PDA

View Full Version : Detailed discussion: Banette



Seraph Angel
1st May 2003, 03:29 PM
Gee, I hope this discussion goes better than my one on Flygon...

Banette
http://www.pokemasters.net/images/games/ruby_sapphire/rs147.png

Type: Ghost

Weaknesses: Dark (2x), Ghost (2x)
Resistances: Bug (0.5x), Poison (0.5x)
Immunities: Normal, Fighting

Ability: Insomnia. Cannot be induced with SLEEP status.

Base Stats:
HP: 64
Attack: 115
Defense: 65
Sp. Atk: 83
Sp. Def: 63
Speed: 65

Level-Up Moves:

Lvl. 1: Knock Off
Lvl. 1: Screech
Lvl. 1: Night Shade
Lvl. 1: Curse
Lvl. 8: Screech
Lvl. 13: Night Shade
Lvl. 20: Curse
Lvl. 25: Spite
Lvl. 32: Will-O-Wisp
Lvl. 39: Faint Attack
Lvl. 48: Shadow Ball
Lvl. 55: Snatch
Lvl. 64: Grudge

TM/HM Compatibility:
TM04 Calm Mind
TM06 Toxic
TM10 Sunny Day
TM11 Taunt
TM15 Hyper Beam
TM17 Protect
TM18 Rain Dance
TM21 Frustration
TM24 Thunderbolt
TM25 Thunder
TM27 Return
TM29 Psychic
TM30 Shadow Ball
TM32 Double Team
TM34 Shock Wave
TM41 Torment
TM42 Facade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM47 Thief
TM48 Skill Swap
TM49 Snatch
HM05 Flash

Egg Moves:

Destiny Bond
Astonish
Disable
Foresight
Imprison

Please do not flame other peoples' suggestions. Instead, try to give constructive criticism. If you have nothing useful to add to the discussion, please refrain from posting until you do.

And finally, and most importantly...

HAVE FUN!

:: One ::
1st May 2003, 03:46 PM
Base Stats:
HP - 64
ATK - 115
DEF - 65
SPD - 65
SP. ATK - 83
SP. DEF - 63

Egg Moves:
Destiny Bond
Astonish
Disable
Foresight
Imprison

Movesets:
Will O' Wisp
Shadowball
Screech
Spite/Grudge/Filler

::shrug::
;o

Gligar_Man
1st May 2003, 03:51 PM
neutral max stats
hp: 332
attack: 329
defense: 229
speed: 229
s.a.: 265
s.d.: 225

its just a physical attacking gengar... :\ lol... -the speed for the weakness's

egg moves: disable, destiny bond, imprison, foresight and astonish

heh... personally i prefer my ghosts to be defensive... but if you need an offensive and esspecially a phys. offensive... bannettes your man, it can be good if your absolutely sure a fighting/norm will be the next hit to come switch in bannette, hit'em hard...

shadow ball
will-o-wisp
thunderbolt/knock off
destiny bond (kinda slow so watch out)

it cant rest so i wouldnt reccomend using calm mind on it but whatever...

Vega
1st May 2003, 03:52 PM
~Calm Mind
~Thunderbolt
~Shadow Ball
~Will O' Wisp
@Shell Bell

OR for funnage:

~Skill Swap
~Rest
~Shadow Ball
~Return
@Chesto Berry/Lefties wutever

just watch out for any Slaking

Darkanine
1st May 2003, 04:24 PM
Originally posted by Vega
~Calm Mind
~Thunderbolt
~Shadow Ball
~Will O' Wisp
@Shell Bell

OR for funnage:

~Skill Swap
~Rest
~Shadow Ball
~Return
@Chesto Berry/Lefties wutever

just watch out for any Slaking

Bannette can not be sleep condition, thus rest can not work.

Vega
1st May 2003, 04:37 PM
hence why Skill Swap is there

Slowking86
1st May 2003, 04:41 PM
Bannette can not be sleep condition, thus rest can not work.

Watch how he has Skill Swap on his moveset.

edit: oops to late;o

DelusionsOfEuphoria
1st May 2003, 04:56 PM
I kinda like this set. I've been toying around with it in my mind...

@Bright Powder
-Shadow Ball
-Night Shade
-Will O' Wisp
-Spite

Night Shade for when something comes in that Shadow Ball can't really scratch. You may say psychic or something, but this guy is PA oriented, and if he has no Special based Attacks, than the better he'll be, as you can focus on your PA. Plus Night Shade can be rather handy. At 100 HP per pop, it puts a decent dent in most. Also good as a tank piercer.

Gligar_Man
1st May 2003, 04:57 PM
yeah, plus it makes it so powerhouses cant use rest either... -_-

Scythemantis
1st May 2003, 08:26 PM
I'm using:

Shadowball
Thunder/thunderbolt
Attract
Destiny bond

I've done kinda well with it. I only have thunder/tbolt because I needed an electric move on my team.

probationsmack
1st May 2003, 09:04 PM
anyone consider taunt+willowisp/destinybond

taunt forces attacks so if you used will o wisp you can force them to use a weakened physical attack by repetively using taunt while hammering them with shadowball andor thunderbolt, etc...

someone on this board was saying that splitting effort values
between special attack and attack isnt wise so pokes using physical attacks might not have high special attacks

and since taunt forces attacks you could use destiny bond with certainty (unless they switch)

Vega
1st May 2003, 09:13 PM
@probationsmack:

splitting attack and special attack ev's is only bad when the pokemon doenst get stab on those moves.

probationsmack
1st May 2003, 09:27 PM
okay, i was a little confused when whomever said that

other things to consider with banette is screech, screech+shadowball hurts, but only if they stay... so nah not worth it without any kind of mean look

banette also gets foresight but why? does foresight allow ghosts to hit normal like it does vice versa?

someone also mentioned imprison+shadowball to cover at least one of banettes weaknesses

Seraph Angel
1st May 2003, 11:13 PM
Wow, this has gotten much more popular than my discussion on Flygon!

I'll try to contribute...

@Shell Bell
Nature: -SA +AT
-Shadow Ball
-Return
-Screech
-Toxic
Just something I threw together by taking good moves from Banette's sucky movepool. Return at max happiness+Screech+Banette's good Attack score=Pain! Hits them pesky Normals, too. Shadow Ball gets STAB and takes advantage of his good Attack, and Toxic for, well... Toxic! ^_^; Toxic's effect is no longer nullified when you switch out, so it doesn't need to rely on trapping to work anymore! Almost anybody can make use of Toxic now!

Nace
2nd May 2003, 03:36 AM
I'm going to suggest my double battle Banette:

@whatever

Psychic
Faint Attack
Shadow Ball
Imprison

It helps out fighting types and makes any other ghosts in the battle useless (unless they have astonish or shadow punch, but you don't see those moves much against human opponents, do you?). :D

PopCoRn
2nd May 2003, 07:42 AM
my gengar move set ownt my friends (in G/S/C) to bad it cant go in this guy =\

well heres the move set...

-Psychic
-Mean Look (or w/e its called that move where the opp. cant escape)
-Hypnosis
-Dream Eater

wish i could transfer that move set over :D