Nace
6th January 2004, 12:15 AM
This is my first team I've posted in ages, so bear with me. I'm not listing natures 'cos it's for in-game and the only person I battle is Marl anyway so keep that in mind plz.
Here we go:
Heracross @ Focus Band (don't have an e-reader yet)
Ability: Swarm
-Megahorn
-Earthquake
-Reversal
-Endure
I decided on a reversal set because frankly it's one of the most powerful moves in the game on heracross (and I love overkill :D). It's got swarm because all of the status effects that activate guts cripple reversal. That and powered up megahorn is overkill (see above)
Starmie @ Leftovers
Ability: Natural Cure
-Ice Beam
-Thunderbolt
-Cosmic Power
-Rest
Not much to say about starmie, really. It's all pretty standard. Can't see nature cure doing much good, but it's still better than illuminate, eh?
Aggron @ Quick Claw
Ability: Rock Head
-Earthquake
-Double Edge
-Protect
-Roar
Standard
Kingdra @ Brightpowder
Ability: Swift Swim
-Surf
-Toxic
-Double Team
-Rest
I just like DT Kingdra. Toxic is for fun.
Flygon @ Choice Band
Ability: Levitate
-Return
-Earthquake
-HP Rock/Iron Tail
-Quick Attack
Flygon's cool. I'm told it works well with choice band. I doubt I'll get a HP Rock one though so I'm probably going to end up with Iron Tail.
Dusclops @ Chesto Berry
Ability: Pressure
-Curse
-Protect
-Mean Look
-Rest
I decided on Dusclops over Shedinja for the last slot. It's a real pity about sheddy being so damned easy to kill because it's a really cool concept *sighs*
Well, that's it. Rate away, or something like that.
Here we go:
Heracross @ Focus Band (don't have an e-reader yet)
Ability: Swarm
-Megahorn
-Earthquake
-Reversal
-Endure
I decided on a reversal set because frankly it's one of the most powerful moves in the game on heracross (and I love overkill :D). It's got swarm because all of the status effects that activate guts cripple reversal. That and powered up megahorn is overkill (see above)
Starmie @ Leftovers
Ability: Natural Cure
-Ice Beam
-Thunderbolt
-Cosmic Power
-Rest
Not much to say about starmie, really. It's all pretty standard. Can't see nature cure doing much good, but it's still better than illuminate, eh?
Aggron @ Quick Claw
Ability: Rock Head
-Earthquake
-Double Edge
-Protect
-Roar
Standard
Kingdra @ Brightpowder
Ability: Swift Swim
-Surf
-Toxic
-Double Team
-Rest
I just like DT Kingdra. Toxic is for fun.
Flygon @ Choice Band
Ability: Levitate
-Return
-Earthquake
-HP Rock/Iron Tail
-Quick Attack
Flygon's cool. I'm told it works well with choice band. I doubt I'll get a HP Rock one though so I'm probably going to end up with Iron Tail.
Dusclops @ Chesto Berry
Ability: Pressure
-Curse
-Protect
-Mean Look
-Rest
I decided on Dusclops over Shedinja for the last slot. It's a real pity about sheddy being so damned easy to kill because it's a really cool concept *sighs*
Well, that's it. Rate away, or something like that.