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Kyl3
20th October 2003, 02:35 PM
http://www.pokemasters.net/images/games/ruby_sapphire/rs348.png @ Leftovers

Spikes
Rapid Spin
Explosion
Earthquake

Forry rules. Spikespin works very well on him due to defenses and type.

http://www.pokemasters.net/images/games/ruby_sapphire/rs341.png @ Lum Berry

Calm Mind
Psychic
Morning Sun
Hidden Power Fire

Oh is this thing beautiful! Calm Mind up, recover if needed, and then sweep away!

http://www.pokemasters.net/images/games/ruby_sapphire/rs021.png @ Leftovers

Toxic
Leech Seed
Protect
Ice Beam

Standard annoyer Ludicolo. Ice beam for Salamences and other flying types.

http://www.pokemasters.net/images/games/ruby_sapphire/rs168.png @ Choice Band

Megahorn
Earthquake
Hidden Power Rock
Brick Break

Ph33r the Choice Band Hearacross!

http://www.pokemasters.net/images/games/ruby_sapphire/rs264.png @ Lum Berry

Will-O-Wisp
Shadow Ball
Sludge Bomb
Explosion

Attacking Gengar... Yum.

http://www.pokemasters.net/images/games/ruby_sapphire/rs376.png @ Lum Berry

Heal Bell
Curse
Body Slam
Milk Drink

Standard.

Green_Pikachu
20th October 2003, 06:42 PM
hi choice band aerodactyl. X)

i don't know how effective heal bell will be in the 386 metagame. that is yet to be seen until it gets into full swing.

yes, espeon is very leet because of its incredible sp attk + calm mind. probably is better than kazam. depends on if kazam has hp dark or not. :O

dont really like forry. but, hey, what can i do about that.

seems like you have just enough defense to stall and enough attacking to sweep. i dont have MUCH experience with the 386 metagame, but i know they will be full of suicune, raikou, dugtrio, aerodactyl, and the like.

Misty
20th October 2003, 08:14 PM
raikou won't even be a presence in 386, say hey dugtrio ;(

currently 386 is all about suicune+spikes, gm's version tanks up with calm mind, mine uses toxic to gain the upper hand, otherwise we use surf/roar/rest/filler, both can be quite lethal ;( also gm uses forry, i use skarm(like most of the general 386 population)...

miltank can hold off choice band dactyl okay, provided it has good defensive evs, which it should.

also espeon is weaker than zam, but has much better defense, and unlike garde it has good speed...

morning sun is nub on espeon, i like bite on it for cm wars with zams ;( also i dislike hp fire because espeon may need 350 speed, mostly for timid shadow ball gengars ;(

Gligar_Man
20th October 2003, 09:33 PM
next time you post a rmt, include personalites & stat exp, :\

forey, reflect over explosion, or earthquake... most maggies in 386 will be having hp-fire (because salamences in 386 have 264 speed to outspeed jolt/dactyl [edit: after dd], etc. & they survive an ancientpower, and a smart cb dactyl will have hp-flying because you cant get hp-rock w/out losing speed giving you a 0% chance over timid jolteon...) and for other maggies(2hko), forets(ohko) & steelix(like 65%-70%) and you know yuo wont be quaking first every single time anyways, :\ so get rid of it... reflect will help more... i used counterforet cause it kicks choicebanders in the groin, but i wouldnt reccomend it... nor would i reccomend using forey as a starter, boo

id reccomend baton pass over morning sun... but its your only special attacker, :\... also, in 386, use hp-water... houndoom like, destroys your team

heh, goodbye to your ludicolo, toxic will have your weak s.shield dying easy...

heh, standard, boring, heracross isnt exactly a huge 386 threat... but he does good enough anyways

bleh... i used this, i ended up going w/special gengar, cause its good for an occasional suprise, but after they find out its phys, its just got too much stuff counterring it...

boring...

i dont like the team... too much standard stuff will tear it to peices, :\

Tallest_Los
21st October 2003, 10:07 AM
I just love it! I see nothing wrong, no overused Pokemon IMHO, and great movesets...just get some water moves in there and it'll be great! 9/10