VirtualPlay
14th June 2004, 11:36 PM
The RPG of No Return -- Rated Mature for violence, probable swearing, and mild sexual innuendoes (please...no sex scenes)
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
You're just a happy board surfer. Today's no different from any other day, it seems. You check up on a couple polls in PCG, you read the latest flamewar in Misc, and most importantly you check out the new RPGs. Most of the new RPGs have been boring lately, and all of the ones you're in are moving rather slowly. You look in a couple, but nothing's new or interesting since you last checked.
But when you go back to the main forum page, you see what you've been looking for: a brand new RPG! The title reads "An Adventure for All Times ~ Do you dare join?" You don't recognize the poster (Chronomantique), but all the more reason for you to check it out, right? Eagerly you click the link. The topic comes up and you start to read:
Come away with me, to a whole new time
Through thoughts and words, through rhythm and rhyme.
Away to a place, thought up in your mind.
Pick a role, play your part, use all that you find.
Work together, work alone, do whatever you will,
But remember your quest lingers over you still.
Don't hesitate now, there's no need to be scared.
Adventure awaits, but are you really prepared?
You read through the rest of the plot (see below). It's basically a typical RPG. It seems kinda simple, kinda boring at first, but by the time you finish, something in your head tells you it's one of the best RPGs out there. It's followed by a sign-up form.
Happy that (you think) you've finally found an interesting RPG, you click the Reply button, copy over the sign-up form, and fill it out. With a great feeling of excitement and anticipation of a good RPG, you push the Submit button, silently praying you got "first post."
But the topic never loads. It remains stuck on the page that says "Thank you for submitting your post." Except it doesn't say that. When you look closer, you see that it's a different page altogether. It reads:
Are you sure you want to take part in this adventure?
Yes - No
Curious, you click yes, wondering what that was all about. The page changes again. This time it's solid black, with one sentence floating in the middle.
Thank you for becoming a part of this adventure.
No sooner have you read this than you hear a dark, evil laugh. It's not coming from your speakers, it seems to be all around around you. Suddenly the darkness spreads from the black page, until all you can see is the single, red sentence. Then it blinks out of view, and you with it.
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
You wake up, lying on a smooth floor. You slowly open your eyes and see that you're in a small, round, marble chamber, the only light coming from bright torches that line the circular wall.
You start to move to get up, and get quite a shock: You're not wearing the same clothes anymore. But that's nothing compared to the bigger shock: you're no longer yourself! Your body has changed, and it takes a while before you realize why it seems so familiar. Then it hits you: you've become the character you created for the RPG!
Other people around are noticing too. Their reactions are mixed, but they all look shocked in one way or another. Then the sound of someone clearing their throat makes you all turn. A small man, his face covered by a brown bowler hat too large for his head, wearing a matching brown suit and coat and holding a cane, is standing in front of the only apparent exit.
"Welcome," he says, his voice surprisingly deep and strong. "I am Chronomantique, and I thank you all for accepting this adventure..."
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
The rest of the sub-RPG plot:
----------
A hidden land. A deadly war. A small group of heroes. The largest adventure.
It is a time of ancient people, a time of magic. The kingdom of Talmina is currently under siege from the nearby kingdom of Patteron. For years before this war, Talmina and Patteron were on the friendliest of terms...that is until King Peiron of Patteron died while in Talmina. The story held by Talmina is that he slipped on a loose stone and fell out of a window while touring the castle. But the king's messengers, when they rode back to Patteron, claimed they had seen King Terria (of Talmina) push King Patteron out of the window.
Well this brought uproar into the Kingdom of Patteron. Without stopping to think, they charged into battle. It seemed as if they were looking for a reason to fight, for they were already prepared for combat. Many lives have been needlessly lost in the resulting war, the war that has been going on for almost twenty long years. While Talmina tries to reason with Patteron, they will not listen, leading most in Talmina to believe the truth: that Patteron has been infected with evil.
This is where you come in. A prophet, standing on Talmina's castle wall at the brink of the war yelled out, "You will fight, Patteron, without knowing why, and only after a score will the end-bringers come!" Unfortunately, before the prophet could proclaim any more, or explain what he meant, an arrow claimed his life as the first casualty of the war. But the prophecy is to come true. You have been called, summoned from the distant land of Mandedor. You must travel through the lands, getting stronger than not only men, but armies of men. You will learn magic, you will gain inhuman strength, and you will defeat the evil behind the battlers of Patteron.
Or the world shall surely end.
----------
Classes:
Warrior — These men and women focus on their physical strength, and pay little attention to their magical capabilities. Their attacks are short-range, yet they are also agile and able to avoid attacks more easily than most.
Warriors are muscular, often with bulging muscles even when they don't flex. They are usually of average height. They are the strongest of the three classes.
Warriors are usually wearing lots of armor, as well as some way to hold their weapon when they are not using it.
Mage — The opposite of the warrior, these men and women focus mainly on their magical abilities. The stronger magic users are able to summon great beasts or large natural phenomenon. They are also able to be healers; it is rumored that the strongest healing mages have the power to revive the dead, but this has never been witnessed.
Mages are usually frail, physically. They're the smallest of the classes, and they (usually) aren't ashamed of it.
Mages wear robes, usually of a thick cloth material. Most experienced mages wear magic-increasing jewelry. They carry around their weapon as a walking stick.
Archer — Precision and power from a distance are what these men and women are about. Using arrows, they attack from afar, staying in safety. They are also nimble, able to dodge practically any projectile. They may choose to learn magic, but it is magic that is usually focused on enchanting either their arrows or themselves.
Archers are not especially strong, but they are very good at stringing a bow quickly and firing it more quickly. They are nimble, being the most agile of the three classes.
Archers wear light, yet strong, clothing so they are not hindered in movement. Their bows are worn around their torsos and their quiver on their back. Most Archers learn the spell to regenerate arrows early on.
--------||||--------
Okay, this is basically an RPG inside of an RPG. It's an RPG where you're yourself, and you become the character in the RPG that you join. Kind of a crazy idea, but we'll work with it. One character per person, and I would prefer if you used your real self (or as close to your real self) for the "real" character.
Real Name: (what you really call yourself, nicknames are fine)
Gender: (um, duh)
Personality: (this is you, so put your own personality down here)
-- -- RPG FORM START -- --
(this is the form that appears in the RPG that your character joins)
Name: (Make it sound ancient; I don't want to see anyone named Joe or Katie)
Gender: (This should be obvious)
Class: (Warrior, Mage, or Archer; affects your appearance)
Bodily Appearance: (Include all details; if you don't put it down, I'm going to assume it's not there)
Clothing Appearance: (Again, if you don't put it down, it's not there)
Weapon: (Warriors have swords, axes, maces, etc.; Mages have staves, rods, etc.; Archers have bows; Warriors, include your weapon holder [sheath, etc.])
-- -- RPG FORM FINISH -- --
Changed Personality: (how have you changed by being sucked into the RPG?)
Other: (what? it's just Other, what harm can it do?)
My form:
Real Name: Mike
Gender: Male
Personality: Mike is a typical 'nice guy.' He makes friends easily, keeps them easily, and wouldn't turn his back on them unless they hurt him. He's smart, witty, sarcastic at times, but never straight-out mean. He doesn't start fights, tries to avoid ones others start, and tries talking his way out of the ones he gets into.
-- -- RPG FORM START -- --
Name: Merenwen Demithon
Gender: Female
Class: Mage
Bodily Appearance: Taller than average for a mage, around 5'10". Skinny body shape, with what seems like not enough muscle to go around, and a pale skin tone that makes her look even creepier. Her eyes are ice blue, and her hair, which falls a few inches past her shoulders when loose, is a whitish blond, adding to her pale appearance. She has a scar halfway across the middle of her right cheek, the remnant of an old duel. She also tends to keep her hair up in two ponytails at the top of her head, each tie covered with a pale red sphere about three inches in diameter.
Clothing Appearance: Merenwen does not wear full-body robes, as is typical of most mages. For a bottom: she wears a loose, soft cloth skirt that barely reaches her knees; it is blood-red in color, with large (3-inch tall), skinny white runes sewn at the bottom hem that say her name in Runic. For a top: she wears a similarly loose, long-sleeve, hooded tunic of the same cloth (she rarely wears the hood up); it is the same color as the skirt, and has the same runes around the bottom hem, which barely reaches her waist; underneath she has a white, skin-tight, sleeveless top which fits her snugly and reaches about two inches below her breasts. For footwear: she wears soft leather boots, a reddish-brown in color, that cover her feet and have straps that wrap around her legs, up to a couple inches below her knees. She wears magically-bound, thin, gold bracelets on her arms (they can only come off when she wants to take them off), as well as a small gold ring set with a flat ruby on her left ring finger.
Weapon: Merenwen has a rod, five feet in length. It is a hard ebony shaft, black, about one and a half inches thick, with a silvery-metal base (the bottom six inches) and a three-inch diameter red sphere (that matches the ones on her ponytails) at the top.
-- -- RPG FORM FINISH -- --
Changed Personality: Mike is a lot quieter now, mostly owing to his body change. In Merenwen's body, he's subdued, often seen brooding. He's no longer good at making friends, not that he doesn't try. He snaps back when he thinks he's been insulted, and sometimes lets his anger rise without meaning to.
Other: *smacks other around a bit with a large trout*
----------
Um...I think I'm gonna limit the number of people to 8. Minus one because of mine. So 7 more people and that's it. Spot reservations will be held for 2 days (to the minute).
And if there's not enough detail in your form, sorry, but I won't accept you.
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
You're just a happy board surfer. Today's no different from any other day, it seems. You check up on a couple polls in PCG, you read the latest flamewar in Misc, and most importantly you check out the new RPGs. Most of the new RPGs have been boring lately, and all of the ones you're in are moving rather slowly. You look in a couple, but nothing's new or interesting since you last checked.
But when you go back to the main forum page, you see what you've been looking for: a brand new RPG! The title reads "An Adventure for All Times ~ Do you dare join?" You don't recognize the poster (Chronomantique), but all the more reason for you to check it out, right? Eagerly you click the link. The topic comes up and you start to read:
Come away with me, to a whole new time
Through thoughts and words, through rhythm and rhyme.
Away to a place, thought up in your mind.
Pick a role, play your part, use all that you find.
Work together, work alone, do whatever you will,
But remember your quest lingers over you still.
Don't hesitate now, there's no need to be scared.
Adventure awaits, but are you really prepared?
You read through the rest of the plot (see below). It's basically a typical RPG. It seems kinda simple, kinda boring at first, but by the time you finish, something in your head tells you it's one of the best RPGs out there. It's followed by a sign-up form.
Happy that (you think) you've finally found an interesting RPG, you click the Reply button, copy over the sign-up form, and fill it out. With a great feeling of excitement and anticipation of a good RPG, you push the Submit button, silently praying you got "first post."
But the topic never loads. It remains stuck on the page that says "Thank you for submitting your post." Except it doesn't say that. When you look closer, you see that it's a different page altogether. It reads:
Are you sure you want to take part in this adventure?
Yes - No
Curious, you click yes, wondering what that was all about. The page changes again. This time it's solid black, with one sentence floating in the middle.
Thank you for becoming a part of this adventure.
No sooner have you read this than you hear a dark, evil laugh. It's not coming from your speakers, it seems to be all around around you. Suddenly the darkness spreads from the black page, until all you can see is the single, red sentence. Then it blinks out of view, and you with it.
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
You wake up, lying on a smooth floor. You slowly open your eyes and see that you're in a small, round, marble chamber, the only light coming from bright torches that line the circular wall.
You start to move to get up, and get quite a shock: You're not wearing the same clothes anymore. But that's nothing compared to the bigger shock: you're no longer yourself! Your body has changed, and it takes a while before you realize why it seems so familiar. Then it hits you: you've become the character you created for the RPG!
Other people around are noticing too. Their reactions are mixed, but they all look shocked in one way or another. Then the sound of someone clearing their throat makes you all turn. A small man, his face covered by a brown bowler hat too large for his head, wearing a matching brown suit and coat and holding a cane, is standing in front of the only apparent exit.
"Welcome," he says, his voice surprisingly deep and strong. "I am Chronomantique, and I thank you all for accepting this adventure..."
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
The rest of the sub-RPG plot:
----------
A hidden land. A deadly war. A small group of heroes. The largest adventure.
It is a time of ancient people, a time of magic. The kingdom of Talmina is currently under siege from the nearby kingdom of Patteron. For years before this war, Talmina and Patteron were on the friendliest of terms...that is until King Peiron of Patteron died while in Talmina. The story held by Talmina is that he slipped on a loose stone and fell out of a window while touring the castle. But the king's messengers, when they rode back to Patteron, claimed they had seen King Terria (of Talmina) push King Patteron out of the window.
Well this brought uproar into the Kingdom of Patteron. Without stopping to think, they charged into battle. It seemed as if they were looking for a reason to fight, for they were already prepared for combat. Many lives have been needlessly lost in the resulting war, the war that has been going on for almost twenty long years. While Talmina tries to reason with Patteron, they will not listen, leading most in Talmina to believe the truth: that Patteron has been infected with evil.
This is where you come in. A prophet, standing on Talmina's castle wall at the brink of the war yelled out, "You will fight, Patteron, without knowing why, and only after a score will the end-bringers come!" Unfortunately, before the prophet could proclaim any more, or explain what he meant, an arrow claimed his life as the first casualty of the war. But the prophecy is to come true. You have been called, summoned from the distant land of Mandedor. You must travel through the lands, getting stronger than not only men, but armies of men. You will learn magic, you will gain inhuman strength, and you will defeat the evil behind the battlers of Patteron.
Or the world shall surely end.
----------
Classes:
Warrior — These men and women focus on their physical strength, and pay little attention to their magical capabilities. Their attacks are short-range, yet they are also agile and able to avoid attacks more easily than most.
Warriors are muscular, often with bulging muscles even when they don't flex. They are usually of average height. They are the strongest of the three classes.
Warriors are usually wearing lots of armor, as well as some way to hold their weapon when they are not using it.
Mage — The opposite of the warrior, these men and women focus mainly on their magical abilities. The stronger magic users are able to summon great beasts or large natural phenomenon. They are also able to be healers; it is rumored that the strongest healing mages have the power to revive the dead, but this has never been witnessed.
Mages are usually frail, physically. They're the smallest of the classes, and they (usually) aren't ashamed of it.
Mages wear robes, usually of a thick cloth material. Most experienced mages wear magic-increasing jewelry. They carry around their weapon as a walking stick.
Archer — Precision and power from a distance are what these men and women are about. Using arrows, they attack from afar, staying in safety. They are also nimble, able to dodge practically any projectile. They may choose to learn magic, but it is magic that is usually focused on enchanting either their arrows or themselves.
Archers are not especially strong, but they are very good at stringing a bow quickly and firing it more quickly. They are nimble, being the most agile of the three classes.
Archers wear light, yet strong, clothing so they are not hindered in movement. Their bows are worn around their torsos and their quiver on their back. Most Archers learn the spell to regenerate arrows early on.
--------||||--------
Okay, this is basically an RPG inside of an RPG. It's an RPG where you're yourself, and you become the character in the RPG that you join. Kind of a crazy idea, but we'll work with it. One character per person, and I would prefer if you used your real self (or as close to your real self) for the "real" character.
Real Name: (what you really call yourself, nicknames are fine)
Gender: (um, duh)
Personality: (this is you, so put your own personality down here)
-- -- RPG FORM START -- --
(this is the form that appears in the RPG that your character joins)
Name: (Make it sound ancient; I don't want to see anyone named Joe or Katie)
Gender: (This should be obvious)
Class: (Warrior, Mage, or Archer; affects your appearance)
Bodily Appearance: (Include all details; if you don't put it down, I'm going to assume it's not there)
Clothing Appearance: (Again, if you don't put it down, it's not there)
Weapon: (Warriors have swords, axes, maces, etc.; Mages have staves, rods, etc.; Archers have bows; Warriors, include your weapon holder [sheath, etc.])
-- -- RPG FORM FINISH -- --
Changed Personality: (how have you changed by being sucked into the RPG?)
Other: (what? it's just Other, what harm can it do?)
My form:
Real Name: Mike
Gender: Male
Personality: Mike is a typical 'nice guy.' He makes friends easily, keeps them easily, and wouldn't turn his back on them unless they hurt him. He's smart, witty, sarcastic at times, but never straight-out mean. He doesn't start fights, tries to avoid ones others start, and tries talking his way out of the ones he gets into.
-- -- RPG FORM START -- --
Name: Merenwen Demithon
Gender: Female
Class: Mage
Bodily Appearance: Taller than average for a mage, around 5'10". Skinny body shape, with what seems like not enough muscle to go around, and a pale skin tone that makes her look even creepier. Her eyes are ice blue, and her hair, which falls a few inches past her shoulders when loose, is a whitish blond, adding to her pale appearance. She has a scar halfway across the middle of her right cheek, the remnant of an old duel. She also tends to keep her hair up in two ponytails at the top of her head, each tie covered with a pale red sphere about three inches in diameter.
Clothing Appearance: Merenwen does not wear full-body robes, as is typical of most mages. For a bottom: she wears a loose, soft cloth skirt that barely reaches her knees; it is blood-red in color, with large (3-inch tall), skinny white runes sewn at the bottom hem that say her name in Runic. For a top: she wears a similarly loose, long-sleeve, hooded tunic of the same cloth (she rarely wears the hood up); it is the same color as the skirt, and has the same runes around the bottom hem, which barely reaches her waist; underneath she has a white, skin-tight, sleeveless top which fits her snugly and reaches about two inches below her breasts. For footwear: she wears soft leather boots, a reddish-brown in color, that cover her feet and have straps that wrap around her legs, up to a couple inches below her knees. She wears magically-bound, thin, gold bracelets on her arms (they can only come off when she wants to take them off), as well as a small gold ring set with a flat ruby on her left ring finger.
Weapon: Merenwen has a rod, five feet in length. It is a hard ebony shaft, black, about one and a half inches thick, with a silvery-metal base (the bottom six inches) and a three-inch diameter red sphere (that matches the ones on her ponytails) at the top.
-- -- RPG FORM FINISH -- --
Changed Personality: Mike is a lot quieter now, mostly owing to his body change. In Merenwen's body, he's subdued, often seen brooding. He's no longer good at making friends, not that he doesn't try. He snaps back when he thinks he's been insulted, and sometimes lets his anger rise without meaning to.
Other: *smacks other around a bit with a large trout*
----------
Um...I think I'm gonna limit the number of people to 8. Minus one because of mine. So 7 more people and that's it. Spot reservations will be held for 2 days (to the minute).
And if there's not enough detail in your form, sorry, but I won't accept you.