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TheParadox
4th May 2004, 10:40 AM
MANECTRIC Breed
Thunder
Crunch
Thunder Wave
Attract

LUDICOLO breed
Rain Dance
Dive
Giga Drain
Leech seed

My Plan
Manectric uses Thunder Wave/Attract, Ludicolo uses Rain Dance
(Ludicolo now heals w/ leftovers and rain dish)
Manectric uses Crunch/Thunder/the attack he didn't use, Ludicolo uses Leech Seed
(Ludicolo now heals w/ leftys and rain dish and seed)
Manectric repeats, Ludicolo uses Dive or Giga Drain
(Ludicolo now heals w/ leftys and rain dish and seed and drained HP or doesn't get attacked from dive)

Alakazam
Psychic
Fire Punch
Reflect
Skill Swap

Slaking
Hyper Beam
Fire Blast
Shadow Ball
Slack Off

Skill Swap for a Physical Sweeping slaking and build up reflect on Kzam

Shiftry

Sunny Day
Toxic
Solarbeam
Synthesis

Camerupt

Earthquake
Flamethrower
Rock Slide
Rest

Basic Sunny Day power up for these two with Synthesis, Solarbeam and Flamethrower powered up

Base stats are quite bad for Camerupt should i change it for a Colleseum fire starter (I forgot name) or another fire PKM?

Is there a coleseum team rating section?

TheParadox
11th May 2004, 10:35 AM
Plz anyone?

drizzt
11th May 2004, 12:01 PM
First off yhere is no coloseum team rating section.


Ludicicolo+Magnectric: Looks fine to me.

Slaking+Alakazam: I only see one problem wiyh this set and thats with slaking. Put Return over hyper beam cause cause the idea with this combo is to allow slaking to attack every turn and hyper takes up one of those turns.

Shiftry+Camerupt:Keep Camerupt. Quilava has a really small move pool and if the oppenent sends out a fire type than your screwed. So keep Camerupt to handle fire types.