Leon-IH
6th August 2004, 12:14 PM
ok, it's a fairly standard old style rpg of mine but at least i've got my old storyline back (NOTE: this went to semi-completion on another forum hehe)
Storyline: Once when the world was young and a fresh place there was a man called Ashmidas, he was a peerless swordsman who never seemed to lose blood in battle as though he carried a charmed life, yet his power lead him down the road of justice.
Eventually people worldwide became jealous of Ashmidas and eventually a hired assasains guilde disposed of him in his sleep, however his son took up his sword and carried on his fathers crusade to create a fair earth where all men could be seen as equals yet eventually he too feel and in his death a great monument was forged around his sword which was believed to be the source of his power.
The monument has over the past 9000 years become overgrown and people have become less and less complex, the legend of Ashmidas has almost been forgotten and is now merely a story but there are some who believe in him and his deeds of valour.
Humans and Elves have learnt to socialise together but most choose not to, continuing with a decades old system of nomadic life moving together only for large celebrations and wars.
Groups of assasins and scattered clans dominate various area's of the world, but mostly the world is dominated by the beasts of the wild, some rumours even say that the beasts around the sword's monument have evolved faster than mankind, now a group of people stand on the shores of destiny and await thier chance to attempt to claim the sword.
Signup Sheet
Name: well, it's your name!!
Gender: don't say both/neither or you'll find me at your house with a hammer
Race: Human or Elf, Elves are better magically and humans are more weapon oriented.
Age: between 19 and 80.
Personality: what does your charecter like, dislike, how do they react
Appearence: What do you look like?
Class: Mage (Magician, please specify a type), Warrior (fighter, please specify again), Rogue (Thief or something stealthy, specify please)
History: Most lifestyles would be nomadic and please explain how you learnt your skills and obtained your sentimental item.
Skills: pick yourself 4 abilities, choose a "best" skill which will be your strongest, it would be nice if they corresponded with your class (remember, stuff like potion mixing might help too).
Equipment: you can have a basic weapon eg. Staff, Axe, Sword, Warhammer and some light armour (no plate mail :P) and a life potion.
Sentimental Item: something close to your heart, no weapons or armour :) maybe a pendant or somesuch that could help you magically.
Example Signup:
Name - Ray White
Gender - Male
Race - Elf
Age - 42
Personality: Quiet and semi-mysterious, Ray never spends much time doing any more than he has to. He isn't really a leader unless it's about something he knows alot of or he feels that others don't have a clue.
Appearence: about 6'1", he has long black hair tied back to below his shoulders and a very slight build. He has brown eyes which glow slightly in the dark due to his elven blood, his nose is somewhat crooked after various potions going wrong.
Class - Mage (Alchemy Based)
History - Ray grew up in a small tribe of elves and humans living off the land and migrating from year to year to move to better hunting spots. He began training under his Father who was the tribe's Herbalist and Potion Brewer when he was 11 and soon learnt to create strong brews which could regenerate health or magical strength.
As he grew older he learnt some abilities in natural chemistry of fire, wind, water and earth allowing himself to learn to control all four alchemic elements in a unique way and when he was 20 he left his tribe to become a mercenary for hire, he never suceeded but he became a herbalist for various groups which earn't him some gold coins, but it took him a long time to gain what he required.
Eventually he decided to join the search for the sword to attempt to solve the mysteries of Alchemy.
NOTE: this is just a short example history, if yours could be a little longer it would be nice
Skills -
Herbalist: Ray knows what most herbs are.
Potion Brewer: Ray can create life and magic essence potions as well as minor poisonous elixers.
Burning Wind: Ray channels the elements of Fire and Wind together to create a small tornado of fire.
Quadrangle of Alchemy: All four elements of Alchemy (Wind, Water, Fire, Earth) mix together to create a devestating funnel of raw energy. This is Ray's most powerful spell.
Equipment -
Dagger: a short sharp blade.
Fur Pelt: a heavy pelt of fur that blocks most blows.
A healing potion: a standard potion that heals cuts quickly and can even help with grievous wounds.
Sentimental Item -
Mortar and Pessle: Ray has had this as a keepsake from his tribe, he uses it to grind herbs down for his potions - he also seems to gain some form of magical essence boost from it though he is unsure of it's nature.
How combat works with me: unlike some of this forum when you fight things in my RPG you don't describe any consequences of your offence (unless they dodge) so say your a mage here's my example of how to cast fireball against a tiger.
The tiger was closing in on me, however it probably wasn't expecting fire to come it's way - I began to focus on the tiger and my hands began to create a small fireball, I let out a cry and launched my fireball and leant down waiting for the smoke of the impact to clear.
Storyline: Once when the world was young and a fresh place there was a man called Ashmidas, he was a peerless swordsman who never seemed to lose blood in battle as though he carried a charmed life, yet his power lead him down the road of justice.
Eventually people worldwide became jealous of Ashmidas and eventually a hired assasains guilde disposed of him in his sleep, however his son took up his sword and carried on his fathers crusade to create a fair earth where all men could be seen as equals yet eventually he too feel and in his death a great monument was forged around his sword which was believed to be the source of his power.
The monument has over the past 9000 years become overgrown and people have become less and less complex, the legend of Ashmidas has almost been forgotten and is now merely a story but there are some who believe in him and his deeds of valour.
Humans and Elves have learnt to socialise together but most choose not to, continuing with a decades old system of nomadic life moving together only for large celebrations and wars.
Groups of assasins and scattered clans dominate various area's of the world, but mostly the world is dominated by the beasts of the wild, some rumours even say that the beasts around the sword's monument have evolved faster than mankind, now a group of people stand on the shores of destiny and await thier chance to attempt to claim the sword.
Signup Sheet
Name: well, it's your name!!
Gender: don't say both/neither or you'll find me at your house with a hammer
Race: Human or Elf, Elves are better magically and humans are more weapon oriented.
Age: between 19 and 80.
Personality: what does your charecter like, dislike, how do they react
Appearence: What do you look like?
Class: Mage (Magician, please specify a type), Warrior (fighter, please specify again), Rogue (Thief or something stealthy, specify please)
History: Most lifestyles would be nomadic and please explain how you learnt your skills and obtained your sentimental item.
Skills: pick yourself 4 abilities, choose a "best" skill which will be your strongest, it would be nice if they corresponded with your class (remember, stuff like potion mixing might help too).
Equipment: you can have a basic weapon eg. Staff, Axe, Sword, Warhammer and some light armour (no plate mail :P) and a life potion.
Sentimental Item: something close to your heart, no weapons or armour :) maybe a pendant or somesuch that could help you magically.
Example Signup:
Name - Ray White
Gender - Male
Race - Elf
Age - 42
Personality: Quiet and semi-mysterious, Ray never spends much time doing any more than he has to. He isn't really a leader unless it's about something he knows alot of or he feels that others don't have a clue.
Appearence: about 6'1", he has long black hair tied back to below his shoulders and a very slight build. He has brown eyes which glow slightly in the dark due to his elven blood, his nose is somewhat crooked after various potions going wrong.
Class - Mage (Alchemy Based)
History - Ray grew up in a small tribe of elves and humans living off the land and migrating from year to year to move to better hunting spots. He began training under his Father who was the tribe's Herbalist and Potion Brewer when he was 11 and soon learnt to create strong brews which could regenerate health or magical strength.
As he grew older he learnt some abilities in natural chemistry of fire, wind, water and earth allowing himself to learn to control all four alchemic elements in a unique way and when he was 20 he left his tribe to become a mercenary for hire, he never suceeded but he became a herbalist for various groups which earn't him some gold coins, but it took him a long time to gain what he required.
Eventually he decided to join the search for the sword to attempt to solve the mysteries of Alchemy.
NOTE: this is just a short example history, if yours could be a little longer it would be nice
Skills -
Herbalist: Ray knows what most herbs are.
Potion Brewer: Ray can create life and magic essence potions as well as minor poisonous elixers.
Burning Wind: Ray channels the elements of Fire and Wind together to create a small tornado of fire.
Quadrangle of Alchemy: All four elements of Alchemy (Wind, Water, Fire, Earth) mix together to create a devestating funnel of raw energy. This is Ray's most powerful spell.
Equipment -
Dagger: a short sharp blade.
Fur Pelt: a heavy pelt of fur that blocks most blows.
A healing potion: a standard potion that heals cuts quickly and can even help with grievous wounds.
Sentimental Item -
Mortar and Pessle: Ray has had this as a keepsake from his tribe, he uses it to grind herbs down for his potions - he also seems to gain some form of magical essence boost from it though he is unsure of it's nature.
How combat works with me: unlike some of this forum when you fight things in my RPG you don't describe any consequences of your offence (unless they dodge) so say your a mage here's my example of how to cast fireball against a tiger.
The tiger was closing in on me, however it probably wasn't expecting fire to come it's way - I began to focus on the tiger and my hands began to create a small fireball, I let out a cry and launched my fireball and leant down waiting for the smoke of the impact to clear.