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Blademaster
28th January 2013, 10:26 PM
The year is 2831 A.D.. The location is a small star system about 28,000 light years from the center of the Milky Way Galaxy. This star system, once largely empty save for a single blue-and-green planet orbiting its star at a distance of about 8.3 light-minutes, is now bustling with activity.

Why?

The answer is elementary: progress. Humans, the dominant species of that blue-green ball, have had countless millennia to hone themselves, and hone they have. Through a combination of scientific, political, and ethical practices that their 21st century ancestors would struggle to understand - let alone trust - they have managed to unite, defying instinctual Darwinism and uniting as an entire species in the hope of a better future.

The seeds of that hope were planted, ironically enough (as life often is), in the midst of a global power struggle nearly 900 years earlier during the First Space Race. Two superpowers competed frantically in order to breach the boundaries of an entire planet, largely for what were basically bragging rights... However, when the border was finally crossed, the expanses beyond it awed and humbled the human population. Millions began to truly contemplate the insignificance of an entire planet, and the pettiness of those currently ruling and populating it... However, war and economics stole the global focus from astronomy for a good 70 years, until the early decades of the 21st century, when a struggling space program was drastically shaken back to life: A private contractor with a dream and the billions of dollars needed to make it a reality announced his plan to establish the first Martian colony to the world. Many scoffed at the idea and dismissed it as science fiction.

Ten years later, the first humans in history set foot upon Mars, prepared to live the rest of their lives in a series of robot-assembled huts and tunnels in the name of science. They built, they studied, they strove to sculpt a small yet stable habitat, and as the years passed, more terrestrial supplies and more colonists - both professional astronauts and humble everyday men and women - arrived on the red planet to help. The unexpected success of the expeditions spurred another corporation into funding a Lunar settlement. Funding poured into NASA, who sought ideas of how to begin TERRAFORMING Mars. The Second Space Race had begun.

By the next century, Mars and Luna had indeed been permanently settled. The Lunar base, named Armstrong, acted as a massive industrial site, and the Martian settlement of Olympia had grown into an entire city, assembled from both terrestrial supply shipments and Martian and Lunar mining operations. Everything was going as planned... for a time.

But in regards to the Second Space Race, the Earth itself had begun losing ground for a simple yet critical reason:

Despite having been funded by Earth-dwelling humans (colloquially called 'Terrans'), Olympia and Armstrong operated outside the boundaries of government and law. Working on the interplanetary colonies (IPC's) was invigorating. There was always a job to do, and always time to think. People didn't work for money - they did their jobs as assigned in order to live. They soon came to rely less on laws and currency systems to keep things running, and more on each other. Accidents would happen, but they were minimal. Actual crime was nigh-nonexistent. The colonists were busy, and they were happy.

The Terrans, on the other hand, clung to the same systems they'd known their whole lives. Competing powers strove to claim as many resources as possible as well as inhibit other powers who shared their motives, simultaneously. This slowed Terran productivity to a crawl. They fell decades behind the IPC's; efforts were made by the rulers of the planet (now commonly called the Global Operating Federation) to adapt, but Terrans on Earth were bored. Bored of their rulers. Bored with their lives. Every passing day that the interplanetary Solnet updated, the IPC's had found some new great thing. Cures for autism! A solar power grid that rendered nuclear energy obsolete! Free-thinking robots! It grew frustrating for the Terrans to see such things, and then look at the world around them and see the same problems they'd always had. Daily violence, homelessness, regular crime rates, apartheid, ANOTHER damn war with the Russians. It was too much to bear. Terrans began to emigrate to Luna and Mars en masse. This further destabilized the global economy, leading to tightening of the laws of extraterrestrial emigration and driving up the price to leave. This only made the restless Terrans even angrier. Earth was spiraling out of control.

In 2268, the Olympian robotic industry had advanced to a point where microscopic machines were a reality. Able to magnetically link together and share information, these new machines were known as combining constructs, or 'Cocos,' and would most often amass into humanoid robots subsequently called 'Cocoids.' A shipment for Earth of several hundred trillion dollars of the machines was mere months from being launched when it happened: the GOF denied entry from a transport shuttle that Olympia had sent to move more Terrans, purely as a gesture of good will. The colonists responded by cutting off their robotic trade route, demanding that the GOF stop treating Terrans like prisoners. Tensions mounted, and the GOF soon threatened to disable Solnet and end all diplomatic relations with the colonies if they didn't lift their embargo.

Neither side budged for nearly four decades. All attempts to reach a compromise failed. Terran access to the Solnet became monitored, and colonial transport shuttles found it harder and harder to make trips even from the nearest spaceport, in Armstrong. Unrest on Earth grew, as did crime and suicide rates. Something had to give.

On May 27th, 2306, it gave. Solnet went dead. But the GOF had not done it. The colonists had. All communications between Earth and its neighbors had been cut. Anarchy threatened to break out as billions of frustrated Terrans began to believe that they'd been abandoned. A few minutes later, however, Solnet came back on for just long enough to broadcast a single message to the entire Earth:



Do not worry. We are coming.


Unable to respond due to the Solnet blackout, the GOF was more than prepared for the worst. The colonists were invading. As soon as a landing site was announced a few weeks later, it was immediately occupied. Hundreds of jets, bicopters, armored trucks, and rail tanks surrounded the area, alongside countless military personnel from across the globe.

The IPC's descended in three ships, barely 20 meters high and ten wide. Each was relatively featureless, save for a logo:

The center ship depicted a rust-colored sphere with the name 'Salvadore' wrapped around it in white font.

The ship to the left depicted a grey, cratered sphere with the name 'Tranquillus' coiled around it in white font.

And the ship to the right depicted a pale blue sphere lined with brown scuffs and scratches, with the name 'Pioneer' wrapped around it in white font.

Every weapon was ready. One brigadier-general began to read off a list of offenses and Miranda rights to the invaders, but he was interrupted by the three ships suddenly changing. Plates slid past one another, metal warped, and joints flexed as the three ships took on short, stout, humanoid shapes, their emblems now branded onto their upper arms. Salvatore's mouth opened just before the order was given to fire:



"We are here on a mission of peace. We have come to liberate our brothers and sisters from those that rule over them unjustly and against their will. Let them come as they please. We command none, and welcome all."


Just prior to that moment, Solnet came back online. Salvatore's message was proclaimed to the entire planet. Some of the commanding officers began to yell treason, but Salvatore ignored them, going on to state that the first mass shuttles were already being launched from Olympia and Armstrong and would be arriving within days at the latest.

The Terran army opened fire.

It ceased fire approximately 4 minutes later, the landing site little more than scorched dust. Salvatore, Tranquillus, and Pioneer weren't even scratched. All that had changed was that Tranquillus had crossed its arms.



"...If you are done," Salvatore's voice dryly said, "we will take our leave. Your weapons will fare no better against our supershuttles than they have against us. That being said, our offer is available to all, including you. You can take it, or you can stay here. Just remember which of us instruct you with arms bore, and which of us welcome you with arms open..."


And then, they assumed their original shape, and lifted off into space again.

From that year onward, May 27th - Liberation Day - held a greater significance to humans than July 4th. Or July 1st. Or September 16th, or any other national independence day. EARTH was free. Exponentially more people left Earth during that week and the month of June than had in the past 300 years combined. The liberated Terrans incorporated themselves into the colonies on Mars, Luna, and Europa with surprising ease. Orientations were held. Regimens were laid out. A social order was detailed, and the Terrans took to it eagerly. Those with difficulties adjusting were shocked to find that interplanetary medical science could now treat countless millions of people suffering depression, anxiety, and other prominent Terrestrial afflictions. For the former Terrans, it was a paradise.

During the following 200 years, Earth underwent a series of drastic changes. At first, the planet was largely quiet. A few would-be emigrants would make requests now and then via Solnet to emigrate to Mars, or Luna, or Europa, Titan, Venus... But most of the remaining Terrans exiled themselves. Some were the bitter, spiteful remnants of a dead political empire. Others were like the Amish, finding a life in the (relative) past to be quite peaceful. Still others formed gangs or simply ran amok, reveling in global anarchy. This repulsed the Extraterrans (as the colonists and Terran refugees had begun to call themselves). They could not accept the possibility of mankind's worst aspects surviving in society, on the world they'd all started on no less. So, in the mid-2600's, humanity came full circle, launching an expedition to retake (or, more accurately, 'martiaform') the Earth. As they had over three centuries earlier, mechanical ambassadors descended upon Earth. However, these machines were not defended by dated combining constructs anymore: The nanoscopic machines were now combatant as well, leading to them being renamed 'Tricos,' the machines they amalgamated into appropriately reclassified as 'Tricoids.' These ambassador ships, each one miles in length, descended upon Earth en masse, settling into orbit and releasing hundreds of thousands of standard-class Tricoids as scouts. They quickly landed and spread over all seven continents, seeking out to finally make peace with the remaining Terrans.

The first encounter occurred within minutes of landing, on what had once been the Scottish Highland. The native Terrans (dubbed 'Terrindians' by Extraterran anthroplogists) regarded the Tricoids with apprehension. They knew from Solnet that the stories they'd been told of alien men that used their technology to terrorize the Earth and abduct people were distorted fabrications at best, but it took time for the Terrindians to learn to trust their brethren. They did not object, however, to Extraterran requests to resettle on Earth and build anew. In fact, the Terrindians were quite curious about the Extraterran technology that was a good three centuries ahead of their own, at the least. They began to assist in the (re)settlement, and many Sehnsucht-afflicted Extraterrans returned to Earth to lend their assistance. Tricoids of truly immense size descended and began to structure themselves into cities: the first Terran capital of Gilgam in what was once Turkey, the industrial center of New Earth City that occupied most of what used to be New Jersey and Long Island, the museum city of Alexander mere kilometers from the Pyramids of Giza, and many more. Before long, Earth was completely resettled. Its citizens, Terrindian and Extraterran alike, began to call themselves Neoterrans. All that remained undone was to instill Extraterran order.

Quite simply, Earth needed a leader. But not just anyone, as had been decided when every other colony was settled. Initial Martian, Lunar, Europan, Titanian, Venusian, and even Ceresian leadership was decided based on simple facts: Who got there first, and who was most qualified to lead once there? In Earth's case, the former answer was the Terrindians (None of whom felt comfortable with the idea of running an entire planet.), and the latter simply couldn't be easily determined out of billions of people. An election would rely largely on random chance. The risk was too great. So, with the permission of the Terrindian natives, the Neoterrans eventually decided to employ their own political system - in the form of a grand tournament - in order to seek a leader.

The tournament was a monumental success, viewed by billions and appointing the first leader of the Earth in centuries: the Pinnacle. In the 70 years since then, Pinnacles have come and gone. It's all part of the game. And in a few weeks from now, the game is going to begin again...

...Mm? "What game?"

I'm glad you asked...




---------------------------------------------



TL;DR: It's 800+ years in the future. We've colonized Luna (the Moon), Mars, Venus, Ceres (bigass rock between Mars and Jupiter), Europa (icy ocean-covered moon of Jupiter), and Titan (icy atmosphere'd moon of Saturn), and we're working on Mercury. People in space started doing more deep thinking and got better at doing shit than greedy self-serving Earth, space-people made awesome shit and gave everyone robots and then they freed the oppressed Earth people and invited them into space. But a lot of people got homesick and went back to Earth and brought their robots with them. War isn't allowed. Being a dick isn't allowed. You have a problem? Then you talk it out like a grown-up.

You still have a problem? BIG ROBOT FIGHTS.












SIGN-UP SHIT:


NAME: (What're you called?)
AGE: (How old are you? [NOTE: 29th century humans can easily live to be 171 years old])
GENDER: (Don't be an asshole here: Just because we have the technology to make you a male-born woman that crossdresses and calls itself gay and then decides to get rabbit ears DOESN'T mean you have to do it. Freak.)
ORIGIN: (Which planet are you from? I'm not sure yet whether or not this will be significant outside of a few physical characteristics.)
WAGE: (How much cash do you have? The upper limit is 9,999 'alms.' Once you hit that cap, you won't get any more cash until you spend or donate some of it. This is to keep the economy stimulated and prevent any 99%/1% scenarios from ever reoccurring.)
LICENSE: (Do you have a Tricoid? If so, what kind? See below for options.)
APPEARANCE: (What do you look like? Body modifications exist, as do prosthetics. No aliens, though.)
PERSONALITY: (What're you like? Remember, the asshole genes are more or less gone from Extraterrans, so no being an emo misanthrope or edgy-as-a-fractal anarchist. It won't work.)
CURRENT EMPLOYMENT: (What do you do? This can be a job, a hobby, or even just sitting around doing fuckall all day. Poverty is nonexistent, so why stress all the time?)
HISTORY: (What led to where/how you are today?)
RELATIONSHIPS: (Got any friends or family? Or maybe just a really smart pet?)
OTHER: (First person to say this is basically Yu-Gi-Oh! with robots and a slightly more coherent plot gets smacked in the teeth.)



ABOUT TRICOIDS:

If you're 12 or older, you can get a Trainer's License Duel Disk Tricoid, which is a highly customizable robot. Basically, it looks like a 2-meter 'core' (where the pilot sits) with a neural interface, surrounded by several tons of Tricos: tiny-but-not-quite-nano-machines that attract and interlock according to the pilot's wishes. These Tricos are bonded to the 'core' and will seek it out again if detached, broken, or ejected from the rest of the machine. The malleability of the Tricos allows them to alter the Tricoid's size, shape, and appearance to some degree, as well as form into different weapons.



If you want to have one (and why wouldn't you?), just attach a filled-out version of this to your sign-up:


NAME: (What's your Tricoid called?)
SIZE: (How big is your robot? [NOTE: The standard model has an upper limit of 200 tons due to the square-cube law being a dick.])
MODEL: (Your choices are G-class [standard model], V-class [huge ones used primarily for transport], and if you're REALLY Goddamn important, A-class [an entire city])
APPEARANCE: (What does this thing look like when at rest?)
SKILL: (Does this thing have any special techniques? Are you known for anything specific in the game circuit? Be creative! [NOTE: Don't feel restricted to just using whatever you put in here. Remember, the possibilities are limited only by what your brain can come up with.)
OTHER: (All G-class Tricoids are customizable by their very nature, but some of them are special. Maybe they belong to someone who's damn good at the game, or someone who spends way too many alms on their robot. If you're history permits it, go on ahead and request a custom G-class.)






There's a few other rules and things that'll help to know, but this shit is long enough already. I'll jot down the fine print later.

Blademaster
1st February 2013, 01:19 AM
WELL GEE DON'T ALL FUCKING PILE IN AT ONCE.






NAME: Lucas Borrdach (burr-DAHCK)
AGE: 20
GENDER: Male
ORIGIN: Bermudus, Europa
WAGE: 1962
LICENSE: Yes, G-class
APPEARANCE: Lucas Budokai, like most people of the time, is in excellent shape. He's just under 6 feet tall and weighs 195 pounds, with a well-toned body and a sharp mind. Due to his home's distance from the Sun, he is very pale, with a shaggy mop of black hair atop and running down the sides of his head. His clothes include a sleeveless custom decal-ed blue shirt, white shorts with multiple pockets and black stripes down the sides, and black sneakers with metal heels and toes. Like most clothes of the time, his outfit is made of what's colloquially called 'impervium,' a Trico-derived fabric capable of blocking bullets and enduring high amounts of heat and electricity before failing. His left eye is slightly more grey than brown, due to a past retinal implant.
PERSONALITY: Thanks to annual doses of neurochemical stimulants (NCS's), Lucas is as cool, calm, and collected as most of the rest of the population has become. He thinks rationally and is quick to point out the obvious. Perhaps a bit too much so. He's mild-mannered and empathetic, but he can also be lax in getting started at a job or project. His productivity and performance overall, however, are quite satisfactory.
CURRENT EMPLOYMENT: Icebreaker
HISTORY: Lucas is descended from one of the earliest Martian engineers, whose descendants first landed on Europa at a budding secondary spaceport in 2422. Lucas himself was born in 2811 at the Bermudus Prime Medical Facility. Like most children of the time, he was able to speak by the age of 2 months, and was walking within 5 more. By his first birthday, his parents had introduced him to Solnet, and he eagerly began to learn about math, art, and science. His every question accurately answered within seconds, he surpassed the average 21st century adult in intellect by the age of 6 years, by which time he'd taken keen interests in drawing, astronomy, and multiple martial arts.
Whenever he wasn't studying or playing, however, Lucas found himself drawn to Tricoids. He'd see local competitions and play simulators, or sometimes watch interplanetary tournaments via Solnet streams. He resolved to get a license, and on his 12th birthday, he received a voucher from his parents for testing. Lucas about exploded with giddiness as his parents took him to the Bermudus Tricoid Commission, where his reaction time, thought capability, creativity, fortitude, and responsibility were tested. His overall score of 91% was just high enough to get him a License.
Three years and several odd jobs later, Lucas was living on his own, slowly becoming more adept with his Tricoid, which he called Gustaff. In the five years since, his skills with Gustaff have increased dramatically and he now works in the frigid north of the Europan Ocean, clearing and carving paths on the ice sheets. His adeptness with Gustaff has caused him to start receiving invitations from competitions. Most recently, he was invited to a grand tournament that will be taking place on Earth...
RELATIONSHIPS: Open; has one roommate and a pet nitro crab named Deji.
OTHER: I know he sounds like a Marty Stu, but everyone is like him. Compare the average modern person to the average 12th century peasant to get a bit of an idea of the kind of advancement these guys have over us.


TRICOID:

NAME: Gustaff
SIZE: 17 meters tall, weighs approximately 94 tons.
MODEL: G-class
APPEARANCE: Humanoid, except for slightly shorter/thicker legs and longer arms that taper at the wrists. Mostly dark grey, it is covered with bright yellow accents including a Y-shaped plate over its chest and back (wrapping over the shoulders), and segmented bands over its forearms, upper thighs, ankles, and neck. White spikes protrude from its shoulders, elbows, and knees, and cool blue trim accents everything in between. The lower half of its head is white in the center, with a thin seam for a mouth, while its upper head is wrapped in a helmetlike object somewhere between a pair of goggles and a pair of horns in its shape. Its eyes, unlike many Tricoids', look very human and contain light green sclera, rust-colored irises, and deep blue-indigo pupils.
SKILL: Because of Lucas' artistic affinity, many of Gustaff's attacks are quite colorful. Its prismatic 'Point-Blank Nova' has turned around many battles by temporarily blinding a powerful foe, allowing Gustaff to use attrition or a swift and precise counterattack to snag victory.
OTHER: Like many defensive Tricoid's, Gustaff's piloting core is kept inside of its torso, where there is the most machinery surrounding it to keep it well-protected.

Blademaster
7th February 2013, 05:34 PM
http://0.tqn.com/d/phoenix/1/0/e/X/2/tumbleweeds01.jpg

Shadow Wolf
7th February 2013, 06:26 PM
Agh, sorry man. I caught a really nasty virus this week which left me in bed. I'm finally beginning to show signs of recovery, but I may not be completely recovered until the weekend. I'll get to my character as soon as I'm recovered.

Asilynne
8th February 2013, 09:32 AM
This is a really good RPG and I want to join...I've been cheating on tpm with another forum, but I think I shall try to make a character since I will be getting off he midnight shift soon ;)

Blademaster
8th February 2013, 03:47 PM
I've been cheating on tpm with another forum

YOU FILTHY WHORE

Edretah
8th February 2013, 04:23 PM
whoa didnt see this. gonna give it a read tonight and hopefully ahve my sign up in as well

Edretah
8th February 2013, 06:07 PM
NAME: Edward Norris
AGE: 26
GENDER: Male
ORIGIN: Luna
WAGE: 3689 (family inheritance)
LICENSE: G Class
APPEARANCE: Edward is literally white skinned. His genetics already read that he is a very pale human being, but he received cosmetic modifications so that it solidified the skin pigments to become white. This prevents any sun burns and the medicine in the modifications prevent any blemishes like pimples, bruises, etc. He stands 5 feet and nine inches off the ground, with a very toned muscular build. His lips are a very very pale and faded pink, almost looking grey. His eyes almost glow blue, and he has a head of jet black hair that he stylizes every morning. He also has facial hair running from his sideburns down around his chin to the other side burn (a chinstrap). His ears are pierced at the lobes with hoops, and with a diamond industrial on the left. When he is shirtless you can see black tattoos consisting of a totem pole on his right shoulder blade with a bull being at the top, a wolf under it, an eagle under that, and a snake under that. He also has the Ohm under his right arm on the rib cage. His last tattoo is his Tricoid's name: Apex, running down his right forearm. He wears grey skinny jeans, and a black short sleeve v-neck. The technology in his clothing can regulate his body temperature, so he can wear whatever he wants regardless of the temperature. He wears a necklace with an amber crystal hanging from it, right between the collarbones and the crystal hangs between his pectorals. The amber holds a nano bug prototype. He also wears two silver rings on his right hand. His left arm from his elbow down is bionic, due to choice. He wanted the utility that the technology offered.
PERSONALITY: He is an opportunist, meaning that he seizes every moment possible. He is generous but doesn't put up with bullshit (the very very little of that it there is). He isnt outwardly perky, but the people he is close to know how intellectual he is and how funny he can be. Very romantic. His most dominate trait is he loyalty. He stays with the people he loves through thick and thin, although he is a bit promiscuous. His promiscuity becomes obsolete if he is in a relationship with a women.
CURRENT EMPLOYMENT: He does not work, for there is not a need. But he is never bored. He is always doing physical activities, learning about something new, entertaining himself with movies, games, friends, etc. He spends a lot of time honing his skills in his Tricoid, Apex.
HISTORY: Born and raised on Luna, he was born with many many mental issues, including depression, adhd, ocd, and autism. This was cured the minute his parents knew, because they were higher up in the system, and couldn't let people know there son was cuckoo. He turned out to be very intelligent, but lacking in motivation. He only seemed interested in getting a Tricoid, and becoming very good at using it. By the age of 12, his parents let him get a license. He failed the first time because he was too destructive, for he fell into the joy of using it irrationally. Devastated, he got serious and matured quickly, and took the test two months later and passed with a 93. He named his Tricoid Apex, wich he thought suited him perfectly.
RELATIONSHIPS: He has a moon ape, which are genetically evolved forms of apes from earth. They are black and grey in color, and about 3 1/2 feet in height. They resemble a chimpanzee, and can speak. Usually have bright eye colors. Ed's moon ape is named Aiden, and has bright green eyes. Open to any; especially girls.
OTHER: http://www.youtube.com/watch?v=bngaVvKF47A


NAME: Apex
SIZE: 15 meters tall 82 tons
MODEL: G
APPEARANCE: Humanoid, kinda like a transformer. The viasble part of the cockpit is see through, but is made of a metal that has double network covalent bonding in its molecules so there are few things that can break it. The interior of the cockpit is only visable for about 3x4, and then the rest is covered. Metallic silver, has a black A on its shoulder, and a large back unit, used for jets, weapons, etc. (kind of like a holster for many different things)


NOT FINISHED!

SKILL: (Does this thing have any special techniques? Are you known for anything specific in the game circuit? Be creative! [NOTE: Don't feel restricted to just using whatever you put in here. Remember, the possibilities are limited only by what your brain can come up with.)
OTHER: (All G-class Tricoids are customizable by their very nature, but some of them are special. Maybe they belong to someone who's damn good at the game, or someone who spends way too many alms on their robot. If you're history permits it, go on ahead and request a custom G-class.)

Asilynne
11th February 2013, 01:42 PM
YOU FILTHY WHORE

:cawg: Oh Blade.....:hug:

This sign up should happen today or tomorrow morning :)

Blademaster
11th February 2013, 04:54 PM
Alright, that's good to hear, now that we're not dead anymore...

Also Darth/Ed/whatever, your guy is approved so far. I'm a bit iffy on the whole talking ape thing, but for the most part you seem to have gotten the whole futuristic quasi-utopia vibe down. PM me if you wanna go over any of the finer details at all.

Asilynne
12th February 2013, 03:54 AM
I'm using an old character with a twist ;)

NAME: Lynne Wright, though some call her "Cherrybomb" because shes a big explosion inside a small package.
AGE: 45
GENDER: Female
ORIGIN: Mars
WAGE: 5,000
LICENSE: G Tricoid
APPEARANCE: Reddish brown hair, to her shoulders and somewhat wavy, bright green almond shaped eyes. She has an elfish/foxlike shaped face and looks much younger than her 45 years. She stands at about 5'1", although short, she is well proportioned and has a muscular but slim frame. Sometimes its easy to forget shes short, especially when she is in your face for something, because she has a big prescence. Most of the time has a thoughtful look on her face, though she often also has a moderately stern/spunky expression. Her smiles are extremely rare, but incredibly bright, and usually come from when something shes rigged up goes off without a hitch, or someone praises something she loves/has worked hard on. Generally likes wearing tanktops and jeans, with black leather steel toe boots. Often has a small toolbelt on, and her pants have many pockets. Wears a hairtie around her wrist. Her skin has a slight reddish tinge to it from living on Mars.
PERSONALITY: Shes what you would call a "firecracker". Very high spirited and high strung, she has a lot of focused energy, which can explode into cursing if things dont go right. Very smart, but "undisciplined" and because of this she found engineering school boring and ended up teaching herself. As a result, her ideas tend to be unorthodox but creative, and gets the job done, if not in a "by the book" manner. Very driven individual, giving up isnt in her nature, and she will focus on a problem until its solved, even if it puts her in danger to do so. Takes pride in her work, and treats the ships engines like her baby, getting annoyed if someone else tries to stick their nose in her "territory". Shes blunt in her dealings with people, but not unkind, she just is a no nonsense sort of person. Its a bit hard to befriend her considering she is into her work and doesnt actively seek out others, but if you manage to, youve got a friend for life. Will defend whats right no matter what, including herself if she believes she is in the right about something. If you know your shit well, youll have her respect, but her respect must be earned. (she's not an asshole, just spunky, she embodies the ingenuity and adventurous pioneer spirit that brought her ancestors to distant worlds in the first place ;))
CURRENT EMPLOYMENT: Engineer, if it has to do with machines she is there. Especially likes to work on and tweak G-class Tricoids. Yeah, the other ones are bigger but there's something about the G-class, they've got style and personality. Though she often jury rigs things rather than take the book-learned route other engineers might. Can cobble together solutions out of seemingly nothing. Is very resourceful.

HISTORY: Her ancestors were one of the first to take the calling to colonise Mars, and thus is one of the oldest families there. They've just always had an adventurous spirit, calling them to take to the skies and do what has never been done. They live for the frontier, the next big thing to explore, the next challenge for them to overcome. Thats why after living on Mars all her life and having a comfortable peaceful childhood, she feels called to take on the next frontier (for her), Earth. Also she has to pit her machines against other people because that's just what she does :) I'll probably add more detail later.
RELATIONSHIPS: Open, has both parents and a few siblings if anyone wants to be a sibling ;)
OTHER:


I need some help developing my tricoid if you have any good suggestions Blade :)
NAME: Freebird
SIZE: 100 tonnes
MODEL: G-class, modified (highly) by her.
APPEARANCE: (What does this thing look like when at rest?)
SKILL: I need help on expanding this, I know I want it to be very fast and manoeuverable , but I need ideas on how to make it good.
OTHER: Requesting a custom G-class because that's what my character loves to do.

Blademaster
12th February 2013, 06:52 PM
Asi: Tentatively approved. I don't see any problems, but she is the living embodiment of the word 'anachronism' as she is... Yes, I know some people prefer simpler, less advanced lifestyles than others, but most of those people outside of the Amish aren't typically CENTURIES out of date.

I really need to shove all the unnecessary world-building I've done beforehand into a text document somewhere, for reference. Sucks that I'm lazy, though...

Edretah
12th February 2013, 08:43 PM
Think rise of the planet of the apes. The chemical they used in the movie to cure alsimers, but it made the monkies smarter? Like that but its in their dna. And i will finish my sign up soon

Blademaster
13th February 2013, 04:59 PM
Think rise of the planet of the apes.

Never saw it.

Still a bit iffy, but I'm allowing it.

Edretah
18th February 2013, 09:40 PM
alrighty. will be done sometime this week. a little swamped currently

Blademaster
20th February 2013, 07:29 PM
OK.

WHAT'S EVERYONE ELSE'S EXCUSE?!? :mad2:

Asilynne
21st February 2013, 11:36 AM
I've been throwing my guts up, how's that? Lol

I'm hopefully going to the doc today o hopefully I can sort this out...

Blademaster
16th March 2013, 12:30 AM
.

ChobiChibi
16th March 2013, 09:04 AM
If you're not gonna post anything constructive then don't. You are not going to get more players by posting random punctuation marks or pictures of tumbleweed. I'll be deleting anything from now on that isn't related to your RPG.

Blademaster
16th December 2013, 08:41 PM
Against the wishes of our Mod, I'm going to bump this: There's THREE new RPG's since I was last here, and at least 2 of them have sign-ups. So who knows; maybe this has a shot at getting off the ground after all.

Mystic_clown
17th December 2013, 09:40 AM
N-N-N-N-NECROPOST!

But seriously, since I'm back, I'll reserve a spot. I'll be a bit busy at the moment, so I'll try to get one up later.

Asilynne
28th December 2013, 11:51 PM
I'd be interested in this actually since I love my char :) let me know if there is a way to make her work ;)

Blademaster
30th December 2013, 02:18 PM
Yeah, you're in. If you want any questions answered or help designing a Tricoid, send me a message on WLM/Skype for once. :grumble:

Asilynne
14th January 2014, 01:33 AM
Yay cool :) Give me til the end of the month, my new computer should be here then. My laptop is on the slow pah to death by overheating :/

Blademaster
21st January 2014, 08:33 PM
Yours too?