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Yoh Asakura
14th August 2004, 05:37 PM
Monsters - 17
1 Perfect Machine King

2 Drillago
2 Sphere Bomb
3 X-Head Cannon
3 Mechanical Hunter
1 Black Forest Witch
3 Mecha Heavy Weapon
1 Android Psycho Shocker
1 Magic Reflector Reflect Bounder

Magic - 18
1 Theft
3 Cyclone
1 Tempest
1 Black Hole
1 Raise Dead
1 Early Burial
1 Angel's Gift
1 Scape Goat
1 Pot of Greed
3 Limiter Removal
1 Enemy Controller
1 Power of Teamwork
1 Mirage of Nightmares
1 Emissary of Obliteration

Trap - 5
1 Soul Line
1 Destruction Ring
1 Apostles of Harmony
1 Cry of the Living Dead
1 Holy Barrier - Mirror Force

Total - 40

Mech test. I'll need to test it out to see if it works, but it looks nice on build.

I was at 39 so I just stuck in Power Of Teamwork x] I didn't know what to add. It's 23:40 so i'm tired and aint thinking. Point out flaws and stuff.

There ya go Will! A Mech deck! Sucks that Perf Mech King doesn't get a boost like Mech King =\

I think everybody names there mech deck with that name. If it works, I'll make a sideboard and a more inventive name.

Rate/Fix.

Last Exile
14th August 2004, 10:53 PM
Ideal Machine deck, but one question. What set is SPhere Bomb in?! I love that card!

Yoh Asakura
15th August 2004, 03:43 AM
Sphere Bomb would be in Bandit Keith's LE pack.

Yoh Asakura
17th August 2004, 12:20 PM
Well this deck BLOWS =\

I'll re-vamp it with Satalight Cannon, Cannon Dragon, Roulett Monster, etc etc for a more fluid defensive deck. It's usless trying to attack right off, especially with the damn removal cards everybody is using.

legendary fisherman1
19th August 2004, 02:07 PM
What are the removal cards that everone is using?

Yoh Asakura
19th August 2004, 03:03 PM
Dimensional Warrior Girl, Dimensional Warrior, D.D. Assailiant, etc etc etc