8HP] Using its arms, it swipes its foes with dark claws.

2: [Rock] [-10HP] It jumps up to a cliff, then digs its claws deep into it. It then pulls out a large stone, which it then hurls at you.

3: [Steel] [-7HP] Using the chains around its body, it sends them out to slam into the opponent.

4: It sends in the chains on its body not to attack, but to stop an enemy. They wrap around the foe, effectively immobilizing them. Either use an attack to break free from the chains, or use an Electric attack and send the electric current traveling along the line into the Dark Thorn!

5: If it lost its invisibility earlier, it turns itself invisible again. While invisible, it is close to impossible to aim at it, but attacks that never miss or attacks that hit a wide range work well though. Once hit, it loses its camouflage, and is vulnerable to attack.

http://images2.wikia.nocookie.net/__cb20090825032958/kingdomhearts/images/thumb/0/05/Soldier_KH2.png/200px-Soldier_KH2.png

Soldier [Dark] [6HP] [5 Heart Points] A Heartless dressed up as an army man, they are as brave as one too! They use claw attacks and kicking attacks to take down their foes.

1: [Normal] [-5HP] It scratches a foe with its claws.

2: [Fighting] [-5HP] It jumps up and then deals a kick.

3: [Fighting] [-6HP] It tenses up, and then starts to spin while kicking anything nearby.

http://images2.wikia.nocookie.net/__cb20090514072013/kingdomhearts/images/0/05/Stealth_Soldier_render.png

Stealth Soldier [Dark] [6HP] [8 Heart Points] If you keep on getting hit by something invisible, it’s probably this little guy. This Soldier can turn invisible to attack, but will turn back to normal if it gets attacked.

1: [Normal] [-5HP] It scratches a foe with its claws.

2: [Fighting] [-5HP] It jumps up and then deals a kick.

3: [Fighting] [-6HP] It tenses up, and then starts to spin while kicking anything nearby.

4: If it loses its invisibility, it will become invisible again, but will turn back to normal if it gets attacked.

http://images4.wikia.nocookie.net/__cb20091002084548/kingdomhearts/images/thumb/7/7c/Deserter.png/160px-Deserter.png

Deserter [Dark] [3HP] [5 Heart Points] These Soldiers don’t like fighting, and are very anxious. While they aren’t strong, they are very fast and will attempt to do a sneak attack if you aren’t careful. They can attack twice a round.

1: [Normal] [-3HP] It scratches a foe with its claws.

2: [Fighting] [-3HP] It jumps up and then deals a kick.

3: [Fighting] [-4HP] It tenses up, and then starts to spin while kicking anything nearby.

http://images2.wikia.nocookie.net/__cb20110102001242/kingdomhearts/images/thumb/e/e6/Sergeant.png/200px-Sergeant.png

Sergeant [Dark] [12HP] [10 Heart Points] This Soldier trained up some, and is much more powerful than its lower ranked comrades. It still has to listen up to Commanders though.

1: [Normal] [-6HP] It scratches a foe with its claws.

2: [Fighting] [-6HP] It jumps up and then deals a kick.

3: [Fighting] [-7HP] It tenses up, and then starts to spin while kicking anything nearby.

http://images4.wikia.nocookie.net/__cb20100623173859/kingdomhearts/images/thumb/2/2e/Commander.png/200px-Commander.png

Commander [Dark] [16HP] [18 Heart Points] The top of its kind. It's attacks can deal a large amount of damage if not dealt with carefully.

1: [Normal] [-8HP] It scratches a foe with its claws.

2: [Fighting] [-8HP] It jumps up and then deals a kick.

3: [Fighting] [-9HP] It tenses up, and then starts to spin while kicking anything nearby

nsmbwii
23rd June 2011, 04:40 PM
http://images4.wikia.nocookie.net/__cb20101005175639/kingdomhearts/images/thumb/2/27/Soldier_SP.png/87px-Soldier_SP.png

Tech Soldier [Dark/Electric] [6HP] [7 Heart Points] A Soldier who has come from the world of computers! It has electric attacks, but it tends to go haywire and accidentally harms it's allys.

1: [Electric] [-5HP, may paralyze] It scratches a foe with its electric claws.

2: [Fighting] [-5HP] It jumps up and then deals a kick.

3: [Fighting] [-6HP] It tenses up, and then starts to spin while kicking anything nearby.

4: [Electric] [-4HP, may paralyze] It gets upset for a moment, then discharges electricity around itself. It does not take notice of it's allys, leading them to also get shocked.

http://images2.wikia.nocookie.net/__cb20101005180215/kingdomhearts/images/thumb/d/d8/Soldier_TR.png/76px-Soldier_TR.png

Toon Soldier [Normal] [6HP] [7 Heart Points] A strange monochrome Soldier. Unlike it's reckless counterparts, it only attacks when you are unable to harm it. If you try to attack it, it will try to dodge it and counterattack. Either use an attack that does not miss, or surprise it.

1: [Normal] [-5HP] It scratches a foe with its claws.

2: [Fighting] [-5HP] It jumps up and then deals a kick.

3: [Fighting] [-6HP] It tenses up, and then starts to spin while kicking anything nearby.

http://images4.wikia.nocookie.net/__cb20100722134832/kingdomhearts/images/thumb/0/00/Air_Soldier.png/250px-Air_Soldier.png

Air Soldier [Dark/Flying] [5HP] [5 Heart Points] This Soldier traded in its armor for a pair of high-flying wings! While it has less health than Soldiers, it is much quicker than them and can dodge attacks easier.

1: [Normal] [-5HP] It scratches a foe with its claws.

2: [Fighting] [-5HP] It flies up and then deals a kick.

3: [Flying] [-5HP] It quickly flies up high into the air, and then dive-bombs into the enemy.

http://images2.wikia.nocookie.net/__cb20090515024225/kingdomhearts/images/d/da/Final_Mix_Air_Soldier.png

Juggernaut [Dark/Flying] [5HP] [8 Heart Points] These Air Soldiers have several small explosives they can use on you! While they are dangerous, a Fire attack will set off their explosives and kill it instantly along with damaging anybody nearby.

1: [Normal] [-5HP] It scratches a foe with its claws.

2: [Fighting] [-5HP] It flies up and then deals a kick.

3: [Flying] [-5HP] It quickly flies up high into the air, and then dive-bombs into the enemy.

4: [Fire] [-8HP] It pulls out a small grenade that then explodes, damaging anything nearby. This includes other Heartless.

http://images2.wikia.nocookie.net/__cb20100623102011/kingdomhearts/images/thumb/f/fe/Large_Body_%28KHII%29.png/250px-Large_Body_%28KHII%29.png

Large Body [Dark] [12HP] [12 Heart Points] These obese Heartless are slow and dim-witted, but they have powerful attacks. Frontal physical attacks don’t do anything to them; you’ll have to aim at their heads or their backside if you want to deal any real damage. Special attacks can hurt them no matter what.

1: [Fighting] [-8HP] It does a slow punch on a nearby target.

2: [Normal] [-7HP, can paralyze] It rears back slightly, and then body slams into enemys.

3: [Ground] [-4HP] It does a small hop off the ground, causing an earthquake. This attack will damage anything that happens to be on the ground.

4: [Normal] [-6HP, can flinch] It charges into a foe, stomach first.

http://images4.wikia.nocookie.net/__cb20100623102319/kingdomhearts/images/thumb/2/2b/Large_Body_%28KHIIFM%29.png/250px-Large_Body_%28KHIIFM%29.png

Bulky Body [Dark/Fighting] [12HP] [14 Heart Points] Sumo is prime for these Heartless. It doesn’t have as much power as Large Bodies, but they can boost their own Attack and Defense. Frontal physical attacks don’t do anything to them; you’ll have to aim at their heads or their backside if you want to deal any real damage. Special attacks can hurt them no matter what.

1: [Fighting] [-6HP] It does a slow punch on a nearby target.

2: [Normal] [-5HP, can paralyze] It rears back slightly, and then body slams into enemies.

3: [Ground] [-3HP] It does a small hop off the ground, causing an earthquake. This attack will damage anything that happens to be on the ground.

4: [Normal] [-5HP, can flinch] It charges into a foe, stomach first.

5: It focuses for a moment, increasing its Attack and Defense by a stage. This attack is exactly like Bulk Up, and can be snatched.

http://images1.wikia.nocookie.net/__cb20100722124304/kingdomhearts/images/thumb/f/f9/Red_Nocturne.png/150px-Red_Nocturne.png

Red Nocturne [Fire/Flying] [3HP ] [4 Heart Points] A small Fire-wielding Heartless that flies around casting fireballs.

1: [Fire] [-4HP, can burn] It shoots out a small fireball from its hat.

2: [Fire] [-4HP, can burn, never misses] It charges up for a moment, and then fires a heat-seeking fireball.

http://images2.wikia.nocookie.net/__cb20100722132759/kingdomhearts/images/2/24/Blue_Rhapsody.png

Blue Rhapsody [Ice/Flying] [3HP] [4 Heart Points] A small Ice-wielding Heartless that flies around casting gusts of ice. Yes, they do look like Black Mages from Final Fantasy. What do you expect? Kingdom hearts WAS made by Square Enix.

1: [Ice] [-5HP] It freezes its hat, and then swings it in a 360-degree arc around itself.

2: [Ice] [-4HP, can freeze] It shoots out a chilling breeze of wind from its hat.

http://images1.wikia.nocookie.net/__cb20080306000449/kingdomhearts/images/thumb/8/81/Yellow_Opera.jpg/180px-Yellow_Opera.jpg

Yellow Opera [Electric/Flying] [3HP] [4 Heart Points] A small Electric Heartless that flies around electrocuting enemies. It can attack twice a round as it is very quick.

1: [Electric] [-4HP, can paralyze] It bathes itself in electricity, then head-butts an enemy.

2: [Electric] [-4HP, can paralyze] It shocks an enemy with a thunderbolt.

http://images2.wikia.nocookie.net/__cb20080306000160/kingdomhearts/images/thumb/4/4e/Green_Requiem.jpg/150px-Green_Requiem.jpg

Green Requiem [Normal/Flying] [5HP] [6 Heart Points] A small Heartless that casts healing spells for Heartless. It can’t hurt you in anyway, but it can be a nuisance if ignored.

1: [+8HP] It either bathes itself or Heartless in a refreshing aura of energy. This can be snatched.

2: It shoots a bullet of light that cures any status effects a Heartless may have. This can be snatched.

http://images1.wikia.nocookie.net/__cb20090512021844/kingdomhearts/images/8/87/Black_Ballade_render.png

Black Ballade [Dark/Flying] [8HP] [10 Heart Points] A small mage Heartless that will try to confuse you with illusions. If you attack an illusion, you will take damage, so use an unavoidable attack on Black Ballade.

1: It creates three copies of itself, like Double Team. If you hit the real Black Ballade, the copies disappear.

2: [Dark] [-8HP] If you hit a clone, intentionally or not, you'll feel pain. It is impossible to not take damage from this other then to not hit the clones.

http://images4.wikia.nocookie.net/__cb20091006193747/kingdomhearts/images/7/72/Emerald_Blues.PNG

Emerald Blues [Flying] [7HP] [8 Heart Points] A Heartless that uses wind magic to attack you.

1: [Flying] [-5HP, may flinch] It waves it's hat quickly, creating a blade of air.

2: [Flying] [-8HP] It creates a tornado around itself, dragging everything towards it. If you touch the center, you'll take damage. There are two disadvantages for it though, it also carries Heartless, and projectiles will be carried towards it.

http://images1.wikia.nocookie.net/__cb20100620173555/kingdomhearts/images/thumb/6/6d/Spring_Metal.png/125px-Spring_Metal.png

Spring Metal [Flying] [10HP] [13 Heart Points] Similar to Emerald Blues, it uses wind magic to attack, but at a higher power.

1: [Flying] [-7HP, may flinch] It waves it's hat quickly, creating a blade of air.

2: [Flying] [-10HP] It creates a tornado around itself, dragging everything towards it. If you touch the center, you'll take damage. There are two disadvantages for it though, it also carries Heartless, and projectiles will be carried towards it.

http://images1.wikia.nocookie.net/__cb20091006193509/kingdomhearts/images/e/e6/Silver_Rock_render.png

Silver Rock [Steel/Flying] [7HP] [8 Heart Points] It uses light to teleport and create energy beams.

1: [Steel] [6HP, can't miss] It creates some holographic mirrors, then shoots a beam of light at the mirrors. The beam of light can either careen to another mirror, or it's enemy. This attack is impossible to dodge.

2: [Steel] [7HP, may decrease Special Defence] If the enemy is close, it will generate some light energy, then make an explosion nearby.

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Crimson Jazz [Fire/Flying] [13HP] [16 Heart Points] Similar to Red Nocturnes, it uses Fire Magic, but at a more destructive scale. It can create flame mines in the ground, so take it out quick!

1: [Fire] [-9HP, can burn] It shoots out a small fireball from its hat.

2: [Fire] [-9HP, can burn, never misses] It charges up for a moment, and then fires a heat-seeking fireball.

3: [Fire] [-12HP, can burn] It creates an orb of fire then implants it into the ground. If triggered by walking over it or attacking it, it will explode engulfing the area around it in fire. It can be useful though, such as setting it off when your opponent is nearby it.

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Scarlet Tango [Fire/Flying] [7HP] [8 Heart Points] Similar to Red Nocturnes, it uses Fire magic, but it casts it differently.

1: [Fire] [-6HP, can burn] It shoots out an orb of fire that bounces across the area.

http://images2.wikia.nocookie.net/__cb20100512022529/kingdomhearts/images/thumb/d/d9/GreyCaprice.png/110px-GreyCaprice.png

Grey Caprice [Ghost/Flying] [7HP] [8 Heart Points]A Heartless that fires etheral orbs that can switch your location. It prefers to stay around other Heartless, so that if it hits you, you will be in a tight situation.

1: [Ghost] [-6HP, switches locations with the Grey Caprice] It fires a grey orb that if it hits you, will teleport you and the Grey Caprice to the other's place.

http://images4.wikia.nocookie.net/__cb20100512021349/kingdomhearts/images/thumb/9/92/StripedAria.png/90px-StripedAria.png

Striped Aria [Normal/Flying] [7HP] [8 Heart Points] A Heartless that uses time to it's advantage. It can attack twice a round.

1: [Normal] [-6HP, may decrease Speed] It fires a yellow time bullet that slow you down.

http://images3.wikia.nocookie.net/__cb20100512023225/kingdomhearts/images/thumb/7/72/SapphireElegy.png/100px-SapphireElegy.png

Sappphire Elegy [Psychic/Flying] [4HP] [8 Heart Points] A timid Heartless that will teleport if you try to attack it. You'll have to use an unavoidable attack, or attack it from behind.

1: [Psychic] [-5HP, may confuse] It bathes itself in Psychic energy, then headbutts the foe.
2: It will teleport to another location if it sees you trying to attack it.

http://images1.wikia.nocookie.net/__cb20100830231043/kingdomhearts/images/thumb/d/d1/PinkConcerto.png/100px-PinkConcerto.png

Pink Concerto [Poison/Flying] [12HP] [12 Heart Points] A Heartless that can poison you if you are not careful.

1: [Poison] [-3HP, may poison] A poisonous gas covers the Pink Concerto, making physical attacks bad to use on it while it is doing this.

2: [Poison] [-8HP, may poison] It does a quick headbutt, attempting to stab you with the tip of it's hat, which uncurls to reveal a sharp poisonous point.

nsmbwii
25th June 2011, 11:26 AM
http://images1.wikia.nocookie.net/__cb20100829005029/kingdomhearts/images/thumb/3/38/TurquoiseMarch.png/100px-TurquoiseMarch.png

Turquoise March [Water/Flying] [7HP] [8 Heart Points] A magical Heartless that creates pillars of water to attack.

1: [Water] [-6HP] It creates an orb of water that on contact with something, explodes into a pillar of water.

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Emerald Serenade [Normal/Flying] [10HP] [30 Heart Points] Not to be confused with the Emerald Blues, this Heartless gives out a lot of Heart Points, but keeps on trying to run away. Either attack it with an unavoidable attack, or slow it down or stop it. It can't do anything, so their is no worry about it.

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Powerwild [Fighting] [6HP] [6 Heart Points] A simian-styled Heartless that barrages you with scratches. They actually aren't as strong as they like to think though.

1: [Normal] [-6HP, hard to block] In a fury, it scratches it enemies several times. It is hard to block this attack as it keeps on going for another scratch.

2: [Fighting] [-6HP] It attempts to kick you while sliding. If the attack is blocked, it will stub it's toe, leaving it open for attack.

http://images2.wikia.nocookie.net/__cb20090522071553/kingdomhearts/images/9/91/Final_Mix_Powerwild.png

Frenzywild [Dark/Fighting] [6HP] [8 Heart Points] A relative of Powerwilds, it's Attack power will increase by a stage each round. Take it out quick so it does not become too powerful.

1: [Normal] [-6HP, hard to block] In a fury, it scratches it enemies several times. It is hard to block this attack as it keeps on going for another scratch.

2: [Fighting] [-6HP] It attempts to kick you while sliding. If the attack is blocked, it will stub it's toe, leaving it open for attack.

3: [Increase it's Attack by a stage] Every round, it's fury continues to grow, making it more powerful.

http://images2.wikia.nocookie.net/__cb20100731180414/kingdomhearts/images/thumb/e/ed/Shadow_Stalker.PNG/250px-Shadow_Stalker.PNG

Shadow Stalker [Ghost/Dark] [10HP] [0 Heart Points] A monstrous orb-like Heartless that has power of possession! It can't attack on it's own, but it can boost it's allys and possess your Pokemon!

1: If it has an ally nearby, it might enter the Heartless's body and give it a boost! While it possesses a Heartless, the Heartless takes less damage, and it deals more damage. Since the Shadow Stalker is in the Heartless, it can't be attacked until it leaves the Heartless. If the Heartless is destroyed, the Shadow Stalker will be forced to come out. A powerful attack will also force it out.

2: It enters a Pokemon's body, unwillingly taking over the Pokemon's actions! While being possessed, the Pokemon's action are half of the time chosen by the Shadow Stalker. Likewise, half of the time, the Pokemon can actually use what it's trainer wants to use. The Shadow Stalker tends to use only offensive moves and does not care about using status effects. Since the Shadow Stalker is in your Pokemon's body, your opponent can't target it. If the Pokemon faints or is switched out with Baton Pass, the Shadow Stalker will be forced to come out. A powerful attack will also force it out. It is possible to override the Shadow Stalker if you relax and stay calm, not let yourself be manipulated. Likewise, acting Berserk or violent will make it more likely for the Shadow Stalker to override you.

http://images1.wikia.nocookie.net/__cb20080305220610/kingdomhearts/images/thumb/c/c1/Bouncywild.jpg/200px-Bouncywild.jpg

Bouncywild [Normal] [5HP] [5 Heart Points] It looks like a Powerwild, but not quite. It is very quick and will try to run away from your Pokemon, but it is also very scatterbrained and will sometimes stop to remember what it was doing again. It can attack twice a round.

1: [Rock] [-4HP] It aims the slingshot it has a target, then launches a stone from it at a high speed.

2: [Flinches if stepped on] In order to make itself more difficult to catch, it throws a banana peel on the ground. Walking on it will make one trip and flinch. This goes both ways though, being that other Heartless that step on it will trip as well.

http://images4.wikia.nocookie.net/__cb20100522085331/kingdomhearts/images/thumb/a/a3/Bouncywild_%28Final_Mix%29.png/150px-Bouncywild_%28Final_Mix%29.png

Impishwild [Normal] [5HP] [7 Heart Points and Heart Points it stole] Similar to Bouncywilds, these somewhat feminine Heartless can steal your Heart Points, and will try to run away from your Pokemon. It's very scatterbrained though and may occasionally forget what it was doing. It can attack twice a round.

1: [Rock] [-4HP] It aims the slingshot it has a target, then launches a stone from it at a high speed

2: [Flinches if stepped on] In order to make itself more difficult to catch, it throws a banana peel on the ground. Walking on it will make one trip and flinch. This goes both ways though, being that other Heartless that step on it will trip as well.

3: [Normal] [-3HP, steals 10 Heart Points] It cutely walks up to a Pokemon, then deals a quick hit while absorbing some Heart Points. If it is defeated, the Heart Points it stole will also be rewarded to who defeated it, even if it is not the orignal user.

4: If it has stolen Heart Points at least once, it may choose to scram and enter the same dark portals that Heartless come out, making it leave the battle. So forth, if you want your Heart Points back, defeat it before it does this.

http://images2.wikia.nocookie.net/__cb20080107115043/kingdomhearts/images/3/38/KH-Sniper_Wild.jpg

Sniperwild [Dark] [6HP] [8 Heart Points] Unlike Bouncywilds and Impishwilds, Sniperwilds aren't scatterbrained and are VERY smart, being that they don't just jump into a fray. Instead, it keeps it's distance away and proceeds to attack at a distance. If you get close to it, it will try to run away. It can attack twice a round. One last thing... what's with the bow tie?

1: [Rock] [-5HP] It aims the slingshot it has a target, then launches a stone from it at a high speed.

2: [Flinches if stepped on] In order to make itself more difficult to catch, it throws a banana peel on the ground. Walking on it will make one trip and flinch. This goes both ways though, being that other Heartless that step on it will trip as well.

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Bandit [Dark/Ground] [8HP] [9 Heart Points] A Heartless that has a scimitar that it uses to slice it's foes. It is somewhat reckless, being that it does not clarify if attacking the enemy is a bad thing or not. It's scimitar can be stolen with Covet or Thief, preventing it from being able to attack.

1: [Normal] [-6HP] It holds out it's scimitar, then proceeds to a strange dance while slashing with the scimitar.

2: [Normal] [-8HP] It hurls it's scimitar like a boomerang, while controlling it's direction with an ancient form of magic. If it is attacked while doing this, it will lose concentration and the scimitar will stop moving.

3: [Ground] [-7HP, takes an additional action to come out] It jumps into the air, then drills down with it's scimitar into the ground. A bit later, it comes out and and slices the target. This is just like Dig, being that Earthquake can still be used to harm it.

http://images2.wikia.nocookie.net/__cb20090515011905/kingdomhearts/images/6/64/Final_Mix_Bandit.png

Thug [Dark] [6HP] [6 Heart Points] A weaker counterpart of Bandits, they aren't as skilled and lack the ability to being able to dig. It's scimitar can be stolen with Covet or Thief, preventing it from being able to attack.

1: [Normal] [-5HP] It holds out it's scimitar, then proceeds to a strange dance while slashing with the scimitar.

2: [Normal] [-7HP] It hurls it's scimitar like a boomerang, while controlling it's direction with an ancient form of magic. If it is attacked while doing this, it will lose concentration and the scimitar will stop moving.

http://images3.wikia.nocookie.net/__cb20100623102005/kingdomhearts/images/thumb/c/ca/Fat_Bandit_%28KHII%29.png/250px-Fat_Bandit_%28KHII%29.png

Fat Bandit [Dark/Fire] [12HP] [12 Heart Points] The name says it all. Like Large Bodies, physical attacks are repelled by it's stomach, but they will work if you hit it's backside or head. Special Attacks work on them no matter what.

1: [Fighting] [-6HP] It deals a slow punch to a nearby enemy.

2: [Fire] [-8HP, may burn] It winds it's fist back, which then gets covered in fire. It then deals a powerful punch.

3: [Fire] [-7HP, may burn] It starts to slowly inhale, then exhales a stream of flame! If it gets attacked while inhaling, the attack will get canceled.

4: [Fire] [-4HP, may burn] It spits out a small fire ball at a high speed.

http://images1.wikia.nocookie.net/__cb20100623102312/kingdomhearts/images/thumb/9/99/Fat_Bandit_%28KHIIFM%29.png/250px-Fat_Bandit_%28KHIIFM%29.png

Big Thug [Dark/Ice] [12HP] [12 Heart Points] Very similar to Fat Bandits, but it uses Ice attacks instead. Like Large Bodies, physical attacks are repelled by it's stomach, but they will work if you hit it's backside or head. Special Attacks work on them no matter what.

1: [Fighting] [-6HP] It deals a slow punch to a nearby enemy.

2: [Ice] [-8HP, may freeze] It winds it's fist back, which then gets covered in ice. It then deals a powerful punch.

3: [Ice] [-7HP, may freeze] It starts to slowly inhale, then exhales a stream of ice! If it gets attacked while inhaling, the attack will get canceled.

4: [Ice] [-4HP, may freeze] It spits out a small ice ball at a high speed.

http://images3.wikia.nocookie.net/__cb20100902020004/kingdomhearts/images/thumb/a/ad/Guard_Armor.PNG/300px-Guard_Armor.PNG

Guard Armor [Steel] [35HP] [50 Heart Points] A large castle-like Heartless that controls it's various pieces to attack. While it has a fairly high HP, it will lose a hand or leg for every 7HP it loses, diminishing it's number of attacks. Even if it gains back some HP, it still will not get back it's pieces. Becareful, as it can transform itself into an entirely new Heartless. If you hit it's head, it may get knocked off it's body and the body won't be able to see where it's going until it picks up it's head again.

1: [Normal] [-7HP] It sends it's hands out to deal a quick punch. If it loses it's hands, it will not be able to use this attack.

2: [Normal] [-8HP] It starts to walk, attempting to step on an enemy. If it loses it's feet, it will not be able to use this attack.

3: [Steel] [3 times the number of remaining body parts] It splits all of it's parts, then all of the parts pile onto an enemy. It normally has 6 parts, the two hands, the two feet, it's body, and it's head. It will lose it's hands and legs as it loses HP, and if it's head can be temporary knocked off it's body.

4: [Normal] [-5HP] If it only has it's body left, the body will attempt to tackle the foe.

5: It swaps it's various body parts with one another, turning it into an Opposite Armor. Any HP and remaining body parts it has left over are carried on to the Opposite Armor.

http://images4.wikia.nocookie.net/__cb20100722135921/kingdomhearts/images/thumb/c/c8/Opposite_Armor.png/250px-Opposite_Armor.png

Opposite Armor [Steel] [35HP] [50 Heart Points] A Guard Armor that has swapped it's hands and feet with one another, it has very different attacks then the Guard Armor. While it has a fairly high HP, it will lose a hand or leg for every 7HP it loses, diminishing it's number of attacks. Even if it gains back some HP, it still will not get back it's pieces. Becareful, as it can transform itself into an entirely new Heartless. If you hit it's head, it may get knocked off it's body and the body won't be able to see where it's going until it picks up it's head again.

1: [Normal] [-7HP] It swipes it's pincer-like hands at a foe. If it loses it's hands, it will not be able to use this attack.

2: [Steel] [-10HP, may flinch] It grabs on hold to the enemy with it's pincer, stopping their movement. It then leans back and deals a headbutt with it's helmet. If it lose it's hands or it's head, it won't be able to do this attack.

3: [Steel] [-6HP, may decrease Special Defence by a stage] It holds on to it's body with it's feet, at which the body shoots out an orb of light like a cannon. If it loses it's feet, it won't be able to do this attack.

4: It swaps it's various body parts with one another, turning it into an Guard Armor. Any HP and remaining body parts it has left over are carried on to the Guard Armor.

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Pot Spider [Bug] [3HP] [3 Heart Points] A small Heartless that at first glance looks like a pot, but it's legs then break out of the pot! It might be a little surprising at first, but it still is very weak.

1: [Normal] [-2HP] It deals a quick tackle at an enemy.

http://images2.wikia.nocookie.net/__cb20090511020225/kingdomhearts/images/d/df/Barrel_Spider.png

Barrel Spider [Bug] [1HP] [3 Heart Points] Like Pot Spiders, it at first looks like a harmless barrel, but it is filled with gunpowder making it very explosive! When it dies, it will explode, damaging anything nearby. Avoid using close-ranged attacks if possible.

1: [Fire] [-10HP, kills the Barrel Spider] The Barrel Spider aims itself at an enemy, then slams into it and explodes. If it kills itself like this, no Heart Points are earned.

http://images2.wikia.nocookie.net/__cb20080122145947/kingdomhearts/images/thumb/d/d9/Pot_Scorpion.png/250px-Pot_Scorpion.png

Pot Scorpion [Bug/Poison] [8HP] [11 Heart Points] Like Pot Spiders, it first looks like a harmless pot, but then it's legs, pincers, and stinger pops out! Becareful around it as it is poisonous and is much tougher then Pot Spiders.

1: [Bug] [-5HP] It claws enemys with it's pincers.

2: [Poison] [-5HP, may poison] It rears back for a moment, then sends out it's stinger to attack.

3: [Poison] [-6HP, may poison] It shoots a glob of sludge into the air from the top of the pot, which then explodes into several smaller piles of sludge. This attack can potentially hit multiple enemys.

http://images4.wikia.nocookie.net/__cb20090511041158/kingdomhearts/images/8/8f/Pot_Centipede.png

Pot Centipede [Bug/Electric] [25HP] [30 Heart Points] A powerful sub-species of Pot Spider that has 5 pots connected to it's head and abdomen. Every 5HP it loses, a pot will shatter. It attacks twice a round, but once it has lost 3 pots, it can only attack once.

1: [Bug] [-7HP, may decrease Defence by a stage] It deals a large chomp with it's mandibles capable of crushing stone.

2: [Ground] [-4HP, attacks all surrounding foes] It lurches up, then slams it's torso of pots on the ground, creating an earthquake. Once it loses 3 pots, it no longer can do this attack.

3: [Electric] [-7HP, may paralyze] The feelers on it's head and abdomen become electrified, then start to whip nearby foes.

http://images3.wikia.nocookie.net/__cb20080305223208/kingdomhearts/images/thumb/6/6b/Sheltering_Zone.jpg/150px-Sheltering_Zone.jpg

Sea Neon [Water] [6HP] [5 Heart Points] An aquatic jellyfish Heartless that while slow, is surprisingly agile when moist. It can create rainstorms, so becareful. It can attack twice a round while it is raining.

1: [Water] [-5HP] It becomes covered in water, then darts into an enemy.

2: It calls in storm clouds, making it rain. This puts up the Rain weather effect.

3: [Water] [-6HP] It smacks it's enemys with it's longs tentacles.

http://images3.wikia.nocookie.net/__cb20100522093350/kingdomhearts/images/thumb/e/ec/Sea_Neon2_%28Final_Mix%29.png/140px-Sea_Neon2_%28Final_Mix%29.png

Poison Slime [Ground/Poison] [8HP] It behaves very differently then Sea Neons, being that it avoids water. It's entire body is poisonous, so avoid getting close to it.

1: [Poison] [-7HP, may poison] It becomes covered in venom, then darts into an enemy.

2: [May poison] If touched by an enemy, it may leave them poisoned by the venoms on it's body.

3: [Poison] [-8HP, may poison] It smacks it's enemys with it's longs tentacles.

Mew Master
25th June 2011, 10:29 PM
Wow, and I've been accused of making outlandish Arenas...

EDIT: Also, I kinda want to point out that most of the first set of Heartless don't seem to give any Heart Points, like zero. This intended or did you forget some numbers. Also makes them... just nuisances on the field. If a Ref decides to pick this up (I wonder) I'll give it a shot as a battler.

nsmbwii
26th June 2011, 10:04 AM
The Heartless that don't give out Heart Points are called '"Purebloods", they simply are hearts that have gone to darkness. The ones that do give out Heart Points are called "Emblem Heartless" because they are hearts that were forced to go to darkness.

In the games, defeating Purebloods makes them just simply vanish. Emblem Heartless when defeated do the same thing, but a heart comes of comes out of them beforehand. So yes, it is intentional for the Purebloods to not give out Heart Points. They are a nuisance, but their are many more Emblem Heartless then Purebloods, and they are generally stronger then them as well.

Even then, I'm not even finished with the whole thing, just writing it so I can properly display it on the VS Seeker. Once the whole thing is finished, I would be glad to battle you on it!

nsmbwii
1st July 2011, 11:51 AM
http://images3.wikia.nocookie.net/__cb20090521111450/kingdomhearts/images/thumb/6/64/Jet_Balloon_2.png/200px-Jet_Balloon_2.png

Jet Balloon [Water/Flying] [13HP] [15 Heart Points] It is a fish-like Heartless that floats in the air while attempting to paralyze you. Electric attacks are highly effective.

1: [Normal] [-7HP, can paralyze] It rears back slightly, and then body slams into enemys.

2: [Electric] [-6HP, can paralyze] It starts to focus for a bit, then shoots lightning from it's spiral lure.

http://images3.wikia.nocookie.net/__cb20080305223607/kingdomhearts/images/thumb/c/c6/Screwdiver.jpg/250px-Screwdiver.jpg

Screwdiver [Water] [6HP] [5 Heart Points] An aquatic Soldier equipped with a trident. It can propel itself at high speeds, but it still is not very strong.

1: [Normal] [-5HP] It thrusts it's trident into a target.

2: [Water] [-6HP] It becomes covered in water, then darts into an enemy.

http://images3.wikia.nocookie.net/__cb20080306000722/kingdomhearts/images/thumb/4/4c/Search_Ghost-Heartless.jpg/250px-Search_Ghost-Heartless.jpg

Search Ghost [Ghost] [8HP] [10 Heart Points] A spectral Heartless that has a searchlight installed in it's loose eye. This light allows it to see through illusions like Double Team or Subsitute, so becareful.

1: [Ghost] [-6HP, restores half of damage done] It throws it's hands out to claw enemys, while restoring it's own health.

2: It disappears, then reappears somewhere else. This is harmless, but it can use this to dodge attacks.

http://images2.wikia.nocookie.net/__cb20100522085931/kingdomhearts/images/thumb/0/08/Search_Ghost_%28Final_Mix%29.png/215px-Search_Ghost_%28Final_Mix%29.png

Torch Ghost [Ghost/Fire] [7HP] [9 Heart Points] Similar to Search Ghosts, it can belch out flames to harm enemys.

1: [Ghost] [-6HP, restores half of damage done] It throws it's hands out to claw enemys, while restoring it's own health.

2: It disappears, then reappears somewhere else. This is harmless, but it can use this to dodge attacks.

3: [Fire] [-7HP, may burn] It belches out a stream of fire to engulf enemies.

http://images1.wikia.nocookie.net/__cb20100815084613/kingdomhearts/images/thumb/0/06/Search_Ghost_HT.png/115px-Search_Ghost_HT.png

Ancient Spirit [Ghost/Rock] [7HP] [8 Heart Points] A Heartless that commonly is found around ruins. It can lift stones with psychic energy to attack.

1: [Ghost] [-6HP, restores half of damage done] It throws it's hands out to claw enemys, while restoring it's own health.

2: It disappears, then reappears somewhere else. This is harmless, but it can use this to dodge attacks.

3: [Rock] [-6HP, may flinch] It uses psychic energy to lift a stone out of the ground, at which it then sends at an enemy.

http://images4.wikia.nocookie.net/__cb20100801102145/kingdomhearts/images/5/57/Gargoyle_ReCoM.png

Gargoyle [Dark/Dragon] [8HP] [9 Heart Points] A draconian Heartless that can teleport and will attempt to sneak attack you in anyway possible. It floats in the air, making attacks like Earthquake useless.

1: It disappears, then reappears behind you. This is harmless, but it can use this to dodge attacks.

2: [Flying] [-5HP] It hovers by you, then thrusts it's arrow-like wings at you.

3: [Fire] [-5HP, can burn] It rears it's head back and creates a blue fire ball. It then picks it up and throws it on to the ground, and it begins to bounce. Until it hits something, it will continue to move about aimlessly.

http://images1.wikia.nocookie.net/__cb20100623102051/kingdomhearts/images/thumb/f/f5/Wight_Knight_%28KHII%29.png/200px-Wight_Knight_%28KHII%29.png

Wight Knight [Dark] [5HP] [7 Heart Points] It may seem slow, but it is very agile and it's reach is very long. A Fire attack will set it's bandages on fire, making it panic and run about aimlessly.

1: [Dark] [-7HP] It stretches it's arms, then does a spin while clawing nearby foes.

2: [Dark] [-6HP] It jumps high into the air, then does comes down and swipes it's claws.

http://images2.wikia.nocookie.net/__cb20100623102334/kingdomhearts/images/thumb/7/78/Wight_Knight_%28KHIIFM%29.png/200px-Wight_Knight_%28KHIIFM%29.png

Dune Doom [Dark/Ground] [8HP] [11 Heart Points] It has the strange habit of digging into the ground and pulling down foes. While it's digging, it is difficult to hit it, but Earthquake or Magnitude will deal double damage. A Fire attack will set it's bandages on fire, making it panic and run about aimlessly.

1: [Ground] [-4HP, prevents foe from moving] While underground, it reaches it's long hands and grabs the foe while scratching the foe. Attacking it may make it let go. While doing this, it is possible to attack it. Only when it is underground can it do this attack.

2: [Dark] [-6HP] It stretches it's arms, then does a spin while clawing nearby foes.

3: [Dark] [-5HP] It jumps high into the air, then does comes down and swipes it's claws.

4: If it is back on the surface, it may choose to dig back in the ground.

http://images2.wikia.nocookie.net/__cb20080305224155/kingdomhearts/images/thumb/0/09/Pirate-Heartless.jpg/220px-Pirate-Heartless.jpg

Pirate [Dark] [6HP] [7 Heart Points] It's name and appearance suggest what it is. It's attacks deal high damage and it can counterattack, but the sword it has is very heavy. The sword can be stolen with Thief or Covet preventing it from being able to attack, but holding it will make you somewhat slow.

1: [Dark] [-7HP] It rears back, the swings it's sword in a 180 degree arc.

2: [Fighting] [-(Physical damage multiplied by 2)] It trips slightly, and waits to be attacked. If it gets hit by a Physical Attack while tripping, it will fall on it's back, the flip forward while slashing the foe. If it runs out of HP while doing this, it won't be able to finish the technique, and Special Attacks can't be countered by it.

http://images2.wikia.nocookie.net/__cb20100826231715/kingdomhearts/images/thumb/0/06/AirPirate-khii.png/250px-AirPirate-khii.png

Air Pirate [Dark/Flying] [6HP] [8 Heart Points] It uses various martial arts to attack you while it flies about.

1: [Fighting] [-6HP] It winds up it's fist, then deals a punch into the enemy.

2: [Flying] [-4HP] It flaps it's wings, creating a small gust of wind.

3: [Fighting] [-8HP] It picks up the foe, then flies into the air with them. Afterwards, it piledrives them into the ground or another foe. If the Pokemon is heavier then 250lbs, it won't be able to lift them up.

http://images1.wikia.nocookie.net/__cb20100607172426/kingdomhearts/images/thumb/9/90/Air_Viking.png/250px-Air_Viking.png

Air Viking [Dark/Flying] [8HP] [12 Heart Points] It fights like Air Pirates, but has higher power.

1: [Fighting] [-7HP] It winds up it's fist, then deals a punch into the enemy.

2: [Flying] [-5HP] It flaps it's wings, creating a small gust of wind.

3: [Fighting] [-10HP] It picks up the foe, then flies into the air with them. Afterwards, it piledrives them into the ground or another foe. If the Pokemon is heavier then 250lbs, it won't be able to lift them up.

http://images4.wikia.nocookie.net/__cb20101005175819/kingdomhearts/images/thumb/b/bc/Large_Body_TR.png/120px-Large_Body_TR.png

Toon Body [Normal] [12HP] [13 Heart Points] Unlike Large Bodies, these Heartless have the intelligence to use their power efficently. As such, it will attempt to block physical attacks using it's stomach. Frontal physical attacks don’t do anything to them; you’ll have to aim at their heads or their backside if you want to deal any real damage. Special attacks can hurt them no matter what.

1: [Fighting] [-8HP] It does a slow punch on a nearby target.

2: [Normal] [-7HP, can paralyze] It rears back slightly, and then body slams into enemys.

3: [Ground] [-4HP] It does a small hop off the ground, causing an earthquake. This attack will damage anything that happens to be on the ground.

4: [Normal] [-6HP, can flinch] It charges into a foe, stomach first.

http://images3.wikia.nocookie.net/__cb20080408074054/kingdomhearts/images/thumb/b/bc/KH-Battleship.jpg/250px-KH-Battleship.jpg

Battleship [Steel/Fire] [20HP] [30 Heart Points] This Heartless has a ship-like body and will fire off homing missiles. Good thing for you is that the cannons, stern and mast of it's body can be destroyed with attacks, crippling it. Normally it floats in the air making Earthquake useless, but if the mast is destroyed, it will plummet to the ground.

1: [Fire] [-9HP, follows target] The cannons fire off a homing missile that will follow you. They aren't perfect though as they can be shot down with attacks, or if you lead them to another Heartless or target, they will start to follow them! If the two cannons on it's sides are destroyed, it loses this attack.

2: [Steel] [-8HP or -4HP if it has no stern] It looms back, then zooms off in a powerful charging attack. If it loses it's stern, the power plummets.

3: [Fire] [-8HP, damages anything below] It rises into the air, then drops a large bomb that then explodes, damaging anything caught in the blast. If it loses it's mast, it won't be able to safely get away from the blast and will get hit.

http://images2.wikia.nocookie.net/__cb20091109044032/kingdomhearts/images/thumb/7/7b/White_Mushroom.png/150px-White_Mushroom.png

White Mushroom [30 Heart Points] Unlike most Heartless, it is peaceful and just wants to be amused. It will watch the fight going on as a spectator for a round, and will then reward the player who entertains it the most with Heart Points, then it will disappear. Think of it as a Contest Judge, so do something you would do like in a contest if you want the Heart Points. If you don't, you can simply attack to make it disappear and ruin your opponent's chance to earn some Heart Points. No Heart Points are rewarded if it is attacked.

http://images1.wikia.nocookie.net/__cb20080305222918/kingdomhearts/images/thumb/8/8e/Pink_Agaricus.jpg/150px-Pink_Agaricus.jpg

Pink Agaricus [30 Heart Points] Unlike most Heartless, it is peaceful and just wants to see how strong you are. It will stay around for a round, waiting for you to attack it. Whoever deals the most damage to it will earn the Heart Points it has. Afterwards, it will disappear from the match.

http://images2.wikia.nocookie.net/__cb20090512031348/kingdomhearts/images/f/f1/Rare_Truffle.png

Rare Truffle [30 Heart Points] Unlike most Heartless, it is peaceful and just wants to fly. As strange for a mushroom wanting to fly, you can at least temporary make it fly with attacks. It is very bouncy, so hitting it will fling it in the air. The goal is simply being the last person who hits it while in the air at the end of the round. If you are the last person, you will score the Heart Points. If the Rare Truffle is dropped on the ground before the end of the round, then it will teleport away and no Heart Points are rewarded.

http://images4.wikia.nocookie.net/__cb20090510205347/kingdomhearts/images/5/52/Black_Fungus.png

Black Fungus [Grass/Poison] [3HP] [15 Heart Points] Don't confuse it with the other mushroom Heartless, as it is aggresive. It uses poisonous gas and can turn itself metal, making it unable to harm. Plus, all attacks deal 1 damage, regardless of how powerful the attack is or typing.

1: [Poison] [-3HP, may badly poison] It exhales a toxic mist that covers it's surrounding areas. Anybody who breathes in it will suffer sharp pains in their body.

2: It temporary turns metal, making it impossible to harm for a round.

http://images3.wikia.nocookie.net/__cb20100129131112/kingdomhearts/images/0/0d/Defender.png

Defender [Steel/Dark] [10HP] [14 Heart Points] It carries a shield with a face on it that has a mind of it's own. The shield will bite any enemy that gets close, and it can block all frontal attacks. Instead, attack it's backside. It is possible to steal the shield with Covet or Thief preventing it from being able to attack and allowing you to attack it from the front, but it is heavy and will slow you down.

1: [Dark] [-8HP, may flinch] The shield attempts to bite nearby foes.

2: [Fire] [-5HP, may burn] The shield's eyes glow red, then if fires a fireball.

3: [Ice] [-5HP, may freeze] The shield's eyes glow white, then breathes a stream of ice.

http://images3.wikia.nocookie.net/__cb20110131020429/kingdomhearts/images/c/c7/Wizard.png

Wizard [Dark/Psychic] [7HP] [11 Heart Points] It is a powerful Heartless that can use any element to attack and does not take damage from Special Attacks. If you steal it's staff with Thief or Covet, it won't be able to attack, but it can create a new staff afterwards.

1: [Any Type] [-5HP] It casts an elemental blast at the enemy. It selects the type in accordance to the target's weakness. If it loses it's staff, it can't do this attack.

2: [+5HP] It casts a slight healing charm on itself or other Heartless. This can be snatched. If it loses it's staff, it can't do this attack.

3: If it lost it's staff earlier, it can summon a new one.

http://images3.wikia.nocookie.net/__cb20090513163057/kingdomhearts/images/f/f9/Chimera_render.png

Chimaera [Steel/Ghost] [20HP] [30 Heart Points] A machine Heartless that has various weapons built into it's body.

1: [Steel] [-9HP] It uses it's scissor arm to deal various cuts and lacerations to an enemy.

2: [Poison] [-8HP, may decrease Special Defence] It opens up the lid on it's jar-like head, then spews out the liquid inside.

3: [Ghost] [-4HP, may flinch] It opens up the lid on it's jar-like head and it's three small heads fly out like bullets.

4: [Fire] [-9HP,may burn] The jar pops off it's body revealing a flamethrower, which then spews out flames.

Neo
2nd July 2011, 01:56 AM
just a word of advice, you might want to put a limit an all this, it seams a bit much :/

nsmbwii
2nd July 2011, 07:23 AM
I understand it is kinda... large, but I'm mostly doing it for my own amusement. Actually, I would rather ref a battle with this arena then battle on it.

Neo
2nd July 2011, 04:59 PM
ik ^-^, i did make one area that was amazing, i wanted to ref it as an approved ref. but i scraped it.

Mew Master
2nd July 2011, 06:27 PM
Hell, I'll battle on it.

Neo
2nd July 2011, 07:19 PM
ikr, it be amazing to, but your pokemon would more then likely be taken out by a heartless

Mew Master
2nd July 2011, 07:41 PM
Please...my PKMN can take a hit. Okay.. I'm gonna rock this arena... lol.

RandySavage
2nd July 2011, 08:12 PM
Randy savage jumps into the ring, grabs mewmaster by the neck and delivers one suplex after the other.

"OOOOOOHHHHH YEEEAHHHH PUNK, SUPLEX!" savage yells as the girls go wild

HULK HOGAN
2nd July 2011, 08:14 PM
hulk then helps Randy by body slamming all other competitors!

"YOUR NO HULKSTER. IM GOING TO LEG DROP YPUR WHOLE NATION ON BEHALF OF THE WORLD WIDE WRESTLING FEDERATION" Hulk yells after each body slam

CutsiePie
16th July 2011, 01:56 AM
the arena looks awesome :) well done, id love to try it out. the only question that i have is probably pretty stupid but anyways, are we battling the heartless, or each other? and if so do we specify who we are attacking when we send out our attacks?

umm... since nsmbwii knows the arena well and said that he would like to ref the arena rather than battle on it, do you guys think that it would be a good idea, if me and mewmaster battled each other on it and then have nsmbwii as a ref?

nsmbwii
16th July 2011, 06:25 AM
Of course the trainers are battling eachother, but the Heartless appear as obstacles. And I think that would be a great idea to ref this and have Cutsiepie and Mewmaster fight eachother, but I have been slacking off and have to continue working on this.

CutsiePie
16th July 2011, 07:07 AM
ok coolies :)

nsmbwii
17th July 2011, 08:25 AM
http://images4.wikia.nocookie.net/__cb20090513163735/kingdomhearts/images/thumb/1/15/Trickmaster.PNG/200px-Trickmaster.PNG

Trickmaster [Fire/Psychic] [25HP] [40 Heart Points] It is a very tall Heartless that carries two batons. In order to damage it, it's head must be hit, but this may be difficult because of it's height.

1: [Fire] [-8HP, may burn] With the clubs set on fire, it pummels the enemy with them.

2: [Steel] [-7HP] It attempts to step on the enemy with it's razor sharp axe-feet.

3: [Psychic] [-7HP, may confuse] It spins the clubs, creating a purple ring of energy.

4: It uses psychic abilities to change the momentum of gravity for any individual. It will do this to allow itself or others to levitate or use it to enforce gravity and make levitaters or Flying types plummet.

http://images1.wikia.nocookie.net/__cb20100605182256/kingdomhearts/images/thumb/c/c1/Wyvern.png/225px-Wyvern.png

Wyvern [Dragon/Flying] [8HP] [12 Heart Points] A flying draconian Heartless that while elegant, is still dangerous. It does not have a way to attack from a distance though.

1: [Dragon] [-6HP] It flies up to the foe and claws them with it's feet.

2: [Flying] [-6HP] It flies above the foe, then divebombs them.

http://images4.wikia.nocookie.net/__cb20091001030616/kingdomhearts/images/thumb/2/2f/Tailbunker.png/200px-Tailbunker.png

Tailbunker [Dragon/Fire] [7HP] [11 Heart Points] A flying draconian Heartless that flies above foes while breathing fireballs. It is not a Flying type, but it flies and is immune to Earthquake or Magnitude.

1: [Dragon] [-6HP] It flies up to the foe and claws them with it's feet.

2: [Flying] [-6HP] It flies above the foe, then divebombs them.

3: [Fire] [-7HP, may burn] It belches out some flames to engulf the foe.

http://images3.wikia.nocookie.net/__cb20100630010060/kingdomhearts/images/thumb/1/18/AngelStar.png/300px-AngelStar.png

Angel Star [Psychic] [11HP] [20 Heart Points] It is an etheral Heartless of light with powerful magic attacks. It floats in the air, making it immune to Earthquake.

1: [???] [-7HP] It's abdomen lights up, then it fires an orb of light. The orb ignores all typing.

2: [Electric] [-8HP, may paralyze] It's abdomen lights up, then it electrocutes the foe.

3: [Flying] [-8HP, may confuse] It folds it's two wings, then folds out and creates a powerful gust of wind.

4: [Psychic] [-8HP, may decrease Special Defence] It's three eyes glow blue, then it fires a large wave of psychic energy.

http://images1.wikia.nocookie.net/__cb20100316222032/kingdomhearts/images/thumb/4/49/CreeperPlant-Artwork.png/130px-CreeperPlant-Artwork.png

Creeper Plant [Grass/Dark] [6HP] [8 Heart Points]