darktyranitar
2nd June 2004, 08:18 PM
Here's my third report:
Team Aqua’s Walrein
Stats:
120 HP
(W&D)
Stage 2
Evolve from Team Aqua Sealeo
Weakness: (F&M)
Resistance: N/A
Retreat Cost: (CC)
Pre-Evolution Choice:
1) Team Aqua’s Spheal
There are two choice. Either the one that has 40 HP that can put opponent to sleep ,and the one with 50 HP that can do Aqua Trance (put your opponent to asleep next turn). I would choose the 50 HP one, as it has more HP and better attack.
2) Team Aqua’s Sealeo
Again, there are two choice. There are the one that has 70 HP that can use Aqua Trance causing 20 damage for 1 energy and does 50 damage if the defending pokemon is asleep during your next turn for 2 energy, causing up to 70 damage. The second one with 80 HP can discard any Stadium Card in play for 3 Colorless energy. I would choose the 70 HP one, as it has a better attack than the other one.
Attack:
(W)Power Blow 10+
Does 10 damage plus 10 more damage for each Energy attach to Team Aqua’s Walrein.
At the minimum of 1 energy card, this attack can deal 20 damage.
(WWCC)Hydro Reverse 50+
You may return any number of basic(W) Energy cards attached to all of your Pokemon to your hand. If you do, this attack does 50 plus 10 more damage for each Energy you returned.
With this attack, by returning all the energy card from each Pokemon , this attack can do a lot of damage up to a whooping 100+ damage. :eek:
Combo:
1)Swampert(Water Call)
(Use in modified) Place a few Swampert on hand, and use Water Call to attach back the energy card that has been returned to hand.
2)Blastoise(Base)
(Use in Unlimited format) UseBlastoise to Raindance all the energy from hand to the Pokemon which their energy was returned.
3)Pokemon Nurse
With all the Pokemon empty without energy, nurse them to full health, without losing any energy, and watch your opponent crying in frustration. :laugh:
4)Archie
Use Archie to bring TA Walrein into play quickly without evolving it.
Card Art Rating in number 1-5: 3
Comment: TA Walrein can cause lots of damage with it’s second attack, using the right cards. The problem is that this card need lots of time to set it up. Ampharos-ex can dwindle TA Walrein effort to attach back the energy, and TM Aggron and Aggron ex can OHKO TA Walrein. Stay clear out of them.
Overall Rating in number1-5: 4
Team Aqua’s Walrein
Stats:
120 HP
(W&D)
Stage 2
Evolve from Team Aqua Sealeo
Weakness: (F&M)
Resistance: N/A
Retreat Cost: (CC)
Pre-Evolution Choice:
1) Team Aqua’s Spheal
There are two choice. Either the one that has 40 HP that can put opponent to sleep ,and the one with 50 HP that can do Aqua Trance (put your opponent to asleep next turn). I would choose the 50 HP one, as it has more HP and better attack.
2) Team Aqua’s Sealeo
Again, there are two choice. There are the one that has 70 HP that can use Aqua Trance causing 20 damage for 1 energy and does 50 damage if the defending pokemon is asleep during your next turn for 2 energy, causing up to 70 damage. The second one with 80 HP can discard any Stadium Card in play for 3 Colorless energy. I would choose the 70 HP one, as it has a better attack than the other one.
Attack:
(W)Power Blow 10+
Does 10 damage plus 10 more damage for each Energy attach to Team Aqua’s Walrein.
At the minimum of 1 energy card, this attack can deal 20 damage.
(WWCC)Hydro Reverse 50+
You may return any number of basic(W) Energy cards attached to all of your Pokemon to your hand. If you do, this attack does 50 plus 10 more damage for each Energy you returned.
With this attack, by returning all the energy card from each Pokemon , this attack can do a lot of damage up to a whooping 100+ damage. :eek:
Combo:
1)Swampert(Water Call)
(Use in modified) Place a few Swampert on hand, and use Water Call to attach back the energy card that has been returned to hand.
2)Blastoise(Base)
(Use in Unlimited format) UseBlastoise to Raindance all the energy from hand to the Pokemon which their energy was returned.
3)Pokemon Nurse
With all the Pokemon empty without energy, nurse them to full health, without losing any energy, and watch your opponent crying in frustration. :laugh:
4)Archie
Use Archie to bring TA Walrein into play quickly without evolving it.
Card Art Rating in number 1-5: 3
Comment: TA Walrein can cause lots of damage with it’s second attack, using the right cards. The problem is that this card need lots of time to set it up. Ampharos-ex can dwindle TA Walrein effort to attach back the energy, and TM Aggron and Aggron ex can OHKO TA Walrein. Stay clear out of them.
Overall Rating in number1-5: 4