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jet1213
9th November 2003, 12:31 AM
new to r/s and havent made a team in a long while, but dont be kind


skarmory - @leftovers/adament
-whirlwind
-spikes
-toxic
-drill peck

standard i suppose. spikes are always beneficial

weezing - @leftovers/adament/levetate
-sludge bomb
-pain split
-fire blast/will-o-wisp
-explosion

this thing is awesome, especially with no ground weakness. one of my all time favorites. I dont know if one weezing can have will-o-wisp and pain split at the same time.

dusclops - @leftovers neutral personality/pressure
-will-o-wisp
-confuse ray
-protect
-pain split/shadow punch(?)

this thing is, from what i've seen, pretty tankish and excellent at wasting pp. protect one time, they lose 2 pp and get hurt by WoW [if not confuse ray as well], and dusclops recovers from leftovers. WoW also makes its already great defence even higher. Forces switches as well.

heracross - @leftovers/adament/swarm
-megahorn
-brick break
-earthquake
-random filler[rest? counter? bulk up?]

eh, standard i guess. helps quite a bit.

lanturn - @leftovers/modest/volt absorb
-surf
-thunderbolt
-confuse ray
-thunder wave

standard, but works well. helps in two ways 1)quenches my dire need for a special attacker and 2)forces switches


6th pokemon is my main reason for posting this. i'm not really sure what would work best. I know i need an attacker [preferably special], but i dont know what. Any help on this matter would be greatly appreciated.

MetalScyther
9th November 2003, 10:11 AM
haha yay jet posted a team =]

skarm - definately not adamant that doesnt really have a place on skarm, go impish(otherwise your defenses wil be horrible)..with adamant skarm won't be very tankish. also whirlwind is illegal in 202 but roar is legal, so roar over whirlwind

weezing - pain split probably won't accomplish much, weezing is slow and when your low on health they will attack first anyway, but it would be more ideal to just blow up right away, definately have wisp/explosion on weezing, sludge bomb is also a must. in the last spot, thunder works pretty good if you don't want fire blast; you still can't hurt metagross very much(although you can wisp it), but thunder gives you some par when you can and also covers skarmory, and also gyarados which is yummy..also, impish personality please, or a +defense -speed one

dusclops - yeah dusclops is one solid ****er. its got a lot of versatility. on this set, i would just say night shade/shadowball(etc., calm mind and ice beam can also take up 2 slots) for your attack. IMO, since you only have 4 slots rest will be more beneficial then protect, i mean if that dusclops gets toxiced or wisp'd it is royally ****ed and we don't want that. different sets exist like fpunch/sball/wisp/rest mcclops set, but whatever this set looks solid(sball > spunch), also not neutral, go with a careful personality plz

heracross - make it a choice bander with megahorn/brick break/focus punch/hp rock or filler, use it as a hit and runner and it works great, focus punch freakin' destroys

lanturn - yeah should work, might want to go with a toxic/rest set or maybe not, your choice, just beware that if lanturn gets poisoned you are dead.

last pokemon..well special salamence, alakazam, or gardevoir all give you great elemental coverage, not sure how that works into your weakness chart. salamence(for a special one) is dragon dance, hp flying, fireblast, dragon claw, ..or yo can go hp flying/rock, fireblast, dragonclaw, hydropimp or something

gardevoir gives your team a 3rd wisper(which is very nice, willowisp and spikes on the same team is just great..honestly)..there are different sets available, one is calm mind, willowisp, psychic, thunderbolt ..another is that with hypnosis over wisp, you could also try a meanlook/destiny bond one, gardevoir has lots of potential(also learns shadowball to counter kazam)

alakazam..calm mind, psychic, firepunch, recover/ice punch/thunder punch/hp dark..usually recover isn't that great but it allows it to survive against regice somewhat, use what you want

anyway theres a few special attackers

jet1213
9th November 2003, 11:29 AM
thanks a lot duder. as you can tell, theres still a lot i have to learn.

(y)

titandude21
9th November 2003, 01:03 PM
skarm: spikes, toxic/protect, roar, drill peck/hp ground/protect/rest... make it impish

weezing: protect and WoW... impish plz

dusclops: WoW, Protect, Rest, Night Shade/Confuse Ray... bold/calm

heracross: in the last slot, bulk up @ leftovers/focus punch @ choice band... consider jolly

lanturn: ok

special sweeper (alakazam/sala/sceptile) will fit well in the last slot

Green_Pikachu
25th December 2003, 05:31 PM
im just gonna help with sets since im too lazy to do anything else.

skarm is coolioolio.

weezing needs explosion/haze/wow/sludge bomb plz.

dusclops needs rest/icebeam/wow/toxic. or night shade over ice beam. and stuff.

heracross needs choice band with focus punch in last slot. gogo focus punch. with max attack, +atk personality, and focus punch, it OHKOs skarm on the switch-in. it's funny seeing a heracross ohko a skarm. haha.

lanturn rules.

jet, you rule.