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greensam88
19th January 2004, 01:12 AM
Manectric:
>Thunderbolt
>Thunderwave
>HP Ice
>Crunch
Thunderbolt for STAB, Thunderwave for paralysis, Crunch as a good filler with its great special attack and HP Ice for ground types.


Walrein:
>Ice Beam
>Earthquake
>Surf
>Rock Slide
Surf and Ice Beam for STAB, Earthquake to cover its electric weakness, and Rock Slide as a filler.

Gardevoir:
>Psychic
>Double Team/Shadow Ball
>Thunderbolt
>Calm Mind
Psychic for STAB, Double Team as a filler or Shadow Ball for those other Psychics, Calm Mind to raise its special attack and defense and Thunderbolt as a filler.

Blaziken:
>Bulk Up
>Flamethrower
>Sky Uppercut
>Rock Slide
Flamethrower and Sky Uppercut for STAB, Rock Slide to cover its flying weakness, and bulk-up to raise it's attack and defense.

Crobat:
>Shadow Ball
>Steel Wing
>Aerial Ace
>Confuse Ray
Shadow Ball and Steel Wing to cover its weaknesses, Aerial Ace as a STAB attack, and Confuse Ray for annoyance.

Aggron:
>Earthquake
>Rock Tomb
>Body Slam
>Aerial Ace
Earthquake as a poweful attack and to help it's fire weakness, body slam for paralysis and to help its speed, rock tomb and aerial ace for fillers.

Tallest_Los
19th January 2004, 02:01 AM
These are all standard movesets (pretty much, anyway) so they work fine. I wouldn't pass up Double-Edge with no recoil on Aggron though. Your team would have trouble with a ground type with a rock move (IE, almost ALL ground types) though.

DragonLover
19th January 2004, 10:48 AM
Your team is fine, *coughbunchofstandardscough*.

You might wanna go with reflect on Gardevoir though, and you might also want to go with roar on Manectric over HP, since you have no P-Hazer