Pharod, Wearer of Gandalf Hats
23rd April 2004, 06:16 PM
I updated my team a bit here and there, hope you like it.
I did my best to get rid of the electric and grass weakness, and I think that it worked out pretty good. So here we go!
Lanturn
Nature: Modest(+ Spcl Atck -Atck)
Ability: Volt Absorb
Attacks: Thunderbolt, Thunderwave, Surf, Confuse Ray
Function: VS Electric
Explanation:
He comes in when the opponent wants to use an Electric move. He?ll absorb it, and heal itself with the attack. It?s also the status effecter of the team. A Thunderwave can be really a pain in the ass, especially when Swampert comes to clean up a bit.
Kingdra
Nature: Calm (+Spcl. Def -Atck)
Ability: Swift Swim
Attacks: Surf, Icebeam, Raindance, Rest
Function: VS Grass/Electric
Explanation:
A major duh, why this Pok骯n made it into the team. He is really resistant to a lot of types, although it?s only weakness is Dragon. It?ll start with Raindance, helping out the rest of the team, but also to boost it?s Speed a lot. This makes him quite the fighter. After attacking a lot of times, it?ll rest up, and continue to attack. + Special Defence to make it a bit tougher to handle.
Ludicolo
Nature: Bold (+Def - Atck)
Ability: Rain Dish
Attacks: Gigadrain, Icebeam, Leechseed, Raindance
Function: VS Grass/Electric
Explanation:
My annoyer and vampire of the team. Just Raindance, yet again to help the team. Then Leechseed the opponent making it recover even more HP, then I?ll just Gigadrain the opponent. Icebeam again Grass types and stuff.
Swampert
Nature: Adament (+Atck - Spcl. Atck)
Ability: Torrent
Attacks: Earthquake, Rockslide, Curse, Rest
Function: VS Electric
Explanation:
My electric fighter. Curse to power up. It can learn Rockslide in Fire Red and Leaf Green by using the Move tutor, so it pretty owns along with Earthquake. After cursing and attacking, Rest up, and it?s ready to go.
Gyarados
Nature: Adament (+Atck - Spcl. Atck)
Ability: Intimidate
Attacks: Earthquake, Taunt, Dragon Dance, Flail/HP-Bug
Function: VS Ground
Explanation:
It?s pretty good. It also lowers my Grass weakness in the team as well as the Ground weakness. Dragon Dance to power up. Taunt against Hazers , which may come in handy, because it can't Haze the Dragon dances away. He works very well with Lanturn, because most people want to use an Electric move against this guy, so I quickly switch to Lanturn while the opponent wants use Thunderbolt. This may recover a lot of HP. I already bred the guy and to my surprise, he has the HP-Bug. From what I know Bug is attack based, so it might really work out against Psychics, Dark's and Grasses, whom he has trouble with if he go's with Flail. So this guy can be my Psychic/Dark/Grass battling Poke.
Tentacruel
Nature: Modest (+ Spcl Atck - Atck)
Ability: Clear Body
Attacks: Surf, Icebeam, Barrier, Rest
Function: VS Grass
Explanation:
This guy is pretty good because it also lowers the Grass weakness in my team. It powers up with Barrier to protect itself against Ground attacks, Rest up, then go on the offensive with Surf and Icebeam, ripping Grass Pok骯n to shreds.
So I got 2 Pok骯n that are weak against Electric and 2 that are weak against Grass, so I think that fighting the weakness actually worked out here. :P
I did my best to get rid of the electric and grass weakness, and I think that it worked out pretty good. So here we go!
Lanturn
Nature: Modest(+ Spcl Atck -Atck)
Ability: Volt Absorb
Attacks: Thunderbolt, Thunderwave, Surf, Confuse Ray
Function: VS Electric
Explanation:
He comes in when the opponent wants to use an Electric move. He?ll absorb it, and heal itself with the attack. It?s also the status effecter of the team. A Thunderwave can be really a pain in the ass, especially when Swampert comes to clean up a bit.
Kingdra
Nature: Calm (+Spcl. Def -Atck)
Ability: Swift Swim
Attacks: Surf, Icebeam, Raindance, Rest
Function: VS Grass/Electric
Explanation:
A major duh, why this Pok骯n made it into the team. He is really resistant to a lot of types, although it?s only weakness is Dragon. It?ll start with Raindance, helping out the rest of the team, but also to boost it?s Speed a lot. This makes him quite the fighter. After attacking a lot of times, it?ll rest up, and continue to attack. + Special Defence to make it a bit tougher to handle.
Ludicolo
Nature: Bold (+Def - Atck)
Ability: Rain Dish
Attacks: Gigadrain, Icebeam, Leechseed, Raindance
Function: VS Grass/Electric
Explanation:
My annoyer and vampire of the team. Just Raindance, yet again to help the team. Then Leechseed the opponent making it recover even more HP, then I?ll just Gigadrain the opponent. Icebeam again Grass types and stuff.
Swampert
Nature: Adament (+Atck - Spcl. Atck)
Ability: Torrent
Attacks: Earthquake, Rockslide, Curse, Rest
Function: VS Electric
Explanation:
My electric fighter. Curse to power up. It can learn Rockslide in Fire Red and Leaf Green by using the Move tutor, so it pretty owns along with Earthquake. After cursing and attacking, Rest up, and it?s ready to go.
Gyarados
Nature: Adament (+Atck - Spcl. Atck)
Ability: Intimidate
Attacks: Earthquake, Taunt, Dragon Dance, Flail/HP-Bug
Function: VS Ground
Explanation:
It?s pretty good. It also lowers my Grass weakness in the team as well as the Ground weakness. Dragon Dance to power up. Taunt against Hazers , which may come in handy, because it can't Haze the Dragon dances away. He works very well with Lanturn, because most people want to use an Electric move against this guy, so I quickly switch to Lanturn while the opponent wants use Thunderbolt. This may recover a lot of HP. I already bred the guy and to my surprise, he has the HP-Bug. From what I know Bug is attack based, so it might really work out against Psychics, Dark's and Grasses, whom he has trouble with if he go's with Flail. So this guy can be my Psychic/Dark/Grass battling Poke.
Tentacruel
Nature: Modest (+ Spcl Atck - Atck)
Ability: Clear Body
Attacks: Surf, Icebeam, Barrier, Rest
Function: VS Grass
Explanation:
This guy is pretty good because it also lowers the Grass weakness in my team. It powers up with Barrier to protect itself against Ground attacks, Rest up, then go on the offensive with Surf and Icebeam, ripping Grass Pok骯n to shreds.
So I got 2 Pok骯n that are weak against Electric and 2 that are weak against Grass, so I think that fighting the weakness actually worked out here. :P