Nace
19th January 2004, 07:44 AM
Alrighty, let me just point out a few things before we start:
Firstly, remember this team is for in-game, so please don't suggest hidden power as that just makes breeding a serious, serious pain.
Secondly, remember I'll pretty much only be fighting marl's team (http://www.pokemasters.net/forums/showthread.php?s=&threadid=25252).
Thirdly, please let me know if my sets have no way in hell of working... -.-;
That's about it. Rate away.
*edited 28th January 4:54pm*
Swalot @ leftovers
Nature: adamant
Ability: sticky hold
(55/255/100/0/0/100)
-Sludge Bomb
-Shadow Ball
-Body Slam
-Encore
edited as per suggestion
Girafarig @ something
Nature: timid
Ability: undecided, prolly early bird
(0/0/0/255/255/0/0)
-Psychic
-Thunderbolt
-Calm Mind
-Baton Pass
this is mostly to help tankify my wailord, but a lot of my others benefit.
Shiftry @ something (notice a pattern?)
Nature: modest
Ability: Chlorophyll
(0/0/0/255/255/0)
-Extrasensory
-Explosion
-Solarbeam
-Sunny Day
Extrasensory for fighting types an' such.
Wailord @ Quick Claw
Nature: neutral
Ability: water veil
(0/100/155/0/100/155)
-Ice Beam/surf
-Earthquake
-Curse
-Rest
I changed it to be a little more versatile. I can't decide between surf for stab or ice beam for coverage...
Banette @ ???
Nature: jolly
Ability: insomnia
(0/255/0/255/0/0)
-Shadow Ball
-Return
-Will-o-Wisp
-Snatch
standard
Manectric @ meh
Nature: timid
Ability: static
(0/0/0/255/255/0/0)
-Crunch
-Thunderbolt
-Toxic
-Protect
nobody has any objections to this set yet. It'd be one of my main bp targets.
That's it. Hope you all rate soon. :wave:
Firstly, remember this team is for in-game, so please don't suggest hidden power as that just makes breeding a serious, serious pain.
Secondly, remember I'll pretty much only be fighting marl's team (http://www.pokemasters.net/forums/showthread.php?s=&threadid=25252).
Thirdly, please let me know if my sets have no way in hell of working... -.-;
That's about it. Rate away.
*edited 28th January 4:54pm*
Swalot @ leftovers
Nature: adamant
Ability: sticky hold
(55/255/100/0/0/100)
-Sludge Bomb
-Shadow Ball
-Body Slam
-Encore
edited as per suggestion
Girafarig @ something
Nature: timid
Ability: undecided, prolly early bird
(0/0/0/255/255/0/0)
-Psychic
-Thunderbolt
-Calm Mind
-Baton Pass
this is mostly to help tankify my wailord, but a lot of my others benefit.
Shiftry @ something (notice a pattern?)
Nature: modest
Ability: Chlorophyll
(0/0/0/255/255/0)
-Extrasensory
-Explosion
-Solarbeam
-Sunny Day
Extrasensory for fighting types an' such.
Wailord @ Quick Claw
Nature: neutral
Ability: water veil
(0/100/155/0/100/155)
-Ice Beam/surf
-Earthquake
-Curse
-Rest
I changed it to be a little more versatile. I can't decide between surf for stab or ice beam for coverage...
Banette @ ???
Nature: jolly
Ability: insomnia
(0/255/0/255/0/0)
-Shadow Ball
-Return
-Will-o-Wisp
-Snatch
standard
Manectric @ meh
Nature: timid
Ability: static
(0/0/0/255/255/0/0)
-Crunch
-Thunderbolt
-Toxic
-Protect
nobody has any objections to this set yet. It'd be one of my main bp targets.
That's it. Hope you all rate soon. :wave: