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Red Angel
29th April 2003, 11:32 PM
Meowth has put up a Spinda spot generator.. take a look, people.

http://user.yagb.de/meowth346/index.php?data=tools/spinda/spinda.php

I'm sorry if this is in the wrong forum, so, mods, feel free to move it in that case.

Musourenka
29th April 2003, 11:38 PM
How do you find out what personality value your Spinda (or any other pokemon) has? Or do you just put in random numbers, hoping you'll get something close to what your Spinda looks like?

Guess I'll be experimenting, then....

Think I've found how to get one of the spots...

soggy_cardboard
29th April 2003, 11:46 PM
um, dude.

check the link in my sig :P

been there, done that.

Musourenka: i wanna know that too

Musourenka
30th April 2003, 12:15 AM
YAY! I think I found the personality value of my Spinda (at least, this number looks VERY close to my Spinda - LINGXIAOYU)!

PVs are anywhere between 0 and 255.

PV A = 56 (determines Right Ear spot)
PV B = 42 (determines Left Ear spot)
PV C = 236 (determines Right spot on face - Spinda's Right)
PV D = 183 (determines Left spot on face - Spinda's Left)

So, follow this equation:

PV A + (PV B * 256) + (PV C * 256^2) + (PV D * 256^3)

You come out with 3085707832 for my Spinda's Personality Value.

Excluding 0 ( I think), the spots on your Spinda start as far in the topleft (YOUR left), then as the value slowly increases, move as far right as you can go, then down a bit and all the way to the left, then they move right, etc. -- similar to typing and reading stuff. Starting at the top, moving from left to right, then down one, continuing to move from left to right.

Hope that helps.

Gligar_Man
30th April 2003, 01:27 AM
so then it is possible to get a spinda with no spots?

soggy_cardboard
30th April 2003, 03:02 AM
but how do you get those PVs from a Spinda?

Musourenka
30th April 2003, 05:39 AM
I started with one PV at a time, noting where the spots were each time. Basically, I did a spot comparison to figure it out.

Or was that not your question?


And, to correct myself slightly, there are always four spots, even if you can't see them well. 0 for PVs put the spots in the far, far top-left (again, your left).

Oddish17
30th April 2003, 06:42 AM
It's not possible to get a Spinda with no spots.

Just from testing, it's easy to see why so many people think they have the same looking Spindas. The spots barely move as the personality value increases by 1, and increasing the number sometimes just makes the spot slightly darker.

soggy_cardboard
30th April 2003, 11:34 PM
PV A = 56 (determines Right Ear spot)
PV B = 42 (determines Left Ear spot)
PV C = 236 (determines Right spot on face - Spinda's Right)
PV D = 183 (determines Left spot on face - Spinda's Left)

So, follow this equation:

PV A + (PV B * 256) + (PV C * 256^2) + (PV D * 256^3)

You come out with 3085707832 for my Spinda's Personality Value.


how do ya get those numbers out of one spinda?

Musourenka
1st May 2003, 01:52 PM
I don't know how THEY came up with how the personality values determine spots, nor do I know what other things are determined by personality values. BUT, given the information they already had (4-byte value, and each byte is eight-binary digits long), and the fact that you can put in random numbers to see where the spots are, I could get a visual estimate (By plugging in different PVs and seeing where the spots ended up) of the personality value of my Spinda (I had my Ruby game on so I could compare it). Since spots are determined by personality values, just put in random numbers and see how close they are to your spinda.

First, PVs have to be between 0 and 255, because the largest value of a byte is 11111111, or 255.

Put in numbers between 0 and 255 to find the location of the first spot (PV A). Once you have found the correct location of the spot (and thus PV A), go on to the next step...

For PV B (or Byte 2), it is also between 0 and 255, BUT since the byte is before Byte 1, you must multiply that value by 256. So, if you want to test PV B, come up with a number between 0 and 255, multiply it by 256, and add PV A to it and plug it in. The reason you have to multiply by 256: PV B consists of the ninth through sixteenth binary digits, like PV A consists of the first through eighth digits (and first is the far right digit, so you know). Thus, a PV B of 1 and a PV A of 0 will look like this: 0000000100000000, which equals 256. It's the same way that 3241 is equal to 32 * 100 + 41.
So, to check for PV B = (PV B you are testing)*256 + PV A
After you find the correct spot location (and thus, PV B)

PV C (Byte 3) works like PV B, being 0 - 255, but since PV C is the 17th - 24th digits, you must multiply PV C by 65536, because 000000010000000000000000 = 256^2 = 65536. A PV C, PV B, and PV A of 1 each is 000000010000000100000001 = 1 * 65536 + 1 * 256 + 1 = 65793, in the same way that 123456 is equal to 12 * (100^2 or 10000) + 34 * 100 + 56.
To check for PV C = (PV C you are testing)*65536 + (PV B)*256 + PV A
After you find the correct spot location (and thus, PV C), it's time to do the last one:

PV D (Byte 4) is made of the 25th - 32th (yes, I call it thirty-twoth, so sue me) digits. You will need to multiply PV D by 16777216 (256^3) because 00000001000000000000000000000000 = 256^3 or 16777216 (multiplying by 256^3 is easier, though). PV D, PV C, PV B, PV A of 1 each would look like this: 00000001000000010000000100000001 = 1 * 256^3 + 1 * 256^2 + 1*256 + 1 = 16843009, in the same way that 12345678 = 12 * (100^3 or 1000000) + 34 *(100^2 or 10000) + 56*100 + 78
To check for PV D = (PV D you are testing)*(256^3) + (PV C)*(256^2) + (PV B)*(256) + (PV A)
Once you have found the location of the final spot (and thus PV D), you are done! You will have your individual PVs and the entire personality value.

Dark Sage
1st May 2003, 02:58 PM
What IS a PV?

How does a Spinda benefit from a high one?

- Venusaur

ThePhenom
1st May 2003, 03:02 PM
Does that mean there's over 4 billion different Spinda? :confused:

Musourenka
1st May 2003, 06:24 PM
Originally posted by Venusaur
What IS a PV?

How does a Spinda benefit from a high one?

- Venusaur

PV A/B/C/D is what I call individual bytes for the personality value. Each PV byte affects the location of a specific spot on Spinda.

Uhm, it looks cool? I don't know the benefits of personality value.

And yes, there are more than 4 billion varieties of Spinda. Unown, eat your heart out. :D

Gligar_Man
1st May 2003, 06:30 PM
Originally posted by The Great Nom
Does that mean there's over 4 billion different Spinda? :confused:

roughly: yes

soggy_cardboard
1st May 2003, 11:21 PM
Does that mean there's over 4 billion different Spinda? 4,294,967,295 to be exact.:D

Musourenka
2nd May 2003, 10:05 PM
Originally posted by soggy_cardboard
4,294,967,295 to be exact.:D

4,294,967,296. 0 through 4,294,967,295 consists of 4,294,967,296 different numbers (and thus, Spindas).

Oddish17
2nd May 2003, 10:09 PM
The number is actually much less than that. Multiple personality values result in the same exact pattern.

Musourenka
2nd May 2003, 10:14 PM
No, they don't.

The spots may be shifted a pixel to the left/right/top/bottom/etc., but they are still different.

probationsmack
2nd May 2003, 10:21 PM
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gotta catch em all gotta catch em all

at least 4,294,967,296+385 in all to see
to be a pokemon masta is my DESTINY!

TUNE IN TOMORROW WELL RAP AT YA SOME MORE

Oddish17
2nd May 2003, 10:29 PM
Originally posted by Musourenka
No, they don't.

The spots may be shifted a pixel to the left/right/top/bottom/etc., but they are still different.

I'm aware of that, but on the GBA you'll never notice the difference, so they may as well be the same exact pattern. Technically there are 4,294,967,296, but realistically you'll never notice the difference between several different Spindas.

ILikePokemonP
3rd May 2003, 06:32 AM
4,294,967,296 or 4,294,967,295, either way, there's too many.