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GR-Gligar
28th December 2002, 09:22 AM
http://pokemasters.net/images/games/ruby_sapphire/rs031.png@Leftovers.
-Thunderbolt, Psychic, Safeguard, Enlighten.
(unsure of characteristic)

http://pokemasters.net/images/games/ruby_sapphire/rs044.png@Leftovers
-Protect, Grudge, Shadowball, Confuse Ray.
Characteristic: Mysterious Protection.
Protect and then Grudge when Nescessary

http://pokemasters.net/images/games/ruby_sapphire/rs118.png@Leftovers
-Fire Blast, Earthquake, Dragonbreath, Return.
Characteristic: Floating.
Meh, I like his Characteristic and Stats, nice type too!

http://pokemasters.net/images/games/ruby_sapphire/rs152.png@Leftovers
-Sword's Dance, Double-Edge, Magic Coat, Ice Beam
Characteristic: Pressure.
Pressure and MAgic Coat is very useful and with its Huge Attack and SD, D-E will cause epileptic fits for the opponent, Ice Beam is for versitility and Dragon types, not to mention the abundance of Legendaries weak to it.

http://pokemasters.net/images/games/ruby_sapphire/rs128.png@Mint Berry
-Amnesia, Earthquake, Surf, Rest.
Characteristic: Stolidity
Not great Stats for Attack/Spl.Attack, but he has delicious HP, and nice Moves to counter his weakness(Amnesia), Rest with Mint Berry is obvious) Hmmmm, deja vou with Quaggy isn't it??
Can't be effected by smelly attracters either!

http://pokemasters.net/images/games/ruby_sapphire/rs134.png@Leftovers
Recover, Rockslide(bred on), Confuse Ray, Giga Drain.
Characteristic: Suckers
Recover+Leftovers+Giga Drain+Huge Defenses=One hell of an annoyer. Rockslide and Giga Drain get STAB and Confuse Ray for obvious reasons.

Madelyn151
28th December 2002, 02:00 PM
saanaito : sure

nukenin : maybe silver wind over protect

furaigon : sure

absol : i still don't know what magic coat does ^_^;; as far as special attacks go, use flamethrower for evil steel types (skarm >.<)

namazun : yeah, he definitely smells of quaggy. that's a fine set, but you might wanna consider fissure over rest or amnesia for nailing grassers on the switch.

yureidoru : yup, maybe stock and release over...something (not recover).

Chrisodeo
28th December 2002, 11:50 PM
Saanito: Either trait works fine. Synchronize makes the opponent suffer the same status inflictions as you, and Trance copies the opponent's characteristic. Just stay away from smelly Kek-king.

Nukenin: Ick. What's the point of Leftovers? They shouldn't do anything. Even if they do, you'll be fainted by that time. Thus Protect goes. I'd stick with Silver Wind. Never know when that boost will help out.

Furaigon: Unless you catch them on the switch, Fire Blast will probably just end up with the Ice-type weakened, and you down another pokemon. Screech goes well here. Dragon Claw has more power than Dragonbreath, but it doesn't have the Pz effect.

Aburosu: Fine. Just watch out for those Steels. They're becoming quite common. Hopefully you can catch one and freeze it. But, most of the new legendaries are Steel. So if you want to counter them, Flamethrower/Fire Blast does the trick.


Namazun: Not being able to be Attracted or Paralyzed will come in handy, especially when facing annoyance teams. Like Madelyn151 said above, Fissure might help. But only if you have good luck. If not, Amnesia works. Unlike Quaggy though, he can't learn Sludge Bomb to counter his weaknesses. Keep that in mind.

Yureidoru: IMO, that characteristic was meant for boosting like mad. Besides, it only gets Rock Slide by breeding with Corsola or Omastar, which aren't in RuSa. Ancientpower and Mirror Coat work well over Rock Slide and Confuse Ray, considering its boosting ability and ultra Spl Def.

3x Ice weakness, but that's understandable. Small problem against pseudohazers and Spikes. Pretty good.

For all you people still hooked on Stock/Store, here's something you should see.

Turn 1: Store
Turn 2: Store
Turn 3: Store
Turn 4: Release (300 power)
Total: 300 power

Turn 1: Return (102 power)
Turn 2: Return (102 power)
Turn 3: Return (102 power)
Turn 4: Return (102 power)
Total: 408 power
----------------------------------------
Turn 1: Store
Turn 2: Store
Turn 3: Store
Turn 4: Take in (100% HP gain)
Turns used: 4

Turn 1: Rest (100% HP gain)
Turn 2: Sleeping
Turn 3: Sleeping
Turn 4: Wake up and attack
Turns used: 3

Runpapa
29th December 2002, 01:21 AM
I always knew it wasn't necessary.

GR-Gligar
29th December 2002, 07:15 AM
Hmmm, I would put F-Thrower on Absol, but fear of having no Ice-type moves for all of those new dragon types.
I'd considered Screech on Furaigon but I don't know of which move to swap it with, and I need Dragon-breath for the PAR support for Pokémon like Namazun and Yuide(whatever it is!) Hmmm, I think I'll place silver wind on Nukenin, since it seems to do something as well as damage that I clearly don't know about.:)
Hmmmm, Rockslide is Illegal on Yure-whatsits, I guess I could go with AP MC Idea, I'll wait for more rates first....*realises he probably won't get any* :no: