SageofDarkness
26th September 2003, 05:06 AM
... Of beaing beaten at Duel Monsters (Yugioh) I am sick of fantastic strategies that are great on paper but can never be pulled off in a real duel as the one card that you need just happens to be sitting quite merrily at the bottom of your deck!
That is why I scowered the internet looking for the strongest cards and the best strategy and I came accross a site called Edo's Yugioh (Make sure you but the ' in Edo's or you get a bunch of porn instead :rolleyes: ) Which had a deck called:
DEVIL FRANKEN
This is sorta like an iNSaNiTy deck for Pokemon and that always worked well for me, basically it is a quick hit deck that can get through about half the deck in the first turn.
So without further ado, this is my deck:
DEVIL FRANKEN
ONE-TURN-KILL DECK
Monster Cards (10 Cards)
1. Devil Franken
2. Devil Franken
3. Devil Franken
4. Witch of the Black Forest
5. Witch of the Black Forest
6. Sangan
7. Sangan
8. Cannon Soldier
9. Cannon Soldier
10.Cyber Jar
Magic Cards (21 Cards)
1. Raigeki
2. Dark Hole
3. Monster Reborn
4. Graceful Charity
5. Graceful Charity
6. Pot of Greed
7. Card Destruction
8. Change of Heart
9. Snatch Steal
10.Harpy's Feather Duster
11.Heavy Storm
12.Heavy Storm
13.Swords of Reavealing Light
14.Swords of Reavealing Light
15.Megamorph
16.Megamorph
17.Megamorph
18.Dian Keto the Cure Master
19.Dian Keto the Cure Master
20.Tribute to the Doomed
21.Tribute to the Doomed
Trap Cards (9 Cards)
1. Mirror Force
2. Magic Cylinder
3. Curse of Magic-Sealing
4. Curse of Magic-Sealing
5. Crush Card Virus
6. Full Assault Order
7. Last Turn!
8. Last Turn!
9. Life Absorbing Machine
Fusion Deck (2 Cards)
1. Blue Eyes Ulitimate Dragon
2. Blue Eyes Ulitimate Dragon
Card Explanations: (As written by Edo's)
1. CURSE OF MAGIC-SEALING
Counter Trap
Discard 1 Magic card from your hand. Negate and destroy the
activation and effect of a Magic card. Your opponent can't
activate any cards for the rest of the Duel that have the same
name as the Magic card destroyed in this way.
2. FULL ASSAULT ORDER
Permanent Trap
While this card is on the Field, all face-up Monsters on the
Field change to attack mode, and cannot change their modes while
face-up.
3. MEGAMORPH
Equipment Magic Card
If your life points are LOWER than your opponents, double the attack points the monster equiped with this card. If your life points are HIGHER than your opponents, halve the attack points the monster equiped with this card.
4. LAST TURN!
Normal Trap
You can only activate this card if you have 1000 or less Life
Points and only during your opponent's turn. Choose 1 of your
Monsters on the Field, and all other cards on the Field and in
each player's hand are placed in the Cemetery. Afterward, your
opponent Special Summons a Monster from his or her deck, and bothBattle (Battle Damage to players is negated). At the end of the turn, the player with the remaining Monster wins the duel.
Otherwise, it's a tie.
5. DEVIL FRANKEN
Dark/Machine/2/700/500
Pay 5000 Life Points to Special Summon one fusion monster from your fusion deck.
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This deck is called the Devil Franken Deck, and is also known by the "First Turn Kill Deck".
First Turn Kill is an appropriate name since it can do that: destroy your opponent on your very first turn (if you are going second). It's all because of the main card in the deck: the Devil Franken. It allows you to pay 5000 Life Points to Special Summon a card from your Fusion deck.
Here's how the deck machanism goes:
1. Get a Devil Franken into your hand.
2. Clear the Field of your opponent's Monsters (Cyber Jar, Crush Card, Raigeki, Drk Hole etc.)
3. Clear the Field of your opponent's Magic/Trap cards (Harpy's Feather Duster, Heavy Storm, etc.)
4. Summon the Devil Franken
5. Pay 5000 Life Points to summon a Blue Eyes Ultimate Dragon from your Fusion deck
6. Equip a Megamorph on the Ultimate Dragon.
7. Attack directly for 9000 damage.
8. Game over.
You are bound to get a Devil Franken by turn two, whether it be drawing it "naturally" from the deck, using a card-drawing card, or using a Monster search engine (like Witch of the Black Forest or Sangan). And that means the Ultimate Dragon is free to destroy things over and over again. The Cannon Soldiers in this deck are there to launch your Sangans and Witches at your opponent to grab the Franken from your deck. The Virus is in the deck for much the same reason. There are some Life Points recovery cards (Dian Keto, Life Absorbing Machine), just in case something goes wrong and you need to recover some LP or you are overly sadistic and want to summon ANOTHER Ultimate Dragon into play (as if one wasn't enough). And of course, to add insult to injury: Last Turn!, to win the game in a different way.
If the game isn't over by turn four, something is VERY WRONG.
(Thank you again to Edo's though I can't post the site address as advertising is banned.)
That is why I scowered the internet looking for the strongest cards and the best strategy and I came accross a site called Edo's Yugioh (Make sure you but the ' in Edo's or you get a bunch of porn instead :rolleyes: ) Which had a deck called:
DEVIL FRANKEN
This is sorta like an iNSaNiTy deck for Pokemon and that always worked well for me, basically it is a quick hit deck that can get through about half the deck in the first turn.
So without further ado, this is my deck:
DEVIL FRANKEN
ONE-TURN-KILL DECK
Monster Cards (10 Cards)
1. Devil Franken
2. Devil Franken
3. Devil Franken
4. Witch of the Black Forest
5. Witch of the Black Forest
6. Sangan
7. Sangan
8. Cannon Soldier
9. Cannon Soldier
10.Cyber Jar
Magic Cards (21 Cards)
1. Raigeki
2. Dark Hole
3. Monster Reborn
4. Graceful Charity
5. Graceful Charity
6. Pot of Greed
7. Card Destruction
8. Change of Heart
9. Snatch Steal
10.Harpy's Feather Duster
11.Heavy Storm
12.Heavy Storm
13.Swords of Reavealing Light
14.Swords of Reavealing Light
15.Megamorph
16.Megamorph
17.Megamorph
18.Dian Keto the Cure Master
19.Dian Keto the Cure Master
20.Tribute to the Doomed
21.Tribute to the Doomed
Trap Cards (9 Cards)
1. Mirror Force
2. Magic Cylinder
3. Curse of Magic-Sealing
4. Curse of Magic-Sealing
5. Crush Card Virus
6. Full Assault Order
7. Last Turn!
8. Last Turn!
9. Life Absorbing Machine
Fusion Deck (2 Cards)
1. Blue Eyes Ulitimate Dragon
2. Blue Eyes Ulitimate Dragon
Card Explanations: (As written by Edo's)
1. CURSE OF MAGIC-SEALING
Counter Trap
Discard 1 Magic card from your hand. Negate and destroy the
activation and effect of a Magic card. Your opponent can't
activate any cards for the rest of the Duel that have the same
name as the Magic card destroyed in this way.
2. FULL ASSAULT ORDER
Permanent Trap
While this card is on the Field, all face-up Monsters on the
Field change to attack mode, and cannot change their modes while
face-up.
3. MEGAMORPH
Equipment Magic Card
If your life points are LOWER than your opponents, double the attack points the monster equiped with this card. If your life points are HIGHER than your opponents, halve the attack points the monster equiped with this card.
4. LAST TURN!
Normal Trap
You can only activate this card if you have 1000 or less Life
Points and only during your opponent's turn. Choose 1 of your
Monsters on the Field, and all other cards on the Field and in
each player's hand are placed in the Cemetery. Afterward, your
opponent Special Summons a Monster from his or her deck, and bothBattle (Battle Damage to players is negated). At the end of the turn, the player with the remaining Monster wins the duel.
Otherwise, it's a tie.
5. DEVIL FRANKEN
Dark/Machine/2/700/500
Pay 5000 Life Points to Special Summon one fusion monster from your fusion deck.
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
This deck is called the Devil Franken Deck, and is also known by the "First Turn Kill Deck".
First Turn Kill is an appropriate name since it can do that: destroy your opponent on your very first turn (if you are going second). It's all because of the main card in the deck: the Devil Franken. It allows you to pay 5000 Life Points to Special Summon a card from your Fusion deck.
Here's how the deck machanism goes:
1. Get a Devil Franken into your hand.
2. Clear the Field of your opponent's Monsters (Cyber Jar, Crush Card, Raigeki, Drk Hole etc.)
3. Clear the Field of your opponent's Magic/Trap cards (Harpy's Feather Duster, Heavy Storm, etc.)
4. Summon the Devil Franken
5. Pay 5000 Life Points to summon a Blue Eyes Ultimate Dragon from your Fusion deck
6. Equip a Megamorph on the Ultimate Dragon.
7. Attack directly for 9000 damage.
8. Game over.
You are bound to get a Devil Franken by turn two, whether it be drawing it "naturally" from the deck, using a card-drawing card, or using a Monster search engine (like Witch of the Black Forest or Sangan). And that means the Ultimate Dragon is free to destroy things over and over again. The Cannon Soldiers in this deck are there to launch your Sangans and Witches at your opponent to grab the Franken from your deck. The Virus is in the deck for much the same reason. There are some Life Points recovery cards (Dian Keto, Life Absorbing Machine), just in case something goes wrong and you need to recover some LP or you are overly sadistic and want to summon ANOTHER Ultimate Dragon into play (as if one wasn't enough). And of course, to add insult to injury: Last Turn!, to win the game in a different way.
If the game isn't over by turn four, something is VERY WRONG.
(Thank you again to Edo's though I can't post the site address as advertising is banned.)