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View Full Version : Gym Leader OSLO, I'm calling you out!



Greyfox
30th November 2011, 12:19 PM
Let's have this battle to show off that fancy new gym of yours!

DarkestLight
30th November 2011, 06:48 PM
Reef. and I dunno when he'll be back :O

Ayeun
30th November 2011, 07:41 PM
*Takes a seat in the stands. Crosses legs, and places finger tips together.*

This should be... Interesting.

Oslo
30th November 2011, 08:24 PM
Challenger GREYFOX, I'm accepting wholeheartedly.

Ladies and gents, I present to you... Combat Disco.



http://i16.photobucket.com/albums/b5/Darakh/Untitled-2.png

Quietly tucked away in the club district of some unspecified Norwegian city, Combat Disco has rapidly become the new face of the local nightlife. The establishment primarily consists of one rather massive dance floor with pulsating strobe lights. Numerous tables and chairs are clustered near the walls and a bar replete with all sorts of libations sits in the corner. This dance-battle fusion club is known for its eclectic repertoire of music—here, everything from cozy little acoustic ditties to explosive heavy metal outbursts can be heard nightly. Curiously enough, the music tends to have an impact on the dancers.

Every time a Pokemon on the field faints, the type of music changes and brings about a new effect. Though this music is of adequate volume, rest assured that it will never be so loud as to drown out sound moves used by the battlers. Additionally, even if your Pokemon has the Soundproof ability or is battling with their fingers in their ears or is attempting to destroy our indestructible speakers, it doesn’t matter: no Pokemon can avoid hearing the music no matter what. After all, you can’t stop the beat!

Once the music ends, the accompanying effect will fully and completely come to an end as well. The following is a list of the various genres played at Combat Disco and their attendant effects:

‡ Category O ‡

Top 40: This style of music always plays from the beginning of the match until the first Pokemon faints; it possesses no additional effect

‡ Category A ‡

Easy Listening: Both Pokemon may only use one damage-dealing super effective move per round
Punk: One Pokemon receives +3 Att/+3 Def and the other +3 SpA/+3 SpD
Emo: Every action there’s a 20% chance a Pokemon will disobey its trainer’s orders and use Fake Tears instead (the Pokemon will manage to use Fake Tears regardless of whatever other status effects are in play, including but not limited to Sleep or Taunt, or even if they can’t actually learn Fake Tears)
Screamo: Both Pokemon come under the effects of Torment until the music ends
Rap: Both Pokemon come under the effects of Taunt until the music ends
Tribal: An irreplaceable weather effect that negates any other existing/future weather effects occurs

‡ Category B ‡

Oldies: Attacks are either increased or decreased in power depending on the Generation of their introduction:
Generation I: +5 HP | Generation II: +3 HP | Generation III: +/- 0 HP | Generation IV: -3 HP | Generation V: -5 HP
Techno: Attacks are either decreased or increased in power depending on the Generation of their introduction:
Generation I: -5 HP | Generation II: -3 HP | Generation III: +/- 0 HP | Generation IV: +3 HP | Generation V: +5 HP
Country: Both Pokemon may only use moves with names that are nine characters or less (including spaces and punctuation)
Reggae: After the next Pokemon is released but before commands are issued, the Gym Leader and then the challenger will openly declare one move known by the opposing Pokemon for it to “forget” for the duration of this effect
Chiptunes: Both Pokemon can only use moves they or their previous evolution learn by TM/HM

‡ Category C ‡

Heavy Metal: Both Pokemon have their ability changed to Heavy Metal
Rock: Both Pokemon have their type changed to Rock
Polka: Both Pokemon have their ability changed at random
Folk: Both Pokemon become typeless

‡ Category D ‡

Classical: Both Pokemon transform into Kricketunes with the Swarm ability

The choice of music, determined by the referee DJ, is not completely random. There is a 40% chance the genre of music played will be selected from Category A, a 30% chance it will be selected from Category B, a 25% chance it will be selected from Category C and a 5% chance it will be selected from Category D. The DJ should bear this in mind while selecting music. As well, the DJ is reminded to inform the battlers what the change in music will be before the change actually takes effect.

Since Combat Disco is a disability-friendly Gym, should either battler send out a Pokemon that requires water in order to fight, a section of the dance floor will retract to reveal a pool large enough to comfortably contain a Wailord. Furthermore, should any weather effects come into play, part of the roof will automatically pull back and open up the club interior to the sky.

Those who successfully defeat Combat Disco's Gym Leader will receive the Glitter Ball Badge as well as the house TM, Teeter Dance, to be used on a single Pokemon with legs that has competed in the Gym challenge.

All this said, this battle will be a three on three and I will release first and attack second. I intend to lead off with...

...Snore Warrior, obviously! Come on out, bud—Snorlax, male, Immunity, badass. :)

Let's do this.

DarkestLight
30th November 2011, 09:26 PM
O.o Whoa. ::Checks something::

Oslo
30th November 2011, 09:58 PM
What? :o

(Also, fun fact: Snore's first battle as a Munchlax was against Greyfox, which was also my first Gym battle.)

DarkestLight
30th November 2011, 10:36 PM
Yer good. I wanted to see your badge.

Ayeun
30th November 2011, 11:17 PM
Whats the TM from your gym, Oslo?

Oslo
30th November 2011, 11:37 PM
One badge-erooni for you, DL:

http://i16.photobucket.com/albums/b5/Darakh/glitterball-3.png

And as the Gym description states, the move available from my Gym is Teeter Dance.

Greyfox
1st December 2011, 01:03 AM
We meet again Snore-ior.

To begin, I will use Caucus -- my male breloom with @Poison Heal. Caucus, let's start things off with a Safeguard, followed by a Work Up. End with a Force Palm!

Oslo
1st December 2011, 01:14 AM
Okay, Snore, begin with Snatch. Follow with Yawn. Finish by Countering that Force Palm; however, if your opponent has already fallen asleep prematurely at this point, use Fire Blast instead.

DarkestLight
1st December 2011, 07:20 PM
Gym Exhibition Match!!


===Stipulations===

Quietly tucked away in the club district of some unspecified Norwegian city, Combat Disco has rapidly become the new face of the local nightlife. The establishment primarily consists of one rather massive dance floor with pulsating strobe lights. Numerous tables and chairs are clustered near the walls and a bar replete with all sorts of libations sits in the corner. This dance-battle fusion club is known for its eclectic repertoire of music—here, everything from cozy little acoustic ditties to explosive heavy metal outbursts can be heard nightly. Curiously enough, the music tends to have an impact on the dancers.

Every time a Pokemon on the field faints, the type of music changes and brings about a new effect. Though this music is of adequate volume, rest assured that it will never be so loud as to drown out sound moves used by the battlers. Additionally, even if your Pokemon has the Soundproof ability or is battling with their fingers in their ears or is attempting to destroy our indestructible speakers, it doesn’t matter: no Pokemon can avoid hearing the music no matter what. After all, you can’t stop the beat!

Once the music ends, the accompanying effect will fully and completely come to an end as well. The following is a list of the various genres played at Combat Disco and their attendant effects:

‡ Category O ‡

Top 40: This style of music always plays from the beginning of the match until the first Pokemon faints; it possesses no additional effect

‡ Category A ‡

Easy Listening: Both Pokemon may only use one damage-dealing super effective move per round
Punk: One Pokemon receives +3 Att/+3 Def and the other +3 SpA/+3 SpD
Emo: Every action there’s a 20% chance a Pokemon will disobey its trainer’s orders and use Fake Tears instead (the Pokemon will manage to use Fake Tears regardless of whatever other status effects are in play, including but not limited to Sleep or Taunt, or even if they can’t actually learn Fake Tears)
Screamo: Both Pokemon come under the effects of Torment until the music ends
Rap: Both Pokemon come under the effects of Taunt until the music ends
Tribal: An irreplaceable weather effect that negates any other existing/future weather effects occurs

‡ Category B ‡

Oldies: Attacks are either increased or decreased in power depending on the Generation of their introduction:
Generation I: +5 HP | Generation II: +3 HP | Generation III: +/- 0 HP | Generation IV: -3 HP | Generation V: -5 HP
Techno: Attacks are either decreased or increased in power depending on the Generation of their introduction:
Generation I: -5 HP | Generation II: -3 HP | Generation III: +/- 0 HP | Generation IV: +3 HP | Generation V: +5 HP
Country: Both Pokemon may only use moves with names that are nine characters or less (including spaces and punctuation)
Reggae: After the next Pokemon is released but before commands are issued, the Gym Leader and then the challenger will openly declare one move known by the opposing Pokemon for it to “forget” for the duration of this effect
Chiptunes: Both Pokemon can only use moves they or their previous evolution learn by TM/HM

‡ Category C ‡

Heavy Metal: Both Pokemon have their ability changed to Heavy Metal
Rock: Both Pokemon have their type changed to Rock
Polka: Both Pokemon have their ability changed at random
Folk: Both Pokemon become typeless

‡ Category D ‡

Classical: Both Pokemon transform into Kricketunes with the Swarm ability

The choice of music, determined by the referee DJ, is not completely random. There is a 40% chance the genre of music played will be selected from Category A, a 30% chance it will be selected from Category B, a 25% chance it will be selected from Category C and a 5% chance it will be selected from Category D. The DJ should bear this in mind while selecting music. As well, the DJ is reminded to inform the battlers what the change in music will be before the change actually takes effect.

Since Combat Disco is a disability-friendly Gym, should either battler send out a Pokemon that requires water in order to fight, a section of the dance floor will retract to reveal a pool large enough to comfortably contain a Wailord. Furthermore, should any weather effects come into play, part of the roof will automatically pull back and open up the club interior to the sky.

Those who successfully defeat Combat Disco's Gym Leader will receive the Glitter Ball Badge as well as the house TM, Teeter Dance, to be used on a single Pokemon with legs that has competed in the Gym challenge.

===Battlers===


GreyFox
http://www.pokemonelite2000.com/sprites/bw/286.png
:rankball: x 3
Caucus
Poison Heal
[ I I I I I I I I I I ] 100
[ I I I I I I I I I I ] 100
Newbie Gymmie!
Safeguard~Work Up~Force Palm
VS

Oslo
http://www.pokemonelite2000.com/sprites/bw/143.png
:rankball: x 3
Snore Warrior
Immunity
[ I I I I I I I I I ] 100
[ I I I I I I I I I I ] 100
Big men can boogie!
Snatch~Yawn~Counter

===Round 1===

OOHWEE! We got some hotties in the spot tonight! I'ma drop this beat, freestyle in the heat of the moves being used to abuse the rules.

*Record scratiching and mixing-before a swell in the crowd opens up* OH OH OH OH! What do we have going on here! A battle? Who's battling and what type of battle are you looking for!?

Grey: Me and my crew here, we ready to see if this place is as good as the hype surrounding it.

...Ok..ok! Well put your money where your mouth is. BOSS MAN! We got a challenger for you.

Oslo: Stop calling me that DL. Anyway, I accept your challenge. Let's get this battle on the floor. *Crowd cheers and makes a circle*

Song 1: Angel of Death (Slayer)

Awwwwww ywah! Heavy metal in the BUILDING! Pretty sure Snore Warrior knows the beat, as he stomps his way across the floor, ready to take on all challengers. The behemoth is met at the crossroads by a small little grass raptor, claws curled back to ensure maximum fighting potential. Caucus warily waves his hands around in a circle, feeling a strange sensation start to build around him.

Snore notes this, and leans forward. His rotund build yields some very strange properties as he breaths in, and Snatches those beauteous effects right from Caucus's form!

Ca: -5E ~~ SW: -3E SG: 6 act.

Straight robbed, Caucus swishes his tail to and fro. Obviously he's pissed off and he begins to jump and stamp his foot in succession. The crowd is following his lead, and there's some serious hard core moshing going on back there...but Snore pays the revelers, and Caucus no mind. In fact, he's Yawning at their pre-tantrum.

Ca: -3E +Atk/SpA ~~ SW: -2E

The yawn catches Caucus off guard, but he plods forth in anguish. With his mind debating whether to just calm down and sleep or to rip off Snores arm, Caucus makes the deduction that the latter is better. Hands fling out forcefully and ram into Warrior's belly. The belly inverts, and Caucus watches as the mass undulates by itself. Isostacy takes over at a hyper accelerated rate, and that belly slams back into Caucus, tossing him back to where his Trainer stood.

Ca: -4E/-28H ~~ SW: -6E/-14H

Caucus seems to be having trouble standing while Snore stands tall!

===End Stats===


GreyFox
http://www.pokemonelite2000.com/sprites/bw/286.png
:rankball: x 3
Caucus
Poison Heal
[ I I I I I I I ] 72
[ I I I I I I I I ] 88
Why you so BIG?
+Atk/SpA
Drowsy

VS

Oslo
http://www.pokemonelite2000.com/sprites/bw/143.png
:rankball: x 3
Snore Warrior
Immunity
[ I I I I I I I ] 86
[ I I I I I I I I ] 89
Step yo game up!
SG: 4 act.


Oslo

Note
1) I threw in a song title at the start of the match, but the musical effects won't take place 'til someone faints. Just as a reminder to myself.
2) I picked arbitrary colors for your names. If you have a preference, let me know.

Oslo
1st December 2011, 08:48 PM
Okay, shawty, time to get your fire burning on the dance floor! :dance:

(I'm so, so sorry for that.)

Begin with Fire Blast! Follow with a Psychic and then a Heavy Slam. Snatch anything Snatchable.

Greyfox
2nd December 2011, 01:01 AM
Use Spore as quick as you can, Caucus -- let him have a taste of his own sleepy medicine. Then, provided you yourself aren't sleeping, give him a nasty pair of Focus Punches.

However, if you do end up sleeping -- use Sleep Talks instead.

Oslo
2nd December 2011, 09:47 AM
*strokes Safeguard affectionately*

DarkestLight
2nd December 2011, 07:00 PM
Gym Exhibition Match!!


===Stipulations===

Quietly tucked away in the club district of some unspecified Norwegian city, Combat Disco has rapidly become the new face of the local nightlife. The establishment primarily consists of one rather massive dance floor with pulsating strobe lights. Numerous tables and chairs are clustered near the walls and a bar replete with all sorts of libations sits in the corner. This dance-battle fusion club is known for its eclectic repertoire of music—here, everything from cozy little acoustic ditties to explosive heavy metal outbursts can be heard nightly. Curiously enough, the music tends to have an impact on the dancers.

Every time a Pokemon on the field faints, the type of music changes and brings about a new effect. Though this music is of adequate volume, rest assured that it will never be so loud as to drown out sound moves used by the battlers. Additionally, even if your Pokemon has the Soundproof ability or is battling with their fingers in their ears or is attempting to destroy our indestructible speakers, it doesn’t matter: no Pokemon can avoid hearing the music no matter what. After all, you can’t stop the beat!

Once the music ends, the accompanying effect will fully and completely come to an end as well. The following is a list of the various genres played at Combat Disco and their attendant effects:

‡ Category O ‡

Top 40: This style of music always plays from the beginning of the match until the first Pokemon faints; it possesses no additional effect

‡ Category A ‡

Easy Listening: Both Pokemon may only use one damage-dealing super effective move per round
Punk: One Pokemon receives +3 Att/+3 Def and the other +3 SpA/+3 SpD
Emo: Every action there’s a 20% chance a Pokemon will disobey its trainer’s orders and use Fake Tears instead (the Pokemon will manage to use Fake Tears regardless of whatever other status effects are in play, including but not limited to Sleep or Taunt, or even if they can’t actually learn Fake Tears)
Screamo: Both Pokemon come under the effects of Torment until the music ends
Rap: Both Pokemon come under the effects of Taunt until the music ends
Tribal: An irreplaceable weather effect that negates any other existing/future weather effects occurs

‡ Category B ‡

Oldies: Attacks are either increased or decreased in power depending on the Generation of their introduction:
Generation I: +5 HP | Generation II: +3 HP | Generation III: +/- 0 HP | Generation IV: -3 HP | Generation V: -5 HP
Techno: Attacks are either decreased or increased in power depending on the Generation of their introduction:
Generation I: -5 HP | Generation II: -3 HP | Generation III: +/- 0 HP | Generation IV: +3 HP | Generation V: +5 HP
Country: Both Pokemon may only use moves with names that are nine characters or less (including spaces and punctuation)
Reggae: After the next Pokemon is released but before commands are issued, the Gym Leader and then the challenger will openly declare one move known by the opposing Pokemon for it to “forget” for the duration of this effect
Chiptunes: Both Pokemon can only use moves they or their previous evolution learn by TM/HM

‡ Category C ‡

Heavy Metal: Both Pokemon have their ability changed to Heavy Metal
Rock: Both Pokemon have their type changed to Rock
Polka: Both Pokemon have their ability changed at random
Folk: Both Pokemon become typeless

‡ Category D ‡

Classical: Both Pokemon transform into Kricketunes with the Swarm ability

The choice of music, determined by the referee DJ, is not completely random. There is a 40% chance the genre of music played will be selected from Category A, a 30% chance it will be selected from Category B, a 25% chance it will be selected from Category C and a 5% chance it will be selected from Category D. The DJ should bear this in mind while selecting music. As well, the DJ is reminded to inform the battlers what the change in music will be before the change actually takes effect.

Since Combat Disco is a disability-friendly Gym, should either battler send out a Pokemon that requires water in order to fight, a section of the dance floor will retract to reveal a pool large enough to comfortably contain a Wailord. Furthermore, should any weather effects come into play, part of the roof will automatically pull back and open up the club interior to the sky.

Those who successfully defeat Combat Disco's Gym Leader will receive the Glitter Ball Badge as well as the house TM, Teeter Dance, to be used on a single Pokemon with legs that has competed in the Gym challenge.

===Battlers===


GreyFox
http://www.pokemonelite2000.com/sprites/bw/286.png
:rankball: x 3
Caucus
Poison Heal
[ I I I I I I I ] 72
[ I I I I I I I I ] 88
Why you so BIG?
+Atk/SpA
Drowsy
Spore~Sleep Talk x 2
VS

Oslo
http://www.pokemonelite2000.com/sprites/bw/143.png
:rankball: x 3
Snore Warrior
Immunity
[ I I I I I I I ] 86
[ I I I I I I I I ] 89
Step yo game up!
SG: 4 act.
Fire Blast~Psychic~Heavy Slam

===Round 2===

Caucus shook his head. The lights and the swelling crowd were not doing enough to jumpstart his fighting spirit. As he stumbled left and right off the beat, Snore leaned forward and smiled. A massive build of energy blasted forth and slammed Caucus on the ground. Caucus was overcome with pain and passed out as the flames seared his body.

Ca: -20H Slp ~~ SW: -10E

Caucus was lying prone on the ground, with Snore standing over him. The crowd cheered in elation at this turn of events, and Snore continued to hammer the fighter with mental waves of energy. The rippling forces threw Caucus around, and yet-the fighter pushed through! With eyes shut, Caucus laid a heft-backed fist into that gut. Snore doubled over as the burnt fighter stood there, snoozing away.

Ca: -6E/-16H/+8H ~~ SW: -8E/-17H

Snore grunted as he reasserted his dominance on the dance floor. The crowd looked at the sleeping Caucus, unsure if he could take any more damage. That answer was answered as Snorlax went for a all encompassing body Slam. That amount of Heavy weight coming down would crush any competitor!

Caucus vanished over the girth of the massive beast, and the impact tremor caused the music to skip! Everyone cheered at the slams's impact, and then stood slack jawed as the beast went skyward. Caucus stood there, eyes closed, posed as if he was a certain Street fighting character.

Ca: -7E/-14H ~~ SW: -6E/-20H

Snorlax landed on his back, as Caucus stepped forward. He was still asleep,but there's a fighting chance!

===End Stats===


GreyFox
http://www.pokemonelite2000.com/sprites/bw/286.png
:rankball: x 3
Caucus
Poison Heal
[ I I I ] 30
[ I I I I I I I ] 74
Slp
+Atk/SpA

VS

Oslo
http://www.pokemonelite2000.com/sprites/bw/143.png
:rankball: x 3
Snore Warrior
Immunity
[ I I I I ] 49
[ I I I I I I ] 65
Ow ow! Stop punching me!
SG: 1 act.


Grey

Note:
:o

Greyfox
5th December 2011, 11:08 AM
Hm... lookin' mighty dangerous, Caucus. Let's continue the Sleep Talks until you fully awaken. Otherwise, use Focus Blast, Giga Drain, Bullet Seed!

Oslo
5th December 2011, 04:23 PM
You're doing well, Snore Warrior. Start with another Heavy Slam and then throw in a Blizzard. Finish with one final Heavy Slam if needed.

DarkestLight
5th December 2011, 10:12 PM
Gym Exhibition Match!!


===Stipulations===

Quietly tucked away in the club district of some unspecified Norwegian city, Combat Disco has rapidly become the new face of the local nightlife. The establishment primarily consists of one rather massive dance floor with pulsating strobe lights. Numerous tables and chairs are clustered near the walls and a bar replete with all sorts of libations sits in the corner. This dance-battle fusion club is known for its eclectic repertoire of music—here, everything from cozy little acoustic ditties to explosive heavy metal outbursts can be heard nightly. Curiously enough, the music tends to have an impact on the dancers.

Every time a Pokemon on the field faints, the type of music changes and brings about a new effect. Though this music is of adequate volume, rest assured that it will never be so loud as to drown out sound moves used by the battlers. Additionally, even if your Pokemon has the Soundproof ability or is battling with their fingers in their ears or is attempting to destroy our indestructible speakers, it doesn’t matter: no Pokemon can avoid hearing the music no matter what. After all, you can’t stop the beat!

Once the music ends, the accompanying effect will fully and completely come to an end as well. The following is a list of the various genres played at Combat Disco and their attendant effects:

‡ Category O ‡

Top 40: This style of music always plays from the beginning of the match until the first Pokemon faints; it possesses no additional effect

‡ Category A ‡

Easy Listening: Both Pokemon may only use one damage-dealing super effective move per round
Punk: One Pokemon receives +3 Att/+3 Def and the other +3 SpA/+3 SpD
Emo: Every action there’s a 20% chance a Pokemon will disobey its trainer’s orders and use Fake Tears instead (the Pokemon will manage to use Fake Tears regardless of whatever other status effects are in play, including but not limited to Sleep or Taunt, or even if they can’t actually learn Fake Tears)
Screamo: Both Pokemon come under the effects of Torment until the music ends
Rap: Both Pokemon come under the effects of Taunt until the music ends
Tribal: An irreplaceable weather effect that negates any other existing/future weather effects occurs

‡ Category B ‡

Oldies: Attacks are either increased or decreased in power depending on the Generation of their introduction:
Generation I: +5 HP | Generation II: +3 HP | Generation III: +/- 0 HP | Generation IV: -3 HP | Generation V: -5 HP
Techno: Attacks are either decreased or increased in power depending on the Generation of their introduction:
Generation I: -5 HP | Generation II: -3 HP | Generation III: +/- 0 HP | Generation IV: +3 HP | Generation V: +5 HP
Country: Both Pokemon may only use moves with names that are nine characters or less (including spaces and punctuation)
Reggae: After the next Pokemon is released but before commands are issued, the Gym Leader and then the challenger will openly declare one move known by the opposing Pokemon for it to “forget” for the duration of this effect
Chiptunes: Both Pokemon can only use moves they or their previous evolution learn by TM/HM

‡ Category C ‡

Heavy Metal: Both Pokemon have their ability changed to Heavy Metal
Rock: Both Pokemon have their type changed to Rock
Polka: Both Pokemon have their ability changed at random
Folk: Both Pokemon become typeless

‡ Category D ‡

Classical: Both Pokemon transform into Kricketunes with the Swarm ability

The choice of music, determined by the referee DJ, is not completely random. There is a 40% chance the genre of music played will be selected from Category A, a 30% chance it will be selected from Category B, a 25% chance it will be selected from Category C and a 5% chance it will be selected from Category D. The DJ should bear this in mind while selecting music. As well, the DJ is reminded to inform the battlers what the change in music will be before the change actually takes effect.

Since Combat Disco is a disability-friendly Gym, should either battler send out a Pokemon that requires water in order to fight, a section of the dance floor will retract to reveal a pool large enough to comfortably contain a Wailord. Furthermore, should any weather effects come into play, part of the roof will automatically pull back and open up the club interior to the sky.

Those who successfully defeat Combat Disco's Gym Leader will receive the Glitter Ball Badge as well as the house TM, Teeter Dance, to be used on a single Pokemon with legs that has competed in the Gym challenge.

===Battlers===


GreyFox
http://www.pokemonelite2000.com/sprites/bw/286.png
:rankball: x 3
Caucus
Poison Heal
[ I I I ] 30
[ I I I I I I I ] 74
Slp
+Atk/SpA
Sleep Talk x 3//Focus Blast~Giga Drain~Bullet Seed
VS

Oslo
http://www.pokemonelite2000.com/sprites/bw/143.png
:rankball: x 3
Snore Warrior
Immunity
[ I I I I ] 49
[ I I I I I I ] 65
Ow ow! Stop punching me!
SG: 1 act.
Heavy Slam~Blizzard~Heavy Slam

===Round 3===

As the dance floor seemed to accept more and more people, Snore flexed his girth and dove at Caucus once again. Caucus didn't move from his spot even as the blubber slams him into the floor once more. Snore grunts however, and reels back up, holding his belly.

Ca: -4E/-14H ~~ SW: -6E/-7H

The shivering shock finally woke the small fighter up. Feeling a great wave of difference in its health, Caucus glared at the shimmer laden Snore Warrior. Feeling creepily weak, Caucus fell to one knee and imitated as if he was pulling a Rope. The rope magically appeared, and began to siphon energy from the massive opponent. The entourage of regular dancers in the Gym began to wobble along both sides of the Snorlax, as it rocked back and forth.

Health dissipated, but it was balanced as the throes of dizziness were thwarted with the consent of a chilling wind. People froze on the spot as the blizzard shot through the area. Caucus shivered and fell over, numb. So very numb.

Ca: -7E/-20H/+6H ~~ SW: -10E/-12H

Shivering, Caucus looked up to see the darkening of the dance floor. The roar of the crowd and blinding lights were almost too much to bear. As the darkness came colder and closer, Caucus rolled on his back and just hacked up seeds in a fervent manner. He felt them leave his mouth, and then fall back to his sides, along with a deep compressing weight that silenced all sounds.

Ca: -4E/-14H ~~ SW: -6E/-6H

Down goes Caucus and that means I'm up. Are we ready to rock everyone! Get your butts back on the floor, I'm about to make it pop!

*Record scratching and remixing...cuts around the Top 40 playing and delves into the first real realm...Punk*

===End Stats===


GreyFox
http://www.pokemonelite2000.com/sprites/bw/286.png
:rankball: x 2
Caucus
Poison Heal
[ ] 0
[ I I I I I ] 59
Freezing death!

VS

Oslo
http://www.pokemonelite2000.com/sprites/bw/143.png
:rankball: x 3
Snore Warrior
Immunity
[ I I ] 24
[ I I I I ] 43
Man, that little raptor sucked...


Grey release, Oslo attacks.

Note:
Punk: One Pokemon receives +3 Att/+3 Def and the other +3 SpA/+3 SpD

Oslo
6th December 2011, 12:44 AM
The way I envisioned Punk working was the Pokemon on the left (ie. Team Grey in this case) would get the +Att/Def and the Pokemon on the right (ie. Team Oslo) would get the +SpA/SpD. Just throwing that out there.

Greyfox
9th December 2011, 02:04 PM
Up next is Carbuncle, my shiny female espeon with @Magic Bounce!

Oslo
9th December 2011, 04:25 PM
You've made me proud, Snore! Begin the round with a Reflect (Gen I TM). Follow with a Fire Blast and, if you've not yet fainted, tack on a Thunder.

Greyfox
9th December 2011, 04:49 PM
Immediately use Retaliate to avenge Caucus, Carb. He's a slow behemoth, so it shouldn't be too difficult to outrun his reflect. Then, copy his special boosts with Psych Up and finish with Stored Power.

DarkestLight
9th December 2011, 06:56 PM
Gym Exhibition Match!!


===Stipulations===

Quietly tucked away in the club district of some unspecified Norwegian city, Combat Disco has rapidly become the new face of the local nightlife. The establishment primarily consists of one rather massive dance floor with pulsating strobe lights. Numerous tables and chairs are clustered near the walls and a bar replete with all sorts of libations sits in the corner. This dance-battle fusion club is known for its eclectic repertoire of music—here, everything from cozy little acoustic ditties to explosive heavy metal outbursts can be heard nightly. Curiously enough, the music tends to have an impact on the dancers.

Every time a Pokemon on the field faints, the type of music changes and brings about a new effect. Though this music is of adequate volume, rest assured that it will never be so loud as to drown out sound moves used by the battlers. Additionally, even if your Pokemon has the Soundproof ability or is battling with their fingers in their ears or is attempting to destroy our indestructible speakers, it doesn’t matter: no Pokemon can avoid hearing the music no matter what. After all, you can’t stop the beat!

Once the music ends, the accompanying effect will fully and completely come to an end as well. The following is a list of the various genres played at Combat Disco and their attendant effects:

‡ Category O ‡

Top 40: This style of music always plays from the beginning of the match until the first Pokemon faints; it possesses no additional effect

‡ Category A ‡

Easy Listening: Both Pokemon may only use one damage-dealing super effective move per round
Punk: One Pokemon receives +3 Att/+3 Def and the other +3 SpA/+3 SpD
Emo: Every action there’s a 20% chance a Pokemon will disobey its trainer’s orders and use Fake Tears instead (the Pokemon will manage to use Fake Tears regardless of whatever other status effects are in play, including but not limited to Sleep or Taunt, or even if they can’t actually learn Fake Tears)
Screamo: Both Pokemon come under the effects of Torment until the music ends
Rap: Both Pokemon come under the effects of Taunt until the music ends
Tribal: An irreplaceable weather effect that negates any other existing/future weather effects occurs

‡ Category B ‡

Oldies: Attacks are either increased or decreased in power depending on the Generation of their introduction:
Generation I: +5 HP | Generation II: +3 HP | Generation III: +/- 0 HP | Generation IV: -3 HP | Generation V: -5 HP
Techno: Attacks are either decreased or increased in power depending on the Generation of their introduction:
Generation I: -5 HP | Generation II: -3 HP | Generation III: +/- 0 HP | Generation IV: +3 HP | Generation V: +5 HP
Country: Both Pokemon may only use moves with names that are nine characters or less (including spaces and punctuation)
Reggae: After the next Pokemon is released but before commands are issued, the Gym Leader and then the challenger will openly declare one move known by the opposing Pokemon for it to “forget” for the duration of this effect
Chiptunes: Both Pokemon can only use moves they or their previous evolution learn by TM/HM

‡ Category C ‡

Heavy Metal: Both Pokemon have their ability changed to Heavy Metal
Rock: Both Pokemon have their type changed to Rock
Polka: Both Pokemon have their ability changed at random
Folk: Both Pokemon become typeless

‡ Category D ‡

Classical: Both Pokemon transform into Kricketunes with the Swarm ability

The choice of music, determined by the referee DJ, is not completely random. There is a 40% chance the genre of music played will be selected from Category A, a 30% chance it will be selected from Category B, a 25% chance it will be selected from Category C and a 5% chance it will be selected from Category D. The DJ should bear this in mind while selecting music. As well, the DJ is reminded to inform the battlers what the change in music will be before the change actually takes effect.

Since Combat Disco is a disability-friendly Gym, should either battler send out a Pokemon that requires water in order to fight, a section of the dance floor will retract to reveal a pool large enough to comfortably contain a Wailord. Furthermore, should any weather effects come into play, part of the roof will automatically pull back and open up the club interior to the sky.

Those who successfully defeat Combat Disco's Gym Leader will receive the Glitter Ball Badge as well as the house TM, Teeter Dance, to be used on a single Pokemon with legs that has competed in the Gym challenge.

===Battlers===


GreyFox
http://www.pokemonelite2000.com/sprites/bws/196.png
:rankball: x 2
Carbuncle
Magic Bounce
[ I I I I I I I I I I ] 100
[ I I I I I I I I I I ] 100
This will be swift, my liege
Retaliate~Psych Up~Stored Power
VS

Oslo
http://www.pokemonelite2000.com/sprites/bw/143.png
:rankball: x 3
Snore Warrior
Immunity
[ I I ] 24
[ I I I I ] 43
Ooh kitty!
Reflect~Fire Blast~Thunder

===Round 4===

With one down and the stakes slightly leaning away, Grey tosses his second Pokemon into the fray. Swishing colorful lime green tail catches everyones eye, as the Espeon landed with not so much as a sound. Snore Warrior didn't care, as everyone began jamming out to the Punk mixstream that roared over the soundsystem. Who doesn't love some Rebel Rebel?

Snore didn't mind as he tried to flex and perfect an ancient move. However, Carbuncle was already atop of the massive fighter, scratching and clawing with renewed vigor! Snore wrung his body back and forth before throwing her aside and perfecting its reflection technique.

Ca: -7E ~~ SW: -4E/-17H Rfl: 2 rds

Pleased with the revenge she attained, Carbuncle now sat down quietly and stared at Snore. Snore bellowed his frustration over almost being eliminated by this freakishly colored cat, and out came the fire! A sheen washed over Carbuncle just then, as the flames gave her no mercy. She yowled and bounced around, the young dancers in the club moshing and bopping out of its way.

Ca: -4E/-12H +3SpA/+3SpA ~~ SW: -10E

Outclassed in both field of boosts, Snore found his time to be drastically reduced. Carbuncle made that abundantly clear as she released a wave of energy. This surge blinded anyone that look directly into it, and knocked Snore flat on his back. Yeah, that's alot of Stored Power right there.

Ca: -7E ~~ SW: Naaa G..too much punk.

Down goes Sore, and the music Spins!

*Record scratching and remixing...cuts around the Punk playing and delves into the next realm...Folk*

===End Stats===


GreyFox
http://www.pokemonelite2000.com/sprites/bws/196.png
:rankball: x 2
Carbuncle
Magic Bounce
[ I I I I I I I I ] 88
[ I I I I I I I I ] 82
This will be swift, my liege
+3 Atk/Def/SpA/SpD

VS

Oslo
http://www.pokemonelite2000.com/sprites/bw/143.png
:rankball: x 2
Snore Warrior
Immunity
[ ] 0
[ I I ] 29
...No words


Oslo release, Grey

Note:

Folk: Both Pokemon become typeless

Oslo
9th December 2011, 07:00 PM
Bronzasaurus Rex, you're up! Ability is Levitate.

http://i16.photobucket.com/albums/b5/Darakh/39Bronzong.png

Greyfox
3rd January 2012, 10:58 AM
[color=#cccccc]Let's test the waters with your advantageous specs, Carbuncle: Swift x3.[/color

Oslo
3rd January 2012, 04:25 PM
Quick as a flash... Psych Up! Then Skill Swap, then Hypnosis.

DarkestLight
3rd January 2012, 07:13 PM
Gym Exhibition Match!!


===Stipulations===

Quietly tucked away in the club district of some unspecified Norwegian city, Combat Disco has rapidly become the new face of the local nightlife. The establishment primarily consists of one rather massive dance floor with pulsating strobe lights. Numerous tables and chairs are clustered near the walls and a bar replete with all sorts of libations sits in the corner. This dance-battle fusion club is known for its eclectic repertoire of music—here, everything from cozy little acoustic ditties to explosive heavy metal outbursts can be heard nightly. Curiously enough, the music tends to have an impact on the dancers.

Every time a Pokemon on the field faints, the type of music changes and brings about a new effect. Though this music is of adequate volume, rest assured that it will never be so loud as to drown out sound moves used by the battlers. Additionally, even if your Pokemon has the Soundproof ability or is battling with their fingers in their ears or is attempting to destroy our indestructible speakers, it doesn’t matter: no Pokemon can avoid hearing the music no matter what. After all, you can’t stop the beat!

Once the music ends, the accompanying effect will fully and completely come to an end as well. The following is a list of the various genres played at Combat Disco and their attendant effects:

‡ Category O ‡

Top 40: This style of music always plays from the beginning of the match until the first Pokemon faints; it possesses no additional effect

‡ Category A ‡

Easy Listening: Both Pokemon may only use one damage-dealing super effective move per round
Punk: One Pokemon receives +3 Att/+3 Def and the other +3 SpA/+3 SpD
Emo: Every action there’s a 20% chance a Pokemon will disobey its trainer’s orders and use Fake Tears instead (the Pokemon will manage to use Fake Tears regardless of whatever other status effects are in play, including but not limited to Sleep or Taunt, or even if they can’t actually learn Fake Tears)
Screamo: Both Pokemon come under the effects of Torment until the music ends
Rap: Both Pokemon come under the effects of Taunt until the music ends
Tribal: An irreplaceable weather effect that negates any other existing/future weather effects occurs

‡ Category B ‡

Oldies: Attacks are either increased or decreased in power depending on the Generation of their introduction:
Generation I: +5 HP | Generation II: +3 HP | Generation III: +/- 0 HP | Generation IV: -3 HP | Generation V: -5 HP
Techno: Attacks are either decreased or increased in power depending on the Generation of their introduction:
Generation I: -5 HP | Generation II: -3 HP | Generation III: +/- 0 HP | Generation IV: +3 HP | Generation V: +5 HP
Country: Both Pokemon may only use moves with names that are nine characters or less (including spaces and punctuation)
Reggae: After the next Pokemon is released but before commands are issued, the Gym Leader and then the challenger will openly declare one move known by the opposing Pokemon for it to “forget” for the duration of this effect
Chiptunes: Both Pokemon can only use moves they or their previous evolution learn by TM/HM

‡ Category C ‡

Heavy Metal: Both Pokemon have their ability changed to Heavy Metal
Rock: Both Pokemon have their type changed to Rock
Polka: Both Pokemon have their ability changed at random
Folk: Both Pokemon become typeless

‡ Category D ‡

Classical: Both Pokemon transform into Kricketunes with the Swarm ability

The choice of music, determined by the referee DJ, is not completely random. There is a 40% chance the genre of music played will be selected from Category A, a 30% chance it will be selected from Category B, a 25% chance it will be selected from Category C and a 5% chance it will be selected from Category D. The DJ should bear this in mind while selecting music. As well, the DJ is reminded to inform the battlers what the change in music will be before the change actually takes effect.

Since Combat Disco is a disability-friendly Gym, should either battler send out a Pokemon that requires water in order to fight, a section of the dance floor will retract to reveal a pool large enough to comfortably contain a Wailord. Furthermore, should any weather effects come into play, part of the roof will automatically pull back and open up the club interior to the sky.

Those who successfully defeat Combat Disco's Gym Leader will receive the Glitter Ball Badge as well as the house TM, Teeter Dance, to be used on a single Pokemon with legs that has competed in the Gym challenge.

===Battlers===


GreyFox
http://www.pokemonelite2000.com/sprites/bws/196.png
:rankball: x 2
Carbuncle
Magic Bounce
[ I I I I I I I I ] 88
[ I I I I I I I I ] 82
This will be swift, my liege
+3 SpA/SpD
Swift x 3
VS

Oslo
http://i16.photobucket.com/albums/b5/Darakh/39Bronzong.png
:rankball: x 2
Bronzasaurus Rex
Levitate
[ I I I I I I I I I I ] 100
[ I I I I I I I I I I] 100
Ring in the new year!
Psych Up~Skill Swap~Hypnosis

===Round 5===

This is that part of the night where the dance floor kinda empties and everyone gets a drink. DJ remixmasta on the ones and twos kicking out some ol' school Folk beats. But Grey and Oslo, naa. They're in it for the long haul. Oslo releases a hefty looking Bronzor from the area where the discoball is...only to watch it become a dart board. Rex falls lower to the ground as Carbuncle nails it with a few nasty stars.

Rex grunts, shocked those beams of energy actually stung a little. It waves its arms about and Carbuncle notes the glow of a conniving mind. Cripes, they were even.

Ca: -3E ~~ BR: -5E/-12H +3SpA/SpD

Not pleased at all with that, a second slew of stars went at the mental metal monstrosity. But Rex was unphased. The stars seemed much weaker than before, and that left Carbuncle wide open to a nasty flash of light that left him disoriented and a little woozy

Ca: -3E ~~ BR: -6E/-6H

Not too sure what just happened, Carbuncle takes a few wary steps back , in between a few folk lovers. Rex stays put, rocking back and forth rhythmically. Carbuncle fires a third set of noneffective stars, and soon starts to feel woosy. Not in the dizzy sense, but in the sleepy sense.

He hits the ground, fast asleep. As do a few dancers, we're gonna need something to happen quick to keep this place fresh!

Ca: -3E Slp~~ BR: -6E/-6H

Huh. That reflective barrier is still there...

===End Stats===


GreyFox
http://www.pokemonelite2000.com/sprites/bws/196.png
:rankball: x 2
Carbuncle
Levitate
[ I I I I I I I I ] 88
[ I I I I I I I ] 73
Slp
+3 SpA/SpD

VS

Oslo
http://i16.photobucket.com/albums/b5/Darakh/39Bronzong.png
:rankball: x 2
Bronzasaurus Rex
Magic Bounce
[ I I I I I I I ] 76
[ I I I I I I I I ] 89
Now its time to act
+3 SpA/SpD


Oslo

Note:

Folk: Both Pokemon become typeless

Oslo
3rd January 2012, 09:13 PM
Dream Eater that neon fox thing into oblivion. If it awakens, swap in Psychic instead!

Greyfox
4th January 2012, 12:06 PM
Just a few questions, Darkly --

Doesn't Magic Bounce reflect everything that's not a direct attack, including Skill Swap? Or did I read that wrong in the Abilitydex?

Also, Swift did minute damage despite the fact that Carbuncle had a massive SpA boost *and* (since they're both typeless) Rex didn't resist the attack. Shouldn't that be fixed?

Oslo
4th January 2012, 12:12 PM
I agree about the latter... but in the case of the former, I'm not sure how Skill Swap can be "bounced" since I'm technically not inflicting you with anything (a stat drop, a status, etc.). Our abilities just get reversed.

Greyfox
4th January 2012, 12:16 PM
True, but this is what the Abilitydex says about it:

This Pokemon has a high awareness of how its condition should be, and as such can reflect any non damaging attack, field effect or status lowering technique thrown upon it that would otherwise negatively affect its state of mind or mobility.

I think suddenly being able forced into levitation would certainly affect her state of mind and mobility.

Oslo
4th January 2012, 12:17 PM
Negatively, though? It's negative for you since you prefer Magic Bounce, but it seems like it would be a neutral (albeit weird) change for the Pokemon.

Greyfox
4th January 2012, 12:22 PM
Negatively because it effects the status quo. Given the circumstances, I think the body would reject any foreign change for fear that the consequences would be bad for it entirely.

Oslo
4th January 2012, 12:32 PM
But not everything that affects the status quo should be classed as inherently negative. I mean, Heal Pulse would affect the status quo, but it wouldn't make sense for Magic Coat/Bounce to reflect that. Besides, I still don't get how you could reflect Skill Swap. What would the effect of that be? It's a swap, not an infliction.

Honestly, why don't we just compile a list of the moves that are affected by Magic Coat/Bounce in the games (of which Skill Swap is not one) and paste them into the Movelist/Stratedex/whatever? :P Would solve a lot of confusion.

Greyfox
4th January 2012, 12:43 PM
*shrug* I'm honestly just curious as to how Darkly will explain this one.

But yes, that idea of yours should be executed, and I'll get around to it... eventually.

Oslo
4th January 2012, 12:51 PM
Lol, ASB is a slippery beast.

One thing that just dawned on me that's entirely unrelated to this whole discussion: since the Punk music ended and its effects are over, Carbuncle (and Rex by extension) should have lost the Att/Def boosts. The SpA/SpD boosts were acquired through Carbuncle's use of Psych Up so those can stay, but the Att/Def boosts are donezo.

DarkestLight
4th January 2012, 08:30 PM
1) All Abilites but Wonder Guard can be Skilled Swapped.
2) I didn't forget about the typeless bit..but I did standard math, Ha, Nice catch. So that's my fault. Swift will be adjusted momentarily.
3) Oh yeah, For some reason I thought that was passed down like with Baton Pass. My fault. Edited
Back to 1).

Skill Swap does not do anything negative to you to hinder your movement for the moment. It brung no lowering of stats (hell you gained an immunity), no ailments fell onto you and you lost no health. You Ability switched, and that's a part of a Pokemon that falls outside the scope of Magic Bounces power (I say this cause you can't Magic Bounce any ability that shifts your ability, like Mummy. Worry Seed is the exception to the rule, but it can be argued that being put to sleep is a status ailment and therefore can be Magic Bounced.)

Greyfox
4th January 2012, 08:47 PM
Fair enough -- Carb, use Sleep Talk until you awaken. Otherwise, hit this beast with Stored Power!

DarkestLight
4th January 2012, 09:08 PM
Oh and yes, It is slippery. Grey's just making me realize I need to get my shiz together and end all these damn loopholes.

Gym Exhibition Match!!


===Stipulations===

Quietly tucked away in the club district of some unspecified Norwegian city, Combat Disco has rapidly become the new face of the local nightlife. The establishment primarily consists of one rather massive dance floor with pulsating strobe lights. Numerous tables and chairs are clustered near the walls and a bar replete with all sorts of libations sits in the corner. This dance-battle fusion club is known for its eclectic repertoire of music—here, everything from cozy little acoustic ditties to explosive heavy metal outbursts can be heard nightly. Curiously enough, the music tends to have an impact on the dancers.

Every time a Pokemon on the field faints, the type of music changes and brings about a new effect. Though this music is of adequate volume, rest assured that it will never be so loud as to drown out sound moves used by the battlers. Additionally, even if your Pokemon has the Soundproof ability or is battling with their fingers in their ears or is attempting to destroy our indestructible speakers, it doesn’t matter: no Pokemon can avoid hearing the music no matter what. After all, you can’t stop the beat!

Once the music ends, the accompanying effect will fully and completely come to an end as well. The following is a list of the various genres played at Combat Disco and their attendant effects:

‡ Category O ‡

Top 40: This style of music always plays from the beginning of the match until the first Pokemon faints; it possesses no additional effect

‡ Category A ‡

Easy Listening: Both Pokemon may only use one damage-dealing super effective move per round
Punk: One Pokemon receives +3 Att/+3 Def and the other +3 SpA/+3 SpD
Emo: Every action there’s a 20% chance a Pokemon will disobey its trainer’s orders and use Fake Tears instead (the Pokemon will manage to use Fake Tears regardless of whatever other status effects are in play, including but not limited to Sleep or Taunt, or even if they can’t actually learn Fake Tears)
Screamo: Both Pokemon come under the effects of Torment until the music ends
Rap: Both Pokemon come under the effects of Taunt until the music ends
Tribal: An irreplaceable weather effect that negates any other existing/future weather effects occurs

‡ Category B ‡

Oldies: Attacks are either increased or decreased in power depending on the Generation of their introduction:
Generation I: +5 HP | Generation II: +3 HP | Generation III: +/- 0 HP | Generation IV: -3 HP | Generation V: -5 HP
Techno: Attacks are either decreased or increased in power depending on the Generation of their introduction:
Generation I: -5 HP | Generation II: -3 HP | Generation III: +/- 0 HP | Generation IV: +3 HP | Generation V: +5 HP
Country: Both Pokemon may only use moves with names that are nine characters or less (including spaces and punctuation)
Reggae: After the next Pokemon is released but before commands are issued, the Gym Leader and then the challenger will openly declare one move known by the opposing Pokemon for it to “forget” for the duration of this effect
Chiptunes: Both Pokemon can only use moves they or their previous evolution learn by TM/HM

‡ Category C ‡

Heavy Metal: Both Pokemon have their ability changed to Heavy Metal
Rock: Both Pokemon have their type changed to Rock
Polka: Both Pokemon have their ability changed at random
Folk: Both Pokemon become typeless

‡ Category D ‡

Classical: Both Pokemon transform into Kricketunes with the Swarm ability

The choice of music, determined by the referee DJ, is not completely random. There is a 40% chance the genre of music played will be selected from Category A, a 30% chance it will be selected from Category B, a 25% chance it will be selected from Category C and a 5% chance it will be selected from Category D. The DJ should bear this in mind while selecting music. As well, the DJ is reminded to inform the battlers what the change in music will be before the change actually takes effect.

Since Combat Disco is a disability-friendly Gym, should either battler send out a Pokemon that requires water in order to fight, a section of the dance floor will retract to reveal a pool large enough to comfortably contain a Wailord. Furthermore, should any weather effects come into play, part of the roof will automatically pull back and open up the club interior to the sky.

Those who successfully defeat Combat Disco's Gym Leader will receive the Glitter Ball Badge as well as the house TM, Teeter Dance, to be used on a single Pokemon with legs that has competed in the Gym challenge.

===Battlers===


GreyFox
http://www.pokemonelite2000.com/sprites/bws/196.png
:rankball: x 2
Carbuncle
Levitate
[ I I I I I I I I ] 88
[ I I I I I I I ] 73
Slp
+3 SpA/SpD
Sleep Talk/Stored Power
VS

Oslo
http://i16.photobucket.com/albums/b5/Darakh/39Bronzong.png
:rankball: x 2
Bronzasaurus Rex
Magic Bounce
[ I I I I I I I ] 76
[ I I I I I I I I ] 89
Now its time to act
+3 SpA/SpD
Dream Eater x 3/Psychic

===Round 6===

Carbuncle seemed at peace, mimcing a broken glowstick after its dried onto the dance floor after a few hours. Pleased with its triumph, Bronze linked their minds-a fairly easy task when at one time you shared the same type. Peering into a glowing Espeon's dreams was interesting, and everything seemed abstract. Slowly and wholly, those abstract pictures were eaten with no remorse. It seemed that the Espeon was just allowing this to happen!

Ca: -4E/-9H ~~ BR: -7E/+5H

The dreams were continuously eaten, with great care. Being a giant bell made it easy to eat slow. Carbuncle groaned and hissed as its dreamscape vanished, but it could not awaken. So it lashed out as best it could. A strong wave of energy washed over Rex, forcing it to bounce backwards. Moving was a bit of a issue now, as it now had to hop in order to get closer to the Espeon.

Ca: -4E/-9H ~~ BR: -7E/+5H/-6H

Another bounce brought the Bronzong right within nibbling distance. But Carbuncle had enough of the dream. The rabbit hole was escaped as Carbuncle flung himself backwards and upward. As the space was created, a new-violent wave of energy crashed down on Rex. The beast raised its arms, angered this attack hurt. It was this blasted music!

Carbuncle shook off the shivers of being dreameaten, only to be struck with a Psychic attack. Why did it hurt so much?!?

Ca: -5E/-10H ~~ BR: -8E/-15H

As this battle now starts to pick up, that barrier falls on Rex's side.

===End Stats===


GreyFox
http://www.pokemonelite2000.com/sprites/bws/196.png
:rankball: x 2
Carbuncle
Levitate
[ I I I I I I ] 60
[ I I I I I I ] 60
Nap time is OVER!
+3 SpA/SpD

VS

Oslo
http://i16.photobucket.com/albums/b5/Darakh/39Bronzong.png
:rankball: x 2
Bronzasaurus Rex
Magic Bounce
[ I I I I I I ] 65
[ I I I I I I ] 67
Come on! I was at the last painting.
+3 SpA/SpD


Grey

Note:

Folk: Both Pokemon become typeless

Oslo
29th January 2012, 06:05 PM
*bump for Grey*

Chaos wants a chance to nab my badge, so we should get this going, yes? :D

Greyfox
29th January 2012, 07:04 PM
Stored Power x3. However, if this beast tries to snooze you again, close your eyes and use Swift instead. Sleep Talk if you hafta.

Oslo
29th January 2012, 07:07 PM
Double Team and then two Psyshocks!

DarkestLight
29th January 2012, 07:57 PM
Gym Exhibition Match!!


===Stipulations===

Quietly tucked away in the club district of some unspecified Norwegian city, Combat Disco has rapidly become the new face of the local nightlife. The establishment primarily consists of one rather massive dance floor with pulsating strobe lights. Numerous tables and chairs are clustered near the walls and a bar replete with all sorts of libations sits in the corner. This dance-battle fusion club is known for its eclectic repertoire of music—here, everything from cozy little acoustic ditties to explosive heavy metal outbursts can be heard nightly. Curiously enough, the music tends to have an impact on the dancers.

Every time a Pokemon on the field faints, the type of music changes and brings about a new effect. Though this music is of adequate volume, rest assured that it will never be so loud as to drown out sound moves used by the battlers. Additionally, even if your Pokemon has the Soundproof ability or is battling with their fingers in their ears or is attempting to destroy our indestructible speakers, it doesn’t matter: no Pokemon can avoid hearing the music no matter what. After all, you can’t stop the beat!

Once the music ends, the accompanying effect will fully and completely come to an end as well. The following is a list of the various genres played at Combat Disco and their attendant effects:

‡ Category O ‡

Top 40: This style of music always plays from the beginning of the match until the first Pokemon faints; it possesses no additional effect

‡ Category A ‡

Easy Listening: Both Pokemon may only use one damage-dealing super effective move per round
Punk: One Pokemon receives +3 Att/+3 Def and the other +3 SpA/+3 SpD
Emo: Every action there’s a 20% chance a Pokemon will disobey its trainer’s orders and use Fake Tears instead (the Pokemon will manage to use Fake Tears regardless of whatever other status effects are in play, including but not limited to Sleep or Taunt, or even if they can’t actually learn Fake Tears)
Screamo: Both Pokemon come under the effects of Torment until the music ends
Rap: Both Pokemon come under the effects of Taunt until the music ends
Tribal: An irreplaceable weather effect that negates any other existing/future weather effects occurs

‡ Category B ‡

Oldies: Attacks are either increased or decreased in power depending on the Generation of their introduction:
Generation I: +5 HP | Generation II: +3 HP | Generation III: +/- 0 HP | Generation IV: -3 HP | Generation V: -5 HP
Techno: Attacks are either decreased or increased in power depending on the Generation of their introduction:
Generation I: -5 HP | Generation II: -3 HP | Generation III: +/- 0 HP | Generation IV: +3 HP | Generation V: +5 HP
Country: Both Pokemon may only use moves with names that are nine characters or less (including spaces and punctuation)
Reggae: After the next Pokemon is released but before commands are issued, the Gym Leader and then the challenger will openly declare one move known by the opposing Pokemon for it to “forget” for the duration of this effect
Chiptunes: Both Pokemon can only use moves they or their previous evolution learn by TM/HM

‡ Category C ‡

Heavy Metal: Both Pokemon have their ability changed to Heavy Metal
Rock: Both Pokemon have their type changed to Rock
Polka: Both Pokemon have their ability changed at random
Folk: Both Pokemon become typeless

‡ Category D ‡

Classical: Both Pokemon transform into Kricketunes with the Swarm ability

The choice of music, determined by the referee DJ, is not completely random. There is a 40% chance the genre of music played will be selected from Category A, a 30% chance it will be selected from Category B, a 25% chance it will be selected from Category C and a 5% chance it will be selected from Category D. The DJ should bear this in mind while selecting music. As well, the DJ is reminded to inform the battlers what the change in music will be before the change actually takes effect.

Since Combat Disco is a disability-friendly Gym, should either battler send out a Pokemon that requires water in order to fight, a section of the dance floor will retract to reveal a pool large enough to comfortably contain a Wailord. Furthermore, should any weather effects come into play, part of the roof will automatically pull back and open up the club interior to the sky.

Those who successfully defeat Combat Disco's Gym Leader will receive the Glitter Ball Badge as well as the house TM, Teeter Dance, to be used on a single Pokemon with legs that has competed in the Gym challenge.

===Battlers===


GreyFox
http://www.pokemonelite2000.com/sprites/bws/196.png
:rankball: x 2
Carbuncle
Levitate
[ I I I I I I ] 60
[ I I I I I I ] 60
Nap time is OVER!
+3 SpA/SpD
Stored Power x 3
VS

Oslo
http://i16.photobucket.com/albums/b5/Darakh/39Bronzong.png
:rankball: x 2
Bronzasaurus Rex
Magic Bounce
[ I I I I I I ] 65
[ I I I I I I ] 67
Come on! I was at the last painting.
+3 SpA/SpD
Double Team~Psyshock x 2

===Round 7===

As the dance floor stays relatively empty due to the music playing, Carbuncle makes ample use of the space. He floats over and begins to force energy to build from that gem in his forehead. The Stored blast erupts in a forceful manner and screams as it flies at Bronzasaurus. The metallic beast steadies itself and takes the blast, seemingly breaking apart into 5 enormous bells across the dance floor-to the crowds cheers.

Ca: -5E ~~ BR: -3E/-15H 4 cl.

Although there were 5 bells, there was a glaring observation that Carbuncle took advantage of. The glitter ball hanging above the dance floor. It was reflecting light and not all the light reflected off the Bronzongs. Trying to take advantage ofthis, he fired off a second blast of that energy. The force ripped through a clone with no remorse, to which B. Rex sighed, relieved. To capitalize, the metallic bell swung its arms across Car, and released a shocking wave of energy that seed to harm the muscles of the opponent.

Ca: -5E/-15H ~~ BR: -7E 3 cl.

Car refocuses, not allowing this slow bell to try and dictate the battle pace. A third blast erupts, and alas, it shatters another clone. The anger was evident on Carbuncle face, especially after the second Psyshock.

Ca: -5E/-15H ~~ BR: -7E


===End Stats===


GreyFox
http://www.pokemonelite2000.com/sprites/bws/196.png
:rankball: x 2
Carbuncle
Levitate
[ I I I ] 30
[ I I I I ] 45
Where are you!
+3 SpA/SpD

VS

Oslo
http://i16.photobucket.com/albums/b5/Darakh/39Bronzong.png
:rankball: x 2
Bronzasaurus Rex
Magic Bounce
[ I I I I I ] 50
[ I I I I I ] 50
We're better than you
3 cl.
+3 SpA/SpD


Oslo

Note:

Folk: Both Pokemon become typeless

Oslo
29th January 2012, 08:07 PM
Carbuncle should be at 30 HP, yes'm?

Keep up the Psyshocks, Bronzy. Spam 'em.

Faint Attack clones and, if he Bides, Protect upon release.

Greyfox
30th January 2012, 12:22 PM
Swift + Psyshock + Yawn!

DarkestLight
30th January 2012, 12:53 PM
*sigh* I hate math. Health restored to both parties in accurate amounts. I really hate math.
Gym Exhibition Match!!


===Stipulations===

Quietly tucked away in the club district of some unspecified Norwegian city, Combat Disco has rapidly become the new face of the local nightlife. The establishment primarily consists of one rather massive dance floor with pulsating strobe lights. Numerous tables and chairs are clustered near the walls and a bar replete with all sorts of libations sits in the corner. This dance-battle fusion club is known for its eclectic repertoire of music—here, everything from cozy little acoustic ditties to explosive heavy metal outbursts can be heard nightly. Curiously enough, the music tends to have an impact on the dancers.

Every time a Pokemon on the field faints, the type of music changes and brings about a new effect. Though this music is of adequate volume, rest assured that it will never be so loud as to drown out sound moves used by the battlers. Additionally, even if your Pokemon has the Soundproof ability or is battling with their fingers in their ears or is attempting to destroy our indestructible speakers, it doesn’t matter: no Pokemon can avoid hearing the music no matter what. After all, you can’t stop the beat!

Once the music ends, the accompanying effect will fully and completely come to an end as well. The following is a list of the various genres played at Combat Disco and their attendant effects:

‡ Category O ‡

Top 40: This style of music always plays from the beginning of the match until the first Pokemon faints; it possesses no additional effect

‡ Category A ‡

Easy Listening: Both Pokemon may only use one damage-dealing super effective move per round
Punk: One Pokemon receives +3 Att/+3 Def and the other +3 SpA/+3 SpD
Emo: Every action there’s a 20% chance a Pokemon will disobey its trainer’s orders and use Fake Tears instead (the Pokemon will manage to use Fake Tears regardless of whatever other status effects are in play, including but not limited to Sleep or Taunt, or even if they can’t actually learn Fake Tears)
Screamo: Both Pokemon come under the effects of Torment until the music ends
Rap: Both Pokemon come under the effects of Taunt until the music ends
Tribal: An irreplaceable weather effect that negates any other existing/future weather effects occurs

‡ Category B ‡

Oldies: Attacks are either increased or decreased in power depending on the Generation of their introduction:
Generation I: +5 HP | Generation II: +3 HP | Generation III: +/- 0 HP | Generation IV: -3 HP | Generation V: -5 HP
Techno: Attacks are either decreased or increased in power depending on the Generation of their introduction:
Generation I: -5 HP | Generation II: -3 HP | Generation III: +/- 0 HP | Generation IV: +3 HP | Generation V: +5 HP
Country: Both Pokemon may only use moves with names that are nine characters or less (including spaces and punctuation)
Reggae: After the next Pokemon is released but before commands are issued, the Gym Leader and then the challenger will openly declare one move known by the opposing Pokemon for it to “forget” for the duration of this effect
Chiptunes: Both Pokemon can only use moves they or their previous evolution learn by TM/HM

‡ Category C ‡

Heavy Metal: Both Pokemon have their ability changed to Heavy Metal
Rock: Both Pokemon have their type changed to Rock
Polka: Both Pokemon have their ability changed at random
Folk: Both Pokemon become typeless

‡ Category D ‡

Classical: Both Pokemon transform into Kricketunes with the Swarm ability

The choice of music, determined by the referee DJ, is not completely random. There is a 40% chance the genre of music played will be selected from Category A, a 30% chance it will be selected from Category B, a 25% chance it will be selected from Category C and a 5% chance it will be selected from Category D. The DJ should bear this in mind while selecting music. As well, the DJ is reminded to inform the battlers what the change in music will be before the change actually takes effect.

Since Combat Disco is a disability-friendly Gym, should either battler send out a Pokemon that requires water in order to fight, a section of the dance floor will retract to reveal a pool large enough to comfortably contain a Wailord. Furthermore, should any weather effects come into play, part of the roof will automatically pull back and open up the club interior to the sky.

Those who successfully defeat Combat Disco's Gym Leader will receive the Glitter Ball Badge as well as the house TM, Teeter Dance, to be used on a single Pokemon with legs that has competed in the Gym challenge.

===Battlers===


GreyFox
http://www.pokemonelite2000.com/sprites/bws/196.png
:rankball: x 2
Carbuncle
Levitate
[ I I I I ] 40
[ I I I I ] 45
Where are you!
+3 SpA/SpD
Swift+Psyshock+Yawn
VS

Oslo
http://i16.photobucket.com/albums/b5/Darakh/39Bronzong.png
:rankball: x 2
Bronzasaurus Rex
Magic Bounce
[ I I I I I ] 56
[ I I I I I ] 50
We're better than you
3 cl.
+3 SpA/SpD
Psyshock x 3

===Round 8===

Drastic times call for drastic measures. With no other forseeable option, the Espeon calls upon all its energy, even the stuff that's being hampered by the giant bell's stupid Psyshock. After the initial blast is over, Carbuncle releases his own blast. The force and effect were too varied for the beast to note-and as the muscles ceased to tense, the massive Pokemon rocked back and forth, weary.

Ca: -13E/-9H ~~ BR: -7E/-14H drw

With the clones gone, and its mind clouded with dreamlike symptoms, The bell tried to attack one last time.It's sometimes good to be slow, as you know you take a certain amount of time to attack. As Carbuncle was wide open, it was very easy to make its muscles cramp once more. And then....it fell into sleepy land.

Ca: >_O -9H ~~ BR: -7E Slp

And asleep Rex stayed.

===End Stats===


GreyFox
http://www.pokemonelite2000.com/sprites/bws/196.png
:rankball: x 2
Carbuncle
Levitate
[ I I ] 22
[ I I I ] 32
Stay asleep.
+3 SpA/SpD

VS

Oslo
http://i16.photobucket.com/albums/b5/Darakh/39Bronzong.png
:rankball: x 2
Bronzasaurus Rex
Magic Bounce
[ I I I ] 36
[ I I I ] 36
Noooooo
Slp
+3 SpA/SpD


Grey

Note:

Folk: Both Pokemon become typeless

Greyfox
30th January 2012, 01:05 PM
Excellent, Carbuncle. Dream Eater as it sleeps, then use Psyshock when it wakes up. However, if it brings out any clones, Swift them!

Oslo
30th January 2012, 01:07 PM
Sleep Talk until you wake up!

If you wake up, Psyshock.

DarkestLight
1st February 2012, 12:27 AM
*sigh* I hate math. Health restored to both parties in accurate amounts. I really hate math.
Gym Exhibition Match!!


===Stipulations===

Quietly tucked away in the club district of some unspecified Norwegian city, Combat Disco has rapidly become the new face of the local nightlife. The establishment primarily consists of one rather massive dance floor with pulsating strobe lights. Numerous tables and chairs are clustered near the walls and a bar replete with all sorts of libations sits in the corner. This dance-battle fusion club is known for its eclectic repertoire of music—here, everything from cozy little acoustic ditties to explosive heavy metal outbursts can be heard nightly. Curiously enough, the music tends to have an impact on the dancers.

Every time a Pokemon on the field faints, the type of music changes and brings about a new effect. Though this music is of adequate volume, rest assured that it will never be so loud as to drown out sound moves used by the battlers. Additionally, even if your Pokemon has the Soundproof ability or is battling with their fingers in their ears or is attempting to destroy our indestructible speakers, it doesn’t matter: no Pokemon can avoid hearing the music no matter what. After all, you can’t stop the beat!

Once the music ends, the accompanying effect will fully and completely come to an end as well. The following is a list of the various genres played at Combat Disco and their attendant effects:

‡ Category O ‡

Top 40: This style of music always plays from the beginning of the match until the first Pokemon faints; it possesses no additional effect

‡ Category A ‡

Easy Listening: Both Pokemon may only use one damage-dealing super effective move per round
Punk: One Pokemon receives +3 Att/+3 Def and the other +3 SpA/+3 SpD
Emo: Every action there’s a 20% chance a Pokemon will disobey its trainer’s orders and use Fake Tears instead (the Pokemon will manage to use Fake Tears regardless of whatever other status effects are in play, including but not limited to Sleep or Taunt, or even if they can’t actually learn Fake Tears)
Screamo: Both Pokemon come under the effects of Torment until the music ends
Rap: Both Pokemon come under the effects of Taunt until the music ends
Tribal: An irreplaceable weather effect that negates any other existing/future weather effects occurs

‡ Category B ‡

Oldies: Attacks are either increased or decreased in power depending on the Generation of their introduction:
Generation I: +5 HP | Generation II: +3 HP | Generation III: +/- 0 HP | Generation IV: -3 HP | Generation V: -5 HP
Techno: Attacks are either decreased or increased in power depending on the Generation of their introduction:
Generation I: -5 HP | Generation II: -3 HP | Generation III: +/- 0 HP | Generation IV: +3 HP | Generation V: +5 HP
Country: Both Pokemon may only use moves with names that are nine characters or less (including spaces and punctuation)
Reggae: After the next Pokemon is released but before commands are issued, the Gym Leader and then the challenger will openly declare one move known by the opposing Pokemon for it to “forget” for the duration of this effect
Chiptunes: Both Pokemon can only use moves they or their previous evolution learn by TM/HM

‡ Category C ‡

Heavy Metal: Both Pokemon have their ability changed to Heavy Metal
Rock: Both Pokemon have their type changed to Rock
Polka: Both Pokemon have their ability changed at random
Folk: Both Pokemon become typeless

‡ Category D ‡

Classical: Both Pokemon transform into Kricketunes with the Swarm ability

The choice of music, determined by the referee DJ, is not completely random. There is a 40% chance the genre of music played will be selected from Category A, a 30% chance it will be selected from Category B, a 25% chance it will be selected from Category C and a 5% chance it will be selected from Category D. The DJ should bear this in mind while selecting music. As well, the DJ is reminded to inform the battlers what the change in music will be before the change actually takes effect.

Since Combat Disco is a disability-friendly Gym, should either battler send out a Pokemon that requires water in order to fight, a section of the dance floor will retract to reveal a pool large enough to comfortably contain a Wailord. Furthermore, should any weather effects come into play, part of the roof will automatically pull back and open up the club interior to the sky.

Those who successfully defeat Combat Disco's Gym Leader will receive the Glitter Ball Badge as well as the house TM, Teeter Dance, to be used on a single Pokemon with legs that has competed in the Gym challenge.

===Battlers===


GreyFox
http://www.pokemonelite2000.com/sprites/bws/196.png
:rankball: x 2
Carbuncle
Levitate
[ I I ] 22
[ I I I ] 32
Stay asleep.
+3 SpA/SpD
Dream Eater/Psyshock x 3
VS

Oslo
http://i16.photobucket.com/albums/b5/Darakh/39Bronzong.png
:rankball: x 2
Bronzasaurus Rex
Magic Bounce
[ I I I ] 36
[ I I I ] 36
Noooooo
Slp
+3 SpA/SpD
Sleep Talk x 3/Psyshock x 3

===Round 9===

With him asleep, Carbuncle takes a chance. This folk battle has taken long enough. With the table turned, he dives into the dream world of the bell and immediately begins sucking away at all the bells....so many bells. The bell snores, and spins in place. Free arms slap Carbuncle back, making that gain an effective loss.

Ca: -7E/+5H/-10H ~~ BR: Slp -4E/-10H

Rex stays asleep. Fortunate for the Espeon, as he continues to nibble away at the nomness that is the dream world of Rex. Rex however soon realizes his dream world is no longer as pristine as it needs to be, and starts to stir. In its stir, it lashes out again, this time mentally. A thrust of extrasensory energy lashes at Carbuncle. The Espeon hisses at the strike, irked this thing was still living.

Ca: >_O -7E/+5H/-9H ~~ BR: -4E/-10H

Being awake has it advantages. For one, it allowed Carbuncle to look his foe in the eye. This allowed for a Psyshock connection to run deep through the bell. As the bell fell on its back, Carbuncle sighed. But its guard was still up. As it should be. The wave of energy that attacked its mind was pained and agonistic. In due time, the Espeon fell over, succumbing to the will of the bell. But this match was not over.

Ca: >_O -7E/-9H ~~ BR: -7E/-9H

===End Stats===


GreyFox
http://www.pokemonelite2000.com/sprites/bws/196.png
:rankball:
Carbuncle
Levitate
[ .... ] 3
[ I ] 11
Damn you
+3 SpA/SpD

VS

Oslo
http://i16.photobucket.com/albums/b5/Darakh/39Bronzong.png
:rankball: x 2
Bronzasaurus Rex
Magic Bounce
[ ... ] 7
[ I I ] 21
Noooooo
+3 SpA/SpD


Oslo

Note:

Folk: Both Pokemon become typeless

Oslo
1st February 2012, 12:40 AM
Rock Polish + Faint Attack. If he's still alive, Faint Attack again.

If he uses Protect/Endure, use Protect, 'cause he's probably using them as part of a combo.

Greyfox
1st February 2012, 08:56 AM
Quick Attack + Psyshock + Swift, Carbuncle!

DarkestLight
2nd February 2012, 05:43 PM
Gym Exhibition Match!!


===Stipulations===

Quietly tucked away in the club district of some unspecified Norwegian city, Combat Disco has rapidly become the new face of the local nightlife. The establishment primarily consists of one rather massive dance floor with pulsating strobe lights. Numerous tables and chairs are clustered near the walls and a bar replete with all sorts of libations sits in the corner. This dance-battle fusion club is known for its eclectic repertoire of music—here, everything from cozy little acoustic ditties to explosive heavy metal outbursts can be heard nightly. Curiously enough, the music tends to have an impact on the dancers.

Every time a Pokemon on the field faints, the type of music changes and brings about a new effect. Though this music is of adequate volume, rest assured that it will never be so loud as to drown out sound moves used by the battlers. Additionally, even if your Pokemon has the Soundproof ability or is battling with their fingers in their ears or is attempting to destroy our indestructible speakers, it doesn’t matter: no Pokemon can avoid hearing the music no matter what. After all, you can’t stop the beat!

Once the music ends, the accompanying effect will fully and completely come to an end as well. The following is a list of the various genres played at Combat Disco and their attendant effects:

‡ Category O ‡

Top 40: This style of music always plays from the beginning of the match until the first Pokemon faints; it possesses no additional effect

‡ Category A ‡

Easy Listening: Both Pokemon may only use one damage-dealing super effective move per round
Punk: One Pokemon receives +3 Att/+3 Def and the other +3 SpA/+3 SpD
Emo: Every action there’s a 20% chance a Pokemon will disobey its trainer’s orders and use Fake Tears instead (the Pokemon will manage to use Fake Tears regardless of whatever other status effects are in play, including but not limited to Sleep or Taunt, or even if they can’t actually learn Fake Tears)
Screamo: Both Pokemon come under the effects of Torment until the music ends
Rap: Both Pokemon come under the effects of Taunt until the music ends
Tribal: An irreplaceable weather effect that negates any other existing/future weather effects occurs

‡ Category B ‡

Oldies: Attacks are either increased or decreased in power depending on the Generation of their introduction:
Generation I: +5 HP | Generation II: +3 HP | Generation III: +/- 0 HP | Generation IV: -3 HP | Generation V: -5 HP
Techno: Attacks are either decreased or increased in power depending on the Generation of their introduction:
Generation I: -5 HP | Generation II: -3 HP | Generation III: +/- 0 HP | Generation IV: +3 HP | Generation V: +5 HP
Country: Both Pokemon may only use moves with names that are nine characters or less (including spaces and punctuation)
Reggae: After the next Pokemon is released but before commands are issued, the Gym Leader and then the challenger will openly declare one move known by the opposing Pokemon for it to “forget” for the duration of this effect
Chiptunes: Both Pokemon can only use moves they or their previous evolution learn by TM/HM

‡ Category C ‡

Heavy Metal: Both Pokemon have their ability changed to Heavy Metal
Rock: Both Pokemon have their type changed to Rock
Polka: Both Pokemon have their ability changed at random
Folk: Both Pokemon become typeless

‡ Category D ‡

Classical: Both Pokemon transform into Kricketunes with the Swarm ability

The choice of music, determined by the referee DJ, is not completely random. There is a 40% chance the genre of music played will be selected from Category A, a 30% chance it will be selected from Category B, a 25% chance it will be selected from Category C and a 5% chance it will be selected from Category D. The DJ should bear this in mind while selecting music. As well, the DJ is reminded to inform the battlers what the change in music will be before the change actually takes effect.

Since Combat Disco is a disability-friendly Gym, should either battler send out a Pokemon that requires water in order to fight, a section of the dance floor will retract to reveal a pool large enough to comfortably contain a Wailord. Furthermore, should any weather effects come into play, part of the roof will automatically pull back and open up the club interior to the sky.

Those who successfully defeat Combat Disco's Gym Leader will receive the Glitter Ball Badge as well as the house TM, Teeter Dance, to be used on a single Pokemon with legs that has competed in the Gym challenge.

===Battlers===


GreyFox
http://www.pokemonelite2000.com/sprites/bws/196.png
:rankball:
Carbuncle
Levitate
[ .... ] 3
[ I ] 11
Damn you
+3 SpA/SpD
Quick Attack+Psychock+Swift
VS

Oslo
http://i16.photobucket.com/albums/b5/Darakh/39Bronzong.png
:rankball: x 2
Bronzasaurus Rex
Magic Bounce
[ ... ] 7
[ I I ] 21
Noooooo
+3 SpA/SpD
Rock Polish+Faint Attack~Faint Attack

===Round 10===

As the folk music starts to die down, I note both Pokemon are on their last strings. Must be the way of the song. With complex strategies given by both forces-each muster up the last reserves of energy they have and gave it their all.

Rex spun in lace and thrust itself forward, as Carbuncle dashed in a beeline for its bell shaped body. However, as strange as it may sound, Rex vanished. Carbuncle didn't stop however, making a wide U-Turn and running full speed -staring at an open space. It was at that moment that Rex reappeared in the exact spot where Carbuncle was heading, making for an excellent collision of energies.

Ca: -11E/-8H ~~ BR: -9E/-14H +2 Spd

Well then. DKO. DJ CAN WE GET A CHANGE OF MUSIC?

::The DJ nods, and gets to work on the 1's and 2s..Several intered mixes and beats later, we get awarded with a deluge of...Country? Ohh hell yeah!::

===End Stats===


GreyFox
http://www.pokemonelite2000.com/sprites/bws/196.png
:rankball:
Carbuncle
Levitate
[ ] 0
[ ] 0
CLOSE!
+3 SpA/SpD

VS

Oslo
http://i16.photobucket.com/albums/b5/Darakh/39Bronzong.png
:rankball:
Bronzasaurus Rex
Magic Bounce
[ ] 0
[ I ] 12
YOU SPAZ
+3 SpA/SpD
+2 Spd


Grey,Oslo, Grey, Oslo

Note:
Country: Both Pokemon may only use moves with names that are nine characters or less (including spaces and punctuation)

Greyfox
7th February 2012, 04:44 PM
You've done well, Carbuncle. Now let's get you a new attack!

Meanwhile, I'm gonna try something different -- Hephaestus [M Heatran, @Flame Body], you're up!

Oslo
7th February 2012, 04:56 PM
Hrm...

Gonna fight Fire with Fire. La Polla Loca, you're up! Shiny female Blaziken with Blaze.

Greyfox
7th February 2012, 05:26 PM
Alright, this limitation's gonna be interesting, so let's get through it. Heph, start with a Mud-Slap, followed by Headbutt. Finish with Bulldoze!

Oslo
7th February 2012, 05:30 PM
La Polla Loca, use Agility to dodge the mud. Follow with Counter and a Bulldoze of your own.

DarkestLight
7th February 2012, 07:34 PM
Gym Exhibition Match!!


===Stipulations===

Quietly tucked away in the club district of some unspecified Norwegian city, Combat Disco has rapidly become the new face of the local nightlife. The establishment primarily consists of one rather massive dance floor with pulsating strobe lights. Numerous tables and chairs are clustered near the walls and a bar replete with all sorts of libations sits in the corner. This dance-battle fusion club is known for its eclectic repertoire of music—here, everything from cozy little acoustic ditties to explosive heavy metal outbursts can be heard nightly. Curiously enough, the music tends to have an impact on the dancers.

Every time a Pokemon on the field faints, the type of music changes and brings about a new effect. Though this music is of adequate volume, rest assured that it will never be so loud as to drown out sound moves used by the battlers. Additionally, even if your Pokemon has the Soundproof ability or is battling with their fingers in their ears or is attempting to destroy our indestructible speakers, it doesn’t matter: no Pokemon can avoid hearing the music no matter what. After all, you can’t stop the beat!

Once the music ends, the accompanying effect will fully and completely come to an end as well. The following is a list of the various genres played at Combat Disco and their attendant effects:

‡ Category O ‡

Top 40: This style of music always plays from the beginning of the match until the first Pokemon faints; it possesses no additional effect

‡ Category A ‡

Easy Listening: Both Pokemon may only use one damage-dealing super effective move per round
Punk: One Pokemon receives +3 Att/+3 Def and the other +3 SpA/+3 SpD
Emo: Every action there’s a 20% chance a Pokemon will disobey its trainer’s orders and use Fake Tears instead (the Pokemon will manage to use Fake Tears regardless of whatever other status effects are in play, including but not limited to Sleep or Taunt, or even if they can’t actually learn Fake Tears)
Screamo: Both Pokemon come under the effects of Torment until the music ends
Rap: Both Pokemon come under the effects of Taunt until the music ends
Tribal: An irreplaceable weather effect that negates any other existing/future weather effects occurs

‡ Category B ‡

Oldies: Attacks are either increased or decreased in power depending on the Generation of their introduction:
Generation I: +5 HP | Generation II: +3 HP | Generation III: +/- 0 HP | Generation IV: -3 HP | Generation V: -5 HP
Techno: Attacks are either decreased or increased in power depending on the Generation of their introduction:
Generation I: -5 HP | Generation II: -3 HP | Generation III: +/- 0 HP | Generation IV: +3 HP | Generation V: +5 HP
Country: Both Pokemon may only use moves with names that are nine characters or less (including spaces and punctuation)
Reggae: After the next Pokemon is released but before commands are issued, the Gym Leader and then the challenger will openly declare one move known by the opposing Pokemon for it to “forget” for the duration of this effect
Chiptunes: Both Pokemon can only use moves they or their previous evolution learn by TM/HM

‡ Category C ‡

Heavy Metal: Both Pokemon have their ability changed to Heavy Metal
Rock: Both Pokemon have their type changed to Rock
Polka: Both Pokemon have their ability changed at random
Folk: Both Pokemon become typeless

‡ Category D ‡

Classical: Both Pokemon transform into Kricketunes with the Swarm ability

The choice of music, determined by the referee DJ, is not completely random. There is a 40% chance the genre of music played will be selected from Category A, a 30% chance it will be selected from Category B, a 25% chance it will be selected from Category C and a 5% chance it will be selected from Category D. The DJ should bear this in mind while selecting music. As well, the DJ is reminded to inform the battlers what the change in music will be before the change actually takes effect.

Since Combat Disco is a disability-friendly Gym, should either battler send out a Pokemon that requires water in order to fight, a section of the dance floor will retract to reveal a pool large enough to comfortably contain a Wailord. Furthermore, should any weather effects come into play, part of the roof will automatically pull back and open up the club interior to the sky.

Those who successfully defeat Combat Disco's Gym Leader will receive the Glitter Ball Badge as well as the house TM, Teeter Dance, to be used on a single Pokemon with legs that has competed in the Gym challenge.

===Battlers===


GreyFox
http://www.pokemonelite2000.com/sprites/bw/485.png
:rankball:
Hephaestus M
Flame Body
[ I I I I I I I I I I ] 100
[ I I I I I I I I I I ] 100
I'm here to win in a sea of flame
Mud-Slap~Headbutt~Bulldoze
VS

Oslo
http://www.pokemonelite2000.com/sprites/bws/257.png
:rankball:
La Pollo Loca F
Blaze
[ I I I I I I I I I I ] 100
[ I I I I I I I I I I ] 100
I don't have spurs...
Agility~Counter~Bulldoze

===Round 11===

Country. Well I can't complain, there are some good Country songs. As the DJ rips up some Cotton Eye Joe, the floor is awash with eager faces ready to two step and swing dance. I'm bout to get in this, but I got a battle to finish up! The overheated Heatran that makes an appearance stands tall, ready to take on the Blaziken Oslo released.

La Pollo Loca dashed backwards, even as Heph tried to fling a few shards of confetti at the fellow fire type.

Heph: -3E ~~ LPL: -3E +2 Spd

In league with the dancing group, Pollo shimmied backwards, snapping its fingers to the beat. Disregarding the music-Heph flung its body forward, and rammed into her! However, Pollo just bent inward to cushion the bow, and throw the beast backwards with a twirl! Heph flew sideways, landing in a heap near a few tables over to the left.

Heph: -4E/-10H ~~ LPL: -6E/-5H

Heph grunted, and got up from that strike. The beast slammed the entirety of its weight down onto the dance floor, disrupting the whole rhythm. In counteractive measure, Pollo released the same move-to Heph's dismay.

Heph: -6E/-18H -Spd~~ LPL: -6E/-12H -Spd

Pollo seems to have all the right moves.

===End Stats===


GreyFox
http://www.pokemonelite2000.com/sprites/bw/485.png
:rankball:
Hephaestus M
Flame Body
[ I I I I I I I ] 72
[ I I I I I I I I ] 87
-Spd
Shore's bones! This girl can dance.

VS

Oslo
http://www.pokemonelite2000.com/sprites/bws/257.png
:rankball:
La Pollo Loca F
Blaze
[ I I I I I I I I ] 83
[ I I I I I I I I ] 85
+Spd
Giddyup!


Oslo

Note:
Country: Both Pokemon may only use moves with names that are nine characters or less (including spaces and punctuation)

Oslo
7th February 2012, 07:44 PM
Another Bulldoze. Follow with ThunderPunch and Low Kick.

Aerial Ace cloney-clones.

EDIT: Woah, what was I thinking with ThunderPunch and Aerial Ace...

DarkestLight
8th February 2012, 12:06 AM
Nooooo idea XD

Greyfox
19th February 2012, 12:26 PM
Oshi, it's my turn! Attract this dancin' girl, then use a Mud-Slap to blind her. Finish with a Bulldoze of y'er own!

DarkestLight
19th February 2012, 01:39 PM
Gym Exhibition Match!!


===Stipulations===

Quietly tucked away in the club district of some unspecified Norwegian city, Combat Disco has rapidly become the new face of the local nightlife. The establishment primarily consists of one rather massive dance floor with pulsating strobe lights. Numerous tables and chairs are clustered near the walls and a bar replete with all sorts of libations sits in the corner. This dance-battle fusion club is known for its eclectic repertoire of music—here, everything from cozy little acoustic ditties to explosive heavy metal outbursts can be heard nightly. Curiously enough, the music tends to have an impact on the dancers.

Every time a Pokemon on the field faints, the type of music changes and brings about a new effect. Though this music is of adequate volume, rest assured that it will never be so loud as to drown out sound moves used by the battlers. Additionally, even if your Pokemon has the Soundproof ability or is battling with their fingers in their ears or is attempting to destroy our indestructible speakers, it doesn’t matter: no Pokemon can avoid hearing the music no matter what. After all, you can’t stop the beat!

Once the music ends, the accompanying effect will fully and completely come to an end as well. The following is a list of the various genres played at Combat Disco and their attendant effects:

‡ Category O ‡

Top 40: This style of music always plays from the beginning of the match until the first Pokemon faints; it possesses no additional effect

‡ Category A ‡

Easy Listening: Both Pokemon may only use one damage-dealing super effective move per round
Punk: One Pokemon receives +3 Att/+3 Def and the other +3 SpA/+3 SpD
Emo: Every action there’s a 20% chance a Pokemon will disobey its trainer’s orders and use Fake Tears instead (the Pokemon will manage to use Fake Tears regardless of whatever other status effects are in play, including but not limited to Sleep or Taunt, or even if they can’t actually learn Fake Tears)
Screamo: Both Pokemon come under the effects of Torment until the music ends
Rap: Both Pokemon come under the effects of Taunt until the music ends
Tribal: An irreplaceable weather effect that negates any other existing/future weather effects occurs

‡ Category B ‡

Oldies: Attacks are either increased or decreased in power depending on the Generation of their introduction:
Generation I: +5 HP | Generation II: +3 HP | Generation III: +/- 0 HP | Generation IV: -3 HP | Generation V: -5 HP
Techno: Attacks are either decreased or increased in power depending on the Generation of their introduction:
Generation I: -5 HP | Generation II: -3 HP | Generation III: +/- 0 HP | Generation IV: +3 HP | Generation V: +5 HP
Country: Both Pokemon may only use moves with names that are nine characters or less (including spaces and punctuation)
Reggae: After the next Pokemon is released but before commands are issued, the Gym Leader and then the challenger will openly declare one move known by the opposing Pokemon for it to “forget” for the duration of this effect
Chiptunes: Both Pokemon can only use moves they or their previous evolution learn by TM/HM

‡ Category C ‡

Heavy Metal: Both Pokemon have their ability changed to Heavy Metal
Rock: Both Pokemon have their type changed to Rock
Polka: Both Pokemon have their ability changed at random
Folk: Both Pokemon become typeless

‡ Category D ‡

Classical: Both Pokemon transform into Kricketunes with the Swarm ability

The choice of music, determined by the referee DJ, is not completely random. There is a 40% chance the genre of music played will be selected from Category A, a 30% chance it will be selected from Category B, a 25% chance it will be selected from Category C and a 5% chance it will be selected from Category D. The DJ should bear this in mind while selecting music. As well, the DJ is reminded to inform the battlers what the change in music will be before the change actually takes effect.

Since Combat Disco is a disability-friendly Gym, should either battler send out a Pokemon that requires water in order to fight, a section of the dance floor will retract to reveal a pool large enough to comfortably contain a Wailord. Furthermore, should any weather effects come into play, part of the roof will automatically pull back and open up the club interior to the sky.

Those who successfully defeat Combat Disco's Gym Leader will receive the Glitter Ball Badge as well as the house TM, Teeter Dance, to be used on a single Pokemon with legs that has competed in the Gym challenge.

===Battlers===


GreyFox
http://www.pokemonelite2000.com/sprites/bw/485.png
:rankball:
Hephaestus M
Flame Body
[ I I I I I I I ] 72
[ I I I I I I I I ] 87
-Spd
Shore's bones! This girl can dance.

VS

Oslo
http://www.pokemonelite2000.com/sprites/bws/257.png
:rankball:
La Pollo Loca F
Blaze
[ I I I I I I I I ] 83
[ I I I I I I I I ] 85
+Spd
Giddyup!


===Round 12===

Dixie Chicks? Ok I can get with it. I had to change into my doodads in order to fit with the flannel that exploded on the floor right naw. Pollo Loca and Heph are still trading blows, but Heph tries to deal with the fact that the ground seems to move along with Pollo's graceful steps. He trips as he tries to learn the swinging moves, but his awkward attempts ... it seems to warm Pollo's flaming spirit.

Heph: -2E/-18H -Spd ~~ LPL: -6E Atr (50)

Though a little slow on the advance, Heph noted that Pollo wasn't bouncing around as much as she was watching him. Good-his trap worked. Pollo waited to see if he was able to get that last combination down...but wound up with some splinters blinding her vision. She sqwaked, but instead of lashing out, she just sat there and waiting. Love is a delicate creature...

Heph: -3E ~~ LPL: -6H -Acc (45)

Well, he really was a guy with two left feet. Pollo sauntered over and made sure to kick his rear right foot under his body. Not hard to tell who on the dance floor has 4 legs. It was that kick (though painful) that allowed Heph to perform the move he just saw Pollo do. Pollo fell backwards on her rear from its force, but she clapped in excitement. It really worked!

Heph: -6E/-14H ~~ LPL: -5E/-12H -Spd (35)


===End Stats===


GreyFox
http://www.pokemonelite2000.com/sprites/bw/485.png
:rankball:
Hephaestus M
Flame Body
[ I I I I ] 40
[ I I I I I I I ] 76
-2 Spd
I got it now!

VS

Oslo
http://www.pokemonelite2000.com/sprites/bws/257.png
:rankball:
La Pollo Loca F
Blaze
[ I I I I I I ] 65
[ I I I I I I I ] 74
Yeeeeeha!
Atr (35)
-Acc


Grey

Note:
Country: Both Pokemon may only use moves with names that are nine characters or less (including spaces and punctuation)

Greyfox
19th February 2012, 01:49 PM
Where did you learn to math, Darkly? 72 - (18 + 14) = 40, and 83 - (12 + 6) = 65. :P

Try another Bulldoze, Heph. Then Frustration. Then another Bulldoze.

Oslo
19th February 2012, 05:33 PM
We're going to go similar but slightly different route: Bulldoze, Overheat, Bulldoze.

(Also, Frustration has too many letters! Frustrating, huh? :P)

DarkestLight
20th February 2012, 10:26 AM
Gym Exhibition Match!!


===Stipulations===

Quietly tucked away in the club district of some unspecified Norwegian city, Combat Disco has rapidly become the new face of the local nightlife. The establishment primarily consists of one rather massive dance floor with pulsating strobe lights. Numerous tables and chairs are clustered near the walls and a bar replete with all sorts of libations sits in the corner. This dance-battle fusion club is known for its eclectic repertoire of music—here, everything from cozy little acoustic ditties to explosive heavy metal outbursts can be heard nightly. Curiously enough, the music tends to have an impact on the dancers.

Every time a Pokemon on the field faints, the type of music changes and brings about a new effect. Though this music is of adequate volume, rest assured that it will never be so loud as to drown out sound moves used by the battlers. Additionally, even if your Pokemon has the Soundproof ability or is battling with their fingers in their ears or is attempting to destroy our indestructible speakers, it doesn’t matter: no Pokemon can avoid hearing the music no matter what. After all, you can’t stop the beat!

Once the music ends, the accompanying effect will fully and completely come to an end as well. The following is a list of the various genres played at Combat Disco and their attendant effects:

‡ Category O ‡

Top 40: This style of music always plays from the beginning of the match until the first Pokemon faints; it possesses no additional effect

‡ Category A ‡

Easy Listening: Both Pokemon may only use one damage-dealing super effective move per round
Punk: One Pokemon receives +3 Att/+3 Def and the other +3 SpA/+3 SpD
Emo: Every action there’s a 20% chance a Pokemon will disobey its trainer’s orders and use Fake Tears instead (the Pokemon will manage to use Fake Tears regardless of whatever other status effects are in play, including but not limited to Sleep or Taunt, or even if they can’t actually learn Fake Tears)
Screamo: Both Pokemon come under the effects of Torment until the music ends
Rap: Both Pokemon come under the effects of Taunt until the music ends
Tribal: An irreplaceable weather effect that negates any other existing/future weather effects occurs

‡ Category B ‡

Oldies: Attacks are either increased or decreased in power depending on the Generation of their introduction:
Generation I: +5 HP | Generation II: +3 HP | Generation III: +/- 0 HP | Generation IV: -3 HP | Generation V: -5 HP
Techno: Attacks are either decreased or increased in power depending on the Generation of their introduction:
Generation I: -5 HP | Generation II: -3 HP | Generation III: +/- 0 HP | Generation IV: +3 HP | Generation V: +5 HP
Country: Both Pokemon may only use moves with names that are nine characters or less (including spaces and punctuation)
Reggae: After the next Pokemon is released but before commands are issued, the Gym Leader and then the challenger will openly declare one move known by the opposing Pokemon for it to “forget” for the duration of this effect
Chiptunes: Both Pokemon can only use moves they or their previous evolution learn by TM/HM

‡ Category C ‡

Heavy Metal: Both Pokemon have their ability changed to Heavy Metal
Rock: Both Pokemon have their type changed to Rock
Polka: Both Pokemon have their ability changed at random
Folk: Both Pokemon become typeless

‡ Category D ‡

Classical: Both Pokemon transform into Kricketunes with the Swarm ability

The choice of music, determined by the referee DJ, is not completely random. There is a 40% chance the genre of music played will be selected from Category A, a 30% chance it will be selected from Category B, a 25% chance it will be selected from Category C and a 5% chance it will be selected from Category D. The DJ should bear this in mind while selecting music. As well, the DJ is reminded to inform the battlers what the change in music will be before the change actually takes effect.

Since Combat Disco is a disability-friendly Gym, should either battler send out a Pokemon that requires water in order to fight, a section of the dance floor will retract to reveal a pool large enough to comfortably contain a Wailord. Furthermore, should any weather effects come into play, part of the roof will automatically pull back and open up the club interior to the sky.

Those who successfully defeat Combat Disco's Gym Leader will receive the Glitter Ball Badge as well as the house TM, Teeter Dance, to be used on a single Pokemon with legs that has competed in the Gym challenge.

===Battlers===


GreyFox
http://www.pokemonelite2000.com/sprites/bw/485.png
:rankball:
Hephaestus M
Flame Body
[ I I I I ] 40
[ I I I I I I I ] 76
-2 Spd
I got it now!
Bulldoze~Frustration~Bulldoze
VS

Oslo
http://www.pokemonelite2000.com/sprites/bws/257.png
:rankball:
La Pollo Loca F
Blaze
[ I I I I I I ] 65
[ I I I I I I I ] 74
Yeeeeeha!
Atr (35)
-Acc
Bulldoze~Overheat~Bulldoze

===Round 13===

Well now. We done slowed it down so ya'll can get reeeal close. Pollo saunters over to Heph, and extends her hand. Heph politely declined, but that sure wasn't going over to well with Pollo. She slammed her foot in the ground, and demanded a dance! After the little shake fest was over, Help replied with a similar stomp-now that he knew how to do it.

Heph: -6E/-18H -Spd ~~ LPL: -6E/-12H -Spd(30)

Pollo sighed, and walked away, dejected. Heph, knowing its mean to deny a girl a dance-especially when you look like Heph; tried to explain. But he was unable to voice his frustration. Hate having cold feet and clammy tongue.

Heph: ~~ LPL: <3.<3 (25)

Angered, Pollo turned around and stomped back over. but she got swept up in the throng of people who were back to doing country dubstep. As a result, her aim was off. Heph took the opportunity to hit the waning lustful Blaziken with a second Bulldoze.

Heph: -6E ~~ LPL: -6E/-12H -Spd (20)


===End Stats===


GreyFox
http://www.pokemonelite2000.com/sprites/bw/485.png
:rankball:
Hephaestus M
Flame Body
[ I I ] 22
[ I I I I I I ] 64
-3 Spd
There's still hope!

VS

Oslo
http://www.pokemonelite2000.com/sprites/bws/257.png
:rankball:
La Pollo Loca F
Blaze
[ I I I I ] 41
[ I I I I I I ] 62
Flabbergast!
Atr (20)
-Acc
-2 Spd


Oslo

Note:
Country: Both Pokemon may only use moves with names that are nine characters or less (including spaces and punctuation)

Oslo
20th February 2012, 11:07 AM
Alternate between Bulldoze and Low Kick until he's down!

Since you're faster, use Roar to drown out any Attracts/Taunts.

EDIT: Also, Darkly, can you double-check your damage calc for the last Low Kick I used? 'Cause I'm suddenly realizing that 14 HP seems a low, considering Heatran is Steel and almost weighs as much as Snorlax...

DarkestLight
20th February 2012, 01:57 PM
Accuracy made it off (hence why it helped Heph do the twostep.) It does a heck of alot more. Sorry if that was unclear.

Greyfox
20th February 2012, 03:26 PM
Dig underground, Heph, then combine the attack with Bulldoze when coming up!

DarkestLight
20th February 2012, 04:00 PM
Gym Exhibition Match!!


===Stipulations===

Quietly tucked away in the club district of some unspecified Norwegian city, Combat Disco has rapidly become the new face of the local nightlife. The establishment primarily consists of one rather massive dance floor with pulsating strobe lights. Numerous tables and chairs are clustered near the walls and a bar replete with all sorts of libations sits in the corner. This dance-battle fusion club is known for its eclectic repertoire of music—here, everything from cozy little acoustic ditties to explosive heavy metal outbursts can be heard nightly. Curiously enough, the music tends to have an impact on the dancers.

Every time a Pokemon on the field faints, the type of music changes and brings about a new effect. Though this music is of adequate volume, rest assured that it will never be so loud as to drown out sound moves used by the battlers. Additionally, even if your Pokemon has the Soundproof ability or is battling with their fingers in their ears or is attempting to destroy our indestructible speakers, it doesn’t matter: no Pokemon can avoid hearing the music no matter what. After all, you can’t stop the beat!

Once the music ends, the accompanying effect will fully and completely come to an end as well. The following is a list of the various genres played at Combat Disco and their attendant effects:

‡ Category O ‡

Top 40: This style of music always plays from the beginning of the match until the first Pokemon faints; it possesses no additional effect

‡ Category A ‡

Easy Listening: Both Pokemon may only use one damage-dealing super effective move per round
Punk: One Pokemon receives +3 Att/+3 Def and the other +3 SpA/+3 SpD
Emo: Every action there’s a 20% chance a Pokemon will disobey its trainer’s orders and use Fake Tears instead (the Pokemon will manage to use Fake Tears regardless of whatever other status effects are in play, including but not limited to Sleep or Taunt, or even if they can’t actually learn Fake Tears)
Screamo: Both Pokemon come under the effects of Torment until the music ends
Rap: Both Pokemon come under the effects of Taunt until the music ends
Tribal: An irreplaceable weather effect that negates any other existing/future weather effects occurs

‡ Category B ‡

Oldies: Attacks are either increased or decreased in power depending on the Generation of their introduction:
Generation I: +5 HP | Generation II: +3 HP | Generation III: +/- 0 HP | Generation IV: -3 HP | Generation V: -5 HP
Techno: Attacks are either decreased or increased in power depending on the Generation of their introduction:
Generation I: -5 HP | Generation II: -3 HP | Generation III: +/- 0 HP | Generation IV: +3 HP | Generation V: +5 HP
Country: Both Pokemon may only use moves with names that are nine characters or less (including spaces and punctuation)
Reggae: After the next Pokemon is released but before commands are issued, the Gym Leader and then the challenger will openly declare one move known by the opposing Pokemon for it to “forget” for the duration of this effect
Chiptunes: Both Pokemon can only use moves they or their previous evolution learn by TM/HM

‡ Category C ‡

Heavy Metal: Both Pokemon have their ability changed to Heavy Metal
Rock: Both Pokemon have their type changed to Rock
Polka: Both Pokemon have their ability changed at random
Folk: Both Pokemon become typeless

‡ Category D ‡

Classical: Both Pokemon transform into Kricketunes with the Swarm ability

The choice of music, determined by the referee DJ, is not completely random. There is a 40% chance the genre of music played will be selected from Category A, a 30% chance it will be selected from Category B, a 25% chance it will be selected from Category C and a 5% chance it will be selected from Category D. The DJ should bear this in mind while selecting music. As well, the DJ is reminded to inform the battlers what the change in music will be before the change actually takes effect.

Since Combat Disco is a disability-friendly Gym, should either battler send out a Pokemon that requires water in order to fight, a section of the dance floor will retract to reveal a pool large enough to comfortably contain a Wailord. Furthermore, should any weather effects come into play, part of the roof will automatically pull back and open up the club interior to the sky.

Those who successfully defeat Combat Disco's Gym Leader will receive the Glitter Ball Badge as well as the house TM, Teeter Dance, to be used on a single Pokemon with legs that has competed in the Gym challenge.

===Battlers===

GreyFox
http://www.pokemonelite2000.com/sprites/bw/485.png
:rankball:
Hephaestus M
Flame Body
[ I I ] 22
[ I I I I I I ] 64
-3 Spd
There's still hope!
Dig~Dig+Bulldoze
VS

Oslo
http://www.pokemonelite2000.com/sprites/bws/257.png
:rankball:
La Pollo Loca F
Blaze
[ I I I I ] 41
[ I I I I I I ] 62
Flabbergast!
Atr (20)
-Acc
-2 Spd
Bulldoze~Low Kick~Bulldoze

===Round 14===

Heph had one hell of an idea. In a flash...well a slow moving window reflection flash, he tried to break the dance floor and get to the street underneath. Pollo walked over, and knelt down, watching Heph start digging. She asked him what he was doing, only to get pushed away. That was her last straw. She stomped her foot to get his attention.

He simply pushed though the pain, and soon vanished from sight.

Heph: -3E/-18H -Spd ~~ LPL: -6E(15)

Furious, Pollo paced. Her love was waning fast , and it was not helping that Heph didn't know what he was in for. However, as he rose back to the surface, he shook up the ground emphatically. The country folk loved it...but Pollo didn't First she was stripped up and then smashed in the back by Heph. She lied sprawled n the ground, dazed. In that hazy daze, she tried kicking at Heph, but he was farther than she judged distance for.

Heph: -9E ~~ LPL: -22H(10)

Her hits not connecting, Pollo threw herself up and slammed her fists in the floor. This caught Heph's attention, as he once again felt weak to his knees. Too weak, as he fell over, defeated.

Heph: -6E/-18H ~~ LPL: -6E


===End Stats===


GreyFox
http://www.pokemonelite2000.com/sprites/bw/485.png
:rankball:
Hephaestus M
Flame Body
[ ] 0
[ I I I I] 46
-5 Spd
Not for me

VS

Oslo
http://www.pokemonelite2000.com/sprites/bws/257.png
:rankball:
La Pollo Loca F
Blaze
[ I ] 19
[ I I I I I ] 50
Flabbergast!
Atr (10)
-Acc
-3 Spd


Olso pulls out a victory in his first Gym Exhibition match! A well fought match by both competitors

Note:
Country: Both Pokemon may only use moves with names that are nine characters or less (including spaces and punctuation)

Greyfox
20th February 2012, 04:24 PM
Well played, Os. I'll just take my points and leave then. :p

Oslo
20th February 2012, 04:34 PM
Good battle! Way closer than I would have hoped.

And with that, COMBAT DISCO IS OFFICIALLY OPEN FOR BUSINESS.

(Also, if either of you have any suggestions for changes I could/should make, my ears are open!)

DarkestLight
20th February 2012, 04:36 PM
Good deal. Now I can make modifications in the Gym Tower....as that place needs activity. Also woot to finish battle. Uhhh none come to mind, the Gym theme switches are infrequent enough to always be fresh. Im sure in time I'll nitpick, but you are good to go.