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MaxPegasus42
13th May 2004, 01:45 PM
Ok please try to be kind in responding, last time I don't really think I even got a response... If you would like a change to moves(not pokemon) go ahead suggest it, but try to not like get nasty while suggesting things? mmkay?

Camerupt
Nature: Brave (Att+ Speed-)
EV: 252 Attack, 156 HP, 42 Defense, 40 SA, 20 SD
-Earthquake
-Rock Slide
-Overheat
-Hidden Power [something]/Amnesia/Roar/Explosion/Body Slam

Comments: Physical Attacker, with Overheat obviously for STAB and for Skarms... a decent 250+ SA (even though its only minimally boosted) makes me think using Overheat in this case would work nicely... The last move I am not sure on, and thats what I need a suggestion on...

Octillery
Nature: Modest (SA+ Att-)
EV: 248 SA, 146 HP, 60 Defense, 56 SD
-Fire Blast
-Surf
-Ice Beam
-Hidden Power [Grass]

Comments: The HP Grass is obviously for other water pokemon, i was thinking Psychic cause its got more power, but HP Grass is a 2HKO to swampert, so toe to toe, Octillery beats Swampert, and with this setup Choice Band Aero As well, as it survives a STABed Rock Slide while Surf takes out Aero... solid pokemon, Fire Blast again is for Skarm and Gross... IMO its a bit better a choice then Flamethrower here...

Vileplume
Nature: Modest (SA+ Att-)
EVs: 216 HP, 168 SA, 84 Defense, 34 SD, 4 Speed
-Sleep Powder
-Razor Leaf
-Synthesis
-Charm

Comments: Granted this is a wierd set, however should Heracross decide to try megahorn right off the bat, Vileplume Survives, Sleep Powder, then Charm away and Synthesis to recover, trust me this hurts Cross... then you can switch out to something else...also you can catch them offguard on the switch should they switch to a physical attacker, seems to work, just wish Vileplume had Leech Seed...

Armaldo
Nature: Careful (SD+ SA-)
EVs: 252 Attack, 149 SD, 57 Def, 48 HP, 4 Speed
-Swords Dance
-Rock Blast
-Earthquake
-Hidden Power [Bug]

Comments: Rock blast is starting to become more standard now due to Substitute all over the place... but I know what you probably will say about it... I am not quite sure these EVs are great, but it gives it 250 or more in both Defense and Special Defense, while still having a good attack stat... plus Swords raises attack...

Note: These Last 2 pokemon I am a bit lost on, and could use some help on....

Hypno
Nature ?
EV ?
-Calm Mind
-Psychic
-Reflect/Barrier ?
-Thunder Wave/Toxic/Snatch/Fire Punch ?

Comments: Calm Mind and Psychic Are fairly obvious I guess... Fire Punch seems like a good Attack to add, but I am not too sure... Someone help me out here... Hypno is my anti-Breloom and Sleep Powder users, as it has Insomnia Ability preventing it from sleeping... Hypno has a naturally good SD, but its SA isnt too great maybe more of an annoyer set is in order? any help with this one would be greatly apprecated cause Hypno is like my favorite pokemon and I want to be able to use it... Thanks

Flygon
Nature: ?
EVs: ?
-Earthquake
-Rock Slide
-Steel Wing/Toxic ?
-Quick Attack ?

Comments: I used Flygon as a Physical Attacker, and Quick Attack is anti-Sub at least anti Salac/Reversal... If you have a good replacement choice I am listening, I thought about Dodrio, Zangoose, and a few others, but I dont really like either of those 2 pokemon too much... perhaps a good durable attacker might be in order, please just not something completely overused ok?

drizzt
14th May 2004, 07:36 AM
Camerupt:Fine and put Body Slam on the last slot

Octillery: ive never used him so im not to much help here.

Vileplume: Your set looks fine except Heracross might eb faster than u. IMO this set is better:

Vileplume
-Sunny Day
-HP fire
-Solarbeam
-Synthesis

This set is good but will get owned by fire types.

Armaldo: I dont see anything wrong with it.

If your looking for a good Flygon se go with this

Flygon
-E-quake
-Crunch
-Dragon Claw
-Fire Blast

If your looking for an UU Psychic than go with Gardevoir

Gardevoir
-Psychic
-Thunder bolt
-Calm Mind
-Reflect/Destiny Bond

Go with Destiny Bond if u dont mind breeding. Other wise go with Relect.

Im not to good with EVs so i'll let someone else handle that.

Hope this helps.

phaedrus
14th May 2004, 11:48 AM
Camerupt
Nature: Brave (Att+ Speed-)
EV: 252 Attack, 156 HP, 42 Defense, 40 SA, 20 SD
-Earthquake
-Rock Slide
-Overheat
-Hidden Power [something]/Amnesia/Roar/Explosion/Body Slam

i'd say roar. can camerupt even get explosion?

Octillery
Nature: Modest (SA+ Att-)
EV: 248 SA, 146 HP, 60 Defense, 56 SD
-Fire Blast
-Surf
-Ice Beam
-Hidden Power [Grass]

meh, looks ok. i'd opt for hp-electric over hp-grass.

Vileplume
Nature: Modest (SA+ Att-)
EVs: 216 HP, 168 SA, 84 Defense, 34 SD, 4 Speed
-Sleep Powder
-Razor Leaf
-Synthesis
-Charm

toxic-leechseed-magicalleaf/razorleaf-synthesis/hp~special

Armaldo
Nature: Careful (SD+ SA-)
EVs: 252 Attack, 149 SD, 57 Def, 48 HP, 4 Speed
-Swords Dance
-Rock Blast
-Earthquake
-Hidden Power

[b]er....i'd pick adamant/jolly over careful. it's special defense sucks anyways, so might as well put the points towards sweeping. otherwise it looks fine. rockslide>rockblast is an option.

Hypno
Nature ?
EV ?
-Calm Mind
-Psychic
-Reflect/Barrier ?
-Thunder Wave/Toxic/Snatch/Fire Punch ?

sub-seismictoss-rest-thunderwave is old school hypno. it can still work.

Flygon
Nature: ?
EVs: ?
-Earthquake
-Rock Slide
-Steel Wing/Toxic ?
-Quick Attack ?

i'd say using dragonbreath and fireblast/quickattack in the last two spots.

MaxPegasus42
14th May 2004, 11:57 AM
Armaldo - Sounds like a good suggestion I may try that

Octillery - HP Electric is good vs Water + Flying, but Ice Beam is also good vs flying, so I think in this case HP Grass is better plus its anti-Swampert

Hypno - I may try that Sub Idea, sounds good, slight problem, Its ability which was added in R/S is Insomnia(cant fall to sleep), Rest won't work :( It would have to be modified in some way...

Flygon - Alright, I probably will try that as well, though I wish I had something with a bit more attacking power... oh well

Camerupt - Yea in FR/LG you can Move-Tutor Camerupt Explosion... I have tried Roar and HP Ghost, both work, but Camerupt isnt a great Roarer from what I can see

Vileplume - Good Suggestion, however, Vileplume can't get Leech Seed... MEH... I put in Aromatheropy in over Charm for now...

Keep those suggestions comming... thanks

phaedrus
14th May 2004, 12:09 PM
Octillery - HP Electric is good vs Water + Flying, but Ice Beam is also good vs flying, so I think in this case HP Grass is better plus its anti-Swampert

Hypno - I may try that Sub Idea, sounds good, slight problem, Its ability which was added in R/S is Insomnia(cant fall to sleep), Rest won't work :( It would have to be modified in some way...

Flygon - Alright, I probably will try that as well, though I wish I had something with a bit more attacking power... oh well

octillery-ok whatever.

hypno-ok. damn, that makes it hard. i'd probably pick something to help with ghosts, like shadowball or hp-ghost.

flygon<salamence

salamence-dragondance-aerialace-earthquake-brickbreak
salamence-fireblast-hydropump-hp~electric-dragonclaw

TRICKYsalamence-dragondance-fireblast-hydropump-hp~electric
dd makes em think you have the phys. sweeper. then you blast 'em away with sp.atks. dd helps with sweeping with speed too.