Scythemantis
6th February 2004, 11:34 PM
......Should this go in the games forum, or the art forum? A mod can move it.
I've been developing this for quite some time now. The concept, world, plot and almost all monsters/characters are by me with some special contributions by some friends in the art community.
I know it sounds like some generic parody, and it IS a horror-themed pet monster game, but I'm putting quite a bit of effort into making it unique and the name "necromon" is only temporary (any good title ideas?). Right now it's just conceptual work, graphics and music. I know a few decent programmers but we need a lot more (please e-mail bogleech@hotmail.com or message me as "scythemntis" on AIM if you think you can tackle it). This will not be RPG-maker stuff or a rom hack. We're aiming to build this from the ground up. When completed (let's be realistic - it'll probably take a couple years) it will be a free, stand-alone download with online battling and a patching system for expansions. I'm posting about it now because I want opinions, ideas, and (constructive) criticisms before any of the real programming starts.
First, some sprites. All spritework is being done by a talented friend of mine (saving them as gifs on my computer messed the colors up...his originals look quite a bit better):
http://scythemantis.homestead.com/files/necsprites1.gif
http://scythemantis.homestead.com/files/necsprites2.gif
http://scythemantis.homestead.com/files/necsprites3.gif
Here's some of my monster sketches. Keep in mind that there WILL be some alternate, non-creepy monster types available (albeight rarer than the undead) as well as human minions (with a character class and ability system totally different from that of monsters)
http://scythemantis.homestead.com/files/necsample.jpg
Most of the ones I've drawn are up at my deviantart gallery (scythemantis.deviantart.com) along with their names. I have a text file of the names and abilities for over a hundred finalized monsters already. No, they don't evolve. Unless you really, REALLY think some of them should...
Quick rundown:
"Necromon" (again, we'll probably change the title sometime) takes place in a post-apocalyptic future earth that has been divided into a human side and ghoul side. Lying on the border between these two worlds is a vast city where humans and the undead live in harmony for the noble cause of world domination. Players will construct monsters from body parts (ala Frankenstein), equip them with various ultra-violent weapons (like the Chainzooka) and carry out missions for the factions of their world including their city's villainous overlords, the human resistance force and the zombie mafia (hooray for disorganized slow-moving crime!)
Proposed features and stuff:
-Online 2-player battles are the top priority. I doubt we'll be able to pull off an entire MMORPG sort of world, but players should be able to interact in certain small areas.
-Stat balance, elemental strengths and weapon specialties should be fully customizable (good idea or no?)
-Teams will consist of up to ten. Monsters will be able to carry well over a dozen weapons each, plus a handful of spells and 1-3 unique abilities per species. Human classes will be based more on spells and abilities (for the most part).
-Your character, while unable to battle, will have his or her own stats, equipment and job options with a universal effect on your team members (or you can just leave it all neutral).
-You'll be able to plunder and terrorize the human world for blood (the currency of your city), new monster parts or the ocassional human hostage (to be recruited, zombified or fed to your monsters)
-Every monster species requires a specific set of components to be reanimated. Mistakes lead to pitiful deformities (that can only battle with a dynamite belt...) or rabid, uncontrollable mutants that can turn on you at any moment.
-That's about everything worth noting right now.
So anyways, what do you really want to see, gameplay-wise? I already have monsters out the wazoo but if there's anything you simply MUST see a monster based on, let me know.
I've been developing this for quite some time now. The concept, world, plot and almost all monsters/characters are by me with some special contributions by some friends in the art community.
I know it sounds like some generic parody, and it IS a horror-themed pet monster game, but I'm putting quite a bit of effort into making it unique and the name "necromon" is only temporary (any good title ideas?). Right now it's just conceptual work, graphics and music. I know a few decent programmers but we need a lot more (please e-mail bogleech@hotmail.com or message me as "scythemntis" on AIM if you think you can tackle it). This will not be RPG-maker stuff or a rom hack. We're aiming to build this from the ground up. When completed (let's be realistic - it'll probably take a couple years) it will be a free, stand-alone download with online battling and a patching system for expansions. I'm posting about it now because I want opinions, ideas, and (constructive) criticisms before any of the real programming starts.
First, some sprites. All spritework is being done by a talented friend of mine (saving them as gifs on my computer messed the colors up...his originals look quite a bit better):
http://scythemantis.homestead.com/files/necsprites1.gif
http://scythemantis.homestead.com/files/necsprites2.gif
http://scythemantis.homestead.com/files/necsprites3.gif
Here's some of my monster sketches. Keep in mind that there WILL be some alternate, non-creepy monster types available (albeight rarer than the undead) as well as human minions (with a character class and ability system totally different from that of monsters)
http://scythemantis.homestead.com/files/necsample.jpg
Most of the ones I've drawn are up at my deviantart gallery (scythemantis.deviantart.com) along with their names. I have a text file of the names and abilities for over a hundred finalized monsters already. No, they don't evolve. Unless you really, REALLY think some of them should...
Quick rundown:
"Necromon" (again, we'll probably change the title sometime) takes place in a post-apocalyptic future earth that has been divided into a human side and ghoul side. Lying on the border between these two worlds is a vast city where humans and the undead live in harmony for the noble cause of world domination. Players will construct monsters from body parts (ala Frankenstein), equip them with various ultra-violent weapons (like the Chainzooka) and carry out missions for the factions of their world including their city's villainous overlords, the human resistance force and the zombie mafia (hooray for disorganized slow-moving crime!)
Proposed features and stuff:
-Online 2-player battles are the top priority. I doubt we'll be able to pull off an entire MMORPG sort of world, but players should be able to interact in certain small areas.
-Stat balance, elemental strengths and weapon specialties should be fully customizable (good idea or no?)
-Teams will consist of up to ten. Monsters will be able to carry well over a dozen weapons each, plus a handful of spells and 1-3 unique abilities per species. Human classes will be based more on spells and abilities (for the most part).
-Your character, while unable to battle, will have his or her own stats, equipment and job options with a universal effect on your team members (or you can just leave it all neutral).
-You'll be able to plunder and terrorize the human world for blood (the currency of your city), new monster parts or the ocassional human hostage (to be recruited, zombified or fed to your monsters)
-Every monster species requires a specific set of components to be reanimated. Mistakes lead to pitiful deformities (that can only battle with a dynamite belt...) or rabid, uncontrollable mutants that can turn on you at any moment.
-That's about everything worth noting right now.
So anyways, what do you really want to see, gameplay-wise? I already have monsters out the wazoo but if there's anything you simply MUST see a monster based on, let me know.