Jim Fuse
14th May 2003, 12:34 PM
http://pokemasters.net/images/games/ruby_sapphire/rs141.png
Nature: bold (att- def+)
Ability:Marvel Scale (denense x1.5 if afflicted with status condition)
Surf
Ice Beam
Recover
Safeguard
Every team needs a water poke- i figure I might as well go with the best. I think the set explains itself. EVs will be going mostly into SD, Def, SA.
http://pokemasters.net/images/games/ruby_sapphire/rs115.png
Nature: adament (SA- att+)
Drll Peck
Spikes
Roar
Rest
Standard Spiker . EVs will be going mostly into SD, HP, DEF, ATT.
http://pokemasters.net/images/games/ruby_sapphire/rs109.png
Nature: Jolly (SA - Speed+)
Ability: Levitate
Sludge Bomb
Shadow Ball
Haze
Will O Wisp
Standard Hazer - i went with jolly since hazer's should be somewhat fast in getting rid of that status boost. Evs will be going mostly into SD, AT, SP.
http://pokemasters.net/images/games/ruby_sapphire/rs134.png
Nature: Relax (Speed - Def+)
Ability: Suction Cups (cant be roared or WW away)
Giga Drain
Rock Slide
Confuse Ray
Recover
Standard Tank- Evs mostly in SD, Def, and HP.
http://pokemasters.net/images/games/ruby_sapphire/rs031.png
Nature: Bold (att- Def+)
Ability: Synchronize (gives opponent same condition it gave it)
Psychic
Thunderbolt
Will O Wisp
Reflect
Good Special Attacker and can take Special attacks itself. Evs in mostly the SA, Def, SD.
http://pokemasters.net/images/games/ruby_sapphire/rs113.png
Nature: Careful (SA - SD+)
Ability: Sand Veil
Rapid Spin
Earthquake
Rock Slide
Brick Break
Rapid Spinner- All out attacking physical sweeper. Risky without rest. Evs into mostly SD, speed, ATT.
------------------------------------------------------------
weaknesses:
electric: 2x
grass: 2x
Bug: 2x
rock: 1x
fighting:1x
ice: 1x
poison: 1x
dark: 1x
ghost: 1x
psychic: 1x
fire: 1x
water: 1x
(if i missed any please let me know)
-------------------------------------------------------------
I wouldve put rest on sandslash but i think it'll go better with skarmory. if you disagree though then maybe toxic would go better on the skarm maybe?
Anyways, I think it's a pretty good team. Please state whether you agree and if not please suggest what i could fix since I'm going to be entering some battles soon with my friends in a tournament and need to get it put together soon.
Thanks
Nature: bold (att- def+)
Ability:Marvel Scale (denense x1.5 if afflicted with status condition)
Surf
Ice Beam
Recover
Safeguard
Every team needs a water poke- i figure I might as well go with the best. I think the set explains itself. EVs will be going mostly into SD, Def, SA.
http://pokemasters.net/images/games/ruby_sapphire/rs115.png
Nature: adament (SA- att+)
Drll Peck
Spikes
Roar
Rest
Standard Spiker . EVs will be going mostly into SD, HP, DEF, ATT.
http://pokemasters.net/images/games/ruby_sapphire/rs109.png
Nature: Jolly (SA - Speed+)
Ability: Levitate
Sludge Bomb
Shadow Ball
Haze
Will O Wisp
Standard Hazer - i went with jolly since hazer's should be somewhat fast in getting rid of that status boost. Evs will be going mostly into SD, AT, SP.
http://pokemasters.net/images/games/ruby_sapphire/rs134.png
Nature: Relax (Speed - Def+)
Ability: Suction Cups (cant be roared or WW away)
Giga Drain
Rock Slide
Confuse Ray
Recover
Standard Tank- Evs mostly in SD, Def, and HP.
http://pokemasters.net/images/games/ruby_sapphire/rs031.png
Nature: Bold (att- Def+)
Ability: Synchronize (gives opponent same condition it gave it)
Psychic
Thunderbolt
Will O Wisp
Reflect
Good Special Attacker and can take Special attacks itself. Evs in mostly the SA, Def, SD.
http://pokemasters.net/images/games/ruby_sapphire/rs113.png
Nature: Careful (SA - SD+)
Ability: Sand Veil
Rapid Spin
Earthquake
Rock Slide
Brick Break
Rapid Spinner- All out attacking physical sweeper. Risky without rest. Evs into mostly SD, speed, ATT.
------------------------------------------------------------
weaknesses:
electric: 2x
grass: 2x
Bug: 2x
rock: 1x
fighting:1x
ice: 1x
poison: 1x
dark: 1x
ghost: 1x
psychic: 1x
fire: 1x
water: 1x
(if i missed any please let me know)
-------------------------------------------------------------
I wouldve put rest on sandslash but i think it'll go better with skarmory. if you disagree though then maybe toxic would go better on the skarm maybe?
Anyways, I think it's a pretty good team. Please state whether you agree and if not please suggest what i could fix since I'm going to be entering some battles soon with my friends in a tournament and need to get it put together soon.
Thanks