Tala
16th July 2004, 12:07 AM
(Male) Skarmory/ BLITZ: Spikes, Drill Peck, Roar, Rest @ Chesto Berry
Ability: Sturdy (Nature: Impish) EVs: HP: 252 SD: 252 Atk: 6
I guess this is a standard set, I can set up to 3 layers of Spikes and Roar away to deal with damage. I have to breed another one later for i need it to learn whirlwind (Soundproof). Rest is there for mere survival, the impish nature helps with the defense of no EVs put into it.
(Male) Ludicolo/ FIESTA: Rain Dance, Leech Seed, Toxic, Dive @ Leftovers
Ability: Rain Dish (Nature: Bold) EVs: HP: 170 Def: 200 SD: 140
You've seen this set, basicly, i just wish people would switch out and eat out nearly 1/4 of their HP from 3 spikes. Need to switch to Milotic/Entei in case if a grass/poison comes by.
(Female) Milotic/ ATHENA: Confuse Ray, Toxic, Wrap, Recover @Brightpowder
Ability: Marvel Scale (Nature: Calm) EVs: Def: 252 SD: 170 Spd: 170
This is what i like to call "Sedusa-Style" Milotic, although it doesn't have attarct, it has other things on it that just makes them switch. and if they don't switch fast enough, i'll wrap them and drain the HP. Plus, i can get myself poisoned if i meet someone with scychronize, and double the defense.
(Female) Ampharos/ HOPE: Thunder Wave, Attract, Thunderbolt, HP Ice @Lum Berry
Ability: Static (Nature: Modest) EVs: Def: 252 SA: 129 SD: 129
SA Sweeping and Paratracting. HP Ice for its other resistances. Maxed out on defense in order to take hits.
(Female) Flygon/ VERGO: Earthquake, Rock Slide, Body Slam, Screech @King’s Rock
Ability: Levitate (Nature: Adamant) EVs: Atk: 226 Def: 16 SD: 16 Spd: 252
When FR/LG comes here, i'm give him those moves. Here for synergy purposes, the electric weakness and the ever popular EQ. Flygon here will do some physical sweeping and synergy resistance.
(N/A) Entei/ CRIMSON: Sunny Day, Flamethrower, Solarbeam, Body Slam @Scope Lens
Ability: Pressure (Nature: Relaxed) EVs: Atk: 200 SA: 252 SD: 58
Again, this is another Sweeper and synergy balancer, it is to finish the job whatever Milotic and Ludicolo never got to finish.
Ability: Sturdy (Nature: Impish) EVs: HP: 252 SD: 252 Atk: 6
I guess this is a standard set, I can set up to 3 layers of Spikes and Roar away to deal with damage. I have to breed another one later for i need it to learn whirlwind (Soundproof). Rest is there for mere survival, the impish nature helps with the defense of no EVs put into it.
(Male) Ludicolo/ FIESTA: Rain Dance, Leech Seed, Toxic, Dive @ Leftovers
Ability: Rain Dish (Nature: Bold) EVs: HP: 170 Def: 200 SD: 140
You've seen this set, basicly, i just wish people would switch out and eat out nearly 1/4 of their HP from 3 spikes. Need to switch to Milotic/Entei in case if a grass/poison comes by.
(Female) Milotic/ ATHENA: Confuse Ray, Toxic, Wrap, Recover @Brightpowder
Ability: Marvel Scale (Nature: Calm) EVs: Def: 252 SD: 170 Spd: 170
This is what i like to call "Sedusa-Style" Milotic, although it doesn't have attarct, it has other things on it that just makes them switch. and if they don't switch fast enough, i'll wrap them and drain the HP. Plus, i can get myself poisoned if i meet someone with scychronize, and double the defense.
(Female) Ampharos/ HOPE: Thunder Wave, Attract, Thunderbolt, HP Ice @Lum Berry
Ability: Static (Nature: Modest) EVs: Def: 252 SA: 129 SD: 129
SA Sweeping and Paratracting. HP Ice for its other resistances. Maxed out on defense in order to take hits.
(Female) Flygon/ VERGO: Earthquake, Rock Slide, Body Slam, Screech @King’s Rock
Ability: Levitate (Nature: Adamant) EVs: Atk: 226 Def: 16 SD: 16 Spd: 252
When FR/LG comes here, i'm give him those moves. Here for synergy purposes, the electric weakness and the ever popular EQ. Flygon here will do some physical sweeping and synergy resistance.
(N/A) Entei/ CRIMSON: Sunny Day, Flamethrower, Solarbeam, Body Slam @Scope Lens
Ability: Pressure (Nature: Relaxed) EVs: Atk: 200 SA: 252 SD: 58
Again, this is another Sweeper and synergy balancer, it is to finish the job whatever Milotic and Ludicolo never got to finish.