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View Full Version : MTG Deck, fixes/comments.



Boy_of_Enders
20th August 2003, 01:52 PM
Its supposed to be a saproling/elf deck, and i know there are tons of ways this could be better but i made it out of what i had.

Lands
14x forests
3x plains
3x mountains
3x islands

Creatures
1x Rith,the awakener
1x Nemata, grove guardian
1x Verdeloth, the ancient
4x Quirion Elves
2x Llanowar Elves
2x Quirion Trailblazer
2x Wirewood Herald
2x Wirewood Channeler

Sorceries/Enchantments/Instants
4x Fertile Ground
4x Rampant Growth
2x Aether Mutation
2x Aura Mutation
2x Artifact Mutation
2x Blanchwood Armor
2x Armodillo Cloak
2x Rith's Charm
2x Saproling Symbiosis

Artifacts
2x Coat of Arms

Kool Dudy
20th August 2003, 02:05 PM
My only comment is that you should probably stick with two types of colors. If you really want four colors, it'll be really hard to play and you might not get the lands you want.

To help you play four colors and other adjustments...

+ 2 Glorious Anthem
+ 3 Flooded Strand
+ 3 Wooded Foothills
+ 3 Windswept Heath
+ Dual lands (either Revised or Invasion/8th)

- basic lands

Venesectrix
23rd August 2003, 10:31 AM
I'd say, drop the elf theme entirely, add in 2 more saproling symbiosis and a few parallel evolutions, and add in some coat of arms.

Boy_of_Enders
24th August 2003, 12:16 PM
If i dropped the elves i'd have to throw in more lands, plus then i wouldn't have loads of mana to make saprolings with creatures like nemata or verdeloth.

Edit: good idea with the evolutions tho...